Effective C++/WinRT for UWP and Win32

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 24

  • @bartmanAbyss
    @bartmanAbyss 6 років тому +37

    Please upload 1080p in the future if possible. 720p is a bit soft when it comes to reading the code in the demos.

    • @llothar68
      @llothar68 6 років тому +6

      This shows perfect the state of conscience of Microsoft at the moment.
      They just do shit without careing a single fucking bit about their users.

  • @andrekohler5792
    @andrekohler5792 6 років тому +19

    Great, now the C++ experience for writing a WinRT app looks almost as easy as with C#.

    • @jihadfamily6127
      @jihadfamily6127 3 роки тому +3

      True, I am thinking same, and will give it a big try

    • @reh3884
      @reh3884 Рік тому

      People who need languages dumbed down for them like the garbage that is C#, such be janitors, not software developers.

  • @MrLudijak
    @MrLudijak 6 років тому +2

    Great job Microsoft!

  • @kuhumbuwa
    @kuhumbuwa Рік тому +1

    I want make a game. What I chose c++ or c# ? I want to learn about programming games. I try to make games in past years but not success. Where I start I have no idea.

  • @laurencetrippen6804
    @laurencetrippen6804 3 місяці тому

    Is it possible to use C++/WinRT for UWP Xbox apps? Or do I have to use still C++/CX? I'm asking in the context of the Xbox Live Creators Program. :-) Thank you!

  • @johnkang2000
    @johnkang2000 5 років тому +6

    Jesus christ. Does anyone remember original Windows Store App used windows runtime and it was called WinRT? So back then C++cx was somewhat equivalent to WinRT. Now there is C++WinRT?
    That's not gonna cause any confusion, seriously.

  • @metallitech
    @metallitech 4 роки тому +8

    This is really impressive but I dunno. I think I prefer the incredibly verbose c++/WRL, where I know what the F is going on. C++/Winrt is so damn complicated; you have to learn their system which looks completely mad.

    • @donjordan9444
      @donjordan9444 3 роки тому +4

      And when you're having a hard time understanding how to convert something from C++/CX to C++/WinRT, you get down-voted on Stack Overflow for asking about it.

  • @tqk2811
    @tqk2811 4 роки тому +1

    32:50 I make console winrt (from template) project like this (github.com/microsoft/Windows-classic-samples/blob/master/Samples/CloudMirror/CloudMirror/CustomStateProvider.idl )
    But can build for get winmd and generated files, did i miss something? (err: MIDL2011 unresolved type declaration [context]: Windows.Storage.Provider.IStorageProviderItemPropertySource )

  • @RGBVillain
    @RGBVillain 2 роки тому +6

    This is Horrible. Long live Win32 API

    • @llothar68
      @llothar68 Рік тому

      Unfortunately thats not Microsofts oppinion about the future. Love Win32 much more than Windows App SDK/WinUI3

    • @reh3884
      @reh3884 Рік тому +1

      Agreed. It's just another overly complex frontend to Win32 that people will spend time and money learning and MS will abandon for the next whizbang thing.

  • @DigitalKingyo
    @DigitalKingyo 6 років тому +1

    Photo Editor Sample is not yet available?

    • @DigitalKingyo
      @DigitalKingyo 6 років тому

      Thanks :)

    • @donjordan9444
      @donjordan9444 6 років тому +4

      Here it is: github.com/Microsoft/Windows-appsample-photo-editor

  • @nwo-congo3107
    @nwo-congo3107 4 роки тому +9

    I hate XAML! Just provide the headers and show what has to be done to compile a Non-UWP Exe App, not Store shit!

    • @reh3884
      @reh3884 Рік тому

      No, they need to over-process and ugly up everything. It's the Microsoft way.

  • @alkeryn1700
    @alkeryn1700 5 років тому +2

    FFS that's damn annoying, can't you just let the users download the headers file so we can import them with mingw and compile on linux ?...