Another fantastic lesson! I was hoping to just add the var v=fraction(v0)-.5 to the first example after making the v0 changes and it seems that positioning of the variables in the equation matters a lot. I am off to the Peppermint example with a Peppermint coffee. Thank you!
@@plasmaportl make sure to add *d input in the peppermint formula, as in, var v0=vec2(rx,ry)*a/h; var v=fraction(v0)-.5; var th=(atan2(v.x,v.y)+ph)/180; var rd=length(v); step(oscsc(oscsc(e/(1+rd))+c*rd*d+b*th),i)
@@TV-tq5ed Do you mean a smooth transition for the peppermint colors or something else? I am getting better with the alpha channel so I could probably do something.
Another fantastic lesson! I was hoping to just add the var v=fraction(v0)-.5 to the first example after making the v0 changes and it seems that positioning of the variables in the equation matters a lot. I am off to the Peppermint example with a Peppermint coffee. Thank you!
Yes, you have to make sure they are defined in order or it won't know what you are referencing.
@@plasmaportl make sure to add *d input in the peppermint formula, as in,
var v0=vec2(rx,ry)*a/h; var v=fraction(v0)-.5; var th=(atan2(v.x,v.y)+ph)/180; var rd=length(v); step(oscsc(oscsc(e/(1+rd))+c*rd*d+b*th),i)
@@plasmaportl one ask would be for a gradient peppermint, as well as, A channel functionability...thanks in advance for considering it!
@@TV-tq5ed Do you mean a smooth transition for the peppermint colors or something else? I am getting better with the alpha channel so I could probably do something.
@@plasmaportl yes, like the oscsc in the beginning example. You are doing amazing things in procedural texture...thanks for the continued inspiration!