i find it funny how the cage just "pretends to work" but if you look over it you can see its never been protected, in fact if you trigger the mines the top breaks automatically
I somehow used a glitch to get the train out of the room since I couldn't find for the life of me the hole, this makes it so much better than the glitch I used, i'm happy that the solution is not as stupid as what I did (you do the fight to get to the cart, get the kart in the middle room then reset to checkpoint, the kart will keep it's position, your challenge will be resetted to no enemy kill and going backward force the door open so you can open the doors)
I found this by accident but it's a shortcut the saves time in not needing to get the Red Scull. For some reason the celling above the checkpoint were you would put the Red Scull has no collision. So, you can Jump or Rocket Ride through it go under the floor of the puzzle room and jump at it and it will teleport you to the puzzle room without needing the Red Scull.
Oh, I didn't know how to get I either, but curiously I just ran the train through the door and it just opened, letting me unlock the rest. It might've been a soft lock prevention thing, or just a bug, but weirdly I made it through. I did lower the bomb first (it immediately retracted back cause the cart wasn't there), but it just kinda pushed the door open.
I wish ultrakill had more challenges that challenges that where, you know, fun and the arguably more fun way to replay the level. This is not one of them. This challenge is actually hell.
Challenge: "A call to someone to participate in a competitive situation or fight to decide who is superior in terms of ability or strength" Other words or phrases for Challenge include: - Finding it difficult - Having difficulties - Having problems
Tell me how any mf was supposed to find that one patch of ground that was explodable into the rail cart room. I've been doing that fucking movement thing from the book like a konami code at different spots around the entire violence layer bruhhhh 😭 Ty manes
tbh, these days consider yourself lucky if a game relases and there isnt already a "all bosses and endings compilation" 2 minutes after launch because playtesters and press are that stinky and just play games to get views
Thank you, I was running into circles, searching for another red skull or something. Somehow I didn't think you could grab it.
i find it funny how the cage just "pretends to work" but if you look over it you can see its never been protected, in fact if you trigger the mines the top breaks automatically
the violence with no violence
Guess this one topples the 5-1 challenge.
I somehow used a glitch to get the train out of the room since I couldn't find for the life of me the hole, this makes it so much better than the glitch I used, i'm happy that the solution is not as stupid as what I did
(you do the fight to get to the cart, get the kart in the middle room then reset to checkpoint, the kart will keep it's position, your challenge will be resetted to no enemy kill and going backward force the door open so you can open the doors)
Thank you
lol that's cheating, skill issue
@@DamageMaximo What are you, 12 or something?
@@DamageMaximonerdy boy
Above the red pedestal the obstacles have no collision, there you can go to the "nuclear bomb"
wouldnt that be an exploit tho?
Yes, it will, but no one forbade using them
@@jingercat1984 sure, but since an exploit may be patched is better to show the intended solution to the puzzle
I found this by accident but it's a shortcut the saves time in not needing to get the Red Scull.
For some reason the celling above the checkpoint were you would put the Red Scull has no collision.
So, you can Jump or Rocket Ride through it go under the floor of the puzzle room and jump at it and it will teleport you to the puzzle room without needing the Red Scull.
Me when scull:
For the life of me I couldn't find that hole that led to the rubble room. Thanks!
Ok that little, almost not visible in the slightest hole in the ground is really stupid. Thanks for the vid
its now marked by a cross
Only part i struggled with was finding that hole in the ground lol, guess I should of investigated the tram room a bit better
now i can listen to the banger ass music in cybergrind
I couldn’t figure out how to get to the train thank you
i dont think you need to break anything but finding the hole is so extremely hard unless you have insane bright settings
Oh, I didn't know how to get I either, but curiously I just ran the train through the door and it just opened, letting me unlock the rest. It might've been a soft lock prevention thing, or just a bug, but weirdly I made it through. I did lower the bomb first (it immediately retracted back cause the cart wasn't there), but it just kinda pushed the door open.
I wish ultrakill had more challenges that challenges that where, you know, fun and the arguably more fun way to replay the level. This is not one of them. This challenge is actually hell.
Challenge: "A call to someone to participate in a competitive situation or fight to decide who is superior in terms of ability or strength"
Other words or phrases for Challenge include:
- Finding it difficult
- Having difficulties
- Having problems
@@whaleborne1308 he didnt say easy, he said fun. this is a challenge, just a very bad one.
idk what you guys are on about this is pretty fun
its not replayable for me though since i like killing every enemy
v1 wants to get the fuck out of there
Tell me how any mf was supposed to find that one patch of ground that was explodable into the rail cart room.
I've been doing that fucking movement thing from the book like a konami code at different spots around the entire violence layer bruhhhh 😭
Ty manes
The insurectionist surprised me
Bro is cracked at ultrakill)
no kill, only ultra
so the cart keeps getting stuck on the two trench guys and i cant get it past :)
“War is hell”
No
Hell is war
how tf do you come up with this yet alone figure this out
how did you know you were supposed to go up or down on the maze? i literally figured it out what to do but didn't know were exactly
The book he grabs from the backside of the station has directions telling you to go left or right
@@objectionablycurious but it doesn't tell if you're supposed to go up or down after going either left or right
???
its always left or right in 90 degree angles
you never walk forwards
@@jevmenyt3422 ohhh i"m stupid i didn't move my camera when doing the maze
That was quick
Thank you!
Thanks bro been wondering how to do the last bit
Can you please explain this path in library?
The tablet he read earlier in the video showed the code at the bottom of which turns you had to do.
What I did was take a screenshot of the path then numbered the turns you need to take so I could count it out instead of needing to remember it
i have played this game pretty blinded all this time, and had to look this up because what the hell is this awful challenge, thanks for the tutorial
ahhhhhhhhhh so there was a hole
how tf do u even figure this stuff out on day 1
tbh, these days consider yourself lucky if a game relases and there isnt already a "all bosses and endings compilation" 2 minutes after launch because playtesters and press are that stinky and just play games to get views
the hole in the ground i so bullshit
you can see it easier if you look from inside the room and follow the hole in the ceiling
@@jevmenyt3422im aware, but the issue is how unintuitive it is. You cant even see the hole well enough through the gate, let alone on the surface
bro how where you suposed to find that stupid fuckin breakable walla by some
oh it's about library nvm im stupid
I managed to do the library part without the book
Gutter, man.
undertale