For me, the main difference between japanese composers and european composers (back in the day) is: european composers were people who loved games, work hard for them while in japan they were musicians who love music who were composing tracks for videogames.
Sadly so. I remember talking with a lot of japanes composers about their VG work, and they weren't too happy to talk about them - big names like Takayama Hirohiko, Iwata Masaharu, Masuno Hiroyuki. The only one who was very open about his work was Yoshida Kenji from Nichibutsu. He still does some arrangements on his classic Terra Cresta tracks.
I was surprised to find that Kenji Ito never played any of the SaGa games featuring his work, and in fact only plays sports games. I think this attitude is part of the reason for the overall quality of Japanese VGM though (at least from the glory days--they certainly aren't making tunes like this OST any more).
It depends too. I guess for many of them, their parents sent them to pretty prestigious music schools and were expecting them to pursue "bigger goals" for lack of a better term, and so video game compositions were kind of a stepping stone or way to make money while they pursued their main aim. But there are others who love their work on games, like Yoko Shimomura (herself an avid gamer since childhood).
I own this soundtrack on original CD. Bought it new in London on a school trip. I also bought the metal gear 2 soundtrack that day. I still listen to them, glorious 😊
This soundtrack is mixed with 8 MSXs, each one pronouncing one note! This is the reason why the sound pressure is different from the original. (このサントラは8台のMSXを1台1音で発音させてミキシングしてあります 音圧がオリジナルと違うのはそのせいです。)
Konami SCC (which is basically a mini synthesizer) in tandem with the standard AY-3-8910 MSX PSG. The 'roaring' effect is done by changing waveforms on the fly as the tone is playing.
Quite possibly composed by Michiru Yamane, I'm sure she composed Aquarium too (that totaly sounds like it should be on a Castlecania Game). Specialy cuz she composed a counterpart for it on many castlevania games! It's called Aquarius.
"Aquarium" would definitely not feel out of place in a Castlevania game. Michiru Yamane was involved in this particular track, so everything makes sense.
"Memoire" sounds a lot like a Castlevania ending theme as well. I wonder if she was involved there too. There's no doubt that the brilliance of Konami's musical library comes from her, and from the other individual composers...
alienspacebat Holy #@%$, you're absolutely right! You have just enrichened my experience, thank you so much! Also, I can even place the Star Wars music now I've heard this. You are awesome.
Mars was also covered by Tomita, whose album cover was "used as an inspiration" to Galaga's logo. Diamond Head also used that intro in their song "Am I Evil". This song was covered by Metallica and performed by the all Big Four at the end of the homonimous tour. Dangerous liasons!
The influence of classical music on early VGM reminds me of the classical covers guys were doing in the late 70s and early 80s with analog synthesizers--those albums like "Switched-On Bach," and etc. It also reminds me a lot of Yellow Magic Orchestra. There was definitely a love of elaborate composition and a kind of overall sophistication to game music that seems to be lost now. A lot of the supposedly "retro" chip music that you hear in throwback indie games these days seems grossly childlike in comparison to what the Konami sound team was doing here. Like, overly cute and simplistic rather than technically rich and complex. Maybe it's just a result of video gaming becoming too much of a mainstream hobby...
I clearly remember the first time I saw this game, ~23 years ago. It was running on a friend´s MEGARAM without SCC, and I was puzzled by the weird-sounding drums-only soundtrack. About a decade ago I got my own SCC, and it *ROCKS*.
Wow this soundtrack existed BEFORE THE SUPER NINTENDO. I can't even believe my own ears while listening to this. No surprise one of the composers, Tsuyoshi Sekito, went on to make the incredible soundtrack for Brave Fencer Musashi too.
great composers from Konami. Tsuyoshi Sekito (I think he made music for Metal Gear 2 too), Michiru Yamane and Yuji Takenouchi they really knows how to tweak the SCC chip around :)
MSX has the best sound of all 8bit machines. SCC, FMPAC and MSX-AUDIO are amazing when joint with PSG... Moonsound is amazing too... MSX is the best 8bit machine ever
MSX was heavy supported by konami. This is one of the reason konami fans should find a MSX emulator and roms for it as you'll experience some great titles from the golden age with konami. MSX sound chip had some amazing sounding music but the scrolling was overly choppy,other than that I consider myself lucky to discover the greatness that is MSX. I
yes. the acting was great but I espionage very boring and the MGS series is no exception. Nothing wrong with it but isn't what I want in a konami title.
Gradius V was ok. I found it to be stupidly hard much like Ikaruga. I think if Konami made the game without treasure it could have been better and more balanced. So ONE game that was good in 2k5 but there isn't anything else. Lords of shadows wasn't a true Castlevania title IMO (got the pc version and was horribly disappointed how much got seperated from castlevania) in fact my circle calls the game "Devil God of Rygar" because it's a mix of those games in one. While I don't MIND that LoS borrows from those games but it just goes to show konami's laziness. Take a look at their track record as of late. Metal Gear and Castlevania. Long before that we had "Axelay,Goemon (Mystical Ninja), Rocket Night Adventuers (back when it had attitude and didn't look like garbage) and much more. I can see why gamer's find this acceptable. Nintendo,SNK,Capcom,Ubisoft,Activision all do the same thing by rehashing and releasing the same two franchises without trying new things or following up with forgotten games or franchises,which would benefit the gamers who grew up with this stuff and now losing interest because it's all about what makes money and most gamers are fucking shallow and don't care for anything creative thus these games sell because "Durr dey look gud wit HD GFX OMG L33T!". Why am I going on a tangent about this? I feel heartbroken that one of my favorite hobbies has gone to shit and it still pisses me off that a great name like konami has been tarnished for killing off some games that could have grown into something much more.
this game is actualy amazing especialy the last stage and the fact that its made for MSX which is supposed to be sucks at hori scrolling this game deffo deserve to be praised the music is amazing the graphics is really good and the scrolling is smooth for MSX 2 konami surely is the best video game company back then its sad that people only know the shitty things they done nowadays or MGS btw this game is like the prequel for xexex which made by konami too
They "misused" the VDP adjust registers to fake HW hori scrolling on the MSX 2. Run this game on a MSX2+ (which does support real hw hori scrolling) and the popping off and popping on the sides disappear.
Too bad this game does not feature hidden warp point, secret weapon upgrade and multiple endings. It would be even better if this game could have those great ideas from msx nemesis games.
Segaware The Doraemon Space Manbow 2 ? Only do i know "Manbow 2", and it is not official, and i would say its quality is pretty high as a fangame. What i was talking about was Space Manbow itself. The sprites are vivid and colorful, the animation and scrolling are smooth, but quite a few fun elements such as warp points, secret weapons didn't come along (instead we get to see some enemy and stage designs which is obviously "borrowed" from R-type), which is really a pity.
Yes. Even as a child I really missed the variety of weapons and upgrades found in the Nemesis (Gradius) / Salamander saga. Great game though. The smooth scroll was a truly advance for the era.
Oh I see, you're playing a disk version? In that case you need a separate SCC chip to get music. The game originally was on a ROM with that chip included, and I assumed you meant that you have the original. I think your solution for the preservation of floppies is fine, by the way.
1面の曲がサイコー。BRAVO❗❗
OPSOUND、BRAVO❗
SCC音源の奥深さ素晴らしいー❗
Wow I just recently discovered this soundtrack and it has got to be one of the best hidden gems in all of videogame history. THIS IS SO GOOD OMG HOW.
Love this until my last breath, programming was never this easy with this loud!
これ実機で遊びました。珠玉の一作だと思います。またssc音源がクッキリとしたいい音するんですよね。
Cannot interpret what you stated but maybe you agree some demonic Evangelical beings even swordsman can learn to use a bow
This is just incredible. Memoire just blows me away!
This soundtrack is just awesome.
The ending theme is my favorite. It sounds like the perfect thing to hear when returning home from a long and arduous, but successful mission.
Literally not even a second and I'm already sold on this soundtrack.
This is amazing, especially for Stage 1! 😃
For me, the main difference between japanese composers and european composers (back in the day) is: european composers were people who loved games, work hard for them while in japan they were musicians who love music who were composing tracks for videogames.
Sadly so.
I remember talking with a lot of japanes composers about their VG work, and they weren't too happy to talk about them - big names like Takayama Hirohiko, Iwata Masaharu, Masuno Hiroyuki. The only one who was very open about his work was Yoshida Kenji from Nichibutsu. He still does some arrangements on his classic Terra Cresta tracks.
I was surprised to find that Kenji Ito never played any of the SaGa games featuring his work, and in fact only plays sports games. I think this attitude is part of the reason for the overall quality of Japanese VGM though (at least from the glory days--they certainly aren't making tunes like this OST any more).
@@MrNorbert1994 wow that's sad. I wonder how koji kondo feels about his work on video game music
It depends too. I guess for many of them, their parents sent them to pretty prestigious music schools and were expecting them to pursue "bigger goals" for lack of a better term, and so video game compositions were kind of a stepping stone or way to make money while they pursued their main aim. But there are others who love their work on games, like Yoko Shimomura (herself an avid gamer since childhood).
Holy moly! This soundtrack!
I own this soundtrack on original CD. Bought it new in London on a school trip. I also bought the metal gear 2 soundtrack that day. I still listen to them, glorious 😊
This soundtrack is mixed with 8 MSXs, each one pronouncing one note!
This is the reason why the sound pressure is different from the original.
(このサントラは8台のMSXを1台1音で発音させてミキシングしてあります
音圧がオリジナルと違うのはそのせいです。)
わるいが、これはうp主が自前でステレオ分割した独自のものだ。
キングレコードで出されたOSTとは音が違う。
I simply love this game and its soundtrack!
14:33 holy fucking shit, this is the best song in the soundtrack and a limit pusher for what ever soundchip the game uses
Konami SCC (which is basically a mini synthesizer) in tandem with the standard AY-3-8910 MSX PSG.
The 'roaring' effect is done by changing waveforms on the fly as the tone is playing.
The amazing power of the SCC chip
I really love "Memoire!" Reminds me of some of the best Castlevania ending songs. Overall, this is vintage Konami at its finest!
Quite possibly composed by Michiru Yamane, I'm sure she composed Aquarium too (that totaly sounds like it should be on a Castlecania Game). Specialy cuz she composed a counterpart for it on many castlevania games! It's called Aquarius.
"Aquarium" would definitely not feel out of place in a Castlevania game. Michiru Yamane was involved in this particular track, so everything makes sense.
"Memoire" sounds a lot like a Castlevania ending theme as well. I wonder if she was involved there too. There's no doubt that the brilliance of Konami's musical library comes from her, and from the other individual composers...
Beautiful OST. Thanks for share it!
Ah, good times of MSX 2!
1:24
...That's amazing.
スペースマンボウのCD(グラディウス2 MSX ゴーファの野望とスペースマンボウ)を持っています。それよりも音が深く、研ぎ澄まされた感じがします。MSXの凄さを感じます。
You know the soundtrack is going to be awesome when the opening theme is a remix of Mars. And, true to form, the rest fails to disappoint.
alienspacebat Remix of Mars? What do you mean? :-)
John Hassink Mars from Gustav Holst's The Planets. Mario's airship theme is also a remix of it.
alienspacebat Holy #@%$, you're absolutely right! You have just enrichened my experience, thank you so much! Also, I can even place the Star Wars music now I've heard this. You are awesome.
Mars was also covered by Tomita, whose album cover was "used as an inspiration" to Galaga's logo. Diamond Head also used that intro in their song "Am I Evil". This song was covered by Metallica and performed by the all Big Four at the end of the homonimous tour. Dangerous liasons!
The influence of classical music on early VGM reminds me of the classical covers guys were doing in the late 70s and early 80s with analog synthesizers--those albums like "Switched-On Bach," and etc. It also reminds me a lot of Yellow Magic Orchestra. There was definitely a love of elaborate composition and a kind of overall sophistication to game music that seems to be lost now. A lot of the supposedly "retro" chip music that you hear in throwback indie games these days seems grossly childlike in comparison to what the Konami sound team was doing here. Like, overly cute and simplistic rather than technically rich and complex. Maybe it's just a result of video gaming becoming too much of a mainstream hobby...
12:12 Fire Warning is the best. Hands down, Period!
8:15 Parallel Space is great too. You can really hear the prog rock influences.
I clearly remember the first time I saw this game, ~23 years ago. It was running on a friend´s MEGARAM without SCC, and I was puzzled by the weird-sounding drums-only soundtrack. About a decade ago I got my own SCC, and it *ROCKS*.
エンディング名曲過ぎる
Wow this soundtrack existed BEFORE THE SUPER NINTENDO. I can't even believe my own ears while listening to this. No surprise one of the composers, Tsuyoshi Sekito, went on to make the incredible soundtrack for Brave Fencer Musashi too.
these songs are all bops. really been digging msx music lately!
edit:
I misspelled MSX as SMX.
Yeah hydra is likely my theme song for when I'm moving around bopping
great composers from Konami. Tsuyoshi Sekito (I think he made music for Metal Gear 2 too), Michiru Yamane and Yuji Takenouchi they really knows how to tweak the SCC chip around :)
Sekito also did music for Tiny Toons Busters' Hidden Treasure for the Sega Genesis
Goosebumps.
Damn, Konami had the best soundtracks on all the systems they made games for back in the day! ;)
Magnificent brilliance!!! Best memoire!
Who knew MSX Music could be so beautiful? This game is perhaps the perfect example of that.
MSX has the best sound of all 8bit machines. SCC, FMPAC and MSX-AUDIO are amazing when joint with PSG... Moonsound is amazing too...
MSX is the best 8bit machine ever
@@madfox2000 Was Konami the only company to utilize SCC for the computer?
@@VahanNisanian yes
Man, the MSX had such gems holy shit
18:31 makes me cry and give me goosebumps
awesome tracks!
MSX was heavy supported by konami. This is one of the reason konami fans should find a MSX emulator and roms for it as you'll experience some great titles from the golden age with konami. MSX sound chip had some amazing sounding music but the scrolling was overly choppy,other than that I consider myself lucky to discover the greatness that is MSX. I
I agree with you fully, except for the "since 2000" part.
Did you find anything wrong with, for instance, MGS3 (2004)?
yes. the acting was great but I espionage very boring and the MGS series is no exception. Nothing wrong with it but isn't what I want in a konami title.
And what about Gradius V, then?
Gradius V was ok. I found it to be stupidly hard much like Ikaruga. I think if Konami made the game without treasure it could have been better and more balanced. So ONE game that was good in 2k5 but there isn't anything else.
Lords of shadows wasn't a true Castlevania title IMO (got the pc version and was horribly disappointed how much got seperated from castlevania) in fact my circle calls the game "Devil God of Rygar" because it's a mix of those games in one. While I don't MIND that LoS borrows from those games but it just goes to show konami's laziness.
Take a look at their track record as of late. Metal Gear and Castlevania. Long before that we had "Axelay,Goemon (Mystical Ninja), Rocket Night Adventuers (back when it had attitude and didn't look like garbage) and much more. I can see why gamer's find this acceptable.
Nintendo,SNK,Capcom,Ubisoft,Activision all do the same thing by rehashing and releasing the same two franchises without trying new things or following up with forgotten games or franchises,which would benefit the gamers who grew up with this stuff and now losing interest because it's all about what makes money and most gamers are fucking shallow and don't care for anything creative thus these games sell because "Durr dey look gud wit HD GFX OMG L33T!".
Why am I going on a tangent about this? I feel heartbroken that one of my favorite hobbies has gone to shit and it still pisses me off that a great name like konami has been tarnished for killing off some games that could have grown into something much more.
TheDemoniusX While I somewhat agree with your sentiment, I think your gamer caricature is a little dated
this ost is LIT AF
Just when you think Konami did fine with Gradius and Salamander, MSX 2 owners got this thrown at them, boy were they lucky owners.
I have nothing to say anything except for "A W E S O M E !!".
Superb quality. I really like Providence, Zone 5150, and Memoire.
Yo, they did NOT need to go this hard with the soundtrack, oh my god.
04:58 Providence.. wow!
There are 3 composers for this album. Michiru Yamane (山根ミチル), Tsuyoshi Sekito (関戸剛), Yuji Takenouchi (竹ノ内 裕治)
Some of the best tracks from Konami / MSX2
awesome game and musics.thanks
this soundtrack is pure fire
Pure gold
this game is actualy amazing especialy the last stage and the fact that its made for MSX which is supposed to be sucks at hori scrolling this game deffo deserve to be praised
the music is amazing the graphics is really good and the scrolling is smooth for MSX 2 konami surely is the best video game company back then its sad that people only know the shitty things they done nowadays or MGS
btw this game is like the prequel for xexex which made by konami too
They "misused" the VDP adjust registers to fake HW hori scrolling on the MSX 2. Run this game on a MSX2+ (which does support real hw hori scrolling) and the popping off and popping on the sides disappear.
It's a Nintendo kind of thing something to build your mind and eye coordination too
Amazing.
awesome soundtrack!
This is a tour-de-force.
No one can resist the Manbow.
Que bacana!!! Adoro esse jogo!!!
Fantastic game, fantastic soundtrack.
17:07 Memoire is really good, sounds like a sampled .mod or .s3m file.
Great Upload.
A-JAX風アレンジProvidenceがありましたが、じぶんはこちらのマイルドさが好みであります。
Love 4:11
basically, rock and or roll wave fusion
Too bad this game does not feature hidden warp point, secret weapon upgrade and multiple endings. It would be even better if this game could have those great ideas from msx nemesis games.
hi
Segaware The Doraemon Space Manbow 2 ? Only do i know "Manbow 2", and it is not official, and i would say its quality is pretty high as a fangame. What i was talking about was Space Manbow itself. The sprites are vivid and colorful, the animation and scrolling are smooth, but quite a few fun elements such as warp points, secret weapons didn't come along (instead we get to see some enemy and stage designs which is obviously "borrowed" from R-type), which is really a pity.
Yes. Even as a child I really missed the variety of weapons and upgrades found in the Nemesis (Gradius) / Salamander saga. Great game though. The smooth scroll was a truly advance for the era.
My favorite is 2:07, 1st stage. Since never been able to beat first stage.
今は見る影も無くなってしまったが
コナミのオーパーツの一つ。
Fucking Brilliant tracks
高評価数1000にしといた👍🏻
Technouchi is GOD
これ、どうやって録音したんだろう
オリジナルサントラ音源と比べて明らかにモジュレーションかかってるよね
このアレンジサントラはMSXを複数台繋げてリンクさせ総数8台を1台1音でミキシングしてます。
音圧が違うのはそのためやってる事は力技ですが(笑
いえ、サントラCDはおっしゃる通りなんですが(ライナーに書いてある)
この動画はサントラCDとは明らかに音が違うので、録音方法が気になった次第です。
The OST version of Battle Ship sounds a bit different than the in-game version, in the OST there's an extra melody at 2:39 which isn't in the game.
Ok it seems I'm wrong... but it's volume is so low that it's barely audible on a real MSX (especially with bad PSG-SCC volume balancing)
9:29 「zone 5150」って、VANHALENから来てんのかね?
SpaceManbow for the stupid cupid devilish angel shuffle
composed by manuel gottsching
Man i have this game, but for some reason no sound. Love to hear what the soundtrack would be like
That can't be right. What machine are you using? I would be happy to help you out to get sound, and so is everyone at the MSX Resource Center.
Its a Philips MSX2 64k Rom 256k Ram and Double 720k Disk drives, but i dont think its the fault of the system, i think its the copy of the game.
Also what is the best way to preserve floppy´s? i have all my floppy's raw copied onto a hard drive, and stored them in a dark non humid enclosure.
Oh I see, you're playing a disk version? In that case you need a separate SCC chip to get music. The game originally was on a ROM with that chip included, and I assumed you meant that you have the original.
I think your solution for the preservation of floppies is fine, by the way.
PUSH SPACE KEY
This is excellent. How was the source material treated? It sounds altered in some way.
reverb effect
I had no idea AY3 can sound this good. What is this sorcery?
Siana Gearz The cartridge contains a Konami SSC sound expansion. It's a 5 channel wavetable synth.
superandroidtron that explains it, thank you!
14.33
MANBOW means Sunfish in Japanese language.
4:58
Is MSX a 16-bit computer line?
8-Bit.
2:07
My fav one!
WTF is a Manbow?
Mambo fish