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Phyrexia All Will Be One Prerelease Sealed Guide
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- Опубліковано 14 сер 2024
- Phyrexia: All Will Be One guide for Prerelease Sealed events. Get ready for mtg's newest set with a comprehensive overview of Phyrexia all will be one. This guide has tips for the archetype builds, mechanics, and color run downs. This is helpful for drafters or sealed players. Good for tabletop or Arena help for this mtg set.
This is probably the best prerelease guide on youtube right now.
@Syncratci
Thank you.
I've been drafting since AFR and this is the most baffling set I've encountered. Thanks for your efforts getting this helpful guide up early.
@Ted Hand
For this set I needed a great excel spread sheet, 7 large coffees, and 2 whole days to sort it out in a meaningful and digestible way for this guide. It's not an easy set to wade through. There is a lot going on, and meaningful splashes will be important decisions to either include or cut when the time comes based on your mana base.
The good news is most 3 color combinations are good builds! The bad news is how many splash colors you can include depends a lot on what you open, and what kind of fixing you'll have access to. Focusing on synergies will have the best payouts, but there can be traps, and you could get too bogged down in getting cute with toxic or proliferate too much.
In the end a 6/6 for 4 mana is always going to be a safe bet. A 4 mana 3/3 that makes a 1/1 token at etb is also always going to be good in a deck. A hard removal spell for 2 mana is always going to be great. I think focusing on the basics will get you there, but obviously the player that gets the value, great basics and synergies will have the best deck. There are so many just great decks that can be built in this set. Lots of good options. I'll be asking myself does this card help me get to my win con a lot when deciding what to include or cut. There are some wicked toxic builds. Some wicked spells builds. But there are also builds that ignore toxic all together and go for some great value midrange beat downs utilizing oil.
Personally can't pick one favorite build. I think Black has some stupid good 4 drops and amazing removal that makes it super tempting. Green is just a solid solid creature base with good tricks and support. Red is so good in the midrange aggro with so much menace and had tons of meaningful, powerful 3 drops. Blue's card draw is insane with good spell support, and White's go wide pumps are some of the best we've seen in a long time so that's going to be a thing too! Plus that 4/4 double stick flyer for 6 mana looks beastly.
Sadly though, we will all be at the mercy of what we open. I will play the deck I get not the one I wanted and I'm sure it will be fine. The only thing I can say for sure is I'm not playing equipment with just red and white. It will be a mix of an equipment spells deck 100% of the time in sealed for me.
Ty for the video, can’t wait to play at the sealed ptq on Philly! I just want to open oil bombs! Jund em’
@Ramon A Santos Ruiz
Jund has the vast majority of big creature bombs, some sweet removal and battle trick options. I even like Jund's 1,2, and 3 drop creature options. They look good to get you to that mid-game in a good spot. Red's got the burn, menace and target creature can't block evasion, green's got the ramp, tricks, and on curve power to toughness with end game stomps, and black's got the hard removal and crazy 4 drops. Looks fun.
Amazing. I am doing my homework for the first sealed of this extension this week-end. I really like the angle and your analyse . It's change with other content centered around spoiler ( gold/Mythic ). You show a overall view of the set with also commom and and unco... Really great. Hope seeing more of yours videos. Thank and keep going this way ! HF & GL !
@Spoinky
Thanks for the support and awesome comment.
I always try and keep my prerelease analysis under 15 minutes to make sure it is condensed down to the essentials of the set and easily digestible so there isn't too much to try and remember. Anything over 15 minutes and it drags or gets to be too much to really remember everything that was meaningful.
I purposefully do not watch other channel's analysis of this set before making my own analysis charts. This is a good way to shield me from accidently becoming bias towards the main lines of thought, and allows me to point out things the way I see them for better or for worse. (This is how I was able to be the only channel to call out Bitter Reunion before prerelease as the sleeper red card in Brother's War. I said many will sleep on this card don't do that it's very good. I said it would be one of the most overlooked common cards that is a good playable card.... meanwhile I believe I watched EVERY single other major youtuber still poo poo the card and call it unplayable well into the second week of the set. 😏 Long story short, they eventually changed their minds and said it was a good pick-up.) I do watch other content creators after the set is released to compare. I just do not watch their stuff before.
The point is I totally agree with you, fresh takes on a new set are hard to come by. I get the feeling lots of people just echo the same stuff that they've heard from others. Here you'll just find what I think and how I see it, and I think that will only add to everyone's pool of knowledge before prerelease. So I'll keep doing my thing here. Thanks for your support.
@@mtgmonster8755 Please continu this way. The format is really great. Sub, like and comment instant ! Apologize my poor english. See you very soon i hope with your next video. Best of luck for this magic week-end !
@Spoinky
Thank you! Your english is great. Thanks for taking the time to comment especially if english is not your primary language. I know this would have taken time to do. Thank you.
I really appreciate your videos for both being easy to understand AND pointing towards advanced play insights. I may not be able to play as you advice but I use it to help decide how viable my usual playstyles are. From what you say, I believe gruul or rakdos is the way to go. I almost always fail when going three-color, so two colors it is for me...
@Mikael Jonsson
If you are playing tabletop the Gruul deck will have a lot of counters and triggers to keep track of so you'll have to be extra mindful of your triggers with oil and poison. It will not be the easiest set to keep track of everything on tabletop. Rakdos will need a certain set of cards in your pool to have good payouts so be careful with that, but I do think most people's sealed pools will have some black removal in it that would be helpful.
Always be careful going into sealed with your mind set on a color pairing. Let your very good mythic and rare cards you open guide you towards a color pairing. Once there, make sure those two colors have enough interaction/ removal spells... (minimum 4) and have a good curve for the creatures and spells. You'll usually want somewhere around 14-18 creatures depending on what deck you're building. Unless you're going more control and or spells then that creature count can come down. If you are going aggro bash sometimes even 19+ creatures, dropping some interaction can be fine. And for curve you'll want a minimum of 4 one-two drops, more ideally towards 5-6, with a good chunk of 3 drops then tapering out to the 4,5,6,7 mana spells being least. If your bomb mythics and rares don't have the curve out support you need to be able to play them then you'll be in the unhappy situation of having to consider splashing for them or abandoning them for a better carveout and interaction to creature ratio in a different color.
I think the most difficult thing to build with in this set will be proliferating to win via poison. If you are going the poison counter early, then proliferate to the win strategy this could backfire if your ratios are off even a little. It will be a strong build in this set. It will be a good build in this set, but it will require an expert knowledge of the game and ratios of spells to creatures to direct poison to timing of proliferate in decks to pull it off well. Proliferate focused builds won't be as easy as the bash in and directly win via toxic or 20 life plan to build around.
I also think the go wide white and pump (pair it with any second color) plan will also be a fairly straightforward build that will be easy enough to put together. Maybe black/white or white/green would be easiest to make a go wide early plan with some removal, tricks, and big finishers. Or you could mix all three colors together. Like I said before the set lends itself to color splashing. The cards don't mind three colors play together. Any three colors so there is a lot of flex on how to incorporate bomb rares in a sealed pool.
When I open sealed pools I always pull out my (rares and/or uncommon card win cons) and my interaction/removal cards first. I see where the best overlaps are with the right ratios then go looking for the filler to make the curve and synergies sing. I never go in bias against or towards a color pairing. If I open the right cards I'll play any color pairing base in this set. They all have good things to offer.
@@mtgmonster8755 Wow, that was a fantastic answer! I recognize some of those strategies, while others are still new, so I will try to assimilate those into my thinking. I do try to stay open, but then after the first deck or so, I can't help but gritate towards a certain bias of what I prefer. Thanks again for the tips!
You've become "how to limited" resource, your videos are focused and concise. Thank you for your work, Glory to Phyrexia.
@Even Felch
Thanks for your support. I will be coming out with a variety of limited content for this set.
Finally, someone that offers actual good advice about Sealed. There's so many videos and articles that just go over the 2-color archetypes and they're so useless! Subscribed
@TheSunTitan
Thanks for the support. Agreed, sealed is about making the best use of what you open, and rarely do you just slam two colors together and say done. If you did do that, a lot of times it might have not been the best deck you could have made. So two color archetypes are helpful, but definitely not the whole story in sealed. Most players go into sealed expecting a third color on the splash at minimum. 👍 lol unless you're lucky and open an amazing red/white aggro card pool with a perfect curve out. But I'm never that lucky. 😂
Green was playing well on the early access arena streams as expected. The set pretty much played the way I predicted. Red green looks really strong still as expected, and the any color but red toxic decks care a whole lot about corrupt. Proliferating is a thing, but hard to pull off the poison proliferate win as I suspected when I warned proliferate doesn't do much unless you have good targets. So maybe the people building those decks didn't have the right 2 drops or something? But either way the set looks fun.
Another thing I observed watching the set in action is it is a tale of two games. The first part of the game is definitely a race to corrupt (as expected). Then at about 4 mana value, the game focus shifts and becomes a race to who can drop the biggest creatures and/or flyers on the board. Obviously getting value off of the corrupt gives an end game advantage to the player that jumped ahead early and has those corrupt bonuses in effect especially if the op wasn't successful in activating corrupt. This is why the set's first three plays are so important. I had a feeling that's how it would play, and I was right. And as predicted, the only thing that counters this play style of tale of two games well is a aggro green and/or red oil build because they just hope to overrun with pure built in value and power in the creatures themselves. Even corrupt value has a hard time with that. PS. green looked strong 👍
commenting for your algo - great video - hope more people find this channel
@Falcor
Thanks! I appreciate it.
this channel is gonna be big, keep up this flow, it's good, it's easy watching.
@sanne kruithof
Thanks for the support and kind words.
Wow, you know what, this vid was incredible! Thinking about doing PR this weekend and this was exactly the primer to get me thinking! First kind of in-depth look I've seen pre-pre-release. Absolute kudos to you, Monster. Easy sub!
@NewOldEBM
Thank you for such kind words, and for the support. I'm glad my video has inspired you to start thinking about the set in a more in-depth way. Good luck at PR if you decide to go to one.
I liked this video, I feel like you explained the three color combinations amazingly. Thanks!
@Tico MTG
Thanks. I didn't go over all the possible three color decks. I tried to keep the video easily digestible, but covered important things for each color so you should be able to branch out from there into whatever combos catch your eye.
@@mtgmonster8755 yes, but the ones you did were eye-opening. I am attending my first prerelease this weekend and this video helped understand more of the connections of the abilities.
@Tico MTG
Wow. Nice, going to your first prerelease will be special. You'll have a blast! All places I've been for prereleases have a very casual fun atmosphere with lots of people who like mtg and new cards. What's not to be excited about?!
I stumbled upon your channel for pre release info and of the three videos, this was the best. Great work. Always looking for info for pre release.
@DaPitt84
Thanks! This comment means a lot to me.
@@mtgmonster8755 I subscribed just for these pre release stuff. Keep up the good work.
I'm still super new to prerelease/sealed events, and this video is super helpful! I tend to forget to put enough removal and top end finishers into my prerelease decks, so I appreciate you going over the wide variety of those effects available. I'm always an Orzhov fan, but Azorius is looking good with the mites. Instant sub from me!
If you're leaning towards a white base mites deck splashing black or blue, or both for esper you really can't go wrong with a low to the ground very aggressive deck that early game focuses on getting corrupt going by swinging in with low mana curve toxic creatures. You should be looking for synergies in your deck that have some late/mid game card draw to keep the flow going, have a few good removal spells throughout your curve, and a few flying finishers and/or big group pumps will make for some great win cons. The Esper build is maybe one of the easiest in the sets to get right because there are many white, black and blue 2 drops that are very good and either have toxic or proliferate. The build should be fairly straight forward.
But keep your mind open in sealed and always be ready to play any type of deck your sealed pool lends itself best to. Play to the strengths of what you open, and you will do well. I've also found at most prereleases the setting is more casual so not everyone there is an expert deck builder. So many times just having a good mana curve will win games so don't neglect those 1, 2 and 3 drops. Mix in some good removal at that alone should be enough to guarantee you'll walk away with at least 2 wins that night. Having a bomb or two in your sealed pool doesn't hurt either. lol 😂👍 Have a good prerelease. Thanks for the sub it means a lot to me for my small channel here!
ua-cam.com/video/8vdEdFVJUxc/v-deo.html if you want to see a curve using esper colors from bro war sealed, looking at ratios of creatures to spells to mana curve, how you may want to include bombs this video goes through some basics of sealed.
Great work with this, by far the best prep video out of the 3 I watched. Keep up the good work
@Ross16
thanks and have fun at your prerelease
Great little summary highlighting some important cards as we head towards prerelease!
@Tobias
Thanks. I always aim for my prerelease guides to be concise, direct, overviews designed to convey important synergies within each color more than an in depth guide going through each card individually. I aim to give enough info to help anyone wrap their head around any sealed pool they may open, but not so much info that it is too hard to take it all in. I trust when you open a win con rare or mythic you'll know it! From there this guide should help you stay focused on what to do to support your win cons in your sealed pool. Plus, this should give you a good jumping off point to start thinking about the set in general, and how you'd like to combine synergies from different colors to play.
I am personally hoping to open a good spells deck and jump into Jeski, but I am also drawn in and wanting to try a go wide Bant, Esper, or even Naya deck. Any wide deck with corrupt pay offs, early battle tricks, and various large hitting finishers looks like it could be a very fun deck. Another build I am desperate to try is a total troll build in Sultai going for direct poison counters with proliferate.
I did mean it in the video and I do stand by it. I do plan on playing a three color deck at prerelease. With so many cross color synergies I think a two color base with a third or even forth color splash could be well worth the mana risks that come with splashes in this set, especially for sealed. Unless I'm going full on, low to the ground aggro, then I will play a two color deck.
Have fun at prerelease!
this is some of the best advice and prep content ive seen! keep it up! im going to 2 in person events this weekend, hopefully the prepares me well
@InksplatterComics: Comic Art With Cole
Have fun and good luck.
So far the best video I have seen for this topic, congrats
@mario gomez
Thanks for the high praise! Made my day.
Immediate sub! Love your breakdown and thought process behind splashes. It’s an extra addition to a prerelease primer I haven’t seen before! I really loved it!
@Blake Dava
Thanks for the support and kind words.
Thanks for the ideas on splashing! I have an Arena Sealed on standby right now and was trying to decide if Abzan Toxic and Jeskai Spells would work, this gives me hope that it will :-)
@zeoxyman
Azban is one of my favorite color combos in the set. Check out my Perfection Completed video to get an idea of what cards are great in that kind of build.
Spells is also good but you need the right cards for it to go.
There is also my sealed duplicate video where you can look at me sealed pool from my tabletop prerelease and then see the decks I made from it with the links to mtggoldfish. That could give you some ideas too...
Very nice video 📹 👍 can't wait for Friday and Saturday!
@Carter
Thanks! Yes, I can't wait for Friday night and Saturday too. Prerelease is going to be lots of fun. Although, I think I'm just excited to be getting out of Brother's War and into something else. 👍
Very high quality, subbed
@floridaman6982
Thank you 🍻
In your opinion what do you think will be the biggest sleepers/traps in sealed for this set? I often fall into those early in formats
@InksplatterComics: Comic Art With Cole
This is a complicated question. Not sure I can answer it, and do it proper justice in a comment but I'll try my best here.
Unfortunately, the best advice for traps is to just go through the cards in the set and look at every instant speed pump or removal. I always try and memorize them. I can't think of an easier way to prevent yourself from being blown out by a combo trick at instant speed. It is very helpful when memorizing them to also know what kind of mana they'd need open to cast the spells so you'll know which spells they could possibly be holding up in response.
As far as what are the sleepers in this set, I feel like this information is much more important in drafting than in sealed. So I wouldn't worry too much about what are the "sleepers" because in sealed you don't get to pick your card pool. So it isn't important to know what cards are being underrated or overrated. It is much much more important in sealed to have good, on the spot, instinctual, card knowledge of what makes a good card a good card. Specifically what makes it good in your deck build you're trying to make. Very advanced stuff.
Here is a small, extraordinarily simplified, very broad base trick I tell my friends to use when they are trying to decide if a card is good or not on the fly and they aren't sure. You can always just look at the power/toughness of a creature compared to the mana cost to cast. You are looking for cards that are above power/toughness of their casting cost or on par with it. Alternatively, good cards can also be ones that are power/toughness mana cost down 1, but has an ability attached that is very good like flying. So a 3/3 for 3 mana is expected at minimum for a creature with no abilities or irrelevant abilities. But a 4/4 for 3 mana is above average and probably a pretty good card. Alternatively, a 2/2 for 3 mana but it has flying is average, while a 3/3 with menace for 3 mana is above average, or a 3/2 or 3/3 flyer for 3 mana would also be above average... etc. Card draw that replaces the spell that cast it is always good too. so a 3 mana 2/2 that draws a card is great. The draw card can be counted towards having an ability. Late game things like a 6/6 trample for 6 is great. or a 6 mana 4/4 double strike is amazing that is over 2 damage above the mana cost! In this set before 4 mana costs anything with 4 power or 4 toughness is going to be fairly dominant. A 1/4 will block for a long time in this set, and a 3/1 for 2 mana will have some good swinging in power until turn 4. So pay attention to those 2 and 3 drops values as well as their synergies.
You also NEED removal in any build.
Looking at removal spells in the same light. A one mana removal spell that can remove a 2/2 is above it's mana cost for what it can counteract so it's a good deal. A 3 mana 5 damage spell is a very very good deal going two mana levels up. So when evaluating removal I look at what it could remove in the set and does it cost less than my opponent had to pay for their permanent I'm removing. Instant speed is counted as premium stuff because it can double as a battle trick etc. Any target or the more flexible the better too.
So I'd concentrate on filling your 2 and 3 drop creature slots with as many cards in your colors that are above average for their mana costs when possible. More complexly, the abilities of your 2-3 drops would ideally start stacking or adding to your end game win cons or deck synergies as well as be above average cards. When they do both that's when you have a good deck going... Then when you start adding your 4-6 drops you'll want game finishers and win cons. This can be spells and permanents.
Always remember a good curve out wins tons of games in limited no matter what else you're doing. There are tons of articles on the internet about what a good creature curve out looks like if you're not sure. And of course if you open a great mythic or rare card or two please play them! Play and build around your bomb rares in sealed. Didn't get one? Build around a dual colored uncommon card. Those tend to be super good.
Me and my teammate are Gona win the 2 headed thanks to you!!! Thank you
@HenrySylvia
Thank you. Two Headed Giant is a whole different beast than sealed. I answered some comments about Two Headed Giant below in a different comment thread. Might be worth a look. Good luck!
Good thoughts. Thank you for the breakdown! Keep up the content.
@zer0c0ol
Thanks. I do drafts, pauper decks, and other limited content so there will be more from this set soon.
Awesome video. Subscribed!
@GARRETT BRADFORD
Thanks for the support!
I just discovered your channel and this is a very good video. By the way I am doing a two headed giant prerelease this Friday and I would like to know what you think about that. In my opinion proliferation will be very strong because if both opponents have a poison counter each instance of proliferate will give two poison counters to the team.
So I think red will be pretty weak while black and green will be very strong, blue and white will be good but not crazy strong. In the end I think the best strategy is one control player with blue and black and a potential red splash and a more agressive player with green and white. With both decks focused on toxic and proliferate. What do you think?
@Ryznak
You know your stuff! Couldn't have said it any better myself. Yes. You should absolutely be focused on a poison counter win in Two Headed Giant for this set instead of life total win. Anything that directly puts a counter on each opponent is going to be best (Prologue to Phyresis) That may be the best card in Two Headed Giant right there. A card that puts 2 poison counters on direct plus replaces itself with drawing a card, looks like a perfect start to any deck. Then like you said, proliferate for the win. I think you should make sure you still have some board presence with 1,2 and 3 drops, but your focus should be drawing cards and proliferating your direct poison counters you put on early. Obviously, Thrummingbird and Ezuri, Stalker of Spheres become stupid level good. But don't feel like you need to limit yourself to just blue and green. In the right pool blue and black could be great or any combination of those colors. That being said, don't write off white or red too early for considering them as your third color splash. Cards like Tainted Observer have good value for a go wide strategy pairings found in white or even, yes lightly splashing red for Gleeful Demolition. With Gleeful Demolition and Tainted Observer you can pay 7 mana and proliferate 3 times. That's 6 poison counters right there. Of course you could make this combo happen earlier in the game for only 5 mana and get 4 poison counters, but ya point is don't 100% write off Temur for proliferate purposes. In truth, any 5 mana or 7 mana play will be a very end game play, and maybe even borderline too slow to be effective for Two Headed Giant poison win cons. Expect the games to be outrageously short so keep your curve very low. Try to chain cast proliferates and draw card synergies when possible. Anything that poisons, draws and card, and or proliferate will do great here. The only pitfall I see is making sure your balance of poison to proliferate is correct and to not 100% neglect the actual board state. You will need something on the board still/ good interaction/removal. I see making sure you get those first poison counters on both ops by end of turn 2 or turn 3 being vital to success. From there it's just who draws more cards and gets more proliferates fastest.
Thanks for the great comment!
Cool video!
@FredGuerrA
Thanks
Great video! Will you do some set pauper guides like you did with kamigawa NEO?
@Michele
Thanks. I do plan on doing some Pauper guides, drafts, and a few decks for this set. I took a small break with the last set and did less content than usual due to the holidays and other obligations I have in November and December. But, the plan is to get back into full swing with this set and put out a bit more content.
Solid video. GG
@Ash Hart
thanks
ok understood I am going to splash green
@Grain Death
LOL If your sealed pool has good green mana fixing try making green one of your two base colors and splash the other colors off of it. Splashing green is a thing, but if you're going into green for the purpose to help make a 3 color base play more reliably it would be better to have green (where you're getting your fixing from) be a main color for your deck and not just a small splash. It is also possible for you to have no green mana fixing cards in your sealed pool so if that isn't there a lot of what attracts me to green is missing. It still has great dual colored creatures and amazing finishers but I'd love to open some green mana fixing and land fetching/ ramping myself.
There are numerous builds where I can think splashing green would be good and ignoring green's fixing, but one of the attractive things about green is that it can make 3 colors play more smoothly and help you access all the colors you'll need to play your mythic bomb cards. So ya green and (any color) base, splashing (your third or fourth colors accordingly) could be strong. It depends what you open.
Like a spells deck that's going to be Jeskai won't have any green for me. So stay open and look at your rare pulls in your pool and then decide from there what's worth playing.
Awesome video! Do you have any advice regarding splashing? I haven't had the best experience with it in the past and have kind of avoided doing it because od that. But you spoke so confidently about doing it it's making me wanna try again.
Sure. I can try and give some very broad advise about splashes. The thing about splashes that make them so difficult is that every single situation will call for different mana base tactics so it is very difficult to give sound advice that covers every splash situation. So in my experience, what kind of mana base (how mana lands of each color) you give yourself depends greatly on how many cards have of each color you're playing in your deck, and what turn do you need your card to hit the board by. On turn? One turn late? any number of turns late? Depends on the card right...
When going into a true full on three color deck (something I wouldn't consider splashing but a true tri color deck), meaning you have about equal number of cards needing each mana type. I find it very helpful to make sure as many spells as possible only require single pip of color. Do try and avoid double color cards. For instance something that requires 2 forests and 3 of any is a stretch because getting two forests on the board at the same time is harder to guarantee if you have three colors you need to have access to. Where this gets complicated is judging how good is that double forest card. Is it amazing? Is it okay if it comes down late and not on turn? If so then maybe it's worth still running it and knowing it will be a late game play... The lower a double mana spell costs the harder it is to fit into a 3 color deck. 3 drops requiring 2 forests would be have to be an absolute bomb rare card that is good even on turn 6 or 7 for it to make a three color deck. Where as something that only requires 1 forest and 2 of any color is much more playable. Similarly, If you have a card that only has 1 mountain and 1 forest on it, and you are playing both red and green as two of your three colors this is also a fairly easy card to cast. Maybe don't expect to play it on turn two, but if it is still a good card to hit the board even on turn 3 or 4 then it is okay to play it.
I also find it very helpful to pick one color of the three to be the core color. If that's not possible 2 of the 3 colors are your core. When that's not possible distribute your 2 and 3 drop plays equally among all three of your colors to reduce risks of having no plays at all. You'll want meaningful plays that impact the board on every line of your curve in your core color or colors. So if core is green you should have a green creature or two as a two drop, three drop and so on. I think seeing how other people have built with splash mana bases can be helpful. Everyone does it a tad differently. Lots of people say you still want 9 mana of your main color in your deck, but I'm personally okay bumping that as low as 7 and even yikes! 6 in certain situations. You're splash colors can be as low as 2-3 sources that produce that color. This includes creatures or artifacts that can tap for a different color. Ideally, if you're running a two color core base you want 7-8 of each main color minimum and 2-5 minimum for your third color. If you calculate it out that is over 16-17 lands so this is where dual lands, artifacts, and creatures that find or tap for multiple colors of mana help those numbers fit nicer. In an ideal world you'd have 9 or your main color, 8 of your secondary and 6 of your third, but that will never happen.
If you look at how I play 3 colors all the time in my draft videos. I am very unconventional, but it works for me well. Many people would say "I'm wrong" on this but I don't mind a completely even split mana base as long as I am running a good curve distribution among my colors equally. You'll see me running a 6, 6, 5 mana split or a 6, 5, 5 split. Look at my deck builds in drafts to see what type of spells costs I have with this type of mana base, and how I distribute my colors and risks in the two and three drops for this mana base to function. When I play this kind of split I do not expect to be able to play every card on turn that's in my hand. What I do expect is to have a play every turn that contributes to the board or draws me towards my lands so eventually every card can be played out. I always expect a minimum of two of my three colors being castable on turn. Knowing when to mulligan a tri color start hand is also a practiced art and skill that shouldn't be overlooked.
Many times in a three color deck my third color will only have 4 or less cards including that color. If you want to check out how I configure my mana bases in three color or more decks check out any number of my draft or sealed videos. I show my deck construction and you can see how I set those up. And like I said before, I am very comfortable playing 3 colors and I know I do this differently than most players. My friends gasp at my mana bases all the time, but they still lose to me all the time so my methods have worked for me since 1995 so I'm not changing how I do my mana bases now. Seriously the best way to get a feel for the nuances on three color mana bases is to go check out my draft videos. I nearly always run 3 colors.
When is splashing a third color a bad idea? Sometimes bringing in a third color is flat out a bad idea. In general, it is a bad idea to run three colors if your win con is to be VERY low to the ground super aggressive. In these aggro decks you NEED every single card to come out on turn and eventually you want to double cast the last cards out of your hand and win that turn. In these decks you will not want a three color deck. For those build types 2 colors max. Otherwise if you are playing a bit of a longer game plan and splashing a third color for a few extra bombs is okay. In sealed many times it is a slower format so splashes are usually a bit safer.
Here are some videos with some three color builds that you might like to look at. Pay attention to the number of dual casting costs, to single color casting costs, and how I alter my mana bases for each situation. If you have any questions about a certain mana base decision feel free to ask.
ua-cam.com/video/CbHqzO-fF0I/v-deo.html This one is a very sketchy Jeski mana main color base where I slim one of my main colors way down to 5 in order to make my odds better for casting my two drop iconiclast and my plainswalker bomb. I explain my thoughts as I build this deck. But this is what I'd call a near even split 3 color base with no fixing help.
ua-cam.com/video/8vdEdFVJUxc/v-deo.html This is a sealed esper deck where I have one main color and two splash colors. The main color becomes dominant because Gix is so much of a bomb that I want that to come down asap in the 3 drop slot. Plus my removal is in black as well making it a solid base to splash off of.
ua-cam.com/video/XShbmjg5VHk/v-deo.html This is a very very messy mana base that is helped out a ton by some dual lands and a relic of legends. This is a 4 color deck with two core colors splashing two other colors.
ua-cam.com/video/2nvMCd5nF2E/v-deo.html This is a great little mardu build where it shows how I run an even mana base split in 3 colors. I have lots of two different colored 2 drops I'm splashing towards. and I take on the risks of some two color spells late in the game to give the deck some more power.
ua-cam.com/video/nwamsCuNM88/v-deo.html Here is a nice tri-color deck that splashes the other two colors. So this is a 5 color build with a Mardu base.
Notice almost all my builds in three colors I try very hard to have 2 mana plays that are in each of my three colors so if I am missing one of my colors the odds of me sitting and having absolutely nothing to do on turn 2 is reduced slightly. I also try and make my turn threes diverse. But it is less important than paying attention to your color risks on turn 2. By turn 5 or 6 color mana base risks tend to go away a bit and you can open your build up a bit.
Like I said look at the deck building sections of these. If you have any specific questions about a three color mana base let me know.
@@mtgmonster8755 that was super helpful! I'll make sure to watch the videos as well so I can get an even better grasp on playing more than 2 colors. Thank you very much!
@leandromafe
Please don't feel the need to watch the entirety of the videos I linked. They are very long, but skipping past the drafting and to the deck build part is very helpful. And if there is specific build in a video you're extra curious about how it would play maybe watch a few games and see how the mana base impacts the playability of the cards.
keep it up bro, ty
@bhopcsgo
thanks for the support
Thank you for that guide🙏🙏
@Jam
No Problem!
Disagree with your B/R sacrifice analysis. Considering you've picked a good third color for each other pair, I don't know how you could have missed white! So many creatures that beg to be sacrificed, or makes mites. Trade a mite for 3 goblins with Gleeful Demolition or trade with Shrapnel Slinger or Rebel Salvo. Even finish them off with Cutthroat Centurion or later game Indoctrination Attendant or Basilica Shepherd
@M
Let's talk about Mardu! I did not forget about it. It is a thing, but I left it off for specific reasons. Let's discuss them!
So white and black both have win cons and finishers that care A LOT about corrupted. So, if I have white and black in my deck I want to get to the 3 poison counter mark against my op ASAP!!! That means that my ideal deck would have 1,2 and 3 drops that ALL have toxic and are aggro towards getting corrupt enabled. So if I'm playing Mardu this will still be a major early game goal. Adding red does not change that poison/ corrupt is a TOP PRIORITY for black and white.
So, although the combo of sacing a mite to make 3 1/1 goblins exists through Gleeful Demolition this isn't a trade I would want to make early game for these colors. I'd much rather be swinging in for toxic with one mite than have 3 goblins swinging in for Mardu. Late game that changes once Corrupt is enabled. But for an early game go wide I think Gleeful Demolition hurts your chances to get to the end game with corrupt benefits.
Shrapnel Slinger has similar problems in that it is a 2 drop that I don't want to play on turn 2. I'd much rather drop a second toxic creature and swing in ASAP. So this seems slow and the trade doesn't look like a good aggro trade early.
Rebel Salvo IS A BOMB red removal spell. It would go in ANY red deck. but it has nothing to do with sacrifice or mites. It likes equipment, but it is a good spell even without the affinity equipment. It isn't a Mardu specific spell. It is just good period.
I do not care for Cutthroat Centurion. 3 mana for a baseline 2/2 that becomes a 4/4 when you reduce your board. It can only be activated once per turn isn't a deal I like making.
Indoctrination Attendant and Basilica Shepherd are a mite combo, but not exactly game finishers in and of themselves.
If I'm playing Mardu my finishers will be Apostle of Invasion, Incisor Glider, Plated Onslaught, even Skrelv's Hive makes for a very spicy Mardu mite win con. Mondrak, Glory Dominus can combine well with Gleeful Demolition for the late game, but I'd still love to have access to some group pumps to go with that. Archfiend of the Dross, Ravenous Necrotitan, Vraska, Betrayal's Sting, Dragonwing Glider, Urabrask's Forge, Koth, Fire of Resistance, Furnace Strider, Ria Ivor, Bane of Bladehold, Kethek, Crucible Goliath, or even Graaz, Unstoppable Juggernaut. I'm looking at group pumps that begin when my op has 3 poison counters or more or big strong finishers that also want corrupt. The Mardu in this set I see being played very much with a black white base splashing red for burn spells and a few other bomb red aggro cards. Mardu is going to care about Poison, so for me this deck would need to have 1, 2 and 3 drops that all are working towards my poison counters goal. Red doesn't have toxic creatures so this is why the base would be white and black for the early game then splash red for a bit of sacrifice synergies. This is why the pure sacrifice black and red deck seems hard to pull off in sealed. You'd have to have the absolute perfect black creatures in the one and two drop spots to stay base black red, because early red won't help you in getting corrupt going. It is much more likely that you'd have enough one and two drops in black and white combined so if you are leaning into Mardu you'd be better off leaning towards toxic mites with a splash of sacrifice payouts rather than going only into sacrifice theme exclusively. You can still do the sacrifice theme found in red/ black Mardu late game, but I stress they would be late game plays. Similarly, if you're leaning more focused on red early game creatures for your 1 and 2 drop slots you might have better luck leaning more into green red oil synergies for bigger early game hits, then splashing the red black sacrifice for late game benefits.
We haven't even tapped into the Grixis sacrifice build! Full of great card advantage value and control. Looks good.
It isn't that I think sealed sacrifice isn't good. It could be. It's just I see problems fundamentally with the early game if you are trying to do both toxic from black and red that doesn't have any toxic equally. In draft this will be different. You will have a good chance to bring a sacrifice deck that is true to itself together because you'll be able to select what you get and prioritize important cards to you, but in sealed I'd have to say the odds seem low to open the perfect black start for a sacrifice centered deck. This is just because I don't see anyone getting 1-2 toxic one drops in black and 3-4 toxic two drops in black in the same pool with some of the best sacrifice synergies too. The stars would need to align.
@@mtgmonster8755 some people cant take criticism
@@mtgmonster8755 😴
Is that male or female voice?
Nice video though
@Ja Ty
female. I am a woman. Women do play mtg as rare and shocking as that is. 👍
is this a girl or a 12 year old boy
@Winks
Scroll down in the comments to find the answer.