I’m really excited to get Sunless City for solo play-I’m completely new to these games, and these new sets seem much more newbie friendly than the original game
I never played the OG version so I can't compare the current version to the old one. That being said I enjoy sunless city (helps that I got it much cheaper on amazon) , its not perfect by any means but I find it for the most part enjoyable. I am looking forward to the Elden ring board game because it will be interesting to see what lessons where learned when making the DS board game.
the stamina and stats systems are also baffling and unnecessary tideous. you don't really need to have arbitrary stat numbers for each class like "15" and "27". just have static 1 2 3 and 4, and have some classes start out with a higher stats in what they specialize. and while I hate the concept of "dying when you run out of stamina" and find it extremely stupid that they stuck to it for 3 game editions straight, what I really don't get is why do they insisnt on having a token FOR EACH SLOT. you only need 2 trackers - 1 for stamina, 1 for health, and just more them around. you don't need to keep filling every damn slot, why do they keep doing it.
the main issue and probably sole issue why I will never entertain this game is the battle system where all enemies get a turn after every player. even if we drop the bad balance aspects of it, it's super disrespectful to player's time and creates too giant gaps betwixt player turns as player count grows, not to mention the fiddliness of it. in a 4 player game you have a turn and then you fall asleep as 3 other players have their turns AND all enemies go 4 freaking times. it's not acceptable in modern game design.
I think a fix for this could be having the enemies go just like the player, but with increased health, since a lot of the enemies in the game have 1 health anyway.
It would be better to buy the original core set really. 110 vs 130 dollars. An extra enemy, 3 extra mini-bosses, an extra boss, less misprints, better character boards, etc. Then just get the v2 exclusive pdf printouts or wait for SFG to sell the upgrade pack (which they are going to do at some point). This is sadly a cash grab. Even when you factor in the inflated costs, this set is cutting back a lot compared to other board games.
That game is so poorly designed. I really hate the job done by the lead designer, and seeing him in the video made me wonder how that guy even got to get this job…the blend tile design is such a lazy implementation, short cuts, hazards, traps, walls all are a great part of what makes dark souls combat great
The game was so bad that it led to dozens (hundreds?) of variants and fixes. So many that the community around the game spent most of their time and energy debating about which fixes were 'right' and never settled on anything and fractured.
@@LoreHunter Its basically XCOM meets Monster Hunter meets Dark Souls as a board game. Lots of overhead and sometimes too much going on for it's own good but great nonetheless.
At least the Bloodborne board game was well done, and oddly enough Tainted Grail is probably the closest we'll ever get to a real Dark Souls adaptation. SFG are awful, it is really shameful that they got the Elden Ring license
I’m really excited to get Sunless City for solo play-I’m completely new to these games, and these new sets seem much more newbie friendly than the original game
Thank you for the wonderful review. I am thinking about getting this game.
I never played the OG version so I can't compare the current version to the old one. That being said I enjoy sunless city (helps that I got it much cheaper on amazon) , its not perfect by any means but I find it for the most part enjoyable. I am looking forward to the Elden ring board game because it will be interesting to see what lessons where learned when making the DS board game.
Let's go🎉
the stamina and stats systems are also baffling and unnecessary tideous. you don't really need to have arbitrary stat numbers for each class like "15" and "27". just have static 1 2 3 and 4, and have some classes start out with a higher stats in what they specialize. and while I hate the concept of "dying when you run out of stamina" and find it extremely stupid that they stuck to it for 3 game editions straight, what I really don't get is why do they insisnt on having a token FOR EACH SLOT. you only need 2 trackers - 1 for stamina, 1 for health, and just more them around. you don't need to keep filling every damn slot, why do they keep doing it.
I mean, the tedium of redoing encounters and getting frustrated is pretty on theme with Dark Souls lol
the main issue and probably sole issue why I will never entertain this game is the battle system where all enemies get a turn after every player. even if we drop the bad balance aspects of it, it's super disrespectful to player's time and creates too giant gaps betwixt player turns as player count grows, not to mention the fiddliness of it. in a 4 player game you have a turn and then you fall asleep as 3 other players have their turns AND all enemies go 4 freaking times. it's not acceptable in modern game design.
I think a fix for this could be having the enemies go just like the player, but with increased health, since a lot of the enemies in the game have 1 health anyway.
It would be better to buy the original core set really. 110 vs 130 dollars. An extra enemy, 3 extra mini-bosses, an extra boss, less misprints, better character boards, etc. Then just get the v2 exclusive pdf printouts or wait for SFG to sell the upgrade pack (which they are going to do at some point).
This is sadly a cash grab. Even when you factor in the inflated costs, this set is cutting back a lot compared to other board games.
That game is so poorly designed. I really hate the job done by the lead designer, and seeing him in the video made me wonder how that guy even got to get this job…the blend tile design is such a lazy implementation, short cuts, hazards, traps, walls all are a great part of what makes dark souls combat great
only fan modes save this game
till this day people create rules variants
custom expansions
this game will live on
despite creators efforts to kill it
The game was so bad that it led to dozens (hundreds?) of variants and fixes. So many that the community around the game spent most of their time and energy debating about which fixes were 'right' and never settled on anything and fractured.
The only board game that imo captures the spirit of a dark souls boss fight is Kingdom Death Monster.
I’ve never actually played. Been curious about it for a long time
@@LoreHunter Its basically XCOM meets Monster Hunter meets Dark Souls as a board game. Lots of overhead and sometimes too much going on for it's own good but great nonetheless.
At least the Bloodborne board game was well done, and oddly enough Tainted Grail is probably the closest we'll ever get to a real Dark Souls adaptation. SFG are awful, it is really shameful that they got the Elden Ring license
I mean the bloodborne boardgame has plenty of mistakes too but yeah a hundred times better than dark souls
Homebrew that rule out. Problem solved
That's what I ended up doing and it solves my biggest issue with the game, letting the reworked encounters and combat tweaks shine