Assimilation Swarm vote! Get those Haruspex out! Interesting take on the Synapse +1 Strength - I think it should just be in melee though. Maleceptors are almost perfect, giving them 11 Strength Guns would be a bit much.
Unfortunately, even with this change, Assimilation still doesnt work. You have to realize that the detachment ability only works if the harverster units are sitting on an objective. The pyrovore are too slow, they will never get there and both the psyhophage and haruspex have HUGE bases which make them very hard to manoeuvre to get to the objective and most of the time you want these to be on the offensive, not site and guard. I have really tried to make this detachment work (I have 9 pyrovore) and it just doesnt unless you play against inexperienced players. We need more harverster units and to be able to regen when NOT on objective. Or at the very least that we dont have to control them. And Norm Assimilator should be an harverster unit, assimilation is part of the name! Going to play Nexus for a while...
@@AlainPilon whilst this is all true and fair, can I offer a counterargument; Tyrannocytes! Drop those pyrovores right into the action along with an obnoxious giant testicle to body block approaching foes with a wall of wounds!
As a tyranid player I'm loving the phage change but we need parasite, flyrant, neurolictor, and biovores need to come down like 10 or 15 pts each! The flyrant being 195pts was best. It was a lot of pts but not a ton. But 210 is just to much even is she come down to 200 I'd be happy. Harpy needs to come down like 5pts too. Just saying hahhaha. Yes I'm a spore mine spammer. 😅
The +1 to strength while in synapse only makes sense, and would be a nice sneaky buffed for alot of weaker units as well. It seems like a fair buff, especially if it could only be given to either melee or shooting. Hell have the choice in the command phase rather it would be for shooting or melee. It would make synapse a bit more useful to all detachments, not just synaptic nexus. Assimilation swarm from me.
Last weekend won a tournament without any expectation with a Tyranid Hierophant, was hilarious how i could bring that beasty to win a tourney. Unless we face oponents with weird creatures like these (out of the box) the tyranids need more a dataslate review on rules rather than point reductions.
@@harrison1669 The list was very simple Invasion: Tyrant full melee with adaptative enhance Neurotyrant 2x10 termagants 2x10 hormagaunts 6 tyranid warriors (melee) Exocrine Maleceptor 1 ripper. Fought some lists (Several Space marines) and thousand sons
I think that the Swarmlord and a couple of Psychophages now have a very legitimate home in an Unending Swarm list. It’s CP hungry, so Swarmlord can provide a lot of value (and isn’t that hard to keep out of harms way). At that low cost, the huge FNP bubble from the Psychophages, together with another layer of protection (stratagems, Venomthropes, Zoanthropes) and the horde will be harder to wipe out, so you get more from Surge moves. Arguably that leans even more into board control and further away from killing things (add some Genestealers?), but it’s very good at what it does. Also, if Thousand Sons become even more dominant, having a couple of Psychophages on hand might not be a terrible thing 😄
The thing that is crazy now is that between the point increase of Gargoyles and the point decrease or CSM Raptors... a base unit of each are now the same price in pts. Let that sink in.
Vote Assimilation Swarm. and yes we need more help then just a few point drops. hopefully we will get some rules changes next time as that is where they change rules, ofc more point drops and also for the FW units, they went up in points from being in an ok place to now just being bad.
Maybe +1 strength against battleshocked units and/or +1 strength with synapse as an additional army rule would help in the right way. It would be thematic and help without reworking half the datasheets.
Maleceptor with a +1 str would be better against tanks. Issue with thoses change is that the others mid tier armies also got some better cuts. Will still be behind thoses
Just starting the video but I gotta say... No amount of point changes are going to "fix" the tyranids broken codex. We need a core rules rewrite for a fairly large portion of the army.
I think the Point Change does help Tyranids alot but kind of tell Tyranids to change how they play, like I just buff this for you so stop using current tactic and try new things. Vote Vanguard Onslaught btw :)
Barbgaunts are weird, the trailer made it look their shoulder launchers were going to be like Marine Missile Launchers or Plasma Cannons even taking down a dread but they act more like sticky confetti launchers.
@@Khobairanged warriors are one of the worst units in our entire codex. Barbgaunts have a useful ability and are great chaff killers. You have it completely backwards.
@@Khobai to be clear, I said one of the worst, not the worst. The worst is the spore mines/mucolid. Other than that though... Your takes are utterly horrendous. All the units you mentioned see play in endless swarm, which is pretty much the only detachment that sometimes gets decent results, that and invasion fleet. Edit: also, ranged warriors have spectacularly bad damage, both for their points and as an absolute value, that's their entire problem. I've done the calcs, you clearly haven't.
@@Khobai what you're saying is that your 65 point unit kills an average of a marine and a half in shooting. That is pathetic, a marine body costs about 14 points, so you're getting 21 points of value from shooting them. Good luck getting them into combat with 6" move, large size, and terrible durability too, especially considering that their profile is utterly useless into all but the lightest of infantry, and they are fragile enough to die to whatever they just failed to kill. Most amusing though is that you expect termagants to do damage to marine equivalents - or anything really, that isn't their purpose. Still go on thinking as you do - but don't expect to see that opinion validated from any decent or better player - it isn't just me saying this, it's everyone. The datasheet is irredeemable. Anti-marine shooting or melee is not something tyranids are lacking, either, so there is absolutely no reason to use them. Melee warriors with no buffs average 8.30 damage in melee to MEQs btw, but also murder anything under t10, they don't fall off dramatically into anything with t5+ and decent saves unlike ranged ones. I don't know why I'm bothering to reply to someone who thinks termagants are bad because they do no damage though, I really have nothing else to say to that.
@@Nova63_ Yeah termagants arent really there to do damage, they are great for standing on objectives with 2 OC each, and screening for sure. Chaff right? That is how i use them, my friends rarely wants to shoot them because its not worth it most of the times.
I don't think it will positively shake up comp lists much, but I am very intrigued in taking Swarmy now that he's only 5 points more than Walky! Curious where you guys think he might be the better choice now? 🍻
I think it depends on the detachment! I'm planning to cover this more soonish, but detachments with poor Battle Tactic strats or playing fixed might want swarmy over a regular Tyrant.
that’s all detachments except invasion fleet basically, since the best battle tactics in synaptic nexus and vanguard target enemy units and thus can’t be made free with HT ability. I think it’s walkrant in invasion, flyrant in vanguard (because also SL has negative synergy with lictors CP generation), swarm lord in synaptic and unending. Haven’t played the others enough to tell.
List just used and loved: Assimilation Swarm Parasite - wi biophagic flow Malanthrope - regenerating monstrosity (legends but was awesome here) Old one eye 2 Haruspex 2 psychophage 2 Carnifex 9 pyrovores 9 ripper swarms 6 zoanthropes 6venomthropes (1 block) 2 biovores Try her out
Battle shock needs a change to make to so if a unit is battle shocked the can't score a critical hit or would to reflect they aren't preforming at there peak. This would help so many units seeing as battle shock is rather meaningless 90% of the time
Some very confusing changes to Nids. The point drops were OK for internal balance but will change nothing vs other factions. I'll take the lictor and zoanthrope drops. Surprised the exocrines were untouched. The fact the walkrant didn't come down is bloody ludicrous. Gargoyles are good but it seems like an arbitrary nerf for a struggling faction.
What if our shadow in the warp did a little bit more? Like all Psyker units take -1 the the battleshock, if a Psyker unit is under starting strength the unit takes takes a mortal wound. Or for each faild battleshock Nids get x buff/advantage?
I like the idea of each detachment getting a different bonus during the shadow turn, maybe just something small that applies across the board and then a bigger bonus against battleshocked units and psykers. Could be a cool way to buff some of the weaker detachments by giving them better bonuses.
@WhiteRedEyeAU that's a really neat idea! Assimilation could regenerate, swarm could add models. The possibilities are endless. I mean if the designers are gonna make shadow in the warp our thing then make it a little better if we're a "lower teir" faction and so many of our models interact with battleshock.
While this definitely helps variety a bit and especially players who were running those units anyways, I honestly think this has done nothing to improve their overall performance in competitive 40k. Tyranid's desperately need rules buffs across the faction. Such as +1S in Synapse Range (easy to implement).
Will swarmlord make his way to the field? Spider nid is nice 95 points but still doesn't really bring anything to lists unless I are running hordes. Vanguard onslaught
I play the 3+3 Neuronode Block in Vanguard anyways, with good success. and my list got cheaper. But. This shows again, that who ever is in charge of tyranids seems to be unable to understand the main weekness of tyranids, the reason we have so many bad matchups, the reason tyranids are bottom 5 in all: tournament wins, winrate and overrepresentation: We cant kill tough shit. To much stuff capps out at s9, to few re-rolls or keywords. Well. Maybe some rules changes in three months, but im not optimistic.
It seems like the design team wants Tyranids to be board control focused rather than damage focused, but then the balance team just keeps looking at the board control units and thinks "people only seem to take these, better nerf them!"
Thank you. We need more help than just a few points drop. Need too drop gaunt Profils not change, we need more letality and a better Shadows in the warp ( like the WAAAGH of the Orks)
@@Khobai if 6 ppm models are overcosted I think we are reaching the point to start playing 1500 points games. Because it’s just too many models to field a freaking army and hard to finish a game in a timely manner. They can’t make models as cheep as in fantasy when you have to move every model one by one and they occupy so much more space in the table
Assimilation Swarm vote! Get those Haruspex out!
Interesting take on the Synapse +1 Strength - I think it should just be in melee though. Maleceptors are almost perfect, giving them 11 Strength Guns would be a bit much.
Assimilation Swarm vote here
I am currently painting my Pyrovores for my assimilation exploration.
With that huge Psychophage buff, I think it's time we get to some Assimilating! 💪
for sure! get harvesting!
Unfortunately, even with this change, Assimilation still doesnt work. You have to realize that the detachment ability only works if the harverster units are sitting on an objective. The pyrovore are too slow, they will never get there and both the psyhophage and haruspex have HUGE bases which make them very hard to manoeuvre to get to the objective and most of the time you want these to be on the offensive, not site and guard. I have really tried to make this detachment work (I have 9 pyrovore) and it just doesnt unless you play against inexperienced players. We need more harverster units and to be able to regen when NOT on objective. Or at the very least that we dont have to control them. And Norm Assimilator should be an harverster unit, assimilation is part of the name! Going to play Nexus for a while...
@@AlainPilon whilst this is all true and fair, can I offer a counterargument; Tyrannocytes! Drop those pyrovores right into the action along with an obnoxious giant testicle to body block approaching foes with a wall of wounds!
Been a nids player for almost 20 years now, and you've quickly become my fave channel on bugs! Keep up the good uploads, brother!!
Same here. Started back in 3'rd edition. Really got into nids in 4'th. This is my go to channel for all things nid.
Vanguard Onslaught vote here
Vanguard Onslaught
As a tyranid player I'm loving the phage change but we need parasite, flyrant, neurolictor, and biovores need to come down like 10 or 15 pts each! The flyrant being 195pts was best. It was a lot of pts but not a ton. But 210 is just to much even is she come down to 200 I'd be happy.
Harpy needs to come down like 5pts too. Just saying hahhaha. Yes I'm a spore mine spammer. 😅
The +1 to strength while in synapse only makes sense, and would be a nice sneaky buffed for alot of weaker units as well. It seems like a fair buff, especially if it could only be given to either melee or shooting. Hell have the choice in the command phase rather it would be for shooting or melee. It would make synapse a bit more useful to all detachments, not just synaptic nexus. Assimilation swarm from me.
It doesn't make any sense in the fluff though. What about synapse would make them physically stronger?
Last weekend won a tournament without any expectation with a Tyranid Hierophant, was hilarious how i could bring that beasty to win a tourney. Unless we face oponents with weird creatures like these (out of the box) the tyranids need more a dataslate review on rules rather than point reductions.
Sur ❤
What was your list?
@@harrison1669
The list was very simple
Invasion:
Tyrant full melee with adaptative enhance
Neurotyrant
2x10 termagants
2x10 hormagaunts
6 tyranid warriors (melee)
Exocrine
Maleceptor
1 ripper.
Fought some lists (Several Space marines) and thousand sons
I think that the Swarmlord and a couple of Psychophages now have a very legitimate home in an Unending Swarm list.
It’s CP hungry, so Swarmlord can provide a lot of value (and isn’t that hard to keep out of harms way).
At that low cost, the huge FNP bubble from the Psychophages, together with another layer of protection (stratagems, Venomthropes, Zoanthropes) and the horde will be harder to wipe out, so you get more from Surge moves.
Arguably that leans even more into board control and further away from killing things (add some Genestealers?), but it’s very good at what it does.
Also, if Thousand Sons become even more dominant, having a couple of Psychophages on hand might not be a terrible thing 😄
The one thing its good at slaying it actually becomes kind of good then :D
The thing that is crazy now is that between the point increase of Gargoyles and the point decrease or CSM Raptors... a base unit of each are now the same price in pts.
Let that sink in.
Vote Assimilation Swarm.
and yes we need more help then just a few point drops.
hopefully we will get some rules changes next time as that is where they change rules, ofc more point drops and also for the FW units, they went up in points from being in an ok place to now just being bad.
Im curious what synaptic nexus looks like with the changes! It seems like it got some good point decreases!
Maybe +1 strength against battleshocked units and/or +1 strength with synapse as an additional army rule would help in the right way. It would be thematic and help without reworking half the datasheets.
Yes would very much like to see an assimilation list with the 9 pyrovores. Could be a cool detachment with the paychophage now
Maleceptor with a +1 str would be better against tanks.
Issue with thoses change is that the others mid tier armies also got some better cuts. Will still be behind thoses
Lot of invasion lists bring zoanthropes so the point upgrade on gargoyles get countered by that so we get kinda nothing in the end
Just starting the video but I gotta say... No amount of point changes are going to "fix" the tyranids broken codex. We need a core rules rewrite for a fairly large portion of the army.
We going to the slums with admech.
The irony will be an unending swarmlist losing to an admech player... because the admech has more models.
I think the Point Change does help Tyranids alot but kind of tell Tyranids to change how they play, like I just buff this for you so stop using current tactic and try new things.
Vote Vanguard Onslaught btw :)
Barbgaunts are weird, the trailer made it look their shoulder launchers were going to be like Marine Missile Launchers or Plasma Cannons even taking down a dread but they act more like sticky confetti launchers.
@@Khobairanged warriors are one of the worst units in our entire codex. Barbgaunts have a useful ability and are great chaff killers. You have it completely backwards.
@@Khobai to be clear, I said one of the worst, not the worst. The worst is the spore mines/mucolid.
Other than that though... Your takes are utterly horrendous. All the units you mentioned see play in endless swarm, which is pretty much the only detachment that sometimes gets decent results, that and invasion fleet.
Edit: also, ranged warriors have spectacularly bad damage, both for their points and as an absolute value, that's their entire problem. I've done the calcs, you clearly haven't.
@@Khobai what you're saying is that your 65 point unit kills an average of a marine and a half in shooting. That is pathetic, a marine body costs about 14 points, so you're getting 21 points of value from shooting them. Good luck getting them into combat with 6" move, large size, and terrible durability too, especially considering that their profile is utterly useless into all but the lightest of infantry, and they are fragile enough to die to whatever they just failed to kill.
Most amusing though is that you expect termagants to do damage to marine equivalents - or anything really, that isn't their purpose. Still go on thinking as you do - but don't expect to see that opinion validated from any decent or better player - it isn't just me saying this, it's everyone. The datasheet is irredeemable. Anti-marine shooting or melee is not something tyranids are lacking, either, so there is absolutely no reason to use them.
Melee warriors with no buffs average 8.30 damage in melee to MEQs btw, but also murder anything under t10, they don't fall off dramatically into anything with t5+ and decent saves unlike ranged ones.
I don't know why I'm bothering to reply to someone who thinks termagants are bad because they do no damage though, I really have nothing else to say to that.
@@Nova63_ Yeah termagants arent really there to do damage, they are great for standing on objectives with 2 OC each, and screening for sure. Chaff right? That is how i use them, my friends rarely wants to shoot them because its not worth it most of the times.
Just built my third Haruspex, third Exocrine, and 5th Pyrovore. Assimilation Swarm Lets Gooo.
I don't think it will positively shake up comp lists much, but I am very intrigued in taking Swarmy now that he's only 5 points more than Walky! Curious where you guys think he might be the better choice now? 🍻
I think it depends on the detachment! I'm planning to cover this more soonish, but detachments with poor Battle Tactic strats or playing fixed might want swarmy over a regular Tyrant.
@@maelstromgamingstudios5240 nice I'm excited to hear you break it down 🤘
that’s all detachments except invasion fleet basically, since the best battle tactics in synaptic nexus and vanguard target enemy units and thus can’t be made free with HT ability.
I think it’s walkrant in invasion, flyrant in vanguard (because also SL has negative synergy with lictors CP generation), swarm lord in synaptic and unending. Haven’t played the others enough to tell.
List just used and loved:
Assimilation Swarm
Parasite - wi biophagic flow
Malanthrope - regenerating monstrosity (legends but was awesome here)
Old one eye
2 Haruspex
2 psychophage
2 Carnifex
9 pyrovores
9 ripper swarms
6 zoanthropes
6venomthropes (1 block)
2 biovores
Try her out
Feedback - might remove a Carnifex for more zoanthropes. They hit so hard with brood guard impulse
Battle shock needs a change to make to so if a unit is battle shocked the can't score a critical hit or would to reflect they aren't preforming at there peak. This would help so many units seeing as battle shock is rather meaningless 90% of the time
daymn psychophage down 30 point. 🎉
and lictor 55 point is a steal.
Would enjoy seeing some assimilation swarm
Some very confusing changes to Nids.
The point drops were OK for internal balance but will change nothing vs other factions.
I'll take the lictor and zoanthrope drops.
Surprised the exocrines were untouched.
The fact the walkrant didn't come down is bloody ludicrous.
Gargoyles are good but it seems like an arbitrary nerf for a struggling faction.
Will we get another Video where we can see your whole army again, I would be intersted in seeing what changed
ranged warriors are 65 points though and not 75.
Assimilation please! ive been wanting to play it since codex came out but havent been able to figure out a good list to play at my lgs.
I want to see if phychophages get into a tournament now.
I'm loving the psychophage -30 and zoanthropes -10 I can't wait to try my assimilation swarm list
Neurotyrant
X2 Neurolictor
X6 Zoanthropes
X2 Pyrovore
Ripperswarm
X3 Haruspex
X2 Psychophage
Exocrine
X2 Norn emissary
Tyrannofex
1,995 pts 🔥
The Changes are not enough. Point Changes are not the solution here, some Units need a Rework of there Datasheets.
Vanguard onslaught vote here
What if our shadow in the warp did a little bit more? Like all Psyker units take -1 the the battleshock, if a Psyker unit is under starting strength the unit takes takes a mortal wound. Or for each faild battleshock Nids get x buff/advantage?
I like the idea of each detachment getting a different bonus during the shadow turn, maybe just something small that applies across the board and then a bigger bonus against battleshocked units and psykers. Could be a cool way to buff some of the weaker detachments by giving them better bonuses.
@WhiteRedEyeAU that's a really neat idea! Assimilation could regenerate, swarm could add models. The possibilities are endless. I mean if the designers are gonna make shadow in the warp our thing then make it a little better if we're a "lower teir" faction and so many of our models interact with battleshock.
While this definitely helps variety a bit and especially players who were running those units anyways, I honestly think this has done nothing to improve their overall performance in competitive 40k. Tyranid's desperately need rules buffs across the faction. Such as +1S in Synapse Range (easy to implement).
I’m playing an invasion swarm against orks coming up, any pointers for a new player? Unit suggestions? Thanks for your time!
Will swarmlord make his way to the field? Spider nid is nice 95 points but still doesn't really bring anything to lists unless I are running hordes.
Vanguard onslaught
I play the 3+3 Neuronode Block in Vanguard anyways, with good success. and my list got cheaper.
But. This shows again, that who ever is in charge of tyranids seems to be unable to understand the main weekness of tyranids, the reason we have so many bad matchups, the reason tyranids are bottom 5 in all: tournament wins, winrate and overrepresentation:
We cant kill tough shit. To much stuff capps out at s9, to few re-rolls or keywords.
Well. Maybe some rules changes in three months, but im not optimistic.
It seems like the design team wants Tyranids to be board control focused rather than damage focused, but then the balance team just keeps looking at the board control units and thinks "people only seem to take these, better nerf them!"
@@WhiteRedEyeAU there are also degrees. When the combination of board control and damage cant win games, one or the other needs help.
The warriors are different points, and dropped diff amounts. Good vid, tho, I agree with your opinions :)
Vanguard onslaught
Was hoping for Trygon points drop...
Are the point changes applied already? Cause in my 40k app, the points didn't changed yet.
Gotta manually update it via whatever your store app is, then it'll reflect the update 😊
Competitive Assimilation vote
I would like to see assimilation swarm!
I vote for Vanguard Onslaught!
Vanguard!
Assimilation Swarm!
Assimilation!
Assimilation annihilation!
vanguard onslaught!
Assimilation swarm!
Thank you.
We need more help than just a few points drop. Need too drop gaunt
Profils not change, we need more letality and a better Shadows in the warp ( like the WAAAGH of the Orks)
would go so far as to say +1 to wound in Synapse, as +1 to S does basically nothing with the toughness we got in this edition
That would make Neurolictors useless
That’s a bit too much, +1 strength would be fine
Vanguard pls
Vanguard
Are gargoyles being priced up as a precursor to new models being released and then the points will come down to encourage sales? GW cynical ploy?
@@Khobai if 6 ppm models are overcosted I think we are reaching the point to start playing 1500 points games. Because it’s just too many models to field a freaking army and hard to finish a game in a timely manner. They can’t make models as cheep as in fantasy when you have to move every model one by one and they occupy so much more space in the table
Just give us a good army rule ffs. 10th edition is shit for a tyranid player. Shadow in the warp is barely worth the words it takes to say it 😂