Inspiring Mentor hasn't been wowing me. It's only a +1 for 2, instead of a +2 for 2, and the fact that it depends on you having multiple units to be useful makes it risky. Also, here's a question I don't have the answer to: Your opponent has Snoke in play. You want to smuggle your Privateer Crew. Does it die before getting its 3 Experience tokens? I would say yes, but I'm not sure.
Any update on that Judge Policy mentioned yesterday? I'd hate for such a very important ruling to be stuck on a random Discord or in Judge-only documents not available to the public. And I haven't been able to find that ruling myself. I mean, as far as I can remember, having to obligatorily remind your opponent about something optional would be a first in all the TCGs I've played since 1996.
@@GarbageRollers Thank you, I would never have found this, I think. Realistically, I don't think you need to remind your opponent every single time, like if your opponent is in the process of collecting the Bounty, nor that your opponent needs to wait for you to remind them before they are allowed to collect the Bounty. You just need to ensure that your opponent knows they can collect the Bounty if they forget and seem to move on to another action or game step. Otherwise, the gameplay then becomes more annoying than fun, which I don't think is the goal of this clarification.
Yes but leia doesnt have an ability to put counters on herself. They both get their effect but Leia doesnt need to actually be on the field anymore to resolve her effect.@WillMlliW
Inspiring Mentor hasn't been wowing me. It's only a +1 for 2, instead of a +2 for 2, and the fact that it depends on you having multiple units to be useful makes it risky.
Also, here's a question I don't have the answer to: Your opponent has Snoke in play. You want to smuggle your Privateer Crew. Does it die before getting its 3 Experience tokens? I would say yes, but I'm not sure.
Tyler isn’t using r2s “on attack” ability… so many timessss 😭
Any update on that Judge Policy mentioned yesterday? I'd hate for such a very important ruling to be stuck on a random Discord or in Judge-only documents not available to the public. And I haven't been able to find that ruling myself.
I mean, as far as I can remember, having to obligatorily remind your opponent about something optional would be a first in all the TCGs I've played since 1996.
nexus.cascadegames.com/resources/ Policy Clarifications are what we were discussing.
@@GarbageRollers Thank you, I would never have found this, I think.
Realistically, I don't think you need to remind your opponent every single time, like if your opponent is in the process of collecting the Bounty, nor that your opponent needs to wait for you to remind them before they are allowed to collect the Bounty. You just need to ensure that your opponent knows they can collect the Bounty if they forget and seem to move on to another action or game step.
Otherwise, the gameplay then becomes more annoying than fun, which I don't think is the goal of this clarification.
Game 3: How was Privateer Crew When Played not able to happen but Leia's was? Just a missed call?
Technically the when played does trigger on the crew but the unit has already been defeated when it resolves. So the unit goes to discard either way
@@guitarhero199412345 shouldn’t that apply to Leia then as well?
Yes but leia doesnt have an ability to put counters on herself. They both get their effect but Leia doesnt need to actually be on the field anymore to resolve her effect.@WillMlliW
Lando link broken in both Lando videos. At least on my end.
Tyler purged a bunch of stuff from the DB, will get him to re-make and update link!
Here ya go! swudb.com/deck/vmNTKaQmQ