building the wire while the medic bunker is building allows the unit that is making the wire to help build the bunker, even if they normally cant help build the bunker
building the wire while the medic bunker is building allows the unit that is making the wire to help build the bunker, even if they normally cant help build the bunker
@@B3NKiller yeah grenadiers were known to be building snobs and they wouldn't want to build bunkers but officers found out in 1941 that if you order them to build wire they would get carried away and could build anything. And that's how the Atlantic wall was constructed.
Stug has too much frontal armor, combined with it's turn speed it's way too strong atm. Try flanking it with a sherman it's almost not possible because of it's fast turning rate and because of pathing issues. Try it in cheat mod. It's comical.
Flanking is absolutely possible against stug. You just have to approach from the 9 or 3 o'clock while the stug is shooting or being baited at its 12 o'clock. A basic Sherman is definitely fast enough to circle around and get multiple side/rear hits before the stug can engage. If you approach from the front and expect to get behind it you won't, which is fair. Stugs were killing machines in WWII and they should be strong in this video game.
Meh, Shermans are not flanking tanks... And again try to send something at front or side and attack with vehicles from the other... He cannot avoid grenades and turn at the same time. Also here was a rly basic, bad gameplay... Moving all zooks with one control group? No screening for shermans with zooks? No vision to check hmg positions before A moving zooks blindly. If only he learned to send one unit to scout and then move the rest... But no, better to run 3 zooks squads into hmg and get suppression on all of them. Monkey gameplay = monkey results
Blobs suck... A-moving 3 squads blindly into hmg positions... When vet1 zooks should wreck team weapons. Arotator is more like 1300elo player, but I guess due to elo inflation nowadays even
Grens sharing damage until last HP is unreal. A super showcase on this match for sure. If that’s not ether a bug or a hidden buff I’ll eat my own shit 💩 so stupid. 5% health and 4 models. 10% health and 6 models. 😂😂
The gun on the Stummel is so beefy
At9:00 why you built a Barbed wire in base
building the wire while the medic bunker is building allows the unit that is making the wire to help build the bunker, even if they normally cant help build the bunker
What was the purpose of the wire in front of your medic bunker? 🤔
building the wire while the medic bunker is building allows the unit that is making the wire to help build the bunker, even if they normally cant help build the bunker
@@doodool101 Was this standard practice during WW2?
@@B3NKiller yeah grenadiers were known to be building snobs and they wouldn't want to build bunkers but officers found out in 1941 that if you order them to build wire they would get carried away and could build anything.
And that's how the Atlantic wall was constructed.
good game tightrope!
since you were floating on quite a bit of fuel, wouldn't building t4 for the side armor upgrade helped the stugs?
It would have saved 1 of them (imho), although he had already won by then. Maybe it's like how some players don't usually get the pintle mg42?
opponent has no chance whatsoever
Awesome reference!
the link in this channel goes to ua-cam.com/users/youtube.com/@tightropegaming
Stug has too much frontal armor, combined with it's turn speed it's way too strong atm. Try flanking it with a sherman it's almost not possible because of it's fast turning rate and because of pathing issues. Try it in cheat mod. It's comical.
Try stug + command p4. with aura Stugs have 300 frontal armor. Also you give up tiger so idk.
Flanking is absolutely possible against stug. You just have to approach from the 9 or 3 o'clock while the stug is shooting or being baited at its 12 o'clock. A basic Sherman is definitely fast enough to circle around and get multiple side/rear hits before the stug can engage.
If you approach from the front and expect to get behind it you won't, which is fair. Stugs were killing machines in WWII and they should be strong in this video game.
your right, i think wehr is op overall
@@ThijsB-se5ir
funny bc dak and wehr got the worst winrate in this game.
Meh, Shermans are not flanking tanks... And again try to send something at front or side and attack with vehicles from the other... He cannot avoid grenades and turn at the same time.
Also here was a rly basic, bad gameplay... Moving all zooks with one control group? No screening for shermans with zooks? No vision to check hmg positions before A moving zooks blindly.
If only he learned to send one unit to scout and then move the rest... But no, better to run 3 zooks squads into hmg and get suppression on all of them.
Monkey gameplay = monkey results
bazookas suck
zooks team now not suck.
problem is 290 front armor LOL
Blobs suck... A-moving 3 squads blindly into hmg positions... When vet1 zooks should wreck team weapons.
Arotator is more like 1300elo player, but I guess due to elo inflation nowadays even
Grens sharing damage until last HP is unreal. A super showcase on this match for sure. If that’s not ether a bug or a hidden buff I’ll eat my own shit 💩 so stupid. 5% health and 4 models. 10% health and 6 models. 😂😂