I want make a game. What I chose c++ or c# ? I want to learn about programming games. I try to make games in past years but not success. Where I start I have no idea.
Is it possible to use C++/WinRT for UWP Xbox apps? Or do I have to use still C++/CX? I'm asking in the context of the Xbox Live Creators Program. :-) Thank you!
Jesus christ. Does anyone remember original Windows Store App used windows runtime and it was called WinRT? So back then C++cx was somewhat equivalent to WinRT. Now there is C++WinRT? That's not gonna cause any confusion, seriously.
This is really impressive but I dunno. I think I prefer the incredibly verbose c++/WRL, where I know what the F is going on. C++/Winrt is so damn complicated; you have to learn their system which looks completely mad.
And when you're having a hard time understanding how to convert something from C++/CX to C++/WinRT, you get down-voted on Stack Overflow for asking about it.
32:50 I make console winrt (from template) project like this (github.com/microsoft/Windows-classic-samples/blob/master/Samples/CloudMirror/CloudMirror/CustomStateProvider.idl ) But can build for get winmd and generated files, did i miss something? (err: MIDL2011 unresolved type declaration [context]: Windows.Storage.Provider.IStorageProviderItemPropertySource )
Agreed. It's just another overly complex frontend to Win32 that people will spend time and money learning and MS will abandon for the next whizbang thing.
Please upload 1080p in the future if possible. 720p is a bit soft when it comes to reading the code in the demos.
This shows perfect the state of conscience of Microsoft at the moment.
They just do shit without careing a single fucking bit about their users.
Great, now the C++ experience for writing a WinRT app looks almost as easy as with C#.
True, I am thinking same, and will give it a big try
People who need languages dumbed down for them like the garbage that is C#, such be janitors, not software developers.
Great job Microsoft!
I want make a game. What I chose c++ or c# ? I want to learn about programming games. I try to make games in past years but not success. Where I start I have no idea.
Is it possible to use C++/WinRT for UWP Xbox apps? Or do I have to use still C++/CX? I'm asking in the context of the Xbox Live Creators Program. :-) Thank you!
Jesus christ. Does anyone remember original Windows Store App used windows runtime and it was called WinRT? So back then C++cx was somewhat equivalent to WinRT. Now there is C++WinRT?
That's not gonna cause any confusion, seriously.
This is really impressive but I dunno. I think I prefer the incredibly verbose c++/WRL, where I know what the F is going on. C++/Winrt is so damn complicated; you have to learn their system which looks completely mad.
And when you're having a hard time understanding how to convert something from C++/CX to C++/WinRT, you get down-voted on Stack Overflow for asking about it.
32:50 I make console winrt (from template) project like this (github.com/microsoft/Windows-classic-samples/blob/master/Samples/CloudMirror/CloudMirror/CustomStateProvider.idl )
But can build for get winmd and generated files, did i miss something? (err: MIDL2011 unresolved type declaration [context]: Windows.Storage.Provider.IStorageProviderItemPropertySource )
This is Horrible. Long live Win32 API
Unfortunately thats not Microsofts oppinion about the future. Love Win32 much more than Windows App SDK/WinUI3
Agreed. It's just another overly complex frontend to Win32 that people will spend time and money learning and MS will abandon for the next whizbang thing.
Photo Editor Sample is not yet available?
Thanks :)
Here it is: github.com/Microsoft/Windows-appsample-photo-editor
I hate XAML! Just provide the headers and show what has to be done to compile a Non-UWP Exe App, not Store shit!
No, they need to over-process and ugly up everything. It's the Microsoft way.
FFS that's damn annoying, can't you just let the users download the headers file so we can import them with mingw and compile on linux ?...