AGAIN... I Tried to Find 5 GOOD Games On Steam…

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  • Опубліковано 18 тра 2024
  • Twitter → / wickedwizard15
    Patreon → www.patreon.com/wickedwiz?fan...
    Segments:
    0:00 Intro
    0:16 Corpus Edax
    07:44 Silent Scream
    14:54 Beyond the Fringe
    28:28 Night Bus
    35:37 Story of the Olivia
    42:22 Outrow
    Game links:
    Corpus Edax: store.steampowered.com/app/20...
    Silent Scream: store.steampowered.com/app/19...
    Beyond the Fringe: store.steampowered.com/app/24...
    Night Bus: store.steampowered.com/app/28...
    Story of the Olivia: store.steampowered.com/app/23...
    -------
    I not only tried to find good games on steam but hidden gems that provide some kind of fun. Whether it be a master piece, a good laugh or something that has some potential.
    Worst Game On Steam was a side series while working on What Went Wrong videos. I've always had nostalgia for some of the weirdest games. Many of the so called "Worst Game On Steam" videos featured games that I would consider hidden gems for all the wrong reasons. Some are the definition of it's so bad it's good.
    But I've also found some amazingly underrated games that deserve some show and tell. So now, the goal is simple, I'm trying to find Good Games On Steam.
  • Ігри

КОМЕНТАРІ • 341

  • @epicmcdude
    @epicmcdude 18 днів тому +290

    Hey thanks for checking Corpus Edax out!! And thanks to everyone for being so understanding and still seeing the potential even when its mired in bugs.
    This version in the video was from February, I have since then fixed/changed a lot of stuff - AI pathing, crashes, save bugs, added a tutorial level as well as one NPC in the starting area to help you with game mechanics. I'm working on it day and night, I want it to be good and it was really great reading your comments. Morale boost!

    • @wicked_wizard
      @wicked_wizard  18 днів тому +80

      I got a good vibe from the demo. The bugs are understandable but the focus on improvised melee, stealth and interaction with objects around made the experience fun. Looking forward to the full thing, keep at it you’re doing great :) !

    • @GodofChookie
      @GodofChookie 18 днів тому +11

      ​@@wicked_wizardthis needs to get pinned. Good luck on your Dev journey!

    • @epicmcdude
      @epicmcdude 18 днів тому +23

      @@wicked_wizard thanks again man!

    • @JP-do5tc
      @JP-do5tc 15 днів тому

      Are you concerned about copyright infringement in using the Corpus Edax name? Seems risky to me…

    • @epicmcdude
      @epicmcdude 15 днів тому +7

      @@JP-do5tc Wait, what would the copyright infringement be? First time someone said that

  • @StudioKelpie1993
    @StudioKelpie1993 19 днів тому +449

    It's weird how the first game, though janky as all hell, legit has some good things that if improved, could make for a good indie game

    • @cowabummer5687
      @cowabummer5687 19 днів тому +22

      exactly what i was thinking!! it seems like a neat concept if it was a bit more polished!!!

    • @cowabummer5687
      @cowabummer5687 19 днів тому +27

      he did say it was a demo though, so maybe later this year we can see a more polished version

    • @nidungr3496
      @nidungr3496 19 днів тому +14

      To be fair, the competition is Bethesda games, so maybe the goat simulator physics are just a feature.

    • @dylanmonstrum1538
      @dylanmonstrum1538 19 днів тому +14

      It's weird how all of your just regurgitate what he says, having no new input or things to add.

    • @camzy96
      @camzy96 19 днів тому +4

      It was like Fallout 59cents

  • @goobadoob
    @goobadoob 18 днів тому +154

    I like how he looks at Corpus Edax, an indie Deus Ex clone, and names every game BUT Deus Ex as an influence lol

    • @wicked_wizard
      @wicked_wizard  18 днів тому +41

      I still pronounce Deus Ex like "Doos ex"... I'm cursed by this

    • @yggdrasil4986
      @yggdrasil4986 16 днів тому +11

      It’s because he’s British… Deus Ex was banned in Britain for centuries

    • @picahudsoniaunflocked5426
      @picahudsoniaunflocked5426 11 днів тому +1

      Yes, same!

  • @SlingerMarshall
    @SlingerMarshall 18 днів тому +76

    In the early demo for Corpus Edax, if you broke a window while someone was next to it, the room would depressurize and they'd get sucked out.
    I nearly pissed myself laughing the first time it happened.

  • @linksbetweendrinks7032
    @linksbetweendrinks7032 18 днів тому +64

    This is why I love Wicked; he gives every game a fair shot, tries to enjoy them, and gives honest criticism.

  • @cloudshad0ws
    @cloudshad0ws 18 днів тому +35

    The husband/wife team thing is so cute, you can really tell they're putting their heart into it. Who knows where they'll be out, skill-wise, in a few years if they keep at it. You love to see it.

    • @realElzie
      @realElzie 17 днів тому +5

      I loved it. It’s super impressive for what it is as well, I wish my girlfriend would do something like that with me but she doesn’t really have an interest in that stuff. I’m very happy that couple made a game together and shared it with us, despite its flaws.

  • @KzintiCV
    @KzintiCV 19 днів тому +144

    Wasn't feeling the Night Bus art style, but then the deer demon just goes and sits in the back and it won me over. We need more polite demons like that now.

    • @HappyBeezerStudios
      @HappyBeezerStudios 18 днів тому +3

      The preview instantly made me wonder if they copy Chilla's Art with that style.
      But the think I remembered after that was "hey, it's the horror game with the emotional support cat"

    • @KzintiCV
      @KzintiCV 18 днів тому +11

      @@HappyBeezerStudios I think it's just supposed to be a take on the PS1 low-poly style, which I didn't really even like at the time.

    • @HappyBeezerStudios
      @HappyBeezerStudios 18 днів тому +1

      @@KzintiCV can clearly see the fixed point rendering with it's warping textures and wobbly geometry.

    • @sjfs231
      @sjfs231 18 днів тому +6

      @@HappyBeezerStudios yeah, like the PS1

  • @cringeycronk6710
    @cringeycronk6710 19 днів тому +94

    Wiz didn’t notice it, but I really liked how during the deer ending the “Bus Stopping” sign turned into “No Stopping”

  • @Yeij
    @Yeij 19 днів тому +78

    corpus edax is pretty sick with it being inspired by deus ex and dark messiah, glad you shared it!

  • @louieberg2942
    @louieberg2942 19 днів тому +53

    First passenger being picked up at busstop 661, I knew it would kick off 5 stops later.

  • @hexley1664
    @hexley1664 13 днів тому +8

    I'm really glad you shifted to doing these "Good games on steam" format rather than "Worst game on Steam" Feel like you can get more passion and positivity for something thats actually pretty interesting rather than the wrapping of the video being "Its shit."

  • @NicolasREVA7X
    @NicolasREVA7X 16 днів тому +8

    Corpus Edax is awesome, I love that thing with all my heart, the physics and improvised melee are easy sells to me. Also, the dev is very passionate and active, it was a pleasure to be a backer of this one, I really hope this game gets the exposure and success it deserves.
    Ty Luis!

  • @TheWaterdog6
    @TheWaterdog6 16 днів тому +6

    Silent scream is the most artistic metaphor for working fast food I have ever seen. You serve a shadowy, faceless and ethicless being that is legally a person according to the government. You have to do unspeakable things in the bathroom, corporate is sucking the life and soul out of people in one form or another. Either it is you or your customers. And ultimately there is no escape from your fate.

  • @Hdsvhgffcbuured
    @Hdsvhgffcbuured 19 днів тому +107

    NGL that second game looks fire. A horror version of overcooked would be insane

    • @zeeleven8863
      @zeeleven8863 19 днів тому +18

      you might like Happy's Humble Burger Farm then

    • @cringeycronk6710
      @cringeycronk6710 19 днів тому +6

      Like Zeeleven says, try Happy’s Humble Burger Farm.

    • @pixelettee
      @pixelettee 19 днів тому +2

      You can also check out Bones Cafe

    • @lucascastro2802
      @lucascastro2802 19 днів тому

      Theres a... considerable amount of asset-flip-ish horror games about making

    • @Sxmeday7
      @Sxmeday7 19 днів тому

      Check this out if you want to see some gameplay of Happy’s Humble Burger Farm before you buy, it’s so good it’ll probably convince you if you liked Overcooked
      m.ua-cam.com/video/dQw4w9WgXcQ/v-deo.html

  • @SethJV
    @SethJV 19 днів тому +78

    For some reason I always read those titles as "5 000 good games", which confuses me beyond human comprehension.

  • @Skaatje
    @Skaatje 19 днів тому +13

    _"Welcome to your first day at bus."_

  • @ApoLk_
    @ApoLk_ 17 днів тому +21

    "I should be able to finish my shift by satisfying the dark lord" -Every major brand worker, every single day.

  • @CainXVII
    @CainXVII 19 днів тому +40

    It's a completely normal door in the lab and a sci fi door in the wooden hut

  • @Untolddead
    @Untolddead 19 днів тому +21

    One thing I find with hobby game developers is that they like to make huge worlds that don't benefit the game play.

    • @Puerco-Potter
      @Puerco-Potter 18 днів тому +2

      They dream too big for their own well being.

    • @imALazyPanda
      @imALazyPanda 18 днів тому +1

      Its definitely an issue with ambition and not realizing how much it takes to make use of a large world. But I also think its just a general issue with how people understand encounter design.
      I play tabletop games and have for 2 decades, DMd for 15 years. I've had dms that have been running games since before I was born and complete newbies. I find a common mistake with newbies(one I even made myself) is designing maps for encounters too big. A new DM will make a room that fight takes place in, if were using a grid representing 5ft, 20x20 or 100ftx100ft. While an experienced dm can make a multi-room dungeon using the same amount of space.
      Couldn't tell you the reason this is so common but ive seen it so many times its definitely a trend.

    • @manoftherainshorts9075
      @manoftherainshorts9075 15 днів тому +1

      I didn't know Ubisoft are considered hobby game developers.

  • @GameDevYal
    @GameDevYal 19 днів тому +101

    For Night Bus it really looks like everything being scripted is what ruins the horror if you replay it for the other endings. The greatest fear is the fear of the unknown, and conversely if you KNOW what's coming it can't really spook you. So what it really oughta do is randomize a couple things, save some scares for a second playthrough, tweak timings, move passengers around between the bus stops and so on.
    Also a game starting you with EVERY WEAPON just screams "we forgot to turn off a dev cheat before hitting the 'release on Steam' button"...

    • @williamschnarr7961
      @williamschnarr7961 18 днів тому +1

      You're a Game dev... What game did YOU do? Will we be seeing your game in a future Wicked Wiz video or has he already featured your game? (Asking in actual curiosity, not mocking)

    • @sjfs231
      @sjfs231 18 днів тому +15

      @@williamschnarr7961 right, not mocking at all

    • @YTKeepsDeletingAllMyComments
      @YTKeepsDeletingAllMyComments 16 днів тому

      no the greatist fear is the 1 of a Zionist black america

    • @YTKeepsDeletingAllMyComments
      @YTKeepsDeletingAllMyComments 16 днів тому

      ​@@sjfs231He's made one of the best hentai games on Steam

  • @RJRedtail
    @RJRedtail 19 днів тому +48

    The first game, Corpus Edax reminds me of Deus Ex: Invisible War.

  • @commanderuseless1685
    @commanderuseless1685 18 днів тому +17

    Ah yes, a jallapeeno burger. No, I'm not complaining... It's simply the best pronounciation. It's magical, because a wizard did it!

  • @TaelAlchemist
    @TaelAlchemist 19 днів тому +12

    39:04 Money goes through their head. Those are classic asset flip games, buy (or steal) cheap assets, put them together quickly to a "game" and sell the game for some bucks. doesn't matter how buggy those games are as long as they are somewhat playable.

    • @HappyBeezerStudios
      @HappyBeezerStudios 18 днів тому

      yeah. their thoughs are "looks good enough for a strongly compressed screenshot and nobody will see this, so I won't put any more work in"

  • @TheZaniQ
    @TheZaniQ 19 днів тому +24

    I like your sense of humor and your focus on the flaws of the games, as well as your honest opinions. Keep up the great videos. It is a pleasure to watch your content!

  • @garrettbates2639
    @garrettbates2639 18 днів тому +5

    "You can't kill me. I'll keep coming."
    *Bonk*
    Comedy Gold.

  • @crystalgoddess4085
    @crystalgoddess4085 19 днів тому +29

    With the second game, the Yellow King is referring to Hastur, one of the Great Old Ones of the Cthulhu Mythos, his abilities are;
    Immortality
    Death manipulation
    Higher dimensional manipulation
    Parafrosynikinesis
    Omnifarious
    Reality warping
    Telepathy
    Mind control
    Tentacle extension

  • @nicholasdelaney1407
    @nicholasdelaney1407 19 днів тому +13

    Story of the Olivia is Red Dead Redemption if it was made by a high school drop out...

  • @puzza0
    @puzza0 19 днів тому +14

    Bloody hilarious 🤣 Missed ya Wiz. I truly love seeing your reviews of games I'd never otherwise encounter. Night Bus looks so charming.

  • @Schmack2
    @Schmack2 16 днів тому +7

    I really like the wholesome and encouraging critiques of these games instead of just putting them on blast because they clearly aren't made by professional game developers with a massive budget (yet). The politeness is infectious, and I'm gonna go tell someone to have a nice day now because of you.

    • @wicked_wizard
      @wicked_wizard  15 днів тому +2

      Remember, after saying “have a nice day” to someone, the moment you turn your back, bring your hands together in a scheming motion and complete the ritual by saying “like never” then laugh like you’re an anime villain.

  • @slugmanestudios768
    @slugmanestudios768 19 днів тому +24

    all the gun holding is just bad socket work or whatever its called in whatever engine they used. essentally, a socket is a point in a mesh, other meshes can be attached to it. if you havent configured all your meshes correctly, some of them will show up wrong in the socket, you generally change this by adjusting the origin or the mesh. the origin is the center of the mesh, the point of which it rotates. the easiest way to thing about it is with a door, with a door, the origin is where the hinges connect to the wall so that the entire mesh rotates out and it looks like the door opens, if the origin was in the center, you would have a door that is rotated in the center, so it goes open space, sideways door, open space instead of rotating at the hinges.
    so anyways, they set up some sockets for their weapons and didnt care to make sure each weapon fit correctly in the sockets, it something that you would do while proto typing, it would be a waste of time to make sure every finger is perfectly on the mesh during the point, as if you make any changes to the mesh, you will need to redo it. that is something that you would do in your final polishing pass, you would make sure all the meshes fit on the character and stuff like that before releasing

    • @fuhreaks
      @fuhreaks 19 днів тому

      Scrolled down to find this. I'm thinking they might have socketed it to origin and just never moved the origin of the mesh like you said.

    • @NoneNullAnd0
      @NoneNullAnd0 19 днів тому +1

      I'm assuming this is an Unreal thing? I use Unity and I haven't heard about this socket thing, but I did know that this had something to do with using the wrong gun's animation settings.

    • @fuhreaks
      @fuhreaks 18 днів тому +2

      @@NoneNullAnd0
      No, games have been using this method for years. Basically any time you see a character pick something up in a video game, it's the same idea. What you're doing is attaching a bone within the other object to a bone on the model you want "holding" it. I've personally never heard the term "socket", but I used the same terminology he did since I don't know if it actually has an official name. If the object lacks a bone to reference, it can use origin as a reference point instead. Really it just depends on how the code/models of the game is setup. (2D games do this too btw)
      Even stuff like, Link picking up objects in Link to the Past works like this, they're just moving the object link is supposed to be carrying to a certain point. The gun in the video is just referencing the wrong point.

    • @slugmanestudios768
      @slugmanestudios768 18 днів тому

      @@NoneNullAnd0 yeah it is an unreal thing, I assumed that unity had some similar way of adding points to a mesh, but idk haha

    • @NoneNullAnd0
      @NoneNullAnd0 18 днів тому +1

      @@slugmanestudios768 Unity's built in inverse kinematics system is incredibly bare bones. I use storebought IK assets and I don't think they have mesh-specific adjustments (I could easily be wrong).

  • @samprice1302
    @samprice1302 19 днів тому +4

    You can tell that the developer behind Corpus Edax is very passionate

  • @hitlord
    @hitlord 19 днів тому +4

    The horror burger joint one was already done, I believe, at least 5-10 times overall. Maybe some of them were a coffee place or some other fast food thing, but the idea is matured already nonetheless. The guy just needs to put some work into a story, and it could rival those. (Not sure if you're familiar with Bawkbasoup, but he plays pretty much all those indie horror games.)
    The bus one follows the same art and storytelling styles of those games (horror burger joint, horror motel living, horror this or that) as well, with a weird Five Nights at Freddy's twist (the whole "check cameras, look behind your shoulder" thing), but it's definitely another idea that if matured a little more could have turned into a pretty decent indie horror. The problem with that one though, as pointed out, is that everything is on rails. Your first run will be the same as the fourth, so it loses value ENTIRELY after getting the ending achievements (before that actually, but I'm a completionist so in my case it would be after the achievements).
    Overall, there were some good contenders this time around. The two horror games aside, it felt like the choices this time at least came from people trying. They definitely tried to reach a little (WAY) too far from their grasp, but you could at least feel a sense of "wow, they added an actual mechanic" here and there.
    As an added note, I think Corpus Edax actually has a future, janky as hell or not. Of the lot (again, horror ones aside), I'd say it's the only one that didn't try biting more than it could chew. Although, even as I say that, and even for a demo, it does still need A LOT of polish. But the guy at least has what seems to be a solid foundation. If it's a one person job, I'd say he could scale it down, maybe do away with the open world, make it a linear level based game. And I'm going to be honest here, even if it looks like his inspiration is Deus Ex, if he did away with the game trying to take itself seriously those insane deaths and punts would feel awesome.

  • @nicholasdelaney1407
    @nicholasdelaney1407 19 днів тому +31

    That 2nd game Silent Scream, and the Night Bus game, felt like horror-comedy games, rather than horror games! 😂 Imagine if these horror comedy games had Wicked Wizard voice acting the main protagonist in these games, and the protagonist said the same things he said in this video! It would be perfect! 😂 But this video is good enough by itself 👍.

  • @puzza0
    @puzza0 19 днів тому +5

    6:20 "I'm not here. Nothing here about me." Love it 😂

  • @photonwerewolf9740
    @photonwerewolf9740 19 днів тому +3

    A bug driver for paranomal entities and cryptics is actually a hilariously and yet a bit creepy idea for a game lol. It just needs a bit of sass and some comedy and raunch to make it perfect

  • @areallyboredindividual8766
    @areallyboredindividual8766 18 днів тому +3

    Corpus Edax looks really good tbh, like that Chronicles of Riddick game meets Deus Ex

  • @Vampiyaa
    @Vampiyaa 19 днів тому +3

    No one:
    Wiz: "Jallapeeno"

  • @Zysperro
    @Zysperro 19 днів тому +14

    Tbf the Night Bus looks awesome

    • @puzza0
      @puzza0 19 днів тому

      I agree, I love the art style and it seems really charming

  • @grumpybollox7949
    @grumpybollox7949 19 днів тому +5

    great video mate i love your content , keep it up

  • @Stichycat-wv9gq
    @Stichycat-wv9gq 19 днів тому +4

    thanks for another vid wiz stay wicked

  • @williamschnarr7961
    @williamschnarr7961 19 днів тому +4

    Wahoo youre back. Editing pays off that's for sure

  • @gracenwilliams3751
    @gracenwilliams3751 16 днів тому

    Great video man, I found you about a year afo and your videos always crack me the hell up. Keep it up!

  • @theblobconsumes4859
    @theblobconsumes4859 19 днів тому +5

    The first game's combat is amazing when you learn it. There's not much quite like it, aside from Dark Messiah.

    • @HappyBeezerStudios
      @HappyBeezerStudios 18 днів тому +1

      the kick!

    • @Gatorade69
      @Gatorade69 16 днів тому

      Chronicles of Riddick Escape from Butcher Bay kind of has a similar feel. If you have never played it before I highly recommend it.

    • @Gatorade69
      @Gatorade69 16 днів тому

      Riddick Escape from Butcher Bay has similar combat. If you have never played it before I'd highly recommend it.

    • @Gatorade69
      @Gatorade69 16 днів тому

      This website is garbage and Neal Mohan is a damn goblin.

    • @Gatorade69
      @Gatorade69 16 днів тому

      UA-cam really suck. This site is garbage.

  • @saschaberger3212
    @saschaberger3212 19 днів тому +2

    Corpus Edax is the right kinda jank. I hope they put some more work into it.

  • @DeaDaR03
    @DeaDaR03 18 днів тому +3

    Honestly? Corpus Edax looks like a decent game with a solid foundation.

  • @zombiewarrior225
    @zombiewarrior225 18 днів тому +1

    The first game seemed to be actually really good. Has some real potential

  • @ChaosPootato
    @ChaosPootato 18 днів тому +1

    Damn that last one has asset flip energy like I haven't seen for a while now

  • @larrackell
    @larrackell 16 днів тому +1

    Beyond The Fringe has a genuinely neat idea about it, and I hope they get to make it cool someday.

  • @LordOfChaos.x
    @LordOfChaos.x 9 днів тому

    Man I love your videos. Keep doing those kind of videos and you will blow up even more.🥰

  • @xdarkjimmyx
    @xdarkjimmyx 17 днів тому +1

    Loving the Vampire the Masquerade Bloodlines vibes of the first game!

  • @CHIPCORNFIELD
    @CHIPCORNFIELD 19 днів тому

    Love ur content man❤❤

  • @moonracer1313
    @moonracer1313 16 днів тому

    Really enjoying these, thanks. I love playing games that aren't great, but have features that could make a good game better. Like if Into the Fringe didn't require sweeping to earn money but it was just a fun option. All they had to do was make quest rewards include the price of transportation.

  • @picahudsoniaunflocked5426
    @picahudsoniaunflocked5426 11 днів тому

    That was a really benevolent ending, thanks for the positive video; it was necessary + welcome, Wiz.

  • @DaMoniable
    @DaMoniable 3 дні тому

    for a first project, Beyond the Fringe is absolutely fucking amazing. The amount of polish that is there and lack of game obliterating bugs is just applause worthy. It definitely falls short in most aspects, but for a very first attempt with a two person team, they did fantastic. I hope they keep at it and keep learning from feedback and experience.

  • @StarBoundAngel
    @StarBoundAngel 18 днів тому +1

    Me when the bus crashed: Oh no! What about the cat!?
    Wiz saying everything’s good since the cat’s fine.
    Same wavelength

  • @ToniaGlitched
    @ToniaGlitched 16 днів тому

    it's cool how almost every game on this video have a lot of potential... and I kinda wanna buy a few of them now

  • @ricolorenz7307
    @ricolorenz7307 19 днів тому +2

    Well well look who decided to upload

  • @AntheanCeilliers
    @AntheanCeilliers 19 днів тому +1

    The second game was referencing a fantastic book of short horror stories called The King in Yellow. Highly recommended!

  • @PW-72648
    @PW-72648 13 днів тому

    Hilarious and honest video, thx wiz. Night bus looked comfy af.
    13:24, 20:08 I lost there 😆

  • @babadoobees
    @babadoobees 19 днів тому +1

    it’s a good day when wicked wizard uploads

  • @MaxIzrin
    @MaxIzrin 6 днів тому

    Story of Olivia glitch looks like the last frame of animation playing on repeat, setting position over and over again.

  • @leticia5189
    @leticia5189 19 днів тому +3

    Second game had such a good premisse would probably be better to go a visual novel type of way instead of 3d.
    Some very dark and gross art with good sound design, you could probably have different endings, and probably a real one where you slowly poison the monster to free yourself or something.
    Would be better if it started without the dark ambiance and actually a normal cooking game for the sake of surprise

    • @alloounou6900
      @alloounou6900 19 днів тому +1

      Like the Cthulhu version of Va-11 Hall-a

    • @zedetta6239
      @zedetta6239 18 днів тому +1

      You could also go the other way and lean into the 3d, expanding on mechanics like the throwing the body out the window and customers calling the police if they see something suspicious - make it a challenge to get the body out unseen while still juggling customers.

  • @marceelino
    @marceelino 19 днів тому +1

    Nice one, for the next bunch you could try Vivat Slovakia. :)
    Beyond The Fringe, took the flying from Anthem as it was also boring :D

  • @HappyBeezerStudios
    @HappyBeezerStudios 18 днів тому

    So nice of the mum of the 3rd game's dev to record some lines. Because it exactly sounds like asking your mum to record some lines for your game.
    Already interest to see how the project turns out once everything is more refined, because the system and general design is there. A bit Anthem, a Bit Destiny, a Bit EYE Divine Cybermancy, a bit Otherland, and a lot of not yet finished transitions.

  • @Wnick1996
    @Wnick1996 19 днів тому +3

    And I know what to put on my wishlist

  • @KitOConnell
    @KitOConnell 15 днів тому

    Wow the Wiz shouts out one of my favorite books. Design of Everyday Things is truly mind expanding stuff.

    • @wicked_wizard
      @wicked_wizard  14 днів тому

      UX Wizard Money Gang! If the door don’t pull, then metal plate or gtfo

  • @picahudsoniaunflocked5426
    @picahudsoniaunflocked5426 11 днів тому

    I love the Orpheus run of Night Bus. I hope they expand that game. Very original premise.

  • @DesertAvenger
    @DesertAvenger 13 днів тому

    "this is quite chill i like it" Immediately gets spooked

  • @matthewbraith0411
    @matthewbraith0411 16 днів тому

    4:16 Mess with the Skulls, you pay the price.

  • @morganwilliams55
    @morganwilliams55 19 днів тому +1

    Man, if I'm ever sacrificed to a Lovecraftian horror underneath a fast food restaurant, I hope I rate a bit higher than "the bits at the bottom of the bag"! A fun romp through some truly weird games, though, and I like that you try to be encouraging to these devs. One or two did look like they had the potential to be really fun with some more polish - and I'd certainly be down for the wild, anachronistic surrealism of the last game, if it felt more intentional.

  • @camerondavis5702
    @camerondavis5702 19 днів тому +1

    first one is a cool expansion on deus ex, reminds me a lot of invisible war in a good way

  • @GoldSrc_
    @GoldSrc_ 8 днів тому

    Corpus Edax melee combat reminded me of Escape from Butcher Bay, so that's a good thing.

  • @picahudsoniaunflocked5426
    @picahudsoniaunflocked5426 11 днів тому

    The compass overlay on the map in Beyond the Fringe is something more games should do.

  • @VaibhavShewale
    @VaibhavShewale 19 днів тому +1

    this were some of awesome and funny

  • @hyperturbotechnomike
    @hyperturbotechnomike 18 днів тому +4

    When it first came into fashion, the late 90's graphics style felt unique, but now everyone is doing it and it somehow annoys me a bit., because many of them are so inconsistent with the art direction. But at least none of them had this 08/15 VHS blur filter going on. I often think that these games are made by people which didn't live during that era and think we played games through a VCR.
    //edited for Typo, because i'm watching on my phone (i normally don't) and i'm terrible at typing on a touchscren.

    • @wicked_wizard
      @wicked_wizard  18 днів тому +1

      I've actively held back a few games just so each video isn't just retro style games. There are some bangers with that style for reasons way deeper than the aesthetic but I agree, it's a bit over used now and the charm starts to get old

    • @hyperturbotechnomike
      @hyperturbotechnomike 18 днів тому

      @@wicked_wizard I enjoy watching you play bad games. Thanks for your reply.
      The art style of the Bus game, was all over the place, where the steering wheel was this octagonal shape but the control buttons and other parts were perfectly round. The assets were all over the place. The NPC's with the wobbly textures were Playstation 1 inspired (wibbly wobbly because no FPU), whilst the rest looked like they were from random 1995 - 2005 PC games. The "VHS"/Camcorder Font. Many bad indie horror games are like this and it's kinda boring, especially all the Backroom asset flips, which are all the same.
      I think what finally ruined the art style, is that many are hiding low effort behind "retro style". Kinda like coverting a bad colour photo that was taken with wrong camera settings into a B&W one.
      When done right, the 90's style can look great and it doesn't really bother me, but from my understanding, getting retro styles right requires technical understanding about the limitations of that era. Best would be to use period correct foundation, such as the DOOM, Quake or original source engine.

    • @dieyng
      @dieyng 13 днів тому

      This! I get so sick when I see all these retro games. IMO there are only a few who actually do use the old graphics artistically and many just use it as a cheap gimmick or to forego spending time and resources on better graphics.

  • @jace5848
    @jace5848 15 днів тому

    I would like to see a endless mode for Silent Scream if they continue working on their game. The idea would be similar to lethal company but mixed with restaurant management. were you have to manage between money for improving your restaurant (ways to make customer return and stay longer. maybe ones popular, perhaps with the ladies and for all he knows they seem to keep flaking on him), buying items to kil customers, bribes and payments, all while trying to please the entity. Give the entity to much you may lose out on some money, give him to little maybe he curses you the next day (or something) until he deems you unworthy. Your work doesn't go unnoticed, cause of your pact with the entity it'll give you a performance-based increase that adds positive modifiers that changes the atmosphere (idk the lore behind this) and changes things like a increase in customer wait time, mood, and more customers in general. Perfect planning for those busy days to be less stressful!

  • @timothypeterson4781
    @timothypeterson4781 17 днів тому

    37:52 That is called Skyriming your way up.

  • @whiskey3627
    @whiskey3627 19 днів тому +2

    Yes

  • @palto567
    @palto567 8 днів тому

    Beyond the Fringe voice actor: What accent do you want?
    Dev: Yes.

  • @williamschnarr7961
    @williamschnarr7961 18 днів тому

    Compared to when he first played Horror Villa, Wiz has seen so much wacky stuff that hes no longer surprised by anything, he embraces all of the wackiness in every game

  • @TheLaLeeee
    @TheLaLeeee 18 днів тому

    Are you ever going to continue your main channel? I'd like to see a vdieo on what happened with Atlas (pirate game from the Ark devs).

  • @joonashapponen6231
    @joonashapponen6231 19 днів тому

    Good, entertaining video.

  • @mikoro88
    @mikoro88 7 днів тому

    36:45 Hahaaaaa! 🤣
    "That's unique..." 😆

  • @TheNexusChan
    @TheNexusChan 18 днів тому

    The first game actually added a reflection. Some triple A titles don't even do that much

  • @larzkruber822
    @larzkruber822 13 днів тому

    Finding bad games is easy
    but finding good games requires dedication

  • @CRUMVIII
    @CRUMVIII 17 днів тому

    The story of Olivia game looks like it's using a certain 3rd person game template I've messed around with in Unity. Seems to me they just didn't really tweak the values of everything for it to look and make sense. Hence why they're holding rifles like pistols, etc.

  • @puzza0
    @puzza0 19 днів тому

    16:31 aw that's sweet 😂

  • @timothymckane6362
    @timothymckane6362 18 днів тому

    Never thought a lever action rifle could act as a machine gun in Story of the Olivia. Not gonna lie.

  • @demonicspire1345
    @demonicspire1345 19 днів тому

    24:20 that guy sounds *exactly* like wizard, its crazy

  • @SandwichGamesHeavy
    @SandwichGamesHeavy 13 днів тому

    38:40 That is why I watch your videos. I am a solo gamedev, and I am currently making a survival game about a spider. These videos clearly show me how NOT to do things. And the bug on the timestamp is actually the dev being lazy and forgot to add another animation to the NPC. Actually, I think that I might be able to fix some of those bugs, because some of them are just so basic it makes me wonder why they do not even fix them. Also the thing with the buildings is another stupid thing: since matirials(textures) were not created for a single segment, but for a whole model, he tried to make the windows transmapent, but instead made the whole matirial (texture) transparent. That is why the building are so wierd + to fix that, he can just put a plane with the texture of a window ON TOP of the model's window, to make the window's matirial differ from the building one.
    Also Rock and Stone!

  • @muttipi
    @muttipi 15 днів тому

    corpus edax is so good ive been playing it since the first demo its choice

  • @zoloft_theblob
    @zoloft_theblob 12 днів тому

    wiz sounds like a bob blecher with an accent and i can’t unhear it

  • @Roland_Deschain_of_Gilead19
    @Roland_Deschain_of_Gilead19 19 днів тому +2

    "I got me buns!" 😂

  • @CamronJK
    @CamronJK 19 днів тому

    I appreciate the Second Life mention.

  • @trxsh_oc
    @trxsh_oc 18 днів тому +1

    some of you all need to understand.
    IF YOU LIKE IT GO BUY IT.
    some of these are like $12
    support this level of the medium before these engine creators start making it impossible for these indie devs to curse or bless us.
    Epic used funds from Unreal to fund Gears of war and Silicon Knights was destroyed by it. Do your research your money matters more than ever with this medium.
    Atom RPG, Stellar Tactics, Exiled Kingdoms to name a few that are worth the $4-20

  • @samloredescarregado1755
    @samloredescarregado1755 19 днів тому

    7:53 dead by daylight the casting of stone frank came earlier than i expected.

  • @NormalPersonCommenting
    @NormalPersonCommenting 15 днів тому +1

    d'aww husband and wife development team... a regular Ken and Roberta, here!

  • @gucciguy3408
    @gucciguy3408 18 днів тому

    That first game reminds me E.Y.E: Divine Cybermancy atleast in some ways,but of course less polish since it is basically a proof of concept atm.

  • @KUPSMusic
    @KUPSMusic 18 днів тому

    I think you should try EYE Divine Cybermancy for the next video. Its a strange game that's just the right amount of rage and jank for this series.

  • @CamronJK
    @CamronJK 19 днів тому +1

    At around 38:48, the "what's going on with the buildings" is a common bug when two transparencies overlap. Now, why it is happening in this SPECIFIC situation, I have no idea. Bad textures, I assume, but I don't know the specifics.

    • @Phimue
      @Phimue 17 днів тому +1

      I suspect the entire model uses a single material with transparency enabled, specifically alpha blending, which is used for things that are translucent, but not entirely transparent (if that makes sense), like glass, for example (as opposed to alpha testing, aka "Cutout", where some parts are completely opaque and others completely transparent). For performance reasons, the renderer does not sort every single polygon of a model with alpha blending according to its depth, but basically draws the entire object in a single pass without checking which parts are in front and which are behind. To avoid this, the model must be split up into separate pieces, and only those that are actually supposed to be transparent should have alpha blending. Also, when checking different objects against each other, their origin points are compared and if an object is visibly closer, but its origin is further away than a different transparent object it overlaps with, these objects can still be drawn in the wrong order. So it's important to keep in mind that a transparent object should not overlap with itself, and that the origin point is at the same position as the visible geometry.
      Also at 38:40, it looks like the kill camera is attached to the enemy, but for some reason the enemy is constantly being disabled and enabled again, which makes him flicker in and out of existance every other frame, while also shifting the camera back and forth.