I think my skill route for the goats/warriors will be : block first, then random mutation and then adapt depending on the mutation It's chaos : you have to embrace it !
Now that getting dedicated Beastman blitzers is not as big as it used to be due to the changes to MB/Claw/PO, I would highly suggest building a surfer Beastman with frenzy/juggs and eventually stand firm, block/wrestke, tackle. MB/Claw, and something for mobility too. Controlling sidelines like this is really helpful, and the guaranteed removals through surfs are more noticeable now since Chaos lost the standard killstack removal of old. It also makes a very good ball sacker even without strip ball + wrestle, due to the extra block dice from frenzy, and the higher likelihood of getting a follow up block after pushing the opponent 2 spaces rather than one.
What are you talking about with "going for" or "chosing"?? The gods decide how your team-mates are formed to their liking! Their choices of mutations may seem random to us, but they have a purpose to the gods that give them! (Even if it is just to say he doesn't particularly like the player...)
Hey mate, I love your content. If I can make a suggestion, it would be brilliant if you made a video talking about the newly modified skills that affect BB2020 when comparing it to previous BB versions. This way, veterans like myself can catch up quickly to what's in the book.
Hey Álvaro! Thanks very much! Ok, that's a cool idea! We've done a vid on key changes, but not the individual skill changes. If you think it'll be worth it - we'll chuck something together as soon as we can :D
The Bonehead Podcast yes mate! It’s a lot of changes and for veterans it’s hard to keep track of new skills and the effect they have on the game compared to before (ie animal savagery, unchanelled fury, etc)
One thing I particularly like with the Chaos Chosen is the access to a valuable ST4 ball carrier. It may be expensive in SPP, but a Chaos Blocker with Blodge, the new Defensive skill (which nullifies the opposing Guard) and one or two supports would be tough to deal with.
Stand firm is a nice choice I didn't see mentioned for chosen blockers. Makes them better cage corners and hold a line better as well. Pushes are the result most rolled on block dice after all and they just ignore that then. Block stand firm dodge, kind of like an amazon Blitzer only Str 4
I’d say this now, as soon as this video got uploaded, whether I’m at work or not I had to watch this video as soon as I knew it was uploaded 😂 running a chaos team at the minute on BB2 (sadly having to sack them off soon due to league administration). Like the idea of having a team that has many different threats and an answer for many problems, it was always they had a good selection of primary skill trees anyway, just need that one or two secondary skills (stat point if it comes along) that defines what they’re gonna be when they develop, like the idea of a now called chosen blocker as a trapper combination with our favourite the mino as the cruise missile it’s good to see what can be done with the other big guys!
You seem to have missed "Two Heads" is going to be better than Break Tackle since it is always a +1 to Dodge rather than once per turn. The Ogre can also work similar to the Troll with Tentacles but has the advantage you can occasionally move him without needing assistance. The Troll is cheaper though and Vomit may be good value to deal with Blodge players. The one area I think your video is missing though is the actual talk of the redraft mechanic. If you are in a league that is no redrafting then fine you can build up a dozen players with lots of skills. Once you get to having to re-buy your team every 10-15 games it starts to become very difficult to to keep more than a few players with skills. You will have to cycle 1-2 Blockers each season and will have a single Killer and Quarterback Goat, maybe one more player. Everyone else will be a Rookie.
Two Heads is a superb pick-up here! Straight +1 dodge is far better!! Great pick up Lyracian, thank you! Redrafting is a very contentious element, and I think a lot of leagues will do it differently, and it massively depends on the length of your seasons! Bloodtithe and I are going to do a breakdown of the redrafting rules and the impacts in episode 57 of the podcast - because it's such a big element! But you are totally right - if you're playing with the constant ceiling of redrafting, team building has to be more nuanced!
@@BoneheadPodcast Yeah since they get mutation access Two heads is just better. Why worry about it once a turn when you can have it all the time. In fact you can two heads + dodge on a beast man and just happily run around like an elf. Beastmen can also get monstrous mouth + extra arms and catch like elves too. Hmm maybe you just random roll a mutation and then build around it.
@@BoneheadPodcast That is unfortunately true. How leagues implement (or do not) Season will have a big impact on what can be developed for a team. There is also random skills which become more relevant when you are redrafting to a tight budget and most players are not going to get more than a single MVP for there whole (single season) career. I think it should be clearer in the video as you may confuse new players who could think they can get all those skills using the redraft rules in the book.
I've got to say that after playing a few seasons in 2016 with redrafting that I really, really like the mechanic. It needed some tweakings from the original 2016 implementation. We decided to stop giving price money because it made the winners win more, but a redraft limit like in 2020 achieves that more elegantly, I think. The good thing about redrafting is that it lets the losing teams rebuild; no more teams starting a new season under strenght and having to save up to get a full lineup. And the winners will have to choose who to keep! It means that teams will begin to have their own Star Players! I think it solves a lot of the issues that BB always have had with long leagues and does it by adding character to the teams. What is YOUR team's veteran players like?
Random general skills for beastmen should definitely be considered (at least a few) to keep tv down . After you have 2 warriors with block, I think it's worth taking mighty blow first skill on the next two. Chaos troll is the way to go for big guys, claw first to skill faster or guard, second skill in either case is block. I really wish beastmen had dropped to 55k - would have been a big but fair boost to a roster that needed it.
Ahh yeah, if they'd had a cheeky cost reduction it might've just made them more powerful at TV1000... which I really don;t think would've been all that bad! Mighty Blow Blockers, Claw+MB Troll, I like your style Decker :D
Just finished my first Bloodbowl game in a league - we have 0 Elf of Dwarf teams in the league of 12, and a lot of orcs. Am I still taking Block first on my Chosen?
My approach to the Beastmen: Early level up gets Block. I will then save SPP until I can roll a stat up. Agi4 Block Goat = Ball Carrier Str4 Block Goat = Ball Carrier MV7 Block Goat = Ball Carrier Failing any of these: Dodge = Ball Carrier The rest of the goats get MB/Tackle/Claw/Guard, etc Once there's a healthy smattering of Block, the next 2 rookies get Wrestle with the Tackle/Strip Ball. I once had an agi4 wrestle/dodge/tackle/leap/very long legs - the ball was never safe against him haha. I'm boring with the CW though: Block then Guard then MB. After that, it depends on the league's meta: Claw/Tackle/Stand Firm/Grab.
How are you choosing which player gets SPP? Any game I've played in 2020 so far, I've only ended up with a couple SPP spread around randomly for actions during g the game and one random MVP.
Beastman Ball Carrier: Block, Sure Hands, Stat Boost, Stat Boost, Stat Boost, Stat Boost It doesn't really matter what you roll. Just score touchdowns and become a God
Chosen Blockers with block, guard and stand firm are nasty pasties. Add a guard/stand firm troll...However a mino is certainly a fearsome blitz bull, although not having animal savagery is a shame. What animal is more savage? Aside from a halfling you've stolen a sausage roll from, I cannot think of many!
Well now the Minotaur can take block. The one thing is Strength boosts are less likely so horns will likely put you at an advantage against other big guys.
@@barcster2003 Having block regularly on a frenzy big guy will be nice. Although I can still see the appeal of a ST6 juggernaut blitz on another big guy that has stand firm. Take a hike road-block!
Mighty Blow spam though? Nothing puts the fear of the Chaos gods in mortals like MB on ST4 dudes everywhere, plus the Cas increase will allow you to save for stat ups once you got block/ball skill!
Hey Steve! Yeah, I'm sure someone's checked out the numbers on whether Block or MB actually gets more SPP - more Block = more armour rolls, more Mb = more successful armour rolls! The never-endingchoice between Block and MB!!
@@BoneheadPodcast To be fair i'd go for block first in most cases, unless I have quite a few team members with it already. Having both is always good though!
I love turning one of my Chosen Blockers into a TE. I give him block then third arm then sure hands or frenzy (helps him go in deep)
I think my skill route for the goats/warriors will be : block first, then random mutation and then adapt depending on the mutation
It's chaos : you have to embrace it !
Hahaha, I love it!!
Now that getting dedicated Beastman blitzers is not as big as it used to be due to the changes to MB/Claw/PO, I would highly suggest building a surfer Beastman with frenzy/juggs and eventually stand firm, block/wrestke, tackle. MB/Claw, and something for mobility too.
Controlling sidelines like this is really helpful, and the guaranteed removals through surfs are more noticeable now since Chaos lost the standard killstack removal of old. It also makes a very good ball sacker even without strip ball + wrestle, due to the extra block dice from frenzy, and the higher likelihood of getting a follow up block after pushing the opponent 2 spaces rather than one.
Actually that's a great point Noamto! Surf builds like this could help Chaos retain the removal edge they used to have! Superb!
What are you talking about with "going for" or "chosing"?? The gods decide how your team-mates are formed to their liking! Their choices of mutations may seem random to us, but they have a purpose to the gods that give them! (Even if it is just to say he doesn't particularly like the player...)
Hahaha, and for only 10k per random mutation!!
@@BoneheadPodcast The Gods care not for your financial concerns!
Hey mate, I love your content. If I can make a suggestion, it would be brilliant if you made a video talking about the newly modified skills that affect BB2020 when comparing it to previous BB versions. This way, veterans like myself can catch up quickly to what's in the book.
Hey Álvaro! Thanks very much!
Ok, that's a cool idea! We've done a vid on key changes, but not the individual skill changes.
If you think it'll be worth it - we'll chuck something together as soon as we can :D
The Bonehead Podcast yes mate! It’s a lot of changes and for veterans it’s hard to keep track of new skills and the effect they have on the game compared to before (ie animal savagery, unchanelled fury, etc)
One thing I particularly like with the Chaos Chosen is the access to a valuable ST4 ball carrier. It may be expensive in SPP, but a Chaos Blocker with Blodge, the new Defensive skill (which nullifies the opposing Guard) and one or two supports would be tough to deal with.
Yeah you can purposefully give them block and dodge now.
Stand firm is a nice choice I didn't see mentioned for chosen blockers. Makes them better cage corners and hold a line better as well. Pushes are the result most rolled on block dice after all and they just ignore that then. Block stand firm dodge, kind of like an amazon Blitzer only Str 4
Great shout Tim! Classic Blocker skill, can't believe I missed it off the list!
wait why are Chosen taking break tackle over two heads?
Go Chaos! Thanks Ben, great work as always!
What do you mean with "beastmen can get dodge with a double" at 3:12 ? Thank you very much!
Hey Fabio, sorry - it means as a Secondary skill! They used to be called "Doubles"!
I’d say this now, as soon as this video got uploaded, whether I’m at work or not I had to watch this video as soon as I knew it was uploaded 😂 running a chaos team at the minute on BB2 (sadly having to sack them off soon due to league administration). Like the idea of having a team that has many different threats and an answer for many problems, it was always they had a good selection of primary skill trees anyway, just need that one or two secondary skills (stat point if it comes along) that defines what they’re gonna be when they develop, like the idea of a now called chosen blocker as a trapper combination
with our favourite the mino as the cruise missile it’s good to see what can be done with the other big guys!
Hahaha fantastic!! Sorry your team is going away! There's going to be a lot of loss when BB2 fades into history haha!
You seem to have missed "Two Heads" is going to be better than Break Tackle since it is always a +1 to Dodge rather than once per turn. The Ogre can also work similar to the Troll with Tentacles but has the advantage you can occasionally move him without needing assistance. The Troll is cheaper though and Vomit may be good value to deal with Blodge players.
The one area I think your video is missing though is the actual talk of the redraft mechanic. If you are in a league that is no redrafting then fine you can build up a dozen players with lots of skills. Once you get to having to re-buy your team every 10-15 games it starts to become very difficult to to keep more than a few players with skills. You will have to cycle 1-2 Blockers each season and will have a single Killer and Quarterback Goat, maybe one more player. Everyone else will be a Rookie.
Two Heads is a superb pick-up here! Straight +1 dodge is far better!! Great pick up Lyracian, thank you!
Redrafting is a very contentious element, and I think a lot of leagues will do it differently, and it massively depends on the length of your seasons!
Bloodtithe and I are going to do a breakdown of the redrafting rules and the impacts in episode 57 of the podcast - because it's such a big element!
But you are totally right - if you're playing with the constant ceiling of redrafting, team building has to be more nuanced!
@@BoneheadPodcast Yeah since they get mutation access Two heads is just better. Why worry about it once a turn when you can have it all the time.
In fact you can two heads + dodge on a beast man and just happily run around like an elf.
Beastmen can also get monstrous mouth + extra arms and catch like elves too.
Hmm maybe you just random roll a mutation and then build around it.
@@BoneheadPodcast That is unfortunately true. How leagues implement (or do not) Season will have a big impact on what can be developed for a team. There is also random skills which become more relevant when you are redrafting to a tight budget and most players are not going to get more than a single MVP for there whole (single season) career. I think it should be clearer in the video as you may confuse new players who could think they can get all those skills using the redraft rules in the book.
I've got to say that after playing a few seasons in 2016 with redrafting that I really, really like the mechanic. It needed some tweakings from the original 2016 implementation. We decided to stop giving price money because it made the winners win more, but a redraft limit like in 2020 achieves that more elegantly, I think.
The good thing about redrafting is that it lets the losing teams rebuild; no more teams starting a new season under strenght and having to save up to get a full lineup. And the winners will have to choose who to keep! It means that teams will begin to have their own Star Players! I think it solves a lot of the issues that BB always have had with long leagues and does it by adding character to the teams. What is YOUR team's veteran players like?
The choice of big guys on chaos Chosen is just so cool now. I was leaning towards the troll but the Ogre is very tempting
Yeah it helps alot not to mention you can grab doubles on purpose now also.
Such a great change for Chaos - doesn't overpower it, just allows you to make the team more "yours" !
Best thing for Big Guys!! But... once you get Spp... can you wait for 6 more haha!
Random general skills for beastmen should definitely be considered (at least a few) to keep tv down .
After you have 2 warriors with block, I think it's worth taking mighty blow first skill on the next two.
Chaos troll is the way to go for big guys, claw first to skill faster or guard, second skill in either case is block.
I really wish beastmen had dropped to 55k - would have been a big but fair boost to a roster that needed it.
Ahh yeah, if they'd had a cheeky cost reduction it might've just made them more powerful at TV1000... which I really don;t think would've been all that bad!
Mighty Blow Blockers, Claw+MB Troll, I like your style Decker :D
There's only one build I'm doing. Anti lizards. Block, claws, tackle. On everyone.
Mighty blow?
Only when the first three are done.
Dodge, Two Heads, Break Tackle, Big mouth (I mean, they have mutation, why sure hands when you can put the ball in your mouth?), Block.
Just finished my first Bloodbowl game in a league - we have 0 Elf of Dwarf teams in the league of 12, and a lot of orcs. Am I still taking Block first on my Chosen?
Block is simply a super reliable skill. It would probably still be a good idea to take it!
My approach to the Beastmen: Early level up gets Block. I will then save SPP until I can roll a stat up.
Agi4 Block Goat = Ball Carrier
Str4 Block Goat = Ball Carrier
MV7 Block Goat = Ball Carrier
Failing any of these: Dodge = Ball Carrier
The rest of the goats get MB/Tackle/Claw/Guard, etc
Once there's a healthy smattering of Block, the next 2 rookies get Wrestle with the Tackle/Strip Ball. I once had an agi4 wrestle/dodge/tackle/leap/very long legs - the ball was never safe against him haha.
I'm boring with the CW though: Block then Guard then MB. After that, it depends on the league's meta: Claw/Tackle/Stand Firm/Grab.
Hmm interesting that yeah since you can purposefully attempt to roll a stat up.
Hey Mango! Far from a bad strategy here :D Just have to be patient!
How are you choosing which player gets SPP? Any game I've played in 2020 so far, I've only ended up with a couple SPP spread around randomly for actions during g the game and one random MVP.
Beastman Ball Carrier:
Block, Sure Hands, Stat Boost, Stat Boost, Stat Boost, Stat Boost
It doesn't really matter what you roll. Just score touchdowns and become a God
Chosen Blockers with block, guard and stand firm are nasty pasties. Add a guard/stand firm troll...However a mino is certainly a fearsome blitz bull, although not having animal savagery is a shame. What animal is more savage? Aside from a halfling you've stolen a sausage roll from, I cannot think of many!
Well now the Minotaur can take block. The one thing is Strength boosts are less likely so horns will likely put you at an advantage against other big guys.
@@barcster2003 Having block regularly on a frenzy big guy will be nice. Although I can still see the appeal of a ST6 juggernaut blitz on another big guy that has stand firm. Take a hike road-block!
@@jaydog2799 Yeah but you can't get ST 6 regularly.
With the minoutaur you can ensure he gets Block now.
Mighty Blow spam though? Nothing puts the fear of the Chaos gods in mortals like MB on ST4 dudes everywhere, plus the Cas increase will allow you to save for stat ups once you got block/ball skill!
Perhaps mighty blow after block on your 4 strength warriors would do it? I mean, you are blocking with them pretty much every turn...
Big guys on all teams are heroic Speed Bumps to slow the other team down while the remaining team deals with picking up and scoring with the ball 🏈
100% They distract more than 1 player normally :D
@@BoneheadPodcast they're a perfect lump of meat that are just another dice roll the opposition does not want to make. 😏
Take Two Heads and Dodge on everyone, Chaos wannabe Elves. :P
Hahaha, nothing wrong with 2++
Take Break Tackle as well and dodge on a 1+ ;-)
@@project_swift Lol, go Team Dodge!
Yeah, advising Break Tackle for the Beastman seems odd when Two Heads exists as a primary skill
@@R0ssMM But Break Tackle ALSO exists as a primary skill!
Mighty blow helps farm spp.
Hey Steve! Yeah, I'm sure someone's checked out the numbers on whether Block or MB actually gets more SPP - more Block = more armour rolls, more Mb = more successful armour rolls! The never-endingchoice between Block and MB!!
@@BoneheadPodcast To be fair i'd go for block first in most cases, unless I have quite a few team members with it already. Having both is always good though!