Catch Up Mechanics for Your TCG | Talk TCG

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 64

  • @ShardTCG
    @ShardTCG  Рік тому +53

    My bad on the prize card example as it actually works the opposite way in Pokemon to how I explained in this video. Just shows that I need to double check on my knowledge before I release these videos. Fortunately the example I make is still viable, it is just my initial source that is incorrect.

    • @frank_calvert
      @frank_calvert Рік тому +12

      it is kind of funny though, that its such a bad mechanic we can forget and assume its a good one like from duel masters

    • @phrysma
      @phrysma 10 місяців тому +3

      The way that you explained the prize mechaninc, was acctualy a very cool mechanic. I'm making my card game, and one of the mechanics is "when a creature is destroyed, the owner gets to draw a card from the deck'. Love you videos, they are being a very important part in refinind and developing the rules for my card game, thank you!!!

    • @b-92s25
      @b-92s25 10 місяців тому +1

      I came here to comment this, glad you caught it.
      The Pokémon prize mechanic is inherently bad. Why are winners being rewarded even more.
      Your description makes much more sense.

    • @sleepinbelle9627
      @sleepinbelle9627 10 місяців тому +1

      Funnily enough, prize cards are kind of an example of capped damage. With a few exceptions, it's nearly impossible to take all 6 prizes in 1 turn. OTKs in pokemon either rely on your opponent only having 1 pokemon on the board or a combo that would take several turns to set up. Prize cards are still a worse alternative to what you described, mostly because it's a very old mechanic that can't be changed without completely wiping the card pool, but it's not wholly bad.

    • @frank_calvert
      @frank_calvert 10 місяців тому

      @@sleepinbelle9627 what would happen if the mechanic was flipped like duel masters? you seem to know a thing or 2 about pokemon so

  • @rlwarner777
    @rlwarner777 Рік тому +47

    That's incorrect on how prizes worked in Pokemon. Pokemon doesn't have a catch up mechanic, it rewards the player that is in the lead. Because you take a prize card for defeating an opponent's monster. I think the game you're trying to refer to is Duel Masters.

    • @ShardTCG
      @ShardTCG  Рік тому +16

      Yes, I've pinned my comment explaining my mistake. There are a few TCGs that work the opposite way, and just my luck that I got the Pokemon system the wrong way around. I hold my hands up on this one.

    • @azerty1933
      @azerty1933 21 день тому +1

      To be fair pokemon does have some catch up mechanics linked to prize cards
      For exemple Iono makes you put your hand at the bottom of your deck and draw as many cards as you have prize cards remaining. If you only have one or two prize card remaining you can easily be hand blocked from playing, letting your opponent catch up
      Same things for other cards that can only be played after getting a knock out (unfair stamps being one of the best one at this game)
      Some decks like charizard also rely on having your opponent take prizes early as you become better with each prize taken by your opponent

  • @natanmaia3575
    @natanmaia3575 4 місяці тому +6

    The pokemon example is actually how Digimon's Security cards work, with the added bonus that some cards have effects when drawn from security, and some monsters can block your damagen when revealed from security.

  • @unleashedtcg
    @unleashedtcg Рік тому +9

    You won't believe how much i needed this video. Thanks so much!

    • @ShardTCG
      @ShardTCG  Рік тому +1

      This video almost didn't even make it out today. But I am soooo pleased I got over the finish line. And I am so much more pleased that you enjoyed it. Thank you for being there for me.

    • @unleashedtcg
      @unleashedtcg Рік тому +1

      @@ShardTCG Your so welcome dude! No one has helped you more than you have. Literally you have helped me the most with this than anyone with anything. I am so glad you make your vids cause without them my tcg would quite frankly be crap.

  • @JamesJP
    @JamesJP Рік тому +9

    I've been excited to make this video for so long. I don't think it is the kind of video everyone gets super excited to watch, but I know that some of this information will be a big help for someone who is just starting out on their TCG journey.

  • @kingdomstcg
    @kingdomstcg Рік тому +4

    I've had multiple tabs opened for later and finally got to listen to this video. Great stuff man and thanks for helping all HTCG creators out there! Keep it up!

    • @ShardTCG
      @ShardTCG  Рік тому +1

      Thanks for saying that. It helps me to keep doing what I enjoy.

  • @Dioblic242
    @Dioblic242 Рік тому +2

    Been loving the new content. In my own TCG passion project I’m thinking more about your topics and it’s impact on the game. Much appreciation

    • @ShardTCG
      @ShardTCG  Рік тому +1

      Love to hear it.
      Glad I can help, and thank you!

  • @RealmRumbleTCG
    @RealmRumbleTCG Рік тому +2

    Amazing video. So helpful for upcoming htcg creators and always gets the tcg brain flowing

    • @ShardTCG
      @ShardTCG  Рік тому +1

      It's great to bounce off other creators. Thanks.

  • @KTJMProductions
    @KTJMProductions Рік тому +1

    Love these videos, very inspiring! Catch-Up Mechanics are so crucial, and it's so easy to create an unbalance.

    • @ShardTCG
      @ShardTCG  Рік тому

      They are so important. I'm glad you appreciate the art of the catch up mechanic. Thank you!

    • @KTJMProductions
      @KTJMProductions Рік тому

      @@ShardTCG in your opinion do you think it's more productive to have catch up mechanics be inherent to the rules, or provided through card effects for the players to choose when/if to use them?

  • @PigeonofWar
    @PigeonofWar Рік тому +1

    Great topic and video mate! :D
    A thing I also think ties a bit into this, is that many card games also favours the defender. Most of the time, this is shown with the ability to assign blockers (with MtG and any game with similar combat mechanic, Legends of Runeterra, etc). Since we can imagine, that the aggressor often will be the one ahead (ie, board state allowing them for some potential poor trades, but to push some damage through), giving the defender the power to control the trades, what goes through and what gets blocked, also plays into giving the player who is behind, a valuable tool to come back.
    Maybe the defender thought of a creative way to block, that the aggressor did not think of, or had a combat trick up their sleeve (you just activated my trap card!)

    • @ShardTCG
      @ShardTCG  Рік тому

      This is the case now that I am thinking back to past exchanges. That's a fun observation.

  • @skyscapegamingllc8154
    @skyscapegamingllc8154 Рік тому +2

    Very good and insightful video! This is awesome! Keep it up! :)

  • @yurisei6732
    @yurisei6732 2 місяці тому

    Catch-up mechanics are fascinating, and very difficult to design. You don't want the catch-up mechanic to be so powerful that the meta play is to optimise losing so you can catch-up, but you still want it to be powerful enough to keep the win feeling uncertain, but you don't want it to be so powerful that the winning player feels screwed out of their win, and you don't want to make it so powerful that the catching-up player feels like it's just the catch-up mechanic that made them win. You also probably want a catch-up mechanic that isn't too directly reliant on the opponent's actions, lest it disincentivise taking actions at all.
    The natural catch-up in multiplayer formats isn't ideal either - this usually just creates situations where the first player who tries to win loses, then the second player who tries to win wins now that everyone else has run out of disruption. In its extremes, you get games like Munchkin that can end up in unsatisfying stalemates as the level of luck needed to win through a full table ganging up on the leading player every round is too high to close out the game in a timely manner. MTG's Commander format shows another undesirable aspect of this, where every deck becomes a solitaire economy deck because any aggressive move made before you definitely have the ability to win the game makes you the target and guarantees you lose.

  • @Worldofchaoshtcg
    @Worldofchaoshtcg Рік тому

    I needed this so much for my tcg thanks so much

    • @ShardTCG
      @ShardTCG  Рік тому

      You're welcome 👍
      Which part helped you out in particular?

  • @1ばかぶた
    @1ばかぶた 3 місяці тому

    agree, otk is okay as long as to achieve it, it is not easy

  • @mondoyikes
    @mondoyikes Рік тому

    Thank you for this video. For the longest time during the first version of my rule set, catch-up mechanics were the trickiest and most annoying riddle that kept coming up in my mind. I've had to completely remix concepts and rules in hopes of having this. Now, when I have any ideas, I always ask if this involves a catch-up mechanic or not

    • @ShardTCG
      @ShardTCG  Рік тому

      This is a great mindset to have, and it is shockingly overlooked by a lot of people. Well done!

  • @AutisticBoardGamer
    @AutisticBoardGamer Рік тому +1

    I mean not always. So deck constructed dueling card games, not just TCGs but the ECGs too, can range from ping pong like to chess like. Personally I prefer a more chess like experience in my deck constructed dueling card games. I pretty much forget the close big swings.

    • @ShardTCG
      @ShardTCG  Рік тому

      Nice observation, thanks.

  • @tiagosantossilvadacosta1560
    @tiagosantossilvadacosta1560 9 місяців тому

    Some sort of extreme catch up mechanic was the self-destruction button card, from yu-gi-oh, where you could draw a match if you were losing by a huge difference of life (7000 or more). Instead of being defeated, the player would force a tie. This way a player could prevent losing for bad luck draws or one turn kills. But when abused, this card could be a huge annoying one. Anyways, it was an interesting catch up card.

    • @ShardTCG
      @ShardTCG  9 місяців тому +1

      I remember this card.
      I always took it as a joke card.
      Of course, there will be the few that abuse its power.

  • @rjbourgeois5490
    @rjbourgeois5490 9 місяців тому

    It's actually just the opposite with pokemon. The prize mechanic benefits the winning player. When a player knocks out a pokemon, that player takes a prize card or two, which sometimes can snowball, but there are cards that specifically hinder your progress the more prizes you take compared to your opponent. The card Effects themselves prevent the snowball effect. Take for instance "N" from the black and white sets. Also, the snowball effect isnt as disastorous as in other games because the ability to run through one's deck is so easy in pokemon. Hand advantage doesn't mean as much in the game. (I see you corrected yourself, just wanted to further explain that it's not that much of an advantage, which is one of the reasons why the game is still so popular.)

  • @Rare.99
    @Rare.99 9 місяців тому

    amazing ideas!

  • @SparePartsCartoon
    @SparePartsCartoon 25 днів тому

    What are your experiences and thoughts on clear plastic cards?

    • @ShardTCG
      @ShardTCG  20 днів тому

      They're a fun gimmick but ultimately expensive and impractical. It's a shame, but sleeving your cards becomes limiting, and cards with certain patterns can be recognised from the back of the card.

    • @SparePartsCartoon
      @SparePartsCartoon 20 днів тому

      Is there really an advantage though?, for seeing the back of the clear card?

  • @JustinTuthill
    @JustinTuthill 5 місяців тому +1

    bruh, that isn't how prize cards work in Pokemon.

  • @jasonking271
    @jasonking271 Рік тому +1

    Hey can you talk about Deck count like how many cards should be in a Deck

    • @ShardTCG
      @ShardTCG  Рік тому

      I can research this but it depends if I have enough information to justify making a video over this age old question.
      Thanks for the suggestion!

    • @jasonking271
      @jasonking271 Рік тому

      I'm greatfull for your response I'm in my beginner step of tcg journey and your videos are really helpful

  • @AutisticBoardGamer
    @AutisticBoardGamer Рік тому +2

    To me, OTK is always toxic. Ashes Reborn makes it completely impossible

  • @AutisticBoardGamer
    @AutisticBoardGamer Рік тому

    ya 1st turn no draw is great, unless you can balance it like Ashes Reborn did.

    • @ShardTCG
      @ShardTCG  Рік тому

      I am just looking up Ashes Reborn, the dice look funky 👍

  • @zawarudo497
    @zawarudo497 8 місяців тому

    I like a lot of these ideas but life point capping is usually not a good one, inherently weakening a strategy within the rules of the game itself rather than by changing the cards is just a bad idea, and life gain is usually weak and passive anyway unless it has a lot of strong support or the cards are heavily undercosted

    • @ShardTCG
      @ShardTCG  8 місяців тому

      Here's a crazy idea.
      What about a soft cap for life points. So you have your starting life points, which is your soft cap. Anything above that amount could require 2 life regen for 1 life you would actually receive.
      I don't know if it is good or not, but it just came to me as I read this, thanks.

  • @younasdar5572
    @younasdar5572 7 місяців тому

    I don't see life capping as a good mechanic, most games have ways to gain life and ways of, directly or indirectly, pay life and paying life is almost always broken since you start with full life, gaining life on the other hand is really bad most of the time because if you spend your resources on life gaining you can buy yourselves a few turns but without dealing with the threat that causes you to loose that life you will be in the same position next turn.
    Uncapped life at least theoretically allowes life gain to boost you enough so you have multiple turns of buffer before you need to block your opponent and could give you the time to gather other resources or creatures, unlikely but I wouldn't outright tell them they cannot at least try.

  • @spawn669
    @spawn669 6 місяців тому

    I feel like yugioh watched this and deliberately went in the opposite direction.

  • @Yinyanyeow
    @Yinyanyeow Рік тому +2

    You probably goofed. Pokémon tcg gives the one who knocked out their opponents a card, not the one who lost a Pokémon. You should have spoke more on Duel Masters and DragonBall Super Card games.

    • @ShardTCG
      @ShardTCG  Рік тому +1

      Ah sorry that is a BIG goof then. I remembered it wrong but there are other examples of that mechanic like you have just given. I guess I can look forward to a few people letting me know about this mistake in the near future 😅😅😅
      Thanks for bringing this to my attention.

    • @Yinyanyeow
      @Yinyanyeow Рік тому +1

      @@ShardTCG A rule of research: reading rules.

  • @miracult
    @miracult Рік тому

    Bro just use triggers

    • @ShardTCG
      @ShardTCG  Рік тому +1

      It's an option. My video is more on macro play in bedded within the rules.

    • @miracult
      @miracult Рік тому

      @@ShardTCG oh I know i thought it to be a funny joke