Silence On Narcissus | Mothership RPG | Episode 3
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- Опубліковано 9 лют 2025
- The true nature of the silence on Narcissus unfolds. Will the Echo Team escape it, or be swallowed by the hideous thing that seeks to now entrap them forever? Forever is a very long time...
It's the final episode of our Actual Play of Silence on Narcissus an original Sci-Fi Horror adventure by John, played with the Mothership Sci-Fi Horror RPG 1e rules from Tuesday Knight Games.
We all had a great time, and we even managed to put John through his paces as a warden with some good old scrapping. I hope some people find it endearing!
"Silence on Narcissus Theme" by John S. © 2023 John S. All Rights Reserved.
Music by Karl Casey @ White Bat Audio karlcasey.band...
Music: Hall of the Kazoo King by Alexander Nakarada (www.serpentsoundstudios.com) Licensed under Creative Commons BY Attribution 4.0 License creativecommon...
All other sounds and effects are sourced from freesound.org using the Creative Commons 0 License.
Video made with FL Studio ZGameEditor Visualizer plugin
Effect author credits: StereoWaveForm - StevenM
Amazing work John. Not to mention for all the music as well!
Fantastic module, hope you actually publish it!
Even if you just published disorganized notes for the module as patron only content it'll still make my day! Such a great module!
45:00 GODDAMIT JUST GO THRU THE DOOR!🤣🤣
must...seee...the...research!
This the only gaming podcast where I've seen people argue for minutes and I appreciate it being in there lol
New idea, an argue podcast with a little bit of gaming :D
I could totally imagine, how the actual characters were literally freaking out over someone suddenly closing a door, after all they went through previously 😅
Great adventure, thank you guys!
So good.
The music over the Meta-Game discussing had me in tears laughing 😂
Sounds like a great module.
Love the kazoos of the valkyries.
The song that makes arguing fun!
Seems like some anomaly leaked along a previously unknown door-handling causality dimension.
Howdy, I've been listening to all the mothership one shots on spotify and it's been very entertaining. That being said I have to say that Andrew needs to chill out! Especially when he's not the warden. Sometimes it is a player being a little difficult but mostly it seems to be Andrew trying to force the game, the players, and the show itself to do what he wants them to do.
I agree with much of what Andrew urged with respect to this one shot. The dog was under-utilized and there were very few panic rolls for the given situations. I get it though, everyone has their own focus, imagination and way of pursuing fun.
I agree with Andrew's suggestions. Often feels like the other players have forgotten they are playing a horror game. They play like their characters are not in any way stressed or scared or anything. It's very immersion breaking.
Most of his interjections sounded like he was reminding the other players that they are playing for an audience.
Episode 3!