Building a Traffic System in Unity

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 339

  • @elektra81516
    @elektra81516 4 роки тому +747

    In under 20 minutes I learned how to make something that would have cost me $50 on the asset store

  • @xenibyte5898
    @xenibyte5898 4 роки тому +134

    I'm interested in seeing how you would implement an anti collision system for pedestrians so they don't have glitchy bumpy movement due to colliders. I would imagine using a spherical or circular collider and a script that uses some sort of dampening or weight to slow down and push pedestrians around without being so harsh.

    • @HAWXLEADER
      @HAWXLEADER 4 роки тому +1

      You could give them some sort of force field constraint or even make them physics based.

    • @markiewicz.szymon
      @markiewicz.szymon 4 роки тому +24

      Or you could make it using a Unity build in navmesh to save ton of work. Set sidewalk to walkable, road to not walkable, twak some navmesh agent settings to get more natural movement and you can also easily implement obstacle avoidance. Then you can even make some interesting mechanics that will simulate how people normally move around. Example: go to friend's house > go for shopping > return home.

    • @katebriggs3918
      @katebriggs3918 4 роки тому +2

      I'd do some research into flocking behaviors. That would even give the added benefits of people walking in groups. (But maybe also people randomly switching who they're friends with)

    • @preeteshshirkar5451
      @preeteshshirkar5451 4 роки тому +1

      @@markiewicz.szymon navmesh does'nt help you in creating a lane traffics system

    • @DJLKM1
      @DJLKM1 4 роки тому

      Though it might endup quite system taxing for a large project, but to avoid ped collision, you could add a raycast or preferably a spherecast to the AI script. And detect other objects before a collision occurs. This could also be added to for obsticles on the sidewalk and later for avoiding getting run over :)

  • @Tikodev
    @Tikodev 4 роки тому +15

    Yes please do a full fledged tutorial series on this! I would love to see how you make cars interact with pedestrians and traffic signs!

  • @liormax
    @liormax 4 роки тому +11

    dude, do you even realize how amazing is the content you are doing?

  • @svedalawoodcrafts
    @svedalawoodcrafts 4 місяці тому +1

    All I can say is WOW! So many cool idea's such as Branching I never thought about before though never worked much with NPC trafficing systems until I now need it in my game. This just blew me away. Looked all day yesterday for good info video's on the subject, found a couple but you my friend made it so incredibly easy to understand. Thank you! Sub'd and liked!

  • @workflowinmind
    @workflowinmind 4 роки тому +3

    Man, I discovered your channel yesterday while looking at how to extend the Timeline! Since then the YT algo has fed me with 5 other of your videos, and I absolutely love your way of teaching, some might not realize the amount of work behind these but I'm very impressed. Thanks a lot.

  • @rutchjohnson
    @rutchjohnson 4 роки тому +27

    Really would like to see the car traffic system you had in mind :)

  • @sharpenednoodles
    @sharpenednoodles 5 років тому +70

    How do you not have a million subs yet? This was amazingly presented, and very easy to follow! Great stuff

    • @MassimoRough
      @MassimoRough 4 роки тому +3

      Have you shared this video so he get a million of subs yet? Why braggin if not?

    • @bmxchamp4
      @bmxchamp4 4 роки тому

      @@MassimoRough I think you may have misunderstood what he was saying. He was saying that he deserves a million subscribers because of how well put together the video was. He didn't mean it in a negative way.

    • @MassimoRough
      @MassimoRough 4 роки тому

      @@bmxchamp4 I think you misunderstood me. I was saying sharing video with others is a way to increase subscribers, while bragging about not having a 1m subscribers does nothing to it.

    • @GLXY_SHADOW
      @GLXY_SHADOW Рік тому

      When you realize that your Unity Engine version doesn't like this code and so NOTHING WORKS.

  • @STARmod
    @STARmod 2 роки тому +2

    Still waiting the sequel to this one, such a perfect video, the topic of npc behavior and population in games is so good, i love this, thanks bro!

  • @Demotana
    @Demotana 4 роки тому +1

    This closed a huge gap in knowledge within only 18 minutes, amazing. Thank you for sharing

  • @Oxmond
    @Oxmond 4 роки тому +7

    Wow! Great tutorial! A rather complicated subject perfectly reviewed in under 20 minutes 👍🤓

  • @BrokenPuzzle03
    @BrokenPuzzle03 3 роки тому +2

    Holy shi! This is probably a Gem of a tutorial! Can't believe It took me years to find this type of quality content

  • @jonesbbq307
    @jonesbbq307 4 роки тому +226

    GTA V's traffic system must have a parameter called "stupidity" set to 200000

    • @selvesa
      @selvesa 4 роки тому +22

      It actually does!
      Devs made the AI capable of making bad decissions and failing in porpouse cause, as u know, idiots do exist in real life too. Sadly, as u also commented, that chance may be set to "2000000" cause it happens more often than it should x)

    • @abigweed1811
      @abigweed1811 4 роки тому +1

      @@selvesa You're talking about GTA V and if their traffic system has a stupidity ratio?
      Ofcourse it does, that's a really obvious question lmfao

    • @deei5130
      @deei5130 4 роки тому

      @@selvesa Aaand literally all of peds have stupidity assign to them

    • @suicidalbanananana
      @suicidalbanananana 4 роки тому +6

      static BOOL IS_SOCCERMOM_AI() { return invoke(TRUE); }

    • @futuremapper_
      @futuremapper_ 3 роки тому

      @@suicidalbanananana what

  • @pupilmusic3197
    @pupilmusic3197 4 роки тому

    As someone who knows game development but not c# this is a perfect way to help make crash coursing the language fun! I have to subscribe now lol.

  • @argentiignis
    @argentiignis Рік тому

    I am forever grateful for this tutorial

  • @ujjawaltyagi9481
    @ujjawaltyagi9481 4 роки тому +1

    I just discovered your Channel. You are a life saver

  • @TrueIndian
    @TrueIndian 5 років тому

    Sweet , concise and on point. Where you don't leave the viewer with some dead end but with new possibilities.Please make more videos

  • @RunyCZ
    @RunyCZ 4 роки тому +3

    0:15 actually they survive the fall :D If you look at them, they never fall down, but instead, they are webbed to the wall

  • @jkjaniszewski
    @jkjaniszewski 4 роки тому +3

    Bro, the quality! I wish every tutorial was so on point as yours. Subbed and good luck with yt career!

  • @bunggo9914
    @bunggo9914 3 роки тому

    your contents are so helpful, I get to learn advanced stuffs that nobody else provides :)

  • @spikechu
    @spikechu Рік тому

    Would love to see an expanded version of this.

  • @GamesInHouse
    @GamesInHouse 5 років тому +1

    Very comprehensive video, thanks a lot for sharing. Are you planning on sharing the project? The only thing that I would like to see is the behavior of pedestrians waiting by the traffic light when red. I know you could change the range to zero so pedestrians don't cross, but that wouldn't be the natural behavior. The expectation would be that the pedestrian chooses to head across but has to wait for the green light.

  • @davidzap
    @davidzap 4 роки тому +5

    2:08 When you said that I knew that this vid waqs going to be amazing! :D thanks

  • @Husmanmusic
    @Husmanmusic 2 роки тому

    This is such an amazing video, one issue I've run into though is when you pause your game. There will be a NAN position error. I've found a workaround for this by not putting the timescale to 0 but to 0.001f. It's not the most beautiful fix but hey it's something.

  • @newbquesttv
    @newbquesttv 5 років тому +4

    Great video Matt! Super cool stuff and really clearly explained. I'd be interested to see this interacting with Navmesh, which might also address some of the inter-person collision stuff. Great work!

    • @GameDevGuide
      @GameDevGuide  5 років тому +2

      Thanks Matt. Yup, I avoided navmesh for sake of simplifying the contents however I'm intending to cover it in the sequel video extending this system.

  • @CodeGaff
    @CodeGaff 5 років тому +3

    Fantastic video as always Matt!
    I love your teaching process. Looking forward to seeing your channel blow up! :)

  • @tientam779
    @tientam779 4 роки тому

    Really nice work. I love both how thought out the traffic tool is and also you covering how to create the UI for it. Definitely create a sequel to expand on the traffic system like you mentioned.
    If you would consider doing more tutorials that cover the basics of setting up an editor UI like the one you have here, I think a lot of people would be interested in that as well.

  • @jaythans
    @jaythans 4 роки тому +3

    This is a really cool tutorial, a lot of things I didn't even know.
    When you created a random direction at 12:18, I'm pretty sure you can just leave out the f in the random.range values, so
    it will return an integer and you won't need to RoundToInt ^^
    Edit: You got a like

  • @AyazSardar
    @AyazSardar 4 роки тому +2

    This is exactly what I was looking for. Thank you!

  • @3wGaming
    @3wGaming 4 роки тому +1

    I wish this was uploaded earlier! I already made my own traffic system. It is almost similar to yours except yours does not spawn depending on player position yet

  • @LOLMAN836
    @LOLMAN836 3 роки тому

    Great video! hopefully the tutorials about traffic system will continue ;)

  • @burner3388
    @burner3388 4 роки тому

    Very good quality tutorial! Expanding on this topic would be awesome

  • @adslpiulentoditalia2545
    @adslpiulentoditalia2545 Рік тому

    This is something unbelievable. Thank you very much!!

  • @HeizenblogGaming
    @HeizenblogGaming 5 років тому

    This is one of the best examples I have seen, please continue this.

  • @mxnxkx-ez5je
    @mxnxkx-ez5je 7 місяців тому

    really good guide! thanks for sharing!

  • @pennaverdeful
    @pennaverdeful 3 роки тому

    That's awesome, thank you for this video!
    Please do another one with more complex behaviour, or even cars! :)

  • @youtuber9991
    @youtuber9991 2 роки тому

    Did you ever make a video on vehicle traffic? Would love a detailed guide on that especially on a multi-lane road

  • @CasaSoy
    @CasaSoy 4 роки тому +6

    This was such an educational video and it helped me understand much more about programming and what can be done with Unity. I'm still getting errors though and can't figure out why. I think something was missed in the character navigation script that I can't catch with the pause button. Would it be possible to make the scripts available somehow? Thank you!

    • @asclepiiusunknown1090
      @asclepiiusunknown1090 4 роки тому

      Yes PLEASE

    • @MohammadFaizanKhanJ
      @MohammadFaizanKhanJ 4 роки тому +1

      Actually he has shared the script of navigation controller! Some additional information required. It will be best of game Dev guide share us the link of Script. Thanks

  • @bluntfist
    @bluntfist 4 роки тому

    At 9:00, I think you forgot the line
    newWaypoint.previousWaypoint = selectedWaypoint;
    Fantastic video, though! This waypoint stuff is extremely useful.

  • @simoncodrington
    @simoncodrington 4 роки тому

    Great video mate. I've worked on a similar system but ended up using basic gizmos, having these unique editor controls would of made my work much easier 😮
    Love your work!

  • @trumanboone5395
    @trumanboone5395 5 років тому +50

    This video is amazing! Thank You!
    Would you mind doing a video going over the CharacterNavigationController?

    • @softeuwu
      @softeuwu 4 роки тому +7

      Agreed! Please go over the CharacterNavigationController

    • @MohammadFaizanKhanJ
      @MohammadFaizanKhanJ 4 роки тому +1

      Not much difficult to write the script as 90% script has shared in the tutorial! I used this into my follow tut vid.

    • @cassidynoble5466
      @cassidynoble5466 3 роки тому +19

      Here is what I came up with. I don't know if you're still working on the project, but maybe there are others that could benefit. I got to this by what he showed on screen in the script editor and what public variables were available in the Unity Inspector (currently, I don't have animations on my character so I cut those lines)-
      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      public class PedestrianCharacterController : MonoBehaviour
      {
      public Vector3 destination;
      Vector3 lastPosition;
      public bool reachedDestination;
      public float stopDistance = 1;
      public float rotationSpeed;
      public float minSpeed, maxSpeed;
      public float movementSpeed;
      Vector3 velocity;
      private void Start()
      {
      movementSpeed = Random.Range(minSpeed, maxSpeed);
      }
      private void Update()
      {
      if (transform.position != destination)
      {
      Vector3 destinationDirection = destination - transform.position;
      destinationDirection.y = 0;
      float destinationDistance = destinationDirection.magnitude;
      if (destinationDistance >= stopDistance)
      {
      reachedDestination = false;
      Quaternion targetRotation = Quaternion.LookRotation(destinationDirection);
      transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
      transform.Translate(Vector3.forward * movementSpeed * Time.deltaTime);
      }
      else
      {
      reachedDestination = true;
      }
      velocity = (transform.position - lastPosition) / Time.deltaTime;
      velocity.y = 0;
      var velocityMagnitude = velocity.magnitude;
      velocity = velocity.normalized;
      var fwdDotProduct = Vector3.Dot(transform.forward, velocity);
      var rightDotProduct = Vector3.Dot(transform.right, velocity);
      }
      }
      public void SetDestination(Vector3 destination)
      {
      this.destination = destination;
      reachedDestination = false;
      }
      }

    • @ianfarrell1182
      @ianfarrell1182 3 роки тому +1

      @@cassidynoble5466 Thank you so much, you saved me hours of confusion.

    • @namanjhamb5700
      @namanjhamb5700 3 роки тому +1

      @@cassidynoble5466 Thank you for this! Also, do you have an idea of decelerating and accelerating the object at each waypoint to make it similar to vehicle behaviour?

  • @jeremyguay3675
    @jeremyguay3675 4 роки тому

    Where to say but i dont care about trafic, this video is so useful for rts games
    Love it

  • @ianfarrell1182
    @ianfarrell1182 3 роки тому

    Brilliant asset, thank you for sharing your skills for free.

  • @1202loki
    @1202loki 3 роки тому

    Feels like cyberpunk npcs to me, great job!

  • @kawaiistef
    @kawaiistef 4 роки тому

    Thank you ! You give a lot of very effective and new advices, compared to other guys, that’s very nice.
    I learned a lot thanks to this tutorial, especially the way to make tools for easily editing a level.

  • @MohammadFaizanKhanJ
    @MohammadFaizanKhanJ 4 роки тому

    Thanks for a wonderful video! Indeed it is a great starting point for us to build a more complex system.

  • @MatrixQ
    @MatrixQ 3 роки тому

    This is just absolutely brilliant. Thank you so much.

  • @razzraziel
    @razzraziel 5 років тому +1

    nice vid and good/fast presentation. subbed. you can do mini series on same topic with 2 or 3 videos max. so you can dive into details and also change the topic shortly after the series for non interested viewers. for example, this video topic is good but it feels like it cut half. thanks.

  • @VaupellGaming
    @VaupellGaming 3 роки тому

    Great video, but did you ever get back to look into how to interact with vehicles and pedestrians together as you mentioned at the end?

  • @simonhagfalk
    @simonhagfalk 4 роки тому

    Would love to see one with vehicles!

  • @ImTouchkv2
    @ImTouchkv2 4 роки тому

    This is a good starting point, however many improvements could be made (such as not having a game object for each waypoint)

  • @Definitely_a_Fox
    @Definitely_a_Fox 5 років тому

    This tutorial is neat! It would be cool to see a few more things!
    In a few demonstrations, it showed the Eric's spawning wherever they wanted to, but seeing them spawn on the path would be cool!
    Also, I saw him cutting corners a little bit.
    Perhaps we could also create a path that can only be travelled one way, so all of the traffic goes in one direction.
    Also, a button to automatically close a path would be neat too!

    • @dmas7749
      @dmas7749 Рік тому

      it would be weirder if they WEREN'T cutting corners

  • @michaelshollaj6428
    @michaelshollaj6428 Рік тому

    Subscribed immediately, great job

  • @xenmckinzee8348
    @xenmckinzee8348 5 років тому

    I'm really loving all your videos. Very informative with out holding your hand. Please keep up the great work. :)

  • @psyneur9182
    @psyneur9182 4 роки тому

    I'd be interested to see how this would look if you use the waypoint system as one factor in some sort of boid controller. Then, you could add more clever avoidance of other pedestrians, random grouping of pedestrians for "friends" walking together (via attraction/speed matching), and I'm sure there's other things you could do with it. I might play around with this.

  • @definitelygamedev5821
    @definitelygamedev5821 4 роки тому

    If you pay attention in Spider man you can actually see that the enemies you throw off building actually get attached to the side of the building by a web bomb or something

  • @andersnissen3062
    @andersnissen3062 4 роки тому

    Do you plan to do a follow up on this video? It would be great to learn how to add cars to the scene as well.

  • @crookiemonzter1538
    @crookiemonzter1538 4 роки тому

    Amazing. Instantly subscribed. Thank you so much. Please keep making awesome videos.

  • @fcf8269
    @fcf8269 4 роки тому

    Got the full screen of the controller for the crowd mesh? It seems that you just show few lines of it. Awesome tutorial; would love to see how did you solve the issue with car jerking around while calculating collision among each other and how to make them move realistically.

  • @AbhayKumar-kb8tv
    @AbhayKumar-kb8tv 5 років тому +10

    Use should make probably more videos like this, can you make video on any of the topic like realistic combat and pakour

  • @pourmydrank
    @pourmydrank 2 роки тому

    You could simplify the code with some parameters to make the functions less redundant

  • @ssanimations4785
    @ssanimations4785 4 роки тому

    I love it please make more videos and if possible can you make a video about how to add behaviour to the pedestrians

  • @mqoding
    @mqoding 5 років тому +2

    Great channel, lots of very useful content here. Could you do a tutorial on turn-based games? It's a topic that isn't covered in tutorials a lot so it will definately have value I think. I'm extremely interested in a system as used in the game "Dead in Bermuda".
    Keep up the good work!

  • @Odinlevi
    @Odinlevi 2 роки тому +2

    A small mistake, not gonna check if it was mentioned in comments. The way Random.Range(minIncusive, maxExclusive) works is first number will be in this range and the second will NOT. So in WaypointNavigator it should have been (line 35): currentWaypoint = currentWaypoint.branches[Random.Range(0, currentWaypoint.branches.Count)];
    In any other way the last branch will not ever been chosen no matter what.
    Also, I just found out it isn't really supportive of path branching with more than just one branch, sadly :(
    Not very good at maths and nodes, trees and so on, but I believe that is what really should be used here, no just "previous and next node"

  • @martynawasiluk1405
    @martynawasiluk1405 4 роки тому

    This is AWESOME!

    • @sajuthomas09
      @sajuthomas09 3 роки тому

      HEY PLZ GIVE THE navigation controller full code plz

  • @arongilli7415
    @arongilli7415 4 роки тому +1

    Thank you very much! Really useful, please continue :D

  • @AmanKumar-tu2og
    @AmanKumar-tu2og 5 років тому +1

    Awesome video Eric! This can be extended into various possibilities. If it's possible please upload the project repo on github. Even the project without this demo scene will work too. Thanks!

  • @youraveragewizard5079
    @youraveragewizard5079 4 роки тому

    I'm having trouble finding the waypoints window to create new waypoints other than that this a very thorough tutorial.

  • @jdonaldsontcs
    @jdonaldsontcs 5 років тому

    wow, this is awesome dude. looking forward to going through your other videos!

  • @ithanhunt3250
    @ithanhunt3250 4 роки тому +2

    *that trembling of the characters when they collide is horrendous*

  • @nashiruddin3543
    @nashiruddin3543 4 роки тому +3

    He - creating custom editor to make waypoint
    Meanwhile Ctrl - D :- I am joke to you

  • @softeuwu
    @softeuwu 4 роки тому +2

    Can you please share or do a guide for Character Navigation Controller Script? Thanks

  • @tdr0794
    @tdr0794 4 роки тому

    very, very useful content. Great video!
    Keep it up Matt.

  • @oldshamen
    @oldshamen 2 роки тому

    How to do Tilt Shift with URP would be REALLY COOL!!

  • @supertaurus2008
    @supertaurus2008 5 років тому

    Amazing...well done and very crisp tutorial..probably if you could teach c# I think everyone will learn it clearly..from your tuts

  • @shojintam4206
    @shojintam4206 Рік тому

    3:04 WaypointManagerWindow
    15:56 Entry node, exit node.

  • @meta-andy
    @meta-andy 4 роки тому

    You did a really good job!! Thanks a lot.

    • @sajuthomas09
      @sajuthomas09 3 роки тому

      HEY PLZ GIVE THE navigation controller full code plz

  • @GameDevEFacil
    @GameDevEFacil 2 роки тому

    instead of an entry/exit point you could also set a bool variable called isIgnoreBranch,
    upon entering the branch you check if you will randomize branch entering or just ignore it completely,
    and then you just:
    isIgnoreBranch = !isIgnoreBranch;

  • @VHShark
    @VHShark 5 років тому

    Love your videos man and I can't wait to see more tutorials from you ;)

  • @noodle-eater
    @noodle-eater 4 роки тому

    This is cool dude, your video is awesome. I learn a lot

  • @Muthwill
    @Muthwill 4 роки тому

    Traffic sounds really interesting! :)

  • @mattbridges385
    @mattbridges385 4 роки тому

    Dude, Fantastic work!

  • @christopherjr7189
    @christopherjr7189 5 років тому +1

    This was amazing, how come you have so few subscribers?!? I only just found your channel and I instantly subscribed, I hope to see more videos of yours in future!

  • @MaZyYTube
    @MaZyYTube 4 роки тому

    Oh man I want to do this since years but had no time for it. Good to see a video about it. I already made something similair in garrysmod (you can code ingame there and share results). I made there a AI vehicle which two modes, track and pathfind. Track is just looping a waypoint-path and pathfinding will work like a star. It was so nice to sit on own vehicle and see how it moves :D. Same thing I wanted to make for airplane aswell but yea.

    • @dmas7749
      @dmas7749 Рік тому

      i remember doing shit like this with gmod too, wanted to create an AI system with WAC because i prefered its more realistic controls to LFS' far too floaty controls. well, at least for helicopters anyway

    • @MaZyYTube
      @MaZyYTube Рік тому

      @@dmas7749 Cool I used ACF sometimes as well. I have a helicopter with ACF cannons but parented to holos. It has no really AI but it follows commands like attack, move, land , fly to target position. It was funny to give the command to attack me so I had enemy to fight lol.
      But I think my tanks had the AI stuff because they were hovering.

  • @Rajivrocks-Ltd.
    @Rajivrocks-Ltd. 4 роки тому +2

    Damn, I wish I would've stumbled across this video 5 months ago when I started my internship :(

    • @Rajivrocks-Ltd.
      @Rajivrocks-Ltd. 4 роки тому

      @Allan Reford My company I interned at bought an asset from the asset store and I heavily modified it. Looking back doing it this way would've been 100x better. But yeah I figured it out!

  • @lisssner
    @lisssner 3 роки тому

    Great video, thank you

  • @Jukera
    @Jukera 5 років тому +2

    Awesome video! maybe you can take this system a bit further. Thanks

  • @marvinv5111
    @marvinv5111 4 роки тому +2

    the extra- branch hack doesnt quite work because the character could still turn around after branching and take the other branch back or walk in triangles. This can easily be fixed by adding a bool canBranch variable to the waypointNavigator that is set to false after branching and true on next waypoint. this way you only need two waypoints branched to each other and NPCs cant branch twice in a row to take the same way back.

  • @bibekgamebox1083
    @bibekgamebox1083 4 роки тому

    Good Video...So this is the magic of video games ??? Cool

  • @ugurtanerkazan9046
    @ugurtanerkazan9046 4 роки тому

    I would love to see more!

  • @Keyframe3DAinimation
    @Keyframe3DAinimation 3 роки тому +1

    Really nice video but can you maybe make a tutorial how you could implement this with a road texture of some sort and making it an place able object in the game like you yould in a park building tycoon game. I would really appreciate it.

  • @airtakusa
    @airtakusa 5 років тому

    fantastic tutorial thank you so much

  • @thepresidentgaming404
    @thepresidentgaming404 4 роки тому

    Keep up the good work.You've got new Subscriber

  • @dropblue9962
    @dropblue9962 5 років тому

    Nice, I think we can expand this system to cars

  • @namanjhamb5700
    @namanjhamb5700 3 роки тому

    Hi everyone! Great video! I am applying this method for cars and was wondering if there is a way I could smoothen out the path at turns by making splines or curves.

  • @Tenenx69
    @Tenenx69 4 роки тому

    Cool i understand nothing but...
    I will copy and paste it

  • @jugigarage6232
    @jugigarage6232 3 роки тому

    Great tutorial! I have only one complaint, and it is about the branching: when an npc gets off an exit node, he might walk back into an entry node, giving him a chance to do a full U-turn. Is there anyway to make them not return to the branch they just came from for a small duration? Thanks!

  • @SacredStoriesStudio
    @SacredStoriesStudio 4 роки тому +3

    I want that Character Navigation controller.... please help

  • @mrfade352
    @mrfade352 Рік тому +1

    How do you do a natural walk Decoupling between nodes ?

  • @nov_flp
    @nov_flp 4 роки тому

    And... Would you be interested in making race car AI tutorial? Amazing video BTW 🤩