4:12 A quick nitpick: SSF2 doesn't actually have B-reverses. The technique displayed in the video is a turnaround special, which is essentially the same concept, except B-reverses in the official Smash titles reverse your momentum as well. Also, turnaround specials are performed by pressing the direction your character's back is facing _before_ pressing the special button, whereas B-reverses require the opposite input order.
These are the kind of videos that help new players be more involved with the game I appreciate these kind of videos from more experienced players. But i think there is a lack of advanced tech being showcased (i.e. The "fast crawl tech") Anyway thanks for the video Inari
Strong hit is generally called sweet spot while week hit is generally called sour spot. Sweet spots and sour spots can easily be mixed tougether to combo easily, for example I am using marth dancing blade, if I want full connection, id rather go with sour spot(depends on game really, SSBU makes it really hard to connect all 4 sweet spots, while its litterally impossible in ssb4, but in Melee you can relativally do it consistently)
Why is b reversal done not like in og smash games? Why is it done like in melee. Since brawl b revers is done by revrsing your aerial momentum during your neutral b start up. (Unless it is frame 1, your neutral b won't be active until b reversed.) If its active frame 1 like duck hunt neutral b in SSBU, than idk what exactly happens. But am sure weird shit won't happen.
Well no its used to mix up your timing when approaching or retreating. The limit is just how much your character can extend their dashdance before they cant do it anymore
Well it's true that SSF2 has Melee DI. Also Melee DI means that you don't change the amount of knockback you receive by holding up and down like in Ultimate.
@@DeltaNova47 your not wrong. But most horizontal sending attacks like Mario fsmash send diagonal. That means attacks that have a 45° angle can still be DI'd by just holding in. It's best to DI perpendicular from the angle of the attack you got hit by. Survival DI is inwards up in most of the time and Combo DI is away down most of the time.
4:12
A quick nitpick: SSF2 doesn't actually have B-reverses. The technique displayed in the video is a turnaround special, which is essentially the same concept, except B-reverses in the official Smash titles reverse your momentum as well. Also, turnaround specials are performed by pressing the direction your character's back is facing _before_ pressing the special button, whereas B-reverses require the opposite input order.
ya know ur right huh
Thx for clarification.
So much knowledge that people take for granted but newbies won't know at all, godlike for beginners.
I think there is some misinformation and oversimplification of DI though
@@JammyHamsta Yeah that's true but DI is such a big topic that the oversimplification can be justified.
Just rewatched this video, I now know that I'm doing the dash cancel thingy right. Thanks Inari!
These are the kind of videos that help new players be more involved with the game
I appreciate these kind of videos from more experienced players.
But i think there is a lack of advanced tech being showcased (i.e. The "fast crawl tech")
Anyway thanks for the video Inari
man im lovin these *panadol* ads
Strong hit is generally called sweet spot while week hit is generally called sour spot. Sweet spots and sour spots can easily be mixed tougether to combo easily, for example I am using marth dancing blade, if I want full connection, id rather go with sour spot(depends on game really, SSBU makes it really hard to connect all 4 sweet spots, while its litterally impossible in ssb4, but in Melee you can relativally do it consistently)
amazing video as always inari
2:39 lvl 9 cpu master
Amazing video new sub! :D
If ever how do you consistently pull off aproaching tilts thank you
practice makes perfect
didn't know Di down would make me die earlier ty
Wait fr?
Depends on the attack but yeah.
@@essgeekay8091 well only if you are launched upwards and press down (press right or left)
@@selvyucro I was asking if he actually didn't know, lol
@@selvyucro that's not even true, lol
Why is b reversal done not like in og smash games?
Why is it done like in melee.
Since brawl b revers is done by revrsing your aerial momentum during your neutral b start up. (Unless it is frame 1, your neutral b won't be active until b reversed.) If its active frame 1 like duck hunt neutral b in SSBU, than idk what exactly happens. But am sure weird shit won't happen.
no techs online tho
😂
nice
So is dash dancing basically your characters limit to how far they can dash?
Well no its used to mix up your timing when approaching or retreating. The limit is just how much your character can extend their dashdance before they cant do it anymore
@@Inari_YT Ah I see, lovely videos! I've played this game for a while, but I knew I was missing a lot of things about it
Unfortunately you can't see SSF2 studios anymore
yeah
@@Inari_YT funny that UA-cam notification took a while and I had already seen this message before notifying lol
Can you do pivoting in another vid?
def
Teching is well explained, tho the teching window is huge in SSF2
Wait I thought this game had melee DI and not Ultimate so you can't di in for survival DI
What exactly do you think melee DI is?
You can't Survival DI away when you're launched Horizontally
@@DeltaNova47 how does it feel to be wrong?
Well it's true that SSF2 has Melee DI.
Also Melee DI means that you don't change the amount of knockback you receive by holding up and down like in Ultimate.
@@DeltaNova47 your not wrong. But most horizontal sending attacks like Mario fsmash send diagonal. That means attacks that have a 45° angle can still be DI'd by just holding in. It's best to DI perpendicular from the angle of the attack you got hit by.
Survival DI is inwards up in most of the time and Combo DI is away down most of the time.
eyy i was in this 1 :3
There i am perfectly di'ing away from ichigos f-air :3 XD
huh... i thought i knew all the tech... apparently not then
let’s fucking go inari