Every time i hear spiff say something like "yeah david" when talking to david baron, i have to process if hes talking to david baron or if hes finally gone crazy from all these challenges, all the clowns, all the suffering, to the point where hes lost it and is talking to himself
Spigg going insane over seemingly impossible (or at least wack) challenges is good for the brain chemicals Probably not his ones, but it is for mine as a viewer The sacrifice is much appreciated, Spiffman
The United States harasses victims of deviant sadistic abuse by pedophiles who are misusing the technology they have access to in the military. They are using technology that is meant to keep Americans safe to spy on children, show them deviant content through hacking their devices, and touch them inappropriately or drug them. Victims of this crime are raped and abused and then as they get older are then stalked and harassed both on and offline by creeps that are helping their friends get away with their crimes. They sabotage the lives of their victims to make them as hellish as possible, and some victims don’t even know they’re victims because much of the rape happens when they are drugged or asleep. The only reason you may know is because they may leave behind physical evidence like body fluids, bruises, or scratches. The men who do this think that they can shame their victims into silence because some of the actions are coerced. They think that the more depraved they can be with innocent children the more likely they will be too ashamed to speak out. At least some men with access to this technology are using to abuse and rape children. The victims are left with little recourse because of ten they won’t know who raped them. They try to invade every facet of their victims' lives to try to shame and mock them into silence.
Has anyone else noticed the high scores line up with the animatronic names? 1. FF (Freddy Fazbear) 2. MG (Montgomery Gator) 3. CC (Chica the Chicken) 4. RW (Roxanne Wolf). 5 onwards I'm unsure as to if these line up with any other characters or not.
@@lukehdarowlet9321 How dare you manipulate my words to fit your own cause. My comment merely pointed out a coincedence found within the game and I was exploring to see what other names might be on there and instead you imply that I was in any way demeriting a character based on their golfing ability. Have you considered that the real reason Roxanne Wolf does not have a higher score than Fredderick Fazbear, is that she takes her job seriously and spends less of her free time playing golf arcade games? Basing someone's worth entirely on their ability to play a single game would not be doing justice to them and I refute your claims of Roxanne Wolf not being the best. One real world example is John Ross, who set an NFL record for fastest 40 yard dash. This however did not make him the best receiver as he struggled to find a start to his career due to various injuries. Liken this to Roxanne Wolf. She may not have the highest golf minigame score but that does not mean that she is any worse than the other animatronics, nor lacks the required skill to set a high score.
I have a theory as to why the ball was affected by frame rate: They probably apply a speed decrease to the ball every frame with adjustments made to make up for going over or lower than whatever frame rate they used as their reference. Because of those though, the scaling of that speed might've actually broken because of how high your frame rate was. If they want it's speed to decrease from 10 m/s to 5m/s over 1 second, you'd apply that force over however many frames are in your 1 second. At 60 fps, that'd be like -0.83 m/frame already. At 400 frames that's -0.0125 m/frame. The number is probably just so small that it got clamped and rounded up to their minimum velocity decrease, either that or their formula for doing that breaks and isn't linear, exponentially decreasing speed as you reach higher and higher fps. NOTE: I have no actual way to know for sure IF the game is doing this type of stuff, but it'd be my best guess as how the ball's speed would be affected by frame rate and would be slower on higher fps.
My thoughts are similar - it's really hard to get completely FPS resistant physics... I suspect "proper" golf games calculate the balls trajectory in one shot rather than simulating it like here
My thought was that there might be some kind of friction calculation going on when in contact with the ground or walls that the increased fps causes to happen too much, that'd be why some levels are affected more then others, they have more time in collision with an object.
Kinda close, unreal is a physics engine, not a game engine, so while it can calculate perfect physics (mainly friction forces on the ball, hence why lower fps is faster rolling and slower airborn), when running at high fps it has very little time to calculate each physics timestep (cpu cant keep up with gpu), reducing the fps gives the cpu more time to calculate, giving more accurate physics. this means that its somewhat random device to device and that the sweet-spot fps wise is different per device. Also this could all be ignored if steel wool stopped being lazy and actually made a deterministic simulation for the golf game. (note: I'm a games programmer not a physics expert so this might not be 100% accurate)
@@MasterAirscrachi do agree, as an engineering student it has to do with making frames as a timestep in mathematical calculations. So if in the studio they lock it to 100 frames then maybe they make the game think that every frame is 10 milliseconds (only in physics simulation) So if you have 1000 frames and the ball is flying then the ball will fall 10 times faster because you have gone to for example 1000 milliseconds of physics simulation While actually it's been 10 milliseconds Now the initial conditions(ball power launch, friction constant, etc) are the same ,it could be that some variables like you said friction in general a major factor Or that friction is the most significant other than power and ball roll speed
@@MasterAirscrach It'd be fine if Steelwool just capped their stuff at a default and told people "if you uncap it physics will go cray, it's on you then, this is designed for 60FPS". 60FPS is how we've rolled for most of gaming once we moved out of 30FPS console-friendly modes.
Given the amount of crunch issues they had, it seems entirely plausible that Monty Golf was never even tested and it's down to luck that every hole was actually completable, let alone able to be done in one.
Been waiting for spiff to try this, only thing that we need now is spiff to grind balloon world without the glitch thing and try and get a very high score, it gets very difficult.
I have literally hundreds of hours on calamity mod, favourite game ost of all time. Never expected it to be in a spiff video, literally shook when I heard him say terraria calamity mod ost
Hello, it's the guy who made the SB golf video, I tried to write a comment earlier but I think it didn't send cause it had a link in it. Really cool to see this video, shame I missed the stream it was a part of, here are the things I wanted to say in my old comment: 1) I was running the game at 144 fps 2) watching spiff frame by frame a video I made is one of the most surreal things I've seen 3) not enough funky music is shown in your video 4) this was almost certainly much faster than however long it took me 5) thanks "Bag_O_Dirt" for telling everyone to sub to me at 14:11 6) this was absolutely not cheated. there was no debug menu, and all shots were done from the start, even the ones where it said higher than one (it was not done in a singular run however)
I have to say, spiff spending hours trying to shave one stroke of an obscure golfing minigame in a dlc of like the 20th installation in this franchise a) makes for the best montage ever and b) makes me think the marathon is going to go up to a minimum of thirty hours after this.
The face I made when I realized Jort Storm is the bg music… I love UA-cam sometimes, it’s the land of crossovers of my favorite creators. Like I just came from a Sorry video-
Game Programmer here, for the part before 16:36 where Spiff question lowering the fps made the ball go faster here's the gist of it: When handling physics stuff like friction there's different kind of frames. There is the game frame (fps) and then there's physics frames (lets call it Pfps). Ideally you want your physics calculations to happen on physics frames because it's not supposed to be fps reliant but instead be consistent across anyone's game. So even if your fps is 30 or 120 or 400, your Pfps should be at like 60 (can differ as implemented). If a game ties friction calculation to fps rather than Pfpr, changing your fps changes the physics calculations. TLDR - Game devs tied physics calculation to changeable fps rather than consistent physics fps (If I got something wrong here then hopefully someone can correct any information)
If I had to guess how often the game calculates air resistance and friction is dependent on the FPS, causing it to slow the ball down much faster at higher framerates.
the song at the start of the video threw me off cause I knew I recognized it from somewhere, and then I realized… it’s the song that Charlie Slimecicle used for the backing track of Jort Storm….
Pipe strat guy here: I was running with vsync which put me at 60fps. It's still not really consistent. I haven't really played since the grind for all 9 holes consecutively, but I would guess if there's a lineup on 60fps that Spiff's strat will be more consistent. The pipe feels RNG even with the exact same input. Also, I want to eventually try for all 9 holes consecutively in base SB golf. Hole 2 is the major hurdle here (and I probably need to up my consistency on 8, plus 6 is RNG). I haven't actually hit 2 yet, though I haven't put that long into the hole. Might be too much of a grind though, since there's two tough holes and I have to redo 1 before retrying 2. We'll see.
The fact Hole 1 was finally cracked while Roar of the Jungle Dragon played in the background couldn't have been any better. Best song in the entire Calamity mod.
The fps affects how quickly physics are updated, having higher refresh-rate physics could increase friction factor, reducing speed quicker. Probably what happened here
Oh my god!!! I love how, t he entire fecking multimission, open-world horror game just gets sidelined by THE ABSOLUTE MOST RANDOM things for security breach!!! 😂😂🤣😂😂
Hey, Spiff, if you aren't done playing FNAF World, I have a great idea for a run. Every time you finish a battle, you have to randomize your party. That means you could have a great team for a boss, but get into a battle, you could have the worst team. And you can't keep going into battles before you fight the boss, if you get a team you don't like, you have to stick with that team. Every time you lose a battle, you can switch the team if you want.
hearing the calamity soundtrack in a completely unrelated video is such a strange surprise. its so unnecessarily intense for minigolf and i love it. -liz
im incredibly sick with a flu and agonizing on my bed, but the metal thud at 22:28 made me burst in a horribly painful amalgam of laughter and coughing for 5 minutes straight
For those curious the interaction between the fps and the ball speed likely is caused by integration errors in the application of friction. It's a bit of an oversimplification but lower fps means more error and so friction has less effect on the ball, hence it goes faster.
The difference between practice and insanity is expectation; insanity is doing the same thing over and over and expecting different results. Practice is doing a similar thing over and over and refining your results.
I bet the minigolf game friction value is applied every X amount of frames you contact the floor. So jumping makes you go further, and at higher frame rates it’s even more apparent
How fitting, I just went Monster Mini-Golfing today! That and this kinda make me yearn for a grungy, wacky sorta mini-golf game. Maybe that’ll be my project this semester!
GOLFBOYZ2023
My man wsp!
W Golfers.
THANK YOU FOR THE GUIDANCE
Hi sterf
hello im the 6th comment, how are you 😀
"Gregory, what are you doing? It's 11AM and the Pizzaplex opened five hours ago!"
"Hang on Freddy, I need to get a perfect score on this arcade game!"
Gregory has his priorities
Imagine being a 5 year old at your favorite pizza place and seeing a grown man at the arcade machine taking notes for 2 hours
Fr
I would be amazed at his dedication
@@hyokyoo no you fuckin ain't your 5 in thst scenario you don't care about some adult
it's giving MatPat
Polybius if he real
Every time i hear spiff say something like "yeah david" when talking to david baron, i have to process if hes talking to david baron or if hes finally gone crazy from all these challenges, all the clowns, all the suffering, to the point where hes lost it and is talking to himself
Honestly wouldn’t be surprised at this point 😭😭😭
Spiffs obsession with Monty almost concerning at this point
It’s concerning your concerned
his obsession with monty can barely be considered furry level. So I think we're okay.
Samuel L Jackson plays golf on set of every movie he works on once a week. Compared to that. This is still unhealthy
Its all for giga monty
all hail giga Monty
The amount of joy I have for hearing the beat of Jort Storm in the intro is immense.
it’s a public beat, I’m not sure if spiff even knows it’s jort storm
@@YourPugKing he does now
I KNOWWWW! by chjance whats the name of the public beat?
@@dawnskycosmic Lupus Nocte - Maniamaster
jort storm jumpscare
Spiff is the definition of determination. I’m surprised you did this. Congrats!
He is the new markiplier for Fnaf. New gen.
Undertale?
@@matthewbirster5847real
*d e t e r m i n a t i o n*
No raise for riggy
The montage around the 35 minute mark was insane, props to the editor
Me and Mochi are high fiving
@@CompoundZebra10man well done!
Spigg going insane over seemingly impossible (or at least wack) challenges is good for the brain chemicals
Probably not his ones, but it is for mine as a viewer
The sacrifice is much appreciated, Spiffman
So true😭😭😭
The viewers: “Call an ambulance… but not for me”
The United States harasses victims of deviant sadistic abuse by pedophiles who are misusing the technology they have access to in the military. They are using technology that is meant to keep Americans safe to spy on children, show them deviant content through hacking their devices, and touch them inappropriately or drug them. Victims of this crime are raped and abused and then as they get older are then stalked and harassed both on and offline by creeps that are helping their friends get away with their crimes.
They sabotage the lives of their victims to make them as hellish as possible, and some victims don’t even know they’re victims because much of the rape happens when they are drugged or asleep. The only reason you may know is because they may leave behind physical evidence like body fluids, bruises, or scratches.
The men who do this think that they can shame their victims into silence because some of the actions are coerced. They think that the more depraved they can be with innocent children the more likely they will be too ashamed to speak out. At least some men with access to this technology are using to abuse and rape children. The victims are left with little recourse because of ten they won’t know who raped them. They try to invade every facet of their victims' lives to try to shame and mock them into silence.
Has anyone else noticed the high scores line up with the animatronic names? 1. FF (Freddy Fazbear) 2. MG (Montgomery Gator) 3. CC (Chica the Chicken) 4. RW (Roxanne Wolf). 5 onwards I'm unsure as to if these line up with any other characters or not.
So what you're saying is,
Despite what she says, Roxy is not actually the best.
they also have cc like crying child, i noticed too
@@honeyybutter computer cronut
i find it so funny that Freddy has a higher score in Monty's Golf than Monty
@@lukehdarowlet9321 How dare you manipulate my words to fit your own cause. My comment merely pointed out a coincedence found within the game and I was exploring to see what other names might be on there and instead you imply that I was in any way demeriting a character based on their golfing ability. Have you considered that the real reason Roxanne Wolf does not have a higher score than Fredderick Fazbear, is that she takes her job seriously and spends less of her free time playing golf arcade games? Basing someone's worth entirely on their ability to play a single game would not be doing justice to them and I refute your claims of Roxanne Wolf not being the best. One real world example is John Ross, who set an NFL record for fastest 40 yard dash. This however did not make him the best receiver as he struggled to find a start to his career due to various injuries. Liken this to Roxanne Wolf. She may not have the highest golf minigame score but that does not mean that she is any worse than the other animatronics, nor lacks the required skill to set a high score.
Oh god it's everywhere. The intro uses the Jort Storm sample, and I hear it everywhere now
I have a theory as to why the ball was affected by frame rate: They probably apply a speed decrease to the ball every frame with adjustments made to make up for going over or lower than whatever frame rate they used as their reference. Because of those though, the scaling of that speed might've actually broken because of how high your frame rate was.
If they want it's speed to decrease from 10 m/s to 5m/s over 1 second, you'd apply that force over however many frames are in your 1 second. At 60 fps, that'd be like -0.83 m/frame already. At 400 frames that's -0.0125 m/frame. The number is probably just so small that it got clamped and rounded up to their minimum velocity decrease, either that or their formula for doing that breaks and isn't linear, exponentially decreasing speed as you reach higher and higher fps.
NOTE: I have no actual way to know for sure IF the game is doing this type of stuff, but it'd be my best guess as how the ball's speed would be affected by frame rate and would be slower on higher fps.
My thoughts are similar - it's really hard to get completely FPS resistant physics... I suspect "proper" golf games calculate the balls trajectory in one shot rather than simulating it like here
My thought was that there might be some kind of friction calculation going on when in contact with the ground or walls that the increased fps causes to happen too much, that'd be why some levels are affected more then others, they have more time in collision with an object.
Kinda close, unreal is a physics engine, not a game engine, so while it can calculate perfect physics (mainly friction forces on the ball, hence why lower fps is faster rolling and slower airborn), when running at high fps it has very little time to calculate each physics timestep (cpu cant keep up with gpu), reducing the fps gives the cpu more time to calculate, giving more accurate physics. this means that its somewhat random device to device and that the sweet-spot fps wise is different per device.
Also this could all be ignored if steel wool stopped being lazy and actually made a deterministic simulation for the golf game.
(note: I'm a games programmer not a physics expert so this might not be 100% accurate)
@@MasterAirscrachi do agree, as an engineering student it has to do with making frames as a timestep in mathematical calculations.
So if in the studio they lock it to 100 frames then maybe they make the game think that every frame is 10 milliseconds (only in physics simulation)
So if you have 1000 frames and the ball is flying then the ball will fall 10 times faster because you have gone to for example 1000 milliseconds of physics simulation
While actually it's been 10 milliseconds
Now the initial conditions(ball power launch, friction constant, etc) are the same ,it could be that some variables like you said friction in general a major factor
Or that friction is the most significant other than power and ball roll speed
@@MasterAirscrach It'd be fine if Steelwool just capped their stuff at a default and told people "if you uncap it physics will go cray, it's on you then, this is designed for 60FPS".
60FPS is how we've rolled for most of gaming once we moved out of 30FPS console-friendly modes.
The god damn Jortstorm instrumental at the start. THE GOD DAMN JORT STORM.
40:27 these were the real Monty feet we needed all along, to repair not just him, but ourselves.
leave it to spiff to do LITERALLY everything in security breach. top tier content
JORTSTORM!!!
my first thought 😭😭
JORTS! THEY’RE THE NEW SENSATION
JORTSTORM!!!
IT WAS IN THE OTHER VIDEO TOO I JUST DIDNT BELIEVE IT
YEAHHH... I WAS ALSO VERY DISTRACTED BY IT...
The video opening with Jort Storm on in the background is certainly not what I was expecting from Spiff, but it was more than welcome.
I SWEAR STEELWOOL MADE IT IMPOSIBLE TO GET A HOLE IN ONE IN MOST MAPS JUST TO PISS US ALL OFF
steel wool moment
Given the amount of crunch issues they had, it seems entirely plausible that Monty Golf was never even tested and it's down to luck that every hole was actually completable, let alone able to be done in one.
@@SOULular FR
@@drpibisback7680 Speaking on SB only, yes probably, there was no way they tested for hole 2. It made it much more fun to get all of them though
bro turn off the caps lock key. its not that serious lol
obsessed with jortstorm being the soundtrack in the beginning. not even a minute in and I'm already cackling like a crazy person
JORT STORM! JORT STORM'S COMING TONIGHT!
JORT STORM! IT'S A CATEGORY
FIVE!
An almost 46 minute masterpiece of just golfing, crazy dedication
Roar of the Jungle Dragon playing as he finally hits Hole 1 is really good timing
OMG, the intro is the instrumental to Jort Storm by Slimecicle!!!
The sheer volume of the things in this game that are tied to FPS is incredible. Congrats on playing the perfect game of Montgomery Gator's Gator Golf
Congrats Spiff! I just wanted to say that you listening to the calamity OST on stream made my day because I love the mod and soundtrack is amazing!
Been waiting for spiff to try this, only thing that we need now is spiff to grind balloon world without the glitch thing and try and get a very high score, it gets very difficult.
gotta love all spiff content and how much work he puts into it
Never did i realize so many Charlie Slimecicle fans watched Spiff, for thoes who thought of Jort Storm, so did i
When spiff started playing the calamity music this officially became the most intense game of golf to ever exist
As a calamity mod nohitter, these tracks bring back traumatic memories, despite them being absolute bangers.
Same
Except instead of no-hitting I did infernum
the golf grind montage at 35:04 was some of the best editing I've seen in a spiff video yet. It was unfathomably hard
The Jort Storm music at the start of the video is SENDING ME! Also epic video as always Spiff! Love to see it!
Finally caught an AstralSpiff stream. He spent three hours trying to beat a single golf hole, great entertainer he is!
I have literally hundreds of hours on calamity mod, favourite game ost of all time. Never expected it to be in a spiff video, literally shook when I heard him say terraria calamity mod ost
Legit the best possible music to do anything like this to was the Calamity ost. Great pick Spiff, love your content :).
Jortstorm...
The best crossover we never knew we needed.
The calamity mod music just made the run so much better, it must’ve made Spif better at the game
As an ex infernum player I can confirm that the Calamity ost makes you better at gaming
@@shadowspartanzeta7the 'the only thing they fear is you effect'.
Absolute respect for using Jort Storm instrumental at the start !!
Wow! I can’t wait to get the Monty claws too! Thank you for this easy guide on getting the Monty claws!
He could open that gate if he had Monty’s claws 😔
immaculate use of jort storm, always thrilled to hear it
39:36 spig:”i have a new idea”
Universal collapse starts playing
Hello, it's the guy who made the SB golf video, I tried to write a comment earlier but I think it didn't send cause it had a link in it. Really cool to see this video, shame I missed the stream it was a part of, here are the things I wanted to say in my old comment:
1) I was running the game at 144 fps
2) watching spiff frame by frame a video I made is one of the most surreal things I've seen
3) not enough funky music is shown in your video
4) this was almost certainly much faster than however long it took me
5) thanks "Bag_O_Dirt" for telling everyone to sub to me at 14:11
6) this was absolutely not cheated. there was no debug menu, and all shots were done from the start, even the ones where it said higher than one (it was not done in a singular run however)
Can confirm 👍 was there 😅
I have to say, spiff spending hours trying to shave one stroke of an obscure golfing minigame in a dlc of like the 20th installation in this franchise a) makes for the best montage ever and b) makes me think the marathon is going to go up to a minimum of thirty hours after this.
sb is actually fnaf9 lol
The face I made when I realized Jort Storm is the bg music… I love UA-cam sometimes, it’s the land of crossovers of my favorite creators. Like I just came from a Sorry video-
Game Programmer here, for the part before 16:36 where Spiff question lowering the fps made the ball go faster here's the gist of it:
When handling physics stuff like friction there's different kind of frames. There is the game frame (fps) and then there's physics frames (lets call it Pfps). Ideally you want your physics calculations to happen on physics frames because it's not supposed to be fps reliant but instead be consistent across anyone's game. So even if your fps is 30 or 120 or 400, your Pfps should be at like 60 (can differ as implemented). If a game ties friction calculation to fps rather than Pfpr, changing your fps changes the physics calculations.
TLDR - Game devs tied physics calculation to changeable fps rather than consistent physics fps
(If I got something wrong here then hopefully someone can correct any information)
If I had to guess how often the game calculates air resistance and friction is dependent on the FPS, causing it to slow the ball down much faster at higher framerates.
calamity soundtrack and golf are two things i never thought would go good together but here we are
First from the stream, now the Jortstorm jump scare returns. Gotta love it.
All it takes to get Hole-in-Ones is patience and determination, and I congratulate Spiff for grinding such an accomplishment.
Don't forget jungle inferno
bro dropped the hardest monty golf edit and thought we wouldn’t notice
I was immediately shot in the face by the royalty-free song used to make Jort Storm right there at the start of the video
The music at 32:34 playing over gameplay of mini-golf is hilarious to me, like how insane must the golfing be to warrant a song that intense
This is the second video I saw today that has Jort storm in it and that fact spigg if one of the videos makes me happy
Calamity soundtrack is my workout music. Great to see it helped you focus instead of jam^100.
Jort storm instrumental playing in the background is everything tbh
the song at the start of the video threw me off cause I knew I recognized it from somewhere, and then I realized… it’s the song that Charlie Slimecicle used for the backing track of Jort Storm….
27:59 YEP WE FNAF GOLF LEGENDS HAVE TO STICK TOGETHER LIKE TIGER WOODS AND PHIL MICKELSON AND TYPE IN ALL CAPS TOO
That montage at 35:05 was a perfect hole-in-one
I love that you put Jortstorm in the background of the intro.
Pipe strat guy here: I was running with vsync which put me at 60fps. It's still not really consistent. I haven't really played since the grind for all 9 holes consecutively, but I would guess if there's a lineup on 60fps that Spiff's strat will be more consistent. The pipe feels RNG even with the exact same input.
Also, I want to eventually try for all 9 holes consecutively in base SB golf. Hole 2 is the major hurdle here (and I probably need to up my consistency on 8, plus 6 is RNG). I haven't actually hit 2 yet, though I haven't put that long into the hole. Might be too much of a grind though, since there's two tough holes and I have to redo 1 before retrying 2. We'll see.
You're a verified superstar
It's been a while since I've laughed this hard. The golf montage towards the end was wonderfully edited.
I can't hear that royalty free song used in the intro without thinking about jorts storm now
Jort storm playing at the start for some reason made my day
I didn't see anyone else saying it but the editing on the compilation after the 35:00 minute mark is really sick!!!
The purple guy just appearing out of nowhere made me laugh a bit harder than it should've 10:04
Congrats on the monty claws!
I love it how in the end you did the whole course in 1 song, and it was yharons theme
The fact Hole 1 was finally cracked while Roar of the Jungle Dragon played in the background couldn't have been any better. Best song in the entire Calamity mod.
Bro dropped the hardest golf edit and thought we wouldn't notice.
The fps affects how quickly physics are updated, having higher refresh-rate physics could increase friction factor, reducing speed quicker. Probably what happened here
Getting a hole in one on hole one during the yaron bossfight song is perfect.
Oh my god!!!
I love how, t
he entire fecking multimission, open-world horror game just gets sidelined by THE ABSOLUTE MOST RANDOM things for security breach!!!
😂😂🤣😂😂
Hey, Spiff, if you aren't done playing FNAF World, I have a great idea for a run. Every time you finish a battle, you have to randomize your party. That means you could have a great team for a boss, but get into a battle, you could have the worst team. And you can't keep going into battles before you fight the boss, if you get a team you don't like, you have to stick with that team. Every time you lose a battle, you can switch the team if you want.
Spiff has spent close to two years getting content from a horribly made game, for that he has my immense respect
I love the choice of jort storm as the intro song
When he put on the calamity music I I felt a happiness like no other
I CAN'T BELIEVE WE GOT THE MONTY CLAWS AND GOT THE SUPER DUPER SECRET ENDING WHERE ALL THE ANIMATRONICS WENT FOR A PICNIC!
sent this vid to someone and they legit started singing calamity at 43:30
thanks for being the vibe of the year spiff!
Calamity mod OST is such a W choice, one of the best game OSTs out there and it’s a mod for a preexisting game lmao
I may have brain rot but at 0:52 does anyone else hear Jort Storm by Slimecicle
I 100% hear it I'm fairly sure that is just it. Charlie made his own song for it I believe
NO I WAS LITERALLY JUST ABOUT TO COMMENT THAT
Getting it during Roar of the Jungle Dragon is just magical
hearing the calamity soundtrack in a completely unrelated video is such a strange surprise. its so unnecessarily intense for minigolf and i love it.
-liz
im incredibly sick with a flu and agonizing on my bed, but the metal thud at 22:28 made me burst in a horribly painful amalgam of laughter and coughing for 5 minutes straight
For those curious the interaction between the fps and the ball speed likely is caused by integration errors in the application of friction. It's a bit of an oversimplification but lower fps means more error and so friction has less effect on the ball, hence it goes faster.
I figured out the claws unlock: You have to beat Monty Golf in _8_ attempts, not 9. Hope that helps Spiff :)
The difference between practice and insanity is expectation; insanity is doing the same thing over and over and expecting different results. Practice is doing a similar thing over and over and refining your results.
Spiff got the Jort Storm instrumental at the start.
spiff explaining hole one sounds like some cyberpunk technobabble
Hearing Slime God theme from Calamity while watching Monty Golf was the last thing I expected from this channel but I am all for it
Jort Storm at the beginning? Neat, it's a very catchy song for sure!
the montage for the golf attempts on hole 1 for ruin was beautiful LMAO I actually laughed at the slow mo ball movements 😂
I bet the minigolf game friction value is applied every X amount of frames you contact the floor. So jumping makes you go further, and at higher frame rates it’s even more apparent
Thank you spiff for getting the first hole in ruin during then Yharon phase 2 theme :)
Started enjoying much more when the calamity ost started playing, 10/10 vid and music taste, both
Edit: and the golf edit lmao thats amazing
How fitting, I just went Monster Mini-Golfing today! That and this kinda make me yearn for a grungy, wacky sorta mini-golf game.
Maybe that’ll be my project this semester!
Hearing Devourer of Gods boss theme play in the background as Spiff attempts a hole-in-one on one of the worst golf holes I've seen sure goes hard
the fact that im actully excited to watch this for some reason scares me
cant wait to add this to the list of like 10 spiff videos i watch on repeat😋😋😋
I think I might have too much information about Terraria Calamity. I can tell how much time he’s spent based off of the calamity songs.
The jort Storm instrumental in the intro made my day