The only problem with adding the Gore Grunter is that as a mount it can't climb, go up stairs, through doors or under arches. That could easily shut off half the battlefield or more, and would certainly allow a smart player to harry them from safety, kite them around and avoid them if they needed to keep someone safe. I think they'd end up being just as hopeless as the Lumineth cavalry.
I think the best part of tabletop games is, that everyone can play it his own way. I like your way fixing some warbands a lot. As a maggotkin of nurgle ( Rotbringers ) player I hope you will find some time and inspiration to make an improvement for this warband as well. Thanks for sharing your thoughts.
I like your videos a lot, they help a lot dor warcry!! Plz zoom more into your videos if its possible . I cant read the exel on a smartphone screen. Keep doing your videos!!
Hello. It is a good addition to fix a problem of Ironjawz. It should work. There are several mistakes that made by GW. 1. First of all Gore-Gruntas or similar model should cost 205 points not 185. GW calculated many models in a ratio of 5:5.5. I don’t know why they did that. But Gore-Grunta will cost 185 only if use ratio of 5:5.5. 2. There is also a mistake have made by GW with most of the shield bearer models (not all but most). I think they use some kind of template that contains a mistake. In result most of the shield bearers pay double for their toughness. 3. Few words about Bush ability. Yes, it’s mostly useless, but it is also cost of 1-2 points and used for rounding off points. So there is no need to delete it. 4. The probability of using the same ability varies for different models. This depends on the cost of the model as well as the number of models in a warband. There are other factors, but they are situational or not significant. For example the probability of using Onslaught by Ardboy or Brute will be different. It seems to me that the GW does not take this moment. Here are my approximate calculations for the cost of models in Ironjawz warband. Brute Boss with Choppa 255-260* Brute Boss with Brute Smasha 250-255* Ardboy Boss 190 Brute with Gore-Choppa 210-215* Brute with Two Brute Choppas 180-185* Brute with Gore-Hacka 170-175* All Ardboys 105 Gore-Grunta 205 or if the cost of the model is calculated in the ratio of 5:5.5 then it should cost 185 points *The difference in points for the model depends on the probability of using Duff Up Da Big Thing ability. Sorry for my English. I hope that everything is written clearly enough
1.So what are you referring to with your 5:5:5 ratio? Obviously you mean stats, but you make it sound as if only three stats of the model count... that doesn't make a lot of sense. 3. It doesn't matter how much the ability costs. Fighters can only use one ability per activation. Since the first double is better than the shield bash, there will never be a reason to use the shield bash. Therefore it should be removed.
Not 5:5:5 but 5:5.5 This means that some models will cost 55 points, while other models with the same characteristics will only cost 50 points. Ironjawz haven’t such models but many warbands have. Yes. The model may use only one ability at time and number of abilities are limited but models with better characteristics will use them more often than the weaker ones. And if one warband A has only 5 models and another warband B has 8 models for example, then every model in warband A the will use ability more often than every model in warband B
@@sergeysmolin854 Ok. Yes, some models are valued differently across different warbands. That doesn't mean goregruntas have to be 205 points, I don't know where you are coming from with that. It doesn't matter how many models use abilities. Fact is, that the shield bash ability which the 'ard boys with shields get is useless. If you want to spend a double on a 'ard boy, the normal "charge" ability will always be superior, so it is only logical to get rid of the other one.
I calculated the cost of all models in Warcry. Unfortunately, I am only now starting to collect statistics on the impact of the number, strength of the model, and speed of models on the game while the quarantine is in effect. I agree that Bash is a very weak ability. It only serves to round off the model's cost. I'm not suggesting that you keep it instead of the ability you offered. I believe that both abilities should remain in the game if you want to add Gore-Granta. As for the cost of the Gore-Granta, I can agree that the cost of it will be less, but for this I need to know more precisely about the influence of model movement speed on the game. Statistics that I'm just starting to type in. Before that, I used the same calculations for the movement of models. And my calculations showed close values to those obtained by the GW. Once again I checked the cost of the Gore-Granta and once again received the cost of 205. I repeat GW reduces the cost of many models by 9-10%, so with the reduced cost it will be 185 points. I’m pretty happy with your analysis and suggested ways to improve the warbands.
@@sergeysmolin854 Ok, I understand what you are doing. Now the question is, if gw actually has a point value for each stat. Maybe they calculate points differently, i.e. by using a survivability/point quota.
What can you say about Murky Swampland twist card in conjunction with Ironjawz? In my opinion, this is one of the two broken twist cards in the game. It adds a huge penalty for all fractions with movement 3 and in the most cases for movement 4 models. Even in the fight missions it is a big disadvantage for them. In my group, we either ignored this card if we played with or against fractions with such speed, or the effect only lasted for the first turn only.
I have actually done a video on twist cards. At the end of looking at all of them I also said that they affect movement a lot and make having high movement even more important. I don't dislike them actually.
I played two games of Warcry and i played both games with my iron jawz. it just took 2 games to see that ironjawz are trash tier and that the balance for the game is broken the moment you add the AoS Warbands. The game seems to be a lot of fun if you play the Warcry Specific Warbands because of special skills and stuff, while the AoS Bands either suck or are broken.
The only problem with adding the Gore Grunter is that as a mount it can't climb, go up stairs, through doors or under arches. That could easily shut off half the battlefield or more, and would certainly allow a smart player to harry them from safety, kite them around and avoid them if they needed to keep someone safe. I think they'd end up being just as hopeless as the Lumineth cavalry.
Well, wait for my response to that in todays video 😁
I think the best part of tabletop games is, that everyone can play it his own way. I like your way fixing some warbands a lot. As a maggotkin of nurgle ( Rotbringers ) player I hope you will find some time and inspiration to make an improvement for this warband as well. Thanks for sharing your thoughts.
I have something big planned for Nurgle Rotbringers! It might take a while until I can share that, but I hope you'll like it :D
It would be really interesting to see what changes you would make for Rotbringers.
I like your videos a lot, they help a lot dor warcry!! Plz zoom more into your videos if its possible . I cant read the exel on a smartphone screen. Keep doing your videos!!
Hey mate, thank you very much! I shall try and remember to make it as big as possible!
Hello. It is a good addition to fix a problem of Ironjawz. It should work.
There are several mistakes that made by GW.
1. First of all Gore-Gruntas or similar model should cost 205 points not 185. GW calculated many models in a ratio of 5:5.5. I don’t know why they did that. But Gore-Grunta will cost 185 only if use ratio of 5:5.5.
2. There is also a mistake have made by GW with most of the shield bearer models (not all but most). I think they use some kind of template that contains a mistake. In result most of the shield bearers pay double for their toughness.
3. Few words about Bush ability. Yes, it’s mostly useless, but it is also cost of 1-2 points and used for rounding off points. So there is no need to delete it.
4. The probability of using the same ability varies for different models. This depends on the cost of the model as well as the number of models in a warband. There are other factors, but they are situational or not significant. For example the probability of using Onslaught by Ardboy or Brute will be different. It seems to me that the GW does not take this moment.
Here are my approximate calculations for the cost of models in Ironjawz warband.
Brute Boss with Choppa 255-260*
Brute Boss with Brute Smasha 250-255*
Ardboy Boss 190
Brute with Gore-Choppa 210-215*
Brute with Two Brute Choppas 180-185*
Brute with Gore-Hacka 170-175*
All Ardboys 105
Gore-Grunta 205 or if the cost of the model is calculated in the ratio of 5:5.5 then it should cost 185 points
*The difference in points for the model depends on the probability of using Duff Up Da Big Thing ability.
Sorry for my English. I hope that everything is written clearly enough
1.So what are you referring to with your 5:5:5 ratio? Obviously you mean stats, but you make it sound as if only three stats of the model count... that doesn't make a lot of sense.
3. It doesn't matter how much the ability costs. Fighters can only use one ability per activation. Since the first double is better than the shield bash, there will never be a reason to use the shield bash. Therefore it should be removed.
Not 5:5:5 but 5:5.5 This means that some models will cost 55 points, while other models with the same characteristics will only cost 50 points. Ironjawz haven’t such models but many warbands have.
Yes. The model may use only one ability at time and number of abilities are limited but models with better characteristics will use them more often than the weaker ones. And if one warband A has only 5 models and another warband B has 8 models for example, then every model in warband A the will use ability more often than every model in warband B
@@sergeysmolin854 Ok. Yes, some models are valued differently across different warbands. That doesn't mean goregruntas have to be 205 points, I don't know where you are coming from with that.
It doesn't matter how many models use abilities. Fact is, that the shield bash ability which the 'ard boys with shields get is useless. If you want to spend a double on a 'ard boy, the normal "charge" ability will always be superior, so it is only logical to get rid of the other one.
I calculated the cost of all models in Warcry. Unfortunately, I am only now starting to collect statistics on the impact of the number, strength of the model, and speed of models on the game while the quarantine is in effect.
I agree that Bash is a very weak ability. It only serves to round off the model's cost. I'm not suggesting that you keep it instead of the ability you offered. I believe that both abilities should remain in the game if you want to add Gore-Granta.
As for the cost of the Gore-Granta, I can agree that the cost of it will be less, but for this I need to know more precisely about the influence of model movement speed on the game. Statistics that I'm just starting to type in. Before that, I used the same calculations for the movement of models. And my calculations showed close values to those obtained by the GW. Once again I checked the cost of the Gore-Granta and once again received the cost of 205. I repeat GW reduces the cost of many models by 9-10%, so with the reduced cost it will be 185 points.
I’m pretty happy with your analysis and suggested ways to improve the warbands.
@@sergeysmolin854 Ok, I understand what you are doing. Now the question is, if gw actually has a point value for each stat. Maybe they calculate points differently, i.e. by using a survivability/point quota.
What can you say about Murky Swampland twist card in conjunction with Ironjawz? In my opinion, this is one of the two broken twist cards in the game. It adds a huge penalty for all fractions with movement 3 and in the most cases for movement 4 models. Even in the fight missions it is a big disadvantage for them. In my group, we either ignored this card if we played with or against fractions with such speed, or the effect only lasted for the first turn only.
I have actually done a video on twist cards. At the end of looking at all of them I also said that they affect movement a lot and make having high movement even more important. I don't dislike them actually.
I played two games of Warcry and i played both games with my iron jawz.
it just took 2 games to see that ironjawz are trash tier and that the balance for the game is broken the moment you add the AoS Warbands.
The game seems to be a lot of fun if you play the Warcry Specific Warbands because of special skills and stuff, while the AoS Bands either suck or are broken.