I found your 2022 meter campaign for the same reason you made it. Lathland hadn't made another playthrough. I love your FTD videos and I can't wait till you're back!
Something for the future. Set range limits on LWCs for missiles. Life time * speed. If a missile can only reach 4km then there's no point on firing it at something 5km away.
I know you wont be hetting feedback for of oil & pirates but, Those simple weapons are quite a bit less effective compared to APS for CIWS purposes. You can like, use a third of that thing's power and still do about af good vs crams with flak APS ciws. Downside being flak sucks vs enemies but tbh, so do simple weapons. For dual purpose you use kinetic as always
While this won't happen until episode 6 I think, I did try out a CIWS turret on my final ship. Although I think I still need to find the right shell type. I will definitely use more in the future tho.
@@kipalo1480 the ideal shell type if you go for gunpowder is 260mm flak head+flak warhead+ timed fuse+ eed(emergency ejection defuse) if its 1m, no eed if belt fed +1.07 gp. (About 400m/s is fast enough for ciws flak) your goal is to use quite a high gauge and get as close to 30m radius as possible as thats max damage radius. Another ciws type thats better vs crams than missiles is rail burst CIWS. Its made by using 0 clip loaders (1-2m loaders usually) with rail charge which bursts out all of its shells against a cram volley, mostly destroying it. Also, damaged crams/missiles do less damage, a nice to know fact.
I found your 2022 meter campaign for the same reason you made it. Lathland hadn't made another playthrough. I love your FTD videos and I can't wait till you're back!
Great videos. I'm still waiting for the continuation.
Great vid
where have you been its been 5 months
I dont really have a good reason for stopping except for just not feeling it. I should probably get back to making some videos soon.
@@kipalo1480 its alright i understand that burnout definably gets people take your time
@@andrewruss5824 Thank you
Love your vids man
Glad you like them! :)
11:35 not entirely true, the glaive is a laser anti-bomber AA, that cylindrical section has a bunch of laser guns pointed upwards
9:05 DEFINATELY harder than very hard neter. Neter slams millions of materials down your throat at the start, so its quite easy
Good point. Makes me feel better.
Something for the future. Set range limits on LWCs for missiles. Life time * speed. If a missile can only reach 4km then there's no point on firing it at something 5km away.
Thanks for the reminder. That's something I always forget to add.
Looking forward to seeing the battleship build.
Build a dreadnought.
Nice idea, but I think that project will have to wait since I don't think they have a campaign where I play as the Grey Talons
w vids
What time zone are you in
EST. I only upload at 12:00 AM because I want to upload at least every Friday, and I figured I might as well do it as soon as it becomes Friday.
The pillager looks awesome
I do enjoy
For later building you should coat ai in rubber not stone as the materials properties have changed with emp protection
That's a good idea. Sadly the rest of the series has already been recorded and didn't use any rubber. I will definitely use it in the future tho.
I know you wont be hetting feedback for of oil & pirates but, Those simple weapons are quite a bit less effective compared to APS for CIWS purposes. You can like, use a third of that thing's power and still do about af good vs crams with flak APS ciws. Downside being flak sucks vs enemies but tbh, so do simple weapons. For dual purpose you use kinetic as always
While this won't happen until episode 6 I think, I did try out a CIWS turret on my final ship. Although I think I still need to find the right shell type.
I will definitely use more in the future tho.
@@kipalo1480 the ideal shell type if you go for gunpowder is 260mm flak head+flak warhead+ timed fuse+ eed(emergency ejection defuse) if its 1m, no eed if belt fed +1.07 gp. (About 400m/s is fast enough for ciws flak) your goal is to use quite a high gauge and get as close to 30m radius as possible as thats max damage radius. Another ciws type thats better vs crams than missiles is rail burst CIWS. Its made by using 0 clip loaders (1-2m loaders usually) with rail charge which bursts out all of its shells against a cram volley, mostly destroying it. Also, damaged crams/missiles do less damage, a nice to know fact.