Awesome! Thanks for the explanation, as a MCU + winForms programmer was hard to understand what to do with existing app, now feel that WinUI 3 is the way
The problem I have with all the MS development platforms (but win32) is that most of it is somewhat dependent on Visual Studio. Im a simple dude. I want a texteditor and a cli compiler and cli debuger. And I think that is not possible with WinUI 3. At least I can't find any doc about that.
Starting a green field project, for an environment WPF compatible now and in the future, should I go for WPF or WinUI and why? Would WinUI be an overkill?
I have C++/CLI WinForms Apps and not sure, if this can be combined with winrt. Every framework is dead after a few years, I am not sure how to get long term support, perhaps gtk could be an alternative.
Awesome... Seems like WinUI3 is the only way to update UI for an older MFC app... Is the source code for the Demo app "MFCApp" available in github. Thank you.
Have you heard about Uno Platform? The Uno Platform project allows you to run WinUI and UWP apps natively on iOS, macOS, Android, Linux and WebAssembly. All using the same codebase written in C# and XAML.
Could you a provide in a .zip file all the binaries needed to run the converted MFC application to WinUI 3 seen at 32:47? I would like to run the app on my computer.
The reason for Microsofts "success" is, because there is no reason at all to migrate or even build new windows apps. And this is a result of the mobile death. There isn't even a reason for Surface at all. Microsoft still promotes it as tablet or notebook. But there is no tablet use case in the Windows eco system, because of no apps. It looks cute, but that's it. I don't know of any new Windows program within my company and presumably every CIO will dictate to use Web instead of Windows apps. But on the other side, there are lots of new native iOS and Android developments. Same is on the Xbox side, there are virtually no apps. No reason to have an app section at all. Best way would be to incorporate an Android subsystem. But the PC will never be the driver for modern new apps. Don't get me wrong, because I think that xaml/mvvm is still the most modern and clean way to structure your program. But you are riding a dead horse, because off your boss 😉
Damn... Before MS finish a tech or clear it with bugs... they release a new one full of bugs and untested... again and again... Damn... Before MS finish a tech or clear it with bugs... they release a new one full of bugs and untested... again and again... Damn... Before MS finish a tech or clear it with bugs... they release a new one full of bugs and untested... again and again...
A lot of Windows devs are already familiar with XAML since it's the standard way to style and layout the UI for UWP and WPF. With WinUI 3 you get the latest user controls in a system-native style, not only for UWP but also Win32 apps.
Awesome! Thanks for the explanation, as a MCU + winForms programmer was hard to understand what to do with existing app, now feel that WinUI 3 is the way
Thanks for your comment! We are happy we could help you. We are planning a stream on UWP development for January, maybe you want to check it out.
The problem I have with all the MS development platforms (but win32) is that most of it is somewhat dependent on Visual Studio. Im a simple dude. I want a texteditor and a cli compiler and cli debuger. And I think that is not possible with WinUI 3. At least I can't find any doc about that.
are there any tutorials books or courses about WINUI3 and C++?
Starting a green field project, for an environment WPF compatible now and in the future, should I go for WPF or WinUI and why?
Would WinUI be an overkill?
I have C++/CLI WinForms Apps and not sure, if this can be combined with winrt. Every framework is dead after a few years, I am not sure how to get long term support, perhaps gtk could be an alternative.
Could WinUI be used to create a GUI for Python applications ? Not now of course, but maybe in the future ?
Where can I download the example app, with presented demo controls?
Awesome... Seems like WinUI3 is the only way to update UI for an older MFC app... Is the source code for the Demo app "MFCApp" available in github. Thank you.
Cross platform? with Linux? if false return c++/QT
Have you heard about Uno Platform? The Uno Platform project allows you to run WinUI and UWP apps natively on iOS, macOS, Android, Linux and WebAssembly. All using the same codebase written in C# and XAML.
Rust XAML support please
Could you a provide in a .zip file all the binaries needed to run the converted MFC application to WinUI 3 seen at 32:47? I would like to run the app on my computer.
The reason for Microsofts "success" is, because there is no reason at all to migrate or even build new windows apps.
And this is a result of the mobile death. There isn't even a reason for Surface at all. Microsoft still promotes it as tablet or notebook. But there is no tablet use case in the Windows eco system, because of no apps. It looks cute, but that's it.
I don't know of any new Windows program within my company and presumably every CIO will dictate to use Web instead of Windows apps. But on the other side, there are lots of new native iOS and Android developments.
Same is on the Xbox side, there are virtually no apps. No reason to have an app section at all. Best way would be to incorporate an Android subsystem.
But the PC will never be the driver for modern new apps. Don't get me wrong, because I think that xaml/mvvm is still the most modern and clean way to structure your program. But you are riding a dead horse, because off your boss 😉
Damn... Before MS finish a tech or clear it with bugs... they release a new one full of bugs and untested... again and again...
Damn... Before MS finish a tech or clear it with bugs... they release a new one full of bugs and untested... again and again...
Damn... Before MS finish a tech or clear it with bugs... they release a new one full of bugs and untested... again and again...
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Looks like a mess. Try Qt/QML. You will not regret
A lot of Windows devs are already familiar with XAML since it's the standard way to style and layout the UI for UWP and WPF. With WinUI 3 you get the latest user controls in a system-native style, not only for UWP but also Win32 apps.