CohhCarnage Plays Deep Rock Galactic: Survivor - Part 16

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  • Опубліковано 29 сер 2024
  • Cohh returns to Deep Rock Galactic: Survivor for its Early Access to see what's new. - Watch live at / cohhcarnage
    CohhCarnage Plays Deep Rock Galactic: Survivor (Early Access) playlist: • CohhCarnage Plays Deep...
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КОМЕНТАРІ • 4

  • @terakahn
    @terakahn 6 місяців тому +3

    11:35 I had to rewind 5 times to see what chat was looking at. I didn't even notice. Lol.
    One thing to note about the +% and -% is that it is additive, NOT multiplicative. So if you have 500% and you get +100% its not 1000%, its 600%. Which threw me off at first. Makes things like -50% fire rate much less worst than they appear.
    That Nitra buff that decreases move speed feels like the strongest artifact if you can manage to stay alive with it. You have to be really smart about your movement. But 200 nitra is triple your damage, and half movement speed. Feels way way way stronger than the gold artifact buff. Even if you manage it and spend some Nitra I think its way stronger.

  • @johnmathews2030
    @johnmathews2030 6 місяців тому +2

    12:58 If you got a lot of damage increases from levels then the double barrel doubles your rounds per second to take advantage of that damage, which would probably be best kept as kinetic so it's easier to focus damage on higher hp enemies. If you got a lot of fire rate increases then they mitigate the penalty of lead wrapped ammo and you get a huge damage increase, while the rapid fire shots make it easier to hit multiple targets and spread status damage. Damage per hit and rps would probably be similar for both builds just done in different ways.
    If they have maps that are mostly either small or large enemies then you could swap the builds. Use double barrel with a high fire rate to spray a status damage metal storm and mow down mobs, while using lead wrapped ammo with a kinetic damage build for railgun-like weaponry against elites.

    • @terakahn
      @terakahn 6 місяців тому +1

      I feel like I would want parallel bullets no matter what. It's double damage. The Lead Wrapped Ammo perk would do 2.5x base damage, but at the cost of a lot of rate of fire. The trade off seems like it would almost always do less than double damage. Unless there is some weird situation where only one of the two bullets was hitting. Or if you're freezing them and want to focus someone down faster. But even then, I don't know. Seems like parallel is just better.
      So there's one case I would make for the lower rate of fire. If there is an armor stat in the game for enemies. Then that whole thing I just said is out the window and damage per shot makes a much bigger difference.

    • @johnmathews2030
      @johnmathews2030 6 місяців тому +1

      @@terakahn It depends on how excess damage is calculated and how the damage from the dual shot is calculated.
      I.E. If an enemy has 100 hp and a bullet does 200 damage can that bullet kill the enemy and carry on to kill 1 more behind it or does it disappear and waste 100 damage? If both bullets from double barrel hit at the same time but 1 is enough to kill will the game decide which one actually hit and let the 2nd continue or do they both disappear and waste 300 total damage?
      If it's the waste case and you fire once per second then you could be wasting 75% of your dps, whereas if you used double barrel with a fire rate build that gave you 50 dmg/bullet and 4 shots/sec then you could kill 4 units/sec with no loss of dps.
      If it's the save case then the higher damage build could also kill 4 units/sec but only when there are 4 in a line.