292 - The A-mace-ing Ulraf // The Spawn Chunks: A Minecraft Podcast
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- Опубліковано 8 кві 2024
- Joel, and Jonny welcome Minecraft Game Designer Ulraf to the podcast to talk about working on the mace, and the process of taking the new weapon from concept on through implementation in the game. Ulraf also shares his history with Minecraft as a player, and developer, what it was like interviewing at Mojang, and how he treats his friends in Minecraft.
Show notes: thespawnchunks.com/2024/04/09...
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Originally recorded on April 8th, 2024.
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Joel's website: joelduggan.com
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Pixlriffs on Twitter: / pixlriffs
Pixlriffs on Instagram: / pixlriffs - Ігри
1:55:04 This is the most important and enlightening part of the entire podcast in my opinion
My only concern with hardcore on bedrock is unfair glitchy deaths, such as dying going through a nether portal while the world is still loading. Those are the type of stories we're going to start hearing from bedrock players.
Hey! They actually addressed this too, saying it was a priority before 1.21 launch for bedrock to fix as many of these bugs as possible
I hope so, but I play on a Nintendo switch, so I'm probably not going to take my chances. I don't even bother getting netherite armor anymore, since I lose it to glitches and despawning too often.
Congrats on getting Ulraf on your podcast
Ulraf's laughter is so contagious. I never knew
What a great episode. The thought processes of Ulraf and team are the creative engine ensuring Minecraft’s relevancy for 50 more years.
I love tuning into theses.
Ulraf's hardcore world where you teleport 1000s of blocks on death reminds me of the TV show Quantum Leap where you keep going forward and hope one day you might return home.
Great podcast guys, Ulraf is an amazing guest. Not only is he a wonderful insight to Mojang but he's also very entertaining. As a mobile player, my world is always with me, hearing Ulraf is also playing mobile and has first hand experience of what mobile bedrock players feel and love is amazing.
Keep up the great work team.
I had no idea Ulraf was so involved in the design & development of the mace! It's really cool to hear his perspective on the update as well as to hear a bit more about how much thought & effort goes into every feature before it is revealed publicly. Especially with the comparison that gets made so often in the community between features in polished updates & and one-offs like the April Fools snapshots. Another great episode 👏
On the discussion of hardcore worlds, of love you guys to talk with Taneesha Hogan... Her hardcore series is incredible and her "rise to fame" story is really fun and cool.
13:43 this reminds me of a video where a UA-camr quickly makes their own version of archeology but for like the pots they basically retexture chickens into pots, make them delete layed eggs on touch and change the loot table.
@Joel Hi! Great work on the episode.
I just want to make a note. I am a hay farmer in Maine, USA. If you wrap green hay up tightly you run the risk of mold and composting. Mold is dangerous to some livestock, but not all. Compost is surprisingly more dangerous. If you have a big enough pile of green hay the heat of the compost can actually start a fire inside. Then you run the risk of your barn burning down. Obviously, none of this matters technically in Minecraft. I just got concerned as a farmer when I heard the words "green hay wrapped up tightly" 😅
Keep up the good work guys. I love your show
I love how there are so many people with different professions listening to this podcast.
This podcast was very insightful, but I will say, it's a little disappointing to see the hosts agree with the guest on almost every point. I know it's unlikely, but I would like to see someone civilly debate Ulraf on the Mace, to get a bit more understanding about his, and the development team's considerations.
For example, I find it a bit absurd to call the mace (in its current iteration) "high-risk high-reward", when (with Density and Breach enchantments), it can one-shot a maxed-out player by jumping from a height where Feather Falling will absorb all your fall damage even if you miss (4 blocks fall).
Also, hearing Ulraf mention the "PvP community" makes me wonder how much care Mojang has for the naturally occuring, spontaneous PvP that occurs on SMPs that isn't necessarily between members of the "PvP community"; because that's where I think the Mace has the most negative impact, imo.
Part of that might be a lack of knowledge. I would have agreed with basically everything, especially with Ulraf providing new insights and information that takes more time to absorb and create a rebuttal. I wasn't aware that a 4 block fall could one shot a kitted out player, I'd have to look into that more. But the risk vs reward comes from trying to one shot the wither/Warden/dragon. And remember, it's still being balanced. I encourage you to re listen to the last 20 min of the stream, specially about community feedback, how it's delivered, and what makes it valuable.
Both Johnny and Joel were pretty adamant about the mace sprite coming into this episode, but were very civil and open minded when it got to the discussion. In the end there were considerations neither had made prior to this and Ulraf knew things they (and we) didn't. Joel brought it up in a very good way, but ultimately Ulraf isn't even sure yet, so only time will tell.
They wouldn't have the opportunity to interview him at all without a reputation of going easy on the company.
It's been pretty clear since the mace was announced how both Pixlriffs & Joel feel about the Mace & other features coming in the update over the course of many episodes. They don't need to "disagree" in order to have a meaningful or insightful discussion about something. They all were giving their perspectives as is the nature of a podcast & a conversation generally. Not quite sure why it'd be disappointing just because the perspectives of the hosts &/or guest aren't the same as your own. People have different perspectives & that's completely okay.
@@thebushnaI'm not criticizing Pix and Joel for sharing their perspectives, which is why I left out their names in my comment. I'd just like to see an interview/podcast between the community and the developers, where there's a little bit of civil debate back and forth.