will Genshin switch to Unreal Engine? | Genshin Impact
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- Опубліковано 23 сер 2024
- Genshin Impact is developed using Unity engine, but after this new regulation, will there be any changes?
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• Unreal Engine 5 | Gens...
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I really doubt it, Unreal Engine is a pretty good graphic system but Unity just fits Genshin's design better, same for Honkai. I don't see why they'll change it, at least in my opinion.
Unity decided to monetize their services. The issue is if genshin had the budget for it.
If they stay with unity they will have to pay billions upon billions of dollars to them
@@maqot2I thought it was only for outside of China?
@@AuroraSun94 oh i didnt know about that.
@@maqot2 Due to being directly under a branch of Unity they don't have to pay lol
If they do theyre entire mobile player fanbase will be reduced to dust
At least 1% games will survive with UE built in.
If they ever change the engine, it’s going to have to be planned for well in advance. Porting any game, let alone one as massive as Genshin, from one engine to another is expensive and time-consuming and I can’t imagine an ongoing game with frequent updates doing that. Even if Hoyoverse had to pay some sort of additional fee to keep using Unity, it would hardly make a dent in their profits anyway. EDIT: The more I read about it, the more egregious it is. I would be seriously concerned if I was Hoyoverse.
It would be a dent though, billions of dollars will be spent and if they decide to stay it won’t be a one time purchase.
@@saoirsecharalambous9607 I'm not sure where you're getting that figure - billions would be spent on what? Genshin makes profits in the millions, not billions, from each banner cycle. And considering the charge would only be on the initial install for each user, it's still cheaper for Hoyoverse to pay it rather than invest God-knows-how-much money changing their entire development pipeline.
@@joeymag593apparently it Also counts reinstallations
Uhhh.. Did you hear about the unity thing
@@KiwiiLoka It doesn't.
People forget that having good and detailed graphics doesn't mean everything, immersion is also a good factor. Which is why the graphics for genshin are already good, because they're good but not overly realistic as this is a fantasy game.
its not about the immersion or graphic, kid, its about what unity has done
@@YaToGamiKuro What unity has done doesn't mean anything if it ruins the main genre of the game which is Fantasy.
it doesnt ruin the game, it just ruins the developers and smaller indie developers, you clearly know nothing about what just happened,@@Rubberband19
@@YaToGamiKuro i guess he wont get it like we are talking about how the Sun is Hot and his talking about how the moon is Cold. Lmao
i think you might mean 'anime' not fantasy >_< ? because i wouldn't say all fantasy games are not overly realistic i've seen some realistic fantasy games, and the engine really doesn't matter cause you can pretty much get the same/ similar effect like the one genshin is using but with ue :3
It has a chance to happen but the differences is going to be very minor in my opinion, the Mihoyo developers really care about the original artstyle of the game so a complete change seems unrealistic.
Unreal can handle Genshin's art style just fine. The bigger issue is the whole company would have to learn a new software and then rebuild the entire game from the ground up with it
It has no chance of happening. This game is huge, they can't just port this game to a different GE.
Apparently Miihoyo seems to be not affected as Mihoyo is using a modified version of Unity and Mihoyo is actually a stockholder of CN Unity branch. So most likely zero impact to Mihoyo. Lol
u are correct my sir.
Anf the sheer anount of money hoyo gains from genshin alone likley wont makr a dent even with the aditional fees
I highly doubt Mihoyo will move the entire game to Unreal, since to do that they'd have to basically halt all content updates on the game for like 2 years. I think what's more likely is that Mihoyo will start mounting ungodly pressure on Unity to reassess their new policies, as Mihoyo is presently one of Unity's biggest users
As they fucking should, this Unity shit is the stupidest shot I’ve seen in my 2 decades of life.
I feel like some people forget just because its Unreal doesn't mean the game will look hyper realistic if shaders are ported/redone to match Unity's.
I think its unlikely they'll port to Unreal simply because of the cost and time and what not even though UE can perform slightly better than Unity.
just guess, Unity = 40GB Phone Storage while
Unreal Engine = 70GB Phone Storage ^_^
they can still do their own engine similar to unity i guess
they did one before
Either build own engine or transit to UE.
Genshin, honkai and any mihoyo games is safe. Mihoyo is one of the stockholders of CN Unity. The biggest hit would be to small developers
It’s unfortunate that they won’t, it would be an absolutely amazing message to send to the vultures sitting in CEO chairs at unity.
my soul just died when i saw genshin would look like in Unreal engine
From what I know one of the advantages of Unity is that it's easier to custom or have two different rendering pipelines. (I believe Genshin uses a rendering pipelines for characters and one for the rest), in Unreal I don't think you can have 2 different pipelines, I think that you can overwrite the single rendering pipeline present though.
If this it's true it'll be hard to recreate this very same already existing image on Unreal, and it'd be a shame, Genshin look really nice, it's not exactly the type of game that would benefit from a more realistic look.
Why do people want games to be so damn realistic we play games to avoid reality
I just want them to be able to at the very least, change the character dialogue animations a bit more, but alas, if what I’ve heard is correct. It would take extensive time to remake every character model and their rigging for that, I guess the stiff camera and expressions are just inherent
I prefer the current look. It's more stylized, and cartoony.
It will always age better than the games that try to look realistic.
i don’t think because switching engines means reconstructing the game from zero and i think it has more harms than benefits and paying for unity will be a cheaper solution than a remake to genshin
you dont even know what really happens about unity arent you?
@@YaToGamiKuroYou don't even know Mihoyo is a huge investor of Unity CN alongside multiple huge companies like Alibaba and OPPO. They also owns 30% of Unity CN which gave them access to Unity source codes, genshin uses modified version of Unity that only Mihoyo have access to hence why genshin is one of the highest quality game built on Unity
@@YaToGamiKuro You dont know how much it can cost rebuildnig the entire game, dont you?
@@HelloOnepiece there are pros and cons, but would you like to stay in contract with some who's higher risk? moreso with business to business relationship.
Actually, I say it might be a possibility since it was announced back in the 6.5 Special program/live stream of honkai impact 3rd But they were switching to unreal engine for honkai impact 3rd 😮😅
Wait, i thought it was just going to upgrade, not change to an new entire engine
its just and update@@mrburpmud
It was at best engine improvements. Not engine switch.
Do you realize how... "impossible" it is to "switch" engines in a game as built as honkai?
Telling a game dev to "switch engines" is tantamount to telling a construction worker to "change the foundations" of a 100 story skyscraper while its in use.
It is simply not possible without rebuilding the game from ground up. UE doesn't even use the same programming language.
Imagine the muscle memory of rotations and game play to the micro second and then having a game engine swap happen. Regardless it probably cant be a simple copy paste and would need to be rebuilt so i doubt it would ever happen.
More so, is the price per DL for new users or even new patch DL....also what if you install and delete constantly...how does that then even work.
As far as the mod game looks. well its nice, but looks like its 30fps. During combat I bet it goes single digits.
I use nvidia game overlay and tweak my graphic settings to add contrast, shadow and remove that glowy bloom. So I am happy with this for now. Ray trace would be great though.
No and no. If they want, they must make a new game called "GENSHIN IMPACT 2"
perhaps they'll make future games with other engines for the sake of variety
They'll pursue this through law. I don't think any big developer with bags of money lying on their table will allow this to happen. They would rather burn money in the court than give scumbags money as usage fees when they are already paying the premium to use the software.
Imagine if Slipspace Engine would turn out if the devs of Hoyoverse use, mindblown
Some problems for players may come with a decision like this is Hoyoverse decided to one day do this, but the move will definitely cost an extraordinary amount of money as well as the time that goes with it. Mobile players will be the ones greatly affected by this to with such a powerful graphics engine. I don't believe this will ever happen though since the current engine already works too well for a company that's making billions off of a single banner each patch or rerun.
billions😂
There is one serious problem when porting from one game engine to another
Programming languages
Unity supports c#
Unreal supports c++
There are differences of those languages
You can use some c++ code in c# but you can't use c# code in c++
Yes you can! And more, this is exactly what Unity is doing.
Unity Engine is built in C++ with a wrapper in C# for scripts.
@@navalhabr yup, fair point. but im sure what he means is you cant simply reuse code from unity (which is C# based) to unreal (which is C++)
@@Luluskuy Yep. His/Her argument is valid. I would love to see C# in Unreal. I like C++ more, but C# is beautiful and more useful outside games (Web, Database, Mobile apps...).
I didn't do the math, but as far as I know, Unreal Engine is kind of pricy if you make a lot of benefit from the game (like Genshin) so It might still be better to pay Unity than pay the UE fee (which was, at some point, around 10% of profit after the first million of profit)
But since the release of this video, HoYoVerse is mas hiring game engine developer, so they might do something to make them independant from these kind of change from proprietary engine.
Maybe unreal engine in hoyoverse games we'll see when Genshin Impact 2 will be released with no porting original game (Genshin Impact 1) to another engine.
if they be effected by it then there's possibility an increase ingame purchases like welkin moon and battlepass
For me, if they going to give the lawsuit to Unity for unethical payment fee which affects the game developer big and small
deadass i want to try that fan made game
Unity just fits Hoyoverse’s visions of the games they create! Yeah they have a lot of money they can pay for it no problem
You dumb if you think they wont transfer that cost to the consumer.
you clearly have underestimated the amount of f2p players and the number of downloads, kid
@@YaToGamiKurodude literally underestimated that genshin is their first game too for company. 😂. No All games from Mihoyo are fck now. At least Hi3 is rumored to be to go For UE next year.
hoyo can pay but they can offload the cost onto us consumers to cover up unity fee
@@sachinmathpathi554 oh that makes sense: and of course they get more money since we’re paying 😑
Kudos to the fan who developed so much geometry? Where can I find it?
Genshin impact size with low quality graphics (Unity) : 🗿
Genshin impact size with Unreal Engine 5 : 🗿🍷🍷🍷
nah Genshin doesn't need to be realistic looking like modern simulation games like COD or shiet like that, it's just perfect the way it is already.
Genshin in Unreal engine preview looks like it's a generic MMORPG.
But here's a thought
Hypothetically if they do switch...
The "real" question is what happens to game data and a player's account if they do switch? Will they remain or does the player have to start from scratch
No, it will not. Genshin on Unreal Engine essentially means making a new Genshin & that won't happen. Genshin uses a modded version of Unity and will not be affected/will find a work around.
Yes that is only for Genshin sequel new game..
Let's say goodbye to my phone
They won't even give 120fps unlock and FOV slider for PC, what more to upgrade to Unreal Engine
If genshin switch to unreal Engine ripppppp mobile phones
UE would not be good for Genshin. It's better suited for photorealism....
As longas Hoyoverse doesn't charge us extra, then it's fine to stay with Unity, but yeah it's kinda messed up that Unity decided to pull that sort of tactic
They already hired game engine developers. My bet is they already planned on their own engine.
It'll be a long project tho, like 2-3 years.
Changing the engine would be such a pain and expense that there's no way they'll switch. Games almost never do that. Fortnite switched from unreal engine 4 to 5, but that was mostly for marketing purposes and making unreal engine 5 more popular with developers using their new creation engine.
That's still unreal engine.
Switching from 4 to 5 is like clicking the "update" button
Here we are talking about two completely different game engines(unity and UE)
bruh thats not switching thats an update
@@Vinni-2K I'm pretty sure at that point you're basically remaking the entire game. When was the last time you saw a game update its engine? When was the last time you saw that?
im sure its easier than changed the whole program so it sure is different in that regard @@MrGamelover23
Ah yes, Unreal engine on mobile. What an experience that's going to be. Konami had already used it when they made PES on mobile. Don't know about something graphically demanding as Genshin.
pubgm uses unreal lol
@@YaToGamiKurohe didn't know some gacha games use UE too. 😂
@@YaToGamiKuropubgm is like 10% of genshin's needs
Pubg runs on UE and it's one of the most optimized games out there. Genshin has no excuse
@@diamondcrafter78shane68 I've been playing for a year and trust me Genshin is way way better in graphics than PUBG and not to mention the amount of content.
Mihoyo must focus in combat and improve plain animations
Actually Honkai Impact was in UE4.
I don't think UE5 offers any graphical improvements given this design; however, there's no denying that should it prove legal or at least sufficiently uncontested the news from Unity could be a significant problem. Lack the figures to be sure how much of a financial bite this could be, but it does represent a tax on all accounts of all users, in some cases multiple times per account, and you could argue from the language that every patch for each game represents a new application of that tax for everyone. Based on my buying welkins, possibly a quarter of the money I spend in the hopes of this game continuing could now be owed to Unity - and that's not counting my share of the payments covering free-to-play players.
Even if they can pay it, it'll hurt. Contesting the legality of this may prove cheaper if a risk.
UE5 offers a massive graphical improvement because of lumen
@@grass_rock While I can see why you'd think that, and I can certainly understand why people would want to experiment with lumen in private projects using the game's assets (we've seen attempts in the past years), most of the visible changes that might come from that feature would clash with the intended art design. More calculations is not always better, especially with the extremely heavy amount of material preprocessing which is being done in this game's asset pipeline with constant emphasis on its performance on older hardware.
Fortunately, it now looks like the potential need to change engines isn't likely to materialize soon if ever, and this company's version of Unity is continually growing further away from the official product.
@@DanaOtken do you even know what lumen is?
@@grass_rock Before responding the first time I went back and made sure I'd done the reading on what it provides in the way of lighting model changes, how it functions with or without hardware support for ray-tracing on the client (and what preprocessing the UE5 system does to reduce the need for real-time calculations), and the likely side effects of using it with the carefully managed material and shader chains Genshin Impact uses to fine-tune the effects of its current lighting system. I also refreshed my memory of the previous results of hobbyists experimenting on displaying Genshin Impact assets on the UE5 engine. (It's been tried, albeit nonprofessionally; if the time and money was put into going back into the original art library and rebuilding all the game assets, a lot of the worse issues would be fixable.) Yes. I know what you're talking about, and stand by my position that for now it has little to offer to this game.
Remember genshin is made that way to fits mobile phone specs.
If they want to make high end graphich game with unreal they willl do it already but phone cant run it
That's why they purposely toned down some aspect.
Genshin era not yet maybe in 6 years later we will got one
most phones are suffering from unity graphics and now UE4???
Vram usage: 9277 mb
"Unite engine" :P is pronunced "Unity Unet'e"
the pronunciation for unity is actually yuu-nee-tee not yuu-nai-tee in case you want to know
if they switch and it looks like that, my laptop is going to exlplode
can we use 1000 virtual machine to automate install - uninstall to make company bankrupt?
if they switch to unreal engine rip to those and myself included would not be able to play genshin in their low end laptops or pc 💀
Mobile players : 💀
UE 5.3 have this new things called Nanites... basically it makes things run better
with the current Unreal updates. Genshin will run better and frees more device storage.
@@bryanstrongwind7020 it would be graphics heavy
@@nikhil3299 that it depends, Unreal is more on automated effects such as lighting, polygons and more. So it's more like unchecking/checking those autos and manually do those that cannot.
these autos will result to efficient time management, probably more device storage friendly and more tools to explore/implement.
and about the artstyle, it's a matter of shaders and design, so it can be a 1:1 port if they wanted to.
The cons are probably more time to port, more training expense etc.
but hey, who would want to work with higher risks especially those who can change the deal one-sidedly down the line.
But aren’t they on a modified unity engine based on unity china + hoyo bought shares from unity
Unity was probably picked for it's cross platform capabilities, Unity is an extremely capable engine I don't really understand the hate
I doubt they will switch engines but genshin really does need a graphics update. It’s beautiful don’t get me wrong but it’s looking real dated at times
Unity evil arc begins. They really think someone will agree with them .
You guys be ready to buy a smartphone with over 256 gigabytes of storage! Much more!
It's Unity not U-nay-ti
Imagine genshin 2 in 5.3+ Unreal engine. That would be so baddas
honkai is getting a new engine, there is still possibility for genshin to have new engine
Genshin is too big to switch engines. They would have to remake the whole game from scratch
Re-writing almost entire game even parts which are in dev? No way. And i does not looks so goon i ue
Unity install fee announced:
everyone: 'oh no, what will happen to genshin? will they switch to unreal?'
CN playerbase that spends 45,000$+ on each of their accounts: 'Ok'
Unity looks best suited for anime graphics unreal makes things look dull and real which kills the immersion
Check the samurai jack: battle through time. Unreal can do anime just fine.
@@Surprised_Synth not look toon enough for me. Idk
@@Luluskuy Well. They can polish it further if needed be. The imakandi looks perfect IMO.
it seems that Unity needs money now lmao
I forgot that Genshin Impact is made in Unity.
I thought they had an edited version of unity.
No plz, I don't want to see another "unreal looks" game that seeks realism, I love stylized graphics.
Well that will be end for my Intel HD 4000 💀
I like the anime aesthetic graphics better.
You can't just swap engines willy nilly. You have to make the game from scratch lmao, ain't nobody got time for that
credits to the fanmade ue version ?
Hate to be that guy but hearing Unity being pronounced as "Unyti" is getting to my nerves a lil bit.
Genshin has 5 million monthly downloads. 20 ct per download would be roughly 1 million extra costs per month. If that really happens an engine change could be very possible
I like how everyone in this comments think they know the reason why these people will not switch from Unity to Unreal xD **hilarious**
The simple truth is: if a game is done there is no way to "swap" game engines. It is just that simple. It does not matter what you are trying to achieve, the technical effort to REMAKE (THERE IS NO "SWITCHING" ENGINES) an entire game in a different game engine is usually not worth...
Remakes of games are good example for actually remaking a game but in a different game engine.
The won't but will add an extra tax whenever you want to buy something with real money I'm pretty sure about it
Idk man changing engines is not so easy. Mihoyo gonna put their whole game into maintenance for who knows how long if they decide to change it
I don't think they're gonna do this. It will do more harm than actual benefit. Hoyo mobile gaming will just simply... vanish. Furthermore, completely rebuilding the entire game will cost more time and money than hoyo will have to pay to Unity. And hoyo games are actually better on the Unity engine it just fits them so great
UNRILE LOOKS PRETTY GOOD NGL
Unreal is just too uncanny.....
Its already over 100gb
Hey impurfx, it's pronounced "you-nee-tee". I know English isn't your first language, so don't take it the wrong way ;)
Epic Games also charges devs for using Unreal Engine 3, 4 or 5 and from what I've heard, they take even more than what Unity is currently proposing, so yeah, ain't going to happen
Switching engines also usually raises the hardware requirements for running the game, which would inevitably mean that some travellers will be left behind, they'd either not be able play Genshin at all, or be stuck with an older version
that is so sad they will have to make billions and billions to unit
if they change to unreal
they will just use another shader
So is Hoyo gonna get taxed with fees or not? I don’t want to play stupid ass ads while playing Genshin and HSR
I quit if they change engine
Honestly, all games on Unreal Engine looks horrible...
Maybe not unreal, i think this game would switch to Bungie
Unity China is partner of Hoyoverse their won't change its engine.
My laptop: 💀💀💀💀💀
If say there do want to change it ...can there ? and what be result for us, wil the progress/gacha transfer over ?
Unreal Engine, good for photographic games, bad for anime games.
Just playing tower of fantasy they upgraded to Unreal engine 5
money for hire new dev and time will more larger than pay to unity.
And maybe they fail.
even if Unity CN did it to the 0:55 reason is no enough do you know how many people downloaded genshin and there other games? they will go bankrupt! not only that but they have a lot of people working on all of there games i mean A LOT! and also IRL events Musician for concert Etc. bro i will 199% change to Unreal immediately even if my game is 500GB if this happens it will take years though XD also if they did switch to Unreal they might accesses to a lot of new tools to make more interesting events/gameplay.
u"NITE"y 💀
that's not how yo pronounce unity