Yes, it's because the way I code traps is with invisible actors, and as enemies get close to them they can feel the allied actor throwing an attack at them. Tricky programming to add stuff not available by default in the game's engine. I felt it looks ok too, like they get flustered as the trap triggers
3:05
Do you know why NPCs place blocks so nervously?
Yes, it's because the way I code traps is with invisible actors, and as enemies get close to them they can feel the allied actor throwing an attack at them. Tricky programming to add stuff not available by default in the game's engine. I felt it looks ok too, like they get flustered as the trap triggers
The Best moods alwayd ;3
Thanks!