Why I switched to a NO DEADLINE model in Gamedev - Easy Mode Ep55

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 2

  • @Paris-STR
    @Paris-STR Місяць тому +1

    I've always loved when a game is released out of the blue with no hype train or dates given prior. I think everyone is sick and tired of these early access or alpha beta stages and a release being years in the future. Obviously Star Citizen would be the best example of a never ending development though their excuse is that they are creating something that hasn't been done before. This is kinda true for Ashes of creation it seems. Deadlines that force a game to release when its not ready, makes people hate the game or experience unpolished or game breaking bugs, breaking the first impression that I feel is extremely important when trying to create fans. I think most people can get behind a delayed release with no issue. From the day the game has an official reveal, it can't have more than a year before people can get their hands on it or else it will quickly get forgotten. I feel that after a release trailer if it takes about 3 months or so it can generate a healthy amount of hype and anticipation, even if the game releases a demo etc.

    • @xanthosvouldis9065
      @xanthosvouldis9065  Місяць тому

      @@Paris-STR Exactly. When a game is released without a long promotional campaign it feels odd to me nowadays. It's not bad, just unusual compaired to others. Tbh, gamers are so thirsty for quality games that the good ones will get shared regardless. Word of mouth is so powerful to us that traditional marketing could take a back seat