Honestly I expected way worse of a mod from the fellas that made man from the fog hope you guys enjoy this type of video, kinda rushed it for i can work on flesh that hates video for saturday
RLCRAFT with The parasite mode with Quite place monsters = The ultimate survival challenge good with friends ( If you want a better Chance at surviving get weapons and armor mods to help And maybe horror mods Too if you want to make it more hard )
He does stalk you by the way, when he spawns outside, like when you saw him on the tree, you moved far enough that he stepped forward a bit. If you make some distance between him, he will start to follow you, if you approach him then he either vanishes or attacks you, I believe he also has a knocking noise that you may not had been lucky to hear. Personally, I would like to hear you do a "Slop or Not" type of "Review" on "The Slumbering Omen" (The one mod where the creatures of that same name poses like one of your french girls)
I think the main issue I have with dweller "horror" mods is that as soon as you have Iron gear or even less, they no longer become a threat. Or the game just becomes infuriating due to constantly being one shot by an asset swap
I still think it'd be cool if horror mods would try to build on what the normal minecraft mobs do. Make them erratic. - Maybe zombies would naturally bang on your doors and damage your windows. Skeletons could do the same or just outright shoot at your windows and doors once or twice? ^ I'd get spooked if a quiet zombie suddenly banged on a door, or if some glass abruptly broke. - Endermen build strange things and change from vibing to stalking you and sometimes staying in the distance. ^ I would be pretty concerned if I saw a setup for something looking like an End Crystal Tower, only to then see a mass of endermen one night looking at me through a window. Bonus points that I look away, hear teleportation, and [rarely] random blocks getting swiped to get placed at said Tower. It's a bit hard to make something that works, if you want to keep it "vanilla playthrough friendly". The other end of the extreme is making it equivalent to another Player in your world that may or may not have malicious intent.
@@SlendHQ Me personally I think a mod that makes the deep ocean more unsettling would be kind of cool. I don't mean like add a sea monster(especially since we already have 'Dark waters' which is an amazing sea monster mod), I mean make the biome itself the main threat.
They need a mod like the updated One Who Watches only the creature gets stronger the longer the game goes on Like when you see the numbers appear in Parasites it’s terrifying especially when you can’t see any because it shows you that they are getting closer and stronger. You need something like that for a Dweller like the OWW
@@SlendHQ Endermen building crosses and then staring at them would be pretty terrifying Like you open the door and just see a bunch of Endermen staring at an upside-down dirt cross in front of your house
This video is the embodiment of this one Mandela Catalogue meme where the camera guy's staring down an alternate at the bottom of a staircase, both with their fists out
Honestly I'd love the idea of a freaky looking mob that JUST opens doors. A creature that opens ways into your home to let far more dangerous threats than itself in. It would be rather wimpy on its own and would probably run away if approached or attacked. I just enjoy the idea of a creature that threatens you in ways other than "oh it just runs at you and hits you". EDIT: As an example imagine you're being chased down by a bunch of mobs, go into your base to hide thinking you're safe, and then all of the sudden you stare out the window to see some goober smile and wave at you as it opens the door to your home letting all the mobs in.
@@bobertastic6541 Mayhaps make it able to slowly break open windows as well. or should no other entrances be available break blocks EXTREMELY slowly, so if it does that you'd have to run out and scare it away.
@@weswolverine maybe not Anton Chigurh specifically but the idea of a horror mod consisting of a persistent killer that’s *just human* is actually pretty interesting compared to the usual invincible demon that one shots you. Somebody who chases you to the ends of the earth but if you kill him he stays down for a good while
I like your reaction to these "horror" mods is not "OH MY GOD IT'S CAVE DWELLER 1,672!!! AHHHHHHHHHHH!!!". It's a breath of fresh. Keep up the good work, and love all your videos.
The knocker seems like it would be a fun little gimmicky enemy in a difficult mod where being out at night is truly dangerous. But that type of horror seems like it is just too hard to pull off in the Minecraft framework.
As someone who doesn't like playing with most horror mods, I actually enjoy playing the game with the Knocker. I have him as part of my singleplayer modpack and I find interactions with him range from being funny to being creepy in a way that makes the mod feel more like an authentic attempt at making a mob that fits into the game than 90% of the horror mods that exist. Obviously it isn't perfect, nor is he particularly "scary" but I like having him in my modpack.
Hands down, the greatest horror-ish mod must be The Slumbering Omen. the Upredictable nature of the Omen itself either being friendly, attaxking, stalking, giving a gift, all being high on itself. Chapter-based progression to befriend or slay the Omen, and then deal with the other creatures, etc. etc. Peak Mod.
weird how unique his pathfinding was! he didnt stutter once during the chases, and he moves in such a way that genuinely made him feel like an entity, rather than a minecraft mob
I really like the idea for this series, contrary to some other commenters. Taking a deep dive into a specific mod and analyzing it closely is interesting. I also think that if you do this with smaller up and coming horror mods you can help boost individual mods and help mod creators make less sloppy stuff. W series
The scariest part about of horror mods is when they change, i vividly remember when From The Fog updated and herobrine could move. The sheer terror i had when this man ran to the side was crazy, but i think it just gets stale over time
him going in your house in that first interaction now makes me want a horror mod (that can double as funny), where whichever main dwella is in the mod can use any other mod that's in your library, so in a vanilla experience, it's more straight suspense, but if you get other mods, it can start chasing you with its own ParCool tricks and slingin Iron's Spells at you. Would be hilarious and fun as hell. But also way way way a lot of work trying to compat it with a lot of mods
@@troubled_boys they also made a mod called “the silence” but tbh i don’t like it nearly as much, as its main mechanic is pretty fucky. But it is unfinished so
This dude definitely makes me think of the whole Slendytubbies thing. Sure the face is scary, But when attached to a silly body it's very short-lived. Then again it's at least different from all the spindly limbed dwellers.
The knocker rarely ever bothers me anymore since I got a wall built around my base, I kind of think majority horror mods are barely a threat since I got a tall cobblestone wall around my base. Also guns, I got the touhou little maid mod, which is compatible with timeless and classic guns. So I just run around with three maids with smgs that attack enemies that get near me, the only one that still scares me is the anomaly
@@Beepers559 yeah it's actually really helpful when I'm just wanting to go caving. They're a little slow to fire, so always keep a distance from dangerous mobs until they realize what's happening. Majority of my time is going into caves because I have the eternal winter mod, which makes the surface barely visible due to fog. They also don't use ammo, but from what I see still need it in their inventory, but it saves out on wasting bullets
something not many people know about the knocker, he spawns in peaceful, he does the exact same as any other difficulty, he can kill you, watch you, whatever in peaceful.
The main issue most horror mods for minecraft have is the lack of any crafting ingredients or useful drops. The best horror mods have a bunch of items and mechanics that affect gameplay.
ANDY, there's a combination of mods where this guy have a big impact on mess you up, try "zombie aweareness, we got runners, the hordes and enhanced hordes" mods, the knocker's oppening doors mechanic is deadly.
I think if they removed the cheap pop-up jumpscares it’d be a better mod. Those weren’t in the initial release and tbh the mod was better without it. Overall I give it a 7/10 And tbh he is supposed to knock on your doors and windows, it’s definitely a thing he does
Honestly, compared the trash that's littering the workshops, The Knocker is pretty good, it's what you'd expect when playing a kid's horror game, it's not that scary but if I was say 14 playing this I'd probably be pretty spooked.
Actually really good video. You don't crack down negatively on the mod for being bad and actually give proper feedback, pros and cons and the video is also amusing to watch. keep it up!
Fun trick for mobs like (The Knocker and) Villagers that open doors: Place the door sideways so its open and closed states are inverted. This way Mobs like (The Knocker and) Villagers can't enter your house.
Slop or Not could become the next "Raging Roblox Reviewer" series but for Minecraft! Just saying. 😉 But in seriousness, you should try to test the mod experience by more of "just playing casual MC". I can see why you don't though: Might take some time. I love that the Knocker accidentally ran into the house like he was gonna own it. Dunno what happened for the guy who sunk into the ground, seemed like a bug but not? Would also be hilarious if mods would add a Parcool Compatibility where the entity suddenly starts wall-running and leaping to climb toward you.
I think another good thing they could change is instead of the Knocker constantly opening your door while you're their--maybe have the door randomly be open sometimes if you leave your house for something and come back. Might be a bit unnerving.
I don't know if he still does it but the knocker will walk into your house while you are in your bed sleeping and walk up to you while holding a torch.
I think it would be interesting if instead of opening doors (or at least not doing it often) he actually knocked. The twist would be that usually he isn’t there but sometimes he’s actually waiting for you on the other side of the door. The unpredictability of the knocking or doors opening would keep players on their toes, unsure if you’re actually in danger or not.
I remember once reading that Minecraft horror is hard if not impossible to execute due to Minecraft nature's being adventure and well, having respawn, making anything horror pretty much a visual/audio one trick pony. What do you think?
Nah I think really most things can be scary but the issue is most horror mods don't attempt it. I feel like I've had unnerving feelings while playing minecraft but the issue is the mods always end up ruining any sense of build up or immersion and just send a giant ass screaming thing to 1 hit you and kinda ruin any fear or at the very least will only work once. i feel like having small things and just making build up could go a really far way. like the knocker could have footsteps, actual knocking, breathing but he just kinda tps and does stuff behind the scenes.
@@troubled_boys Not to be negative or anything but the knocker DOES do all the things here, they are just super rare. Ill have to admit him opening and closing doors nonstop get super annoying.
@@sebianca4074 no worries, its nice to hear to that. i did like some things knocker did as well, a bit odd to make it rare though when the door thing gets repetitive real quick
Another horror mod that opens doors is From the Fog (not to be confused with the Man From the Fog), a Herobrine mod. Granted, Herobrine doesn't directly try to kill you, but it counts for something.
Honestly I still consider in my world one of the better horror mods mostly just because of how eerie it is. Knocker’s actually not horrid either since it doesn’t screech at you like a majority of other dwellers (at least at the time of writing this I haven’t seen it do a screamer)
they should add a mechanic where the dweller fears the player if attacked enough, and will only watch from a distance (and run if approached], having to wait before it may attack again
this is one of the scariest mods ive played with (prolly bc im a pussy) but hearing it walk up to u... makes me sick. i was testing out the cave horror project modpack and heard footsteps walking up to me and i always ASSUME its herobrine but oh my god.. it looks like player, sounds like a player, walks like a player and i fucking hate it so much
Genuine question, not trying to be passive aggressive, what do you think makes a good Minecraft horror mod in your opinion? I'd love to hear your thoughts
I think he needs to make some sort of noise while chasing you. Nothing too crazy, I don’t want super loud screaming like the man from the fog, but complete silence just makes it more goofy imo.
it would be cool if he would rarely start living in you're house and like moving some decorative blocks or opening a door and like randomly apearing in you're house at the edge of you're screen
If the creator ever reads this comment I think the opening of doors should be tied to how often he spawns. The more open doors the more often he will haunt you. Maybe do more damage. Making it necessary to close doors instead of meaningless spook factor
Do you think you could go over that new "in your world" mod? I think its also from the "man from the frog" guy or maybe its the "rrom the frog guy" eother way ove been trying it out and i want to see your ultra super pro Minecraft yt take on it.
RLCRAFT with The parasite mode with Quite place monsters = The ultimate survival challenge good with friends ( If you want a better Chance at surviving get weapons and armor mods to help And maybe horror mods Too if you want to make it more hard )
Honestly I expected way worse of a mod from the fellas that made man from the fog
hope you guys enjoy this type of video, kinda rushed it for i can work on flesh that hates video for saturday
RLCRAFT with The parasite mode with Quite place monsters = The ultimate survival challenge good with friends
( If you want a better
Chance at surviving get weapons and armor mods to help And maybe horror mods Too if you want to make it more hard )
He does stalk you by the way, when he spawns outside, like when you saw him on the tree, you moved far enough that he stepped forward a bit. If you make some distance between him, he will start to follow you, if you approach him then he either vanishes or attacks you, I believe he also has a knocking noise that you may not had been lucky to hear.
Personally, I would like to hear you do a "Slop or Not" type of "Review" on "The Slumbering Omen" (The one mod where the creatures of that same name poses like one of your french girls)
If there were two of him, would it be a set of Knockers?
are you black?
I think the main issue I have with dweller "horror" mods is that as soon as you have Iron gear or even less, they no longer become a threat. Or the game just becomes infuriating due to constantly being one shot by an asset swap
Yeah def tricky but I'm sure there are ways around it
I still think it'd be cool if horror mods would try to build on what the normal minecraft mobs do. Make them erratic.
- Maybe zombies would naturally bang on your doors and damage your windows. Skeletons could do the same or just outright shoot at your windows and doors once or twice?
^ I'd get spooked if a quiet zombie suddenly banged on a door, or if some glass abruptly broke.
- Endermen build strange things and change from vibing to stalking you and sometimes staying in the distance.
^ I would be pretty concerned if I saw a setup for something looking like an End Crystal Tower, only to then see a mass of endermen one night looking at me through a window. Bonus points that I look away, hear teleportation, and [rarely] random blocks getting swiped to get placed at said Tower.
It's a bit hard to make something that works, if you want to keep it "vanilla playthrough friendly". The other end of the extreme is making it equivalent to another Player in your world that may or may not have malicious intent.
@@SlendHQ Me personally I think a mod that makes the deep ocean more unsettling would be kind of cool. I don't mean like add a sea monster(especially since we already have 'Dark waters' which is an amazing sea monster mod), I mean make the biome itself the main threat.
They need a mod like the updated One Who Watches only the creature gets stronger the longer the game goes on
Like when you see the numbers appear in Parasites it’s terrifying especially when you can’t see any because it shows you that they are getting closer and stronger. You need something like that for a Dweller like the OWW
@@SlendHQ
Endermen building crosses and then staring at them would be pretty terrifying
Like you open the door and just see a bunch of Endermen staring at an upside-down dirt cross in front of your house
This video is the embodiment of this one Mandela Catalogue meme where the camera guy's staring down an alternate at the bottom of a staircase, both with their fists out
I’m pretty sure his design is inspired by the Mandela Catalogue, I mean just look at him.
bootleg intruder
GTFO OF MY HOUSE 👊
@@LucLueI'm 99% sure he's inspired by stalker from Lacey's Dressup
“gtfo my world bich”
he does knock, its pretty rare but when it does happen its pretty scary
yh i think it knocks on the window
then why the fuck is his name the knocker if he opens doors more, he should be called the opener 😭
Local man beefs with strange looking squatter
Honestly I'd love the idea of a freaky looking mob that JUST opens doors. A creature that opens ways into your home to let far more dangerous threats than itself in. It would be rather wimpy on its own and would probably run away if approached or attacked. I just enjoy the idea of a creature that threatens you in ways other than "oh it just runs at you and hits you".
EDIT: As an example imagine you're being chased down by a bunch of mobs, go into your base to hide thinking you're safe, and then all of the sudden you stare out the window to see some goober smile and wave at you as it opens the door to your home letting all the mobs in.
yeah i agree, really just anything different too would be appreciated in the horror mod scene
Problem is it’s immediately countered by a red stone door
@@bobertastic6541 Mayhaps make it able to slowly break open windows as well. or should no other entrances be available break blocks EXTREMELY slowly, so if it does that you'd have to run out and scare it away.
@@thatgamingkiwi1630 the entity seeing my impenetrable obsidian box (he will be standing there for days (I am afk))
@@bobertastic6541 If you're too scared to the point of building an obsidian sanctuary I think he already won. He's just enjoying the view.
I love when the Knocker said "It's knocking time!" and knocked up everyone
Oh that’s-
ayo?
Damn, bro has the stamina of a god.
*AYO*
I am, THE ONE WHO KNOCKS
"Sir, what's the biggest slop you've ever played on minecraft."
*Anton Chigurr coin tosses*
"Slop or gold, call it."
I need to know what I stand to slop
slop or gem
There needs to be an Anton chigruh minecraft horror mod, where he hunts you down
@@weswolverine maybe not Anton Chigurh specifically but the idea of a horror mod consisting of a persistent killer that’s *just human* is actually pretty interesting compared to the usual invincible demon that one shots you. Somebody who chases you to the ends of the earth but if you kill him he stays down for a good while
@jacobdyingextraordinaire4805 yea, like the knocker
I like your reaction to these "horror" mods is not "OH MY GOD IT'S CAVE DWELLER 1,672!!! AHHHHHHHHHHH!!!". It's a breath of fresh. Keep up the good work, and love all your videos.
Fr videos where they constantly complain about them just makes them unlikeable
I say next one should be The One Who Watches, early versions were rough but the creator listens to feedback and made it a lot better
The knocker seems like it would be a fun little gimmicky enemy in a difficult mod where being out at night is truly dangerous. But that type of horror seems like it is just too hard to pull off in the Minecraft framework.
As someone who doesn't like playing with most horror mods, I actually enjoy playing the game with the Knocker. I have him as part of my singleplayer modpack and I find interactions with him range from being funny to being creepy in a way that makes the mod feel more like an authentic attempt at making a mob that fits into the game than 90% of the horror mods that exist.
Obviously it isn't perfect, nor is he particularly "scary" but I like having him in my modpack.
Hands down, the greatest horror-ish mod must be The Slumbering Omen. the Upredictable nature of the Omen itself either being friendly, attaxking, stalking, giving a gift, all being high on itself. Chapter-based progression to befriend or slay the Omen, and then deal with the other creatures, etc. etc.
Peak Mod.
My problem with it is they made the omen waaaaayy too OP. The only way to beat it is with a super overpowered gun mod
weird how unique his pathfinding was! he didnt stutter once during the chases, and he moves in such a way that genuinely made him feel like an entity, rather than a minecraft mob
I really like the idea for this series, contrary to some other commenters. Taking a deep dive into a specific mod and analyzing it closely is interesting. I also think that if you do this with smaller up and coming horror mods you can help boost individual mods and help mod creators make less sloppy stuff. W series
Here are some suggestions to try out interesting horror mods.
-The One Who Watches
-The Anomaly
-In your World
YES
-Gobble Goblin 3
he should definitely try these
- Red Eye Barry
Do you have any other recommandations ? I wouild be very thankful.
“And heres the knocker”
“And here’s the runner”
“And here’s the looker”
Can’t stop thinking of those stupid ass cat memes
The scariest part about of horror mods is when they change, i vividly remember when From The Fog updated and herobrine could move.
The sheer terror i had when this man ran to the side was crazy, but i think it just gets stale over time
The fact it can identify that you have a home at least proves it has some logic under the hood
The Knocker when my Living Greatsword becomes Sentient:
him going in your house in that first interaction now makes me want a horror mod (that can double as funny), where whichever main dwella is in the mod can use any other mod that's in your library, so in a vanilla experience, it's more straight suspense, but if you get other mods, it can start chasing you with its own ParCool tricks and slingin Iron's Spells at you. Would be hilarious and fun as hell. But also way way way a lot of work trying to compat it with a lot of mods
You gotta try the mod “in your world” I put it on most of my modpacks I make because of how it operates. And you can configure it really easily :D
hmm from a brief glance it does look interesting, i might look into it a bit more for this upcoming spooky season. thanks for the rec
@@troubled_boys they also made a mod called “the silence” but tbh i don’t like it nearly as much, as its main mechanic is pretty fucky. But it is unfinished so
This dude definitely makes me think of the whole Slendytubbies thing. Sure the face is scary, But when attached to a silly body it's very short-lived. Then again it's at least different from all the spindly limbed dwellers.
I think a lot of the Dwellers are designed with atmospheric shaders in mind, so using them without shaders makes them less scary.
The knocker rarely ever bothers me anymore since I got a wall built around my base, I kind of think majority horror mods are barely a threat since I got a tall cobblestone wall around my base. Also guns, I got the touhou little maid mod, which is compatible with timeless and classic guns. So I just run around with three maids with smgs that attack enemies that get near me, the only one that still scares me is the anomaly
Didn’t know little maids was compatible with that mod
@@Beepers559 yeah it's actually really helpful when I'm just wanting to go caving. They're a little slow to fire, so always keep a distance from dangerous mobs until they realize what's happening. Majority of my time is going into caves because I have the eternal winter mod, which makes the surface barely visible due to fog. They also don't use ammo, but from what I see still need it in their inventory, but it saves out on wasting bullets
@@psychonautsupreme189 still the mental image of the maids with guns is something else. Especially if using the touhou skins
@@Beepers559 new meaning to bullet hell
@@hunterst6321 literally a bullet hell
The Knocker when The Slammer enters:
something not many people know about the knocker, he spawns in peaceful, he does the exact same as any other difficulty, he can kill you, watch you, whatever in peaceful.
The main issue most horror mods for minecraft have is the lack of any crafting ingredients or useful drops. The best horror mods have a bunch of items and mechanics that affect gameplay.
Imagine being this otherworldly shadow creature only to be bullied by a guy in shack.
ANDY, there's a combination of mods where this guy have a big impact on mess you up, try "zombie aweareness, we got runners, the hordes and enhanced hordes" mods, the knocker's oppening doors mechanic is deadly.
I will try this email fun
the knocker if he was in brooklyn: "Eyyy, I'm knocking here!"
I think if they removed the cheap pop-up jumpscares it’d be a better mod. Those weren’t in the initial release and tbh the mod was better without it. Overall I give it a 7/10
And tbh he is supposed to knock on your doors and windows, it’s definitely a thing he does
the first jumpscare wasn't random, if you looked inside of the window you could see him on the bed
Honestly, compared the trash that's littering the workshops, The Knocker is pretty good, it's what you'd expect when playing a kid's horror game, it's not that scary but if I was say 14 playing this I'd probably be pretty spooked.
Actually really good video. You don't crack down negatively on the mod for being bad and actually give proper feedback, pros and cons and the video is also amusing to watch. keep it up!
Fun trick for mobs like (The Knocker and) Villagers that open doors:
Place the door sideways so its open and closed states are inverted.
This way Mobs like (The Knocker and) Villagers can't enter your house.
The knocker better not come at my door, less it becomes knocked up 😈
Misoppertunity for Slaps or Slop
Eyyy good series idea! This will be so fun
"why does youtube keep suggesting me sleep vide- IS THAT MF DOOM???"
Slip or Nip? 😏
hell nah man i got emumu in my comments typing this shit up
@@troubled_boys lmao
Door dweller real
That’s a huge knocker.
Slop or Not could become the next "Raging Roblox Reviewer" series but for Minecraft! Just saying. 😉
But in seriousness, you should try to test the mod experience by more of "just playing casual MC". I can see why you don't though: Might take some time.
I love that the Knocker accidentally ran into the house like he was gonna own it.
Dunno what happened for the guy who sunk into the ground, seemed like a bug but not?
Would also be hilarious if mods would add a Parcool Compatibility where the entity suddenly starts wall-running and leaping to climb toward you.
You know the mod isnt scary when an *enderman* scares you more 😭
I think another good thing they could change is instead of the Knocker constantly opening your door while you're their--maybe have the door randomly be open sometimes if you leave your house for something and come back. Might be a bit unnerving.
Man from the fog got significantly better.
2:56 btw this happened because he was stalking in your room and you got into his sight
you can legit stop the knocker by adding fence gates instead of doors💀💀💀
I don't know if he still does it but the knocker will walk into your house while you are in your bed sleeping and walk up to you while holding a torch.
I think it would be interesting if instead of opening doors (or at least not doing it often) he actually knocked. The twist would be that usually he isn’t there but sometimes he’s actually waiting for you on the other side of the door. The unpredictability of the knocking or doors opening would keep players on their toes, unsure if you’re actually in danger or not.
I remember once reading that Minecraft horror is hard if not impossible to execute due to Minecraft nature's being adventure and well, having respawn, making anything horror pretty much a visual/audio one trick pony. What do you think?
Nah I think really most things can be scary but the issue is most horror mods don't attempt it. I feel like I've had unnerving feelings while playing minecraft but the issue is the mods always end up ruining any sense of build up or immersion and just send a giant ass screaming thing to 1 hit you and kinda ruin any fear or at the very least will only work once. i feel like having small things and just making build up could go a really far way. like the knocker could have footsteps, actual knocking, breathing but he just kinda tps and does stuff behind the scenes.
@@troubled_boys Not to be negative or anything but the knocker DOES do all the things here, they are just super rare. Ill have to admit him opening and closing doors nonstop get super annoying.
the respawning point reminds me of when astralspiff put WAY too many horror mods together and set it to hardcore
(great video btw)
@@sebianca4074 no worries, its nice to hear to that. i did like some things knocker did as well, a bit odd to make it rare though when the door thing gets repetitive real quick
Bro go check some of those old horror maps some are super well made and have a compelling storyline
he knocks when you sleep
The warden is the best scary mob in the game
Another horror mod that opens doors is From the Fog (not to be confused with the Man From the Fog), a Herobrine mod. Granted, Herobrine doesn't directly try to kill you, but it counts for something.
the best way to play a horror mod is by itself, not with movement mods or goofy shit, dread is a good modpack you should try
Honestly I still consider in my world one of the better horror mods mostly just because of how eerie it is. Knocker’s actually not horrid either since it doesn’t screech at you like a majority of other dwellers (at least at the time of writing this I haven’t seen it do a screamer)
they should add a mechanic where the dweller fears the player if attacked enough, and will only watch from a distance (and run if approached], having to wait before it may attack again
this is one of the scariest mods ive played with (prolly bc im a pussy) but hearing it walk up to u... makes me sick.
i was testing out the cave horror project modpack and heard footsteps walking up to me and i always ASSUME its herobrine but oh my god..
it looks like player, sounds like a player, walks like a player and i fucking hate it so much
Babe wake up, new troubled horror mod video.
Genuine question, not trying to be passive aggressive, what do you think makes a good Minecraft horror mod in your opinion? I'd love to hear your thoughts
I think he needs to make some sort of noise while chasing you. Nothing too crazy, I don’t want super loud screaming like the man from the fog, but complete silence just makes it more goofy imo.
Ooo double feature review--The Knocker and The Watermelon.
knocker is crazy
Hopper Invasion might as well count as a horror mod.
''the naca'' 🗣🗣🗣🗣🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
should've been called "The Knockers" and had humongous shadow bazongas
I’m loving these horror mods. Can you try “The Breeder” next?
lmao i actually think they have a zombie mod thats like that or some shit
the WHAT
@@oneoddturtleyou come back to your farm to find all your animals dead, leaving only some babies that weren't there before..
How did you know my old college nickname?
@@frowner_and_cozoophile mod
Yes! I love knockers!
*FELLAS*
it would be cool if he would rarely start living in you're house and like moving some decorative blocks or opening a door and like randomly apearing in you're house at the edge of you're screen
7:52 sounded like a California impression
You should check out Wyrms of Nyrus if you haven't already bro
OH I LOVE THIS MOD
he does knock, doesn't happen very often at the start though.. if he's at your door or at your window he knocks on it if I'm correct
it acts like my cat
He does knock, you just gotta spend more time inside, also he can stand outside your windows which is pretty silly
If the creator ever reads this comment I think the opening of doors should be tied to how often he spawns. The more open doors the more often he will haunt you. Maybe do more damage. Making it necessary to close doors instead of meaningless spook factor
Holy shit the slopper
The knocker finna knock you up
Do you think you could go over that new "in your world" mod? I think its also from the "man from the frog" guy or maybe its the "rrom the frog guy" eother way ove been trying it out and i want to see your ultra super pro Minecraft yt take on it.
While watching this i got a skibidi toilet chipi chipi chapa chapa poppyplaytime Gary’s mods ad
Suggestion: The Silence
Hint: it's slop.
Slop or nope
What mod are you using for the parkour/wall climbing? 03:58
Parcool is the mod that adds the parkour stuff.
Something that he does sometimes is burn down your house, though it is kinda rare
I love that he looks like MFDOOM.
check out "the anomaly", ngl at some times it scared me
I recommend Biomancy, Mining Master and Oregainized.
You're likely playing the old version, cause the Calvin's Knocker in From the Fog series DOES actually knock 😅
he definitely does knock i think you shouldn’t have gone outside so much
what do you use to throw bricks yo thats so cool
Any chance you could drop the modpack you used for this? No joke for the entire video I was interested in every mod BUT the knocker
he is always 2 knocks ahead...
Can you release your modpack for this? It seems really fun!
2:56 No idea why he jumpscared you there tbh. I’ve played with that mod a decent amount and he never just randomly jumpscared me.
RLCRAFT with The parasite mode with Quite place monsters = The ultimate survival challenge good with friends
( If you want a better
Chance at surviving get weapons and armor mods to help And maybe horror mods Too if you want to make it more hard )
Finally the knocker gets some justice!
Ive seen videos where he can knock on doors and windows, dont know if its an updated version or something or just rare
What is that movement mod that you’re using
You should look at some of the mods made by zcoper. they do scp mods, they did creeping woods, ect