Depending on the platform the game is played on, Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller. The player manipulates the movement of their icon through input in the form of pressing or holding, with the objective of completing a level by reaching its end. Notably, if the player crashes into an obstacle, the level restarts from the beginning, an exception being in practice mode,[5] where the user may place checkpoints to survey or practice a level without officially completing it. The timing and rhythm of the in-game music are key parts of the game, often in relation to each other.[5] In the game, the player's icon takes the form of one of seven different vehicles, each of which behave differently with each interaction. Player movement is further complicated by portals, which allow the player to change between vehicles, reverse the direction of gravity, change the size of their vehicle, mirror the direction of their movement, change the speed of their vehicle, or teleport. Furthermore, pads and orbs can be used to move the player in certain directions or change gravity. There are 21 official levels in the full version of Geometry Dash, 18 of which are unlocked upon installation. Each level grants rewards upon completion[5] and contains 3 secret coins, which are required to unlock the three locked levels.[6] For official levels, the levels steadily progress in difficulty, which is categorized into 6 levels: easy, normal, hard, harder, insane, and demon (which has an additional counter). Players can earn achievements that unlock rewards, such as icons or colors.[7] Players may also utilize three shops which use an in-game currency to acquire icons or colors.[citation needed] The full version of the game also features the ability to upload and download user-created levels.[8] The player must complete their level with all user-placed coins in normal mode in order before it can be uploaded, a process known as verification. Changes after the verification will render the level unverified again.[7] Some custom levels have a difficulty determined by Topala. The creator of a given level, its players, and the game's moderators can influence this decision. User-generated levels, there are 12 difficulties: five which are also used in the official levels, an N/A difficulty, an auto difficulty for levels which do not require input for completion, and five variations of the demon difficulty: easy, medium, hard, insane, and extreme demon. In certain approved user-generated levels, each difficulty rewards a certain number of stars upon completion.
Geometry Dash is a platform music-themed action game whereby players try to navigate a square through a gradually increasing hostile environment. For those who love masochistic platform games that have recently come out, then they can add this game to their collection. This game can be pleasantly frustrating given that a tiny slip-up takes the player back to the very beginning. Also, it takes some time to master even the easy levels. This game is ideal for children as long as they can handle multiple losses without becoming frustrated. Below is an overview of Geometry Dash. A notable thing about Geometry Dash is its dazzling graphics. Players will love the visuals contained in the game considering that they are quirky and colorful. They remind players of the good old days of gaming whereby a game did not have to look as realistic as possible. In addition, the game animations are smooth in a way that adds to the charm. One of the most interesting things about Geometry Dash is the music. Since this game is music based, a player will definitely have to invest in some good headphones in order to fully immerse and appreciate it. Each of the game’s levels has its own theme song, and it is possible to download the songs if the player really enjoys them. The music accompanying the game is rather important considering that it is a rhythm- based platform game. Geometry Dash seven levels. These may not seem as many at first. However, each game is quite long, meaning that it will take some time to complete. It is advisable for a player to do the practice mode for each level first as it allows for checkpoints at key parts. All in all, what a player would really want to put some effort to complete is the non-practice mode. The game’s controls are rather simple and quite responsive. The player starts out as a square that automatically moves forward and gains speed over time. The square jumps as the screen is given a tap, meaning that a player will have to tap at the exact right moment so as to make way through the spikes and platforms. While the game can be played with just one hand, it is advisable to play with both hands. Geometry Dash may be frustrating to players, but this is in a good way. It is a fast-paced platform game that will leave a player screaming with frustration but still coming back for more. It is recommended for those looking for a game that requires skills to play.
arcturus is a 2.1 solo Extreme Demon created and published by maxfs and verified by UltracauaHD on August 8, 2021. The level began as an impossible level with many frame-perfect wave timings and cube jumps, making it possibly harder than Silent Circles by Cyrillic/Sailent at the time. After the level sparked the interest of several players, maxfs decided to create a possible version that was set to be verified by UltracauaHD, who ended up verifying the level on August 8, 2021, after 129,580 attempts. The level is supposedly around the difficulty of Tartarus, however, the first player who beat the level (except the verifier), paqoe,[1] thought that it should be "halfway between Tartarus and SARY NEVER CLEAR" on the Geometry Dash Demonlist.
Water is an inorganic, transparent, tasteless, odorless, and nearly colorless chemical substance, which is the main constituent of Earth's hydrosphere and the fluids of all known living organisms. It is vital for all known forms of life, despite providing neither food, energy, nor organic micronutrients.
@@ekaroswianti5343 Shugavox is a member of the Legendary Shugafam class of Monsters, and is exclusive to Shugabush Island. It was added on December 10th, 2013 during Version 1.2.4. It is best obtained by breeding Shugabush and Deedge. By default, its incubation time is 1 day and 11 hours long. Despite being an elusive Legendary Monster, Shugavox does not have a high coin production. Voice actor: Kristian Bush This monster's song is vocalizing a variation of "Love or Money" by Kristian Bush. Even if it vocalizes, it sounds like it's saying "Went around a roundabout that day...La, La, La. Zipping up and down that day....Brbrbrbr ba ha. Shoobee, dooo-ooo...Na na na nah. Shoobee,dooo-ooo...Na na na nah. Shoobee,dooo-ooo...Na na na na na nah. Shoobee, dooo-ooo...Na na na nah"
@@TiggyWigg Description Entbrat is a quad-element Monster that can be found on Plant Island. It is best obtained by breeding Bowgart and Noggin. By default, its breeding time is 24 hours long. Entbrat has a decent coin production, which can be useful for beginners before getting monsters with higher coin production. Song Voice actor: Erick Desjardins The Entbrat's contribution to an island's song is a loud, bellowing vocal line, recognizable by its rumbling quality and sustained notes of length. On Tribal Island, its song changes to "Hey-yo, heey-yo-hah!", similar to Mammott on Air Island. It has a deep, rumbly voice.
Killbot is a 2.1 solo Extreme Demon created by Lithifusion and verified and published by BoldStep. The level is heavily memory-based and contains a multitude of fake objects and orbs with invisible spikes on top. The level is digital-themed and was inspired by an old 1.9 level Chaotic Machine. It uses a red color palette for the "virus" motif and green for the "normal" motif. It remained unrated for a time following its release, but it was finally rated over a month after.
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. Strategy Offensive He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants. Upgrade Differences The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10. Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands. At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead. At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin. At level 6, his hammer gains three large, golden spikes and a bronze plating. At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk. At level 8, his hammer is now mostly golden. His hog also gains a headband. At level 9, the gold on his hammer is much thicker. His headband also lightens in color. At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow. At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
Acheron is a 2.1 Extreme Demon mega-collaboration hosted by Ryamu and Riot, published by Ryamu, and verified by Zoink on August 23, 2022, after 72,808 attempts. [1] It was originally set to be verified by Wolvez, who achieved 96% and 92% x2[2] before dropping the level on April 7, 2022, leaving the level with an open verification. The level features a dark and intimidating theme containing colors such as black and gray, mixing in a bit of red. Many members of the community believed that Acheron was the sequel to Tartarus (the level that inspired Acheron and its 1.9-styled decoration); however, this was a misconception, as Acheron is a stand-alone level. History Creation of Acheron Throughout the first week of July 2021, the creators of the project would upload their part in Acheron onto UA-cam. The level was unveiled to the public on July 7, 2021, on Riot's andICEDCave's UA-cam channels. Wolvez and Leaking Drama Wolvez was originally the official verifier of Acheron. In early September 2021, Just A GD player asked Wolvez for a copy of Acheron so he could make a showcase of the level on his channel, which Wolvez accepted. Exen would then make his own showcase of Acheron after asking Just A GD player for a copy of the level. Due to Exen's previous history of leaking upcoming levels, Wolvez and Ryamu told Just A GD player to decline the offer. He would give a copy to Exen anyway without permission from the host and verifier. Annoyed with Wolvez for refusing to allow Exen to make a showcase, Just A GD player threatened to leak Acheron to Vernam if Wolvez did not drop the level. Wolvez dropped, and the verification was given to spaceuk. Just A GD player apologized, and Wolvez was given back the verification. Ryamu then uploaded Acheron to his account to prevent it from getting leaked. After the drama concluded, Wolvez began to make progress on the level, initially getting 38% on October 28, 2021,[3] and 66% a week later. [4] He would soon make more significant progress including 85%,[5] 92%,[6] and finally 96%. [7] However, on April 7, 2022, Wolvez dropped the verification due to his worsening health condition caused by anemia.[8] As a result, the hosts made the level an open-verification. Open-verification progress Numerous skilled players attempted to verify Acheron after the open-verification race had begun. ThnnderGD was one of the first to make progress, getting 38% on April 9, 2022. [9] Baeru would get a run of 49-100 on April 15, 2022. [10] However, they both lost interest in the level. OneAlphaHelix would get a run of 34% on April 11, 2022, followed by 38% a week later. [11] Over the next month, he would get runs of 44%, 55%, and finally 67% on May 21, 2022.[12] Zoink made the most serious progress on the level, getting 66% on May 25, 2022. [13] He would then get runs of 82% [14] and 91% [15]. On June 7, 2022, Zoink uploaded a showcase of his version of Acheron with fixed hitboxes and buffs.[16] Two days later, Zoink would also crash at 96% on the same spot where Wolvez also crashed.[17] As Zoink slowed down playing Acheron, OneAlphaHelix would continue to grind out the level on Twitch, getting 72% on August 1, 2022, [18] and 79% on August 8, 2022.[19] OneAlphaHelix played on his own version, which was still around Top 1 difficulty but was nerfed and re-balanced to improve the enjoyment of the level. On August 18, 2022, Zoink would crash at 97% on Acheron. Riot uploaded a super-buffed version of the level onto his account around this time. On August 22, 2022, Zoink finally verified Acheron after 72,808 attempts. [20] Five days later, the level was rated.
The Jungle Dragon Egg is a craftable item used to summon the Jungle Dragon, Yharon boss. It is not consumed upon use; therefore, it can be used as many times as the player desires. It can only be used in the Jungle. Attempting to use it while outside of the Jungle or while Yharon is alive will cause it to do nothing.
ISHOWSUPERHATEMEWORLD, this stream changed my life. My entire view of everything that exists in this world, in fact, even in the entire universe. I can never look at anything I know the same way again. This stream represents emotions that most humans could never understand. But I can. Thanks to this stream I was awakened to many things previously considered unimaginable. Thank you for this exquisite stream, I will never forget this experience
"Never Gonna Give You Up" is a single by Rick Astley, released in 1987, written and produced by Stock Aitken Waterman. The song was released as the first single from his debut album, Whenever You Need Somebody (1987). The song was a worldwide number-one hit, initially in the singer's native United Kingdom in 1987, where it stayed at the top of the chart for five weeks and was the best-selling single of that year. It eventually topped the charts in 25 countries, including the United States and West Germany.[1] The song won Best British Single at the 1988 Brit Awards. In 2004, it was voted number 28 in 50 Most Awesomely Bad Songs... Ever by VH1. The music video for the song has become the basis for the "Rickrolling" Internet meme. In 2008, Rick Astley won the MTV Europe Music Award for Best Act Ever with the song, as a result of collective voting from thousands of people on the internet, due to the popular phenomenon of Rickrolling. It was also featured as a downloadable track for the Rock Band series. The song is considered Astley's signature song and it is often played at the end of Astley's live concerts. During a live performance, usually on the last verse, Rick sometimes shouts out to the audience that he is feeling "bloody marvellous" or in other countries that he is feeling "fantastic" after the line "And if you ask me how I'm feeling" to have some banter with the audience.
IcEDCave (formerly IcEDCave OG in-game, and also known as ssoh) is a skilled Canadian player and level creator in Geometry Dash who has beaten several Insane- and Extreme Demons. He is mostly known for creating the current Top 1 hardest Extreme Demon called Slaughterhouse, which remained as the Top 1 level for seven months until Abyss of Darkness overtook it for a short period; however, Slaughterhouse is now once again at number 1. He is also known for making DIAMOND BLADE, CRYSTAL EDGE, MINUS WORLD, SUPERHATEMEWORLD (both versions), and two difficult cube challenges - FINAL DESTINATION, and its sequel: FINAL FANTASY. His hardest completed Demon is Hyper Paracosm, which he beat on June 18, 2022.
galofuf (also known as galofuf in-game) is a Singaporean player and skilled level creator in Geometry Dash, who has gotten several levels rated in Geometry Dash. He is mostly known for his quality optimisation skills and his level WEE WEE, which uses under 15k objects. His works have been showcased by popular Geometry Dash UA-camr, Nexus several times. galofuf currently has 5 creator points.
The Giant is the third troop unlocked in the Barracks. The Giant’s first target is defenses, making them an ideal troop to deploy to get rid of defenses fast. However, due to their low attack damage they are better used in large groups. Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Hypixel Bridge is a mode for the Duels minigame. It is a type of duel which involves 2 teams attempting to score goals on the opposite side by crossing a 1 block-wide bridge while attempting to protect their own goal. The objective for the 2 team modes is to score 5 goals against the other team, while the objective for the 4 team modes is to eliminate the lives of the other teams.
Poo is a type of decorative block obtained by sitting on a Toilet while any tier of Well Fed is active. The amount of Poo dropped is based on the tier of the buff, as well as its remaining duration. The Golden Delight will give 141 tiles of Poo. When placed down, visual flies will continuously fade in and out around it. The quantity of flies scale with the amount of Poo blocks in one area. Additionally, Poo blocks give 3 seconds of Stinky to all players that touch it.
UFokinWotM8 (also known as UFWM8 and UFWM) is a popular and skilled Chilean Geometry Dash player. He mostly focuses on challenge levels, many of which involve the wave game mode. He quickly rose to popularity when he became the first person to legitimately complete DIAMOND BLADE. He has also verified many challenges that have been placed on the Geometry Dash Challenge List, such as 3SH in Hell, The Acro Challenge, and Sheol Death. Before his popularity on DIAMOND BLADE, he was known for Torture Chamber (which was later deleted and was uploaded back due to RobTop deleting all of the levels using listed inappropriate words, the word "torture" being one of them).
According to her first Starlight Stage Memorial commu, Ranko first meets the Producer while window-shopping in a popular shopping district. While deciding what to buy, Producer calls out to her. Rattled, Ranko panicks and interprets his sudden voice as a "cry of a spirit" and "invitation to the taboo." After Producer apologizes, Ranko can't look him in the eye. Very shy, she only speaks in fragmented sentences and says that she was just surprised. Producer asks her about her mentioning "taboo," and Ranko responds that to "bear witness to her true form" is taboo. Flustered, she tells him to ignore that and simply says it was nothing. Ranko tries to excuse herself from the conversation, but Producer keeps staring at her. She detects a power in Producer's gaze and asks herself who just is this person. When Producer hands her his business card, she calls it a "sacred white talisman." After seeing he is an idol producer, Ranko believes he is the bearer of "the eye," a power that can lead to her "true awakening." Though Ranko expresses disbelief that she got scouted, Producer says that she'll see her at the auditions soon. Later during her audition, she introduces herself as Ranko Kanzaki, a "fallen angel who has arrived from the land of flames aiming to open the promised land's gates to the heavens." When she passes, Ranko calls Producer her servant and bearer of "the eye." She aims to shine with Producers as "stars in the celestial night," Ranko's way of saying she's glad to be accompanied by a person who can understand her. Ranko now becoming Producer's liege, she starts her conquest of the idol world. Ranko is a young girl who always dresses in the gothic lolita style. Her outfits are well-coordinated and consistent, always wearing ensembles that make her appear as a gothic Victorian noble. But her macabre appearance is just the surface. Having an extreme case of delusional chuunibyou, many people are surprised by her unique worldview. Possessing a wild imagination, she claims to be a vampiric fallen angel with magical powers and supremacy over the "darkness." Ranko is also enamored with the idea of good versus evil, and she often conjures daydreams of her "angel" and "devil" sides fighting each other in combat. She often imagines herself as her alter ego "Brunhilde," a half-angel half-devil princess who rules over the land of fire and darkness with almost unlimited power. When in this mode, she appears haughty and confident, telling others to be afraid of her dark powers. Ranko doesn't hesitate to confront others who seem intimidating or scary; in this persona, she's unshakeable. Notably, she can talk to people without a hint of timidity and actively engages in conversation. Ranko is rumored to be an avid bookworm and likes to research mythologies of different cultures. She is also seen to be interested in architectural sites that have "holy or infernal power," such as St. Peter's Basilica in Rome. During idol work, she commands the stage with confidence and often swoons fans with her charisma and character. Many of Ranko's fellow idols are enamored with her coolness and charm, but find her a bit exhausting in normal conversation. Her persona can easily be toggled off if put in a stressful situation (e.g. getting lost in a swarm of people) or during an emotional event (e.g. intimate moments with Producer/other idols). While Ranko likes the gothic aesthetic, she makes it a point to explain she doesn't like horror elements and is easily frightened by horror movies, to the point of her breaking down and crying. Due to her chuunibyou tendencies, her speech is eccentric and confusing to comprehend. Her speech pattern is jokingly called "Ranko-go" or just an extreme version of the Kumamoto dialect. Ranko-go is filled with archaic words, different languages, and references to various mythologies which makes it difficult to understand. For example, "savor the darkness" is her way of saying "good work" while "cursing the tyranny of the sun" is her way of saying "good morning." Ranko's most famous saying is "Drown in the darkness!" and often exclaims it at the "apex of her power." Although she communicates in fantastical terms, her lines are always accompanied by a sort of mental translation to reveal what she actually means. It's a running gag for an idol to misconstrue something that Ranko says into something much more sinister. For example, when Ranko said that Uzuki's image song depicts "a pure girl falling into the darkness," Uzuki interpreted it as saying her song was evil. Meanwhile, Ranko just meant that it's a nice song fit for a normal girl. Though many characters find her speech incomprehensible, characters like Producer and Mio have gradually become accustomed to her speech patterns. People who can understand Ranko-go fluently are called "Rangaku Scholars." These include idols Miria & Arisa who are around young children often, Fumika & Hina who read copious amounts of fantasy literature, and Koume & Chitose who are familiar with gothic and macabre topics. Having a talent for drawing, Ranko has a "grimoire" that acts as both her secret diary and sketchbook, where she writes and illustrates all her ideas and innermost thoughts. Her alter ego Brunhilde is her most common subject to write and draw. While having obvious talent, she believes herself to be a terrible artist and quickly gets embarrassed if someone sees her grimoire. Despite guarding her sketchbook, sometimes she'll let the Producer and other idols look at it, only if it doesn't disclose private information. However, if a pair of straying eyes or camera catch a glimpse, she immediately shuts it and yells that no one can look inside anymore. Though she writes, draws, and talks of demon worship, corrupting angels, and the supremacy of darkness, Ranko is as innocent as anyone else her age. Behind her fantastical persona, Ranko is just a shy girl who uses her persona to hide her insecurities. When not in her grandiose persona, she is known to be very timid and introverted. In her normal state, she finds it impossible to start a conversation with others or even maintain eye contact. Without her front as a fallen angel, Ranko tends to speak in fragmented sentences and often has emotional outbursts due to embarrassment. Many idols think that Ranko is cute when she's speaking normally, a hidden charm that few people get to see. In later cards, she reveals that she formed this personality to be able to connect with other people. Ranko's persona helps her gain the courage to talk to others and express herself, even if it's outlandish. Because of her low self-esteem, she hopes to forever bury her true personality one day. She's envious of others that don't have to put up an act and wishes that she was actually a "fallen angel." However, the Producer is aware of this and tries to prevent Ranko from completely erasing everything that she once was. Ranko is grateful that the Producer can understand and embrace both her chuunibyou-influenced persona and her true nature that's insecure and afraid. Instead of her different "personas" being two separate entities, the Producer assures Ranko that she wouldn't be Ranko if one of those "sides" were to disappear. Ranko sees Producer as her greatest confidante and supporter, and pledges to become the top idol as gratitude for all that he's done for her. Her closest idol friend is Asuka Ninomiya, due to them both having chuunibyou and sharing similar issues with themselves and with the world. Ranko feels that Asuka is one of the only people who can truly understand her (and vice-versa). They have a unit together named Dark Illuminate. Ranko is also close friends with idols who have horror-themed elements, like Koume and Chitose. Additionally, she has certain role models in the production that she looks up to, namely Noa Takamine due to her coolness and Clarice due to her holiness.
You see? THIS is the kind of content I want to see from you and not repetitive death corridor videos. This is ACTUALLY entertaining. NGL I kinda want to see more "AI beats [_]" videos.
First of all, I do agree, this content is infinitely better than DC Second, HOLY SHIT FINALLY A COMMENT THAT ISN’T “[Blank] is a [description of “Blank”]
DOORS 👁 is a first person horror experience created by Lightning_Splash, and published under the group LSPLASH. In DOORS, a team of 4 players total (12 in private servers) explore The Hotel (Chapter 1). The objective of the game is to reach Room 100 without dying to any Entities. They can open drawers to earn coins and find items such as lighters and lockpicks. They are able to hide inside of wardrobes and under beds to escape the monsters. The Hotel is procedurally generated, with a set of predetermined rooms that appear in a different order every game that is played. Some rooms require keys to be entered, and some rooms can be dark, requiring a light source to see. There are currently a few entities/monsters in the game which each hold different mechanics. DOORS is currently on Chapter 1 (The Hotel) and sneak peaks of a 2nd chapter can be seen.
The Imperius Curse (Imperio) was a tool of the Dark Arts, and was one of the three Unforgivable Curses.[1] When cast successfully, the curse placed the victim completely under the caster's control, making the victim unquestionably obedient to the caster. A person under the curse was said to be Imperiused.[1] Notably, a person with exceptional strength of will could resist it. The fact that this curse could be directly defended against, made it unique amongst the Unforgivable Curses.[3]
In his early years, Yharim, along with his ten-year-older brother Ignalius, were raised by a loving mother in the outskirts of the Jungle Capitol. However, his family was quite poor, which forced them to gather food through hunting. As they would hunt for food, their mother would teach them about the importance of the Mind, Body, and Soul, and that, every living creature, be it a blade of grass, or the mightiest of gods, was simply a combination of these three elements. She would teach them that every time something dies, its soul would leave its body and roam the land until it found a newly created body to inhabit, forming a new mind. Yharim, at his age, however, did not understand any of this, while Ignalius didn't seem to care. One night, the then 8-year-old Yharim approached his mother and asked "Mother, whatever happened to Father?". After a long silence, she responded, tears lining her eyes. "Your father left before you were born, dear. He went to go live in...a better place. Now please, do me a favor and never bring up the topic of your father again." Yharim accepted this request, and never brought up the topic again, much to his confusion, however. If his father were living in a better place, why would she not want to talk about him? On his tenth birthday, Yharim was gifted a dragon egg from his mother, being told it was memento from one of her many travels. Yharim had asked about her travels on more than a few occasions, all of which she would reply to with a simple, yet cold "You'll understand when you're older, dear". Yharim accepted the gift, but, realizing how much his mother was hiding from him, he started to resent her. He remembered all the questions he asked that she refused to answer. "Mother, why do you have a bow? I thought you didn't like killing people.", "Mother, why do you always hide from other people? Are they going to take you away?", "Mother, why do you always act so weird? Are you a criminal?". If there was one thing she was good at, it was staring at him right in the eyes and telling him never to ask her something again. Yharim refused to speak to his mother again after that. Around when Yharim turned 11, Ignalius began to participate in a cult that would worship the fallen god Xeroc. What unfolded within this cult was unknown to anyone else, but it would overtime begin to drive Ignalius insane, which would cause him to get into many fights with his mother and younger brother for seemingly no reason, until he was forced to leave the family. Ignalius would then go on to commit a terrible offense to the Jungle Council, an offense so great that the council demanded his entire family by thrown into the lava of the Underworld. The next day, which was Yharim's twelfth birthday, he and his mother were dragged out of their home by a pair of royal guards, the latter being beaten unconscious as she tried to resist. Ignalius was forced to watch the other two burn in lava as punishment, but had lost too much of his mind at that point to care, so he was chucked in as well. As Yharim's flesh burned away in the lava, the dragon egg he had taken the precaution of bringing with him hatched into a baby dragon, which quickly matured from the heat of the surrounding lava, and carried the mortally wounded young Yharim to safety, once the council deemed him dead.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
Clash of Clans is a 2012 free-to-play mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013. The game is set in a fantasy-themed[3] persistent world[4] where the player is a chief of a village. Clash of Clans tasks players to build their own village using the resources gained from attacking other player's villages with troops; earning rewards, buying them with medals or by producing them at their own village. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people, who can then participate in Clan Wars together, donate and receive troops, and chat with each other.
Mega Hack v7 Pro the most versatile Geometry Dash modding tool designed to seamlessly integrate with the game itself Being the successor to Mega Hack v5 and v6 Pro - the #1 downloaded Geometry Dash mods - it has all the mods & hacks you could ever need built-in, with over 170 unique features.
Better Call Saul is an American crime and legal drama television series created by Vince Gilligan and Peter Gould. Part of the Breaking Bad franchise, it is a spin-off, prequel and sequel to Gilligan's previous series, Breaking Bad. Set primarily in the early-mid 2000s in Albuquerque, New Mexico, the series develops Jimmy McGill (Bob Odenkirk), an earnest lawyer and former con artist, into an egocentric criminal defense attorney known as Saul Goodman. Also shown is the moral decline of former police officer Mike Ehrmantraut (Jonathan Banks), who becomes a violent fixer for drug traffickers to support his granddaughter and widowed daughter-in-law. The show premiered on AMC on February 8, 2015, and concluded on August 15, 2022, after six seasons consisting of 63 episodes. At the start of the series, Jimmy struggles financially while he mostly works on court-appointed cases as a public defender. His romantic interest and former colleague, Kim Wexler (Rhea Seehorn), is an attorney at Hamlin, Hamlin & McGill (HHM), a law firm co-owned by Jimmy's brilliant but unwell brother, Chuck McGill (Michael McKean) and Chuck's law partner, Howard Hamlin (Patrick Fabian). After hiring Jimmy as legal representation, Mike provides advice and security for Nacho Varga (Michael Mando), an intelligent drug dealer who later becomes a mole for Gus Fring (Giancarlo Esposito), a drug lord and legitimate businessman as owner of the Los Pollos Hermanos fast food establishment. Their operations are disrupted by members of the murderous Salamanca family, including Lalo Salamanca (Tony Dalton). Odenkirk, Banks, and Esposito reprise their roles from Breaking Bad, as do many others who make guest appearances. Better Call Saul has received widespread critical acclaim, with particular praise for its acting, characters, writing, direction, and cinematography; many critics have called it a worthy successor to Breaking Bad and one of the greatest television series of all time, with some deeming it superior to its predecessor.[5][6][7] It has garnered many nominations, including a Peabody Award, 46 Primetime Emmy Awards, 15 Writers Guild of America Awards, 14 Critics' Choice Television Awards, six Screen Actors Guild Awards, and four Golden Globe Awards. At the time of its airing, the series premiere held the record for the highest-rated scripted series premiere in basic cable history.
Bob Ogden is a minor character from Harry Potter book series. In the story, he was a British wizard who worked in the Department of Magical Law Enforcement, a department of the Ministry of Magic, and led the Magical Law Enforcement Squad in the 1920s. As part of his duties, he once visited the Gaunt Shack, as the Department believed that Morfin Gaunt had not only performed magic in front of a Muggle but also accosted that Muggle, Tom Riddle Snr, and performed a dark charm on him. After encountering little cooperation from the inhabitants of the Gaunt Shack, Ogden Apparated to the Ministry then returned with reinforcements, with whom he overpowered the Gaunts and subsequently turned them over to the Wizengamot to await judgement. His life after this incident is unknown, but he died sometime before 7 September 1996.
Dark Odyssey is a 2.1 solo Extreme Demon created, verified, and published by JonathanGD. It is the sequel and a remake of Dark Travel, having a much larger object quantity than its predecessor. It was considered as an entry for the GDS CC, but was unable to meet the deadline of July 22, 2020, instead being completed on May 15, 2021. In total, JonathanGD took 13 months and 143 streams to complete it. Gameplay The gameplay is similar to Dark Travel. 0-2%: The beginning of the level includes a short but fairly tight ship section. It opens with JonathanGD's name, the level name, and states that it is a remake of Dark Travel. A blue touchable area that activates LDM is seen at the top of the level. 2-9%: The cube section features detailed and realistic scenery, including a windmill and many stone piles. This is followed by a ball in a stony area, with the background sky color changing from a light blue to orange. Most of the movements in these sections are fairly easy, with the ball being the harder part of the two. As the icon returns to the cube, shortly after holding a green dash orb, the screen begins to glitch out. The player must keep holding as it glitches to proceed. 9-16%: The cube changes into a robot and is seen in a ride cart. Along with some tight platforming jumps, monsters spew fireballs and lasers before charging headfirst at the icon. Before the second monster fires his laser (seen by the straight line attack indicator), a red orb will help the icon jump high and avoid it. After jumping out of the cart before it falls into a pile of spikes, the level enters 2x speed, and many monsters begin chasing the icon. Halfway into the chase, the speed is increased to 3x, and then again to 4x with a mini portal. The robot becomes a cube and enters half speed as the transition to the next section happens. 16-24%: A 3x normal size ship sequence begins in a factory setting, with the icon having the ability to push and move yellow blocks, while plowing right through white ones. The icon needs to push two yellow blocks onto two switches, opening the path forwards. Larger blocks with spikes "follow" the icon's Y-movement with a delay, after which a quick memorization part occurs where the available platforms change rapidly in a small corridor. The ship becomes a wave, with a pattern of three arrows appearing on the bottom. After some maneuvering, the icon must pass through three touch triggers, in the same order as the pattern of arrows were pointing. Cartwheels with spiky blocks proceed it, followed by three colored paths, two red and one green. The player should take the green paths to continue. (Worth nothing is that both the arrows and the correct corridors are randomized in each run). 24-27%: In this sewer scene, many modes are used at normal speed, those being the mini robot, standard wave, mini ship, and mini cube respectively. There are many difficult jumps and timings here. 27-31%: Another 3x ship sequence with tough flying paths and an upside-down portal, followed by a spider segment with frequent and tight timings. The background is the inside of a castle, and Chespin can be seen in one of the windows. 31-36%: A fast UFO section with many fake orbs. Avoid tapping/clicking when over an orb with a red or black X over them, as these will cause a crash. The UFO gradually slows down near the end, and the glitch effect happens again. 36-42%: As the glitching continues throughout this red part, the icon becomes a mini cube with moderate difficulty, then a normal ship, then a mini ship. The two ship sections are extraordinarily tight, and requires extreme precision to make it through. As part of the glitch effect, the icon may disappear for a very brief moment, then reappear. 42-47%: A simple cube segment. As lightning strikes near the end, there is a triple spike with the words "RIP Michigun", and the "Halfway Point" is indicated. 47-52%: Here, a sunshower is happening, and the vertical visibility is somewhat decreased. The jumps for the mini cube is simple once again. As the second transition begins, the cube returns to normal size, and five green trigger orbs will need to be hit before the green dash orb. Prepare for the most difficult part of the level... 52-63%: This section with a rainbow background, being entirely a dual, is most likely the hardest part of the entire level. It starts off with the cubes being synchronized; after that, the only synchronous parts are the waves with the flowing arrow transitional effect. Faint indicators will help you with timing your taps/clicks. The modes played here, not including the wave transitions, are as follows: Dual cube (with a mini section), dual robot, dual UFO (with a mini section), dual mini cube, dual ball, dual mini spider, dual mini cube, dual mini robot, and dual mini cube. Practice is key to mastering this section. 63-69%: The game modes rapidly change here. There's a cube, ship, mini cube, wave, another mini cube, mini ship, and mini spider section. Be sure to hit every orb with an arrow pointing at it along the way, or you won't be able to proceed. Near the end, the game modes speed up, ending with a 3x upside-down ship. There's a trigger orb directly before the last ship part that must be used to move a sawblade out of the icon's path. At the transition with the colored pillars, hit all the question mark blocks to open your path and proceed. 69-75%: Taking place in a cloud scene, the first mini cube requires consistent timings of hitting all the colored orbs. The latter section is all taken at 4x speed, with the game modes shifting between a straight-fly ship, wave, UFO, and a ship where blue orbs must be used to progress. In the transition, ripple effects make platforms come and go that the mini cube can use. 75-79%: The second rainbow background section contains another dual that is all asynchronous, all while controlling two separate game modes; thankfully, there are arrows on the ground or near each orb that specify when to tap/click. A simple three-orb transition follows it. 79-84%: The mini ship is used, while the background, blocks, and decoration rapidly changes to a wide variety of different art styles. The path is the same regardless of the style, and is mostly straightforward to follow, though it can be rather tight at times. 84-87%: A light rain falls in the background, and the mini cube mode is used. The jumps here are moderately challenging. Good flying skills are needed for the proceeding ship part, which gradually speeds up to 3x before slowing back down to normal.. 87-91%: The scenery becomes blocky, with tight ball and UFO gameplay. 91%-100%: The level ends as a slow mini cube with colorful, changing shapes in the background. Trigger orbs are placed here that need to be used to advance. The timing here is well-synchronized to the music. As the last spikes are jumped over, the visibility gradually decreases, and "GG" can be seen in the corridor, made out of white 3D objects. The level ends with credits to the playtesters, as well as the creator's name and the name of the level. User coins There are 3 collectable user coins in the level. Coin 1 (16%): In order to get the first coin, the player must first touch a glowing section of the roof in the first ship, which is in a tight space. Afterwards, before the glitchy dash orb, the player must avoid hitting the jump orbs to collect a skull. Once they have collected those two, at the robot before the pre-drop, the player must jump over the orange orb and touch a small glowing section. Once they have done these steps, they can collect the coin at the pre-drop. Coin 2 (46%): In order to collect the second coin, the player must activate two buttons during the mini-robot in the sewers. After this, in the mini-ship at 40%, there is a switch on the top of the screen above some obstacles. After the player has activated these two things, a Robot portal and a mini-robot portal will spawn in the cube section, after which at 45%, the player can drop down to an unlocked area and collect the coin. Coin 3 (98%): In order to collect the third coin, the player must collect two mini coins at the 70% cube parts by skipping the green orbs and jumping on a platform. After this, at the mini-cube after the final dual, the player must go on top of the first block with the spike beneath it, and then select an area at the top of the UFO section by tapping twice when they first enter the portal. Once these have been done, two keys will appear at the last mini cube. Once the player has collected those 2 keys, the coin will be available by clicking earlier at the last jump.
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
Grom is an Epic Brawler who could be unlocked early for a limited time by winning the Grom Challenge or can be unlocked from Brawl Boxes. He has moderately low health and a high damage potential. He attacks by throwing his walkie-talkie over obstacles that explodes in a cross pattern upon contact. His Super is a larger bomb that explodes into four larger projectiles in a cross pattern that can destroy obstacles and knock enemies back. His first Gadget, Watchtower, drops a watchtower that allows Grom and allies to see inside of bushes within its radius. His second Gadget, Radio Check, makes Grom's next attack throw 3 walkie-talkies. Grom’s first Star Power, Foot Patrol, boosts Grom's movement speed when his Super is charged. Grom’s second Star Power, X-Factor, increases his attack damage the farther they split.
Death Corridor is an upcoming 1.9/2.0/2.1 Extreme Demon hosted by KaotikJumper and KugelBlitz. Currently, there is no set verifier. It is a remake of the official level of the same name. KugelBlitz achieved a record of 52% on December 11, 2020, but he dropped the level for unknown reasons.
Boomlings is an addictive puzzle game with crazy characters, challenging gameplay, highscores, achievements, rewards and much much more. Play it for FREE on your iPhone, iPod or iPad!
Clubstep is the fourteenth level of Geometry Dash and Geometry Dash Lite and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.
A biome is a large area characterized by its vegetation, soil, climate, and wildlife. There are five major types of biomes: aquatic, grassland, forest, desert, and tundra, though some of these biomes can be further divided into more specific categories, such as freshwater, marine, savanna, tropical rainforest, temperate rainforest, and taiga. Aquatic biomes include both freshwater and marine biomes. Freshwater biomes are bodies of water surrounded by land-such as ponds, rivers, and lakes-that have a salt content of less than one percent. Marine biomes cover close to three-quarters of Earth’s surface. Marine biomes include the ocean, coral reefs, and estuaries. Grasslands are open regions that are dominated by grass and have a warm, dry climate. There are two types of grasslands: tropical grasslands (sometimes called savannas) and temperate grasslands. Savannas are found closer to the equator and can have a few scattered trees. They cover almost half of the continent of Africa, as well as areas of Australia, India, and South America. Temperate grasslands are found further away from the equator, in South Africa, Hungary, Argentina, Uruguay, North America, and Russia. They do not have any trees or shrubs, and receive less precipitation than savannas. Prairies and steppes are two types of temperate grasslands; prairies are characterized as having taller grasses, while steppes have shorter grasses. Forests are dominated by trees, and cover about one-third of the Earth. Forests contain much of the world’s terrestrial biodiversity, including insects, birds, and mammals. The three major forest biomes are temperate forests, tropical forests, and boreal forests (also known as the taiga). These forest types occur at different latitudes, and therefore experience different climatic conditions. Tropical forests are warm, humid, and found close to the equator. Temperate forests are found at higher latitudes and experience all four seasons. Boreal forests are found at even higher latitudes, and have the coldest and driest climate, where precipitation occurs primarily in the form of snow. Deserts are dry areas where rainfall is less than 50 centimeters (20 inches) per year. They cover around 20 percent of Earth’s surface. Deserts can be either cold or hot, although most of them are found in subtropical areas. Because of their extreme conditions, there is not as much biodiversity found in deserts as in other biomes. Any vegetation and wildlife living in a desert must have special adaptations for surviving in a dry environment. Desert wildlife consists primarily of reptiles and small mammals. Deserts can fall into four categories according to their geographic location or climatic conditions: hot and dry, semiarid, coastal, and cold. A tundra has extremely inhospitable conditions, with the lowest measured temperatures of any of the five major biomes with average yearly temperatures ranging from -34 to 12 degrees Celsius (-29 to 54 degrees Fahrenheit). They also have a low amount of precipitation, just 15-25 centimeters (six to ten inches) per year, as well as poor quality soil nutrients and short summers. There are two types of tundra: arctic and alpine. The tundra does not have much biodiversity and vegetation is simple, including shrubs, grasses, mosses, and lichens. This is partly due to a frozen layer under the soil surface, called permafrost. The arctic tundra is found north of boreal forests and the alpine tundra is found on mountains where the altitude is too high for trees to survive. Any wildlife inhabiting the tundra must be adapted to its extreme conditions to survive.
A gauntlet is comprised of a selection of five user levels of similar yet increasing difficulty, which are required to be completed sequentially. To facilitate this, gauntlet levels are actually duplicates of the original levels that then have their progress tracked individually as part of the gauntlet sequences. The level menus are distinguished with a monotone background, and cannot be rated or be marked as a favourite. There are a total of 15 gauntlets, some of which are initially locked or hidden. They offer the standard user level rewards, as well as diamonds for making progress on levels. Completing a gauntlet rewards more diamonds, and may further reward mana orbs, shards, icons and other special items.
A video game[a] or computer game is an electronic game that involves interaction with a user interface or input device - such as a joystick, controller, keyboard, or motion sensing device - to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology.
P.E.K.K.A is a troop unlocked in the standard Barracks when it is upgraded to level 10 which requires Town Hall level 8. She is a slow single-target melee Elixir Troop that occupies a big amount of housing space but comes with large amounts of hitpoints and damage. P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the P.E.K.K.As will proceed to attack the nearest structure.
Dorami empezó creando desde la Actualización 1.8. Y no fue hasta la Actualización 1.9 cuando empezó a crear niveles de mucha dificultad, uno de estos es Theory of FirePower, la que le da inicio a su serie de niveles de "Theory of..." con los niveles de Theory of Insomnia, Theory of IntercepT y Theory of XoanoN. Además de crear un nivel del estilo Nine Circles llamado Sine Wavs. Y otros niveles de bastante dificultad como lo son Violently X, Killerzone y DiabolicForce. También creó una versión prolongada del nivel de Death Corridor, sin embargo este nivel no fue rateado. Dorami también ha completado y verificado diversos Extreme Demons los cuales son Bloodbath, Cataclysm, Aftermath, Subsonic, Mystic, Blade of Justice, Red World Rebirth, Fexty, Audio Expulsion, The Flawless, Zaphkiel, Breakout, Twisted Tranquility, TeaM Z,Sonic Wave entre otros. Y verificó niveles como lo son Idols, Under Lavaland,The Ultra Phase, Destruction of God, The Eschaton y The Yandere. Dorami también se dedica a completar Challenges que le hacen sus seguidores, de esto vienen los "Challenge Dorami". También completar varios Weekly Demons y hacerle práctica a Extreme Demons recientes. El 20 de marzo de 2019 verificó un MegaCollab conocido como "The Yandere", donde participaron varios creadores famosos, como lo son DanZmeN, Mulpan, RoiMousti, DavJT, MrLorenzo e incluso Partition. El 7 de mayo de 2020,completó Sonic Waveen directo con apenas 4500 intentos. De echo el se lo flukeó desde el 79% y llegó a más de las 190 pulsaciones. El 18 de junio de 2020, completó Sakupen Hell con 6718 intentos
Death Corridor is an upcoming 1.9/2.0/2.1 Extreme Demon hosted by KaotikJumper and KugelBlitz. Currently, IcEDCave is verifying an official alternate version of the level. It is a remake of the official level of the same name. KugelBlitz achieved a record of 52% on December 11, 2020, but he dropped the level for unknown reasons for now. The level is set to be harder than Tartarus or Trueffet.
Bloodbath is a 1.9/2.0/2.1 Extreme Demon mega-collaboration hosted, verified, and published by Riot on August 12, 2015.[1] Following its verification, it was placed at #1 on the Official Extreme and Insane Demon Records List (nowadays known as the "Geometry Dash Demonlist"). Barely any other level would challenge this level's position for over a year until Sakupen Hell was released, marking the beginning of its descent in perceived difficulty. It is the second installment of the community-designated trilogy of similarly-themed Extreme Demons, after Cataclysm and preceding aftermath. With the addition of SINGULARITY, Bloodbath has fallen out of the Top 50 hardest Demons. It had remained in the Top 50 for nearly 40 months, longer than any other Extreme Demon besides Sonic Wave.
Firework is a 2.1 Extreme Demon mega-collaboration hosted by Vernam, created by the Cherry Team, and verified and published by Trick after 234,000 attempts on October 29, 2021.[1] It was rated within the same day, which also triggered the rating of Slaughterhouse and Arcturus. The color scheme of the level is monochrome, which many find ironic, as fireworks are typically seen as bright and colorful.
Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1950.
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Boneless Pizza refers to a series of image macros and prank calls referencing a UA-cam video featuring a mock dialogue between a man ordering a "boneless pizza" and an incredulous restaurant employee. Origin On May 28th, 2017, UA-camr Sethical uploaded a slideshow of a man wearing a mask of the character Aku Aku from the Crash Bandicoot franchise attempting to order a pizza delivery, who confuses a restaurant employee by requesting "boneless pizza" (shown below). Within three weeks, the video received more than 300,000 views and 700 comments.
@@noahjackson2881 Furcorn is a double-element Monster that is first unlocked on Plant Island. It is best obtained by breeding Potbelly and Mammott. By default, its breeding time is 8 hours long. As a Double Elemental, Furcorn does not have a high coin production. Song Voice actor: Dave Kerr The Furcorn's contribution to an island's song is a melodic falsetto warble. On Shugabush Island Furcorn sings the same song as it does on Plant Island but faster and at a different key signature. On Earth Island, it harmonizes with the Dandidoo. On Light Island, it plays a falsetto similar to that of a Yawstrich.
noun. something that actually exists; reality; truth: Your fears have no basis in fact. something known to exist or to have happened: Space travel is now a fact. a truth known by actual experience or observation; something known to be true: Scientists gather facts about plant growth.
INDUSTRIAL SOCIETY AND ITS FUTURE Introduction The Industrial Revolution and its consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in “advanced” countries, but they have destabilized society, have made life unfulfilling , have subjected human beings to indignities, have led to widespread psychological suffering(in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries. The industrial-technological system may survive or it may break down. If it survives, it MAY eventually achieve a low level of physical and psychological suffering, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing human beings and many other living organisms to engineered products and mere cogs in the social machine. Furthermore, if the system survives, the consequences will be inevitable: There is no way of reforming or modifying the system so as to prevent it from depriving people of dignity and autonomy. If the system breaks down the consequences will still be very painful. But the bigger the system grows the more disastrous the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later . We therefore advocate a revolution against the industrial system . This revolution may or may not make use of violence; it may be sudden or it may be a relatively gradual process spanning a few decades. We can’t predict any of that. But we do outline in a very general way the measures that those who hate the industrial system should take in order to prepare the way for a revolution against that form of society. This is not to be a POLITICAL revolution. Its object will be to overthrow not governments but the ecoqnomic and technological basis of the present society. In this article we give attention to only some of the negative developments that have grown out of the industrial-technological system. Other such developments we mention only briefly or ignore altogether. This does not mean that we regard these other developments as unimportant. For practical reasons we have to confine our discussion to areas that have received insufficient public attention or in which we have something to say. For example, since there are well-developed environmental and wilderness movements, we have written very little about environmental degradation or the destruction of wild nature, even though we consider these to be highly important.
JoJo's Bizarre Adventure (Japanese: ジョジョの奇妙な冒険, Hepburn: JoJo no Kimyō na Bōken) is a Japanese manga series written and illustrated by Hirohiko Araki. It was originally serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump from 1987 to 2004, and was transferred to the monthly seinen manga magazine Ultra Jump in 2005. The series is divided into nine story arcs, each following a new protagonist bearing the "JoJo" nickname. JoJo's Bizarre Adventure is Shueisha's largest ongoing manga series by volume count, with its chapters collected in 130 tankōbon volumes as of May 2021. JoJo's Bizarre Adventure JoJo no Kimyou na Bouken cover - vol1.jpg Volume 1 tankōbon cover of Phantom Blood, featuring Dio Brando (left), Jonathan Joestar (center right), and Danny (bottom right) ジョジョの奇妙な冒険 (JoJo no Kimyō na Bōken) Genre Adventure[1] Fantasy[1] Supernatural[1] Manga Written by Hirohiko Araki Published by Shueisha English publisher NA Viz Media (parts 1-6) Imprint Jump Comics Magazine Weekly Shōnen Jump (1987-2004) Ultra Jump (2005-present) Demographic Shōnen, seinen Original run January 1, 1987 - present Volumes 131 (List of volumes)
Felix Arvid Ulf Kjellberg (/ˈʃɛlbɜːrɡ/ SHEL-burg, Swedish: [ˈfěːlɪks ˈǎrːvɪd ɵlf ˈɕɛ̂lːbærj] (listen);[6] born 24 October 1989), better known as PewDiePie (/ˈpjuːdiːpaɪ/ PEW-dee-py), is a Swedish UA-camr known for his Let's Play videos and comedic formatted videos and shows. Kjellberg's popularity on UA-cam and extensive media coverage have made him one of the most noted online personalities and content creators. He has been portrayed in the media as a figurehead for UA-cam and as being almost synonymous with UA-cam gaming. Born and raised in Gothenburg, Kjellberg registered his UA-cam channel "PewDiePie" in 2010, primarily posting Let's Play videos of horror and action video games. His channel gained a substantial following and was one of the fastest growing channels in 2012 and 2013, before becoming the most-subscribed on UA-cam on 15 August 2013. From 29 December 2014 to 14 February 2017, Kjellberg's channel was also the most-viewed on the platform. During this period, his content shifted focus from Let's Plays and diversified to include vlogs, comedy shorts, formatted shows, and music videos. In 2016, Time magazine named him as one of the world's 100 most influential people. His popularity online was also noted to boost sales for the titles he plays, and has allowed him to stir support for charity fundraising drives. Kjellberg's content was already noted for its polarizing reception among general audiences online, but in the late 2010s, it became more controversial and attracted increased media scrutiny. In 2019, following a public competition with Indian record label T-Series, Kjellberg was overtaken as the most-subscribed UA-cam channel. Shortly after, Minecraft-related videos emerged as popular entries in his video catalog. Subsequently, Kjellberg became more reserved online, uploading less consistently and taking frequent breaks from Internet use. He also semi-retired from UA-cam, choosing to upload for fun, rather than as a career. Meanwhile, in his personal life, he moved to Japan with his wife, Marzia. With over 111 million subscribers and 28.5 billion views,[c] his channel still ranks as the most-subscribed and among one of the most-viewed channels owned and managed by an individual, as opposed to a company or brand.
Acheron is a 2.1 Extreme Demon mega-collaboration hosted by Ryamu and Riot, published by Ryamu, and verified by Zoink on August 23, 2022, after 72,808 attempts.[1] It was originally set to be verified by Wolvez, who achieved 96% and 92% x2[2] before dropping the level on April 7, 2022, leaving the level with an open verification. The level features a dark and intimidating theme containing colors such as black and gray, mixing in a bit of red. Many members of the community believed that Acheron was the sequel to Tartarus (the level that inspired Acheron and its 1.9-styled decoration); however, this was a misconception, as Acheron is a stand-alone level.
According to her first Starlight Stage Memorial commu, Ranko first meets the Producer while window-shopping in a popular shopping district. While deciding what to buy, Producer calls out to her. Rattled, Ranko panicks and interprets his sudden voice as a "cry of a spirit" and "invitation to the taboo." After Producer apologizes, Ranko can't look him in the eye. Very shy, she only speaks in fragmented sentences and says that she was just surprised. Producer asks her about her mentioning "taboo," and Ranko responds that to "bear witness to her true form" is taboo. Flustered, she tells him to ignore that and simply says it was nothing. Ranko tries to excuse herself from the conversation, but Producer keeps staring at her. She detects a power in Producer's gaze and asks herself who just is this person. When Producer hands her his business card, she calls it a "sacred white talisman." After seeing he is an idol producer, Ranko believes he is the bearer of "the eye," a power that can lead to her "true awakening." Though Ranko expresses disbelief that she got scouted, Producer says that she'll see her at the auditions soon. Later during her audition, she introduces herself as Ranko Kanzaki, a "fallen angel who has arrived from the land of flames aiming to open the promised land's gates to the heavens." When she passes, Ranko calls Producer her servant and bearer of "the eye." She aims to shine with Producers as "stars in the celestial night," Ranko's way of saying she's glad to be accompanied by a person who can understand her. Ranko now becoming Producer's liege, she starts her conquest of the idol world. Ranko is a young girl who always dresses in the gothic lolita style. Her outfits are well-coordinated and consistent, always wearing ensembles that make her appear as a gothic Victorian noble. But her macabre appearance is just the surface. Having an extreme case of delusional chuunibyou, many people are surprised by her unique worldview. Possessing a wild imagination, she claims to be a vampiric fallen angel with magical powers and supremacy over the "darkness." Ranko is also enamored with the idea of good versus evil, and she often conjures daydreams of her "angel" and "devil" sides fighting each other in combat. She often imagines herself as her alter ego "Brunhilde," a half-angel half-devil princess who rules over the land of fire and darkness with almost unlimited power. When in this mode, she appears haughty and confident, telling others to be afraid of her dark powers. Ranko doesn't hesitate to confront others who seem intimidating or scary; in this persona, she's unshakeable. Notably, she can talk to people without a hint of timidity and actively engages in conversation. Ranko is rumored to be an avid bookworm and likes to research mythologies of different cultures. She is also seen to be interested in architectural sites that have "holy or infernal power," such as St. Peter's Basilica in Rome. During idol work, she commands the stage with confidence and often swoons fans with her charisma and character. Many of Ranko's fellow idols are enamored with her coolness and charm, but find her a bit exhausting in normal conversation. Her persona can easily be toggled off if put in a stressful situation (e.g. getting lost in a swarm of people) or during an emotional event (e.g. intimate moments with Producer/other idols). While Ranko likes the gothic aesthetic, she makes it a point to explain she doesn't like horror elements and is easily frightened by horror movies, to the point of her breaking down and crying. Due to her chuunibyou tendencies, her speech is eccentric and confusing to comprehend. Her speech pattern is jokingly called "Ranko-go" or just an extreme version of the Kumamoto dialect. Ranko-go is filled with archaic words, different languages, and references to various mythologies which makes it difficult to understand. For example, "savor the darkness" is her way of saying "good work" while "cursing the tyranny of the sun" is her way of saying "good morning." Ranko's most famous saying is "Drown in the darkness!" and often exclaims it at the "apex of her power." Although she communicates in fantastical terms, her lines are always accompanied by a sort of mental translation to reveal what she actually means. It's a running gag for an idol to misconstrue something that Ranko says into something much more sinister. For example, when Ranko said that Uzuki's image song depicts "a pure girl falling into the darkness," Uzuki interpreted it as saying her song was evil. Meanwhile, Ranko just meant that it's a nice song fit for a normal girl. Though many characters find her speech incomprehensible, characters like Producer and Mio have gradually become accustomed to her speech patterns. People who can understand Ranko-go fluently are called "Rangaku Scholars." These include idols Miria & Arisa who are around young children often, Fumika & Hina who read copious amounts of fantasy literature, and Koume & Chitose who are familiar with gothic and macabre topics. Having a talent for drawing, Ranko has a "grimoire" that acts as both her secret diary and sketchbook, where she writes and illustrates all her ideas and innermost thoughts. Her alter ego Brunhilde is her most common subject to write and draw. While having obvious talent, she believes herself to be a terrible artist and quickly gets embarrassed if someone sees her grimoire. Despite guarding her sketchbook, sometimes she'll let the Producer and other idols look at it, only if it doesn't disclose private information. However, if a pair of straying eyes or camera catch a glimpse, she immediately shuts it and yells that no one can look inside anymore. Though she writes, draws, and talks of demon worship, corrupting angels, and the supremacy of darkness, Ranko is as innocent as anyone else her age. Behind her fantastical persona, Ranko is just a shy girl who uses her persona to hide her insecurities. When not in her grandiose persona, she is known to be very timid and introverted. In her normal state, she finds it impossible to start a conversation with others or even maintain eye contact. Without her front as a fallen angel, Ranko tends to speak in fragmented sentences and often has emotional outbursts due to embarrassment. Many idols think that Ranko is cute when she's speaking normally, a hidden charm that few people get to see. In later cards, she reveals that she formed this personality to be able to connect with other people. Ranko's persona helps her gain the courage to talk to others and express herself, even if it's outlandish. Because of her low self-esteem, she hopes to forever bury her true personality one day. She's envious of others that don't have to put up an act and wishes that she was actually a "fallen angel." However, the Producer is aware of this and tries to prevent Ranko from completely erasing everything that she once was. Ranko is grateful that the Producer can understand and embrace both her chuunibyou-influenced persona and her true nature that's insecure and afraid. Instead of her different "personas" being two separate entities, the Producer assures Ranko that she wouldn't be Ranko if one of those "sides" were to disappear. Ranko sees Producer as her greatest confidante and supporter, and pledges to become the top idol as gratitude for all that he's done for her. Her closest idol friend is Asuka Ninomiya, due to them both having chuunibyou and sharing similar issues with themselves and with the world. Ranko feels that Asuka is one of the only people who can truly understand her (and vice-versa). They have a unit together named Dark Illuminate. Ranko is also close friends with idols who have horror-themed elements, like Koume and Chitose. Additionally, she has certain role models in the production that she looks up to, namely Noa Takamine due to her coolness and Clarice due to her holiness.
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. Strategy Offensive He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants. Upgrade Differences The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10. Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands. At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead. At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin. At level 6, his hammer gains three large, golden spikes and a bronze plating. At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk. At level 8, his hammer is now mostly golden. His hog also gains a headband. At level 9, the gold on his hammer is much thicker. His headband also lightens in color. At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow. At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
Depending on the platform the game is played on, Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller. The player manipulates the movement of their icon through input in the form of pressing or holding, with the objective of completing a level by reaching its end. Notably, if the player crashes into an obstacle, the level restarts from the beginning, an exception being in practice mode,[5] where the user may place checkpoints to survey or practice a level without officially completing it. The timing and rhythm of the in-game music are key parts of the game, often in relation to each other.[5]
In the game, the player's icon takes the form of one of seven different vehicles, each of which behave differently with each interaction. Player movement is further complicated by portals, which allow the player to change between vehicles, reverse the direction of gravity, change the size of their vehicle, mirror the direction of their movement, change the speed of their vehicle, or teleport. Furthermore, pads and orbs can be used to move the player in certain directions or change gravity.
There are 21 official levels in the full version of Geometry Dash, 18 of which are unlocked upon installation. Each level grants rewards upon completion[5] and contains 3 secret coins, which are required to unlock the three locked levels.[6] For official levels, the levels steadily progress in difficulty, which is categorized into 6 levels: easy, normal, hard, harder, insane, and demon (which has an additional counter). Players can earn achievements that unlock rewards, such as icons or colors.[7] Players may also utilize three shops which use an in-game currency to acquire icons or colors.[citation needed]
The full version of the game also features the ability to upload and download user-created levels.[8] The player must complete their level with all user-placed coins in normal mode in order before it can be uploaded, a process known as verification. Changes after the verification will render the level unverified again.[7] Some custom levels have a difficulty determined by Topala. The creator of a given level, its players, and the game's moderators can influence this decision. User-generated levels, there are 12 difficulties: five which are also used in the official levels, an N/A difficulty, an auto difficulty for levels which do not require input for completion, and five variations of the demon difficulty: easy, medium, hard, insane, and extreme demon. In certain approved user-generated levels, each difficulty rewards a certain number of stars upon completion.
Geometry Dash is a platform music-themed action game whereby players try to navigate a square through a gradually increasing hostile environment. For those who love masochistic platform games that have recently come out, then they can add this game to their collection. This game can be pleasantly frustrating given that a tiny slip-up takes the player back to the very beginning. Also, it takes some time to master even the easy levels. This game is ideal for children as long as they can handle multiple losses without becoming frustrated. Below is an overview of Geometry Dash. A notable thing about Geometry Dash is its dazzling graphics. Players will love the visuals contained in the game considering that they are quirky and colorful. They remind players of the good old days of gaming whereby a game did not have to look as realistic as possible. In addition, the game animations are smooth in a way that adds to the charm. One of the most interesting things about Geometry Dash is the music. Since this game is music based, a player will definitely have to invest in some good headphones in order to fully immerse and appreciate it. Each of the game’s levels has its own theme song, and it is possible to download the songs if the player really enjoys them. The music accompanying the game is rather important considering that it is a rhythm- based platform game. Geometry Dash seven levels. These may not seem as many at first. However, each game is quite long, meaning that it will take some time to complete. It is advisable for a player to do the practice mode for each level first as it allows for checkpoints at key parts. All in all, what a player would really want to put some effort to complete is the non-practice mode. The game’s controls are rather simple and quite responsive. The player starts out as a square that automatically moves forward and gains speed over time. The square jumps as the screen is given a tap, meaning that a player will have to tap at the exact right moment so as to make way through the spikes and platforms. While the game can be played with just one hand, it is advisable to play with both hands. Geometry Dash may be frustrating to players, but this is in a good way. It is a fast-paced platform game that will leave a player screaming with frustration but still coming back for more. It is recommended for those looking for a game that requires skills to play.
arcturus is a 2.1 solo Extreme Demon created and published by maxfs and verified by UltracauaHD on August 8, 2021. The level began as an impossible level with many frame-perfect wave timings and cube jumps, making it possibly harder than Silent Circles by Cyrillic/Sailent at the time. After the level sparked the interest of several players, maxfs decided to create a possible version that was set to be verified by UltracauaHD, who ended up verifying the level on August 8, 2021, after 129,580 attempts. The level is supposedly around the difficulty of Tartarus, however, the first player who beat the level (except the verifier), paqoe,[1] thought that it should be "halfway between Tartarus and SARY NEVER CLEAR" on the Geometry Dash Demonlist.
Water is an inorganic, transparent, tasteless, odorless, and nearly colorless chemical substance, which is the main constituent of Earth's hydrosphere and the fluids of all known living organisms. It is vital for all known forms of life, despite providing neither food, energy, nor organic micronutrients.
Stop posting random comment
@@ekaroswianti5343 Shugavox is a member of the Legendary Shugafam class of Monsters, and is exclusive to Shugabush Island. It was added on December 10th, 2013 during Version 1.2.4. It is best obtained by breeding Shugabush and Deedge. By default, its incubation time is 1 day and 11 hours long. Despite being an elusive Legendary Monster, Shugavox does not have a high coin production.
Voice actor: Kristian Bush
This monster's song is vocalizing a variation of "Love or Money" by Kristian Bush.
Even if it vocalizes, it sounds like it's saying "Went around a roundabout that day...La, La, La. Zipping up and down that day....Brbrbrbr ba ha. Shoobee, dooo-ooo...Na na na nah. Shoobee,dooo-ooo...Na na na nah. Shoobee,dooo-ooo...Na na na na na nah. Shoobee, dooo-ooo...Na na na nah"
I never asked
@@TiggyWigg Description
Entbrat is a quad-element Monster that can be found on Plant Island. It is best obtained by breeding Bowgart and Noggin. By default, its breeding time is 24 hours long. Entbrat has a decent coin production, which can be useful for beginners before getting monsters with higher coin production.
Song
Voice actor: Erick Desjardins
The Entbrat's contribution to an island's song is a loud, bellowing vocal line, recognizable by its rumbling quality and sustained notes of length. On Tribal Island, its song changes to "Hey-yo, heey-yo-hah!", similar to Mammott on Air Island. It has a deep, rumbly voice.
Killbot is a 2.1 solo Extreme Demon created by Lithifusion and verified and published by BoldStep. The level is heavily memory-based and contains a multitude of fake objects and orbs with invisible spikes on top. The level is digital-themed and was inspired by an old 1.9 level Chaotic Machine. It uses a red color palette for the "virus" motif and green for the "normal" motif. It remained unrated for a time following its release, but it was finally rated over a month after.
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
Upgrade Differences
The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
At level 6, his hammer gains three large, golden spikes and a bronze plating.
At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
At level 8, his hammer is now mostly golden. His hog also gains a headband.
At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.
At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
🙃
Nice
HOG RIIIIIIIDA
nahhh bro wrote a whole essay on hog rider
man really coppy-pasted the whole hog rider wiki page
Acheron is a 2.1 Extreme Demon mega-collaboration hosted by Ryamu and Riot,
published by Ryamu, and verified by Zoink on August 23, 2022, after 72,808 attempts. [1] It was originally set to be verified by Wolvez, who achieved 96% and 92% x2[2] before dropping the level on April 7, 2022, leaving the level with an open verification. The level features a dark and intimidating theme containing colors such as black and gray, mixing in a bit of red. Many members of the community believed that Acheron was the sequel to Tartarus (the level that inspired Acheron and its 1.9-styled decoration); however, this was a misconception, as Acheron is a stand-alone level.
History
Creation of Acheron
Throughout the first week of July 2021, the creators of the project would upload their part in Acheron onto UA-cam. The level was unveiled to the public on July 7, 2021, on Riot's andICEDCave's UA-cam channels.
Wolvez and Leaking Drama
Wolvez was originally the official verifier of
Acheron.
In early September 2021, Just A GD player asked Wolvez for a copy of Acheron so he could make a showcase of the level on his channel, which Wolvez accepted. Exen would then make his
own showcase of Acheron after asking Just A GD player for a copy of the level. Due to Exen's previous history of leaking upcoming levels, Wolvez and Ryamu told Just A GD player to decline the offer. He would give a copy to Exen anyway without permission from the host and verifier. Annoyed with Wolvez for refusing to
allow Exen to make a showcase, Just A GD player threatened to leak Acheron to Vernam if Wolvez did not drop the level. Wolvez dropped, and the verification was given to spaceuk. Just A GD player apologized, and Wolvez was given back the verification. Ryamu then uploaded
Acheron to his account to prevent it from getting leaked.
After the drama concluded, Wolvez began to make progress on the level, initially getting 38% on October 28, 2021,[3] and 66% a week later. [4] He would soon make more significant progress including 85%,[5] 92%,[6] and finally 96%. [7] However, on April 7, 2022, Wolvez dropped the verification due to his worsening health condition caused by anemia.[8] As a result, the hosts made the level an open-verification.
Open-verification progress
Numerous skilled players attempted to verify Acheron after the open-verification race had begun.
ThnnderGD was one of the first to make
progress, getting 38% on April 9, 2022. [9] Baeru would get a run of 49-100 on April 15, 2022. [10] However, they both lost interest in the level. OneAlphaHelix would get a run of 34% on April 11, 2022, followed by 38% a week later. [11] Over
the next month, he would get runs of 44%, 55%, and finally 67% on May 21, 2022.[12] Zoink made the most serious progress on the level, getting 66% on May 25, 2022. [13] He would then get runs of 82% [14] and 91% [15]. On June 7, 2022, Zoink
uploaded a showcase of his version of Acheron with fixed hitboxes and buffs.[16] Two days later, Zoink would also crash at 96% on the same spot where Wolvez also crashed.[17]
As Zoink slowed down playing Acheron,
OneAlphaHelix would continue to grind out
the level on Twitch, getting 72% on August
1, 2022, [18] and 79% on August 8, 2022.[19] OneAlphaHelix played on his own version, which was still around Top 1 difficulty but was nerfed and re-balanced to improve the enjoyment of the
level. On August 18, 2022, Zoink would crash at 97% on Acheron. Riot uploaded a super-buffed version of the level onto his account around this time.
On August 22, 2022, Zoink finally verified Acheron after 72,808 attempts. [20] Five days later, the level was rated.
The Jungle Dragon Egg is a craftable item used to summon the Jungle Dragon, Yharon boss. It is not consumed upon use; therefore, it can be used as many times as the player desires.
It can only be used in the Jungle. Attempting to use it while outside of the Jungle or while Yharon is alive will cause it to do nothing.
uh this is geometry dash not terraria calamity
@@Lego_Yoda420 and?
@@Lego_Yoda420 Nobody cares
ISHOWSUPERHATEMEWORLD, this stream changed my life. My entire view of everything that exists in this world, in fact, even in the entire universe. I can never look at anything I know the same way again. This stream represents emotions that most humans could never understand. But I can. Thanks to this stream I was awakened to many things previously considered unimaginable. Thank you for this exquisite stream, I will never forget this experience
Lmao
Lets just appreciate that he actually beat super hate me world layout to show us this!
@@cokefrancis7549 he is LEGIT
@icedcave HE IS LORD
@@cokefrancis7549 nah he's legit 🤣
Showcase bruh
Huh, I thought it was a bit easier
"Never Gonna Give You Up" is a single by Rick Astley, released in 1987, written and produced by Stock Aitken Waterman. The song was released as the first single from his debut album, Whenever You Need Somebody (1987). The song was a worldwide number-one hit, initially in the singer's native United Kingdom in 1987, where it stayed at the top of the chart for five weeks and was the best-selling single of that year. It eventually topped the charts in 25 countries, including the United States and West Germany.[1]
The song won Best British Single at the 1988 Brit Awards. In 2004, it was voted number 28 in 50 Most Awesomely Bad Songs... Ever by VH1.
The music video for the song has become the basis for the "Rickrolling" Internet meme. In 2008, Rick Astley won the MTV Europe Music Award for Best Act Ever with the song, as a result of collective voting from thousands of people on the internet, due to the popular phenomenon of Rickrolling. It was also featured as a downloadable track for the Rock Band series.
The song is considered Astley's signature song and it is often played at the end of Astley's live concerts. During a live performance, usually on the last verse, Rick sometimes shouts out to the audience that he is feeling "bloody marvellous" or in other countries that he is feeling "fantastic" after the line "And if you ask me how I'm feeling" to have some banter with the audience.
I did that on a video before you and got only 3 likes and no replies
is this bot or a joke?
@@RiceCake420 i just copyed bc yes
@@Kolondagrabarkotarovec a bot 🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖
IcEDCave (formerly IcEDCave OG in-game, and also known as ssoh) is a skilled Canadian player and level creator in Geometry Dash who has beaten several Insane- and Extreme Demons. He is mostly known for creating the current Top 1 hardest Extreme Demon called Slaughterhouse, which remained as the Top 1 level for seven months until Abyss of Darkness overtook it for a short period; however, Slaughterhouse is now once again at number 1. He is also known for making DIAMOND BLADE, CRYSTAL EDGE, MINUS WORLD, SUPERHATEMEWORLD (both versions), and two difficult cube challenges - FINAL DESTINATION, and its sequel: FINAL FANTASY. His hardest completed Demon is Hyper Paracosm, which he beat on June 18, 2022.
galofuf (also known as galofuf in-game) is a Singaporean player and skilled level creator in Geometry Dash, who has gotten several levels rated in Geometry Dash. He is mostly known for his quality optimisation skills and his level WEE WEE, which uses under 15k objects. His works have been showcased by popular Geometry Dash UA-camr, Nexus several times. galofuf currently has 5 creator points.
@@cyhg you make me wanna write a paragraph on n1ckxd and use it as the copypasta
@@galofuf then do it
no
gd players on their way to post a copypasta of a random entry from the gd fan wiki on n1ckxd's comment section:
The Giant is the third troop unlocked in the Barracks. The Giant’s first target is defenses, making them an ideal troop to deploy to get rid of defenses fast. However, due to their low attack damage they are better used in large groups.
Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Hypixel Bridge is a mode for the Duels minigame. It is a type of duel which involves 2 teams attempting to score goals on the opposite side by crossing a 1 block-wide bridge while attempting to protect their own goal. The objective for the 2 team modes is to score 5 goals against the other team, while the objective for the 4 team modes is to eliminate the lives of the other teams.
Poo is a type of decorative block obtained by sitting on a Toilet while any tier of Well Fed is active. The amount of Poo dropped is based on the tier of the buff, as well as its remaining duration. The Golden Delight will give 141 tiles of Poo.
When placed down, visual flies will continuously fade in and out around it. The quantity of flies scale with the amount of Poo blocks in one area. Additionally, Poo blocks give 3 seconds of Stinky to all players that touch it.
What is the game's name?
ONGGG
Terraria
@@RiceCake420 Thanks
I LOVE YOU DADDY
UFokinWotM8 (also known as UFWM8 and UFWM) is a popular and skilled Chilean Geometry Dash player. He mostly focuses on challenge levels, many of which involve the wave game mode. He quickly rose to popularity when he became the first person to legitimately complete DIAMOND BLADE. He has also verified many challenges that have been placed on the Geometry Dash Challenge List, such as 3SH in Hell, The Acro Challenge, and Sheol Death. Before his popularity on DIAMOND BLADE, he was known for Torture Chamber (which was later deleted and was uploaded back due to RobTop deleting all of the levels using listed inappropriate words, the word "torture" being one of them).
According to her first Starlight Stage Memorial commu, Ranko first meets the Producer while window-shopping in a popular shopping district. While deciding what to buy, Producer calls out to her. Rattled, Ranko panicks and interprets his sudden voice as a "cry of a spirit" and "invitation to the taboo." After Producer apologizes, Ranko can't look him in the eye. Very shy, she only speaks in fragmented sentences and says that she was just surprised. Producer asks her about her mentioning "taboo," and Ranko responds that to "bear witness to her true form" is taboo. Flustered, she tells him to ignore that and simply says it was nothing. Ranko tries to excuse herself from the conversation, but Producer keeps staring at her. She detects a power in Producer's gaze and asks herself who just is this person. When Producer hands her his business card, she calls it a "sacred white talisman." After seeing he is an idol producer, Ranko believes he is the bearer of "the eye," a power that can lead to her "true awakening." Though Ranko expresses disbelief that she got scouted, Producer says that she'll see her at the auditions soon. Later during her audition, she introduces herself as Ranko Kanzaki, a "fallen angel who has arrived from the land of flames aiming to open the promised land's gates to the heavens." When she passes, Ranko calls Producer her servant and bearer of "the eye." She aims to shine with Producers as "stars in the celestial night," Ranko's way of saying she's glad to be accompanied by a person who can understand her. Ranko now becoming Producer's liege, she starts her conquest of the idol world.
Ranko is a young girl who always dresses in the gothic lolita style. Her outfits are well-coordinated and consistent, always wearing ensembles that make her appear as a gothic Victorian noble. But her macabre appearance is just the surface. Having an extreme case of delusional chuunibyou, many people are surprised by her unique worldview. Possessing a wild imagination, she claims to be a vampiric fallen angel with magical powers and supremacy over the "darkness." Ranko is also enamored with the idea of good versus evil, and she often conjures daydreams of her "angel" and "devil" sides fighting each other in combat. She often imagines herself as her alter ego "Brunhilde," a half-angel half-devil princess who rules over the land of fire and darkness with almost unlimited power. When in this mode, she appears haughty and confident, telling others to be afraid of her dark powers. Ranko doesn't hesitate to confront others who seem intimidating or scary; in this persona, she's unshakeable. Notably, she can talk to people without a hint of timidity and actively engages in conversation. Ranko is rumored to be an avid bookworm and likes to research mythologies of different cultures. She is also seen to be interested in architectural sites that have "holy or infernal power," such as St. Peter's Basilica in Rome.
During idol work, she commands the stage with confidence and often swoons fans with her charisma and character. Many of Ranko's fellow idols are enamored with her coolness and charm, but find her a bit exhausting in normal conversation. Her persona can easily be toggled off if put in a stressful situation (e.g. getting lost in a swarm of people) or during an emotional event (e.g. intimate moments with Producer/other idols). While Ranko likes the gothic aesthetic, she makes it a point to explain she doesn't like horror elements and is easily frightened by horror movies, to the point of her breaking down and crying.
Due to her chuunibyou tendencies, her speech is eccentric and confusing to comprehend. Her speech pattern is jokingly called "Ranko-go" or just an extreme version of the Kumamoto dialect. Ranko-go is filled with archaic words, different languages, and references to various mythologies which makes it difficult to understand. For example, "savor the darkness" is her way of saying "good work" while "cursing the tyranny of the sun" is her way of saying "good morning." Ranko's most famous saying is "Drown in the darkness!" and often exclaims it at the "apex of her power." Although she communicates in fantastical terms, her lines are always accompanied by a sort of mental translation to reveal what she actually means. It's a running gag for an idol to misconstrue something that Ranko says into something much more sinister. For example, when Ranko said that Uzuki's image song depicts "a pure girl falling into the darkness," Uzuki interpreted it as saying her song was evil. Meanwhile, Ranko just meant that it's a nice song fit for a normal girl. Though many characters find her speech incomprehensible, characters like Producer and Mio have gradually become accustomed to her speech patterns. People who can understand Ranko-go fluently are called "Rangaku Scholars." These include idols Miria & Arisa who are around young children often, Fumika & Hina who read copious amounts of fantasy literature, and Koume & Chitose who are familiar with gothic and macabre topics.
Having a talent for drawing, Ranko has a "grimoire" that acts as both her secret diary and sketchbook, where she writes and illustrates all her ideas and innermost thoughts. Her alter ego Brunhilde is her most common subject to write and draw. While having obvious talent, she believes herself to be a terrible artist and quickly gets embarrassed if someone sees her grimoire. Despite guarding her sketchbook, sometimes she'll let the Producer and other idols look at it, only if it doesn't disclose private information. However, if a pair of straying eyes or camera catch a glimpse, she immediately shuts it and yells that no one can look inside anymore. Though she writes, draws, and talks of demon worship, corrupting angels, and the supremacy of darkness, Ranko is as innocent as anyone else her age.
Behind her fantastical persona, Ranko is just a shy girl who uses her persona to hide her insecurities. When not in her grandiose persona, she is known to be very timid and introverted. In her normal state, she finds it impossible to start a conversation with others or even maintain eye contact. Without her front as a fallen angel, Ranko tends to speak in fragmented sentences and often has emotional outbursts due to embarrassment. Many idols think that Ranko is cute when she's speaking normally, a hidden charm that few people get to see. In later cards, she reveals that she formed this personality to be able to connect with other people. Ranko's persona helps her gain the courage to talk to others and express herself, even if it's outlandish. Because of her low self-esteem, she hopes to forever bury her true personality one day. She's envious of others that don't have to put up an act and wishes that she was actually a "fallen angel." However, the Producer is aware of this and tries to prevent Ranko from completely erasing everything that she once was. Ranko is grateful that the Producer can understand and embrace both her chuunibyou-influenced persona and her true nature that's insecure and afraid. Instead of her different "personas" being two separate entities, the Producer assures Ranko that she wouldn't be Ranko if one of those "sides" were to disappear. Ranko sees Producer as her greatest confidante and supporter, and pledges to become the top idol as gratitude for all that he's done for her.
Her closest idol friend is Asuka Ninomiya, due to them both having chuunibyou and sharing similar issues with themselves and with the world. Ranko feels that Asuka is one of the only people who can truly understand her (and vice-versa). They have a unit together named Dark Illuminate. Ranko is also close friends with idols who have horror-themed elements, like Koume and Chitose. Additionally, she has certain role models in the production that she looks up to, namely Noa Takamine due to her coolness and Clarice due to her holiness.
You see? THIS is the kind of content I want to see from you and not repetitive death corridor videos.
This is ACTUALLY entertaining. NGL I kinda want to see more "AI beats [_]" videos.
First of all, I do agree, this content is infinitely better than DC
Second, HOLY SHIT FINALLY A COMMENT THAT ISN’T “[Blank] is a [description of “Blank”]
the ai videos were fake lol
Most 360 bypass demon ever created.
DOORS 👁 is a first person horror experience created by Lightning_Splash, and published under the group LSPLASH.
In DOORS, a team of 4 players total (12 in private servers) explore The Hotel (Chapter 1). The objective of the game is to reach Room 100 without dying to any Entities. They can open drawers to earn coins and find items such as lighters and lockpicks. They are able to hide inside of wardrobes and under beds to escape the monsters. The Hotel is procedurally generated, with a set of predetermined rooms that appear in a different order every game that is played. Some rooms require keys to be entered, and some rooms can be dark, requiring a light source to see. There are currently a few entities/monsters in the game which each hold different mechanics. DOORS is currently on Chapter 1 (The Hotel) and sneak peaks of a 2nd chapter can be seen.
The Imperius Curse (Imperio) was a tool of the Dark Arts, and was one of the three Unforgivable Curses.[1] When cast successfully, the curse placed the victim completely under the caster's control, making the victim unquestionably obedient to the caster. A person under the curse was said to be Imperiused.[1]
Notably, a person with exceptional strength of will could resist it. The fact that this curse could be directly defended against, made it unique amongst the Unforgivable Curses.[3]
gd players on their way to post an entire fucking wikipedia entry on a random popular gd youtuber's comment section:
In his early years, Yharim, along with his ten-year-older brother Ignalius, were raised by a loving mother in the outskirts of the Jungle Capitol. However, his family was quite poor, which forced them to gather food through hunting. As they would hunt for food, their mother would teach them about the importance of the Mind, Body, and Soul, and that, every living creature, be it a blade of grass, or the mightiest of gods, was simply a combination of these three elements. She would teach them that every time something dies, its soul would leave its body and roam the land until it found a newly created body to inhabit, forming a new mind. Yharim, at his age, however, did not understand any of this, while Ignalius didn't seem to care.
One night, the then 8-year-old Yharim approached his mother and asked "Mother, whatever happened to Father?". After a long silence, she responded, tears lining her eyes. "Your father left before you were born, dear. He went to go live in...a better place. Now please, do me a favor and never bring up the topic of your father again." Yharim accepted this request, and never brought up the topic again, much to his confusion, however. If his father were living in a better place, why would she not want to talk about him?
On his tenth birthday, Yharim was gifted a dragon egg from his mother, being told it was memento from one of her many travels. Yharim had asked about her travels on more than a few occasions, all of which she would reply to with a simple, yet cold "You'll understand when you're older, dear". Yharim accepted the gift, but, realizing how much his mother was hiding from him, he started to resent her. He remembered all the questions he asked that she refused to answer. "Mother, why do you have a bow? I thought you didn't like killing people.", "Mother, why do you always hide from other people? Are they going to take you away?", "Mother, why do you always act so weird? Are you a criminal?". If there was one thing she was good at, it was staring at him right in the eyes and telling him never to ask her something again. Yharim refused to speak to his mother again after that.
Around when Yharim turned 11, Ignalius began to participate in a cult that would worship the fallen god Xeroc. What unfolded within this cult was unknown to anyone else, but it would overtime begin to drive Ignalius insane, which would cause him to get into many fights with his mother and younger brother for seemingly no reason, until he was forced to leave the family.
Ignalius would then go on to commit a terrible offense to the Jungle Council, an offense so great that the council demanded his entire family by thrown into the lava of the Underworld. The next day, which was Yharim's twelfth birthday, he and his mother were dragged out of their home by a pair of royal guards, the latter being beaten unconscious as she tried to resist. Ignalius was forced to watch the other two burn in lava as punishment, but had lost too much of his mind at that point to care, so he was chucked in as well. As Yharim's flesh burned away in the lava, the dragon egg he had taken the precaution of bringing with him hatched into a baby dragon, which quickly matured from the heat of the surrounding lava, and carried the mortally wounded young Yharim to safety, once the council deemed him dead.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
Clash of Clans is a 2012 free-to-play mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
The game is set in a fantasy-themed[3] persistent world[4] where the player is a chief of a village. Clash of Clans tasks players to build their own village using the resources gained from attacking other player's villages with troops; earning rewards, buying them with medals or by producing them at their own village. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people, who can then participate in Clan Wars together, donate and receive troops, and chat with each other.
Mega Hack v7 Pro the most versatile Geometry Dash modding tool designed to seamlessly integrate with the game itself
Being the successor to Mega Hack v5 and v6 Pro - the #1 downloaded Geometry Dash mods - it has all the mods & hacks you could
ever need built-in, with over 170 unique features.
Next time you make one of these turn hit boxes on so we can really see how hard it it
And a cps counter as well
Looks like consistence challenge list top 30 xD
ngl this is harder then polargeist's 3rd coin
Better Call Saul is an American crime and legal drama television series created by Vince Gilligan and Peter Gould. Part of the Breaking Bad franchise, it is a spin-off, prequel and sequel to Gilligan's previous series, Breaking Bad. Set primarily in the early-mid 2000s in Albuquerque, New Mexico, the series develops Jimmy McGill (Bob Odenkirk), an earnest lawyer and former con artist, into an egocentric criminal defense attorney known as Saul Goodman. Also shown is the moral decline of former police officer Mike Ehrmantraut (Jonathan Banks), who becomes a violent fixer for drug traffickers to support his granddaughter and widowed daughter-in-law. The show premiered on AMC on February 8, 2015, and concluded on August 15, 2022, after six seasons consisting of 63 episodes.
At the start of the series, Jimmy struggles financially while he mostly works on court-appointed cases as a public defender. His romantic interest and former colleague, Kim Wexler (Rhea Seehorn), is an attorney at Hamlin, Hamlin & McGill (HHM), a law firm co-owned by Jimmy's brilliant but unwell brother, Chuck McGill (Michael McKean) and Chuck's law partner, Howard Hamlin (Patrick Fabian). After hiring Jimmy as legal representation, Mike provides advice and security for Nacho Varga (Michael Mando), an intelligent drug dealer who later becomes a mole for Gus Fring (Giancarlo Esposito), a drug lord and legitimate businessman as owner of the Los Pollos Hermanos fast food establishment. Their operations are disrupted by members of the murderous Salamanca family, including Lalo Salamanca (Tony Dalton). Odenkirk, Banks, and Esposito reprise their roles from Breaking Bad, as do many others who make guest appearances.
Better Call Saul has received widespread critical acclaim, with particular praise for its acting, characters, writing, direction, and cinematography; many critics have called it a worthy successor to Breaking Bad and one of the greatest television series of all time, with some deeming it superior to its predecessor.[5][6][7] It has garnered many nominations, including a Peabody Award, 46 Primetime Emmy Awards, 15 Writers Guild of America Awards, 14 Critics' Choice Television Awards, six Screen Actors Guild Awards, and four Golden Globe Awards. At the time of its airing, the series premiere held the record for the highest-rated scripted series premiere in basic cable history.
SUPERRAPEMEWORLD
Bob Ogden is a minor character from Harry Potter book series. In the story, he was a British wizard who worked in the Department of Magical Law Enforcement, a department of the Ministry of Magic, and led the Magical Law Enforcement Squad in the 1920s. As part of his duties, he once visited the Gaunt Shack, as the Department believed that Morfin Gaunt had not only performed magic in front of a Muggle but also accosted that Muggle, Tom Riddle Snr, and performed a dark charm on him. After encountering little cooperation from the inhabitants of the Gaunt Shack, Ogden Apparated to the Ministry then returned with reinforcements, with whom he overpowered the Gaunts and subsequently turned them over to the Wizengamot to await judgement. His life after this incident is unknown, but he died sometime before 7 September 1996.
Dark Odyssey is a 2.1 solo Extreme Demon created, verified, and published by JonathanGD. It is the sequel and a remake of Dark Travel, having a much larger object quantity than its predecessor. It was considered as an entry for the GDS CC, but was unable to meet the deadline of July 22, 2020, instead being completed on May 15, 2021. In total, JonathanGD took 13 months and 143 streams to complete it.
Gameplay
The gameplay is similar to Dark Travel.
0-2%: The beginning of the level includes a short but fairly tight ship section. It opens with JonathanGD's name, the level name, and states that it is a remake of Dark Travel. A blue touchable area that activates LDM is seen at the top of the level.
2-9%: The cube section features detailed and realistic scenery, including a windmill and many stone piles. This is followed by a ball in a stony area, with the background sky color changing from a light blue to orange. Most of the movements in these sections are fairly easy, with the ball being the harder part of the two. As the icon returns to the cube, shortly after holding a green dash orb, the screen begins to glitch out. The player must keep holding as it glitches to proceed.
9-16%: The cube changes into a robot and is seen in a ride cart. Along with some tight platforming jumps, monsters spew fireballs and lasers before charging headfirst at the icon. Before the second monster fires his laser (seen by the straight line attack indicator), a red orb will help the icon jump high and avoid it. After jumping out of the cart before it falls into a pile of spikes, the level enters 2x speed, and many monsters begin chasing the icon. Halfway into the chase, the speed is increased to 3x, and then again to 4x with a mini portal. The robot becomes a cube and enters half speed as the transition to the next section happens.
16-24%: A 3x normal size ship sequence begins in a factory setting, with the icon having the ability to push and move yellow blocks, while plowing right through white ones. The icon needs to push two yellow blocks onto two switches, opening the path forwards. Larger blocks with spikes "follow" the icon's Y-movement with a delay, after which a quick memorization part occurs where the available platforms change rapidly in a small corridor. The ship becomes a wave, with a pattern of three arrows appearing on the bottom. After some maneuvering, the icon must pass through three touch triggers, in the same order as the pattern of arrows were pointing. Cartwheels with spiky blocks proceed it, followed by three colored paths, two red and one green. The player should take the green paths to continue. (Worth nothing is that both the arrows and the correct corridors are randomized in each run).
24-27%: In this sewer scene, many modes are used at normal speed, those being the mini robot, standard wave, mini ship, and mini cube respectively. There are many difficult jumps and timings here.
27-31%: Another 3x ship sequence with tough flying paths and an upside-down portal, followed by a spider segment with frequent and tight timings. The background is the inside of a castle, and Chespin can be seen in one of the windows.
31-36%: A fast UFO section with many fake orbs. Avoid tapping/clicking when over an orb with a red or black X over them, as these will cause a crash. The UFO gradually slows down near the end, and the glitch effect happens again.
36-42%: As the glitching continues throughout this red part, the icon becomes a mini cube with moderate difficulty, then a normal ship, then a mini ship. The two ship sections are extraordinarily tight, and requires extreme precision to make it through. As part of the glitch effect, the icon may disappear for a very brief moment, then reappear.
42-47%: A simple cube segment. As lightning strikes near the end, there is a triple spike with the words "RIP Michigun", and the "Halfway Point" is indicated.
47-52%: Here, a sunshower is happening, and the vertical visibility is somewhat decreased. The jumps for the mini cube is simple once again. As the second transition begins, the cube returns to normal size, and five green trigger orbs will need to be hit before the green dash orb. Prepare for the most difficult part of the level...
52-63%: This section with a rainbow background, being entirely a dual, is most likely the hardest part of the entire level. It starts off with the cubes being synchronized; after that, the only synchronous parts are the waves with the flowing arrow transitional effect. Faint indicators will help you with timing your taps/clicks. The modes played here, not including the wave transitions, are as follows: Dual cube (with a mini section), dual robot, dual UFO (with a mini section), dual mini cube, dual ball, dual mini spider, dual mini cube, dual mini robot, and dual mini cube. Practice is key to mastering this section.
63-69%: The game modes rapidly change here. There's a cube, ship, mini cube, wave, another mini cube, mini ship, and mini spider section. Be sure to hit every orb with an arrow pointing at it along the way, or you won't be able to proceed. Near the end, the game modes speed up, ending with a 3x upside-down ship. There's a trigger orb directly before the last ship part that must be used to move a sawblade out of the icon's path. At the transition with the colored pillars, hit all the question mark blocks to open your path and proceed.
69-75%: Taking place in a cloud scene, the first mini cube requires consistent timings of hitting all the colored orbs. The latter section is all taken at 4x speed, with the game modes shifting between a straight-fly ship, wave, UFO, and a ship where blue orbs must be used to progress. In the transition, ripple effects make platforms come and go that the mini cube can use.
75-79%: The second rainbow background section contains another dual that is all asynchronous, all while controlling two separate game modes; thankfully, there are arrows on the ground or near each orb that specify when to tap/click. A simple three-orb transition follows it.
79-84%: The mini ship is used, while the background, blocks, and decoration rapidly changes to a wide variety of different art styles. The path is the same regardless of the style, and is mostly straightforward to follow, though it can be rather tight at times.
84-87%: A light rain falls in the background, and the mini cube mode is used. The jumps here are moderately challenging. Good flying skills are needed for the proceeding ship part, which gradually speeds up to 3x before slowing back down to normal..
87-91%: The scenery becomes blocky, with tight ball and UFO gameplay.
91%-100%: The level ends as a slow mini cube with colorful, changing shapes in the background. Trigger orbs are placed here that need to be used to advance. The timing here is well-synchronized to the music. As the last spikes are jumped over, the visibility gradually decreases, and "GG" can be seen in the corridor, made out of white 3D objects. The level ends with credits to the playtesters, as well as the creator's name and the name of the level.
User coins
There are 3 collectable user coins in the level.
Coin 1 (16%): In order to get the first coin, the player must first touch a glowing section of the roof in the first ship, which is in a tight space. Afterwards, before the glitchy dash orb, the player must avoid hitting the jump orbs to collect a skull. Once they have collected those two, at the robot before the pre-drop, the player must jump over the orange orb and touch a small glowing section. Once they have done these steps, they can collect the coin at the pre-drop.
Coin 2 (46%): In order to collect the second coin, the player must activate two buttons during the mini-robot in the sewers. After this, in the mini-ship at 40%, there is a switch on the top of the screen above some obstacles. After the player has activated these two things, a Robot portal and a mini-robot portal will spawn in the cube section, after which at 45%, the player can drop down to an unlocked area and collect the coin.
Coin 3 (98%): In order to collect the third coin, the player must collect two mini coins at the 70% cube parts by skipping the green orbs and jumping on a platform. After this, at the mini-cube after the final dual, the player must go on top of the first block with the spike beneath it, and then select an area at the top of the UFO section by tapping twice when they first enter the portal. Once these have been done, two keys will appear at the last mini cube. Once the player has collected those 2 keys, the coin will be available by clicking earlier at the last jump.
Pollux is an Upcoming top 30 inspired by Arcturus Made by AbattoirBoy and GWFoggy on The 1.9 GDPS, that Will be verified by GW Quantum
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
Grom is an Epic Brawler who could be unlocked early for a limited time by winning the Grom Challenge or can be unlocked from Brawl Boxes. He has moderately low health and a high damage potential. He attacks by throwing his walkie-talkie over obstacles that explodes in a cross pattern upon contact. His Super is a larger bomb that explodes into four larger projectiles in a cross pattern that can destroy obstacles and knock enemies back. His first Gadget, Watchtower, drops a watchtower that allows Grom and allies to see inside of bushes within its radius. His second Gadget, Radio Check, makes Grom's next attack throw 3 walkie-talkies. Grom’s first Star Power, Foot Patrol, boosts Grom's movement speed when his Super is charged. Grom’s second Star Power, X-Factor, increases his attack damage the farther they split.
Death Corridor is an upcoming 1.9/2.0/2.1 Extreme Demon hosted by KaotikJumper and KugelBlitz. Currently, there is no set verifier. It is a remake of the official level of the same name. KugelBlitz achieved a record of 52% on December 11, 2020, but he dropped the level for unknown reasons.
Boomlings is an addictive puzzle game with crazy characters, challenging gameplay, highscores, achievements, rewards and much much more. Play it for FREE on your iPhone, iPod or iPad!
This is not a showcase. He actually beat it
Clubstep is the fourteenth level of Geometry Dash and Geometry Dash Lite and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.
when verifing TON 618 series?
A biome is a large area characterized by its vegetation, soil, climate, and wildlife. There are five major types of biomes: aquatic, grassland, forest, desert, and tundra, though some of these biomes can be further divided into more specific categories, such as freshwater, marine, savanna, tropical rainforest, temperate rainforest, and taiga.
Aquatic biomes include both freshwater and marine biomes. Freshwater biomes are bodies of water surrounded by land-such as ponds, rivers, and lakes-that have a salt content of less than one percent. Marine biomes cover close to three-quarters of Earth’s surface. Marine biomes include the ocean, coral reefs, and estuaries.
Grasslands are open regions that are dominated by grass and have a warm, dry climate. There are two types of grasslands: tropical grasslands (sometimes called savannas) and temperate grasslands. Savannas are found closer to the equator and can have a few scattered trees. They cover almost half of the continent of Africa, as well as areas of Australia, India, and South America. Temperate grasslands are found further away from the equator, in South Africa, Hungary, Argentina, Uruguay, North America, and Russia. They do not have any trees or shrubs, and receive less precipitation than savannas. Prairies and steppes are two types of temperate grasslands; prairies are characterized as having taller grasses, while steppes have shorter grasses.
Forests are dominated by trees, and cover about one-third of the Earth. Forests contain much of the world’s terrestrial biodiversity, including insects, birds, and mammals. The three major forest biomes are temperate forests, tropical forests, and boreal forests (also known as the taiga). These forest types occur at different latitudes, and therefore experience different climatic conditions. Tropical forests are warm, humid, and found close to the equator. Temperate forests are found at higher latitudes and experience all four seasons. Boreal forests are found at even higher latitudes, and have the coldest and driest climate, where precipitation occurs primarily in the form of snow.
Deserts are dry areas where rainfall is less than 50 centimeters (20 inches) per year. They cover around 20 percent of Earth’s surface. Deserts can be either cold or hot, although most of them are found in subtropical areas. Because of their extreme conditions, there is not as much biodiversity found in deserts as in other biomes. Any vegetation and wildlife living in a desert must have special adaptations for surviving in a dry environment. Desert wildlife consists primarily of reptiles and small mammals. Deserts can fall into four categories according to their geographic location or climatic conditions: hot and dry, semiarid, coastal, and cold.
A tundra has extremely inhospitable conditions, with the lowest measured temperatures of any of the five major biomes with average yearly temperatures ranging from -34 to 12 degrees Celsius (-29 to 54 degrees Fahrenheit). They also have a low amount of precipitation, just 15-25 centimeters (six to ten inches) per year, as well as poor quality soil nutrients and short summers. There are two types of tundra: arctic and alpine. The tundra does not have much biodiversity and vegetation is simple, including shrubs, grasses, mosses, and lichens. This is partly due to a frozen layer under the soil surface, called permafrost. The arctic tundra is found north of boreal forests and the alpine tundra is found on mountains where the altitude is too high for trees to survive. Any wildlife inhabiting the tundra must be adapted to its extreme conditions to survive.
I want beat superhatemeworld but how you jump the first ball part like yellow pad
A gauntlet is comprised of a selection of five user levels of similar yet increasing difficulty, which are required to be completed sequentially. To facilitate this, gauntlet levels are actually duplicates of the original levels that then have their progress tracked individually as part of the gauntlet sequences. The level menus are distinguished with a monotone background, and cannot be rated or be marked as a favourite.
There are a total of 15 gauntlets, some of which are initially locked or hidden. They offer the standard user level rewards, as well as diamonds for making progress on levels. Completing a gauntlet rewards more diamonds, and may further reward mana orbs, shards, icons and other special items.
A video game[a] or computer game is an electronic game that involves interaction with a user interface or input device - such as a joystick, controller, keyboard, or motion sensing device - to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology.
Харош теперь 30к поздравляю с 20к
P.E.K.K.A is a troop unlocked in the standard Barracks when it is upgraded to level 10 which requires Town Hall level 8. She is a slow single-target melee Elixir Troop that occupies a big amount of housing space but comes with large amounts of hitpoints and damage.
P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the P.E.K.K.As will proceed to attack the nearest structure.
Dorami empezó creando desde la Actualización 1.8. Y no fue hasta la Actualización 1.9 cuando empezó a crear niveles de mucha dificultad, uno de estos es Theory of FirePower, la que le da inicio a su serie de niveles de "Theory of..." con los niveles de Theory of Insomnia, Theory of IntercepT y Theory of XoanoN. Además de crear un nivel del estilo Nine Circles llamado Sine Wavs. Y otros niveles de bastante dificultad como lo son Violently X, Killerzone y DiabolicForce. También creó una versión prolongada del nivel de Death Corridor, sin embargo este nivel no fue rateado.
Dorami también ha completado y verificado diversos Extreme Demons los cuales son Bloodbath, Cataclysm, Aftermath, Subsonic, Mystic, Blade of Justice, Red World Rebirth, Fexty, Audio Expulsion, The Flawless, Zaphkiel, Breakout, Twisted Tranquility, TeaM Z,Sonic Wave entre otros. Y verificó niveles como lo son Idols, Under Lavaland,The Ultra Phase, Destruction of God, The Eschaton y The Yandere.
Dorami también se dedica a completar Challenges que le hacen sus seguidores, de esto vienen los "Challenge Dorami". También completar varios Weekly Demons y hacerle práctica a Extreme Demons recientes.
El 20 de marzo de 2019 verificó un MegaCollab conocido como "The Yandere", donde participaron varios creadores famosos, como lo son DanZmeN, Mulpan, RoiMousti, DavJT, MrLorenzo e incluso Partition.
El 7 de mayo de 2020,completó Sonic Waveen directo con apenas 4500 intentos. De echo el se lo flukeó desde el 79% y llegó a más de las 190 pulsaciones.
El 18 de junio de 2020, completó Sakupen Hell con 6718 intentos
Death Corridor is an upcoming 1.9/2.0/2.1 Extreme Demon hosted by KaotikJumper and KugelBlitz. Currently, IcEDCave is verifying an official alternate version of the level. It is a remake of the official level of the same name. KugelBlitz achieved a record of 52% on December 11, 2020, but he dropped the level for unknown reasons for now. The level is set to be harder than Tartarus or Trueffet.
Bloodbath is a 1.9/2.0/2.1 Extreme Demon mega-collaboration hosted, verified, and published by Riot on August 12, 2015.[1] Following its verification, it was placed at #1 on the Official Extreme and Insane Demon Records List (nowadays known as the "Geometry Dash Demonlist"). Barely any other level would challenge this level's position for over a year until Sakupen Hell was released, marking the beginning of its descent in perceived difficulty. It is the second installment of the community-designated trilogy of similarly-themed Extreme Demons, after Cataclysm and preceding aftermath. With the addition of SINGULARITY, Bloodbath has fallen out of the Top 50 hardest Demons. It had remained in the Top 50 for nearly 40 months, longer than any other Extreme Demon besides Sonic Wave.
more legit than ur death coridor vids 😂
Why? There is no cheat indicator, no clicks, no raw footage. No proofs.
How
Firework is a 2.1 Extreme Demon mega-collaboration hosted by Vernam, created by the Cherry Team, and verified and published by Trick after 234,000 attempts on October 29, 2021.[1] It was rated within the same day, which also triggered the rating of Slaughterhouse and Arcturus. The color scheme of the level is monochrome, which many find ironic, as fireworks are typically seen as bright and colorful.
These are good videos
on opposite day maybe
В лаяуте выглядит намного сложнее
Next vid: I BEAT ULTRABUFFED SILENT CIRCLES OMGG 100% NO HACKED AT ALL
Top 10
I never thought I'd die alone
I laughed the loudest, who'd have known?
I trace the cord back to the wall
No wonder it was never plugged in at all
I took my time, I hurried up
The choice was mine, I didn't think enough
I'm too depressed to go on
You'll be sorry when I'm gone
I never conquered, rarely came
Sixteen just held such better days
Days when I still felt alive
We couldn't wait to get outside
The world was wide, too late to try
The tour was over, we'd survived
I couldn't wait 'til I got home
To pass the time in my room alone
I never thought I'd die alone
Another six months I'll be unknown
Give all my things to all my friends
You'll never step foot in my room again
You'll close it off, board it up
Remember the time that I spilled the cup
Of apple juice in the hall
Please tell mom this is not her fault
I never conquered, rarely came
Sixteen just held such better days
Days when I still felt alive
We couldn't wait to get outside
The world was wide, too late to try
The tour was over, we'd survived
I couldn't wait till I got home
To pass the time in my room alone
I never conquered, rarely came
Tomorrow holds such better days
Days when I can still feel alive
When I can't wait to get outside
The world is wide, the time goes by
The tour is over, I've survived
I can't wait 'til I get home
To pass the time in my room alone
Source: LyricFind
Songwriters: Mark Hoppus / Tom DeLonge
Adam’s Song lyrics © Kobalt Music Publishing Ltd., Sony/ATV Music Publishing LLC
nick eh 30
Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1950.
no clicks? OMEGALUL
Mueic
I think it’s top 2 or maybe 1
top 30 bruh
Это пройдено пистолетом?
I find it so funny just reading all of these comments lmao, ewith the occasional person who's congratulating him thinking he's legit LMAO
эээ братан когда old corridor проидеш уже жду не до жду
N1ckxd, I need to chat with U. Everyone thinks U are a hacker. And I don’t like that. Honestly I think U are Not a hacker.I love Ur content and hate that people accuse U. Ur Probably the best GD UA-camr I know. Keep pumping out the content.
Ur the best 😄.
Boneless Pizza refers to a series of image macros and prank calls referencing a UA-cam video featuring a mock dialogue between a man ordering a "boneless pizza" and an incredulous restaurant employee.
Origin
On May 28th, 2017, UA-camr Sethical uploaded a slideshow of a man wearing a mask of the character Aku Aku from the Crash Bandicoot franchise attempting to order a pizza delivery, who confuses a restaurant employee by requesting "boneless pizza" (shown below). Within three weeks, the video received more than 300,000 views and 700 comments.
@@noahjackson2881 Furcorn is a double-element Monster that is first unlocked on Plant Island. It is best obtained by breeding Potbelly and Mammott. By default, its breeding time is 8 hours long. As a Double Elemental, Furcorn does not have a high coin production.
Song
Voice actor: Dave Kerr
The Furcorn's contribution to an island's song is a melodic falsetto warble. On Shugabush Island Furcorn sings the same song as it does on Plant Island but faster and at a different key signature. On Earth Island, it harmonizes with the Dandidoo. On Light Island, it plays a falsetto similar to that of a Yawstrich.
I hope it gets top 1 but I don’t think it will
lol, it's not top 15
@@shyh1gh u sure seems like top 10
@@CWFilms1 icedcave said it was around the top 15
Oh
Cursed thinks it's top 40 lol
Кликов нет значит легит
kenos by tartarus
I love your videos n1ckxd
n1ckxd is cheater
No clicks, no handcams, NO PROOFS
@@iliyagamesBud this vid IS a Showcase how stupid can you BE 😭🙏💀
@@iliyagamescheck his video.
@@iliyagamescheck pointcreate
Pov: how new players see the second coin in the toe: 1:02
Beacuse it is
@@fan0 lol true, жиза кароч
@@doIbaeb I am not russian
@@fan0 ясно, поляк
@@doIbaeb ???
bro what the fuck are these COMMENTS BRO
hi noclipper
Why are people commenting stupid facts?
hes a hacker nobody cares about so people just spam random wikipedia things for shits and giggles
выглядит как топ 1 экстрим
Это топ 40))
@@doIbaeb я вкурсе genius ты
@@genius.-. big brain мамонт
Если ты понимаешь русский, то мне нравится левл, сонг имба.
Easy
0:32 Тут же были шипы
He’s turning into an exen. Hack and say he’s legit, than make these videos. (Sorry for breaking funny chain)
god what the hell is this comment section
Why are the comments full of facts?
noun. something that actually exists; reality; truth: Your fears have no basis in fact. something known to exist or to have happened: Space travel is now a fact. a truth known by actual experience or observation; something known to be true: Scientists gather facts about plant growth.
суперненавидьменямир
soft?
WTF comments
Hi I Am Not Aeon And This Is Comment
Очевидно хакнуто
Пон
I am 666 who has liked
INDUSTRIAL SOCIETY AND ITS FUTURE
Introduction
The Industrial Revolution and its consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in “advanced” countries, but they have destabilized society, have made life unfulfilling , have subjected human beings to indignities, have led to widespread psychological suffering(in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries.
The industrial-technological system may survive or it may break down. If it survives, it MAY eventually achieve a low level of physical and psychological suffering, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing human beings and many other living organisms to engineered products and mere cogs in the social machine. Furthermore, if the system survives, the consequences will be inevitable: There is no way of reforming or modifying the system so as to prevent it from depriving people of dignity and autonomy.
If the system breaks down the consequences will still be very painful. But the bigger the system grows the more disastrous the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later .
We therefore advocate a revolution against the industrial system . This revolution may or may not make use of violence; it may be sudden or it may be a relatively gradual process spanning a few decades. We can’t predict any of that. But we do outline in a very general way the measures that those who hate the industrial system should take in order to prepare the way for a revolution against that form of society. This is not to be a POLITICAL revolution. Its object will be to overthrow not governments but the ecoqnomic and technological basis of the present society.
In this article we give attention to only some of the negative developments that have grown out of the industrial-technological system. Other such developments we mention only briefly or ignore altogether. This does not mean that we regard these other developments as unimportant. For practical reasons we have to confine our discussion to areas that have received insufficient public attention or in which we have something to say. For example, since there are well-developed environmental and wilderness movements, we have written very little about environmental degradation or the destruction of wild nature, even though we consider these to be highly important.
noone asked
JoJo's Bizarre Adventure (Japanese: ジョジョの奇妙な冒険, Hepburn: JoJo no Kimyō na Bōken) is a Japanese manga series written and illustrated by Hirohiko Araki. It was originally serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump from 1987 to 2004, and was transferred to the monthly seinen manga magazine Ultra Jump in 2005. The series is divided into nine story arcs, each following a new protagonist bearing the "JoJo" nickname. JoJo's Bizarre Adventure is Shueisha's largest ongoing manga series by volume count, with its chapters collected in 130 tankōbon volumes as of May 2021.
JoJo's Bizarre Adventure
JoJo no Kimyou na Bouken cover - vol1.jpg
Volume 1 tankōbon cover of Phantom Blood, featuring Dio Brando (left), Jonathan Joestar (center right), and Danny (bottom right)
ジョジョの奇妙な冒険
(JoJo no Kimyō na Bōken)
Genre
Adventure[1]
Fantasy[1]
Supernatural[1]
Manga
Written by
Hirohiko Araki
Published by
Shueisha
English publisher
NA
Viz Media (parts 1-6)
Imprint
Jump Comics
Magazine
Weekly Shōnen Jump
(1987-2004)
Ultra Jump
(2005-present)
Demographic
Shōnen, seinen
Original run
January 1, 1987 - present
Volumes
131 (List of volumes)
Felix Arvid Ulf Kjellberg (/ˈʃɛlbɜːrɡ/ SHEL-burg, Swedish: [ˈfěːlɪks ˈǎrːvɪd ɵlf ˈɕɛ̂lːbærj] (listen);[6] born 24 October 1989), better known as PewDiePie (/ˈpjuːdiːpaɪ/ PEW-dee-py), is a Swedish UA-camr known for his Let's Play videos and comedic formatted videos and shows. Kjellberg's popularity on UA-cam and extensive media coverage have made him one of the most noted online personalities and content creators. He has been portrayed in the media as a figurehead for UA-cam and as being almost synonymous with UA-cam gaming.
Born and raised in Gothenburg, Kjellberg registered his UA-cam channel "PewDiePie" in 2010, primarily posting Let's Play videos of horror and action video games. His channel gained a substantial following and was one of the fastest growing channels in 2012 and 2013, before becoming the most-subscribed on UA-cam on 15 August 2013. From 29 December 2014 to 14 February 2017, Kjellberg's channel was also the most-viewed on the platform. During this period, his content shifted focus from Let's Plays and diversified to include vlogs, comedy shorts, formatted shows, and music videos. In 2016, Time magazine named him as one of the world's 100 most influential people. His popularity online was also noted to boost sales for the titles he plays, and has allowed him to stir support for charity fundraising drives.
Kjellberg's content was already noted for its polarizing reception among general audiences online, but in the late 2010s, it became more controversial and attracted increased media scrutiny. In 2019, following a public competition with Indian record label T-Series, Kjellberg was overtaken as the most-subscribed UA-cam channel. Shortly after, Minecraft-related videos emerged as popular entries in his video catalog. Subsequently, Kjellberg became more reserved online, uploading less consistently and taking frequent breaks from Internet use. He also semi-retired from UA-cam, choosing to upload for fun, rather than as a career. Meanwhile, in his personal life, he moved to Japan with his wife, Marzia.
With over 111 million subscribers and 28.5 billion views,[c] his channel still ranks as the most-subscribed and among one of the most-viewed channels owned and managed by an individual, as opposed to a company or brand.
Acheron is a 2.1 Extreme Demon mega-collaboration hosted by Ryamu and Riot, published by Ryamu, and verified by Zoink on August 23, 2022, after 72,808 attempts.[1] It was originally set to be verified by Wolvez, who achieved 96% and 92% x2[2] before dropping the level on April 7, 2022, leaving the level with an open verification. The level features a dark and intimidating theme containing colors such as black and gray, mixing in a bit of red. Many members of the community believed that Acheron was the sequel to Tartarus (the level that inspired Acheron and its 1.9-styled decoration); however, this was a misconception, as Acheron is a stand-alone level.
According to her first Starlight Stage Memorial commu, Ranko first meets the Producer while window-shopping in a popular shopping district. While deciding what to buy, Producer calls out to her. Rattled, Ranko panicks and interprets his sudden voice as a "cry of a spirit" and "invitation to the taboo." After Producer apologizes, Ranko can't look him in the eye. Very shy, she only speaks in fragmented sentences and says that she was just surprised. Producer asks her about her mentioning "taboo," and Ranko responds that to "bear witness to her true form" is taboo. Flustered, she tells him to ignore that and simply says it was nothing. Ranko tries to excuse herself from the conversation, but Producer keeps staring at her. She detects a power in Producer's gaze and asks herself who just is this person. When Producer hands her his business card, she calls it a "sacred white talisman." After seeing he is an idol producer, Ranko believes he is the bearer of "the eye," a power that can lead to her "true awakening." Though Ranko expresses disbelief that she got scouted, Producer says that she'll see her at the auditions soon. Later during her audition, she introduces herself as Ranko Kanzaki, a "fallen angel who has arrived from the land of flames aiming to open the promised land's gates to the heavens." When she passes, Ranko calls Producer her servant and bearer of "the eye." She aims to shine with Producers as "stars in the celestial night," Ranko's way of saying she's glad to be accompanied by a person who can understand her. Ranko now becoming Producer's liege, she starts her conquest of the idol world.
Ranko is a young girl who always dresses in the gothic lolita style. Her outfits are well-coordinated and consistent, always wearing ensembles that make her appear as a gothic Victorian noble. But her macabre appearance is just the surface. Having an extreme case of delusional chuunibyou, many people are surprised by her unique worldview. Possessing a wild imagination, she claims to be a vampiric fallen angel with magical powers and supremacy over the "darkness." Ranko is also enamored with the idea of good versus evil, and she often conjures daydreams of her "angel" and "devil" sides fighting each other in combat. She often imagines herself as her alter ego "Brunhilde," a half-angel half-devil princess who rules over the land of fire and darkness with almost unlimited power. When in this mode, she appears haughty and confident, telling others to be afraid of her dark powers. Ranko doesn't hesitate to confront others who seem intimidating or scary; in this persona, she's unshakeable. Notably, she can talk to people without a hint of timidity and actively engages in conversation. Ranko is rumored to be an avid bookworm and likes to research mythologies of different cultures. She is also seen to be interested in architectural sites that have "holy or infernal power," such as St. Peter's Basilica in Rome.
During idol work, she commands the stage with confidence and often swoons fans with her charisma and character. Many of Ranko's fellow idols are enamored with her coolness and charm, but find her a bit exhausting in normal conversation. Her persona can easily be toggled off if put in a stressful situation (e.g. getting lost in a swarm of people) or during an emotional event (e.g. intimate moments with Producer/other idols). While Ranko likes the gothic aesthetic, she makes it a point to explain she doesn't like horror elements and is easily frightened by horror movies, to the point of her breaking down and crying.
Due to her chuunibyou tendencies, her speech is eccentric and confusing to comprehend. Her speech pattern is jokingly called "Ranko-go" or just an extreme version of the Kumamoto dialect. Ranko-go is filled with archaic words, different languages, and references to various mythologies which makes it difficult to understand. For example, "savor the darkness" is her way of saying "good work" while "cursing the tyranny of the sun" is her way of saying "good morning." Ranko's most famous saying is "Drown in the darkness!" and often exclaims it at the "apex of her power." Although she communicates in fantastical terms, her lines are always accompanied by a sort of mental translation to reveal what she actually means. It's a running gag for an idol to misconstrue something that Ranko says into something much more sinister. For example, when Ranko said that Uzuki's image song depicts "a pure girl falling into the darkness," Uzuki interpreted it as saying her song was evil. Meanwhile, Ranko just meant that it's a nice song fit for a normal girl. Though many characters find her speech incomprehensible, characters like Producer and Mio have gradually become accustomed to her speech patterns. People who can understand Ranko-go fluently are called "Rangaku Scholars." These include idols Miria & Arisa who are around young children often, Fumika & Hina who read copious amounts of fantasy literature, and Koume & Chitose who are familiar with gothic and macabre topics.
Having a talent for drawing, Ranko has a "grimoire" that acts as both her secret diary and sketchbook, where she writes and illustrates all her ideas and innermost thoughts. Her alter ego Brunhilde is her most common subject to write and draw. While having obvious talent, she believes herself to be a terrible artist and quickly gets embarrassed if someone sees her grimoire. Despite guarding her sketchbook, sometimes she'll let the Producer and other idols look at it, only if it doesn't disclose private information. However, if a pair of straying eyes or camera catch a glimpse, she immediately shuts it and yells that no one can look inside anymore. Though she writes, draws, and talks of demon worship, corrupting angels, and the supremacy of darkness, Ranko is as innocent as anyone else her age.
Behind her fantastical persona, Ranko is just a shy girl who uses her persona to hide her insecurities. When not in her grandiose persona, she is known to be very timid and introverted. In her normal state, she finds it impossible to start a conversation with others or even maintain eye contact. Without her front as a fallen angel, Ranko tends to speak in fragmented sentences and often has emotional outbursts due to embarrassment. Many idols think that Ranko is cute when she's speaking normally, a hidden charm that few people get to see. In later cards, she reveals that she formed this personality to be able to connect with other people. Ranko's persona helps her gain the courage to talk to others and express herself, even if it's outlandish. Because of her low self-esteem, she hopes to forever bury her true personality one day. She's envious of others that don't have to put up an act and wishes that she was actually a "fallen angel." However, the Producer is aware of this and tries to prevent Ranko from completely erasing everything that she once was. Ranko is grateful that the Producer can understand and embrace both her chuunibyou-influenced persona and her true nature that's insecure and afraid. Instead of her different "personas" being two separate entities, the Producer assures Ranko that she wouldn't be Ranko if one of those "sides" were to disappear. Ranko sees Producer as her greatest confidante and supporter, and pledges to become the top idol as gratitude for all that he's done for her.
Her closest idol friend is Asuka Ninomiya, due to them both having chuunibyou and sharing similar issues with themselves and with the world. Ranko feels that Asuka is one of the only people who can truly understand her (and vice-versa). They have a unit together named Dark Illuminate. Ranko is also close friends with idols who have horror-themed elements, like Koume and Chitose. Additionally, she has certain role models in the production that she looks up to, namely Noa Takamine due to her coolness and Clarice due to her holiness.
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
Upgrade Differences
The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
At level 6, his hammer gains three large, golden spikes and a bronze plating.
At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
At level 8, his hammer is now mostly golden. His hog also gains a headband.
At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.
At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.