I love it! It's a lot more closer to the actual toe/unit organization of the period giving you an accurate list build that just wasn't possible with the generic list and let's be honest the theater selectors were a great idea but got pretty bloated by the end. It is however a shame to hear a lot of chatter about min /max math hammer B.S.(How many flamethrowers can I take?)If that's your thing and your not into history great....I won't be playing with you
I agree, and i've said before it will be great to take a Airborne rifle platoon to represent the 101st, and a armoured platoon as the 6th Army, that is the way i want to play it. but the amount of cheese available from Min/Maxing is going to be a thing with those moving over from 40k, its a shame but it was bound to happen with a of warlords staff coming from Games Workshop
@@whealler100 lol what 40k armies do you have, :) i have Dark Angels, Cadians, Preatorian Guard, Necrons, Ultra Marines, plus combat patrols for several more, lol
@@GDWargames I have some space marines painted up and transferred as Raptors the raven guard successor. Then bought the blood angels combat patrol and plan on picking up the new Death company big box coming out. Getting in to Bolt Action now though because of third edition/the cost of getting in to it being so much lower..
This is looking good to me so far! The only thing I can see that will be a challenge is that the only way with this to take a vehicle is taking an armoured platoon, which means you NEED to take 2 vehicles minimum. On the plus side you can take a howitzer AND an anti-tank gun in an artillery platoon (Which was always frustrating - this is what you get in the 8th Army starter army!)
yeah it is a shame you need an armoured car as a tax to take a tank in 3rd edition, I agree taking a howitzer and a AT gun will be cool, but there will be a lot of players who will abuse it and take 4 howitzers etc, will have to wait and see what they put out next, :)
Also can't quite see the point of the Recce Platoon... It's essentially a Rifle Platoon, with less options, and you MUST put them in transports rather than you MAY put them in transports, and you only need 1 squad not 2. I wonder if there's a points benefit to doing it this way, otherwise why not just take an extra squad in your rifle platoon and give them a transport vehicle? Maybe there will be some sort of platoon cohesion rules?
I'm pretty happy with them. Lots of options that I would have needed to take a second reinforced platoon as a tax for before. Will be interesting to see new points and how that balances it as you said.
I rather think you are having a negative approach to multiple weapons on the table. For instance, suppose your mug opponent does field 6 Nebelwerfers, where is he going to put them? Like suppose the opposition is the British with the free FOO, that Artillery strike is going to drop on at least one platoon Nebs, possibly both of them because there is not a lot of space for these things on a 4' x 4' table. Then your own mortars can trounce the remainder. I like playing my son on a 6' x 4' table for a bit of space. These weapons do have some range after all. Not knowing the points cost, I am thinking An armoured car Plt HQ, a tank, I have Churchill or Cromwell. Two 3" Mortars, Plt Lead and 3 infantry sections, and ancillaries like snipers, C in C and my battle taxis, and I still dream of a Churchill Crocodile.
I've been doing some lists and at 1K with current v2 points fielding mass Artillery will leave you no points for infantry, but as you say will need to know what the new points will be. :)
These overly convulted army organization charts are just the same thing 40k pulled in 3rd edition to sell more miniatures. The old GW crew back up to their old tricks again.
The sky isn’t falling yet, we have no idea what the rules for mortars and artillery are. The heavy weapons platoon only allows for medium mortar not heavy so will probably see heavy mortars in a company level platoon. Also the artillery battery refers to field artillery, which I’m guessing refers to light artillery pieces such as 25pdr, 75mm etc and possibly medium artillery pieces. Note that MLRS will most likely have their own platoon structure same as heavy and super heavy artillery/at given that these units were more brigade or division based assets not platoon.
@garyfranks4935 no idea they said current campaign books won't change I'm wondering how the new platoon system will translate to the old campaign lists
There is a tax as you need a Rifle platoon per 'other' platoon, so 2 rifles platoon if you want to run a Heavy Weapons and an artillery platoon...which is really just one officer and two 5-man squads that is really a tax by the amount of indirect you're throwing, they will only be there to sit on objectives. I also agree on the potential abuse that new system can bring, but it would also make for more thematic battles/campaign, but I only picture it happening on large tables, with lots of model, more than anyone one person could have. I'm more curious now about the Officer: It is 'Platoon Commander' not a Lieutenant 1st or 2nd, so would Captain/Majors be bought as a platoon commander now? Do they still have morale bonus and what about snap to? Would a Rifle officer or even armoured commander be able to boost morale or give order to let's say, engineers or even artillery?
@braddoc4087 from how I read the article you only need one rifle platoon. The last line of 4th paragraph under the first picture say fill out the rest of the rifle platoon or add other platoons, platoons to me means more than one
You only need two rifle platoons if you want to take two of the same support platoons, 6th paragraph of the article, so if you want two armoured platoons you need two rifle platoons, but one armoured and one heavy platoon is only one rifle platoon
@@GDWargames ah ok that sounds even less taxing, and would still allow cheese-tactic lists to be made but we'll need to see the rules and points costs to be really able to gauge
@@braddoc4087 yeah, if this new platoon structure was added to 2nd edition, it would be mega cheese, lol, as you say we will have to wait and see what other rules are released to know more, :)
Does the contents of the Starter set (Battle of the Bulge) include an illegal US force? With Armoured Platoons requiring two vehicle minimums do you have to pick up an extra tank to field them?
@@DrakesHobbiesAndGames Yeah you are correct you can not field the Greyhound unless you get another vehicle, i've just posted this in the Bolt Action group asking warlord if they will fix it. lol
I love it! It's a lot more closer to the actual toe/unit organization of the period giving you an accurate list build that just wasn't possible with the generic list and let's be honest the theater selectors were a great idea but got pretty bloated by the end.
It is however a shame to hear a lot of chatter about min /max math hammer B.S.(How many flamethrowers can I take?)If that's your thing and your not into history great....I won't be playing with you
I agree, and i've said before it will be great to take a Airborne rifle platoon to represent the 101st, and a armoured platoon as the 6th Army, that is the way i want to play it. but the amount of cheese available from Min/Maxing is going to be a thing with those moving over from 40k, its a shame but it was bound to happen with a of warlords staff coming from Games Workshop
Hi I'm that guy who come from GWs 40k, and I will be wargaming in my wargame lol@@GDWargames
@@whealler100 lol what 40k armies do you have, :) i have Dark Angels, Cadians, Preatorian Guard, Necrons, Ultra Marines, plus combat patrols for several more, lol
@@GDWargames I have some space marines painted up and transferred as Raptors the raven guard successor. Then bought the blood angels combat patrol and plan on picking up the new Death company big box coming out. Getting in to Bolt Action now though because of third edition/the cost of getting in to it being so much lower..
@@whealler100 nice yeah bolt action is a lot cheaper to start with than 40k, but it adds up because you will never have enough tanks, lol
👻Like that we know so far getting excited for 3rd edition !
So am i, shame we have to wait so long, :(
This is looking good to me so far! The only thing I can see that will be a challenge is that the only way with this to take a vehicle is taking an armoured platoon, which means you NEED to take 2 vehicles minimum. On the plus side you can take a howitzer AND an anti-tank gun in an artillery platoon (Which was always frustrating - this is what you get in the 8th Army starter army!)
yeah it is a shame you need an armoured car as a tax to take a tank in 3rd edition, I agree taking a howitzer and a AT gun will be cool, but there will be a lot of players who will abuse it and take 4 howitzers etc, will have to wait and see what they put out next, :)
That was my first thought too. Nice overall, odd that you can’t simply have one tank alongside.
Also can't quite see the point of the Recce Platoon... It's essentially a Rifle Platoon, with less options, and you MUST put them in transports rather than you MAY put them in transports, and you only need 1 squad not 2. I wonder if there's a points benefit to doing it this way, otherwise why not just take an extra squad in your rifle platoon and give them a transport vehicle? Maybe there will be some sort of platoon cohesion rules?
@@julianwarren7770 I was thinking Recce as a rule must come with some benefit to deployment or first turn movement.
@@julianwarren7770 I think the Recce platoon might get a free move before the game starts or they gain the infiltrator rules, :)
3rd edition is looking great so far 👊🏻
Yeah Andrew it's looking very good indeed, :)
Any news on how konflikt 47 ties in with 3rd edition?
I'm pretty happy with them. Lots of options that I would have needed to take a second reinforced platoon as a tax for before.
Will be interesting to see new points and how that balances it as you said.
@timhyland6834 yeah fingers crossed it's been well play tested and points are right,🤞
When the better rules Battlegroup influences your changes.. 😉
I rather think you are having a negative approach to multiple weapons on the table. For instance, suppose your mug opponent does field 6 Nebelwerfers, where is he going to put them? Like suppose the opposition is the British with the free FOO, that Artillery strike is going to drop on at least one platoon Nebs, possibly both of them because there is not a lot of space for these things on a 4' x 4' table. Then your own mortars can trounce the remainder. I like playing my son on a 6' x 4' table for a bit of space. These weapons do have some range after all.
Not knowing the points cost, I am thinking An armoured car Plt HQ, a tank, I have Churchill or Cromwell. Two 3" Mortars, Plt Lead and 3 infantry sections, and ancillaries like snipers, C in C and my battle taxis, and I still dream of a Churchill Crocodile.
I've been doing some lists and at 1K with current v2 points fielding mass Artillery will leave you no points for infantry, but as you say will need to know what the new points will be. :)
I feel like they tried their best to combine bolt action 2nd and elements of tank war into third
Yeah the Armoured platoon gives me Tank War Vibes, but a cut down version without all the special abilities etc
These overly convulted army organization charts are just the same thing 40k pulled in 3rd edition to sell more miniatures.
The old GW crew back up to their old tricks again.
Yeah, looks like it, :(
I feel like they want to increase the size of the games and sell more vehicles…
Yes without a doubt, easiest way to increase sales is to provide the customers with a reason to buy more miniatures and increase demand, old GW tactic
The sky isn’t falling yet, we have no idea what the rules for mortars and artillery are. The heavy weapons platoon only allows for medium mortar not heavy so will probably see heavy mortars in a company level platoon.
Also the artillery battery refers to field artillery, which I’m guessing refers to light artillery pieces such as 25pdr, 75mm etc and possibly medium artillery pieces.
Note that MLRS will most likely have their own platoon structure same as heavy and super heavy artillery/at given that these units were more brigade or division based assets not platoon.
I wonder if they will put a points cap on each platoon type you could adjust the points for campaigns?
@garyfranks4935 no idea they said current campaign books won't change I'm wondering how the new platoon system will translate to the old campaign lists
There is a tax as you need a Rifle platoon per 'other' platoon, so 2 rifles platoon if you want to run a Heavy Weapons and an artillery platoon...which is really just one officer and two 5-man squads that is really a tax by the amount of indirect you're throwing, they will only be there to sit on objectives.
I also agree on the potential abuse that new system can bring, but it would also make for more thematic battles/campaign, but I only picture it happening on large tables, with lots of model, more than anyone one person could have.
I'm more curious now about the Officer: It is 'Platoon Commander' not a Lieutenant 1st or 2nd, so would Captain/Majors be bought as a platoon commander now? Do they still have morale bonus and what about snap to? Would a Rifle officer or even armoured commander be able to boost morale or give order to let's say, engineers or even artillery?
@braddoc4087 hi good points, in the last episode i mentioed a new re-roll rule, i think this maybe a new officers ability he can use on his platoon
@braddoc4087 from how I read the article you only need one rifle platoon. The last line of 4th paragraph under the first picture say fill out the rest of the rifle platoon or add other platoons, platoons to me means more than one
You only need two rifle platoons if you want to take two of the same support platoons, 6th paragraph of the article, so if you want two armoured platoons you need two rifle platoons, but one armoured and one heavy platoon is only one rifle platoon
@@GDWargames ah ok that sounds even less taxing, and would still allow cheese-tactic lists to be made but we'll need to see the rules and points costs to be really able to gauge
@@braddoc4087 yeah, if this new platoon structure was added to 2nd edition, it would be mega cheese, lol, as you say we will have to wait and see what other rules are released to know more, :)
Does the contents of the Starter set (Battle of the Bulge) include an illegal US force? With Armoured Platoons requiring two vehicle minimums do you have to pick up an extra tank to field them?
(I do realise that it is a Starter Set and they are often ‘exempt’ from their own rules, the thought just struck me.)
@@DrakesHobbiesAndGames Yeah you are correct you can not field the Greyhound unless you get another vehicle, i've just posted this in the Bolt Action group asking warlord if they will fix it. lol