I totally misinterpreted Aki's Belly Dance immunity in the heat of the moment! "When Belly Dancing" and not "When Moving" is when you can't catch the ick from the Redditors Still very good - especially since Belly Dancing has effectively no cooldown! But not world-shatteringly broken EDIT: Courtesy of Calgerot in the comments - Crits were indeed a lame duck beyond 100% Crit-rate, so this change is an objective buff across the board! Honestly thank goodness, a third of our tier list from last week was about to be outdated...
2:42 You may be thinking of some other game. Crit chance past 100% used to not do anything. The effect you mentioned is different from what I thought this change would be. There are also already a few different types of extra crit damage in the game, so this definitely needs to be tested. 5:26 Super Super Chatto Time... 11:14 The effect of the ATK increase part of the skill is still the same. The skill used to say "All weapons deal X% more damage", when most other sources of ATK state that they increase ATK. This discrepancy was most likely because Ame was one of the first characters made, so Kay Yu hadn't yet established principles for how to convey a skill's functions to the player. Also, I don't know why it says the effect is unchanged; the +10% Haste was removed and the "All Multi-shot and Ranged weapons gains an extra 2% Crit chance and 5% Crit damage each target it hits" part is new. 17:11 Enemies can have much more than 3 stat debuffs and stacks of debuffs, such as from Aki's Aromatherapy skill, count as separate debuffs. Aki's Aromatherapy alone can potentially get up to 9 stat debuffs on one target, although unlikely. 25:56 I think this change makes Aqua much more chaotic and inconsistent. At least before, many if not most multishot weapons were either unaffected or had their main damage barely affected by the chance of having its damage halved. This is likely a slight nerf to her average dps on certain multishot weapons, such as Snow Flower Sake. You now become ∀nsʇɹɐlᴉɐu when you use the Reverse Stamp.
So between this Crit change and Devil's Hat, what you mean to say is... The more things change, the more they stay exactly the same. 😅 Ah well, wishful thinking on my part then. 9 stacks is the max I believe you can get for the sake of Aromatherapy yes, 3 stacks each of ATK/DEF/SPD. And for Mukirose I think the ceiling is 3, unless 0.7 ended up adding more! Muki I believe just counts the number of tooltips above an enemy to determine its damage. Aqua's gonna need some testing and even in practice it probably won't be conclusive if it's a buff or a nerf. Over an average of 10 attacks at 100% scale for argument, Legendary Idol woukd deal an average of 1900% and Klutz does 1850%. The variances beyond these averages would be where things will never be conclusive because Legendary Idol swings wildly up and down while Klutz never swings as high nor as low as it. It's a real toss-up since at Level 3 it now generates 3 extra projectiles. Thanks as always for watching!
Well it is a sad week for a sapling. But, let's support the nightmare eating fae, Lemonleaf: www.youtube.com/@lemonleaf8163/featured Maybe the Fauna model will get a shine in the Holocure menu.
I tested Akai Haato with Devil Hat, fortunately. There is actually a cool down of 20 secs so that it will be avoided to be 100% uptime, but still. It's really good lmao
Shop change: You can buy the following 1. Hold option 2. Support items 3. Material find (House items) New outfits is out. Note: Fauna's new outit is really nice.
btw.. the reverse stamp is just make you the character upside down... before update it was reversing your attack to behind you... now it just make you upside down lmao 😂
If you are having any doubts about Zeta's change, I have tested her on this current update. It mught seem small gaining 1 stack and consuming it for just one enhanced main weapon attack, but trust me. Once you build her with enough crit, you can have 100% uptime with her enhanced weapon since you are critting all the time. From my testings, it seems that 10 is the maximum stack, and I'm always at 10 stacks after a few minutes. So yeah, Zeta got a huge buff.
As a choco main I find her not working with Nurse's horn, the item referencing her a bit annoying but that combo was quite good. She also needs full meal if you want to use the healing on the weapon to proc her skill which is a shame. But the buffs to beetle and GWS pill do mean that her nurse procs do quite a bit of damage when it happens so that's nice.
Yeah the napkin math sounds like the 0.6 build for Choco just barely works with Full Meal, but that sounds like it's gonna slow down her 0.7 leaderboarding quite a bit since Full Meal will be such a pain to get. I salute the Choco mains for their dedication, doesn't sound like my cup of tea at all haha. Thanks for watching!
Yeah they really need to make it so that it at least synergizes with Nurse Horn, but on the plus side Uber Sheep is maybe its best item now, and I'm always for items becoming more useful (I don't really count Jinguskan)
Jinguiskan gives a flat 3HP if you stand on it. Full Meal doubles healing. Nurse lvl 3 Crits heals allowing 2x the heal. 3 x 2 x 2 = 12. That's the exact number needed. Nurse Horn life steals 2/4/6 HP. In order to proc Nurse AoE, Nurse Horn needs to be at least lvl 2(with Full Meal), or max level. All it did was delay the inevitable. Choco is still broken IF YOU BUILD HER WITH FULL MEAL.
Fair! I'll leave that to the IRL Choco gachikois who will wait around for Full Meal to do their endless runs har har, doesn't sound like my jam. Thanks for watching!
I totally misinterpreted Aki's Belly Dance immunity in the heat of the moment! "When Belly Dancing" and not "When Moving" is when you can't catch the ick from the Redditors
Still very good - especially since Belly Dancing has effectively no cooldown! But not world-shatteringly broken
EDIT: Courtesy of Calgerot in the comments - Crits were indeed a lame duck beyond 100% Crit-rate, so this change is an objective buff across the board! Honestly thank goodness, a third of our tier list from last week was about to be outdated...
You can one shot bosses with it ,I hold it for little over 20 mins and everything just died
Azki has a built-in sausage
FutAZKi
2:42 You may be thinking of some other game. Crit chance past 100% used to not do anything. The effect you mentioned is different from what I thought this change would be. There are also already a few different types of extra crit damage in the game, so this definitely needs to be tested.
5:26 Super Super Chatto Time...
11:14 The effect of the ATK increase part of the skill is still the same. The skill used to say "All weapons deal X% more damage", when most other sources of ATK state that they increase ATK. This discrepancy was most likely because Ame was one of the first characters made, so Kay Yu hadn't yet established principles for how to convey a skill's functions to the player. Also, I don't know why it says the effect is unchanged; the +10% Haste was removed and the "All Multi-shot and Ranged weapons gains an extra 2% Crit chance and 5% Crit damage each target it hits" part is new.
17:11 Enemies can have much more than 3 stat debuffs and stacks of debuffs, such as from Aki's Aromatherapy skill, count as separate debuffs. Aki's Aromatherapy alone can potentially get up to 9 stat debuffs on one target, although unlikely.
25:56 I think this change makes Aqua much more chaotic and inconsistent. At least before, many if not most multishot weapons were either unaffected or had their main damage barely affected by the chance of having its damage halved. This is likely a slight nerf to her average dps on certain multishot weapons, such as Snow Flower Sake.
You now become ∀nsʇɹɐlᴉɐu when you use the Reverse Stamp.
So between this Crit change and Devil's Hat, what you mean to say is... The more things change, the more they stay exactly the same. 😅 Ah well, wishful thinking on my part then.
9 stacks is the max I believe you can get for the sake of Aromatherapy yes, 3 stacks each of ATK/DEF/SPD. And for Mukirose I think the ceiling is 3, unless 0.7 ended up adding more! Muki I believe just counts the number of tooltips above an enemy to determine its damage.
Aqua's gonna need some testing and even in practice it probably won't be conclusive if it's a buff or a nerf. Over an average of 10 attacks at 100% scale for argument, Legendary Idol woukd deal an average of 1900% and Klutz does 1850%. The variances beyond these averages would be where things will never be conclusive because Legendary Idol swings wildly up and down while Klutz never swings as high nor as low as it. It's a real toss-up since at Level 3 it now generates 3 extra projectiles.
Thanks as always for watching!
Well it is a sad week for a sapling.
But, let's support the nightmare eating fae, Lemonleaf: www.youtube.com/@lemonleaf8163/featured
Maybe the Fauna model will get a shine in the Holocure menu.
I tested Akai Haato with Devil Hat, fortunately. There is actually a cool down of 20 secs so that it will be avoided to be 100% uptime, but still. It's really good lmao
It's honestly for the best! I noticed the cooldown too when testing later yesterday. Still easily one of the best items in the game though
we gonna eat good today
HE USES LINUX 🎉🎉🎉
I DON'T USE ARCH BTW
Shop change: You can buy the following
1. Hold option
2. Support items
3. Material find (House items)
New outfits is out. Note: Fauna's new outit is really nice.
Fauna's and Risu's are both fantastic, and I'm a sucker for overalls Gooba and nightwear Calli!
I’m personally happy that Kay added that casual outfit for Sana that Pako drew.
@@ThomatoSauce Bless Kay for finding a way to give our beeg Astrogirl some more love!
btw.. the reverse stamp is just make you the character upside down...
before update it was reversing your attack to behind you... now it just make you upside down lmao 😂
And can be upgraded! Then Level 2 Reverse Stamp is just normal, it's amazing 😂
If you are having any doubts about Zeta's change, I have tested her on this current update. It mught seem small gaining 1 stack and consuming it for just one enhanced main weapon attack, but trust me. Once you build her with enough crit, you can have 100% uptime with her enhanced weapon since you are critting all the time.
From my testings, it seems that 10 is the maximum stack, and I'm always at 10 stacks after a few minutes. So yeah, Zeta got a huge buff.
Note: Fan Letters gives a specific buff. It depends on which fan. (Deadbeat (Calli fan) is 1% Speed, Guyris (irys fan) is 2% Exp)
As someone who has never played Jump King in his entire life, I am not looking forward to the Tower…
Got to about the 20% mark so far - it's a commitment for sure!
As a choco main I find her not working with Nurse's horn, the item referencing her a bit annoying but that combo was quite good. She also needs full meal if you want to use the healing on the weapon to proc her skill which is a shame. But the buffs to beetle and GWS pill do mean that her nurse procs do quite a bit of damage when it happens so that's nice.
Yeah the napkin math sounds like the 0.6 build for Choco just barely works with Full Meal, but that sounds like it's gonna slow down her 0.7 leaderboarding quite a bit since Full Meal will be such a pain to get. I salute the Choco mains for their dedication, doesn't sound like my cup of tea at all haha. Thanks for watching!
Yeah they really need to make it so that it at least synergizes with Nurse Horn, but on the plus side Uber Sheep is maybe its best item now, and I'm always for items becoming more useful (I don't really count Jinguskan)
Jinguiskan gives a flat 3HP if you stand on it. Full Meal doubles healing. Nurse lvl 3 Crits heals allowing 2x the heal. 3 x 2 x 2 = 12. That's the exact number needed.
Nurse Horn life steals 2/4/6 HP. In order to proc Nurse AoE, Nurse Horn needs to be at least lvl 2(with Full Meal), or max level.
All it did was delay the inevitable. Choco is still broken IF YOU BUILD HER WITH FULL MEAL.
Fair! I'll leave that to the IRL Choco gachikois who will wait around for Full Meal to do their endless runs har har, doesn't sound like my jam. Thanks for watching!