Magneton over the course of three generations went from the most forgettable Electric-type to a metagame-defining mon who excels at trapping and killing the best physical wall in the game.
@@bananaspice1967 Still not forgettable. Gen 1 Magneton is easily the best electric type you can get outside of Zapdos. I'd argue its better than Jolteon easily too, higher sp.attack (and sp.defense) access to decent mixed attacking options and with stat exp magneton outspeeds almost everything in the game so Jolteon's high speed only really matters for crit chances. I've used Magneton plenty of times in gen 1 playthroughs and it is an absolute monster. I still stand by my point. Magneton was never forgettable. Magnet pull just made it better by turning it into a competitive titan
@@LeonSKennedy-b9v i agree that it's better than jolteon in a ingame run because of how stat exp favors mag a lot more, but definitely not in gen 1 competitive aka the thing this thread is about, since his benchmarks and lack of a strong distinctive upside from Zapdos or jolt just doesn't mash well with gen 1 OU.
Idk I’m not sure it’s winning the most forgettable electric. It had some of the most raw power in gen 1 of electrics ( the only one with higher special is zapdos) and it’s interesting for how inflexible it is. Mimic is honestly probably it’s best 4th move after substitute for its third slot and twave and tbolt for obvious reasons. And in gen 2 we’ll at least electric steel is a unique and solid typing. Not quite lanturn level on the whole I’m carried by my type dual type electric but still good.
About Magmar having Flame Body in Fire Red and Leaf Green: the ability would have no effect, since the effects outside battle of abilities have been introduced in Emerald. This means that Magcargo can't help with that in Ruby and Sapphire too, it only works from Emerald onwards.
Meowth gets an insane utility boost with pickup in-game, being able to farm nuggets Kingdra becomes the fastest OU pokemon in gen 3 due to its swift swim ability And of course, our boy Azumarill started to get better and better during the series due to its stupidly insane ability
Compound Eyes Butterfree is insanely good for the sheer early obtainability, lets you catch easily, shuts down opponents AND wild items, i would say its worth holding onto for an entire play through. if only poor Beedrill got something...
I know this is mostly about competitive but in the context of a mono bug nuzlocke compound eyes sleep powder butterfree isn't just solid it's a pretty hard carry. I should know
Great list! I never knew Typhlosion was the best for a Colosseum run. I figured Feraligator would be the best because of Surf and every battle is a double battle.
I actually thought the same thing. It's probably because Surf doesn't deal enough damage. Spread moves deal less damage when there's more than 1 target on the field and it's Feraligatr's strongest Water type attack for a majority of the game.
Note that the games don't compute fractional accuracy, instead rounding with halves rounding down so for example Compound Eyes will only boost accuracy from 75% to 97%. (I think it's even worse with accuracy modifiers which don't even get rounded but at least 75% at +1 accuracy/-1 evasion is still 100%.)
Just a small nitpick: sand damage revealing who's faster is a mechanic exclusive to Showdown. In the original games, it's random. Not that it's relevant since no one plays ADV OU on cart, but I just wanted to point it out.
Weird, I was looking at footage from my Grand Colosseum playthrough and in multiple instances it was always the fastest mon getting hit first. Thanks for the heads up btw.
@@xhale671 Yeah it did become a thing in later gens, so you remember correctly. I should've specified in my comment that I was only talking about the RSE/FRLG games
To this day, I think giving Wobbuffet Shadow Tag was the most infuriating decision. It turned Wobbuffet from a mostly useless gimmick pokemon in competitive play to an obnoxiously intrusive sacky free KO. In Gen 2, you could choose not to play Wobbuffet's game and switch to something that could put it to sleep or otherwise put the odds in your favor. But in Gen 3, even if you have an out to Wobbuffet, you can't switch to it once Wobbuffet is out and that takes away a whole layer of the mind games competitive battling is supposed to be about. So if, at any point, you have a pokemon that isn't prepared to deal with Wobbuffet, you just have to take the L and hit into Destiny Bond or somehow try to bait it into using something else. And then, of course, it also introduced a soft-lock state in its own mirror match.
Never liked 1/3 HP abilities since healing came along side using the pokemon center for restoring PP its like not having an ability at all most of the time
7:49 Poor Meganium lol. Loved it's design but as a pure grass type, gen 2 and onward really didn't do it any favors, sure it's good as a screen setter and has decent stats but that's pretty much for the dinosaur flower and that's a shame.
The Slugma line and Skarmory are often mistaken for being gen 3 mons. Can't blame anyone, though. They were not used by an important trainer and were either rare or postgame only
Magneton...hoo boy. In-game, I don't like using this thing in Gen 3, as it just lacks moves to use. All it's got in-game is Thunderbolt and Thunder Wave, maybe a weak Return coming off base 60 Atk. It's just too limited here to be a prime pick, personally; Gen 4, especially Platinum, would not only give it Magnezone but also Flash Cannon TM and Signal Beam tutor, making Magneton much more useful, and not a one-trick bucket of bolts. Really, a lot of Pokemon are the same in Gen 3 - Manectric doesn't have Flamethrower yet, or Signal Beam, so I also don't like using him. Alakazam no longer gets the Punches outside of Emerald Frontier tutor, so he's nerfed to heck. Same goes for Electabuzz and Mr. Mime. Blaziken doesn't get any good Fighting moves until either Sootopolis' TM31 Brick Break or Lv. 59 Sky Uppercut, for some reason. Venusaur doesn't get STAB Sludge Bomb until FRLG's postgame, so his second type is pointless. Dodrio wouldn't get Jump Kick until _way_ later on, and Fearow wouldn't get Drill Run until Gen 5, leaving them with only STAB to use and two empty moveslots, along with no real way to overcome their weaknesses. Flame Orb doesn't exist yet, so Swellow's Guts largely doesn't exist, and he still has two empty moveslots. Gyarados doesn't get Dragon Dance, and thus becoming a real powerhouse, until Lv. 50 - before that, he's got...Return. Earthquake in the late game, if you give TM26 to him. And a bunch of special coverage...running off base 60 Sp. Atk. Yeah, not that good. No physical Water or Bounce until Gen 4, unfortunately.
Gengar losing levitate only ever made sense. From a logical standpoint, how is it levitating if it's standing on its own two feet? Given the amount of utility this annoying Pokemon has, having levitate only made for more awful and unnecessary utility...when so many Pokemon, like Pokemon with protean/libero, gale wings, etc. are getting neutered for nothing beyond Game Freak's false sense of competitive balance and skill issue. It still deserves something so much better than a built-in 30% disable, though.
Magneton over the course of three generations went from the most forgettable Electric-type to a metagame-defining mon who excels at trapping and killing the best physical wall in the game.
Magneton was never forgettable. Magnet pull made it an OU titan, but it was never forgettable
@@LeonSKennedy-b9v gen 1 Magneton be like:
@@bananaspice1967 Still not forgettable. Gen 1 Magneton is easily the best electric type you can get outside of Zapdos. I'd argue its better than Jolteon easily too, higher sp.attack (and sp.defense) access to decent mixed attacking options and with stat exp magneton outspeeds almost everything in the game so Jolteon's high speed only really matters for crit chances. I've used Magneton plenty of times in gen 1 playthroughs and it is an absolute monster. I still stand by my point. Magneton was never forgettable. Magnet pull just made it better by turning it into a competitive titan
@@LeonSKennedy-b9v i agree that it's better than jolteon in a ingame run because of how stat exp favors mag a lot more, but definitely not in gen 1 competitive aka the thing this thread is about, since his benchmarks and lack of a strong distinctive upside from Zapdos or jolt just doesn't mash well with gen 1 OU.
Idk I’m not sure it’s winning the most forgettable electric. It had some of the most raw power in gen 1 of electrics ( the only one with higher special is zapdos) and it’s interesting for how inflexible it is. Mimic is honestly probably it’s best 4th move after substitute for its third slot and twave and tbolt for obvious reasons. And in gen 2 we’ll at least electric steel is a unique and solid typing. Not quite lanturn level on the whole I’m carried by my type dual type electric but still good.
About Magmar having Flame Body in Fire Red and Leaf Green: the ability would have no effect, since the effects outside battle of abilities have been introduced in Emerald. This means that Magcargo can't help with that in Ruby and Sapphire too, it only works from Emerald onwards.
Oh, I thought I read the opposite. But I did get Compound Eyes correct somehow.
Meowth gets an insane utility boost with pickup in-game, being able to farm nuggets
Kingdra becomes the fastest OU pokemon in gen 3 due to its swift swim ability
And of course, our boy Azumarill started to get better and better during the series due to its stupidly insane ability
These are a few good ones, especially Meowth! I always have a Zigzagoon or Linoone in my party with Pickup.
As someone who only recently started using Azumarill i have to say azumarill is 👌🏻👌🏻👌🏻
I've using Azumarill heaps recently in my gen 3 playthroughs and i cant believe ive been sleeping on it all this time
Nice PMD scenery !
I think Aerodactyl could have also fit because Rock Head enables double edge spam!
It almost made the video in place of Porygon-2.
Using the mystery dungeon sprites was an amazing touch.
Magcargo and its pre-evolution Slugma are known for only two things - hatching Eggs and ball jokes.
magcargo balls
Magcargo fast
Magcargo balls
Nah is slugma balls
@@inesnobre2703 magcargo balls
He has returned
I was never gone, it just takes a while for me to upload 🥲
I love the editing/spritework :)
Wow, very nice video, i really liked how you edited it. Keep it up!
Imagine if Gengar didn't have Levitate. That would be insane. Hahaha...
Compound Eyes Butterfree is insanely good for the sheer early obtainability, lets you catch easily, shuts down opponents AND wild items, i would say its worth holding onto for an entire play through.
if only poor Beedrill got something...
Now do this but with phys split
Love the editing!
I know this is mostly about competitive but in the context of a mono bug nuzlocke compound eyes sleep powder butterfree isn't just solid it's a pretty hard carry. I should know
Great list! I never knew Typhlosion was the best for a Colosseum run. I figured Feraligator would be the best because of Surf and every battle is a double battle.
I actually thought the same thing. It's probably because Surf doesn't deal enough damage. Spread moves deal less damage when there's more than 1 target on the field and it's Feraligatr's strongest Water type attack for a majority of the game.
Surf also has a really slow animation. Animation speed is a huge factor for xd colloseum speedruns as those games are slow af
What is the music in the background around magneton?
Note that the games don't compute fractional accuracy, instead rounding with halves rounding down so for example Compound Eyes will only boost accuracy from 75% to 97%. (I think it's even worse with accuracy modifiers which don't even get rounded but at least 75% at +1 accuracy/-1 evasion is still 100%.)
Just a small nitpick: sand damage revealing who's faster is a mechanic exclusive to Showdown. In the original games, it's random. Not that it's relevant since no one plays ADV OU on cart, but I just wanted to point it out.
Weird, I was looking at footage from my Grand Colosseum playthrough and in multiple instances it was always the fastest mon getting hit first. Thanks for the heads up btw.
@@Genoci To be fair, I only know that's not the case in RSE and FRLG. I'm not sure about Colosseum.
I couldve sworn the sand damage was a thing in the original games (DS Games)
Thats how i knew who was faster tbf
@@xhale671 Yeah it did become a thing in later gens, so you remember correctly. I should've specified in my comment that I was only talking about the RSE/FRLG games
In Gen 7, Gengar's ability change from Levitate to Cursed Body and stayed there ever since
Azumarill had a huge improvement with Huge Power
I love this pixel art so much, I want to make my own Pokémon videos and you’re being a huge inspiration rn
I like your animations 😊
I love this content so much. perfect for breakfast.
I missed weezing, I thought it was going to be one of the first mentioned! It became a monster after levitate
Hold on, I thought the halved hatching through Flame Body and Magma Armor was a thing introduced in EMERALD, so it wouldn’t exist in FRLG
You're right, it's a small mistake I made. So Magmar can't help to hatch eggs in FRLG.
12:27 WHOOPS! Competitive raises Sp. Atk, not Atk.
To this day, I think giving Wobbuffet Shadow Tag was the most infuriating decision. It turned Wobbuffet from a mostly useless gimmick pokemon in competitive play to an obnoxiously intrusive sacky free KO.
In Gen 2, you could choose not to play Wobbuffet's game and switch to something that could put it to sleep or otherwise put the odds in your favor. But in Gen 3, even if you have an out to Wobbuffet, you can't switch to it once Wobbuffet is out and that takes away a whole layer of the mind games competitive battling is supposed to be about. So if, at any point, you have a pokemon that isn't prepared to deal with Wobbuffet, you just have to take the L and hit into Destiny Bond or somehow try to bait it into using something else.
And then, of course, it also introduced a soft-lock state in its own mirror match.
Competitive Ability Boosts the Sp. Atk stat not Attack
Thanks for pointing out the editing mistake.
Star Beasts: Asteroid Version recently just came out btw ! You should check that out
@@mufeet Nice, I'll get to it one day
Never liked 1/3 HP abilities since healing came along side using the pokemon center for restoring PP
its like not having an ability at all most of the time
7:49 Poor Meganium lol. Loved it's design but as a pure grass type, gen 2 and onward really didn't do it any favors, sure it's good as a screen setter and has decent stats but that's pretty much for the dinosaur flower and that's a shame.
Finalmente un buen video pela
Nah, Gengar clearly has legs and probably walks on them in the anime.
Im pretty sure they rectified this after the 5th gen??
I like your style of video. Whats your accent? I have a few guesses.
I'm from Belgium, so it can be close to a French accent. What would've been your first guess?
French and north european like dutch or so. I was even considering Portuguese haha
French/Dutch is spot on!
@@Genocioooooo kevin de bruuyyyne
@@user-fz9vk4js5l Da ze tegen Frankrijk maar een beke beter spelen nondedju
I literally just fell victim to forgetting Slugma and Marcago are Gen 2 and not Gen 3
The Slugma line and Skarmory are often mistaken for being gen 3 mons. Can't blame anyone, though. They were not used by an important trainer and were either rare or postgame only
Magneton...hoo boy. In-game, I don't like using this thing in Gen 3, as it just lacks moves to use.
All it's got in-game is Thunderbolt and Thunder Wave, maybe a weak Return coming off base 60 Atk. It's just too limited here to be a prime pick, personally; Gen 4, especially Platinum, would not only give it Magnezone but also Flash Cannon TM and Signal Beam tutor, making Magneton much more useful, and not a one-trick bucket of bolts.
Really, a lot of Pokemon are the same in Gen 3 - Manectric doesn't have Flamethrower yet, or Signal Beam, so I also don't like using him. Alakazam no longer gets the Punches outside of Emerald Frontier tutor, so he's nerfed to heck. Same goes for Electabuzz and Mr. Mime. Blaziken doesn't get any good Fighting moves until either Sootopolis' TM31 Brick Break or Lv. 59 Sky Uppercut, for some reason. Venusaur doesn't get STAB Sludge Bomb until FRLG's postgame, so his second type is pointless. Dodrio wouldn't get Jump Kick until _way_ later on, and Fearow wouldn't get Drill Run until Gen 5, leaving them with only STAB to use and two empty moveslots, along with no real way to overcome their weaknesses. Flame Orb doesn't exist yet, so Swellow's Guts largely doesn't exist, and he still has two empty moveslots.
Gyarados doesn't get Dragon Dance, and thus becoming a real powerhouse, until Lv. 50 - before that, he's got...Return. Earthquake in the late game, if you give TM26 to him. And a bunch of special coverage...running off base 60 Sp. Atk. Yeah, not that good. No physical Water or Bounce until Gen 4, unfortunately.
Technically Magcargo didn't become more viable until Emerald but... better late than never....
Where is iluminate starmie?
What's Illuminate useful for? If you're grinding EXP on wild Pokemon, I personally prefer to use Sweet Scent.
Azumarill?
If the physical/special split got introduced alongside abilities in gen 3, then Azumarill would've definitely appeared in this video.
You should play Emerald Elite Redux other than that great video
Thanks! Elite Redux has been on my list of hacks to play for a long time now. I've already had quite some fun theorizing teams.
Gengar losing levitate only ever made sense.
From a logical standpoint, how is it levitating if it's standing on its own two feet? Given the amount of utility this annoying Pokemon has, having levitate only made for more awful and unnecessary utility...when so many Pokemon, like Pokemon with protean/libero, gale wings, etc. are getting neutered for nothing beyond Game Freak's false sense of competitive balance and skill issue.
It still deserves something so much better than a built-in 30% disable, though.
The animated gen 2 sprite has its feet disappearing, but I think it's never depicted like that outside of Crystal.
This Meganium hate cannot stand
Gengar doesn’t apply anymore.
It didn't deserve the nerf :(
Flemish
Hell yeah
Second