36:26 umm yeah my uncle works at nintendo and he said that all of these ideas will be happening with the addition of proximity chat, a no lakitu mode, the live execution of pink gold peach, and 9999999 cc
I think the ice flower could make for an interesting item. You throw an ice ball or two forward or back and if they hit another player, they freeze them into an ice block, causing them to slide forward for like 3-5 seconds. They'd keep their momentum and speed as well as be invincible, but they'd have no control over where they're going, so if they're frozen right before a sharp turn, they'd end up crashing, but if they're on a straight a way, then not much happens. It would add an element of stratagy that none of the other items currently have.
As cool as this would be, stunlocking mechanics (which this would be very close to) are usually considered infuriatingly unfun in multiplayer games. I don't mind them as much as some, but ... imagine this: You're lining up your perfect hop-into-drift to get that perfect line around a corner. You've got this, it's beautiful. Then, some red Yoshi behind you nails your backside with the ice flower and you freeze. You then have no control as you go skating off the edge with your perfectly preserved maximum momentum. Lakitu drops you back on the track, takes three coins, and you watch seven other racers whizz past you. Then you get hit with a red shell. There isn't anything similar to this in MK8D that I can think of ... except for the time Shortcat got Blue Shelled right on the edge of a glider zone, and the game inched him forward a couple of feet, and into the pit. He was rather miffed, and rightfully so! In a game where movement and positioning matters so much, _removing_ the player's agency in those areas is going to feel brutal.
@ That would probably go over better, yeah. It would definitely have to have the temporary fireflower invincibility Shortcat proposed, though, otherwise it's just a blooper you have to snipe someone with.
Maybe an alternative use: If you throw it forward, it works as an attack as described. If you throw it backwards, it turns a section of the track into ice. (This may not be a big deal, but if it's sudden, and the ice is slippery enough, this could really mess up other players on a sharp turn or in an important shortcut.)
@ Yeah I can see that working out better. I get where you were coming from with the lack of agency, and the original idea was unrefined to say the least. Giving the player struck ice physics and maybe a speed reduction like what Irregularassassin suggested would allow for the player to still have "control" while keeping the ice theming. I just want the ice flower back man, it's been a while(I mean in mario games as a whole).
~ 0:18 "Because Nintendo likes to think that Mario Kart Tour actually happened" ~ 4:20 "I'd love to see Nabbit, Poochy, Monty Mole, Hammer Bro..." you're never gonna believe this
I'm hoping for Golden Bike for once we always get to unlock golden kart. *But imagine getting gold bike unlocked* with. Mario Kart Wii mechanism especially drift boost that can do very long jumps off boost pads and Mario Kart Wii bikes inside drift then it'll be absolute best Mario Kart game *with the rosters of "Super Smash Bros Ultimate" and the next gen Switch 2 graphics and physics mechanism of Mario Kart Wii!*
With the game seemingly doubling racers on the track as it's main gimmick, there's probably going to be a massively expanded roster. Personally I want named characters that have not had the chance. Poochy is a good start as is Kamek (who got subbed from a slot twice) but on that same token, I'd like to see more reps from more Mario subseries. E Gadd, King Boo, Ashley, Mona, Jimmy T, Fawful, and so on
Maybe a hot take, but I think ONLY the middle of the pack (roughly 5th through 7th, or 6th through 16th for 24 players) should be able to pull the Blue Shell. It benefits those close to the lead but not quite there as an effective lead slower, whereas the back of the pack needs speedy gap closers and usually benefits little-to-none from it.
That's a pretty good idea! I've only been happy to get a blue shell a few times, and usually it's when I pull it from a broken item set (like Rainbow Road) in 4th-6th!
Nah, imagine having to pull defense and pulling a blue instead. A lot of people would start complaining about the blue coming at the worst time for them. Pulling blues in the back rarely hurts, it’s genuinely just golden mushrooms that hurt.
Imagine if they give the players in dead last a triple blue shell or a black shell that carrys them like a bullet bill and then explodes when the effect is over
i think a good compromise for the stats would be to have “simple” stats for casual players, basically the same as it is now, but be able to switch to “detailed” stats. this would show hidden stats like mini-turbo and maybe even things like air speed and invincibility, and could also show the actual stat value rather than the bars for the simplified stats, both to be more accurate and to save space since it’s showing more stats
I wouldn't hate that, but given how strong mini turbo is I think it could be promoted to a "main" stat. Like, freaking traction is on there and half the player base has no idea what that stat even does.
What about just consolidating all these different stats (for characters specifically) to some stereotypes? Light, medium, heavy, then further divide these further into inward or outward drifting, or some other stat that doesn't necessarily "make the meta", and is more heavily counteracted by the karts' stats.
I just think miniturbo should be tied to Handling and Traction instead. Speed and Accel are already important enough on their own. Handling allows you to build miniturbo faster, so high handling builds can snake. Traction allows you to hold onto a miniturbo for longer (even somewhat across off-road) meaning high traction builds can do some shortcuts shroomless. I also think all surfaces should have slippery/gritty values to interact with these stats and Blooper should mess with these stats in addition to blocking your screen, but those are all extra.
also its so cathartic hearing someone with such a big audience actually talk about the lag trail thing and actually know what they're talking about, ive made a video about it but of course I am a nobody, so I do hope this gets a lot more people noticing it and talking about it.
19:19 “Good players know how to drive with a Blooper in their face” *Footage proceeds to slam into the sides of the road going from 1st to 6th in just a few seconds due to the Blooper*
People are saying that the "wonder seed" will affect the worlds in a way where, maybe its a day track, but hit the seed, and it turns night. Maybe its a water track, but hit the seed and it turns into lava. I personally think that would be a great addition
The section where you talk about drifting is most important in my opinion. 8 deluxe is so smooth in that regard and i definitely don’t want that to change. I would also like to see more shroomless shortcuts like the DKS double cut and the mushroom gorge gap jump in MK9. They’re so satisfying and would make for a fun addition both casually and competitively!
I would like to see a lot more interactivity between the players, items, and environments. For example, how cool would it be if you were trailing a green shell, someone behind you hit you with a fireflower, and it turned your green shell red and lit it on fire? What if you went into a star while underwater and your kart was surrounded by steam boiling off? What if shells eventually "ran out of gas" and slowed to a stop and remained on the track as traps if they didnt hit anything after a certain distance? What if you had a piranha plant and when bullets pass you, you actually latch onto them and go with them for a ride? What if you could also dodge the shock by being right next to a tree or other tall structure? It would also be pretty sweet to have an item power up mushroom that can appear only as a second item in a double item box, where instead of boosting your speed, it upgrades your item or powers it up with a new ability. Like a super speed bullet, longer mushrooms and stars, blue shells that do an extra lap after hitting their targets, etc.
@cherfancarla8713nope all these ideas came straight from my noodle! I'm sure I have plenty of other ideas if I racked my brain but then I'd be leaving youtube comments all night 😆One idea that just came to mind is that on tracks that have moving obstacles like goombas and cows, if the players hit them too many times they could start to get mad and actually run towards oncoming karts and target them 😲
For a new item, I’d love a magnet that you could pick up coins with by driving by them. That would make the tracks that are hard to get coins on better for front running. Make it so you don’t have to sacrifice a good line to pick up coins.
Yknow they have this idea as a passive for Gold Mario called the coin vacuum in Mario Kart Tour. Which sounds broken, but thankfully coins don’t make you go faster like in MK8DX, it just helps you to get more points
This is kind of how Boomerang worked in Tour, it's thrown out in a spiraling pattern and hits any player too close while also sucking up any coins near you. Honestly kind of like how it works in Tour a bit more than 8/DX.
My one main want for mario kart 9 is the feather item to be added to race modes. Imagine jumping over redshells coming at you, or using it to make the mushroom gorge gap jump, or even to jump over railings to cut off a large turn. It would take a large amount of care in each course so its clear when the player is able to jump over something.
I really hope they remove items being determined by distance. I want it to be placement based like older mario karts. Lastly, I hope they buff mushrooms & stars again. They feel insanely slow in MK8, and if that’s not bad enough, almost everyone gets that item 24/7 so you’re hardly climbing positions
Mirror mode has a purpose and i play it often! It makes the game more fun when youre playing with less experienced friends irl, for ppl who dont even have the game it can feel way more fair when the person who has all the experience isnt used to all the tracks anymore! In any case i love the idea of backwards mode, these both could be options in versus mode instead though, and that would allow you to freely mix and match cc, reverse, backwards, items, etc
True, that does help balance things out when there is a skill difference. I feel like in most cases it's not enough to matter, and when I play with friends they don't want to play mirror mode 😅 we just play regular and I hang around the middle sniping everyone
Yes! I like mirror mode too. Sometimes I just wanna drive on something I’m not already super familiar with. And Mario kart isn’t fun with friends if you’re the only one winning all the time, so I like added handicaps like this
I think they could repurpose some items to make them more competitive: They could make the blooper let you place ink-slick on the ground as a banana style trap that gives people the ink screen. To make it actually useful, it could either give you a little boost when you release it, like a squid escaping, or they could let you do multiple slicks with one item, like maybe 3 slicks. They could do both even. And you can toy with the balancing, like maybe instead of triggering a spin-out, it just makes people slide with no traction, like slippery track, and covers their screen, and that's all, or you could make it so players can jump over it if they're going fast enough to clear it For the boo, they could make it so you only steal the item of a player that you pass through, or maybe even make it like the piranha plant, and make the boo steal an item from a player next to you when active
This is just a casual play wish I have, but I would LLLLLOVE to be able to create custom cups, with generic icons and trophies, but to be able to choose which four courses to run and the order. I honestly just want the experience to go from Delfino Square, to Peach Beach, to Daisy’s Cruise. I absolutely love these courses individually, and the fact that they connect to one another is so much fun to me.
Yes please! Also, being able to have more or less than 4 courses in a cup would be great. I don’t care how many tracks r in MK9, I want to play All Cup Tour again! 😂
My biggest wish is for the point system from Tour to return. It’s a just really cool thing that adds an extra element to the races. All they need to do is take out the character and car bonuses and it’s practically perfect.
I'd love to see fake item boxes return - people always complained that they were just a worse banana and never fooled anybody, but that's missing the huge other change that 8 made that nerfed them: all items do the same damage to you regardless of what they are. In old Mariokart games, if you got hit by, say, a blue shell, you would be sent flying, whereas a banana would just make you spin out. In 8, they both flip you over and cause you the same amount of delay. This removes a huge part of balancing and strategy, as you now no longer have to worry about, for instance, using your super horn to break an incoming red shell in case there's a blue shell later, as NOW being hit by a red shell is the same as being hit by a blue shell so you're not missing anything by wasting it on the first item to come your way. Fake item boxes used to do more damage than bananas (they'd make your kart roll on the ground instead of merely spinning out), which made them perfect for trapping - the fact that they couldn't block items also made it so that they wouldn't be hit by random shells and removed, once you put one down it was a hazard until it despawned or hit someone. It could replace the coin as the "item you can pull in first that doesn't protect you at all" (which I think is a good thing to have for balance), but give you way more interaction than the coin does. The biggest thing I hope they change in the new game is making items do different damage to you again, though. It's really disappointing when you hit a bomb snipe and it does the same impact as spamming triple greens or a red shell.
Getting blue'd or bombed in 8 Deluxe is still worse because it stops your kart completely, unless you're in a glider. It's true that the penalty time before you can accelerate again is the same as if you got redded or greened, but with the latter, you're still moving forward slightly. Not a fan that bananas give more penalty time in 8 Deluxe (and 7) than in MarioKart DS and Wii. I feel like even in Wii, the penalty time for getting hit by shells and FIBs was worse (longer) than with the same items in DS, and was the same in future games.
@@samuelitooooo It's a very very small difference between the red/green shell VS the blue/bomb. The difference is there, but it's not really a difference that affects your decision making. For example, green-sniping yourself to dodge a blue shell is not something that any serious player does. I really like the idea of different amounts of damage. Personally I would make the current bomb/blue shell the worst possible damage (1.5 seconds + full stop), and make bananas and other shells both do less damage. I think the old blue shell impact where you fly into the air is just too much
@@Shortcat321 shortcat, did u know. There is either snes rainbow road or a fake item box in a mario kart, but never both. So if we fake item box theres no sneeze rainbow road😢
5:00 My solution to this? If standard karts/bikes and gliders can change colors depending on the characters, why not tires? I feel like that’ll be way better for everyone
something like a ice flower would be nice. if you hit once your tiers become slippery and on the second hit you get frozen in place for 1 or 2 seconds. when the brittle state finishes you get all your speed back. if you where in a mushroom boost you will continue to have the boost until the end. it basically freezes you in place. so you will get frozen but it wont effect anything else your doing
I think it would be cool if instead of being frozen in place, you turn into an ice block and start sliding in the direction you were last going. You could use this to get people to slide into a bad position, or even get them to slide off cliffs. It would be a bit of a trade off from regular stunning items since they technically don’t stop moving completely when hit.
Itemwise I really liked the cloud from MKWii. It was fun knowing not every itempull was safe, but there was still a way to use it offensively. It also makes you take less optimal lines to go out of your way to hit someone with your kart and give it to them.
I love themed tracks like, the Legend of Zelda, Animal Crossing, DK mountain, F Zero. It would be CRAZY if we get a race in the Pokémon world, a metroid one, a Splatoon map is literally a race track
What I want is force the last 2-3 item sets on a race to not give blue shells. By the time the blue shell arrives, first has probably already passed the finish line, meaning it will hit someone else (3rd-4th...) who probably doesn't have blue shell dodge, and it's also a useless item to do a last minute comeback, meaning it's almost as bad as no item. The only good thing it can do is hit people on the way there
Probably just the last item set, and I agree. Getting a blue shell there just feels bad and it's kind of random if it will lock onto someone who will actually get hit, but even then it's kind of unfair for that person
Or you could make the blue shell act like the n64 version and home into every single racer until first and then have it fly up and do the classic explosion it's had since double dash.
Dear Shortcat, I believe you should receive a medal for your wonderful ideas to fix bagging. That section of the video felt like a solution to world hunger dude. Such wonderful ideas.
I'd like to see the return of more REAL shortcuts. Stuff like "drive off this cliff into a secret passage" or "take this narrow side path for a speed boost." The kind of shortcuts you had to discover, that took you off the map, had some risk, and weren't just "cut this corner a bit with a boost."
Yet another item idea: Propeller mushroom,it’s like the cape feather but it goes higher and also can go through areas that are above you that are meant to be accessed for players who were in a glider and got to that area,you can hit players above you with this aswell,but it sends them upwards and slows them down slightly.
I would also love to see a little bit of randomness for tracks such as weather or time of day (given it doesn’t change gameplay too much and/or is a rare occurrence). Also more special pathways that open up on later laps like the toilet bowl on squeaky clean, it rewards track knowledge and they aren’t super hard to utilize!
I really tried avoiding these wishlist type videos for the switch 2 or mario kart as to not get my expectations too high and this just proved me right because I agree with every point you've made and am now commenting to add engagement so people will see this and maybe we'll get some of it (goomba)
Something about Mario Kart 9 that no one seems to have realized, is that it will likely be "Mario Kart Rally" or something similar. The start of the track we see is largely "off-road" and literally every single character has ATV type vehicles and parts. Even Mario in the standard kart has large tires and big shock absorbers. Other karts we see are all "off-road" type vehicles, like quadbikes, jeeps, dirtbikes and snowmobiles. It looks like only Donkey Kong has a regular kart meant for roads. Mario: Standard kart with large wheels and shock absorbers Luigi and Toad: Jeep Bowser: Quadbike Peach and Yoshi: Dirtbike Daisy: Weird boat hybrid thing Rosalina: Snowmobile Donkey Kong: Road car
Missed opportunity for Peach to be riding sidesaddle on the bike in her dress. I always wished that was the standard for princesses on bikes and ATVs. It would be the funniest way to do things, and that's what Mario is about.
Open mini planets where you can take any path to the jump would be interesting. I think a "Max Speed" indicator would be cool, and it goes up with coins. Then it goes above "Max Speed" with boosts and stuff.
Two items I think should be added are the twister and the elephant apple. The twister would be a trap item that sits on the floor and pulls carts toward it from a certain radius. If you hit the center you get knocked up in the air akin to a fib. This would allow both for more Mario Karted moments of getting hit into pulled in and launched by the twister, and also skill expression of using the twister to angle your momentum and sling shot you. The elephant apple replaces the piranha plant and the mega mushroom as a combo of the two. The mega mushroom hasn’t been in any recent games so making it the elephant apple makes more sense although adding more models. It would buff the mega mushroom with the speed boost of the piranha plant, but make the range on the plant make more sense because you have grown in size. I could see the drill mushroom as a boo replacement as well but that is just a reskin.
I think having item chances based on distance from first is a good change. Rather than removing it, i think they should push it further. Have item chances be based on your relative position from EVERY racer. Not just first.
Another new item idea: Penguin suit, it boosts your speed and if you bump into a player,the player will get hit in the same way as a banana stuns players,the penguin suit changes your kart into a penguin,which makes slippery surfaces feel more like regular ground,the penguin suit also allows you to go faster in water.
The thinds i will like to see in mk9 is new advanced AI, because in mk8 even if you change difficulty to hard it still feel way too easy, they need to update ai that can drift, to advanced shortcuts, like the player online, that will definently make offline mode ffun and entertaining
Unrelated, but today I just finished getting all gold trophies for mirror mode and I'm gonna play my first online match ever, and it's all thanks to you Shortcat! I'm still a very mediocre player, but I remember playing mk 8 on the wii u in elementary school with some friends, and I gave up on the game because they didn't even bother telling me the controls and just destroyed me for hours on end. Fastforward to 2024, and I actually beat my first few staff time trials! I know it's nothing special, but I'm having fun rediscovering mario kart, and I just wanted to thank you for all the excellent content you release consistently. So, thanks Shortcat!
@Shortcat321 *(silently loses her mind)* OK, I was considering doing shortcat fanart before, but now I just have to. No promises about my skill level, though!
Now for game modes specifically battle mod, balloon battle, shine theif , and renegade, etc. round up are fun, wish there were more modes and definitely more maps, block fort/plaza, double decker, more maps from older games including new ones they can make
The problem with bagging is that it's not a mechanic in and of itself: it's a byproduct of a mechanic. The mechanic in question is making sure people in the back can catch up and have a chance of coming back. Frontrunning is a nightmare for the same reason: so players can't break away and run time trials whenever they get far enough ahead. I don't think there's any way to fight bagging without stretching out the distance between the player in first vs last place. Well, there is one way: if you're obviously bagging (going backwards, sitting on item boxes), you can nerf item drops. But you gotta be careful. You don't want the game to think your 7 year old nephew is bagging. Because as much as you might want the game to cater to competitive play, it really caters to mom, dad, sister and brother playing together and all having an exciting time despite skill differences. Everything else is secondary.
Agreed! I think it comes down to the effectiveness of bagging (should be reduced), and how it feels for frontrunners (it feels unfair when there's triple red shells behind you, or 2 blue shells + 2 shocks in the same race). I like the wave 6 bagging nerf where you can't camp at 1 item set and reroll up to 4 items at once. No casual player was doing this, so it only nerfed high level bagging. However I think it missed the point of why bagging is good, and bagging's effectiveness was largely unchanged.
@@Shortcat321 Do you have young family members that you play with? I don't, so I can't say this for sure, but they probably didn't nerf bagging as much as you'd like because it resulted in less skilled players falling too far behind in casual races. It's an interesting problem either way, and I doubt there's a happy middle ground. Which probably means bagging is going to be a thing now that Nintendo seems pretty strongly oriented toward accessibility to young audiences.
The solution has to be Special items like Double Dash. I mean there will be a bigger variety of characters played compared to previous games. That could balance stats too, a character with bad stats would get a powerful special item compared to a character with good stats. It can balance items too, Fire flower could be Mario special items so no need for a nerf it will just be locked behind a character. Same for triple green/red/bananas, with 24 players those items will bring to much chaos ! So those items should locked behind a character for example Koopa get the triple green I miss Double Dash :(
I have been an avid Mario Kart 8 Deluxe player since it came out, and I am so happy to have recently discovered your channel! I love the way you explain things in such a way that even beginners can understand it and I've learned a lot from your videos :) I personally would love to see a more diverse range of battle modes, imo the ones in 8 all kind of all feel the same and lack a bit of individuality. I also think something like a "practice mode" would be great for beginners, where you could be able to drive tracks alone with some instructions or maybe visual queues as to what you're able to do if that makes sense!
I feel like an awesome item would be a Lakitu item where it would have the throwing mechanics of a bomb and if you hit somebody with it it would steel 3 coins and their starting item.
On the topic of kart stats, I think it would be awesome if they allowed for more combinations of stats in MK9. Right now, certain stats tend to be grouped with others (e.g. high speed combos will also have high weight and invincibility but low handling and acceleration, whereas high MT tends to be the opposite), but imagine if we could make kart combinations with high speed AND MT, but at the expense of other states like acceleration, handling and weight. Might be kind of scuffed balance-wise, but it would be so much more fun to explore different kart combinations.
I agree! Although I think the best combos should be the ones that create the most interesting gameplay, and everything else should be nerfed enough to be worse. I wouldn't want the entire meta to be something like high speed + high handling (barely any drifting) because that would not be fun
As someone whose first videogame ever, and console, was Mariokart 7 on the 3DS, the release of Mariokart 9 feels like I've come full circle. Thank you Shortcat for bringing back a part of my childhood through your MK8D videos ! Even if I no longer play Mariokart, thanks for helping keep my inner child happy. I hope that for many Mariokart 9 and the Switch 2 are what Mariokart 7 and the 3DS were for me.
The loadstone (from Mario Party) it works like a shock or blooper, affecting everyone by appearing in their item slot and replacing itself with whatever you have and preventing you from getting another item for a period of time.
I'd love it if they kept 12 players as a mode. Imagine a grand prix where all four tracks are elimation based. The Top And Bottom 12 get split up to play in the next two cups (preferably at the same time). Then the Top 6 of each track heads to the last race.
I think a great idea for a new item would be one that combats the chaos in the middle of the pack. Since the biggest reason why the pack is chaotic in the first place is because of the sheer amount of items present in it, an item that mitigates that would be amazing. Think like a super horn, but with a much bigger range, and INSTEAD of making people spin out, it simply breaks or takes away their items. This would make the middle of the pack much safer temporarily, and since it doesn't spin people out, it wouldn't give the item user a huge advantage like a shock would. The mega mushroom could also work here, as it protects you from basic attack items like a red shell (and probably piranha plants and super horns if we're being realistic), without being super powerful like the star.
1 A item that I will call the “Cowboy” when the cow boy is used, your kart becomes a projectile that you can throw, and you ride a horse, after you throw the car, that behaves like the fire balls in grumble volcano (MK8DX) you get 3 lasso throws, each lasso throw could hit another player, spinning them out for 0.5 seconds, and steals their item, if you lasso a item and your item slots are full, you automatically use the lassoed item (if its a golden, you get a single mushroom use) this is a Back-of-the-pack item, showing up at places around 13th-18th relatively rarely (about as rare as a modern pirrana plant, this would be my replacement for it) 2 A track builder, there is a default background, and you can edit it and make tracks to your desire. And have a online mode to share tracks. 3 The dumbbell item, similar to the lightning cloud in MK wii, the Dumbbell, will slow you down by 10% when you have it, you can pass it to another player by bumping into them and pressing the item button at the same time, there is only one dumbbell in play at a time, the dumbbell is a 4th-9th place item, with similar odds to the blue shell, the only way to get rid of a dumbbell item completely, is to either fall of the track, or receive a big enough boost (like the blooper) 4 200cc mode, a mode for 150cc, and a mode for 200cc. 5 the speed trap, the speed trap is another front item area, 6th-16th, that shows up pretty commonly, about the same as a Super horn. The speed trap is like a banana but 5 times as wide and can be hit 3 times. A variation of the speed trap called the “icy road” can be obtained in first, it reduces traction by 20% and speed by 10% if driving on, it can be hit 3 times before disappearing, the “icy road” is much smaller, commonly used to trap double items to gain some time on your opponent’s. The “icy road” also makes green and red-shells slip and dodging redshell with one is close to how to dodge with a bomb, throw it backwards.
16:00 imo i think mkwii did it pretty well handing multiple items, because items like bananas could be trailed which opened up spots for more items, but items like the bullet couldn't, making people in the back technically have less items then people in the front.
It's very possible that Peach having a dress on the bike in the trailer is just an artifact of being an early build, and they don't have the biker outfit programmed in yet. For the "Trap items", the Fake Item Box returning would be great, but one long-lost and great feature that needs to come back is the Red Shell Trap from Super Circuit. In Super Circuit, if you shoot a Red Shell backwards it will sit in place like a banana. If someone passes close enough by it afterwards, it lets out a chirp and then chases after them. Players behind have options too - they can drive around the Red's range to avoid it or you can destroy it with something like a green shell. This adds a ton of extra strategy to how you use your red shells. The middle of the pack has never been great, but it got notably worse in Mario Kart Wii. There were simply too many items that just attack straight around you, and I think there's still a few too many. The Fireball and the Boomerang are basically green shells but better at bypassing defenses, so if you're in the middle of the pack there's just tons of hitboxes everywhere and unless you have a star, bullet, or boo you're toast. Removing or repurposing these items to have a different type of effect could help cut down on the bloodbath.For example, perhaps instead of causing an opponent to spin out, the Boomerang could steal their in-hand item. I'd also say that I think Mushrooms should be buffed. As it is they're very powerful items for shortcuts, but otherwise they're just underwhelming. A Golden Mushroom never feels good to get in contrast to a star, I can't count the number of times I've used a Golden Mushroom only to be passed by someone using a Star who was going faster. The Golden Mushroom should be the most powerful speed item bar none, since the Star and Bullet both offer invincibility in addition to their speed boosts. Looking back again at Super Circuit, if you timed a Mushroom boost right you could burn off a Red Shell that's right on your tail with good timing - that might be a good feature to bring back. Super Circuit had a lot of depth that gets overlooked.
Great ideas! The last point is super true, mushrooms are just not that great in terms of the raw speed. I think they make you about 18% faster, while a mini-turbo with the meta build is about 14% faster. Boost panels are also as weak as mushrooms, which is why alternate paths with boost panels are typically bad. It's crazy to me that the end of Rosalina's Ice World (at the split path), it's faster to go left and avoid 3 huge boost panels. This is because you can get a purple + orange mini turbo, which is slightly slower, but you take a barely faster line and that's somehow worth it!
I love the idea of mushrooms helping outspeed red shells for th duration if their boost. Imagine you are first place reaching the finish line, you are thrown a red shell, with nothing to defend yourself with you just pray that you can catch up after being hit with your mushroom. With a change like this you can use the mushroom right before the shell hits you and you can have a chance of reaching the finish line without being hit. Very specific scenario, but hey, it is Mario Kart, if it can happen it WILL happen lol
I had a great idea to bring back fake item blocks while making them relevant instead of the trash they were in mkds: when a fake item box you place or hold is hit by an item, it takes that item and becomes a real item box, either helping you by giving you that item, or optionally, but less cool, putting a temporary item box on the field if it was placed and not held. (Although the second one helps enemies more cuz it'll be behind you) Maybe even steal the item of whoever runs into it? Even better if you get rid of the boo!
8:01 they should just show all the "hidden stats" in general because the ONLY reason i found about these "hidden stats" is because of you! Thanks, Nintendo!
I can understand why most are not shown. "Water Speed" and all the other hidden speed stats shouldn't even be a stats but also don't really ever matter. Same for all the various handling stats. Really the only one I wish they showed was Mini Turbo, but being able to actually compare kart part stats in game would be really nice and would make figuring out builds a lot easier.
@ Fair but I do understand why they don't show the stats, and I will also understand if they continue to not show them. Bit of an anecdote but, I know someone who is so obsessed over the stats it clearly actively impacts their enjoyment of the game. This person is also convinced that Yoshi specifically has the best stats, refuses to believe any online source for stats that his main of Daisy has the same stats because in his words "the data miners finding that info would obviously want to keep the best info to themselves, and everyone uses Yoshi so it HAS to be better.", refuses to believe his own eyes in game that Yoshi and Daisy have the same stats, making him convinced there must be some hidden stats at play. You would think that would be an argument for showing all the stats, except I can assure you even if they showed every single stat, he'd likely just complain that there must be more hidden stats they aren't telling us about. Worst part is until Mario Kart Wii started showing more stats this person wasn't like that. To me at least showing that the more stats you show the worse these people get. Even more so as Shortcat himself has shown, for the most part stats don't matter in 8 Deluxe, player skill does. The stats only really start to matter once you've reached the top of the skill ladder. Not saying knowing these stats is meaningless, but honestly the fans will always build better tools for that than Nintendo ever will. Also sorry for the small wall of text, just wanted to lay out where I'm coming at it from.
I feel like the best way to nerf bagging and buff running is just by increasing the time it takes for an item box it respawn. Also I would like to see a speed stat meta instead of mini turbo just to spice things up sense we have being playing this game for more than 10 years.
If we’re talking about brainstorming for new items, I think I might attempt to kill 3 birds with 1 stone with the bubble flower potentially replacing the blooper. A middle of the pack item multi use item that mainly acts like a trap; floating in place temporarily if you throw it behind you, and floats forward not exactly as fast when thrown ahead of you. Once it makes contact with a foe however it won’t do damage, instead it makes them slightly slower and makes their tires extremely soapy not only greatly reducing the marked player’s traction, but because their tires can’t get a grip they’re more prone to being bumped around as well. Add onto the fact that MK9 would be more chaotic and packed given there’s 24 players in a race, there’s some potential, I’m not sure how much but some... If you’re marked now you gotta be more weary of colliding into someone or something if you wanna maintain your lines amongst a sea of players, or avoid taking a gamble and take safer lines to avoid being potentially bumped completely off the map. If you trap a shortcut with a few bubbles it’ll make it harder for the opponent if they’re inexperienced doing said shortcut with their traction changing on a dime if they didn’t dodge the bubbles.
New item idea:Super Bell, when used it gives you 3 swipes,swiping can break red shells,green shells,and hurt other players,it can also move a banana,everytime used it will give you a slight speed boost like the piranha plant,its timed but possible to get rid of if you use all of its 3 swipes.
For course designs, I love the “your’re a Hot Wheels” gimmick, where the players are shrunken down and racing through everyday places (think Ribbon Road or Squeaky Clean Sprint). Would love more of those.
21:29 I believe the way Mario kart tour does the fire flower is just that it shoots 3 fire balls in front of you and that’s it which is more spread of an area of effect but it’s not 10 of em!
Tour understandably gets a lot of flack for being what it is, but it does have the three mechanics / modes I maybe want most in the next series entry: Reversed tracks (rather than Mirror mode; and if Nintendo is feeling special, add in Trick and Reverse-Trick variants of tracks too), an informal Mission mode, and costumes for almost every main character!
Also: I'm much less of a hater of "Nintendo-Kart" so I personally wouldn't mind them adding in characters from other mainstay franchises like Kirby, Pokémon, etc. complete with their own respective tracks like Animal Crossing and Hyrule Circuit. I'm just speaking hypotheticals but I think it'd be fun to race around like... a whole Pokémon region in a sectional lap as Pikachu LMAO
I remember being a kid and getting disappointed by mirror mode just being a simple flip because I was expecting to reversed tracks. So Tour was basically child wish fulfillment.
12:25 thank you for this section! I feel like people ignore this when they talk about the enjoyment of a competitive game. It makes sense there will always be characters that are slightly better or worse, but when you enjoy a game casually and then become interested in competitive play, it can be so demoralizing to start from square one when you were having tangible success with your previous set up. It's also much easier to get attached to a character than car parts. Changing your build slightly to learn a new technique is mostly about skill and practice l. When you're forced to start from square one because the mechanics you invested in aren't balanced enough to be remotely competitive, it's not skill based anymore, it's just luck. I don't wanna "luck out" by happening upon the best build
100% agree with being attached to character. I have a friend who only plays Link, and it wasn't too hard to convince him to play on Mr Scooty instead of Master Cycle Zero. But he will never play Yoshi 😅
the way you literally mentioned EVERYTHING that I’ve been saying I wanted in mk8 deluxe I feel SEEN especially mission mode, backward mode and airship fortress YES
I want it to be easier to play with a bunch of friends. Currently, if you want to play with 5 friends locally, you need 3 switches!! At least allow 4 players per switch with multiple switches. Also, I think a reasonable way to incorporate Mario maker type Mario kart level making is as follows: Find sections from every track that have the same starting and ending width, and allow people to create new race maps by combining all those tracks sections. It might be difficult to have it line up properly when you circle back to the start, but I'm sure smarter people can find a way to make it work.
Oh yeah that track maker idea is really cool. Instead of designing the whole thing, you build using large available parts, and change the texture to create one theme.
Yeah on a single switch you’re right of course. But if you want to play with 5 people locally you need 3 switches, cause then each switch only allows 2 players (which is kinda dumb imo)
Also I believe the "defender/atacker priority" is more of a technical issue on the part of having the info on time, it happens because the lag exists, and you cannot solve it without solving the lag, OR introducing something like what fighting games use, but with A LOT more information, rollback netcode is a lot harder on a 24 player sprawling map game
Top 10 things I want from MK9: 10. Mushroom City 9. Mushroom City 8. Mushroom City 7. Mushroom City 6. Mushroom City 5. Mushroom City 4. Mushroom City 3. Mushroom City 2. Mushroom City 1. FIGURE 8 CIRCUIT!!! Nah I'm just messing with you guys, my real number 1 is.... Wait for it ... Mushroom City. Yeah, bet you didn't see that coming
5:17 Me, a Daisy main: 😐 For real though I hate having to use the sponge tires just to get matching wheels but with worse mini-turbo. What I’d love to see is being able to customize each part manually to have a color you want, like how you could pick a particular color of Yoshi. Like they have regular and azure rollers, why not combine them into one and be able to color them yellow instead, so you could have optimal stats and still have a matching combo? I think this would make kart customization 10x better.
@@Shortcat321I remember when I first played the game Yoshi was my favourite character so I played as him and put I’m on the Yoshi bike… JUST TO REALIZE IT IS INSIDE DRIFT
Regarding the idea of making your own tracks, I think one way they could halfway give us this feature is connected to the seemingly increasing number of multi-route tracks like the city tracks. If there is enough variety in possible routes on the new tracks, you could imagine a system where you are able to trace out a path using the touchscreen/mouse (or even just drive your cart around freely to "record" the path), and then save that specific route as a custom path for future races. There would need to be some constraints (minimum lap length, for example), but I could totally imagine that this would be workable. It would also give them a strong incentive to add multiple route options to a lot of classic tracks, which could be so, so fun to rediscover. They've done this a bit with Kalimari Desert and Peach Gardens, but I don't see why they couldn't do this even more classic tracks. Toad's Factory would be a perfect fit!
I think we should choose any combo, but we get to choose the stat. E.g. we have a set amount on stat points that we can put into any category. And the better the stat, the more points it will take, like speed and mini turbo taking 4 points, handling and acceleration 2, and invisibility 1. While you can not increase your stat points, you can change what you put them in. If you want a challenge, put them into a bad stat. If you want to try hard, put them into good ones. You can choose any combo and not be at a disadvantage (apart from visablity), but you can still have the stats according to your playstyle. I think this will make the game even more fun and give you more freedom with both how you look and how you play.
I love the idea, but I don't think it is practical for balance. As long as there is a best stat, we will max it out and then do the same for the next best stat until we run out of points. And also I doubt Nintendo can accurately know the relative importance of each stat (like how many points of accel do you get VS 1 point of speed?) However, having this as a separate game mode is a really neat idea. I'd love to just try out wacky stat combinations without modding the game. Edit: I just realized this system is technically just "use any combo and stats you want" so it's not necessarily a balance issue. It's more an issue of maximizing the best stats only, instead of having to compromise. This can create bad gameplay for the sake of being optimal. For example, nobody adds traction and acceleration, so now slippery tracks suck and getting hit is miserable. But it's still optimal and wins the most, so you just accept it and play like this.
@Shortcat321 True, but I think it could be balanced, so it works e.g If the amount of mini turbo is equal to how much acceleration you can get. But thx for reading, loving and replying to my comment! You have helped me so much in Mario Kart ❤
@@dijayjames380 yeah in theory i think this could work! It would have to be done carefully, and be patched when discoveries are made that cause unfun gameplay. I guess it's not an issue with your idea, but more about my lack of trust in Nintendo to implement something like this properly haha
if peach in her biking outfit isnt in the game im going to get so angry i sprout rocket boosters and launch into moon, impacting it so hard that it I leave a sizable crater
There is one good thing about Mario Kart Tour apart from the concept, the characters, the costumes, the courses, the vehicles, the potential customization options for a future Mario Kart game. Nope, the one good thing is that Bloopers can be repelled with a Super Horn. So if you hate driving blind and have a Super Horn, blast that cephalopod away.
Eh, Tour and Double Dash had a good idea: character-specific items! Those could be fun, it would be a nice way to make characters unique and have strategy-based character picks without entirely relying on stat ranges!
I love this idea for casual play, and it gives a lot more variety too. However, it does have a downside where people will feel more pressure to pick the best character, and all of your favorite characters may have weak items. I think it would be fun though
@@Shortcat321 It could create an interesting situation where a character has sup par stats, but an amazing character specific item. It would create situations where you have to pick between good stats and good items, which could be cool and encourage more character diversity.
Might also depend on the track, too (as in, what’s good and what’s not). Plus, I hope we can get in situations like Splatoon or other competitive multiplayer games, where there is a sort of “rock-paper-scissors” situation going on where some items are good at countering some but do poorly against others. Some strong interactions, some weaker ones… But yes, it would take a lot of balancing through updates~
I really wish there were more boost items than attack items. Red and green shells need to be smaller and have their ai nerfed. Mushrooms should give greater boosts. Also, if they want to keep coins, different items should take different amounts of coins. Coin count is so important for base speed so three being taken each hit is nuts. There also should be different damage for items. Like bananas should take 1 coin and cause less slow down, shells take 2 and slows you more, bombs and blue shells being 3 and longest slow down. Character exclusive items were cool as heck and I think they should be brought back and expanded upon. As for online, it would be cool if they adopted a similar “preference” system as smash bros did. Allowing the option to increase odds of 200cc would be cool and incentivize more people learning to play 200cc.
For the coins, the most obvious way to show the speed boost is have a grayed out section at the end of the speedometer that fills in gold as you collect coins. That way it's obvious you can go faster, and don't need to keep track of numbers at top speed.
I think there should be a Gushens item ! giving you a little speed boost and leaving water that hurts enemies behind like if you run that water jet it makes you spin out or something. That would be the substitue to items like piranha plants !
What i want for mario kart 9 1. No repeats- I really dislike peach and peachette I think it would be better to just make it as an alternative like metal/gold mario and save that spot for a different character 2. More variety- Idk how to balance it but I don't want a yoshi teddy or waluigi wiggiler I want multiple different combos and characters to be good not just 1 combo 3. More gamemodes!!!! I mean i would love a WW to have a 150cc and a 200cc game mode or even add mirror mode too Those are my top 3 requests :)
@pvzmariosonica8fan they look too similar that's what I'm saying. I'm not saying to get rid of peachette but just make her a variant for peach and give that spot to someone who is different like ninji or Monty mole or even goomba
@@rossGrett I agree that she would fit better as an alternate skin to Peach in Mario Kart standards, but I'm just letting you know that she wasn't designed that way. Her existence came from the Super Crown powerup in NSMBU Deluxe, which only Toadette could use
I've always thought it would be cool if the Feather item was in races and had a farther distance. The idea of going over another players head or using it to pull off trickshots or for shortcuts always seemed so cool
mostly good takes but the take around 12:30 about casuals finding out top players are all using some advanced tech and playing a whole different games made me sad. there's so much beauty in that! I know nintendo doesn't see it that way and is always trying to patch this stuff out and pretend like their old games with cool tech don't exist, but I didn't realize normal people also thought this way :(
Not everyone thinks this way, but definitely lots of people do. Almost everyone who plays/buys a game is a casual player who plays many games, so they will not put that much thought into convincing themself that bagging is skill-based, when there are several other games that they could watch/play that feel more skill-based to them. It's not a judgment about people, as we are all casuals in almost everything we do. We pick a few things that we are very knowledgeable about. It's unfortunate when the general public does not feel the same way about something as an avid player, but certain game design choices can make it better.
Time for less than half of this to come true.
Then thank Nintendo🙃
Nintendo when you ask them do something more than 90% of the fanbase wants and would bring more players to play their game:
Nintendo definitely makes lots of decisions! 😭😭
Shortcat!
Real tho real
36:26 umm yeah my uncle works at nintendo and he said that all of these ideas will be happening with the addition of proximity chat, a no lakitu mode, the live execution of pink gold peach, and 9999999 cc
Proximity chat + execution sounds like something I don't want to miss
Imagine falling off of rainbow road (the 46th one) for eternity because lakitu quit his job due to no payments
@cr_chain 😂😂 I just want to be able to do insane shortcuts without lakitu ruining all the fun
@cr_chain he does steal three coins from you when you fall
Voice chat alone would make the game god tier, being able to hear people lose there minds sounds more than worth it
I think the ice flower could make for an interesting item. You throw an ice ball or two forward or back and if they hit another player, they freeze them into an ice block, causing them to slide forward for like 3-5 seconds. They'd keep their momentum and speed as well as be invincible, but they'd have no control over where they're going, so if they're frozen right before a sharp turn, they'd end up crashing, but if they're on a straight a way, then not much happens. It would add an element of stratagy that none of the other items currently have.
As cool as this would be, stunlocking mechanics (which this would be very close to) are usually considered infuriatingly unfun in multiplayer games. I don't mind them as much as some, but ... imagine this:
You're lining up your perfect hop-into-drift to get that perfect line around a corner. You've got this, it's beautiful. Then, some red Yoshi behind you nails your backside with the ice flower and you freeze. You then have no control as you go skating off the edge with your perfectly preserved maximum momentum. Lakitu drops you back on the track, takes three coins, and you watch seven other racers whizz past you. Then you get hit with a red shell.
There isn't anything similar to this in MK8D that I can think of ... except for the time Shortcat got Blue Shelled right on the edge of a glider zone, and the game inched him forward a couple of feet, and into the pit. He was rather miffed, and rightfully so! In a game where movement and positioning matters so much, _removing_ the player's agency in those areas is going to feel brutal.
@@irregularassassin6380maybe it gives you ice physics and slightly lower speed (and/or acceleration) instead?
@ That would probably go over better, yeah. It would definitely have to have the temporary fireflower invincibility Shortcat proposed, though, otherwise it's just a blooper you have to snipe someone with.
Maybe an alternative use:
If you throw it forward, it works as an attack as described.
If you throw it backwards, it turns a section of the track into ice. (This may not be a big deal, but if it's sudden, and the ice is slippery enough, this could really mess up other players on a sharp turn or in an important shortcut.)
@ Yeah I can see that working out better. I get where you were coming from with the lack of agency, and the original idea was unrefined to say the least. Giving the player struck ice physics and maybe a speed reduction like what Irregularassassin suggested would allow for the player to still have "control" while keeping the ice theming. I just want the ice flower back man, it's been a while(I mean in mario games as a whole).
~ 0:18 "Because Nintendo likes to think that Mario Kart Tour actually happened"
~ 4:20 "I'd love to see Nabbit, Poochy, Monty Mole, Hammer Bro..."
you're never gonna believe this
Those characters... THEY WERE IN TOUR
Don't call me out 😭😭
@@Shortcat321 Can we all agree that Monty Mole would be so fun to play with
I'm hoping for Golden Bike for once we always get to unlock golden kart. *But imagine getting gold bike unlocked* with. Mario Kart Wii mechanism especially drift boost that can do very long jumps off boost pads and Mario Kart Wii bikes inside drift then it'll be absolute best Mario Kart game *with the rosters of "Super Smash Bros Ultimate" and the next gen Switch 2 graphics and physics mechanism of Mario Kart Wii!*
With the game seemingly doubling racers on the track as it's main gimmick, there's probably going to be a massively expanded roster. Personally I want named characters that have not had the chance. Poochy is a good start as is Kamek (who got subbed from a slot twice) but on that same token, I'd like to see more reps from more Mario subseries. E Gadd, King Boo, Ashley, Mona, Jimmy T, Fawful, and so on
Competitive players: we don’t want hard bagging tracks with so many shortcuts!
Shortcat: look at the wiggler, it’s adorable!
Competitive players also love Madrid drive, but they never mention the wiggler there 😢
I'm now convinced we need a wiggler chillin' (and even hidden) in every course in MK9.
Imagine finding Wiggler eating CHEESE 🧀🐛
we need more wiggler
@@brand2807 that's a good idea... I like the cheese part
@@Shortcat321 Thats crimainal
Maybe a hot take, but I think ONLY the middle of the pack (roughly 5th through 7th, or 6th through 16th for 24 players) should be able to pull the Blue Shell. It benefits those close to the lead but not quite there as an effective lead slower, whereas the back of the pack needs speedy gap closers and usually benefits little-to-none from it.
That's a pretty good idea! I've only been happy to get a blue shell a few times, and usually it's when I pull it from a broken item set (like Rainbow Road) in 4th-6th!
Wait. This is idea is actually so unbelievably fire
Nah, imagine having to pull defense and pulling a blue instead. A lot of people would start complaining about the blue coming at the worst time for them. Pulling blues in the back rarely hurts, it’s genuinely just golden mushrooms that hurt.
@falk9417 Pulling a blue at the back of the pack doesn't do anything for you, it only benefits the people ahead
Imagine if they give the players in dead last a triple blue shell or a black shell that carrys them like a bullet bill and then explodes when the effect is over
1:58 "Fly through skyscrapers" Bro is ASKING for youtube shorts on people flying into the buildings.
The worst part he says this at 2:01 😭😭
I think he said it knowing what the comments would be like lol
@@mcrni416 At least not at 9:11 or 20:01
Mariokart 9/11
LYLE, LYLE WAKE UP, THEY HIT THE PENTAGON!
i think a good compromise for the stats would be to have “simple” stats for casual players, basically the same as it is now, but be able to switch to “detailed” stats. this would show hidden stats like mini-turbo and maybe even things like air speed and invincibility, and could also show the actual stat value rather than the bars for the simplified stats, both to be more accurate and to save space since it’s showing more stats
I wouldn't hate that, but given how strong mini turbo is I think it could be promoted to a "main" stat. Like, freaking traction is on there and half the player base has no idea what that stat even does.
@ oh yeah 100%, i actually meant to include that but i forgot lol
What about just consolidating all these different stats (for characters specifically) to some stereotypes? Light, medium, heavy, then further divide these further into inward or outward drifting, or some other stat that doesn't necessarily "make the meta", and is more heavily counteracted by the karts' stats.
@@cdgonepotatoes4219 I was hoping shortcat would mention that because of the different size carts. That would be amazing tbh
I just think miniturbo should be tied to Handling and Traction instead. Speed and Accel are already important enough on their own.
Handling allows you to build miniturbo faster, so high handling builds can snake.
Traction allows you to hold onto a miniturbo for longer (even somewhat across off-road) meaning high traction builds can do some shortcuts shroomless.
I also think all surfaces should have slippery/gritty values to interact with these stats and Blooper should mess with these stats in addition to blocking your screen, but those are all extra.
also its so cathartic hearing someone with such a big audience actually talk about the lag trail thing and actually know what they're talking about, ive made a video about it but of course I am a nobody, so I do hope this gets a lot more people noticing it and talking about it.
Three key takeaways from this video:
Shortcat loves bagging.
Shortcat hates bagging.
Mario Kart is not a first person shooter.
Yes, it is a third person shooter obviously
@@mordret103no it’s a RPG
I thought it was a sandbox game
@Anotharando it's a open-world game
19:19 “Good players know how to drive with a Blooper in their face”
*Footage proceeds to slam into the sides of the road going from 1st to 6th in just a few seconds due to the Blooper*
I said what I said 😤😭😭
Exceptions can occur sometimes.
"Good players"
Unrelated, but blooper got to be a 2nd, 3rd, or 4th place item ngl xD
@@BirdBro2 yeah. Top 9 on Hyrule Circuit despite Shortcat being more an online player and less of a time trialer.
People are saying that the "wonder seed" will affect the worlds in a way where, maybe its a day track, but hit the seed, and it turns night. Maybe its a water track, but hit the seed and it turns into lava. I personally think that would be a great addition
Maybe they could open up shortcuts, like a better version of the cloud at the end of every lap of Yoshi's Island
The section where you talk about drifting is most important in my opinion. 8 deluxe is so smooth in that regard and i definitely don’t want that to change. I would also like to see more shroomless shortcuts like the DKS double cut and the mushroom gorge gap jump in MK9. They’re so satisfying and would make for a fun addition both casually and competitively!
Yesss I feel like the DLC had more fun shortcuts (except city tracks) and that's why for me the DLC tracks are more fun on average.
@@Shortcat321yes
Surely we get Hide and Seek in battle mode Shortcat
A version of the mini mushroom that you can be stomped while your mini, but it gives you a slight speed boost and allows for hidden shortcuts
Also gives you a higger jump with a feather fall effect, just like in New Super Mario Bros DS
@ true that does work well
No Poochy or ROB please Nintendo thanks
While you're mini
Maybe keep the slow effect, but the extra mini shortcuts could make the shock slightly more balanced for the people receiving it
I would like to see a lot more interactivity between the players, items, and environments. For example, how cool would it be if you were trailing a green shell, someone behind you hit you with a fireflower, and it turned your green shell red and lit it on fire? What if you went into a star while underwater and your kart was surrounded by steam boiling off? What if shells eventually "ran out of gas" and slowed to a stop and remained on the track as traps if they didnt hit anything after a certain distance? What if you had a piranha plant and when bullets pass you, you actually latch onto them and go with them for a ride? What if you could also dodge the shock by being right next to a tree or other tall structure? It would also be pretty sweet to have an item power up mushroom that can appear only as a second item in a double item box, where instead of boosting your speed, it upgrades your item or powers it up with a new ability. Like a super speed bullet, longer mushrooms and stars, blue shells that do an extra lap after hitting their targets, etc.
Bro all these soud amazing! Do you have other ideas? Are they from you or is there some reddit posts or youtube videos that talk about that?
@cherfancarla8713nope all these ideas came straight from my noodle! I'm sure I have plenty of other ideas if I racked my brain but then I'd be leaving youtube comments all night 😆One idea that just came to mind is that on tracks that have moving obstacles like goombas and cows, if the players hit them too many times they could start to get mad and actually run towards oncoming karts and target them 😲
Really cool ideas
I love the idea of upgrading the items 😊
For a new item, I’d love a magnet that you could pick up coins with by driving by them. That would make the tracks that are hard to get coins on better for front running. Make it so you don’t have to sacrifice a good line to pick up coins.
Like temple run 😳😳
Yknow they have this idea as a passive for Gold Mario called the coin vacuum in Mario Kart Tour. Which sounds broken, but thankfully coins don’t make you go faster like in MK8DX, it just helps you to get more points
@@Shortcat321 Exactly!
This is kind of how Boomerang worked in Tour, it's thrown out in a spiraling pattern and hits any player too close while also sucking up any coins near you. Honestly kind of like how it works in Tour a bit more than 8/DX.
This cat gets it!@@Shortcat321
1:00 this stressed me out sm i couldn't even focus on what he was saying
OK BUT FOR REAL
I would've finished 13th if that happened to me
Gotta keep you on your toes even if it's not a racing video 😊
@@Shortcat321 u almost threw so hard😭
@@Shortcat321 Hey J Perm! 1.7 million people want you back on your BEST channel. Love your vids😊.
All I want is the Wuhu Island tracks to return, more beautiful then ever.
But that's probably too much to ask...
My one main want for mario kart 9 is the feather item to be added to race modes. Imagine jumping over redshells coming at you, or using it to make the mushroom gorge gap jump, or even to jump over railings to cut off a large turn. It would take a large amount of care in each course so its clear when the player is able to jump over something.
I was so disappointed to find out that the feather was not in racing modes..
it probably just adds way too much overhead for developing tracks that don't have super shortcuts and stuff like that
POV: you are a mall Santa in mid-December and a child convinced that elves work for Nintendo approaches your throne
Me sitting on Santa yapping for 36 min
Okay but why do I wanna draw this 😂
@pemo619 DO ITTTT
@@Shortcat321 e
@pemo619 if you do tell us PLEASEEEEE
I really hope they remove items being determined by distance. I want it to be placement based like older mario karts. Lastly, I hope they buff mushrooms & stars again. They feel insanely slow in MK8, and if that’s not bad enough, almost everyone gets that item 24/7 so you’re hardly climbing positions
Mirror mode has a purpose and i play it often! It makes the game more fun when youre playing with less experienced friends irl, for ppl who dont even have the game it can feel way more fair when the person who has all the experience isnt used to all the tracks anymore! In any case i love the idea of backwards mode, these both could be options in versus mode instead though, and that would allow you to freely mix and match cc, reverse, backwards, items, etc
True, that does help balance things out when there is a skill difference. I feel like in most cases it's not enough to matter, and when I play with friends they don't want to play mirror mode 😅 we just play regular and I hang around the middle sniping everyone
Yes! I like mirror mode too. Sometimes I just wanna drive on something I’m not already super familiar with. And Mario kart isn’t fun with friends if you’re the only one winning all the time, so I like added handicaps like this
0:18 LMAO imagine the game is called mario kart 11 and no one understands how they missed two instalments
im going with mario kart 8 double deluxe until the names revealed
im going with mario kart 8 deluxe part 2 '26
Mario Kart 8²
Oh wait, that one exists already…
Wait but wouldn't it be called 12 because 8 and 8dx are two different games
Yes!
I think they could repurpose some items to make them more competitive:
They could make the blooper let you place ink-slick on the ground as a banana style trap that gives people the ink screen. To make it actually useful, it could either give you a little boost when you release it, like a squid escaping, or they could let you do multiple slicks with one item, like maybe 3 slicks. They could do both even. And you can toy with the balancing, like maybe instead of triggering a spin-out, it just makes people slide with no traction, like slippery track, and covers their screen, and that's all, or you could make it so players can jump over it if they're going fast enough to clear it
For the boo, they could make it so you only steal the item of a player that you pass through, or maybe even make it like the piranha plant, and make the boo steal an item from a player next to you when active
This is just a casual play wish I have, but I would LLLLLOVE to be able to create custom cups, with generic icons and trophies, but to be able to choose which four courses to run and the order. I honestly just want the experience to go from Delfino Square, to Peach Beach, to Daisy’s Cruise. I absolutely love these courses individually, and the fact that they connect to one another is so much fun to me.
Amazing idea! It's so simple but people would love it
Yes please! Also, being able to have more or less than 4 courses in a cup would be great. I don’t care how many tracks r in MK9, I want to play All Cup Tour again! 😂
Add Kirby but have him driving as he is swallowing the kart combo you choose.
That would be so cute! And you can do multiple Kirby colors!!!
Top 10 amazing things Nintendo will not do
@@Shortcat321 80% of the things that people want are not getting added probably😭
Kirby driving in a Kirby car from forgotten land?! YAAAS!
Yesss!!!
Kirby but as Keeby
My biggest wish is for the point system from Tour to return. It’s a just really cool thing that adds an extra element to the races. All they need to do is take out the character and car bonuses and it’s practically perfect.
I'd love to see fake item boxes return - people always complained that they were just a worse banana and never fooled anybody, but that's missing the huge other change that 8 made that nerfed them: all items do the same damage to you regardless of what they are. In old Mariokart games, if you got hit by, say, a blue shell, you would be sent flying, whereas a banana would just make you spin out. In 8, they both flip you over and cause you the same amount of delay. This removes a huge part of balancing and strategy, as you now no longer have to worry about, for instance, using your super horn to break an incoming red shell in case there's a blue shell later, as NOW being hit by a red shell is the same as being hit by a blue shell so you're not missing anything by wasting it on the first item to come your way.
Fake item boxes used to do more damage than bananas (they'd make your kart roll on the ground instead of merely spinning out), which made them perfect for trapping - the fact that they couldn't block items also made it so that they wouldn't be hit by random shells and removed, once you put one down it was a hazard until it despawned or hit someone. It could replace the coin as the "item you can pull in first that doesn't protect you at all" (which I think is a good thing to have for balance), but give you way more interaction than the coin does. The biggest thing I hope they change in the new game is making items do different damage to you again, though. It's really disappointing when you hit a bomb snipe and it does the same impact as spamming triple greens or a red shell.
Getting blue'd or bombed in 8 Deluxe is still worse because it stops your kart completely, unless you're in a glider. It's true that the penalty time before you can accelerate again is the same as if you got redded or greened, but with the latter, you're still moving forward slightly.
Not a fan that bananas give more penalty time in 8 Deluxe (and 7) than in MarioKart DS and Wii. I feel like even in Wii, the penalty time for getting hit by shells and FIBs was worse (longer) than with the same items in DS, and was the same in future games.
@@samuelitooooo It's a very very small difference between the red/green shell VS the blue/bomb. The difference is there, but it's not really a difference that affects your decision making. For example, green-sniping yourself to dodge a blue shell is not something that any serious player does.
I really like the idea of different amounts of damage. Personally I would make the current bomb/blue shell the worst possible damage (1.5 seconds + full stop), and make bananas and other shells both do less damage. I think the old blue shell impact where you fly into the air is just too much
@@Shortcat321 shortcat, did u know.
There is either snes rainbow road or a fake item box in a mario kart, but never both. So if we fake item box theres no sneeze rainbow road😢
@@krisdevos8452I sneezed at your comment :(
Balls
I want the mission mode back! 🙏
Yes this
Yessss
frrrr the bosses were amazing
5:00 My solution to this? If standard karts/bikes and gliders can change colors depending on the characters, why not tires? I feel like that’ll be way better for everyone
5:08 shortcat being so passionate about the tire colors is so cute
It's so obvious and easy to fix 😭😭
and then he saying nobody's favorite color is yellow when in fact my favorite color ever since i was born is yellow is crazy lol
@@Shortcat321 Agreed. A lot of the kart combinations just don't fit the character to me.
something like a ice flower would be nice. if you hit once your tiers become slippery and on the second hit you get frozen in place for 1 or 2 seconds. when the brittle state finishes you get all your speed back. if you where in a mushroom boost you will continue to have the boost until the end. it basically freezes you in place. so you will get frozen but it wont effect anything else your doing
Getting hit without having to reaccelerate afterwards is a dream come true
I think it would be cool if instead of being frozen in place, you turn into an ice block and start sliding in the direction you were last going. You could use this to get people to slide into a bad position, or even get them to slide off cliffs.
It would be a bit of a trade off from regular stunning items since they technically don’t stop moving completely when hit.
Ice Flower was added to Tour
@@InternetCrusader-rb7ls so kind of like what used to happen on Sherbet Land back on the gamecube, when running into the Freezies
@InternetCrusader-rb7ls that is literally how it works in tour
Itemwise I really liked the cloud from MKWii. It was fun knowing not every itempull was safe, but there was still a way to use it offensively. It also makes you take less optimal lines to go out of your way to hit someone with your kart and give it to them.
I love themed tracks like, the Legend of Zelda, Animal Crossing, DK mountain, F Zero.
It would be CRAZY if we get a race in the Pokémon world, a metroid one, a Splatoon map is literally a race track
Great idea!
And captain falcon should be in it.
And then Nintendo could do an f zero revival
What I want is force the last 2-3 item sets on a race to not give blue shells. By the time the blue shell arrives, first has probably already passed the finish line, meaning it will hit someone else (3rd-4th...) who probably doesn't have blue shell dodge, and it's also a useless item to do a last minute comeback, meaning it's almost as bad as no item. The only good thing it can do is hit people on the way there
Probably just the last item set, and I agree. Getting a blue shell there just feels bad and it's kind of random if it will lock onto someone who will actually get hit, but even then it's kind of unfair for that person
Or you could make the blue shell act like the n64 version and home into every single racer until first and then have it fly up and do the classic explosion it's had since double dash.
@@J_E_R_S-t6c wait it's a better shock that let you have items.
@Heruilli and gradual too, making it more useful for the user
Now I know why I got blue shelled in 7th...
Dear Shortcat, I believe you should receive a medal for your wonderful ideas to fix bagging. That section of the video felt like a solution to world hunger dude. Such wonderful ideas.
2:53 absolute classic HAHA
YESSSIRRRRR
YESSSIRRRRR
YESSIRRR@@Shortcat321
YESSSIRRRRR
YESSIIIIIRRRRRR
I'd like to see the return of more REAL shortcuts. Stuff like "drive off this cliff into a secret passage" or "take this narrow side path for a speed boost." The kind of shortcuts you had to discover, that took you off the map, had some risk, and weren't just "cut this corner a bit with a boost."
We need more Beetle Adventure Racing in Mario Kart lol
Yet another item idea: Propeller mushroom,it’s like the cape feather but it goes higher and also can go through areas that are above you that are meant to be accessed for players who were in a glider and got to that area,you can hit players above you with this aswell,but it sends them upwards and slows them down slightly.
I would also love to see a little bit of randomness for tracks such as weather or time of day (given it doesn’t change gameplay too much and/or is a rare occurrence). Also more special pathways that open up on later laps like the toilet bowl on squeaky clean, it rewards track knowledge and they aren’t super hard to utilize!
I really tried avoiding these wishlist type videos for the switch 2 or mario kart as to not get my expectations too high
and this just proved me right because I agree with every point you've made and am now commenting to add engagement so people will see this and maybe we'll get some of it (goomba)
Something about Mario Kart 9 that no one seems to have realized, is that it will likely be "Mario Kart Rally" or something similar. The start of the track we see is largely "off-road" and literally every single character has ATV type vehicles and parts. Even Mario in the standard kart has large tires and big shock absorbers. Other karts we see are all "off-road" type vehicles, like quadbikes, jeeps, dirtbikes and snowmobiles. It looks like only Donkey Kong has a regular kart meant for roads.
Mario: Standard kart with large wheels and shock absorbers
Luigi and Toad: Jeep
Bowser: Quadbike
Peach and Yoshi: Dirtbike
Daisy: Weird boat hybrid thing
Rosalina: Snowmobile
Donkey Kong: Road car
Missed opportunity for Peach to be riding sidesaddle on the bike in her dress. I always wished that was the standard for princesses on bikes and ATVs. It would be the funniest way to do things, and that's what Mario is about.
lmao
Peachette has a trick animation where she sits like that!
Why tho, people literally rode on horses in dresses normally when it wasn't the misogynist society standard?
Open mini planets where you can take any path to the jump would be interesting.
I think a "Max Speed" indicator would be cool, and it goes up with coins. Then it goes above "Max Speed" with boosts and stuff.
Two items I think should be added are the twister and the elephant apple.
The twister would be a trap item that sits on the floor and pulls carts toward it from a certain radius. If you hit the center you get knocked up in the air akin to a fib. This would allow both for more Mario Karted moments of getting hit into pulled in and launched by the twister, and also skill expression of using the twister to angle your momentum and sling shot you.
The elephant apple replaces the piranha plant and the mega mushroom as a combo of the two. The mega mushroom hasn’t been in any recent games so making it the elephant apple makes more sense although adding more models. It would buff the mega mushroom with the speed boost of the piranha plant, but make the range on the plant make more sense because you have grown in size.
I could see the drill mushroom as a boo replacement as well but that is just a reskin.
I think having item chances based on distance from first is a good change. Rather than removing it, i think they should push it further. Have item chances be based on your relative position from EVERY racer. Not just first.
Oh, interesting. That would nerf bagging when there are lots of baggers!
I want fake item boxes back. The yell of a family member after my character does a little celebration is the only joy in my life
Another new item idea: Penguin suit, it boosts your speed and if you bump into a player,the player will get hit in the same way as a banana stuns players,the penguin suit changes your kart into a penguin,which makes slippery surfaces feel more like regular ground,the penguin suit also allows you to go faster in water.
The thinds i will like to see in mk9 is new advanced AI, because in mk8 even if you change difficulty to hard it still feel way too easy, they need to update ai that can drift, to advanced shortcuts, like the player online, that will definently make offline mode ffun and entertaining
just let the AI cheat like in Wii to give us a challenge haha
Unrelated, but today I just finished getting all gold trophies for mirror mode and I'm gonna play my first online match ever, and it's all thanks to you Shortcat!
I'm still a very mediocre player, but I remember playing mk 8 on the wii u in elementary school with some friends, and I gave up on the game because they didn't even bother telling me the controls and just destroyed me for hours on end. Fastforward to 2024, and I actually beat my first few staff time trials!
I know it's nothing special, but I'm having fun rediscovering mario kart, and I just wanted to thank you for all the excellent content you release consistently.
So, thanks Shortcat!
That's awesome! Hope mirror mode wasn't too painful 😅 and welcome back to mk! Its an amazing game
@Shortcat321 *(silently loses her mind)*
OK, I was considering doing shortcat fanart before, but now I just have to. No promises about my skill level, though!
Now for game modes specifically battle mod, balloon battle, shine theif , and renegade, etc. round up are fun, wish there were more modes and definitely more maps, block fort/plaza, double decker, more maps from older games including new ones they can make
The problem with bagging is that it's not a mechanic in and of itself: it's a byproduct of a mechanic. The mechanic in question is making sure people in the back can catch up and have a chance of coming back. Frontrunning is a nightmare for the same reason: so players can't break away and run time trials whenever they get far enough ahead.
I don't think there's any way to fight bagging without stretching out the distance between the player in first vs last place.
Well, there is one way: if you're obviously bagging (going backwards, sitting on item boxes), you can nerf item drops. But you gotta be careful. You don't want the game to think your 7 year old nephew is bagging. Because as much as you might want the game to cater to competitive play, it really caters to mom, dad, sister and brother playing together and all having an exciting time despite skill differences. Everything else is secondary.
Agreed! I think it comes down to the effectiveness of bagging (should be reduced), and how it feels for frontrunners (it feels unfair when there's triple red shells behind you, or 2 blue shells + 2 shocks in the same race).
I like the wave 6 bagging nerf where you can't camp at 1 item set and reroll up to 4 items at once. No casual player was doing this, so it only nerfed high level bagging. However I think it missed the point of why bagging is good, and bagging's effectiveness was largely unchanged.
@@Shortcat321 Do you have young family members that you play with? I don't, so I can't say this for sure, but they probably didn't nerf bagging as much as you'd like because it resulted in less skilled players falling too far behind in casual races.
It's an interesting problem either way, and I doubt there's a happy middle ground. Which probably means bagging is going to be a thing now that Nintendo seems pretty strongly oriented toward accessibility to young audiences.
The solution has to be Special items like Double Dash.
I mean there will be a bigger variety of characters played compared to previous games.
That could balance stats too, a character with bad stats would get a powerful special item compared to a character with good stats.
It can balance items too, Fire flower could be Mario special items so no need for a nerf it will just be locked behind a character.
Same for triple green/red/bananas, with 24 players those items will bring to much chaos ! So those items should locked behind a character for example Koopa get the triple green
I miss Double Dash :(
I really hope for the return of Special items. I NEED THAT
Peach Heart, Giga Shell and Giga Banana were so much fun
A swap item would be so cool. You would be able to trap people by throwing the swap and then driving of an edge. But it should be VERY skill based
1:15 YEEEEES, YOU GET IT!
YOSHI TEDDY BUGGY IS THE NEW META
No, the music it’s toad factory Nintendo needs to remember from the Wii
I have been an avid Mario Kart 8 Deluxe player since it came out, and I am so happy to have recently discovered your channel! I love the way you explain things in such a way that even beginners can understand it and I've learned a lot from your videos :) I personally would love to see a more diverse range of battle modes, imo the ones in 8 all kind of all feel the same and lack a bit of individuality. I also think something like a "practice mode" would be great for beginners, where you could be able to drive tracks alone with some instructions or maybe visual queues as to what you're able to do if that makes sense!
I feel like an awesome item would be a Lakitu item where it would have the throwing mechanics of a bomb and if you hit somebody with it it would steel 3 coins and their starting item.
On the topic of kart stats, I think it would be awesome if they allowed for more combinations of stats in MK9. Right now, certain stats tend to be grouped with others (e.g. high speed combos will also have high weight and invincibility but low handling and acceleration, whereas high MT tends to be the opposite), but imagine if we could make kart combinations with high speed AND MT, but at the expense of other states like acceleration, handling and weight.
Might be kind of scuffed balance-wise, but it would be so much more fun to explore different kart combinations.
I agree! Although I think the best combos should be the ones that create the most interesting gameplay, and everything else should be nerfed enough to be worse. I wouldn't want the entire meta to be something like high speed + high handling (barely any drifting) because that would not be fun
Please search for my comment, I placed an idea there that you might like if you want more diverse stats.
As someone whose first videogame ever, and console, was Mariokart 7 on the 3DS, the release of Mariokart 9 feels like I've come full circle. Thank you Shortcat for bringing back a part of my childhood through your MK8D videos ! Even if I no longer play Mariokart, thanks for helping keep my inner child happy. I hope that for many Mariokart 9 and the Switch 2 are what Mariokart 7 and the 3DS were for me.
The loadstone (from Mario Party) it works like a shock or blooper, affecting everyone by appearing in their item slot and replacing itself with whatever you have and preventing you from getting another item for a period of time.
I'd love it if they kept 12 players as a mode. Imagine a grand prix where all four tracks are elimation based. The Top And Bottom 12 get split up to play in the next two cups (preferably at the same time). Then the Top 6 of each track heads to the last race.
I think a great idea for a new item would be one that combats the chaos in the middle of the pack. Since the biggest reason why the pack is chaotic in the first place is because of the sheer amount of items present in it, an item that mitigates that would be amazing. Think like a super horn, but with a much bigger range, and INSTEAD of making people spin out, it simply breaks or takes away their items. This would make the middle of the pack much safer temporarily, and since it doesn't spin people out, it wouldn't give the item user a huge advantage like a shock would. The mega mushroom could also work here, as it protects you from basic attack items like a red shell (and probably piranha plants and super horns if we're being realistic), without being super powerful like the star.
Super cool idea! Better defensive items are needed with how crazy it gets 😅
Maybe like the bell from MKTour? (But instead of hitting people, it does what you said!)
An item to mitigate the chaos that can happen in the midpack? So like, the boo?
@@kogmawmain8872 the boo barely does that LOL, i mean i dont see how stealing bananas or coins is gonna mitigate chaos😭
@@mricci07 Boo makes you invincible.
1 A item that I will call the “Cowboy” when the cow boy is used, your kart becomes a projectile that you can throw, and you ride a horse, after you throw the car, that behaves like the fire balls in grumble volcano (MK8DX) you get 3 lasso throws, each lasso throw could hit another player, spinning them out for 0.5 seconds, and steals their item, if you lasso a item and your item slots are full, you automatically use the lassoed item (if its a golden, you get a single mushroom use) this is a Back-of-the-pack item, showing up at places around 13th-18th relatively rarely (about as rare as a modern pirrana plant, this would be my replacement for it)
2 A track builder, there is a default background, and you can edit it and make tracks to your desire. And have a online mode to share tracks.
3 The dumbbell item, similar to the lightning cloud in MK wii, the Dumbbell, will slow you down by 10% when you have it, you can pass it to another player by bumping into them and pressing the item button at the same time, there is only one dumbbell in play at a time, the dumbbell is a 4th-9th place item, with similar odds to the blue shell, the only way to get rid of a dumbbell item completely, is to either fall of the track, or receive a big enough boost (like the blooper)
4 200cc mode, a mode for 150cc, and a mode for 200cc.
5 the speed trap, the speed trap is another front item area, 6th-16th, that shows up pretty commonly, about the same as a Super horn. The speed trap is like a banana but 5 times as wide and can be hit 3 times. A variation of the speed trap called the “icy road” can be obtained in first, it reduces traction by 20% and speed by 10% if driving on, it can be hit 3 times before disappearing, the “icy road” is much smaller, commonly used to trap double items to gain some time on your opponent’s. The “icy road” also makes green and red-shells slip and dodging redshell with one is close to how to dodge with a bomb, throw it backwards.
16:00 imo i think mkwii did it pretty well handing multiple items, because items like bananas could be trailed which opened up spots for more items, but items like the bullet couldn't, making people in the back technically have less items then people in the front.
It's very possible that Peach having a dress on the bike in the trailer is just an artifact of being an early build, and they don't have the biker outfit programmed in yet.
For the "Trap items", the Fake Item Box returning would be great, but one long-lost and great feature that needs to come back is the Red Shell Trap from Super Circuit. In Super Circuit, if you shoot a Red Shell backwards it will sit in place like a banana. If someone passes close enough by it afterwards, it lets out a chirp and then chases after them. Players behind have options too - they can drive around the Red's range to avoid it or you can destroy it with something like a green shell. This adds a ton of extra strategy to how you use your red shells.
The middle of the pack has never been great, but it got notably worse in Mario Kart Wii. There were simply too many items that just attack straight around you, and I think there's still a few too many. The Fireball and the Boomerang are basically green shells but better at bypassing defenses, so if you're in the middle of the pack there's just tons of hitboxes everywhere and unless you have a star, bullet, or boo you're toast. Removing or repurposing these items to have a different type of effect could help cut down on the bloodbath.For example, perhaps instead of causing an opponent to spin out, the Boomerang could steal their in-hand item.
I'd also say that I think Mushrooms should be buffed. As it is they're very powerful items for shortcuts, but otherwise they're just underwhelming. A Golden Mushroom never feels good to get in contrast to a star, I can't count the number of times I've used a Golden Mushroom only to be passed by someone using a Star who was going faster. The Golden Mushroom should be the most powerful speed item bar none, since the Star and Bullet both offer invincibility in addition to their speed boosts. Looking back again at Super Circuit, if you timed a Mushroom boost right you could burn off a Red Shell that's right on your tail with good timing - that might be a good feature to bring back. Super Circuit had a lot of depth that gets overlooked.
Great ideas! The last point is super true, mushrooms are just not that great in terms of the raw speed. I think they make you about 18% faster, while a mini-turbo with the meta build is about 14% faster. Boost panels are also as weak as mushrooms, which is why alternate paths with boost panels are typically bad. It's crazy to me that the end of Rosalina's Ice World (at the split path), it's faster to go left and avoid 3 huge boost panels. This is because you can get a purple + orange mini turbo, which is slightly slower, but you take a barely faster line and that's somehow worth it!
I love the idea of mushrooms helping outspeed red shells for th duration if their boost.
Imagine you are first place reaching the finish line, you are thrown a red shell, with nothing to defend yourself with you just pray that you can catch up after being hit with your mushroom. With a change like this you can use the mushroom right before the shell hits you and you can have a chance of reaching the finish line without being hit.
Very specific scenario, but hey, it is Mario Kart, if it can happen it WILL happen lol
I had a great idea to bring back fake item blocks while making them relevant instead of the trash they were in mkds: when a fake item box you place or hold is hit by an item, it takes that item and becomes a real item box, either helping you by giving you that item, or optionally, but less cool, putting a temporary item box on the field if it was placed and not held. (Although the second one helps enemies more cuz it'll be behind you)
Maybe even steal the item of whoever runs into it? Even better if you get rid of the boo!
8:01 they should just show all the "hidden stats" in general because the ONLY reason i found about these "hidden stats" is because of you!
Thanks, Nintendo!
I can understand why most are not shown. "Water Speed" and all the other hidden speed stats shouldn't even be a stats but also don't really ever matter. Same for all the various handling stats. Really the only one I wish they showed was Mini Turbo, but being able to actually compare kart part stats in game would be really nice and would make figuring out builds a lot easier.
@ I think it should be a toggleable option in the settings, especially considering all the upcoming characters, karts, wheels, gliders and maps
@ Fair but I do understand why they don't show the stats, and I will also understand if they continue to not show them.
Bit of an anecdote but, I know someone who is so obsessed over the stats it clearly actively impacts their enjoyment of the game. This person is also convinced that Yoshi specifically has the best stats, refuses to believe any online source for stats that his main of Daisy has the same stats because in his words "the data miners finding that info would obviously want to keep the best info to themselves, and everyone uses Yoshi so it HAS to be better.", refuses to believe his own eyes in game that Yoshi and Daisy have the same stats, making him convinced there must be some hidden stats at play.
You would think that would be an argument for showing all the stats, except I can assure you even if they showed every single stat, he'd likely just complain that there must be more hidden stats they aren't telling us about. Worst part is until Mario Kart Wii started showing more stats this person wasn't like that. To me at least showing that the more stats you show the worse these people get.
Even more so as Shortcat himself has shown, for the most part stats don't matter in 8 Deluxe, player skill does. The stats only really start to matter once you've reached the top of the skill ladder.
Not saying knowing these stats is meaningless, but honestly the fans will always build better tools for that than Nintendo ever will.
Also sorry for the small wall of text, just wanted to lay out where I'm coming at it from.
0:10 It's gonna be called Mario Kart Nintendo Switch 2, taking a note form Mario Kart Wii, DS, and 64's naming scheme.
Mario Kart Nintendo Switch 2 for the Nintendo Switch 2
"Mario Kart 2"
new mario kart switch 2 😭
mario kart 8 definitive edition
Mario kart 8 deluxe hd🔥🔥
I feel like the best way to nerf bagging and buff running is just by increasing the time it takes for an item box it respawn. Also I would like to see a speed stat meta instead of mini turbo just to spice things up sense we have being playing this game for more than 10 years.
*ahem.*
All of the rainbow roads.
“YEEEEEEAAAAAA-“
If we’re talking about brainstorming for new items, I think I might attempt to kill 3 birds with 1 stone with the bubble flower potentially replacing the blooper. A middle of the pack item multi use item that mainly acts like a trap; floating in place temporarily if you throw it behind you, and floats forward not exactly as fast when thrown ahead of you. Once it makes contact with a foe however it won’t do damage, instead it makes them slightly slower and makes their tires extremely soapy not only greatly reducing the marked player’s traction, but because their tires can’t get a grip they’re more prone to being bumped around as well. Add onto the fact that MK9 would be more chaotic and packed given there’s 24 players in a race, there’s some potential, I’m not sure how much but some...
If you’re marked now you gotta be more weary of colliding into someone or something if you wanna maintain your lines amongst a sea of players, or avoid taking a gamble and take safer lines to avoid being potentially bumped completely off the map. If you trap a shortcut with a few bubbles it’ll make it harder for the opponent if they’re inexperienced doing said shortcut with their traction changing on a dime if they didn’t dodge the bubbles.
Items that don't just make you spin-out are very needed! Great idea
New item idea:Super Bell, when used it gives you 3 swipes,swiping can break red shells,green shells,and hurt other players,it can also move a banana,everytime used it will give you a slight speed boost like the piranha plant,its timed but possible to get rid of if you use all of its 3 swipes.
For course designs, I love the “your’re a Hot Wheels” gimmick, where the players are shrunken down and racing through everyday places (think Ribbon Road or Squeaky Clean Sprint). Would love more of those.
1:45 you were so real for that
Alberto the #1 Sunshine Airport enjoyer
21:29 I believe the way Mario kart tour does the fire flower is just that it shoots 3 fire balls in front of you and that’s it which is more spread of an area of effect but it’s not 10 of em!
Tour understandably gets a lot of flack for being what it is, but it does have the three mechanics / modes I maybe want most in the next series entry: Reversed tracks (rather than Mirror mode; and if Nintendo is feeling special, add in Trick and Reverse-Trick variants of tracks too), an informal Mission mode, and costumes for almost every main character!
Also: I'm much less of a hater of "Nintendo-Kart" so I personally wouldn't mind them adding in characters from other mainstay franchises like Kirby, Pokémon, etc. complete with their own respective tracks like Animal Crossing and Hyrule Circuit. I'm just speaking hypotheticals but I think it'd be fun to race around like... a whole Pokémon region in a sectional lap as Pikachu LMAO
I remember being a kid and getting disappointed by mirror mode just being a simple flip because I was expecting to reversed tracks. So Tour was basically child wish fulfillment.
I would absolutely love to get pure glider tracks with the physics it had in MK7, just like the tracks that are 100% antigravity in 8 deluxe
Really all I want is for the Koopalings to still be there and Kirby be an addition. Everything else I leave to them, they can do whatever they want.
12:25 thank you for this section! I feel like people ignore this when they talk about the enjoyment of a competitive game. It makes sense there will always be characters that are slightly better or worse, but when you enjoy a game casually and then become interested in competitive play, it can be so demoralizing to start from square one when you were having tangible success with your previous set up. It's also much easier to get attached to a character than car parts. Changing your build slightly to learn a new technique is mostly about skill and practice l. When you're forced to start from square one because the mechanics you invested in aren't balanced enough to be remotely competitive, it's not skill based anymore, it's just luck. I don't wanna "luck out" by happening upon the best build
100% agree with being attached to character. I have a friend who only plays Link, and it wasn't too hard to convince him to play on Mr Scooty instead of Master Cycle Zero. But he will never play Yoshi 😅
Woohoo! 3 Shortcat videos within 10 days!? What a treat! I still think it'll be Mario Kart X since it sounds cool.
Mario kart getting the Twitter treatment
the way you literally mentioned EVERYTHING that I’ve been saying I wanted in mk8 deluxe I feel SEEN especially mission mode, backward mode and airship fortress YES
I want it to be easier to play with a bunch of friends. Currently, if you want to play with 5 friends locally, you need 3 switches!! At least allow 4 players per switch with multiple switches.
Also, I think a reasonable way to incorporate Mario maker type Mario kart level making is as follows:
Find sections from every track that have the same starting and ending width, and allow people to create new race maps by combining all those tracks sections. It might be difficult to have it line up properly when you circle back to the start, but I'm sure smarter people can find a way to make it work.
Oh yeah that track maker idea is really cool. Instead of designing the whole thing, you build using large available parts, and change the texture to create one theme.
Can't you already play with 4 people locally?
Yeah on a single switch you’re right of course. But if you want to play with 5 people locally you need 3 switches, cause then each switch only allows 2 players (which is kinda dumb imo)
22:09 this item is too strong, I think… we need to make it stronger!
Also I believe the "defender/atacker priority" is more of a technical issue on the part of having the info on time, it happens because the lag exists, and you cannot solve it without solving the lag, OR introducing something like what fighting games use, but with A LOT more information, rollback netcode is a lot harder on a 24 player sprawling map game
Top 10 things I want from MK9:
10. Mushroom City
9. Mushroom City
8. Mushroom City
7. Mushroom City
6. Mushroom City
5. Mushroom City
4. Mushroom City
3. Mushroom City
2. Mushroom City
1. FIGURE 8 CIRCUIT!!!
Nah I'm just messing with you guys, my real number 1 is.... Wait for it ... Mushroom City. Yeah, bet you didn't see that coming
@GeneralPenguiniscool I want moo moo meadows
I cant believe Figure-8 Circuit wasn’t in MK8 or MK8D
I love the alternate paths on Mushroom City, it's like Yoshi valley but the paths are actually all viable
Wanna what would be cool
If mushroom city came back
5:17 Me, a Daisy main: 😐
For real though I hate having to use the sponge tires just to get matching wheels but with worse mini-turbo. What I’d love to see is being able to customize each part manually to have a color you want, like how you could pick a particular color of Yoshi. Like they have regular and azure rollers, why not combine them into one and be able to color them yellow instead, so you could have optimal stats and still have a matching combo? I think this would make kart customization 10x better.
Yes and it wouldn't even be that much effort for them to make!
@@Shortcat321I remember when I first played the game Yoshi was my favourite character so I played as him and put I’m on the Yoshi bike…
JUST TO REALIZE IT IS INSIDE DRIFT
Regarding the idea of making your own tracks, I think one way they could halfway give us this feature is connected to the seemingly increasing number of multi-route tracks like the city tracks. If there is enough variety in possible routes on the new tracks, you could imagine a system where you are able to trace out a path using the touchscreen/mouse (or even just drive your cart around freely to "record" the path), and then save that specific route as a custom path for future races. There would need to be some constraints (minimum lap length, for example), but I could totally imagine that this would be workable.
It would also give them a strong incentive to add multiple route options to a lot of classic tracks, which could be so, so fun to rediscover. They've done this a bit with Kalimari Desert and Peach Gardens, but I don't see why they couldn't do this even more classic tracks. Toad's Factory would be a perfect fit!
I think we should choose any combo, but we get to choose the stat. E.g. we have a set amount on stat points that we can put into any category. And the better the stat, the more points it will take, like speed and mini turbo taking 4 points, handling and acceleration 2, and invisibility 1. While you can not increase your stat points, you can change what you put them in. If you want a challenge, put them into a bad stat. If you want to try hard, put them into good ones. You can choose any combo and not be at a disadvantage (apart from visablity), but you can still have the stats according to your playstyle. I think this will make the game even more fun and give you more freedom with both how you look and how you play.
I love the idea, but I don't think it is practical for balance. As long as there is a best stat, we will max it out and then do the same for the next best stat until we run out of points. And also I doubt Nintendo can accurately know the relative importance of each stat (like how many points of accel do you get VS 1 point of speed?)
However, having this as a separate game mode is a really neat idea. I'd love to just try out wacky stat combinations without modding the game.
Edit: I just realized this system is technically just "use any combo and stats you want" so it's not necessarily a balance issue. It's more an issue of maximizing the best stats only, instead of having to compromise. This can create bad gameplay for the sake of being optimal. For example, nobody adds traction and acceleration, so now slippery tracks suck and getting hit is miserable. But it's still optimal and wins the most, so you just accept it and play like this.
@Shortcat321 True, but I think it could be balanced, so it works e.g If the amount of mini turbo is equal to how much acceleration you can get.
But thx for reading, loving and replying to my comment! You have helped me so much in Mario Kart ❤
@@dijayjames380 yeah in theory i think this could work! It would have to be done carefully, and be patched when discoveries are made that cause unfun gameplay. I guess it's not an issue with your idea, but more about my lack of trust in Nintendo to implement something like this properly haha
@@Shortcat321Lol
Thx for being so nice! U have helped me so much ❤
if peach in her biking outfit isnt in the game im going to get so angry i sprout rocket boosters and launch into moon, impacting it so hard that it I leave a sizable crater
🤨
@@Shortcat321”I like seeing peach lift her leg up”
There is one good thing about Mario Kart Tour apart from the concept, the characters, the costumes, the courses, the vehicles, the potential customization options for a future Mario Kart game. Nope, the one good thing is that Bloopers can be repelled with a Super Horn. So if you hate driving blind and have a Super Horn, blast that cephalopod away.
Eh, Tour and Double Dash had a good idea: character-specific items! Those could be fun, it would be a nice way to make characters unique and have strategy-based character picks without entirely relying on stat ranges!
The mushroom cannon would be so cool here!
I love this idea for casual play, and it gives a lot more variety too. However, it does have a downside where people will feel more pressure to pick the best character, and all of your favorite characters may have weak items. I think it would be fun though
@@Shortcat321 It could create an interesting situation where a character has sup par stats, but an amazing character specific item. It would create situations where you have to pick between good stats and good items, which could be cool and encourage more character diversity.
Might also depend on the track, too (as in, what’s good and what’s not). Plus, I hope we can get in situations like Splatoon or other competitive multiplayer games, where there is a sort of “rock-paper-scissors” situation going on where some items are good at countering some but do poorly against others. Some strong interactions, some weaker ones…
But yes, it would take a lot of balancing through updates~
this video is legit just Shortcat roasting Nintendo.
Wait til you get to the part where I praise Nintendo 😮🤫🤭🤢
You have some very good takes I’ve never really even thought about. Good video :)
I really wish there were more boost items than attack items.
Red and green shells need to be smaller and have their ai nerfed. Mushrooms should give greater boosts.
Also, if they want to keep coins, different items should take different amounts of coins. Coin count is so important for base speed so three being taken each hit is nuts. There also should be different damage for items. Like bananas should take 1 coin and cause less slow down, shells take 2 and slows you more, bombs and blue shells being 3 and longest slow down.
Character exclusive items were cool as heck and I think they should be brought back and expanded upon.
As for online, it would be cool if they adopted a similar “preference” system as smash bros did. Allowing the option to increase odds of 200cc would be cool and incentivize more people learning to play 200cc.
21:17 "But with a Fire Flower, even I don't feel good landing a hit."
Shortcat when he gets a Fire Flower: "KILL EVERYONE"
For the coins, the most obvious way to show the speed boost is have a grayed out section at the end of the speedometer that fills in gold as you collect coins. That way it's obvious you can go faster, and don't need to keep track of numbers at top speed.
I think there should be a Gushens item ! giving you a little speed boost and leaving water that hurts enemies behind like if you run that water jet it makes you spin out or something. That would be the substitue to items like piranha plants !
Trapping shortcuts while taking them... Devious
Diddy Kong Racing items would be cool.
Just change the magnet into a grappling hook for example.
What i want for mario kart 9
1. No repeats-
I really dislike peach and peachette I think it would be better to just make it as an alternative like metal/gold mario and save that spot for a different character
2. More variety-
Idk how to balance it but I don't want a yoshi teddy or waluigi wiggiler I want multiple different combos and characters to be good not just 1 combo
3. More gamemodes!!!!
I mean i would love a WW to have a 150cc and a 200cc game mode or even add mirror mode too
Those are my top 3 requests :)
*PEACHETTE IS **_NOT_** A CLONE OF PEACH! SHE'S A POWERUP FOR TOADETTE!*
@pvzmariosonica8fan they look too similar that's what I'm saying. I'm not saying to get rid of peachette but just make her a variant for peach and give that spot to someone who is different like ninji or Monty mole or even goomba
@@rossGrett I agree that she would fit better as an alternate skin to Peach in Mario Kart standards, but I'm just letting you know that she wasn't designed that way. Her existence came from the Super Crown powerup in NSMBU Deluxe, which only Toadette could use
I've always thought it would be cool if the Feather item was in races and had a farther distance. The idea of going over another players head or using it to pull off trickshots or for shortcuts always seemed so cool
mostly good takes but the take around 12:30 about casuals finding out top players are all using some advanced tech and playing a whole different games made me sad. there's so much beauty in that! I know nintendo doesn't see it that way and is always trying to patch this stuff out and pretend like their old games with cool tech don't exist, but I didn't realize normal people also thought this way :(
Not everyone thinks this way, but definitely lots of people do. Almost everyone who plays/buys a game is a casual player who plays many games, so they will not put that much thought into convincing themself that bagging is skill-based, when there are several other games that they could watch/play that feel more skill-based to them.
It's not a judgment about people, as we are all casuals in almost everything we do. We pick a few things that we are very knowledgeable about. It's unfortunate when the general public does not feel the same way about something as an avid player, but certain game design choices can make it better.