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Impressive. Not quite there yet but you can see where this is going.
It also says in the docs that OpenGL viewport is going to be a lot faster than Vulkan for the sculpt node.
I know, but I used OpenGL viewport in the video
@@ModelerHoudini I managed to get the default head to 5 subdivs and it still ran at >120 fps. Going to 6 froze the system.
On a 3090 24 gig VRAM.
In my pc it’s real-time … maybe you have to update drivers or try in a better PC.
The killer of ZBrush 😂
they said that? or youre saying that. plus these lags happen until they release a fix. calm down
@@kwesikwaa Ithey think that, I say that. Node based Sculpting tools looks best suited for AI.
@@22cine lol they dont think. they actually made it clear in they keynote that this is only meant to make edit on models n by no means a zbrush killer.
@@kwesikwaa I think they just testing the waters how crazy people got and if they ready to switch to node sculpting.
@@22cine lol
Impressive. Not quite there yet but you can see where this is going.
It also says in the docs that OpenGL viewport is going to be a lot faster than Vulkan for the sculpt node.
I know, but I used OpenGL viewport in the video
@@ModelerHoudini I managed to get the default head to 5 subdivs and it still ran at >120 fps. Going to 6 froze the system.
On a 3090 24 gig VRAM.
In my pc it’s real-time … maybe you have to update drivers or try in a better PC.
The killer of ZBrush 😂
they said that? or youre saying that. plus these lags happen until they release a fix. calm down
@@kwesikwaa Ithey think that, I say that. Node based Sculpting tools looks best suited for AI.
@@22cine lol they dont think. they actually made it clear in they keynote that this is only meant to make edit on models n by no means a zbrush killer.
@@kwesikwaa I think they just testing the waters how crazy people got and if they ready to switch to node sculpting.
@@22cine lol