You guys are going to LOVE it!!! I guarantee it. Armored Core has been awesome since the beginning but I won't fault you at all for this being your 1st AC experience. This game is From software MAGIC and there's no doubt in my mind you will be engaged and wrecking shop in no time!! 👍😁
@@duragchirag1899 it's not as complicated as it looks. Just make sure your generator can support your energy output which corresponds mostly with boosters. Energy weapons will cost energy as well. Leg type will be a big factor. Fast reverse joint legs are great for getting in the air quick and quick jolts. Quad legs will hover. Tank treads are tanky. The heavier your mech the more Upward Thrust and Thrust you'll need in general. The rest of the body you can pretty much find which parts work best easily by just seeing the outright stat differences. Enemies will determine your weapons. If you're fighting something that's super tanky, hit him with explosives and don't stop. If you have someone who uses energy shields, hit em with a energy gun cuz it cancels the shield out. Otherwise kinetic guns, bullets, are great for keeping DMG and stagger up. Melee wpns can be OP as well don't be afraid to try and get in close and smash some fools. Other than that if you get stuck somewhere just allow your mech to explode and in the menu you can adjust your load out and head back into whatever fight without having to re do the whole mission. When I got stuck on a few Bosses all I simply had to do was change my approach and I got them in NO time 👍 lmk if you'd like anymore info
One of my favorite things to do in ac4 was going online and trading designs. I'm so glad I'll be able to do that again. I can't wait to see what people come up with.
Only one correction, for the generators: EN Capacity indicates how much energy you'll have for energy consuming actions, such as quick boosts. It is NOT the energy used for your equipment - that is EN Output, a stat you can see down below on the list, beneath the weight.
i am curious is there like a place that describes what each one doe's? otherwise how do you know oh wait.im DUMB NVM i think i got it. the help button right?
One thing worth pointing out for melee or close-ranged builds: Assault Boost thrust/efficiency is very important for getting in close. While your melee boost is still very important to, Assault Boost is largely what will get you close to your enemy, especially in PvE. In PvP (where melee builds likely shine brighter anyways) it's more reasonable to expect that you can reliably get close to your opponent without a great assault boost, but it still helps.
Good tip. Another thing to note for new players reading this is that the double melee build used by Cowboy in this video requires purchasing the Weapons Bay OS tuning upgrade (for 2 points). It's the only way you can get two melee weapons on a build.
This was really helpful I was a bit overwhelmed at the beginning just looking at all the stats that can effect a build but this video definitely made it clearer thanks Cowboy 🤠
Great video; Another tip is you can sort the parts by almost any value you can think of. So for example if you have legs that are overburdened, you can sort by load limit and flip through the next closest load limit legs.
This is helpful. It’s tricky in early game tho, with limited generator and other EN options -I keep building more than I can power and then paring back. But I can imagine that this is a viable approach once you’ve bought every item in the shop!
This game is such a blast from the past for me. Last time I played it was on the demo disc that came with my ps1. Not even sure what armored core that was but I was HOOKED as a kid and there was only 1 level on the demo disc. I'm gonna enjoy this game to the very last bit for SURE.
Super informative, thank you for a simple to understand breakdown. This is my first AC game (it looked neat so I thought why not) and this helped understand a ton of the mechanics I was missing.
Very cool video, just wanted to point out a small misconception. Ideal range just points the range threshold at which the weapon will deal it's full damage without ricocheting. This means that you can still use a 400 ideal range weapon at close range, tge only drawbacks being how slow they are to fire, the reload times, ammo pools and how well they track (if you are insane you could use manual aim to offset that though). Usually close range weapons do have the best damage potential, but they are also inherently more risky. So it may pay off to have a medium-ish range option in your build in case you have to back off for a bit. It can be useful to bait strong attacks that you can then dodge and punish while they reload in PvP. Or use them to poke and keep stagger up while you wait for an opening in PvE
For my melee build I actually like having long-range missiles that I can take out groups of weak targets out with, and I switch it up with the slow-tracking missiles for PvP/bosses because they are being pressured by me by the time I reach them for close-range.
Thank you for taking the time and effort to help out with understanding this stuff, cant tell how bad I suffered playing this game for the first time, dying over and over again cause I didn't understand a lot of the build mechanics.
I think my favorite thing about this is even starting weapons are useful, they all have their own ups and downs, no weapon is objectively META as far as I have seen (except the stun needle, but that's my own personal bias of just adoring every thing about it)
The game is still young, eventually a meta will be recognized. It's just a matter of time before at least one or two optimum loadouts start dominating PVP and\or speed runs. That's not an indictment, it's just the nature of any game with customization.
This was a wonderful video just getting a feel for the garage even tho I won't remember everything you said it still solidified the feel of stats so I won't be completely overwhelmed
Would have loved an ending along the lines of "And then we go into the chapter boss and get blown up anyways." Great guide eitherway, thanks for clearing up some confusion around the AC parts.
Just having someone basically verbalize their inner monologue did wonders for my understanding of core assembly! Damn good, damn good vid! Instant like and sub, brother!
This video is so incredibly helpful, this is my first AC game and there was just so many stats. Havent been able to find a good explanation video but this one is a lifesaver man
Beginner's 1st playthrough guide 1) build to complete missions 2) build to farm 3) build to collect logs 4) build to s rank 5) build for arena farm dam complex - use money to reset os tuning = depending on needs
Thanks for the video, still starting out so don't quite have enough part selection to start considering "specialising" an ac. But thankyou for putting the right mindset and questions to mind. The first and only AC game I played was AC2, at a time I didn't know how to read very well. Never beat the game but was a blast to customize and make cool looking mechs. Really the big take home for me was to choose a movement style or ideal range when considering the start of a build.
It's awesome man. I only played the first one when I was like 5. This is definitely worth the money. Super in depth. And the level designs and action game play is outstanding. From Software has done it again
Hell yeah, just the man i wanted to see when I hit search . Without a little help for your channel i probably would have had so much more trouble with sekiro, and may have even given up on ds3 and ER. love u cowboy ! Super happy to be experiencing this game along with u. This my first time playing a game on release
What an excellent video! I'm on my second playthrough and just equipped what worked through trial and error. Understanding these stats is going to be so useful!
interesting thing about tian qiang is that it’s literal translation would be “sky spear/lance/gun” but the unit itself looks bulky and clumsy despite the name invoking a dexterous image
Thank you so much for this video. I am enjoying this game but was struggling on where to even begin with assembly and be creative and confident with my designs.
Love this build! I'll probably use this as inspiration since it's similar to what I wanna do with my AC once I get the game tomorrow. I plan to go with the flamethrowers for mine and sticking close to the target while also being durable is gonna be VERY important to my strategy. I will say tho I would've loved if you could also do the tests against bosses in the game as a "final" step to see how good it really is
Thank you SO much for elaborating in the building, very simple and easy breakdown regarding this game’s at times overwhelming build system. Very much appreciate it
These are all superb tips. Know what you want to do and build around that to be the best it can be at that task. Jacks of all trades work better at general killing but specialists dispatch ACs and other hard targets much much quicker. Engagement range and how you want to control the flow of the battle are the most critical decisions. If you're not controlling the flow of the battle you're probably going to lose it. Control of pace and range is everything.
My basic b&&&& take: Whenever you are making a new AC design, start with the Loader 4 (literal starter mech) and develop it from there. Start from the ground up and find out what must be changed to make it work. Keep the ranges of your weapons in mind, you dont have to specialize but it can surely help some builds. PVP is very forgiving when it comes ro using different weapon damage types, I actually dont really feel PVE defenses really matter that much (save for pulse weapons on shields).
See for me, coming from Tom Clancy’s Division 2, there’s a similar concept. You make a build and see if it works on various missions/tasks. If it works very well, you keep it. THAT ALONE has made me want to fully understand this game and fully dive in. I’ve beaten the game 3 times over already and gotten everything so now that the grind is over, it is time for perfecting my mechs. Man oh man, appreciate the video bro. Shit I’m new to the AC series and boy it’s gonna be a great time. But uhhhh WE NEED DLC lol
Whenever i see armored core and the customization i just see EDF and the fencer class and a game where u are just fencers big brother and this brings me unbridled child like joy
Oh god I didnt bother looking at the exact details of the parts for my current AC!!! All I did was confirm how fast it could go. Welp time to properly optimize my builds!!
something else i haven's noticed people talking too much about is that your boost speed takes a massive hit if your total weight goes above 75000 (up until 80000 weight), so for medium to close range builds, it is worth considering not going above the 75k mark if speed is something you value a lot.
I just want to say for those who find it daunting, sometimes red is good. For example I lose boost distance, but I want to because I want to micro dodge. Anime dash style, so for me the I am actually able to increase my build weight, because! I want short dashes and a lot of them. At the moment I'm in early game and I get 5 short dashes. I don't want my energy recharge to drop, so that's what I gun for. Red can be good
ayy dawg you came in clutch, especially the step by step analysis with the in depth screen. i’m already feeling the differences in my diff builds. You helped set the tone, thank you
Im just starting chapter 2 & rebuild my mech 6 times & finally made it to checkpoint first chapter of 2 lol, had to put it down for a day to let my adrenaline come down, when i beat 1st boss i had a buddy from work wing by and he's 60 yrs old and i was like check this game out & beat boss with him watching, told him that it was my 10th try lol, im 45 btw lol. I remember playing 1st game on pc in my 20's
Even back in the day when I played armored core I didn’t have any clue how to put the core together. Hopefully this general idea of how things work helps
Thank you man for this video, i got into the armored core community like 2 weeks, so I'm still new but I play ACLR since I cant play AC4 or AC6 (Cus I need a controller for the rpcs3 emulator and I cant buy ac6). But this guide really does help get a grasp of what stats and how to build regardless of the release version.
My guy already released a guide 🫡 Tips and Tricks magazine had a section devoted to Core builds, and that’s what got me into the game. I can’t wait for the community to return!
I have found that the laser dagger seems to be overlooked as a melee option. I am using it along with the moonlight with a weapon bay with a right arm duckett and a songbird. It's very fun to play if you're looking for a fast ninja like melee build. I've found that the dagger outshines the moonlight especially if you OS tune your direct hit damage and melee to max it wrecks on stance breaks and has a very short cool down with a nice lunge if you pair it with the kikaku booster. The moonlight is still a nice secondary melee for some range and to swap on cd for constant melee action. If you're looking for a lightweight springy assassin build I would suggest the dagger + duckett + moonlight build. The songbirds help with some additional impact and burst damage but they don't fit the theme as well I'm looking for a better thematic right shoulder but so far haven't found it.
I typically use a Zimmerman, 2 laser canons, and the pile bunker if I want massive impact damage. Get up nice and close, fire the shotgun and the lasers to try and overwhelm their systems and then hit a charge pile bunker punch. If I could have giant shotguns on my back instead I'd use those but I can't so laser canons work for now
I made an AC called Deck Gun. It is a simple tetra with cannons on the arms and 2 songbirds. While testing, I accidentally managed to beat over half of the arena. I think I like explosions a bit to much.
my big problem with ac6 is the fact that theres not nearly enough part variety, like theres a lot of weapons, but not for AC standards anyways, but the weapons are fine, whats not fine is the fact that theres only 2 tetrapods, 3 tanks, 3 reverse joints and straight up no hover legs, like i think id like to use reverse joints but they just look so damn goofy, like the lightweight are too light for most of my builds, the medium ones just look bad, and the heavy ones are too heavy, and theres no other options, which means the game just misses out on a lot of the more complex refining of old AC games, because legs are meant to shape your build, and theres not nearly enough variety to effectively shape your build around a pair of legs
Great guide. I really wish they showed the % difference between two parts. Showing that a stat is higher, when it's only a single point or less, doesn't really help, and it's actually really distracting.
Thx for a good informative video! Quick question regarding QB Reload Ideal Weight, was this stat just overlooked in the video or do you not consider it a significant stat in the grander scheme of things? Interesting to hear your thoughts on it. Thx for great content!
Man I appreciate you putting this video together! I’m a first timer to AC so this is extremely helpful!! I did have a request though and it may be far fetched but… As a Gundam fan, I can’t help but see this as potentially building Gundams lol… But I wanted to ask would you consider creating a build for the 5 Gundams from Gundam Wing!? I just want to see your take and builds on it! Thanks!
Really appreciate this. Never played an AC game before!
same here
Same for me
You guys are going to LOVE it!!! I guarantee it. Armored Core has been awesome since the beginning but I won't fault you at all for this being your 1st AC experience. This game is From software MAGIC and there's no doubt in my mind you will be engaged and wrecking shop in no time!! 👍😁
@@lordaizen8004I’m already loving it seeing this kind of makes my head hurt tho 😭😂
@@duragchirag1899 it's not as complicated as it looks. Just make sure your generator can support your energy output which corresponds mostly with boosters. Energy weapons will cost energy as well. Leg type will be a big factor. Fast reverse joint legs are great for getting in the air quick and quick jolts. Quad legs will hover. Tank treads are tanky. The heavier your mech the more Upward Thrust and Thrust you'll need in general. The rest of the body you can pretty much find which parts work best easily by just seeing the outright stat differences. Enemies will determine your weapons. If you're fighting something that's super tanky, hit him with explosives and don't stop. If you have someone who uses energy shields, hit em with a energy gun cuz it cancels the shield out. Otherwise kinetic guns, bullets, are great for keeping DMG and stagger up. Melee wpns can be OP as well don't be afraid to try and get in close and smash some fools. Other than that if you get stuck somewhere just allow your mech to explode and in the menu you can adjust your load out and head back into whatever fight without having to re do the whole mission. When I got stuck on a few Bosses all I simply had to do was change my approach and I got them in NO time 👍 lmk if you'd like anymore info
One of my favorite things to do in ac4 was going online and trading designs. I'm so glad I'll be able to do that again. I can't wait to see what people come up with.
Only one correction, for the generators: EN Capacity indicates how much energy you'll have for energy consuming actions, such as quick boosts. It is NOT the energy used for your equipment - that is EN Output, a stat you can see down below on the list, beneath the weight.
Awesome video though, thanks for taking the time to take care of this! ♡
i am curious is there like a place that describes what each one doe's? otherwise how do you know oh wait.im DUMB NVM i think i got it. the help button right?
I recommend every build with the Spring Chicken at least once.
Hopping around the battlefield like a grasshopper is grand!
Seconded. The high jump without EN usage is so good. It can carry quite a bit of weight too.
I made the mistake of equipping those early on. Now I can't bring myself to switch them out for anything else 😆
They were just buffed in case you want a rerun
One thing worth pointing out for melee or close-ranged builds: Assault Boost thrust/efficiency is very important for getting in close. While your melee boost is still very important to, Assault Boost is largely what will get you close to your enemy, especially in PvE. In PvP (where melee builds likely shine brighter anyways) it's more reasonable to expect that you can reliably get close to your opponent without a great assault boost, but it still helps.
most bosses can straight up *outrun* your Assault Boost if your AB thrust/efficiency is poor
Comment not aging well now that Buerzel is turning into THE one and only meta booster rn
Good tip.
Another thing to note for new players reading this is that the double melee build used by Cowboy in this video requires purchasing the Weapons Bay OS tuning upgrade (for 2 points). It's the only way you can get two melee weapons on a build.
This was really helpful I was a bit overwhelmed at the beginning just looking at all the stats that can effect a build but this video definitely made it clearer thanks Cowboy 🤠
Great video;
Another tip is you can sort the parts by almost any value you can think of.
So for example if you have legs that are overburdened, you can sort by load limit and flip through the next closest load limit legs.
This is helpful. It’s tricky in early game tho, with limited generator and other EN options -I keep building more than I can power and then paring back. But I can imagine that this is a viable approach once you’ve bought every item in the shop!
I wish something like this had existed when the ps3 released. Many thanks Souls daddy 😂
they did exist for PS3, AC4 was released only a few months after the release of the PS3, and AC5 a couple of years before the release of the PS4
@@kenpachi1989he’s talking about assembly guides
@@chiefinasmith oh, that makes more sense
Nah Souls daddy is wild
@@kenser8095crazy work😂
This game is such a blast from the past for me. Last time I played it was on the demo disc that came with my ps1. Not even sure what armored core that was but I was HOOKED as a kid and there was only 1 level on the demo disc. I'm gonna enjoy this game to the very last bit for SURE.
you just unlocked a core memory for me, I think it was AC 4
@@brokeloser7236 nah it was AC1... the demo disc also had parapapa the rapper and cool boarders 2 i think
@@brokeloser72364 was Xbox 360 and PS3 tho.
Super informative, thank you for a simple to understand breakdown. This is my first AC game (it looked neat so I thought why not) and this helped understand a ton of the mechanics I was missing.
Great video with great explanation on how the systems work. Would love to see other customizations.
Very cool video, just wanted to point out a small misconception. Ideal range just points the range threshold at which the weapon will deal it's full damage without ricocheting. This means that you can still use a 400 ideal range weapon at close range, tge only drawbacks being how slow they are to fire, the reload times, ammo pools and how well they track (if you are insane you could use manual aim to offset that though). Usually close range weapons do have the best damage potential, but they are also inherently more risky. So it may pay off to have a medium-ish range option in your build in case you have to back off for a bit. It can be useful to bait strong attacks that you can then dodge and punish while they reload in PvP. Or use them to poke and keep stagger up while you wait for an opening in PvE
For my melee build I actually like having long-range missiles that I can take out groups of weak targets out with, and I switch it up with the slow-tracking missiles for PvP/bosses because they are being pressured by me by the time I reach them for close-range.
Thank you for taking the time and effort to help out with understanding this stuff, cant tell how bad I suffered playing this game for the first time, dying over and over again cause I didn't understand a lot of the build mechanics.
I think my favorite thing about this is even starting weapons are useful, they all have their own ups and downs, no weapon is objectively META as far as I have seen (except the stun needle, but that's my own personal bias of just adoring every thing about it)
The game is still young, eventually a meta will be recognized. It's just a matter of time before at least one or two optimum loadouts start dominating PVP and\or speed runs.
That's not an indictment, it's just the nature of any game with customization.
Okay I agree every weapon is viable but the Zimmerman was objectively the best by far.
This was a wonderful video just getting a feel for the garage even tho I won't remember everything you said it still solidified the feel of stats so I won't be completely overwhelmed
Would have loved an ending along the lines of "And then we go into the chapter boss and get blown up anyways."
Great guide eitherway, thanks for clearing up some confusion around the AC parts.
Dude I’m already half way through NG+ and I didn’t know half of the things in this video! Great video man!
Just having someone basically verbalize their inner monologue did wonders for my understanding of core assembly! Damn good, damn good vid! Instant like and sub, brother!
Haven't gotten a ton of time to really play AC6, but this was so helpful for when I get a chance to hop back in! Thanks CB!
This video is so incredibly helpful, this is my first AC game and there was just so many stats. Havent been able to find a good explanation video but this one is a lifesaver man
Hope youre enjoying the game
Bro…. I love you. I’ve loved you ever since you helped me beat Bloodborne years ago.
Beginner's 1st playthrough guide
1) build to complete missions
2) build to farm
3) build to collect logs
4) build to s rank
5) build for arena
farm dam complex - use money to reset os tuning = depending on needs
Thanks for the video, still starting out so don't quite have enough part selection to start considering "specialising" an ac. But thankyou for putting the right mindset and questions to mind. The first and only AC game I played was AC2, at a time I didn't know how to read very well. Never beat the game but was a blast to customize and make cool looking mechs.
Really the big take home for me was to choose a movement style or ideal range when considering the start of a build.
I needed this, I am a new Raven to the nest, I hope to see all of you on the battlefield.
This game looks dope and I bet the depth and complexity of the layouts is pretty much endless.
It's awesome man. I only played the first one when I was like 5. This is definitely worth the money. Super in depth. And the level designs and action game play is outstanding. From Software has done it again
It's SO good!
What’s crazy is that this game is a much dumber down version of the customization options. The other Armored Cores had even more options
@LuciidDreamz really only 4 answer and 5 did. Outside of that, the garage is pretty much is pretty much the same as it was through most of the games.
its bout a 7/10 and not really, ur really limited by carry weight and energy cap... beat the game twice
Hell yeah, just the man i wanted to see when I hit search . Without a little help for your channel i probably would have had so much more trouble with sekiro, and may have even given up on ds3 and ER. love u cowboy ! Super happy to be experiencing this game along with u. This my first time playing a game on release
I built this Mech and it is now my favorite. Kick ass build.
What an excellent video! I'm on my second playthrough and just equipped what worked through trial and error. Understanding these stats is going to be so useful!
This looks like a really cool game that I do not have the patience to play. Can't wait to watch you play it though.
This helped me tremendously, I was clueless when building my ACs
interesting thing about tian qiang is that it’s literal translation would be “sky spear/lance/gun” but the unit itself looks bulky and clumsy despite the name invoking a dexterous image
Cowboy THANK YOU- I legit have played 23 hours with out realizing that I could expand the details. I WISH I SAW THIS SOONER T_T
Thank you so much for this video. I am enjoying this game but was struggling on where to even begin with assembly and be creative and confident with my designs.
Thank you, you cleared most of my doubts with this. Really good flow on how to maximize any custom build.
Love this build! I'll probably use this as inspiration since it's similar to what I wanna do with my AC once I get the game tomorrow. I plan to go with the flamethrowers for mine and sticking close to the target while also being durable is gonna be VERY important to my strategy. I will say tho I would've loved if you could also do the tests against bosses in the game as a "final" step to see how good it really is
customisation like this would be awsome for the titans in titan fall
That paint job on the base AC looks awesome. Kinda reminds me of the cover AC from Another Age.
I saw all the stats on the menu and I already knew I was gonna love this game.
Welcome, RAVEN, to Armored Core.
I decided to emulate the previous games after finishing this one and my god it only gets MORE COMPLICATED...
it's beautiful
especially the generator stats were a problem for me to understand.
thx for this great guide
This was very helpful, love the game so far but was a little overwhelmed on how to approach mech building
All this time I've been using half baked builds and trying to git gud, thanks for the vid!
Thank you SO much for elaborating in the building, very simple and easy breakdown regarding this game’s at times overwhelming build system. Very much appreciate it
These are all superb tips. Know what you want to do and build around that to be the best it can be at that task. Jacks of all trades work better at general killing but specialists dispatch ACs and other hard targets much much quicker. Engagement range and how you want to control the flow of the battle are the most critical decisions. If you're not controlling the flow of the battle you're probably going to lose it. Control of pace and range is everything.
late to the party but DANG i love this game
My basic b&&&& take:
Whenever you are making a new AC design, start with the Loader 4 (literal starter mech) and develop it from there.
Start from the ground up and find out what must be changed to make it work. Keep the ranges of your weapons in mind, you dont have to specialize but it can surely help some builds. PVP is very forgiving when it comes ro using different weapon damage types, I actually dont really feel PVE defenses really matter that much (save for pulse weapons on shields).
Come a long way since dark souls 2 build guides 🎉🎉🎉
See for me, coming from Tom Clancy’s Division 2, there’s a similar concept. You make a build and see if it works on various missions/tasks. If it works very well, you keep it. THAT ALONE has made me want to fully understand this game and fully dive in. I’ve beaten the game 3 times over already and gotten everything so now that the grind is over, it is time for perfecting my mechs. Man oh man, appreciate the video bro. Shit I’m new to the AC series and boy it’s gonna be a great time. But uhhhh WE NEED DLC lol
Whenever i see armored core and the customization i just see EDF and the fencer class and a game where u are just fencers big brother and this brings me unbridled child like joy
omg i want the game so bad. i remember building ACs in the original games on the ps1. i had so much fun with master of arena.
This was super helpful, thank you. This is my first AC game and I love it but I wanted to understand it more.
Great explanations. Now i understand the stuff iv been ignoring. I can min/max my builds better now. Thanks
Wtf, you can play a preview video of how using thw weapon looks?! Didn't even know that. Already worth it watching this video 😂
Oh god I didnt bother looking at the exact details of the parts for my current AC!!! All I did was confirm how fast it could go. Welp time to properly optimize my builds!!
Thanks for the clear and concise guide, Cowboy! It's time to get to work 🔥🔥
Your content rocks!!! Just got this game last night!! Finally gonna start building my own Mobilesuit!! 🎉❤
Hello there cowboy 🤠! I’m loving this game so much! Brings back nostalgia it’s been 18 years!
something else i haven's noticed people talking too much about is that your boost speed takes a massive hit if your total weight goes above 75000 (up until 80000 weight), so for medium to close range builds, it is worth considering not going above the 75k mark if speed is something you value a lot.
I Never played an ac Game before and I’m hyped af to make a nice build but it takes so much time to get there
New players should watch this vid. Very helpful. I just platinumed it today so now that i have everything. Time to make like 20 prebuilds😂
I just want to say for those who find it daunting, sometimes red is good. For example I lose boost distance, but I want to because I want to micro dodge. Anime dash style, so for me the I am actually able to increase my build weight, because! I want short dashes and a lot of them. At the moment I'm in early game and I get 5 short dashes. I don't want my energy recharge to drop, so that's what I gun for. Red can be good
Looks just as if not more complex than the older games so pumped for this
Imo it looks much more complex than the ps2 games but only slightly more complex than 4th gen
much more is a huge reach@@clankymocha
I just bought this game, loving it so far. It's almost like Doom Eternal: Soulsbots
Yes I needed this! Always love the Fighting Cowboy guides!! Very much appreciated!!
ayy dawg you came in clutch, especially the step by step analysis with the in depth screen.
i’m already feeling the differences in my diff builds. You helped set the tone, thank you
Im just starting chapter 2 & rebuild my mech 6 times & finally made it to checkpoint first chapter of 2 lol, had to put it down for a day to let my adrenaline come down, when i beat 1st boss i had a buddy from work wing by and he's 60 yrs old and i was like check this game out & beat boss with him watching, told him that it was my 10th try lol, im 45 btw lol. I remember playing 1st game on pc in my 20's
This is the moste useful AC6 Building Guide 👍 and from nobody less than the Boneheaded FightinCowboy, who else.
Quick correction, melee specialisation directly affects damage, not melee tracking:)
Even back in the day when I played armored core I didn’t have any clue how to put the core together. Hopefully this general idea of how things work helps
Thank you man for this video, i got into the armored core community like 2 weeks, so I'm still new but I play ACLR since I cant play AC4 or AC6 (Cus I need a controller for the rpcs3 emulator and I cant buy ac6). But this guide really does help get a grasp of what stats and how to build regardless of the release version.
Needed that! Game is playable in 10 minutes! Thanks once again Cowboy
My guy already released a guide 🫡 Tips and Tricks magazine had a section devoted to Core builds, and that’s what got me into the game. I can’t wait for the community to return!
This is the exact content I was looking for. Well thought AC builds. I immediately subscirbed.
I know all of this stuff already, nice lunch break video. The guide was quality 👍
Caveman lingo: red bad, blue good
Thank you for the explanation. Really taught a man how to fish today.
Great video. Def need more info on advanced stats.
I used to love duel wielding melee builds in ACFA but i completely understand why we cant duel wield now. So busted but it was so fun.
Thank you for making this insightful guide!!
Excellent and very informative video, or should I say tutorial. Because that is exactly what it is! You got skills.
I have found that the laser dagger seems to be overlooked as a melee option. I am using it along with the moonlight with a weapon bay with a right arm duckett and a songbird. It's very fun to play if you're looking for a fast ninja like melee build.
I've found that the dagger outshines the moonlight especially if you OS tune your direct hit damage and melee to max it wrecks on stance breaks and has a very short cool down with a nice lunge if you pair it with the kikaku booster. The moonlight is still a nice secondary melee for some range and to swap on cd for constant melee action. If you're looking for a lightweight springy assassin build I would suggest the dagger + duckett + moonlight build. The songbirds help with some additional impact and burst damage but they don't fit the theme as well I'm looking for a better thematic right shoulder but so far haven't found it.
Thanks for the guide cause I’m gonna be real here I’m gonna get sooooo GD confused.
That's some cool decals. Thanks for the tips.
Thanks cowboy. Your hard work is appreciated.
I typically use a Zimmerman, 2 laser canons, and the pile bunker if I want massive impact damage. Get up nice and close, fire the shotgun and the lasers to try and overwhelm their systems and then hit a charge pile bunker punch. If I could have giant shotguns on my back instead I'd use those but I can't so laser canons work for now
You're doing the Lord's work brother! Please keep it up
Fantastic guide, thanks a lot!
I made an AC called Deck Gun. It is a simple tetra with cannons on the arms and 2 songbirds. While testing, I accidentally managed to beat over half of the arena. I think I like explosions a bit to much.
Numbers all over the place = Peak Armored Core gameplay.
Good beginners guide my dude, have a great day.
Helped a ton! Thanks for the rec.
Great info to learn. Thanks for the study materials cowboy. Almost time for the real test. Lol
I can watch 1v1 arenas all day... so fun to watch...
my big problem with ac6 is the fact that theres not nearly enough part variety, like theres a lot of weapons, but not for AC standards anyways, but the weapons are fine, whats not fine is the fact that theres only 2 tetrapods, 3 tanks, 3 reverse joints and straight up no hover legs, like i think id like to use reverse joints but they just look so damn goofy, like the lightweight are too light for most of my builds, the medium ones just look bad, and the heavy ones are too heavy, and theres no other options, which means the game just misses out on a lot of the more complex refining of old AC games, because legs are meant to shape your build, and theres not nearly enough variety to effectively shape your build around a pair of legs
More to come most likely
Great guide. I really wish they showed the % difference between two parts. Showing that a stat is higher, when it's only a single point or less, doesn't really help, and it's actually really distracting.
Thx for a good informative video! Quick question regarding QB Reload Ideal Weight, was this stat just overlooked in the video or do you not consider it a significant stat in the grander scheme of things? Interesting to hear your thoughts on it. Thx for great content!
very nice guide - I'm really enjoying AC6
Man I appreciate you putting this video together! I’m a first timer to AC so this is extremely helpful!!
I did have a request though and it may be far fetched but…
As a Gundam fan, I can’t help but see this as potentially building Gundams lol…
But I wanted to ask would you consider creating a build for the 5 Gundams from Gundam Wing!? I just want to see your take and builds on it! Thanks!
only if there was a big physical mace for barbatos
that lance was dope