Interesting, good to know just what it is capable of. I understand that Unreal Engine 5, which is on the verge of release, has it’s own lighting engine that doesn’t use ray tracing. So if things go in that direction, maybe ray tracing performance won’t be as critical long term as NVidia want everyone to think.
i only hope that Nvidia stay away from EPIC and don't try to purchase them or sponsor them, they will make sure that any of that works without the hardware base solution
@@wzero07 But, no matter the engine, the ray tracing still has to be done somewhere on the hardware. Regular compute units are bad at the math required for ray tracing. Leaves the CPU or dedicated Ray Accelerators. And doing it on the CPU is obviously also way too slow. So you need something to do ray tracing on.
@@RainbowDollyPng And also Unreal Engine within itself has an option to use hardware accelerated Ray Tracing for better performance and results, so TBH this technology will stay for years to come, but its still great that Unreal Engine can do stuff on its own for a bit older and weaker hardware.
You actually can adjust the RT amount in Doom. The Reflections and Shadows settings adjust the RT amount when it's enabled, you can take the "polished chrome" metal walls in the hallways, and bring them down to a more "aluminum buffed once 30 years ago" feel.
Strangely, RT seems to have magically gotten better on AMD cards, judging by most more current reviews. Must be driver improvements and game optimization updates.
and if AMD further improves on RT in the RDNA3 cards and sets MSRP at a reasonable level, Nvidia is going to be in real trouble. We can only hope. They need to be stopped.
@@fabianholder5053 Is it the liquid cooled one or air cooled? I got the liquid cooled Strix 6800XT back in December at it's launch msrp of 900 USD it's been a great product. Looks really nice too mounted vertically.
I'm really interested in seeing how much of a fps boost you would've gotten if you changed the settings to medium or high, since we all know ultra settings vs high settings, imo, don't give that much more noticable of a difference. I have a 144fps monitor and I like to have a nice balance of high fps performance, and good quality, and I don't mind bumping down settings to achieve that.
Considering that AMD also partnered with Epic Games to work on Unreal Engine 5 and will be launching FSR3.0 in 2023 offering a bump from 60fps to 110fps+ on 7000 series. It's quite phenomenal. Especially when you take into account that Unreal Engine 5 has it's own lightning engine instead of ray tracing. AMD might be a big winner here when it comes to UE5 games.
I would've liked to see you drop the normal settings to high/very high instead of leaving it on ultra when turning on raytracing. That way we can also judge if the raytraced settings are more valuable to the graphical quality compared to running on ultra settings.
I know this comment is 6 months old but Dan explains at the start of the video why he is using the highest settings. I mean if you really want great RT performance ALL the time, you'd be looking toward Nvidia? He made this video in mind of high refresh rate 1440p gamers that like to occasionally play single player game(s) on the highest resolutions while playing with "some" RT, so to me it sounds like the quality settings are the control? Because without RT the card is a beast @ 1440 even at the highest quality settings. I understand that there is minimal difference in noticeable visuals but the aim of this video is to show you RT performance on ultra/highest settings.
@@Aries0098 yes but in Denmark still unable to buy any of them unless you pay extra. And those with good price is sold out in seconds. Have gtx 1080 and have accepted that new card is in 2022 - hopefully !
Just a suggestion. If you do compare stuff like this, go into action. In normal scenes where nothing happens, the FPS are good. But i am interested in full action performance.
Very helpful in giving a realistic look at the 6800xt value. Relevant with popular raytracing games and keeping things simple with in-game settings. Thank you!
AMDs drivers have DRAMATICALLY improved performance on the 6800xt since launch. Should give this another run...6800xt vs 3080 in 2023. I play everything in 4k on mine
Thank you for your excellent videos! I just got a week ago an upgrade for my 6 year old GTX1070. A used 6800xt for 500 euros from a guy that bought it 750 a few months ago, including the invoice with 2,5 years remaining warranty. It's actually a new card and was a no-brainer for me in the current market conditions. I am very satisfied until now. I like the adrenaline software a lot! It's easy to navigate and make changes and the overlay works well. Currently I'm playing AC Valhalla, which previously was running at 45-50fps at high settings. Now it has an average of 120 at ultra quality. Next in line is Cyberpunk. I also upgraded my ryzen 1700 with a 5600 for just 150 euros and a simple bios update on my b350 mobo, which also supports SAM. Finally FSR3 will be supported on the 6000 series, making future demanding games easier to play at good fps. Good stuff!
FYI if you have an AMD card and the games does not support FSR, AMD can do FSR from the driver and upscale the game for you. Enable Radeon Super Resolution for the game in the driver control panel. Then when you lower the resolution in game below native res of your monitor, RSR will upscale back up. Quality varies game by game. Witcher 3 it's great. FSR 2.1 has been added to Cyberpunk now though and is very close to DLSS in this title in my experience.
Also Metro Exodus enhanced edition is pretty inconsistent. For a Nvidia biased game, it’s somewhat optimized for AMD GPUs, but a few areas will make both 6900 xt and 6800 xt drop to the 40s in both ultra and high. I probably recommend making the game high or normal if you want ray traced for the reflections.
'much raw power+ medium rt performance ' is actually prefferable to nvidia´s 50/50 take. the more raw rasterization performance, your gpu got, the more frames you will get overall. BUT if you got low rasterization performance, all rt cores in the world wouldnt save youre frames. in fact if you got low rt performance, a higher rasterization performance can actually improve your rt fps. this is why we see such insane overall performance on amd gpu´s compared to second gen rt focused nvidia cards.
Good to know. Honestly, these games look pretty good with or without RT. Had to really look closely to see the difference. Just picked up a 6800xt recently and just starting to get to know it better.
Several AMD and Cyberpunk updates since this video was made that have significantly help performance. I am getting these numbers with a RX 6700 XT now.
CP2077 and Control are so boldly made to be against Radeon GPU's, I was surprised how well 6800XT did. btw, in CP2077 with Raytracing on high end RTX cards you get bit more FPS but still not playable as well.
You could change your name to professor PC 😅Great info! I was lucky to get a 3080 but it was between that and 6800xt. Next upgrade I would like to try team red it’s been since Rx4890 since I’ve gone team red.
The 6800 XT is great. It's my 1st AMD GPU ever. Pleasantly surprised. Fun Fact: I made sure RE8 was the 1st game I finished on it.(before the Patch that removed DeNOvo)
What version of drivers do u used? iHave problems with the same video card and Adrenaline 21.10.2 😥 (the classic black screen when i'm playing with RT active)
in control i play with only transparent reflections active on my rx 6700 xt... Thats the setting you will most notice and actually on its own does just barely tank the performance.
If 1440p looks too bad on your 48in 4k display you can try one of these resolutions depending on the performance of the game. You can set custom resolutions under the display tab in radeon software. 3200x1800 [1.25x 1440p] 3072x1728 [1.2x 1440p] 2944x1656 [1.15x 1440p]
Good points although I'm playing at 4K. This video is more about testing than personal use. Also, when I test at 1440p I do it native letterboxed at the center of the OLED and in a dark room it actually feels just like playing on a reasoble sized 1440p oled.
@@danielowentech on games like RE Village you could leave the game at 4k and set FSR to quality mode (1440p) instead, but obviously only with games that support FSR.
@@Hybred I usually add some type of AA as well to make it look better at 1440p (I use the same TV but 55 inches). I might also try that in games that do not support scaling.
In Control whenever you turn on either reflection option it will have a big performance hit, but turning on the second reflection option afterwards should only have a minor impact since they rely on the same rays. If you ask me it should either be RT off or at least medium RT. Also, RT shadows really just improve the standard shadows where they look inaccurate rather than outright replace them, so they also seem to have a small impact as well. I'm not sure how that hit is affected by having reflections in as well, but I believe the individual impact of enabling RT shadows is lessened by having RT reflections enabled as well. The only option that seems hard to justify is the GI (or whatever they call it) option, which also seems to have a big impact and sadly doesn't add a lot visually more often than not.
This is because shadows are not filling a 3d space, hence only shading in dark areas on your rasterized screen. Interiors are technically "shadowed" because it's darker inside so to speak without lights.
This video is 2 years old and must be out of date. I'm running cyberpunk 2077 full ray tracing on psycho and HDR on. Max settings and I'm having consistent frame rates and over atleast 60 fps. It still looks smoothly. However I noticed the path tracing setting. When I turn that on I get a major drop in FPS. I'm trying to figure out why
Can confirm, I run res evil 2 and 3 the new ones on ultra 4K on the RX 6800xt asus tuf hooked up to my living room setup, Raytracing on and no lag, 40 celsius and everything runs fine, The graphics are absolutely stunning and if i may say the F word FUCK this card is amazing! I run the Ryzen 7 3700x 8 core and no lag or tearing at all.
I think it really is worth the trade, specially considering where i live the RX 6800 XT can be found at 600$ while the 3080 unfortunately does not drop below the 950$. I just got a RX 6800 XT and actually i am excited to replay Cyberpunk, i am going on some serious hopium that my i5 12400 will help me get better performance than what you got but either way the price tag makes it an obvious choice and also it seems FSR 3 will be available for the series 6000. Only the new cards coming out from both AMD and Nvidia worries me as the 4070ti can be found at MSRP 247 so i am seeing my options of maybe returning the 6800 XT which should be delivered until March it seems if the new cards have a better price to performance ratio.
I think your cyberpunk scene is the best example ever why good raytraced lighting is absolutely worthless without having good, high quality HDR screen and output from the game.
45 fps can be very smooth , depending on the 3d engine ... even 40 fps , other games are totally laggy with 58 fps ... , btw all this games are only nvidia rt optimised old games... most of recent RT games are working flawlessly now with amd 6800xt, not even speaking about fsr (playing far cry 6 right now , not seeing any negative impact with RT activated, that's hardware acceleration as it should be used with parcimony and not like a marketing thing)... would be curious to see what's happening with lossless scaling and FSR in these old games
The ray tracing implementation matters though. Full path tracing is not very doable on current AMD hardware. Far Cry 6 uses simple ray tracing, and so do other games. Games that use a lot (Control) of raytracing or those that use it exclusively (Metro Exodus Enhanced Edition) are considerably better in Nvidia gpus.
Would cyberpunk with a high type settings and one ray tracing option on, maybe the reflections, be good for 60 fps? Btw, a fun question. Would you consider upgrading to AMD or Intel?
Do u have the game? What card do you have. Basically turning on any RT setting does most of the work for any subsequent setting. I'll repost this Cyberpunk..... lighting and reflections use the same rays. And turning 1 or the other on is basically same as both... If I remember that was in the 40s. And this game is not a tactile shooter. That would suffer from lower from FPS. And....... since the Ray's are already being cast... turning on shadows would barely add anything Basically, picking any option requires rays to be shot, which is most of the cost. So might as well go all or nothing (in Cyberpunk) Ignoring psyco lighting Because that changes everything into almost mine craft fully path traced multiple bounces and picking up color hues along the way
@@fepethepenguin8287 sorry I was too tired to process your wall of text. Yes I have the game but not the card to run it. I played it a bit at 1080p with Rx 580 8gb, targeting medium-low settings with some resolution scale it's "playable-ish". I was just asking a fun question, but I get what you're trying to say. This game is very demanding. It's either you can run it or you can't. It's what it is.
Metro Exodus Enhanced Edition has a broken Raytraced Reflection system. Each time we need to restart and reset the game for the raytraced reflections to kick in. Or else it will only show the Screen Space Reflections alone which is a mood killer.
I have tried raytracing with my 6700xt in resident evil and it's definitely not worth it. Still playable at 1440p, max, but not worth the fps hit and barley makes any difference for most of the game. I would rather cap my fps and save on electricity then enable raytracing to be honest.
The thing you gotta think about is what kind of raytracing... If you RT everything, then no GPU out on the market can do that without image upscaling technologies to reduce the overhead. If it is only shadows, fine, if it's Lights, fine... But not everything, including Raytraced "rasterizing" the image to your screen.
Might be getting this card for christmas. Wont be able to afford the rdna 3 cards, but this will do as an upgrade from my 2070S, which is already pretty close to locking performance on my ultrawide 1440p monitor. Should be good too for 4k to a degree if i fiddle with settings and utilize fsr
I disagree actually. MSAA in Control is oddly light compared to other games, and the visual benefit it provides is pretty noticeable. If not using DLSS I think MSAA is almost a must.
for amount of time it would take me to go find something that is showing raytracing effect its just not important enough for me at this point and probably wont be unless i wanted to do a slow walking video capture of something like skyrim extremely modded. great video non the less man gotta a new sub from me btw
This is more of a question/suggestion. You keep everything at ultra then stat to mess with RT, Cant you just run the games at High grafix and with RT on. Wont that help a lot in games like Cyberpunk?
Hi, the power of control engine is TAA upscalling. Im playing 1440p, 900p internal +mfsr around 60fps on 6700xt that is literally half the power of your gpu. Cyberpunk I'm using reflections only and 1080p with mfsr for 40-60 fps - dynamic resolution is disabled after patch 1.3. Make movie about Magpie fsr.
@@1InLight1 it only resolves aliasing for geometry, in a deferred renderer there're many lighting passes which all cause aliasing as well (but aren't geometry). Furthermore you'd also need to shade the pixels affected by MSAA by the amount of samples it takes (x2 means shading them twice, x4 shading 4 times, etc.)
MSAA actually has a relatively small fps hit in Control, and it really helps with things like Jesse's hair that are noticeably very aliased and shimmery without it. If I didn't use DLSS I would start turning down other settings a bit before MSAA.
@@GuyFromJupiter Sure, it helps on geometry edges & they might've gotten around the performance impact with some trickery. It still won't solve any aliasing from other sources though while TAA resolves pretty much any aliasing already making MSAA kind of redundant anyway.
First of all- what do you think ray tracing is? It's become an industry term. Without looking into the Dev process I don't think it means a lot - for example, you could use sample ray tracing in order to decide which rendering pattern to use. It's not black and white
Raytracing in gaming terms refers to a path tracing technique in which rays are traced from the camera to the light source. The particular implementation can be shadows, refractions and reflections, or full out global illumination and dynamic lights. Generally speaking, this is hardware accelerated. So in short, raytracing is an alternative lighting technique that produces more accurate lighting, shadows and/or reflections which is accelerated by specific hardware. Pretty generally accepted meaning. The particular implementation may not be good, or particularly noticeable... But it's fairly established what it does. Look at it from a developer perspective... You can spend a lot of time and resources developing your "cheat" lighting to make it look good, or you can setup a raytraced engine, tell it where the lights are, and hardware does the rest. You could devote those resources to gameplay development
@@ZXLink I know what is, I wonder if other people do, and if they realise that for real time (ish) rendering a lot of heuristics and approximations are used
I have a 6900 xt. It’s like 7-12ish percent slower than a 3080 in most games as long as DLSS isn’t included and doesn’t purposely tank AMD’s performance. I’d say both 6800/6900 xt is pretty good at Ray Tracing as long as you tweak your settings. (Mostly the latter tho) I don’t know how well 6900 xt does against the 6800 xt, since there’s no one that compare both of them at once. From a few benchmarks I’ve seen, separately, 6900 xt give out 5-15ish or more FPS depending on the games. So it’s basically what it’s like rasterization performance.
When you say the 6900Xt is 7-12ish percent slower than a 3080, you mean with RT on right? Because with it off (no DLSS OR FSRI) the 6900 XT is definitely quicker, even at 4k.
What about for content creation in Unreal engine like arch viz interior and exterior? is the 6000 good enough for to run ray tracing properly , I've seen that in unreal 4 that the 6000 series doesn't run that good , I think and Amd and unreal did team up for there gpu to run better in unreal 5, I'm planning to buy ASUS - ROG Strix G15 Advantage Edition for arch viz etc etc
nope for content creating. OpenCL performance is worst on AMD GPUs....they never gonna improve it period....even Linus said to avoid this card if you want productivity, streaming, rendering etc. this card is only for gaming (without DLSS and RTX of course) and mining.
I got SAM enabled on my rx 6900 xt and its irrelevant in the vast majority of games. A tiny fps gain (so tiny that you could easily hand it down to margin of error) in a couple of games and a decent gain in a very small amount of games one of which is Assassins Creed Valhalla.
Cyberpunk..... lighting and reflections use the same rays. And turning 1 or the other on is basically same as both... If I remember that was in the 40s. And this game is so not tactile shooter. That would recommend this combo. And....... since the Ray's are already being cast... turning on shadows would barely add anything Basically, picking any option requires rays to be shot, which is most of the cost. So might as well go all or nothing (in Cyberpunk) Ignoring psyco lighting Because that changes everything into almost mine craft fully path traced multiple bounces and picking up color hues along the way
A test I would really like to see is trying out some games at 1440p that rely on more demanding anti aliasing solutions. Such as SSAA with titles like metro 2033 and last light. Far cry 5 and new dawn. And also rise of the tomb raider. Or games with x8 MSAA such as AC black flag and AC unity. The first watch dogs and far cry 3 also come to mind
7:32 - Man, I played 'Team Fortress 2' averaging at around 45fps and still topped the scoreboards. - But then, I was younger, and these days lower framerates are exhausting to me. - I can still deal with it, like say some adventure-games on a PS4 or something, which doesn't really detract from the experience, but yea, with higher action going to 45 or below makes it a strobe-fest.
I bought my pc parts on Black Friday through a 5 minute video. I didn’t really look into anything tbh because all I knew is I wanted a pc and this year I had enough to get it without going broke. I see this in my recommended and realize my pc can do ray tracing, I never knew lmao
@danielOwen I play wow 1440p. I want a steady 75fps on full raid 100% gpu usage. I have a rx 6600. Should I get a 6700xt or a 6800 xt to be safe? No RT
Your channel was a big help in choosing my next card. got a 6900 xt to replace my Zotac 2080 super. I wanted a 7700xt or 4070 but they will not be released till NEXT winter 2023.
@@sajithsaji3606 i can say my old 3600/rx580 8gb has been solid for 2 years. gave that to my nephews, and built a 5600x/6600xt last xmas and ive had absolutely no issues with this pc as well.
@@sajithsaji3606 I used 16gb Corsair vengeance pro rgb 3200 for my 3600 build and I used 32gb Corsair vengeance pro rgb 3600 for my 5600x build without any issues.
I do a heavy mix of RTS and single player games....my 5600 just bit the dust so I am going to get the 6800xt as I just got a 144hz 2k 32" curved monitors. Watched this vid just to make sure that when say Baldur's Gate 3 fully releases it can handle it.
i have a 3600x and a 1660 super. is this card worth $500 or so today? i'm playing hogwarts legacy and can only really tolerate high preset with no ray tracing. ultra tanks the framerate into super choppy. even high preset is a bit low at times, but tolerable enough... they recommend a 6800xt for 1440p 60fps ultra quality settings. but it doesn't mention ray tracing, and i obviously play other games as well... i just can't seem to find a decent graphics card for under $1000 which is insane, but i did find a 6800xt used. they seem to popup around $500 now and then...
@@danielowentech Good choice. Early leaks suggest 12th gen to be quite impressive. I have a 9700k so I'm holding out just a bit longer. Maybe I'll upgrade for an entire new platform when Zen 4 releases with DDR5.
My 6800xt is easily on par with my 3080ti in most games once you enable rebar. Nvidia has no gain with rebar enabled while AMD has some massive gains in a lot of titles. Definitely wouldn't bother trying to use ray tracing in any games that have noticeable ray tracing tho. Any games there's actually a visual difference AMD falls flat.
is raytracing acpetable , after 4 years there are barely 10 games. games like control and Shadow , doesn't have great replayability .. so yeah , that's my take . i think ray trace reflections is good enough. i would like to see more animations with the world, better NPC interaction
The individual raytracing settings aren't really worthwhile at all, except reflections *if* the alternative is SSR only. Otherwise full on path tracing is where it's at. Fuck rasterisation, it's merely a speed hack that holds back nice lighting without needing to put in 100's of hours of work.
@@MLWJ1993 i see your point, but there isnt enough gpu power to support that. Maybe in older games. I still think the only setting that makes rtx a difference is transparent reflections
Metro Exodus Enhanced is a good example of the future of RT. Lighting and shadows are fully based on RT, and since it does this and almost completely skips rasterization it actually performs better than the original with RT on while looking an entire generation newer.
I have that GPU. Running games on 3840x1080 res. FC6 ultra RT on no probs 100-ish fps. Cyberpunk on high settings with balanced FSR on around 60-70 fps, some heavy areas go down to 50. Those are two most played games I do with RT on, it is doable. Btw if you want to test your GPU with RT on, in Cyberpunk there is a Jig-jig street location, that is heavy af on GPU !
Not an easy review, given the high number of settings permutations plus the different demands of various scenes. Sometimes certain 'ultra' settings add nothing noticeable to 1440p and, when switched off, give more headroom for ray tracing. It's something each user has to experiment with on a per-game basis. I'm not into highly competitive gaming, so I aim for visual realism before maximum fps. I can't swear to seeing a difference between 80fps and 160fps - but I admit, big numbers are reassuring :)
I'm a high refresh rate, High GFX, Signle player game who would LIKE RTX in line with the 3080 but unfortunately i purchased my used rx 6800 xt for $400 six hours before they announced the 7800 XT at $500
Interesting, good to know just what it is capable of. I understand that Unreal Engine 5, which is on the verge of release, has it’s own lighting engine that doesn’t use ray tracing. So if things go in that direction, maybe ray tracing performance won’t be as critical long term as NVidia want everyone to think.
@Malcolm Thanks for clarifying that, good explanation.
i only hope that Nvidia stay away from EPIC and don't try to purchase them or sponsor them, they will make sure that any of that works without the hardware base solution
Yea fuck nvidia
@@wzero07 But, no matter the engine, the ray tracing still has to be done somewhere on the hardware. Regular compute units are bad at the math required for ray tracing. Leaves the CPU or dedicated Ray Accelerators. And doing it on the CPU is obviously also way too slow. So you need something to do ray tracing on.
@@RainbowDollyPng And also Unreal Engine within itself has an option to use hardware accelerated Ray Tracing for better performance and results, so TBH this technology will stay for years to come, but its still great that Unreal Engine can do stuff on its own for a bit older and weaker hardware.
You actually can adjust the RT amount in Doom. The Reflections and Shadows settings adjust the RT amount when it's enabled, you can take the "polished chrome" metal walls in the hallways, and bring them down to a more "aluminum buffed once 30 years ago" feel.
Interesting!
Strangely, RT seems to have magically gotten better on AMD cards, judging by most more current reviews. Must be driver improvements and game optimization updates.
and if AMD further improves on RT in the RDNA3 cards and sets MSRP at a reasonable level, Nvidia is going to be in real trouble. We can only hope. They need to be stopped.
@@PinkyThumbs Oh well didn't happen. RT is a dud on those cards as well.
@@SPG8989 I wouldnt consider a 50 - 70 percent increase a "dud" per se.
Maybe these games are now taking advantage of RT cores on amd cards now ,
@@SPG8989 now i can play 1440p max out ray tracing 80-100fps with quality FSR2.1 With near no dip in quality
I waited so long for the 3080ti to come out, and then they went and priced it to the point that I'd feel an idiot if I paid It.
in the uk its the only card at or very close to msrp which is why I got a strix one.
@@fabianholder5053 What did you pay for it? If you don't mind me asking.
@@_Daio_ msrp of the reference 3080ti is £1049 and for the strix which is the top model minus HoF cards it was £1400 after our 20% VAT which isn't bad
@@fabianholder5053 Is it the liquid cooled one or air cooled? I got the liquid cooled Strix 6800XT back in December at it's launch msrp of 900 USD it's been a great product. Looks really nice too mounted vertically.
In Canada the 3080ti is almost the same price as the 3090 at launch.
I'm really interested in seeing how much of a fps boost you would've gotten if you changed the settings to medium or high, since we all know ultra settings vs high settings, imo, don't give that much more noticable of a difference. I have a 144fps monitor and I like to have a nice balance of high fps performance, and good quality, and I don't mind bumping down settings to achieve that.
or overclocked the 6800 xt to the max and did a stock vs overclocked performance comparison
Putting games on Ultra really destroys fps just to add almost nothing to the quality of games
@@GentlyUsedFrog surely thats a cope?
@@visceraeyes525 No? lol
You won't see a difference between High and Ultra but you will get a huge fps loss
@@visceraeyes525 no, it’s always been that way for the majority of games
Considering that AMD also partnered with Epic Games to work on Unreal Engine 5 and will be launching FSR3.0 in 2023 offering a bump from 60fps to 110fps+ on 7000 series. It's quite phenomenal. Especially when you take into account that Unreal Engine 5 has it's own lightning engine instead of ray tracing. AMD might be a big winner here when it comes to UE5 games.
Don’t buy a promise
@@cookiehead2bruh. They ALLLLL make promises 😂❤
Amd fanboys are always on copium its insane. FSR3 wont release
@@J0ttaD Typical Nvidia fan boy comment. Yawn
@@J0ttaD:))))) the percentage of the fanboys of nvidia droped in the last 2 years i wonder why, did you?
I would've liked to see you drop the normal settings to high/very high instead of leaving it on ultra when turning on raytracing. That way we can also judge if the raytraced settings are more valuable to the graphical quality compared to running on ultra settings.
I know this comment is 6 months old but Dan explains at the start of the video why he is using the highest settings. I mean if you really want great RT performance ALL the time, you'd be looking toward Nvidia?
He made this video in mind of high refresh rate 1440p gamers that like to occasionally play single player game(s) on the highest resolutions while playing with "some" RT, so to me it sounds like the quality settings are the control? Because without RT the card is a beast @ 1440 even at the highest quality settings. I understand that there is minimal difference in noticeable visuals but the aim of this video is to show you RT performance on ultra/highest settings.
Im on 5950x and 6800xt
With fsr becoming more adopted, its going to be a Phenomenal card
I'll be sticking with Team Red for a while
@@Vegetto19 I'm sticking with Team Green because for some reason they have lower prices in my country compared to Team Red (especially the LHR cards).
@@Aries0098 yes but in Denmark still unable to buy any of them unless you pay extra. And those with good price is sold out in seconds. Have gtx 1080 and have accepted that new card is in 2022 - hopefully !
Dont forget SAM
Will 3200mhz ram and ryzen 5 5600x bottleneck ?
Just a suggestion. If you do compare stuff like this, go into action. In normal scenes where nothing happens, the FPS are good. But i am interested in full action performance.
Very helpful in giving a realistic look at the 6800xt value. Relevant with popular raytracing games and keeping things simple with in-game settings. Thank you!
AMDs drivers have DRAMATICALLY improved performance on the 6800xt since launch. Should give this another run...6800xt vs 3080 in 2023. I play everything in 4k on mine
Thank you for your excellent videos! I just got a week ago an upgrade for my 6 year old GTX1070. A used 6800xt for 500 euros from a guy that bought it 750 a few months ago, including the invoice with 2,5 years remaining warranty. It's actually a new card and was a no-brainer for me in the current market conditions. I am very satisfied until now. I like the adrenaline software a lot! It's easy to navigate and make changes and the overlay works well. Currently I'm playing AC Valhalla, which previously was running at 45-50fps at high settings. Now it has an average of 120 at ultra quality. Next in line is Cyberpunk. I also upgraded my ryzen 1700 with a 5600 for just 150 euros and a simple bios update on my b350 mobo, which also supports SAM. Finally FSR3 will be supported on the 6000 series, making future demanding games easier to play at good fps. Good stuff!
Frickin loving your 6800xt content. Keep it up!
FYI if you have an AMD card and the games does not support FSR, AMD can do FSR from the driver and upscale the game for you. Enable Radeon Super Resolution for the game in the driver control panel. Then when you lower the resolution in game below native res of your monitor, RSR will upscale back up. Quality varies game by game. Witcher 3 it's great. FSR 2.1 has been added to Cyberpunk now though and is very close to DLSS in this title in my experience.
Also Metro Exodus enhanced edition is pretty inconsistent. For a Nvidia biased game, it’s somewhat optimized for AMD GPUs, but a few areas will make both 6900 xt and 6800 xt drop to the 40s in both ultra and high. I probably recommend making the game high or normal if you want ray traced for the reflections.
Indoor scenes with lots of light sources really drop the performance.
The bottom line is, try it out and find the balance you like. The reflections on Cyberpunk really help make that scene pop!
Your students must be overjoyed to have a teacher like you.
'much raw power+ medium rt performance ' is actually prefferable to nvidia´s 50/50 take.
the more raw rasterization performance, your gpu got, the more frames you will get overall. BUT if you got low rasterization performance, all rt cores in the world wouldnt save youre frames. in fact if you got low rt performance, a higher rasterization performance can actually improve your rt fps.
this is why we see such insane overall performance on amd gpu´s compared to second gen rt focused nvidia cards.
Good to know. Honestly, these games look pretty good with or without RT. Had to really look closely to see the difference. Just picked up a 6800xt recently and just starting to get to know it better.
I must say, thank you for this video. I'll be getting my 6800xt FE Midnight Black next week
Several AMD and Cyberpunk updates since this video was made that have significantly help performance. I am getting these numbers with a RX 6700 XT now.
4:22 is a well known issue with all the transparacy effects, in combination with either AMD's or Nvidia's upscaling feature.
Found a 6800xt TUF for $350 used and couldn't be happier.
CP2077 and Control are so boldly made to be against Radeon GPU's, I was surprised how well 6800XT did.
btw, in CP2077 with Raytracing on high end RTX cards you get bit more FPS but still not playable as well.
You could change your name to professor PC 😅Great info! I was lucky to get a 3080 but it was between that and 6800xt. Next upgrade I would like to try team red it’s been since Rx4890 since I’ve gone team red.
The 6800 XT is great. It's my 1st AMD GPU ever. Pleasantly surprised. Fun Fact: I made sure RE8 was the 1st game I finished on it.(before the Patch that removed DeNOvo)
What did you have before?
You could drop Cyberpunk from Ultra Settings to high or medium with higher ray tracing settings.
Cyberpunk's latest patch (1.5) does include FSR and it got my venerable GTX1070 from 30 to 60 FPS.
What version of drivers do u used? iHave problems with the same video card and Adrenaline 21.10.2 😥 (the classic black screen when i'm playing with RT active)
in control i play with only transparent reflections active on my rx 6700 xt... Thats the setting you will most notice and actually on its own does just barely tank the performance.
If 1440p looks too bad on your 48in 4k display you can try one of these resolutions depending on the performance of the game. You can set custom resolutions under the display tab in radeon software.
3200x1800 [1.25x 1440p]
3072x1728 [1.2x 1440p]
2944x1656 [1.15x 1440p]
Good points although I'm playing at 4K. This video is more about testing than personal use. Also, when I test at 1440p I do it native letterboxed at the center of the OLED and in a dark room it actually feels just like playing on a reasoble sized 1440p oled.
@@danielowentech on games like RE Village you could leave the game at 4k and set FSR to quality mode (1440p) instead, but obviously only with games that support FSR.
@@Hybred I usually add some type of AA as well to make it look better at 1440p (I use the same TV but 55 inches). I might also try that in games that do not support scaling.
In Control whenever you turn on either reflection option it will have a big performance hit, but turning on the second reflection option afterwards should only have a minor impact since they rely on the same rays. If you ask me it should either be RT off or at least medium RT. Also, RT shadows really just improve the standard shadows where they look inaccurate rather than outright replace them, so they also seem to have a small impact as well. I'm not sure how that hit is affected by having reflections in as well, but I believe the individual impact of enabling RT shadows is lessened by having RT reflections enabled as well. The only option that seems hard to justify is the GI (or whatever they call it) option, which also seems to have a big impact and sadly doesn't add a lot visually more often than not.
This is because shadows are not filling a 3d space, hence only shading in dark areas on your rasterized screen.
Interiors are technically "shadowed" because it's darker inside so to speak without lights.
This video is 2 years old and must be out of date. I'm running cyberpunk 2077 full ray tracing on psycho and HDR on. Max settings and I'm having consistent frame rates and over atleast 60 fps. It still looks smoothly. However I noticed the path tracing setting. When I turn that on I get a major drop in FPS. I'm trying to figure out why
Can confirm, I run res evil 2 and 3 the new ones on ultra 4K on the RX 6800xt asus tuf hooked up to my living room setup, Raytracing on and no lag, 40 celsius and everything runs fine, The graphics are absolutely stunning and if i may say the F word FUCK this card is amazing! I run the Ryzen 7 3700x 8 core and no lag or tearing at all.
I think it really is worth the trade, specially considering where i live the RX 6800 XT can be found at 600$ while the 3080 unfortunately does not drop below the 950$.
I just got a RX 6800 XT and actually i am excited to replay Cyberpunk, i am going on some serious hopium that my i5 12400 will help me get better performance than what you got but either way the price tag makes it an obvious choice and also it seems FSR 3 will be available for the series 6000.
Only the new cards coming out from both AMD and Nvidia worries me as the 4070ti can be found at MSRP 247 so i am seeing my options of maybe returning the 6800 XT which should be delivered until March it seems if the new cards have a better price to performance ratio.
I bought my 6800xt for 400$ and way happier than my 3070 performance.
I think your cyberpunk scene is the best example ever why good raytraced lighting is absolutely worthless without having good, high quality HDR screen and output from the game.
45 fps can be very smooth , depending on the 3d engine ... even 40 fps , other games are totally laggy with 58 fps ... , btw all this games are only nvidia rt optimised old games... most of recent RT games are working flawlessly now with amd 6800xt, not even speaking about fsr (playing far cry 6 right now , not seeing any negative impact with RT activated, that's hardware acceleration as it should be used with parcimony and not like a marketing thing)... would be curious to see what's happening with lossless scaling and FSR in these old games
The ray tracing implementation matters though. Full path tracing is not very doable on current AMD hardware. Far Cry 6 uses simple ray tracing, and so do other games. Games that use a lot (Control) of raytracing or those that use it exclusively (Metro Exodus Enhanced Edition) are considerably better in Nvidia gpus.
Watching this makes me feel excited about the 6900XT I just bought for MSRP. Thanks for an actually useful video on this. Subbed!
6900xt is not worth it.
@@sorryyourenotawinner2506 why? too over the top?
your system ram usage was surprisingly low even if you have nothing else in the background
Would cyberpunk with a high type settings and one ray tracing option on, maybe the reflections, be good for 60 fps?
Btw, a fun question. Would you consider upgrading to AMD or Intel?
Do u have the game?
What card do you have.
Basically turning on any RT setting does most of the work for any subsequent setting.
I'll repost this
Cyberpunk..... lighting and reflections use the same rays.
And turning 1 or the other on is basically same as both...
If I remember that was in the 40s.
And this game is not a tactile shooter.
That would suffer from lower from FPS.
And....... since the Ray's are already being cast... turning on shadows would barely add anything
Basically, picking any option requires rays to be shot, which is most of the cost.
So might as well go all or nothing (in Cyberpunk)
Ignoring psyco lighting
Because that changes everything into almost mine craft fully path traced multiple bounces and picking up color hues along the way
@@fepethepenguin8287 🤔👌👋
@@whitemoses7913 lol
That don't answer question
What GPU CPU u got
Do you own the game
@@fepethepenguin8287 sorry I was too tired to process your wall of text. Yes I have the game but not the card to run it. I played it a bit at 1080p with Rx 580 8gb, targeting medium-low settings with some resolution scale it's "playable-ish". I was just asking a fun question, but I get what you're trying to say. This game is very demanding. It's either you can run it or you can't. It's what it is.
In control you are with msaa 4x that is totally nom necessary and push a lot from hardware. Just remove that
Metro Exodus Enhanced Edition has a broken Raytraced Reflection system. Each time we need to restart and reset the game for the raytraced reflections to kick in. Or else it will only show the Screen Space Reflections alone which is a mood killer.
I have tried raytracing with my 6700xt in resident evil and it's definitely not worth it. Still playable at 1440p, max, but not worth the fps hit and barley makes any difference for most of the game. I would rather cap my fps and save on electricity then enable raytracing to be honest.
The thing you gotta think about is what kind of raytracing...
If you RT everything, then no GPU out on the market can do that without image upscaling technologies to reduce the overhead.
If it is only shadows, fine, if it's Lights, fine... But not everything, including Raytraced "rasterizing" the image to your screen.
Might be getting this card for christmas. Wont be able to afford the rdna 3 cards, but this will do as an upgrade from my 2070S, which is already pretty close to locking performance on my ultrawide 1440p monitor. Should be good too for 4k to a degree if i fiddle with settings and utilize fsr
I wish you had power and temps of the GPU shown in afterburner.
Resident evil be like:
>A pretty new game
>We implemented fsr
>1.0
>Never going to be updated 💀💀💀
thats capcom for you.
msaa x4 is too demanding in CONTROL, maybe reduce it a bit or completely turn it off as you are playing at 1440p .
I disagree actually. MSAA in Control is oddly light compared to other games, and the visual benefit it provides is pretty noticeable. If not using DLSS I think MSAA is almost a must.
for amount of time it would take me to go find something that is showing raytracing effect its just not important enough for me at this point and probably wont be unless i wanted to do a slow walking video capture of something like skyrim extremely modded.
great video non the less man gotta a new sub from me btw
This is more of a question/suggestion. You keep everything at ultra then stat to mess with RT, Cant you just run the games at High grafix and with RT on. Wont that help a lot in games like Cyberpunk?
does amd driver have sudden screen grain glitches?bsod? screen goes off while gaming? audio issue on 3.5 mm jacks?
Will you please be able to share the overclock settings for this card?
Hi, the power of control engine is TAA upscalling. Im playing 1440p, 900p internal +mfsr around 60fps on 6700xt that is literally half the power of your gpu. Cyberpunk I'm using reflections only and 1080p with mfsr for 40-60 fps - dynamic resolution is disabled after patch 1.3. Make movie about Magpie fsr.
You should probably turn off the MSAA in Control if you want RT on a Radeon 😅
It's mostly useless anyway in deferred rendering 😆
@@MLWJ1993 interesting, any chance you could elaborate why is that?
@@1InLight1 it only resolves aliasing for geometry, in a deferred renderer there're many lighting passes which all cause aliasing as well (but aren't geometry). Furthermore you'd also need to shade the pixels affected by MSAA by the amount of samples it takes (x2 means shading them twice, x4 shading 4 times, etc.)
MSAA actually has a relatively small fps hit in Control, and it really helps with things like Jesse's hair that are noticeably very aliased and shimmery without it. If I didn't use DLSS I would start turning down other settings a bit before MSAA.
@@GuyFromJupiter Sure, it helps on geometry edges & they might've gotten around the performance impact with some trickery. It still won't solve any aliasing from other sources though while TAA resolves pretty much any aliasing already making MSAA kind of redundant anyway.
First of all- what do you think ray tracing is? It's become an industry term. Without looking into the Dev process I don't think it means a lot - for example, you could use sample ray tracing in order to decide which rendering pattern to use. It's not black and white
Raytracing in gaming terms refers to a path tracing technique in which rays are traced from the camera to the light source. The particular implementation can be shadows, refractions and reflections, or full out global illumination and dynamic lights. Generally speaking, this is hardware accelerated.
So in short, raytracing is an alternative lighting technique that produces more accurate lighting, shadows and/or reflections which is accelerated by specific hardware. Pretty generally accepted meaning.
The particular implementation may not be good, or particularly noticeable... But it's fairly established what it does.
Look at it from a developer perspective... You can spend a lot of time and resources developing your "cheat" lighting to make it look good, or you can setup a raytraced engine, tell it where the lights are, and hardware does the rest. You could devote those resources to gameplay development
@@ZXLink I know what is, I wonder if other people do, and if they realise that for real time (ish) rendering a lot of heuristics and approximations are used
I have a 6900 xt. It’s like 7-12ish percent slower than a 3080 in most games as long as DLSS isn’t included and doesn’t purposely tank AMD’s performance. I’d say both 6800/6900 xt is pretty good at Ray Tracing as long as you tweak your settings. (Mostly the latter tho)
I don’t know how well 6900 xt does against the 6800 xt, since there’s no one that compare both of them at once. From a few benchmarks I’ve seen, separately, 6900 xt give out 5-15ish or more FPS depending on the games. So it’s basically what it’s like rasterization performance.
When you say the 6900Xt is 7-12ish percent slower than a 3080, you mean with RT on right? Because with it off (no DLSS OR FSRI) the 6900 XT is definitely quicker, even at 4k.
@@darreno1450 yeah, I thought it should be obvious, since it’s a RT video.
What about for content creation in Unreal engine like arch viz interior and exterior? is the 6000 good enough for to run ray tracing properly , I've seen that in unreal 4 that the 6000 series doesn't run that good , I think and Amd and unreal did team up for there gpu to run better in unreal 5, I'm planning to buy ASUS - ROG Strix G15 Advantage Edition for arch viz etc etc
nope for content creating. OpenCL performance is worst on AMD GPUs....they never gonna improve it period....even Linus said to avoid this card if you want productivity, streaming, rendering etc.
this card is only for gaming (without DLSS and RTX of course) and mining.
To be honest, on 1440p i think i always want fsr2.1 to be active on performance+ setting if i play with ray tracing
One thing you never mention is SAM. Have you tried to enable it and does it make any difference to RT performance?
Not compatible with my hardware.
I got SAM enabled on my rx 6900 xt and its irrelevant in the vast majority of games. A tiny fps gain (so tiny that you could easily hand it down to margin of error) in a couple of games and a decent gain in a very small amount of games one of which is Assassins Creed Valhalla.
Cyberpunk..... lighting and reflections use the same rays.
And turning 1 or the other on is basically same as both...
If I remember that was in the 40s.
And this game is so not tactile shooter.
That would recommend this combo.
And....... since the Ray's are already being cast... turning on shadows would barely add anything
Basically, picking any option requires rays to be shot, which is most of the cost.
So might as well go all or nothing (in Cyberpunk)
Ignoring psyco lighting
Because that changes everything into almost mine craft fully path traced multiple bounces and picking up color hues along the way
Interesting
@@danielowentech indeed. Give it a try. The sums are not the whole
Daniel
how do you record a fame and talk over it at the same time?
BigT
Hi, i'm getting an RX 6800 + R5 7600, what PSU wattage or model you'd advise me to get ? thanks in advance, u make great videos btw :D
ray tracing is greyed out on control. i updated everything. Any idea how to fix it?
A test I would really like to see is trying out some games at 1440p that rely on more demanding anti aliasing solutions. Such as SSAA with titles like metro 2033 and last light. Far cry 5 and new dawn. And also rise of the tomb raider.
Or games with x8 MSAA such as AC black flag and AC unity. The first watch dogs and far cry 3 also come to mind
i play all my games with HDR enabled... so, why do i need ray tracing??? how is ray tracing helping when HDR is enabled??? i don't think it does...
I think its also worth noting the 3080 struggles quite a bit with CP77 when DLSS isnt enabled
7:32 - Man, I played 'Team Fortress 2' averaging at around 45fps and still topped the scoreboards. - But then, I was younger, and these days lower framerates are exhausting to me. - I can still deal with it, like say some adventure-games on a PS4 or something, which doesn't really detract from the experience, but yea, with higher action going to 45 or below makes it a strobe-fest.
Hey Daniel, i got a question are you having any problem with the AMD drivers?
Not too much. A couple small things. I will probably do a future video on my experience switching to AMD drivers and software.
I bought my pc parts on Black Friday through a 5 minute video. I didn’t really look into anything tbh because all I knew is I wanted a pc and this year I had enough to get it without going broke. I see this in my recommended and realize my pc can do ray tracing, I never knew lmao
@danielOwen I play wow 1440p. I want a steady 75fps on full raid 100% gpu usage. I have a rx 6600. Should I get a 6700xt or a 6800 xt to be safe? No RT
0.04 I guess today this GPU is no longer considered "a monster". We now have new monsters to play with.
I just replaced a 3060 with a 6800, might mess with raytracing a bit. Prefer it off usually for the frame rate boost.
Smart decision
Nice videos Daniel, keep it up!
The stutter happens once while enabling ray tracing to control as well as farcry6 but then it never stutters
15:55 you need to switch that first slider under resolution scaling that says dlss till it says fsr. Im sad you didn't try that.
Fsr wasn't added to the game until after this video was created. I have more recent content showing fsr in this game.
@@danielowentech ahh gotcha didn't know that
Your channel was a big help in choosing my next card. got a 6900 xt to replace my Zotac 2080 super. I wanted a 7700xt or 4070 but they will not be released till NEXT winter 2023.
Bro I have a doubt how is AMD drivers nowadays bro any issues ? Any stutter issues? Any black screen issues? Please share your experience
@@sajithsaji3606 i can say my old 3600/rx580 8gb has been solid for 2 years. gave that to my nephews, and built a 5600x/6600xt last xmas and ive had absolutely no issues with this pc as well.
@@mattblyther5426 Bro which ram is good for ryzen build
@@sajithsaji3606 I used 16gb Corsair vengeance pro rgb 3200 for my 3600 build and I used 32gb Corsair vengeance pro rgb 3600 for my 5600x build without any issues.
@@mattblyther5426 that awesome bro..... what games you play bro?
It is not worth having dedicated ray tracing hardware, instead the game engine should stimulate ray tracing,I think that would be the best approach.
Simulate ray tracing? Isn't that how shadow maps work?
so basically standard rasterization?😂
I do a heavy mix of RTS and single player games....my 5600 just bit the dust so I am going to get the 6800xt as I just got a 144hz 2k 32" curved monitors. Watched this vid just to make sure that when say Baldur's Gate 3 fully releases it can handle it.
i have a 3600x and a 1660 super. is this card worth $500 or so today? i'm playing hogwarts legacy and can only really tolerate high preset with no ray tracing. ultra tanks the framerate into super choppy. even high preset is a bit low at times, but tolerable enough... they recommend a 6800xt for 1440p 60fps ultra quality settings. but it doesn't mention ray tracing, and i obviously play other games as well... i just can't seem to find a decent graphics card for under $1000 which is insane, but i did find a 6800xt used. they seem to popup around $500 now and then...
Very good for $500 .. I would 100% buy it
Hey Dan, any plans to upgrade your i5-9600k any time soon?
Deciding. I might just wait for 12th gen intel.
@@danielowentech Good choice. Early leaks suggest 12th gen to be quite impressive. I have a 9700k so I'm holding out just a bit longer. Maybe I'll upgrade for an entire new platform when Zen 4 releases with DDR5.
My 6800xt is easily on par with my 3080ti in most games once you enable rebar. Nvidia has no gain with rebar enabled while AMD has some massive gains in a lot of titles. Definitely wouldn't bother trying to use ray tracing in any games that have noticeable ray tracing tho. Any games there's actually a visual difference AMD falls flat.
is raytracing acpetable , after 4 years there are barely 10 games. games like control and Shadow , doesn't have great replayability .. so yeah , that's my take . i think ray trace reflections is good enough.
i would like to see more animations with the world, better NPC interaction
The individual raytracing settings aren't really worthwhile at all, except reflections *if* the alternative is SSR only.
Otherwise full on path tracing is where it's at. Fuck rasterisation, it's merely a speed hack that holds back nice lighting without needing to put in 100's of hours of work.
@@MLWJ1993 i see your point, but there isnt enough gpu power to support that. Maybe in older games.
I still think the only setting that makes rtx a difference is transparent reflections
Metro Exodus Enhanced is a good example of the future of RT. Lighting and shadows are fully based on RT, and since it does this and almost completely skips rasterization it actually performs better than the original with RT on while looking an entire generation newer.
I have that GPU. Running games on 3840x1080 res. FC6 ultra RT on no probs 100-ish fps. Cyberpunk on high settings with balanced FSR on around 60-70 fps, some heavy areas go down to 50. Those are two most played games I do with RT on, it is doable. Btw if you want to test your GPU with RT on, in Cyberpunk there is a Jig-jig street location, that is heavy af on GPU !
6900xt or 4070ti ? Still confuse for upgrade from rx 580
Great review! Thank you!
Can u test some other kind of gsme like dota, some RTS or f1? I have seen a Trillion of test with shooters, boring stuff
Is raytracing better now for the 6800xt now?
i got one coming on Tuesday, doubt i'll bother with ray tracing. thanks for the vid though!
to max out resident evil you need to put the image quality up from 1 to 2. it makes a big difference.
Not an easy review, given the high number of settings permutations plus the different demands of various scenes. Sometimes certain 'ultra' settings add nothing noticeable to 1440p and, when switched off, give more headroom for ray tracing. It's something each user has to experiment with on a per-game basis. I'm not into highly competitive gaming, so I aim for visual realism before maximum fps. I can't swear to seeing a difference between 80fps and 160fps - but I admit, big numbers are reassuring :)
Can you do this again with the games that support RT and FSR
Is that the GPU junction temp ?
Still the best bang for buck. Even with RT.
I'm a high refresh rate, High GFX, Signle player game who would LIKE RTX in line with the 3080 but unfortunately i purchased my used rx 6800 xt for $400 six hours before they announced the 7800 XT at $500
be happy ;p 7800xt has smaller bus its not specially bettter just newer ;p
Excelent video, thanks a lot, very usefull. Sorry about my english!
Hopefully I can find a 6800xt or 3080, at retail prices, this time next year!
I just got 6800xt for $600 at micro center :)
I just got 6800xt for $600 at micro center :)
Which i5 processor are you using? i5 - 12400?
he's using a i5 9600K, 16:52 on the right side it says "i5 9600K"
This would be a good video to redo with your 5950x and so a side by side comparison VS your i5
Great Video! Thank You !