Whoops forgot Ireland, Zulu and Inca. Ireland would go High A tier, really good for MP and really good to pop mission before forming another tag. Zulu goes under LARP tier since it’s only formable through mutapa mission tree and Inca goes in D tier because being Inti is a requirement and it does not give ideas, mission or anything useful.
Forming the HRE makes you lose one of the most powerful bonuses in the game though: free vassals (even to Anatolia!). Turning Europe into a ton of micro-states is awesome: they'll have extra monarch points to boost their few provinces, they'll have the correct culture, and you get to free up a ton of governing capacity. You can have the beautiful vassal swarm, or turn on scutage and you'll likely get more money than you'd have holding the territory yourself.
I heard people saying that when they occupy all Europe and the nations which is close to Europe, ai doesn't really attend the wars outside of Europe and it lags the game. The advise is forming HRE after there are too much vassals which doesn't help you anymore.
@@batuhanuysal5322 Governing cap is hard to manage for a long time... and that's my main motivation. I have over 100 vassals right now (most are set to scutage), and it has acted a bit sluggish now and then. I just invaded China and about 30 countries including Poland sent troops (it took about a year for them to make it though). I have a couple "snakey" countries I was hoping would be useful for sending troops through Asia, but the most obvious option is Perm along Siberia with (1, 1, 1) provinces... with doesn't allow for an army. The better option is to give a nation like Crete a quick path to the Red Sea, and then a few provinces on the way to India by sea, so you can hand over a nice single-culture section of India.
As for Pomerania, there's one permanent bonus from a mission "strengthen old ties" that requires you to basically ally Poland, it's 10% cav combat ability. I only did it for the sake of forming Poland at a later date to stack CCA as much as possible, but I still think it's one of the worst HRE formables.
@@gothia6515 Its not that hard. Some people form about 5-10 unrelated countries in a run just because it makes the game a lot fun. Its completely doable and regular playthrough
@@gothia6515 or just conquer the few provinces needed for Pomerania before forming Siam. As Asian nation you can charter company in Europe to be in coring range
1:08:36 Forming Lanfang only requires that Ming doesn't own a specific province, not that you own it necessarily. That requirement could be filled as early as 1470 if Ming gets the "Losing Control of the South" event where Yue and Wu break free as marches, where the province flips to being owned by Yue.
Habibi dude Ive been waiting for your tierlist since ages! Do more of these please, not just because they are fun but also I sincerely use these to guide my playthroughs, especially mp tier lists
46:50 I remember when dum find out about Mams>Jerusalem, good times. The strat behind is basically vassalising cyprus, then granting them one of your provinces for them to core and convert, only for you to seize it back once it's Catholic and you can flip through rebels. Can recommend, even in 1444s
Just did a WC as Austria - Sardinia Piedmont - Prussia - Germany. 85% admin efficiency is insane (also had province war cost modifiers of course), i vassalized Ming in 1 war. You can even get to 90% admin efficiency if you start as dithmarschen
@@Kermin98 are you sure? i don't see admin efficiency in the saxon mission tree. Theoretically you could also get another +5% from austrian and french mission tree, but that requires you to wait until the revolution, and i didn't wanna wait that long. of course there's plenty of other nations you could form in between, for lots of permanent modifiers, but with 85% admin efficiency and something like -70% warscore cost, you really don't need it.
I did a similar world conquest. I started as Austria and went to the Mughals Path instead of Germany. Austria -> Sardiania-Piedmont -> Prussia -> Mughals -> HRE. Than you have easily 90% Admin efficiency
At approximately what time did you do each culture shift? You have a pretty massive empire by the time you do much of Austria's missions - so unstating so much land to shift to the pretty small Piedmont culture sounds painful. Why didn't you throw in France before Prussia?
@@evanrudibaugh8772 That's the beauty of it - i fed all my conquests to my subjects. i formed Sardinia Piedmont directly after PU'ing Poland/Lithuania. Only had to unstate my 3 Austrian States for it, since i haven't stated anything else. immediately after forming Sardinia Piedmont i culture shifted to Lower Saxon, and then i stated everything because i was done culture shifting. I also had free states lying around because i got the burgundian inheritance, and i annexed bohemia right before that.
Forming Lan Fang actually requires ming not to own hakka so if Yue has popped out its instantly done. Kongsi federation also gives a lot of republican tradition allowing you to re-elect your ruler infinitely
RE: Somalia and Sokoto - much of the Indian Ocean has been changed to shallow for galleys, including all of the coast of east Africa, so Somalia’s galley combat is pretty good. Sokoto - they changed requirements, now you just need to form Hausa, which is easy, and have a certain advisor and culture group approved - can be any date.
Swiss are really good for some mercenary focused play with +5% merc discipline (+5% with age bonus, +2,5% with pluto), +100% merc manpower as well as +5% overall discipline. Now imagine combining it with with prussian gov and some mil ideas to get 142,5 discipline of pretty much infinite manpower (+5% for free swiss guard and home guard)
Hey Habibi a bit late but apparently after the 1.32 update Ethiopia now has a mission called "modernize our army" which allows you to switch your unit type to Western, which can be pretty powerful since Western units start scaling at the same time that African units start to fall off. Their mission in general is nice, I am currently playing an Adal>Ethiopia campaign since Adal also has some quite jacked military ideas (I fucked up and formed Somalia without realizing it's an endgame tag though). Also, Dai Viet mission grants you 2.5% permanent discipline modifier just like Morroco, meaning they can have 7.5% discipline permanently which is quite decent, so they should be similar in ranking as Morroco imo. Anyways, great video!
Just a few things missing The mission tree is for Florence only, you can't get it forming Tuscany, it only gives the ideas, so it shouldn't count. Pomerania does get permanent modifiers through their relations with Poland. Now you keep your events when you form Scandinavia. Still useless tho. Sokoto is now much easier to form thanks to Origin. Dai Viet gets really nice permanent modifiers from its missions.
To clarify on Israel existing before 1.32, it existed but it was not formable so the only way to get it in your game was by save converting from ck2 Israel. I think they changed the ideas too, so the country added is completely new technically.
As a starting nation austria is probably one of the strongest in the game and one of the easiest nations to do a WC with. Definetly ss tier. As a reformable though i can understand why it wouldn't be that powerful as you lose some of the things that make austria so strong (2 PUs almost from day one, holy roman emperor from day one)
For the siam thing start as lan xang There is a mission which gives permanent 20 percent cav ratio if you get +10 cav combat ability aditional to your national one After that form siam for the ideas or tibet horde İf you go sunni horde you have 100 cav ratio with aristocratic horde espionage and so on you can early get over 100 combat ability and your cav costs less than infantry
One thing I want to add about Bulgarian missions. With the second mission you get a free Empire rank for controlling Serbia, Rascia, and Macedonia. Not a huge deal late game but I can’t think of any other mission that lets you get a cultural union within the first 50 years. Could be especially useful if you proceed into Anatolia and culture shift into Turkish/Levantine culture.
It would be good to filter out the end tags, so you get an overview of possible chains of formable countries, where for each country you pick some permanent modifiers from the mission tree. See Terry's guide. Requires lots of land, so the way you organised it in your video is perfect.
A lot of the crusader missions give not only claims but permanent bonuses honestly you cannot have manpower issues as a realized Jerusalem. Being a theocracy is also a pretty fun thing. But the coring cost can legitimately be nightmarish.
Thanks a lot for the effort. These tier lists for these types of games take a lot of time and thought. I appreciate it and now have some new ideas for my next games.
@@Kdensick I'd argue Israel not being a formable outside of a converter makes it a new formable tag. In that you cannot form Israel before Origins without playing a version of EUIV that is modded.
In case anybody wants to know, a lot of the music is from Divinity Original Sin 2. Which apart from EU4 is one of my favourite games! Love the videos Absolute Habibi! Keep up the good work!
Because I watched some of your mp games lately this vid got recommended again. I want to touch on a couple of things that were mentioned and those are: Siam's cav potential, another way to become a republic (kinda) and get 100% cav ratio without being a horde and without being tengri. All of those can be combined in 1 (single player) campaign. Another nation that can become a republic is Zaporozhie. It has a national decision to become a unique republic (Sich Rada). This gives -20% cav cost, 20 cav CA and 20% cav ratio. It however has no estates, but it has to ability to raze. Similar to Russia it has 3 buttons it can use in the government tab. In this way they can recruit cossack (20% of force limit). As this nation you can reform Lan Xang (an keep your special republic) that has the 'A Million Elephants' mission, which gives 20% ratio and -20% cav cost (requires Lan Xang national ideas). As Lan Xang it's a short way to form Siam. Becomming sunni will give you the final 10% ratio and is easy to get when you go through central Asia. Further recommendation is to start as the Great Horde, conquer 3 core provinces of Zaporozhie, release and play as vassal. Wait with becomming the republic for a while though. This way you can pick aristocratic ideas (since you are tribal and not a horde yet), then become a horde with tier 5 government reform, pick horde ideas and then click the decision to become the republic. Lan Xang can't be formed by hordes, so this needs to be done before that. As far as I know this will give the strongest cav nation you can make (outside of custom nations) and you'll be a sunni republic. The only real downside is stability cost. You can get 100% cossack regiments, which increase stab cost with 100. On top of that is another 20 for every 10 republic tradition you are missing. Since you can still raze powerpoints are not really an issue though.
Two Sicilies originally had their flag mistakenly swapped with Sicily's flag in-game, now they have the historically correct flags as of the Songhai update. Still feels wrong imo cause Sicily's flag is much cooler than the 3 legged man-thing
@@kalterverwalter4516 It's a gorgon (specifically Medusa) triskelion. It's a reference to the Greek colonies. en.m.wikipedia.org/wiki/Flag_of_Sicily Kind of the opposite of an angel.
surprised that Siam doesn't get SS. If you start as a horde nation and snake your way down to culture convert then Siam is abosolutely overpowered. You can go full cav with cav combat modifiers and the +1 fire damage to absolutely annihilate your enemies.
@@gypsysprite4824 I'm refering to his ranking when I say SS is all my dude. I belive that cavalry fire is THE BEST of all damage modifiers in the game. Now I could be wrong, but a +1 fire damage modifier is MASSIVE. I'd love to see a Siam vs Poland cav battle with both nations having max respective cav ability. I think even with the pip disadvantage it would be close for Siam if not an outright win if both factions had the same morale.
nice one, especially the mp focus. what do you think about doing an modifier tierlist? like is land fire better then discipline and stuff like that. would be interesting
Great Video! But about Saxony they can also create a CoT only in Leipzig but Leipzig get Paper as Trade God Via Missions and Later coal. And they get a PU over Poland. But I think the Poland PU is only there if you Start with Saxony because this mission is tied to the Wettin Dynastie. As a reformable not that Good tbh expect you start as Thuringia.
Mugahls mission tree is just insane. 10% admin efficiency for the rest of the game, combine that with the -25% coring cost they get and from admin tech, perma claims on all of India and half of Asia, like 900 monarch points or smth and a couple thousand ducats. Someone on the dev team really loves this nation. Would recommend anyone play this nation, as you can core provinces for 2 admin points and never worry about rebels.
Also if you wanna swap religion (which I normally do because I don’t think Sunni is great) you only lose your tier one government reform, which is just Indian sultanate and is fine to lose
@@tommanners1116 Sunni isn't great???? You get 10% tech cost,20%manpower,5% core cost,morale, Dhimmi giving more tech cost reduction?+Schools, and you would reform your religion for 5% extra core cost? Really?
Recently did a Lanfang MP game, I don't know if it's the mod I was playing or if it's actually Lanfang, but when you reelect a leader you get +50 random mana points, which is really nice. It's also impossible to lose Republican Tradition with the ideas they have and the gov type giving another +0.5 RT/year. The missions also provide a permanent +5% goods produced as well, definitely a hidden gem imo.
@@turkishultranationalist yea 2 free gold mines is really nice early game, IMO the biggest downside to Lanfang, is the same as Dalmatia, (needing less than 14 provinces) which makes the nation hard to make work in MP
nice I was really waiting for new tierlists hope you release the goverment reforms for theocracies and republics soon. And maybe it would be nice to do one for estates maybe
10:15 it is indeed not a new tag it's existed since the release of the CK2 to EU4 converter and Sons of Abraham DLC for CK2. It used to be a hidden tag. There are also multiple hidden tags like the Hashashin and the Jormsvikings.
Also want to add if you form Hindustan as someone like Bahmanis, their government reforms add an extra +10 infantry combat ability, and potential +10 discipline, while being Shia with the extra morale of armies.
For GB, you can no cb Teutonic order at pretty much the start of the game, wait for Poland to grab a few provinces, eat the rest. As England you can keep the Prussian holding safe till admin 10 and no one will be able to take it away from you. Then cultures shift to Prussian, form Prussia, culture shift back and form England, then GB. You will have GB missions, wooden wall and space marines. Your navies will also still be op due to all the navy trad from protecting trade and you can still take naval (assuming they aren't banned). I did this once in mp by allying Brandenburg at the start and when we got basically a double Prussia alliance half the people rage quit the game.
Wait, I have a crazy idea Dithmarschen into Bavaria into Sardinia-Piedmont, then Prussia and finally Germany (while getting a Hohenzollern ruler for yourself when you switch to Bavaria) The ultimate German-Italian ascendance run
@@romparkindust It's not that hard if you know what you di with states and moving your capital around a couple of times, so it's really just a matter of making it work
I agree with you that the Netherlands is my favourite nation to play as, either forming from Burgundy or from a Dutch nation. I just love raking in thousands of ducats each month in trade income.
You forgot colonial formable nations. I mean most of them are useless, but Sonora, Mexico, Vermont, Alaska, and mainly Texas ( which have so good ideas ) are worth to have in this tier list
I think you missed the ilkhanate as well. Also Yuan can be formed by the Timurids not just Oirat and mongolia. Not sure if that changes your ranking but it prevents you from having to chose to lose your horde status if you form them that way.
51:35 Songhai update revamped the formation requirements for Sokoto so now you can form it easily as Hausa, which itself is formable by any Hausa culture nation. Still don't know why you would, because the ideas are pretty mediocre.
If u read qll of the comments then i will use this comment of mine to sho2 you my appreciation to kind of boost your morale. Ur doing amazing keep cool keep it real we appreciation and support u. U r a motivation to me to be honest i moght talk about it later on the journey but yeah take care.
Israel was technically not new as the tag could come as a result of the CK2 Converter -- but it being a formable which is available in vanilla games was new with Origins
I'm not a hardcore player so I may be missing some important factors but I was surprised to see PLC so low. I would think that at the very least if you're playing as Poland, having a free integration button on Lithuania would count for something.
The thing is Lithuania isn’t even that much dev and the tag is an end game tag that does not upgrade ideas, gives two extra missions and has negative events associated with the tag. That’s why it ranks so low
For singleplayer purposes, I would rank Germany above HRE if you are just considering the two tags and their expansion opportunities (if youre counting in HRE Vassal swarm and free integration HRE is the single best formable anyways xD). This is because Germany can actually get 10% Admin Efficiency compared to HREs 5% since the Mission Tree Branch that gives germany that is the only one it doesnt share with the HRE.
wish you had a tier list for colonial nations as well... some of them have really good ideas but just aren't seen a lot, potential for another tier list perhaps?
Coming back on the formation of Lanfang, actually you don't need to take the province of Waichow from Ming, the requirement here is only that Waichow has the Hakka culture, and that Ming don't own it, so you just need to wait for a Mingsplosion with Yue and it's good you can form Lanfang
I am pretty sure Paradox fixed the issue with Scandinavia not getting events for the nation that formed it. I remember them mentioning it in a Dev diary, although I do not remember which one.
yeah it's just roleplaying (or RPing) not LARP. LARPing is when you physically act out scenarios using costumes and props, which of course you aren't doing here because you're playing a video game.
List of permanent bonuses from countries that give access to mission trees (countries like Hawai'i and Viti don't give access). I'm only giving countries that be done without converting religion. I skipped countries with very minor bonuses like the Netherlands and Switzerland. England/Great Britain: __+9 dev to Anjou, -25% dev cost there __-10% lib desire from subjects __+37 dev to other provinces (after enlightenment) __+10 dev to Greenland (unique to GB) Dai Viet: __-10% stab cost __-5% idea cost (or +25% harmonization speed for Confucians) __+2.5% discipline Siam: __-25% great project cost, -10% construction __-5% dev cost (global) __+1 max culture __+5% trade efficiency Morocco: __+2.5% discipline __+10% heavy ship performance __+20% global tariffs Spain: __+1% settler chance, +5 global settlers (casa de contratación) (PUs on Portugal, Naples, Austria and England) Austria: __+1 papal influence, +0.1 imperial authority __+0.5 annual absolutism __+1 merchant, +5% trade power, +25% colonial range (Ostende Company) __+0.5 annual prestige, +5% nobility loyalty base __+2 max culture, or Imperial Austrian Monarchy __+2% missionary strength, +1 diplo rep __+5% admin efficiency (super late though - after revolutions have started) Bavaria: __+0.5 prestige, +20% production, -10% dev cost @ capital __+1 prestige, +1 diplo rep __+5 max absolutism (other options available - only after enlightenment though) France: __+10% morale of navies __+1 naval tradition, minor ship building boosts @ Toulon __+10 army professionalism x 2 __+10% manpower recovery __+0.5 prestige, +0.5 annual absolutism (requires average autonomy < 15% - basically impossible for a big country) __+5% admin efficiency (not until revolutions start) __+2 diplo relations __-20% trade company building costs Germany: __+15% production efficiency to Rheinland and Palatinate __+10% morale of navies __-10% trade company building costs __+1 possible advisors __-10% cultural conversion cost, +10% institution spread __+15 base nobility loyalty __+1 diplo rep __+5% admin efficiency __-20% stab cost, -1 unrest (after revolutions) Italy: __+1 prestige, -5% AE __+10% manpower and force limit __+1 diplo rep Prussia (must be Protestant/Reformed/Anglican or Hussite): __+5% admin efficiency __bonuses to Berlin, -1% army tradition decay, +0.02 militarization of state __+25% drill gain, -25% drill loss __+1 monarch admin __+20 max absolutism, -0.05 monthly autonomy Sardinia Piedmont: __+1 legitimacy, -10% diplo annex cost __+0.5 papal influence (or similar) __+10% goods produced, +5% admin efficiency (pretty easy to get) Saxony: __+10% production efficiency __+1 tolerance of true faith Two Sicilies: __+1 tolerance of true faith __+5% merc discipline __-15% lib desire from subject dev __+15% ship trade power Croatia: __-5 years separatism __-5% global dev cost Franconia: __+1 diplo relations, +1.5 monthly splendor __-10% dev cost, +10% reform progress @ capital Hannover: __-2 unrest, +1 max culture (requires owning much of England, and being emperor of HRE) Lan Xang: __+1 yearly legit, -10% stab cost __-25% missionary maintenance costs, +1 tolerance of true faith __-20% cav cost, +20% cav/inf ratio (require taking Lan Xang ideas) Manchu: __+10% morale of armies, +10% manpower recovery __+0.05 imperial mandate, -2 years of separatism (requires being or destroying emperor of China) __+50% institution spread in true faith prov, -20% institution embracement cost [once Qing] __+1 tol of true faith [once Qing] Swabia: __+5% morale of armies, +1% missionary strength __+1 prestige, +1 legit Westphalia: __+1 tol of heretics, +1 diplo rep --OR-- +1 tol of true faith, +0.1 imp authority __+1 max cultures, +10% local trade power Forming Hawai'i unfortunately doesn't allow access to its mission tree which gives permanent boosts of: +1 colonist, -0.05 monthly autonomy, +10 global settler, +100 governing capacity
Even though prussia has the government cap penalty youre probably going to take admin anyway and that 25% really helps. Just give out a privilege or two and the extra absolutism counteracts it kind of. Also militarization is OP.
it's great for both. Usually you are gated by max accepted cultures in MP and your main culture group isn't unlimited. You want to accept larger cultures and remove weaker cultures/groups for the manpower. Saving mana is always good+ there are some missions locked behind certain cultures like the Spanish devcost or flipping to other main cultures for govs, estates or formables. (Although you can halfcore nowadays)
Maybe we get VIKINGS expansion for Scandinavia with looting speed and that flagship bonus of unit movement speed when boarding and invading foreign land, BUT the expansion is hold off cause a similar theme game namely "Rise of K" is boasting of just having that update
id imagine italy be considered low s at least due to the manpower for multiplayer, after all that is the same as russia without the government, and 15 percent inf combat ability, whilst not supported by the morale of prussia is still very close, the lack of discipline is sure a pain though
45:00. And you are getting bit different Holy Orders with construction cost by diplo points, and also change your culture to Andelusian so you can use Iberian monuments. And of course you can combo Iqta mechanic with colonial subject. You are getting free money, manpower from this.
Whoops forgot Ireland, Zulu and Inca. Ireland would go High A tier, really good for MP and really good to pop mission before forming another tag. Zulu goes under LARP tier since it’s only formable through mutapa mission tree and Inca goes in D tier because being Inti is a requirement and it does not give ideas, mission or anything useful.
Ahh yes wondered where you put Ireland, which is so important for mp
Hausa, Mossi, and Mali are now formable/reformable also, and have flavor.
Can you also rate the colonial formables?
There is 1 better nation to form dalmatia. Austria :P
And at least 1 nation is missing: ireland.
Also Sokoto got changed in 1.32, if im reading the wiki right you dont need the event anymore.
I always knew Prussia was apart of the SS
SS tier comment
I'm gonna be that guy and ruin your day. The Prussian Interior Police were the foundation stone of the Gestapo who were part of the SS.
@@zlirren Thats the joke
@@benkenobi6137 Can never be too sure with all this "clean" wehrmacht bullshit going around.
*Sigma SS oficial posture*
*Virgin humans rights defender*
Forming the HRE makes you lose one of the most powerful bonuses in the game though: free vassals (even to Anatolia!). Turning Europe into a ton of micro-states is awesome: they'll have extra monarch points to boost their few provinces, they'll have the correct culture, and you get to free up a ton of governing capacity. You can have the beautiful vassal swarm, or turn on scutage and you'll likely get more money than you'd have holding the territory yourself.
good point!
I heard people saying that when they occupy all Europe and the nations which is close to Europe, ai doesn't really attend the wars outside of Europe and it lags the game. The advise is forming HRE after there are too much vassals which doesn't help you anymore.
@@batuhanuysal5322 Governing cap is hard to manage for a long time... and that's my main motivation. I have over 100 vassals right now (most are set to scutage), and it has acted a bit sluggish now and then. I just invaded China and about 30 countries including Poland sent troops (it took about a year for them to make it though).
I have a couple "snakey" countries I was hoping would be useful for sending troops through Asia, but the most obvious option is Perm along Siberia with (1, 1, 1) provinces... with doesn't allow for an army. The better option is to give a nation like Crete a quick path to the Red Sea, and then a few provinces on the way to India by sea, so you can hand over a nice single-culture section of India.
vassal swarm is banned on mp
@@HenriqueRJchiki How is it banned? Are you limited to a number of vassals? Are key parts of the HRE mechanics removed?
43:28 Scandinavia was changed to make use of your Swedish/Danish/Norwegian events since 1.31. Doesn't hurt you anymore.
Still stupid nation
Though it still denies you achievements like Norwegian Wood and Ostindisk Kompagni Tee
It should let you get all events for Sweden, Norway and Denmark
I think we all know the ultimate formable is the legendary Libertatia...
As for Pomerania, there's one permanent bonus from a mission "strengthen old ties" that requires you to basically ally Poland, it's 10% cav combat ability. I only did it for the sake of forming Poland at a later date to stack CCA as much as possible, but I still think it's one of the worst HRE formables.
It can be useful if you go for Siam later
@@marcinkusmierzak991 Pommerania into Siam ? Sure, you only need to conquer the whole world in between :D
@@gothia6515 Its not that hard. Some people form about 5-10 unrelated countries in a run just because it makes the game a lot fun. Its completely doable and regular playthrough
@@gothia6515 or just conquer the few provinces needed for Pomerania before forming Siam. As Asian nation you can charter company in Europe to be in coring range
Nah, useful just for forming Prussia
1:08:36 Forming Lanfang only requires that Ming doesn't own a specific province, not that you own it necessarily. That requirement could be filled as early as 1470 if Ming gets the "Losing Control of the South" event where Yue and Wu break free as marches, where the province flips to being owned by Yue.
Habibi dude Ive been waiting for your tierlist since ages! Do more of these please, not just because they are fun but also I sincerely use these to guide my playthroughs, especially mp tier lists
46:50 I remember when dum find out about Mams>Jerusalem, good times. The strat behind is basically vassalising cyprus, then granting them one of your provinces for them to core and convert, only for you to seize it back once it's Catholic and you can flip through rebels. Can recommend, even in 1444s
mams cant form Jeruselum anymore
@@C1azed that's a lie. tested today. aslong as you are catholic, you can form jerusalem. you lose mameluke gov'nment
Just did a WC as Austria - Sardinia Piedmont - Prussia - Germany. 85% admin efficiency is insane (also had province war cost modifiers of course), i vassalized Ming in 1 war. You can even get to 90% admin efficiency if you start as dithmarschen
You could have gone Sardinia into Saxony, that's 90% too if I'm not wrong
@@Kermin98 are you sure? i don't see admin efficiency in the saxon mission tree. Theoretically you could also get another +5% from austrian and french mission tree, but that requires you to wait until the revolution, and i didn't wanna wait that long. of course there's plenty of other nations you could form in between, for lots of permanent modifiers, but with 85% admin efficiency and something like -70% warscore cost, you really don't need it.
I did a similar world conquest. I started as Austria and went to the Mughals Path instead of Germany. Austria -> Sardiania-Piedmont -> Prussia -> Mughals -> HRE. Than you have easily 90% Admin efficiency
At approximately what time did you do each culture shift? You have a pretty massive empire by the time you do much of Austria's missions - so unstating so much land to shift to the pretty small Piedmont culture sounds painful.
Why didn't you throw in France before Prussia?
@@evanrudibaugh8772 That's the beauty of it - i fed all my conquests to my subjects. i formed Sardinia Piedmont directly after PU'ing Poland/Lithuania. Only had to unstate my 3 Austrian States for it, since i haven't stated anything else. immediately after forming Sardinia Piedmont i culture shifted to Lower Saxon, and then i stated everything because i was done culture shifting. I also had free states lying around because i got the burgundian inheritance, and i annexed bohemia right before that.
Forming Lan Fang actually requires ming not to own hakka so if Yue has popped out its instantly done. Kongsi federation also gives a lot of republican tradition allowing you to re-elect your ruler infinitely
RE: Somalia and Sokoto - much of the Indian Ocean has been changed to shallow for galleys, including all of the coast of east Africa, so Somalia’s galley combat is pretty good.
Sokoto - they changed requirements, now you just need to form Hausa, which is easy, and have a certain advisor and culture group approved - can be any date.
Swiss are really good for some mercenary focused play with +5% merc discipline (+5% with age bonus, +2,5% with pluto), +100% merc manpower as well as +5% overall discipline. Now imagine combining it with with prussian gov and some mil ideas to get 142,5 discipline of pretty much infinite manpower (+5% for free swiss guard and home guard)
51:22 Sokoto's formation was completely overhauled in 1.32, please revisit it.
Idk why but I really like listening to habibi talking about stuff
Hey Habibi a bit late but apparently after the 1.32 update Ethiopia now has a mission called "modernize our army" which allows you to switch your unit type to Western, which can be pretty powerful since Western units start scaling at the same time that African units start to fall off. Their mission in general is nice, I am currently playing an Adal>Ethiopia campaign since Adal also has some quite jacked military ideas (I fucked up and formed Somalia without realizing it's an endgame tag though).
Also, Dai Viet mission grants you 2.5% permanent discipline modifier just like Morroco, meaning they can have 7.5% discipline permanently which is quite decent, so they should be similar in ranking as Morroco imo.
Anyways, great video!
Love the dragon age music lol, missed the tier lists, they're always a fun watch
Just a few things missing
The mission tree is for Florence only, you can't get it forming Tuscany, it only gives the ideas, so it shouldn't count.
Pomerania does get permanent modifiers through their relations with Poland.
Now you keep your events when you form Scandinavia. Still useless tho.
Sokoto is now much easier to form thanks to Origin.
Dai Viet gets really nice permanent modifiers from its missions.
To clarify on Israel existing before 1.32, it existed but it was not formable so the only way to get it in your game was by save converting from ck2 Israel. I think they changed the ideas too, so the country added is completely new technically.
As a starting nation austria is probably one of the strongest in the game and one of the easiest nations to do a WC with. Definetly ss tier. As a reformable though i can understand why it wouldn't be that powerful as you lose some of the things that make austria so strong (2 PUs almost from day one, holy roman emperor from day one)
For the siam thing start as lan xang
There is a mission which gives permanent 20 percent cav ratio if you get +10 cav combat ability aditional to your national one
After that form siam for the ideas or tibet horde
İf you go sunni horde you have 100 cav ratio with aristocratic horde espionage and so on you can early get over 100 combat ability and your cav costs less than infantry
I was searching for this today, your timing of putting this out was perfect!
One thing I want to add about Bulgarian missions. With the second mission you get a free Empire rank for controlling Serbia, Rascia, and Macedonia. Not a huge deal late game but I can’t think of any other mission that lets you get a cultural union within the first 50 years. Could be especially useful if you proceed into Anatolia and culture shift into Turkish/Levantine culture.
It would be good to filter out the end tags, so you get an overview of possible chains of formable countries, where for each country you pick some permanent modifiers from the mission tree. See Terry's guide. Requires lots of land, so the way you organised it in your video is perfect.
I think Lorraine can also form Lotharingia but Lorraine not that great of a start
A lot of the crusader missions give not only claims but permanent bonuses honestly you cannot have manpower issues as a realized Jerusalem. Being a theocracy is also a pretty fun thing. But the coring cost can legitimately be nightmarish.
Thanks a lot for the effort. These tier lists for these types of games take a lot of time and thought. I appreciate it and now have some new ideas for my next games.
israel isnt a new tag but the only way you use to be able to get it was through ck2 conversion
It is with the new content pack
@@SuperAndrewization no its not they just made it so you can now form it without the ck2 conversion thing
@@Kdensick I'd argue Israel not being a formable outside of a converter makes it a new formable tag. In that you cannot form Israel before Origins without playing a version of EUIV that is modded.
In case anybody wants to know, a lot of the music is from Divinity Original Sin 2. Which apart from EU4 is one of my favourite games! Love the videos Absolute Habibi! Keep up the good work!
that game looks great but I don’t think my shitty pc could run it
Because I watched some of your mp games lately this vid got recommended again.
I want to touch on a couple of things that were mentioned and those are: Siam's cav potential, another way to become a republic (kinda) and get 100% cav ratio without being a horde and without being tengri. All of those can be combined in 1 (single player) campaign.
Another nation that can become a republic is Zaporozhie. It has a national decision to become a unique republic (Sich Rada). This gives -20% cav cost, 20 cav CA and 20% cav ratio. It however has no estates, but it has to ability to raze. Similar to Russia it has 3 buttons it can use in the government tab. In this way they can recruit cossack (20% of force limit).
As this nation you can reform Lan Xang (an keep your special republic) that has the 'A Million Elephants' mission, which gives 20% ratio and -20% cav cost (requires Lan Xang national ideas).
As Lan Xang it's a short way to form Siam.
Becomming sunni will give you the final 10% ratio and is easy to get when you go through central Asia.
Further recommendation is to start as the Great Horde, conquer 3 core provinces of Zaporozhie, release and play as vassal. Wait with becomming the republic for a while though. This way you can pick aristocratic ideas (since you are tribal and not a horde yet), then become a horde with tier 5 government reform, pick horde ideas and then click the decision to become the republic. Lan Xang can't be formed by hordes, so this needs to be done before that.
As far as I know this will give the strongest cav nation you can make (outside of custom nations) and you'll be a sunni republic. The only real downside is stability cost. You can get 100% cossack regiments, which increase stab cost with 100. On top of that is another 20 for every 10 republic tradition you are missing. Since you can still raze powerpoints are not really an issue though.
Two Sicilies originally had their flag mistakenly swapped with Sicily's flag in-game, now they have the historically correct flags as of the Songhai update. Still feels wrong imo cause Sicily's flag is much cooler than the 3 legged man-thing
That is an Angel!
@@kalterverwalter4516 It's a gorgon (specifically Medusa) triskelion. It's a reference to the Greek colonies. en.m.wikipedia.org/wiki/Flag_of_Sicily
Kind of the opposite of an angel.
@@hyperion3145 Dude I was Jokingl. Because real Angels are really weird lookong creatures.
this video notification is a sign that I'm up to late and need to go to bed
21:10 Divinity Original Sin, great choice !^_^
Okay, back to listening the video haha.
I've been looking for something like this for recommendations on what to play. Thanks m8
great tier list :) also didnt expect the divinity 2 music
Wasn't expecting this video
surprised that Siam doesn't get SS. If you start as a horde nation and snake your way down to culture convert then Siam is abosolutely overpowered. You can go full cav with cav combat modifiers and the +1 fire damage to absolutely annihilate your enemies.
It also helps that Siam is fun as fuck
wait, what is SS meaning? (i have not played eu4 at all since a little after leviathan so i'm a little out of the loop)
@@gypsysprite4824 just the tier that's better then s that means it's like the best formables out there
@@gypsysprite4824 I'm refering to his ranking when I say SS is all my dude. I belive that cavalry fire is THE BEST of all damage modifiers in the game. Now I could be wrong, but a +1 fire damage modifier is MASSIVE. I'd love to see a Siam vs Poland cav battle with both nations having max respective cav ability. I think even with the pip disadvantage it would be close for Siam if not an outright win if both factions had the same morale.
@@kevinstein1568 I figured that out with the other reply stating it and making me feel like a dumbass
nice one, especially the mp focus. what do you think about doing an modifier tierlist? like is land fire better then discipline and stuff like that. would be interesting
perfect thing to have as a background noise during a eu4 game
Love to see more of this format! and love the style, looks great on you.
after a bit , i picked up. interesting take on MP meta
"for the two people that care about navy" has me dead
Can you do a tierlist on bonuses in general?
I Love your tierlist :D
Great Video! But about Saxony they can also create a CoT only in Leipzig but Leipzig get Paper as Trade God Via Missions and Later coal. And they get a PU over Poland. But I think the Poland PU is only there if you Start with Saxony because this mission is tied to the Wettin Dynastie. As a reformable not that Good tbh expect you start as Thuringia.
Mugahls mission tree is just insane. 10% admin efficiency for the rest of the game, combine that with the -25% coring cost they get and from admin tech, perma claims on all of India and half of Asia, like 900 monarch points or smth and a couple thousand ducats. Someone on the dev team really loves this nation. Would recommend anyone play this nation, as you can core provinces for 2 admin points and never worry about rebels.
Also if you wanna swap religion (which I normally do because I don’t think Sunni is great) you only lose your tier one government reform, which is just Indian sultanate and is fine to lose
@@tommanners1116 Aah yes true, and if you swap to hindu you can even get the monument that gives more ccr too.
@@tommanners1116 Sunni isn't great???? You get 10% tech cost,20%manpower,5% core cost,morale, Dhimmi giving more tech cost reduction?+Schools, and you would reform your religion for 5% extra core cost? Really?
Finally more tier lists😀🎊
Recently did a Lanfang MP game, I don't know if it's the mod I was playing or if it's actually Lanfang, but when you reelect a leader you get +50 random mana points, which is really nice. It's also impossible to lose Republican Tradition with the ideas they have and the gov type giving another +0.5 RT/year. The missions also provide a permanent +5% goods produced as well, definitely a hidden gem imo.
@@turkishultranationalist yea 2 free gold mines is really nice early game, IMO the biggest downside to Lanfang, is the same as Dalmatia, (needing less than 14 provinces) which makes the nation hard to make work in MP
loved all, learned some, hated several. Great video!
nice I was really waiting for new tierlists hope you release the goverment reforms for theocracies and republics soon. And maybe it would be nice to do one for estates maybe
10:15 it is indeed not a new tag it's existed since the release of the CK2 to EU4 converter and Sons of Abraham DLC for CK2. It used to be a hidden tag. There are also multiple hidden tags like the Hashashin and the Jormsvikings.
No New Providence?! thanks for the vid :)
Also want to add if you form Hindustan as someone like Bahmanis, their government reforms add an extra +10 infantry combat ability, and potential +10 discipline, while being Shia with the extra morale of armies.
For GB, you can no cb Teutonic order at pretty much the start of the game, wait for Poland to grab a few provinces, eat the rest. As England you can keep the Prussian holding safe till admin 10 and no one will be able to take it away from you. Then cultures shift to Prussian, form Prussia, culture shift back and form England, then GB. You will have GB missions, wooden wall and space marines. Your navies will also still be op due to all the navy trad from protecting trade and you can still take naval (assuming they aren't banned). I did this once in mp by allying Brandenburg at the start and when we got basically a double Prussia alliance half the people rage quit the game.
Did both of you form prussia
Wait, I have a crazy idea
Dithmarschen into Bavaria into Sardinia-Piedmont, then Prussia and finally Germany (while getting a Hohenzollern ruler for yourself when you switch to Bavaria)
The ultimate German-Italian ascendance run
you would need to culture shift alot; sounds fun though
@@romparkindust It's not that hard if you know what you di with states and moving your capital around a couple of times, so it's really just a matter of making it work
The best thing about Sardinia piedmont is the map colour
The great Toothpaste Empire awaits!
I agree with you that the Netherlands is my favourite nation to play as, either forming from Burgundy or from a Dutch nation. I just love raking in thousands of ducats each month in trade income.
You forgot colonial formable nations. I mean most of them are useless, but Sonora, Mexico, Vermont, Alaska, and mainly Texas ( which have so good ideas ) are worth to have in this tier list
Ah, yes... United Central America.
@@NameisU Well, it was a thing for like 5 seconds
Habibi bro awesome video! Can you also do the formable colonial nations in the same style?
I think you missed the ilkhanate as well. Also Yuan can be formed by the Timurids not just Oirat and mongolia. Not sure if that changes your ranking but it prevents you from having to chose to lose your horde status if you form them that way.
51:35 Songhai update revamped the formation requirements for Sokoto so now you can form it easily as Hausa, which itself is formable by any Hausa culture nation. Still don't know why you would, because the ideas are pretty mediocre.
I think considering Bharat and Hindustan you should have bring the monument argument, since a lot of special Hindu monuments have been brought up
If u read qll of the comments then i will use this comment of mine to sho2 you my appreciation to kind of boost your morale. Ur doing amazing keep cool keep it real we appreciation and support u. U r a motivation to me to be honest i moght talk about it later on the journey but yeah take care.
Israel was technically not new as the tag could come as a result of the CK2 Converter -- but it being a formable which is available in vanilla games was new with Origins
I'm not a hardcore player so I may be missing some important factors but I was surprised to see PLC so low. I would think that at the very least if you're playing as Poland, having a free integration button on Lithuania would count for something.
The thing is Lithuania isn’t even that much dev and the tag is an end game tag that does not upgrade ideas, gives two extra missions and has negative events associated with the tag. That’s why it ranks so low
They did rework the Sokoto formation requirements in Origins. Still not a top-tier nation but at least you can enjoy them before 1800 now.
For singleplayer purposes, I would rank Germany above HRE if you are just considering the two tags and their expansion opportunities (if youre counting in HRE Vassal swarm and free integration HRE is the single best formable anyways xD). This is because Germany can actually get 10% Admin Efficiency compared to HREs 5% since the Mission Tree Branch that gives germany that is the only one it doesnt share with the HRE.
Lotharingia can be formed by Lorraine by decision ;)
great video
wish you had a tier list for colonial nations as well... some of them have really good ideas but just aren't seen a lot, potential for another tier list perhaps?
Coming back on the formation of Lanfang, actually you don't need to take the province of Waichow from Ming, the requirement here is only that Waichow has the Hakka culture, and that Ming don't own it, so you just need to wait for a Mingsplosion with Yue and it's good you can form Lanfang
You did my boy Manchu a little dirty
I am pretty sure Paradox fixed the issue with Scandinavia not getting events for the nation that formed it. I remember them mentioning it in a Dev diary, although I do not remember which one.
you are correct!
This makes me want to play all these nations
great top
Israel did exist before the patch, but you could only get it by converting a CKII save.
Aksum can get 100% provicne warscore cost though which is broken AF Litterally annex every nation in the world in one war if you want.
Afaik its maxed our
yeah it's just roleplaying (or RPing) not LARP. LARPing is when you physically act out scenarios using costumes and props, which of course you aren't doing here because you're playing a video game.
Very good
What's the longest formable chain you can think of? Wondering for a friend.
Looking forward for the Not MP, MP ideas France
I did 20 something formables as Provence, it’s one of the first campaigns I did on this channel
@@AbsoluteHabibi Awesome, I'll an another view to that real quick!
Has anything changed in EU4 that has added or subtracted formables since then?
Putting Prussia in SS? I see what you did there
List of permanent bonuses from countries that give access to mission trees (countries like Hawai'i and Viti don't give access). I'm only giving countries that be done without converting religion. I skipped countries with very minor bonuses like the Netherlands and Switzerland.
England/Great Britain:
__+9 dev to Anjou, -25% dev cost there
__-10% lib desire from subjects
__+37 dev to other provinces (after enlightenment)
__+10 dev to Greenland (unique to GB)
Dai Viet:
__-10% stab cost
__-5% idea cost (or +25% harmonization speed for Confucians)
__+2.5% discipline
Siam:
__-25% great project cost, -10% construction
__-5% dev cost (global)
__+1 max culture
__+5% trade efficiency
Morocco:
__+2.5% discipline
__+10% heavy ship performance
__+20% global tariffs
Spain:
__+1% settler chance, +5 global settlers (casa de contratación)
(PUs on Portugal, Naples, Austria and England)
Austria:
__+1 papal influence, +0.1 imperial authority
__+0.5 annual absolutism
__+1 merchant, +5% trade power, +25% colonial range (Ostende Company)
__+0.5 annual prestige, +5% nobility loyalty base
__+2 max culture, or Imperial Austrian Monarchy
__+2% missionary strength, +1 diplo rep
__+5% admin efficiency (super late though - after revolutions have started)
Bavaria:
__+0.5 prestige, +20% production, -10% dev cost @ capital
__+1 prestige, +1 diplo rep
__+5 max absolutism (other options available - only after enlightenment though)
France:
__+10% morale of navies
__+1 naval tradition, minor ship building boosts @ Toulon
__+10 army professionalism x 2
__+10% manpower recovery
__+0.5 prestige, +0.5 annual absolutism (requires average autonomy < 15% - basically impossible for a big country)
__+5% admin efficiency (not until revolutions start)
__+2 diplo relations
__-20% trade company building costs
Germany:
__+15% production efficiency to Rheinland and Palatinate
__+10% morale of navies
__-10% trade company building costs
__+1 possible advisors
__-10% cultural conversion cost, +10% institution spread
__+15 base nobility loyalty
__+1 diplo rep
__+5% admin efficiency
__-20% stab cost, -1 unrest (after revolutions)
Italy:
__+1 prestige, -5% AE
__+10% manpower and force limit
__+1 diplo rep
Prussia (must be Protestant/Reformed/Anglican or Hussite):
__+5% admin efficiency
__bonuses to Berlin, -1% army tradition decay, +0.02 militarization of state
__+25% drill gain, -25% drill loss
__+1 monarch admin
__+20 max absolutism, -0.05 monthly autonomy
Sardinia Piedmont:
__+1 legitimacy, -10% diplo annex cost
__+0.5 papal influence (or similar)
__+10% goods produced, +5% admin efficiency (pretty easy to get)
Saxony:
__+10% production efficiency
__+1 tolerance of true faith
Two Sicilies:
__+1 tolerance of true faith
__+5% merc discipline
__-15% lib desire from subject dev
__+15% ship trade power
Croatia:
__-5 years separatism
__-5% global dev cost
Franconia:
__+1 diplo relations, +1.5 monthly splendor
__-10% dev cost, +10% reform progress @ capital
Hannover:
__-2 unrest, +1 max culture (requires owning much of England, and being emperor of HRE)
Lan Xang:
__+1 yearly legit, -10% stab cost
__-25% missionary maintenance costs, +1 tolerance of true faith
__-20% cav cost, +20% cav/inf ratio (require taking Lan Xang ideas)
Manchu:
__+10% morale of armies, +10% manpower recovery
__+0.05 imperial mandate, -2 years of separatism (requires being or destroying emperor of China)
__+50% institution spread in true faith prov, -20% institution embracement cost [once Qing]
__+1 tol of true faith [once Qing]
Swabia:
__+5% morale of armies, +1% missionary strength
__+1 prestige, +1 legit
Westphalia:
__+1 tol of heretics, +1 diplo rep --OR-- +1 tol of true faith, +0.1 imp authority
__+1 max cultures, +10% local trade power
Forming Hawai'i unfortunately doesn't allow access to its mission tree which gives permanent boosts of:
+1 colonist, -0.05 monthly autonomy, +10 global settler, +100 governing capacity
Lotharingia can also be founded by Lorraine, though the start is much harder than Burgundy
cool video
Even though prussia has the government cap penalty youre probably going to take admin anyway and that 25% really helps. Just give out a privilege or two and the extra absolutism counteracts it kind of. Also militarization is OP.
In single player Swabia should make the A list... underrated tag!
what make Culture Conversion Cost good? is that a multiplayer thing or singleplayer?
it's great for both. Usually you are gated by max accepted cultures in MP and your main culture group isn't unlimited. You want to accept larger cultures and remove weaker cultures/groups for the manpower. Saving mana is always good+ there are some missions locked behind certain cultures like the Spanish devcost or flipping to other main cultures for govs, estates or formables. (Although you can halfcore nowadays)
Maybe we get VIKINGS expansion for Scandinavia with looting speed and that flagship bonus of unit movement speed when boarding and invading foreign land, BUT the expansion is hold off cause a similar theme game namely "Rise of K" is boasting of just having that update
Pretty sure that if you go mongol empire with yuan ideas and mil hegemon you get 45 percent movement speed
Before him we stand in awe
I formed Scandinavia last game and they fixed it so you keep the events of the nation you form it from
You could add New World tags (USA, Alaska etc.)
Dobyou still Planning on making That Tier list for Republik Gov reforms?
id imagine italy be considered low s at least due to the manpower for multiplayer, after all that is the same as russia without the government, and 15 percent inf combat ability, whilst not supported by the morale of prussia is still very close, the lack of discipline is sure a pain though
45:00. And you are getting bit different Holy Orders with construction cost by diplo points, and also change your culture to Andelusian so you can use Iberian monuments. And of course you can combo Iqta mechanic with colonial subject. You are getting free money, manpower from this.
Could you do one for mission trees from formable nations?
Would have loved to hear about Ireland/Scotland. Well Structured and thought about video otherwise.
Does inflation reduction ever affect your gameplay? I've never really felt the impact of it personally
"You are still chat 🔫" - Habibi 2021
Isn’t there also the nation of Zulu which is a releasable tag from Mutapa (?) mission tree?
Georgia is something you want to form for an achievement, and that's about it