Dark Souls The Board Game | Sunless City Core Set Review
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- Опубліковано 2 чер 2024
- In this video I discuss DARK SOULS: The Board Game - The Sunless City, the latest core set by Steamforged Games. Does it fix the issues with the original game? Is the Sunless City a worthwhile core set? I answer these questions and more in my review.
Official Game Description:
Introducing DARK SOULS: The Board Game - The Sunless City, a cooperative dungeon crawl board game for 1-3 players.
Six years on, this new core game reimagines the original DARK SOULS: The Board Game experience with refreshed rules driven by community feedback, including a new campaign and encounter system.
Whereas the original board game included a selection of bosses and locations from the DARK SOULS universe, The Sunless City focuses on the very first DARK SOULS video game to deliver an immersive tabletop experience.
Revised Rulebook, Encounter, and Event Cards: steamforged.com/blogs/resources
00:00 Introduction
02:50 Revised Rules
12:24 The Sunless City Core Set
17:08 Closing Thoughts
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At least the Bloodborne board game was well done, and oddly enough Tainted Grail is probably the closest we'll ever get to a real Dark Souls adaptation. SFG are awful, it is really shameful that they got the Elden Ring license
The only board game that imo captures the spirit of a dark souls boss fight is Kingdom Death Monster.
I’ve never actually played. Been curious about it for a long time
@@LoreHunter Its basically XCOM meets Monster Hunter meets Dark Souls as a board game. Lots of overhead and sometimes too much going on for it's own good but great nonetheless.
It would be better to buy the original core set really. 110 vs 130 dollars. An extra enemy, 3 extra mini-bosses, an extra boss, less misprints, better character boards, etc. Then just get the v2 exclusive pdf printouts or wait for SFG to sell the upgrade pack (which they are going to do at some point).
This is sadly a cash grab. Even when you factor in the inflated costs, this set is cutting back a lot compared to other board games.
Homebrew that rule out. Problem solved
That's what I ended up doing and it solves my biggest issue with the game, letting the reworked encounters and combat tweaks shine
the main issue and probably sole issue why I will never entertain this game is the battle system where all enemies get a turn after every player. even if we drop the bad balance aspects of it, it's super disrespectful to player's time and creates too giant gaps betwixt player turns as player count grows, not to mention the fiddliness of it. in a 4 player game you have a turn and then you fall asleep as 3 other players have their turns AND all enemies go 4 freaking times. it's not acceptable in modern game design.
I think a fix for this could be having the enemies go just like the player, but with increased health, since a lot of the enemies in the game have 1 health anyway.
the stamina and stats systems are also baffling and unnecessary tideous. you don't really need to have arbitrary stat numbers for each class like "15" and "27". just have static 1 2 3 and 4, and have some classes start out with a higher stats in what they specialize. and while I hate the concept of "dying when you run out of stamina" and find it extremely stupid that they stuck to it for 3 game editions straight, what I really don't get is why do they insisnt on having a token FOR EACH SLOT. you only need 2 trackers - 1 for stamina, 1 for health, and just more them around. you don't need to keep filling every damn slot, why do they keep doing it.
That game is so poorly designed. I really hate the job done by the lead designer, and seeing him in the video made me wonder how that guy even got to get this job…the blend tile design is such a lazy implementation, short cuts, hazards, traps, walls all are a great part of what makes dark souls combat great
only fan modes save this game
till this day people create rules variants
custom expansions
this game will live on
despite creators efforts to kill it
The game was so bad that it led to dozens (hundreds?) of variants and fixes. So many that the community around the game spent most of their time and energy debating about which fixes were 'right' and never settled on anything and fractured.