What blew me away the most was when I finally went into a chasm today, and realized that there is an ENTIRE underground world with its own resources as well. I thought the addition of the sky was a massive add on but had no clue about a third layer of exploration 🤯
Yeah, the underground is bigger than the sky, I actually was having a walk and saw the ice dragon entering the underground, and I just mount the dragon and saw a lot of the underground
Can I just say I am super grateful you are doing a spoiler free look at this game. Lot's of people seem to be okay with spoiling stuff in reviews; but it's nice a few creators have focused on talking about the guts of the game without showing the stuff that they want people to see in game for themselves. So, yeah, just know that some of us are appreciative for the care you are taking in this video.
Luke, you made a valid point that hits home for me. I started to play BOTW like a regular Ubisoft game and got bored. I’m going to back into it and play it for enjoyment, thanks
@@jamesgratz4771 Yeah that is an issue intrinsic exploration is what I care about so quests, mystries, encounters are things i care more about then just finding weapons. BOTW was not for me but the physics were amazing with the way you interact with the world.
I also did the same only in my case I tried to play it like Skyrim or Dark Souls and the game was very frustrating. I was thinking about giving it another chance, but if TotK is basically the same game I might just play this one instead.
@@js100serch I wouldn't say TotK is "basically the same," it's actually WAY better. I had so many issues and complaints with BotW - from the weapons breaking to lack of story, minimal cut scenes, scarce voice acting, several "main" NPC characters that had little depth and only brief surface level involvment in the adventure - all of that and more that just constantly took me out of the immersion. But TotK has taken it to the next level: the story is immediately gripping and compelling, there's more dialogue, more voice acting, more cut scenes, more fleshed out and involved NPCs, the weapons still break but you can craft/fortify them on the go so durability isn't nearly as much of a concern, and while combat seems very similar it still manages to feel tighter and more refined.
I honestly feel the chase for 4k resolution and assets has been a primary factor causing a decline of quality with modern gaming. (and 8k will likely make things worse) More development resource maybe focussed on graphics and spectacle rather than gameplay and design. I'm being careful what I wish for in regards to a 'switch pro' for now as would hate that to change focus.
I've read where PC gamers can already playing TotK 4k at 60fps. Things like blades of grass and shadows in the TotK are nothing but graphics and has nothing to do with gameplay. It's the Switch hardware holding the game back. Nintendo is doing everything they can to stop emulation because they know their games run better emulating them on PC than on their own console. Nintendo as a company is not gamer friendly company. Nintendo is trying to do too much on their inferior hardware = poor performance. How much developing time did they had to waste trying to get TotK to play as well as it does on the Switch?
Indeed, way too much effort is spent on making games look photorealistic and not enough on making them fun these days. Props to Nintendo for focusing on what really matters.
@@smidlee7747 maybe developing a new console and this sequel in the pandemic pushed back the console to 2024. I rather have a good game and a good console than rushed products.
You talked about gameplay moments that we will remember forever. Yesterday I was diving at full speed from a sky island and I saw something streak across my screen. I moved the camera and saw that a star fragment was falling next to me. I adjusted my speed and position a few times and managed to catch the star fragment in mid-air a fraction of a second before I had to open my paraglider. I have no idea if that moment was something the developers had programmed in or if it was pure happenstance, but boy did it feel like magic.
Omg, that happened to me too, I just dropped down from an island after finishing a shrine and then something shiny flew right next to me. I had to fly after it and caught it. Really cool moment
exactly my thoughts! at first i was like "there's no way i'll ever experience that botw feeling again back in 2017". boy was i wrong! btw, this is an even better adhd simulator that botw i love it! XD. i always get sidetracked everytime
@@Wudanmaster116Your comment is the ravings of a true fanboy. Breath of the Wild was pure garbage. The art work makes it seem like a good game. But nearly everyone that played it has the same criticisms. A giant nothing burger with no sauce and no toppings. It was fun at first though, but quickly got old. A whole lot of emptiness and bland nothingness. It's as if the team at Nintendo spent all of their budget on creating the world, and then had to salvage what they could by creating the story after the fact.
I played BOTW like a mad man a years before the release of TOTK. I thought Nintendo wont be able to capture that childlike wonder I got when I played BOTW for the first time and all the places I wanted to go. But burning through 200 hours now and I still have soooo much places to explore, and I havent even scratched the chasm surface. I was a like a child with wanderlust once again and no other open world games had captured it the way BOTW and TOTK did. It's truly a magical experience.
Let me correct you on that. They DID make graphical improvements, which is actually impressive considering there are 3 layers of maps now and the fact it's running on outdated switch hardware.
Let's imagine what technical feats Nintendo could accomplish with actual hardware. Even just slapping an SSD in PS4 or PS4 Pro level hardware would be massive. Nintendo has the resources. I understand if they want to keep things lower on the hardware side so they don't have to price it at $500. Gets it in more people's hands after all. I do think they could push it a bit more though. If they can do this on Switch hardware, why haven't we seen something like this on a more powerful machine?
@@Sin05269 I believe Nintendo is the only one of the big 3 that actually sells their consoles at a profit since the current Switch is not very expensive to manufacture. Their next console will be more powerful obviously but I don't think it will be a huge leap performance-wise.
This game feels way more like a Zelda game than BOTW, it nails the atmosphere. The opening segment on the island was like a big giant puzzle. As for visuals, it looks beautiful up on my 56" OLED. It's like a moving painting, the art style easily makes up for lack of 4K / 60 FPS. Saying that would love to see this on top hardware 4k
One of the most interesting bits of BoTW's design is that it really doesn't want you to 100% it or particularly care if you do. It never shows you the denominator for your progress, only showing you the shrines, Koroks, and divine beasts you have complete, not the ones remaining. They even troll you for finding all of the Korok seeds by rewarding you with a literal piece of shit. Rewards are generally structured so as to be useful enough to not make exploration meaningless, but not so useful that you feel like you missed out by not getting them.
This game is really something special at a time when the gaming industry feels boring and stagnant. It's not just the scale of the game, it's the complexity of the mechanics. It's the way the physics, and the element chemistry, and the combination systems, and the time reversal, and the geometry all work together to create emergent gameplay.
@@lowki07 the three children commenting after you are brainwashed robots, this game is nothing more than an ugly dlc tack on to an already empty game, and Nintendo managed to steal 70 dollars from its audience for it Absolutely embarrassing to see anyone defend this crap
anyone whos review of an open world game is based off playing the game while following A GUIDE should have their gaming card revoked. its like complaining a dish is too salty after you put salt on it; you did it to yourself
I was surprised that I got that same BOTW feeling of adventure and intrigue within my first few hours within the sequel. Also...the increase of story is really great! I didn't think they would be able to top what BOTW did but your right...this game makes the last feel like a concept draft.
I applaud them for getting it to run so well on the switch but i cant help but be sad when i imagine what this game could be if it was built for non shitty hardware.
@@gusmlie if the switch had a fraction of the game list as consoles and pc (they’d have equal amount of shit games) look at games like the Witcher 3 port a great game on shit hardware making it barely possible to enjoy fully.
@guymoyle reading comprehension seems hard for you so let me help you. This is a great game, on shitty hardware, I'd like this great game on great hardware so that it is even more great.
I don't think this is a simple they didn't situation, but instead that they couldn't do it _properly_ This comment is about 2 weeks after yours, Anyway, there are already a ton of pc mods available to download; and in those mods you *can* pet dogs, but it isn't exactly a smooth animation; they all simply 'snap' Link's arm, completely straight, over the dog and do a small motion. Looks quite janky. Seems the engine can't properly animate his arm moving too freely.
I've always enjoyed pushing the limits of inferior vehicles, motor bikes, balsa wood planes and generally in my childhood the toys I had. In a weirdly parallel way I always gravitated to Nintendo's ability to do the same since the N64. Although on a superficial aesthetic but their capacity to reinvent gameplay in various guises never fails to impress. They've a grasp of psychology it seems and the positive effects which win over a paying audience. It's an amazing business.
Yep it’s definitely a sequel to breath of the wild, still good with a new system added on. Kinda liked feeling like I was doing things with the physics engine the devs didn’t intend in BOTW though, now it feels like they have curated it for me. Still fun though.
@@surjay5633 you can straight up make a hovercraft or hot air balloon, but it feels more intended then some of the more interesting BOTW tricks. I’m still no where near done though so more could still show up.
I wouldn't say it's any more curated that BoTW. I think the quests have more structure to them, and more depth, but the gameplay loop is just as freeform. I think what has happened is that the devs have baked those previous exploits into the game. Like the bomb-shield air launch trick. In BoTW, that was pretty much an exploit of how the bomb power worked, plus the shield surf ability. This time, with fuse, you can deliberately attach a bomb to your shield and surf to activate it. Same trick, but easier to pull off and more deliberate within the game mechanics. Instead, there is a whole new raft of possibilities with the new powers. Ultrahand, rewind, and ascend can be mixed together to pull off some wild moves.
Zelda Tears of the Kingdom is amazing, having so much fun playing it, super addictive, the graphics are beautiful and colorful, the sky area, underground, surface of Hyrule, the map is massive and a joy exploring it for hours, so much fun and stuff to do, absolute masterpiece 👏👏👏👏
I’ve been terrified of starting BotW. The scope and sheer amount of things to do in Breath and Tears is super overwhelming. I’ve tried really hard to get into this. Like, every video I’ve seen is like “this is the best game ever!” I tried the opening, and it…. Didn’t click. At all. I don’t understand how this game makes people feel the way they do about it. Please, someone help me understand. I want to feel that way too. I don’t wanna be left out. It hurts. Edit: I’ve decided to give Breath another go. This time, imma pick a direction and just. Fucking. Walk. See what happens. To hell with the story or progression. If I die I die. Edit 2: this is day 2 of my attempt at BotW. I decided to try and unlock all of the map by completing the towers. I get to a tower surrounded by 3 electric wizzrobes and a bunch of big and small lizalfos. Every single attack from either of them is a one shot, and if not, then the shock damage either makes me drop my gear, or get electrocuted. This… is not worth my sanity. Or a new switch. This game severely punishes exploration. I give up. Edit 3: okay, I’ve been reading the comments, watching some videos to understand more about the game. Im gonna go back. Maybe this is a stupid idea. Guess I’ll find out. So no ubisofting the towers to get the full map early in the game I suppose- although trying to get all the shrines will be difficult if I want to max out my hearts so I don’t get one shot all the time….
Funny i just beat Age of Calamity last week and started playing BOTW for the first time ever. I just walk around but ive also played skyrim, FFXV, FO76 and when i realized to just "go" its worth it, most of the time. You got this, Im a dad so i chip away but im loving the game so far, hope you are too. Remember, its about the journey✌🏿Also I die all the time. Dont attack the chickens😂
The story is the least important part of these games. It's only given to you in fragments and you can enjoy the game without even paying attention to it. Play the game as if you were just going on a nice hike. Don't play it like something that needs to be rushed through or "beaten". That's where the magic is. Just letting yourself get immersed in this whimsical, magical world that you can explore.
I’m glad the Zelda Team decided to be secretive with the game. Despite me seeing almost everything totk related promos I still didn’t know a lot. So I was glad I discovered the new enemy types and some caught me WAY off guard. Also the reveal of shrines and the Depths.
So I never grew up in the Nintendo ecosystem aside from my family owning an N64 which once we got our PS2 I don’t think I ever touched that console again. With that said, I got my fiancé a Switch a couple years ago and I am finally making time to get into Zelda games. We own Breath of The Wild and I am about to start that game and also the emulated version of Ocarina of Time and Majora’s mask. In my opinion and understand of Nintendo is they make really good VIDEO GAMES. They aren’t meant to have photorealistic graphics but rather focusing on executing the overall experience in the game you’re playing. That to me is what it’s important and I look forward to my journey ahead.
@@brandonhasting2960 As a hardcore Xenoblade Chronicles fan, I can only urge you to try these games, they're just sooo good ! And I understand that it may look a bit scary at first, but the game will explain you how to play and you will learn step by step so it's honestly not overwhelming. My little advice is still to start with the first Xenoblade Chronicles (still the best imo) but you can actually start with any of them
I just wanted to let you guys know that you should keep your save file from breath of the wild when you play Tears of the Kingdom. I am not going to say more because I do not want to spoil anything.
The game is a gem but weapon durability is not ok and the reason you gave Luke because it forces you to explore elden ring had zero problem having you exlplore and weapons didn't break. There is no reason that it should still be in game
Picked the game up and played 2 hours maybe..got wrecked..still on the intro. Only got the 1st two abilities. You just even on the intro feel like this is gonna be massive. I legit think I might have to put it away for when I have the time this thing fully deserves. The introduction itself is so well done. I would die, go another way and wonder if I missed the intended way to get to where I needed to go. And I never knew either way, I missed moments that unless I went another way after dying that I nigh have missed and this is the intro. Sigh I’ll neve get to finish this thing I know it
Absolutely agree with you on this one. This is a very much needed game with all the Ubisoft-like games in the industry at the moment that are basically biasing our brains to what expect from modern gaming. We're used to that instant gratification and not letting a game sink into us, and this game contradicts that tendency, one of the only other examples I've seen that allowed you to do that was RDR2. Don't get me wrong, I still like my Assassins Creed as long as they don't fuck up the story, but games like TOTK are just such a breath of fresh air. This is a game that can appeal to such a wide audience, in very different ways, you can let yourself go wild and creative and just make stuff and figure it out along the way, or you can streamline it and just do the story in a more or less linear way if you're not the creative type.
People want to be edge lords and say ... "Yea, it's not that great. I've seen better." But, I don't take much stock in that. You really just gotta play it. I never pre-order games. I usually wait until a game is on sale, but with TOTK, I had this loaded on my machine well in advance, and I'm glad I did. It's such a deep, rich, unique, creative experience. There's really no other games I'm gonna be touching much for the next however long.
Dude I think most people who you’re talking about with the tracking korok seeds, they probably collected a shit load and THEN was like yo Ubisoft would’ve had a counter and a smaller amount. This they look up “how many korok seed”
From my view koroks were never a fundamental part. They were added to make you take a few steps towards a different direction from a preset path, which would reveal interesting parts of the map. They are like breadcrumbs that guide you things that you wouldn't normally see while travelling.
This is my fav review of Tears of the Kingdom. It’s just overall a phenomenal game. Breath of the Wild and Tears of the Kingdom have a very very special place in my heart ❤️
Nintendo gave you a tool box with 100 different options for how to take on enemies, but you choose to just pick the hammer and smash enemies in the face until they die over and over, then you say the combat is bland. Bruh. The weapon combinations. The arrow combinations. The environmental and contextual options. The crafting items. Stealth kills. Not to mention the fact that they did infact give you a cheeky way to repair and upgrade weapons. The combat is far from simple. You just refuse to use your imagination.
Weapon durability for me in BOTW was so frustrating and annoying but in TOTK i really don't mind it because I'm always excited to try new fuse combinations and see what weapons I can create. Random side note, I have an older switch and I have noticed frame drops quite a bit while playing, it's not enough to hinder my experience but it's certainly noticeable and I didn't know if anyone else was seeing that.
Thanks for the video, Luke! Might have to check this game out. I’ve been kind of watching Legend of Zelda games from a distance forever, but haven’t ever tried them.
If you play this one, it is basically necessary that you at least watch a playthrough of Breath of the Wild, otherwise you'll just be confused by the story.
I'm ngl, Breath of the Wild lives and dies on it's first playthrough. The game relies heavily on the awe and wonder of exploration. So I'd HIGHLY recommend playing that first, then playing TOTK. If you play TOTK first then BOTW will feel SIGNIFICANTLY less impactful.
I didn't like BotW. I've tried to play it twice and I'll probably try again. I think the problem is largely due to my play style. I like to tackle skill challenges, so I approach fights as a test of my skill. But if your weapons constantly break it's just frustrating. And I hate collect-a-thons so the seeds and shrines just felt tedious to me. In the end, I felt like I just wasn't a good fit for a sandbox type game. But I still want to explore Hyrule! It's the main reason I want to play is to explore. I guess I'll just have to get my teeth and bare it to get through both of these.
I'm on the same boat in regards to not really being a good fit for open world games. Also tried botw multiple times and didn't get very far. But so far, TotK has been interesting enough to get me to play 5 hours and wanting to keep going.
The beginning of BotW is the most jarring, I think they designed it that way to try and get players into the sandbox mindset. I that was a smart move as the world and sandbox was the best part of the game, but I can't blame people for bouncing off it. The combat encounters didn't really test reflexes, or move-memorization, they tested your ability to utilize your resources and the environment in creative ways. TotK is like that turned up to 11, but they have fixed some of the underlying issues, made the puzzles a lot better and made the content more diverse and dense. I'd never tell anyone they're playing the game wrong, but if you approach it on it's own terms it makes it easier to find it's strengths.
@@SubjectE57 I guess this is the problem for me. I don't really approach games as sandboxes. With all the tools available to me on the great plateau, the swords and arrows seemed to kill things just fine. I never bothered experimenting because I didn't feel there was a reason to. This is why I feel like me and this type of game are just not a good match.
You're really not supposed to collect all of the Korok seeds. You need fewer than half of them to unlock all of the expansions and the prize for getting all of them is a literal piece of shit.
They made tinkering less optional (bad imho but you might not agree), they made combat worse (more pause-menu oriented) and the only thing I don't know for sure yet is whether they improved on the story and dungeon part from the previous one.
@@JorgeRodriguez-xz5ec Yeah, the menuing is annoying AF and now it's even more encouraged to swap back and forth between abilities and weapons, so it's worse. WAY worse.
Love your videos and I love how super respectful you were of spoilers and only showed the tutorial essentially. I've already played the game a good bit since launch but wanted to know what you thought of it too. The magic of this game is palatable and it's awesome. Other companies (cough Ubisoft cough) crank out open world checklist game after open world checklist game. Nintendo takes their TIME and gives us this incredibly curated experience with nuance and care and artistry and love and it shows so much as you play it.
I got an used Switch for Xmas. Last Zelda game I played was Ocarina of Time. I'm looking forward to see what I've missed so far. If I end up buying only one game for my Switch, based on this and one other review, it got to be this game.
I said for years “ BOTW game engine was new when that game came out, and that game was hands down one of the best and beautiful, relaxing, and special games of all time. So just imagine them having 6-7 years to play with this world and figure it out it will be epic” I was right by the way lol
If you are someone who is disappointed that they didnt improve on graphics on the sequel, you are deficient. That ship has sailed. The age when every sequel looked dramatically better than the game that came before? That was a "my" generation thing. That is not a "your" generation or "current" generation thing. Why? Because weve plateaued. And worse yet, weve gotten to where amazing graphics are becoming a sign of a bad game, because the devs focused so hard on asthetics rather than good game design. Is this 100% the case in all games? no, but it is in enough to warrant the thought. Should you feel angry at me for stating all this? I mean you could, or you can see the real deep meaning: This is a good thing. Gone are the days when devs could throw some flashy new polygon count or lighting trick to sway you into spending 60 dollars. Now they have to TRY. now they have to actually TRY to make a good game that isnt just lipstick on a pig. The days of ever improving graphics are dead. And I couldnt be happier. Long live gameplay. Long live good games.
The desire to explore and find new things got me to explore and find new/more things. The weapon breaking system just encourages me to learn were my favorite weapons drop reliably and replace them that way as they break, resulting in me constantly going back to the same place repeatedly rather than explore. I'm not sure if it's a better or worse thing in this game, since weapons have wildly different characteristics at times. I had a zora spear doing over 100 damage while wet at one point.
That's not how that works. Just because you're owned by Nintendo instead of Microsoft doesn't automatically mean you can make great games. Furthermore, the Nintendo switch is fucking ass to develop for.
I dont understand the "it looks the same as BOTW" argument. Like did they forget that OOT and Majoras Mask are also 2 of the most celebrated games in the franchise? I actually prefer how the graphical similarities help tie the two games together, again similar to OOT and Majoras Mask.
That's so ignorant of you to say bro, oot and MM came out what? Over 20 years ago? You're seriously gonna use that as a point? MM was also made in half the time of oot whit Totk took 6 years and with better hardware. All I see is cope.
I just don't fuck with this more overly RPG-ish, technological, wacky mechanics route Nintendo is taking this franchise. I miss the traditional formula games like OOT, TP, and SS where gameplay, item collecting, and world size were not the spotlight. But the storytelling, characters, and themes were the spotlight. Not a fan of the direction BOTW and TOTK are heading in.
I have a 4090 PC but this game along with BOTW made me want to spend $350 on an Oled switch with an 8 years old SOC that don’t even have half the performance of my phone, bravo Nintendo, you got me.
I'm trying to finish Breath of the Wild right now. I've put around 150 hours into it. I like it. But I just don't get the 10/10 hype the game got. The ability to climb everything does not make it feel less like a big empty open world that has the same basic four or five objectives to do. It throws out most of what was quintessential Zelda prior to this and started chasing open world trends. And it's fine. I think it's a good 7 or 8 out of 10 game. But it's the sort of game that, if it didn't have the Zelda IP attached, I don't think it would have reviewed nearly as well. Like I said, I like BOTW. It's a good game. I just don't understand the glowing hype. Also, the problem is you're required to get Korok seeds, because it's the only way to expand inventory. So I don't blame people for using a guide.
Breaking weapons doesn't encourage me to out and explore more. It discourages me because no matter what I find it won't last. This isn't a problem with other similar games. I'f durability wasn't in it people who defend it would play exactly the same, and people who don't like it would enjoy it more.
I disagree that the disposable weapon system makes people want to explore more, and that being a good reason to implement it. I can use the same weapon I start with in Elden Ring and other games, from start to finish, and I still want to explore every inch of the map, because it's rewarding for plenty of other reasons. Naw, I still think the weapon system is a huge blight on BOTW/TOTK, it's completely unnecessary, and frustrating, for most people.
I agree. I’m having fun with the game but the weapons breaking is lame and having to cook food constantly to keep a good stash of health replenishment is too
Its so heart-warming and like a breath of fresh air to see a good game that delivers finally come out. Even with some flaws, the sea of mediocre to shitty games that keep coming out recently, it makes gems like this shine even more. Im so happy this game exists.
*6 long years for* TotK's story to be bad, f-ing with the pre-established key lore aspects, absolutely shattering all the Master Sword's reputation, unga bunga buff Dorf with little to no ambition other than "me strongest there is" uninteresting, nearly everyone forgot who you were despite this game taking place a mere 4-6 years after Wild, Rauru existing is an insult, no Fi, no breaking of the Demise curse despite it being falsely hinted being the case what with all the Skyward Sword PR this game got (I distinctly remember Skyward Sword being advertised as heavily linked to TotK somehow which, again, is misleading as on Nintendo's part), no dog petting, no hookshot spiderman swinging with the physics being suuuuch a driving factor in these newer Zelda games, no underwater exploration instead a damp dark smelly overgrown cave can't see jack, COLLOSAL missed opportunity to hitch the princess with her handsome knight in shining armor, no stakes since Zelda's sacrifice was reversed giving the story little to no agency or consequence, Link as a protagonist felt nonexistent feels like everyone else was the star of the show not the guy who's saving all their 🫏s, no Link backstory before any of this went down aka no Arryl 2 or Granny 2 aka NOT WIND WAKER, didn't make me cry like Twilight Princess, dungeons are STILL NOT dungeons (pulling a couple levers to open a door and then be treated with literally the same copy-paste cutscene at the very end with each champion? Yeah naw), sky islands hardly anything worth noting although they are pretty asf to look at, I was expecting a totally NEW revamped endgame super Saiyan master sword golden tier 4 legendary new hilt new everything but naw same design with a booboo scar and hilariously less powerful... hoverbike autobuild pales in comparison to THE Master Cycle As a game, sure, it's leagues above BotW but BotW will never be topped as a one-in-a-lifetime *experience* TotK was an overblown $70 DLC and I'm tired of pretending it's not. Mid.
my only knock on the game is that the formula is a little too similar to breath to where it feels not as fresh. it would have been cool to see stuff like shrines and korok seeds done a little more innovatively. its still very fun though
They should have a better system for managing items to use, and also remove at least a quarter of the shrines, requiring three pieces for hearts/stamina instead
I’m actually looking forward to the day when devs realize not everything has to be open world and the trend dies. There’s a such thing as having TOO much to explore and too much freedom. I started BOTW like 6 times and never once finished it and a lot of people have a similar experience with the game. There’s nothing wrong with a more linear, focused and curated experience
I completely agree. That being said, i think the Zelda series is one of the few series that is supposed to be open. That was the concept of the original game.
I'm with you. But this shit just keeps on going and going. Bigger. More tedious. Bang this rock up against that stick. Wow don't you love sandbox gameplay? No? Well fuck you boomer, we're not giving you what you want. People like us have been left behind.
@@TheAlibabatreeyeah. Pretty much every 3D Zelda has tried to tackle “open world” without actually being open world. Wind waker and Twilight princess being the prime examples. It was inevitable that we would get a breath of the wild type game at some point.
Once I finished BotW, I went for the 900 koroks. I spent 2 full 10 hour days doing nothing but koroks and used an interactive map. I only collected 400, and I very much regret doing it. Those 2 days were the only days that BotW wasn't fun for me. The other 150+ hours were all 10 out of 10 fun and adventure.
I found the most fun way to gather all the Koran seeds was to only deep dive into gathering when I was really enjoying an area and didn’t want to move on yet. I was enjoying the riot area vibe and completed everything there was to do in that area first. It made it feel a lot more like savoring then work. That being said. I had already done a play through and was just trying to extend the game. Def not something that needed to be done to like the game
I find it really confusing how a game like Jedi Survivor gets absolutely roasted and hated on for not being able to run a steady 60 fps but a game like Tears of the Kingdom, which apparently can't always reach its locked 30 fps target, is accepted for having this technical state. I mean at least Jedi survivor can run at Resolution mode at somewhat 30 fps and be 4k. This is 720p/1080p right? Personally I don't mind either games technical state, but I just don't understand why people give Jedi so much hate but accept this for what it is based solely on the developer?
Because Jedi survivor is an unplayable pos that crashes all the time. Totk is much more polished and 30fps on an old console for a game that’s optimised for it, is superior.
It’s a matter of scale. People were upset at Jedi survivor because that thing struggles to run at 60 on the beefiest of PCs; People are fine (or at least tolerant of) tears of the kingdom because it is an incredibly ambitious game that has released on dinosaur hardware. Now, if this game released on PC or the two kings of consoles and dipped below 30, there would be riots.
Just started watching your content about a week ago. Just wanted to say like this is high level stuff and I've really been enjoying it. I've watched multiple videos keep it up
I'm so glad Luke Stephens, UA-cam's very own professional skeptic video game reviewer, loves ToTK. This man does not hide his bias nor distaste towards anything, so I was afraid he wouldn't like the game as much because the hype was well, overhyped. The game's graphics might not look Next-Gen (though art direction-wise it looks absolutely stunning), but the gameplay is certainly something that should be carried over to future next-gen video games. Not just Nintendo games, but the entire industry should try to learn from this as well (and not do another "inspired", certainly not a rip-off, game like Genshin Impact please for the love of God no).
You think the art direction is stunning? What other games do you think have good art direction? I'm seriously asking bc this game looks like trash. It's a good game and it's on 6 year old hardware...but I don't think it looks good at all.
@@redfin382 Art is subjective. You can find it ugly or you can find it beautiful, it all depends on the person. Also, it's mostly the low ass resolution and stuttery performance that mostly makes the game look unappealing to some. Try running this game on an emulator and crank the resolution up as high as you can get with a 60fps patch toggled on (pirating ROMs is illegal but emulation itself is not illegal by the way). You'll probably immediately find the game to look a tad bit more appealing after than what you saw the game played in an official capacity. Or just look up somebody else's video running the game on emulation. I hope Nintendo releases whatever their next-gen console soon with backwards compatibility because the Switch's archaic hardware had desperately been needing one ever since it first launched in 2017.
@@bananachild1936 I know it's subjective I was just curious on why you thought the art direction was like stunning. And I'm not going to like make the game look better by myself if they wanted the game to look better they should have just made a better looking game. When I think of good art direction this game isn't even in my top 10. So I was actually curious on what made you think it look so good. I think it's super muddy and unappealing. That's in handheld mode on an OLED. I can't even imagine how bad this would look blown up on a huge TV. I understand the hardware is very old.
Tears of Genshin Impact 2 when! LOL Got some doubts before buying it but, as i did with the Switch...i said "why not!" and i'm in love with Zelda again. And because the game seems fucking elder ring since no matter how many hearts you have, you get oneshotted, it makes me want to play BOTW again in hard mode. This game prepares me mentally for that.
Can we finally dispell this notion that better hardware is nothing more than a marketing gimick to get people excited and spending their dollarinos? This game is so much better than anything being released on ps5xboxwhatever. In fact the weaker hardware becomes a blessing in disguise, Nintendo could spend more budget in QA testing and making the fuze and build systems rather than spending money over texturing a rock in 4k that no one is ever even going ti look at.
Exactly and very well put. It is absolutely a marketing gimmick to appeal to the most stupid people and make them feel as though they are the most smart and have the highest expectations, but really they are just running around being attracted by shiny objects. The games that people would gladly play and not immediately defecate on, while they give that terrible treatment to games like this, is just embarrassing. It certainly makes it a lot easier for companies when they don't have to be creative or interesting, they just have to churn out crap that's 60fps and 4K, and many sheep will flock to it and praise it as fine art. A UA-camr named MatthewMatosis put it perfectly many years ago when he said, "if you're spending 15+ hours making sure that the five o'clock shadow on a space marine's face looks realistic, perhaps there's diminishing returns."
Yeah Idk about that bro, I mean sure you may have somewhat of a point but I wouldn't call it entirely a gimmick. The load times alone going from PS4 to PS5 is crazy. For instance playing borderlands 3 on PS4 takes like 5 mins to start playing the game. On PS5 it's less than a min. The difference is huge and not only that going from area to area is almost instantaneous. So no it's not a gimmick, maybe actually own one before you speak.
A lot of y’all are haters tbh & most of u are the reasons why some devs fucc up a sequel. Botw was the “dream” Zelda game. When making a sequel don’t change shit that WORKED, add new content, new story, new features.. that’s what they did. If u want a totally different game go play something else
I, myself was very grateful the day that TotK came out. Honestly, I was on my way, but I fell, and broke my ankle. It was SUCH A LONG period of time until I got the game, but once I had it, I played SO FAR beyond my entire downtime, it almost seemed a little overkill, looking back. 😂 but if I had to do it over again, I don't think I'd change it at all. I honestly, couldn't possibly put a number on this game, as it's so far past a paltry 10. It allowed me to do something that I couldn't do before; EXPERIMENT. I went crazy over that, and then some. I'm building different vehicles all the time.
Anyone who says you shouldn't play TOTK because it looks too much like BOTW but can play every COD or 2k with no issues don't have a right to an opinion.
This^ Don’t forget assassins creed, far cry, halo, and so many other games use systems and engines from Previous games. People are just hating and trolling because it’s an amazing game.
I feel like i'm smoking crack because this game constantly goes down to 20 FPS, like, OFTEN. And the resolution and FSR implementation looks awful. Like the game is fun but it looks really bad, lets be honest about it
I'm still amazed this can run on the switch since its outdated haha. I have about 90+ hours in TOTK right now. I hope they release DLC such as master mode soon. 😭
I'm sorry but I couldn't stand breath of the Wild. It was so boring, empty, monotonous, and tedious. I acknowledge that I am in extreme minority here, but I miss Link to the Past, Ocarina of Time, and the original Zelda. These were the Zelda's I enjoyed
BotW definitely had it's issues, but if the world sucked you in then it was unlike anything else at the time. I hope this game can do that for you guys.
@10:00 That's actually, *objectively* incorrect. Especially from a game design standpoint. The extreme weapon degradation ruins exploration and reward (knowing that an out of reach chest just has another disposable weapon). This is the one game where I will often skip a chest, (especially the bonus chests in shrine/puzzle rooms) knowing its just more ammunition, and my current weapon / ammo is already full. The only thing I want from chests are hidden armour sets. Weapons, bows and shields are like getting a lump of coal. Just compare this system to more successful looter shooters, like Border lands or aRPG's like diablo: which has a ton of weapons, and variations on weapons. THAT is what Zelda needed, and THAT would have really increased the funfactor and reward to exploration. Getting another sword that will break in 15-20 hits isn't reward, it makes the weapon worthless, other then the next 4-5 enemies you'll use it on before switching to one of your 15 stocked up weapons. Here's how PROPER, and more entertaining game design works: If everytime you picked up a basic Travelers Sword, there was a range of weapon stats that it can randomly land in - between 4-10 dmg, with more rarity for the stronger drops, and then mix that in with the fuse system and basic weapon crafting and upgrading to re-enforce said sword, to further strengthen its base stats, and give it elemental stats, would have been a million times more rewarding, knowing that the sword you now have is permanent. A sword you keep and slowly work on and upgrade. Just look at the action RPG's of games like Diablo or Torchlight, games where you can hold onto a good starter weapon you've had since almost the beginning, and invest time to upgrade it and augment it, keeping it around way longer than normal. Now as you further progress in the game and are in a more advanced, and difficult area, you can find another stock Travelers Sword, but now its base damage is 15, Even higher than the one you've invested time upgrading and augmenting, so viola, REWARD! that feeling that you just found real treasre, a stronger base TRavelers sword! BUT it requires Link to have 5 upgrades to his stamina bar just to wield it... This propels the player to maybe seek out more shrines to invest in stamina over hearts (if they haven't already), so he can start with a base dmg 15 Travelers Sword, that he can then further craft, upgrade and augment to be even stronger, and end up with a 30 dmg Travelers Sword, that applies shock dmg to enemies, AND has a faster swing rate than that original 5 dmg Travelers Sword he had had kept for so long. Also tie higher tier shields to having more hearts. But if the players doesn't like that limit, he can invest, and augment his current shields to have higher defense, and augment those, etc etc. THAT is good game design, THAT is the addictive quality of action RPG's and looter shooters. And having ToTK's weapon degradation is objectively not a better system at all, again, it makes the weapons ammo, and nothing more. You could still work in weapon degradation to this looter shooter type of system, IF you wanted to, but just had it take hundreds of uses to fully "break" a weapon, but it stays in your inventory, and you can still use it, but at reduced stats, and you go back to a village or shop to repair it and keep it forever. These changes alone, would have massively made this game's gameplay loop, infinitely more rewarding and addicting. Especially with a fuse system, that lets you make cool combo's - imagine having an upgraded spear, fused with a customized, elemental mace, that applies blunt dmg, along with whatever elemental damage you had. It would have been infinitely more rewarding, and creative.
Forewarning, I'm not trying to shit on TOTK, trust me, but I'm just going to point out things that to me are meh (and yes I've actually played the game). Ok, so overall the game is fine, of course I've not finished it but I have enjoyed it similar to how I enjoyed BOTW, but tbh I'm not as impressed as I feel like I should be considering everyone else's reaction. As Luke said playing it on a big screen does not help, I played it on a 65 inch screen and it's rough looking imo, and on top of that I appreciate the huge sprawling aspect of the world, but most of the time it just looks like the skylands are floating parts of an un-rendered chunk of the map you shouldn't be seeing, not to mention the clouds don't look great either. Of course I understand it's on fairly underpowered hardware and it's not trying to be some graphically top notch game, but it's still very meh looking. The water looks fine up close but the water physics are lazy but again, I know it's underpowered. I also think it's funny that Nintendo is kind of exempt from producing a graphically impressive game. Again as Luke said it's not trying to be that way, but it feels like that's all anyone cares about for games anymore, and even when games look good (better than TOTK I mean) but don't push graphics to the max, people give the game shit, so why does everyone sucks Nintendo's dick and give them a pass? Again, I know that Nintendo probably couldn't just throw out another console to run a high power game and it's not trying to be RDR2 or anything, but it's just strange how the gaming community criticizes some things but not others. That's all, thank you for listening to my Ted talk.
loved your video! loved your 200 hour to complete estimate, it took be around 195 hours to finish the game, ie beating ganon, i paced the story with side quests and adventures. This game is truly art even with its flaws.
👀 Get some MERCH: lukestephenstv.com/ 👀
You probably shouldn't use the phrase "sue me" when it comes to a game from Nintendo
Facts
Thought the same thing. 😂
TRUE
Yep😂
They hate their fans as much as their fans love them
What blew me away the most was when I finally went into a chasm today, and realized that there is an ENTIRE underground world with its own resources as well. I thought the addition of the sky was a massive add on but had no clue about a third layer of exploration 🤯
Biggest gaming flex ever.
Yeah, the underground is bigger than the sky, I actually was having a walk and saw the ice dragon entering the underground, and I just mount the dragon and saw a lot of the underground
Can I just say I am super grateful you are doing a spoiler free look at this game. Lot's of people seem to be okay with spoiling stuff in reviews; but it's nice a few creators have focused on talking about the guts of the game without showing the stuff that they want people to see in game for themselves. So, yeah, just know that some of us are appreciative for the care you are taking in this video.
I second that! Great vid!
Luke, you made a valid point that hits home for me. I started to play BOTW like a regular Ubisoft game and got bored. I’m going to back into it and play it for enjoyment, thanks
Botw is very solid but it’s side quests are shallow. Still it is fun to explore and experience the gameplay. I like it a lot
@@jamesgratz4771 Yeah that is an issue intrinsic exploration is what I care about so quests, mystries, encounters are things i care more about then just finding weapons. BOTW was not for me but the physics were amazing with the way you interact with the world.
@@jamesgratz4771 I can hardly wait, thanks for the info
I also did the same only in my case I tried to play it like Skyrim or Dark Souls and the game was very frustrating. I was thinking about giving it another chance, but if TotK is basically the same game I might just play this one instead.
@@js100serch I wouldn't say TotK is "basically the same," it's actually WAY better. I had so many issues and complaints with BotW - from the weapons breaking to lack of story, minimal cut scenes, scarce voice acting, several "main" NPC characters that had little depth and only brief surface level involvment in the adventure - all of that and more that just constantly took me out of the immersion. But TotK has taken it to the next level: the story is immediately gripping and compelling, there's more dialogue, more voice acting, more cut scenes, more fleshed out and involved NPCs, the weapons still break but you can craft/fortify them on the go so durability isn't nearly as much of a concern, and while combat seems very similar it still manages to feel tighter and more refined.
I honestly feel the chase for 4k resolution and assets has been a primary factor causing a decline of quality with modern gaming. (and 8k will likely make things worse) More development resource maybe focussed on graphics and spectacle rather than gameplay and design. I'm being careful what I wish for in regards to a 'switch pro' for now as would hate that to change focus.
I've read where PC gamers can already playing TotK 4k at 60fps. Things like blades of grass and shadows in the TotK are nothing but graphics and has nothing to do with gameplay. It's the Switch hardware holding the game back.
Nintendo is doing everything they can to stop emulation because they know their games run better emulating them on PC than on their own console.
Nintendo as a company is not gamer friendly company.
Nintendo is trying to do too much on their inferior hardware = poor performance. How much developing time did they had to waste trying to get TotK to play as well as it does on the Switch?
@@smidlee7747 you're being facetious
Indeed, way too much effort is spent on making games look photorealistic and not enough on making them fun these days. Props to Nintendo for focusing on what really matters.
@@smidlee7747 maybe developing a new console and this sequel in the pandemic pushed back the console to 2024.
I rather have a good game and a good console than rushed products.
@@theviniso you clearly do not understand
You talked about gameplay moments that we will remember forever. Yesterday I was diving at full speed from a sky island and I saw something streak across my screen. I moved the camera and saw that a star fragment was falling next to me. I adjusted my speed and position a few times and managed to catch the star fragment in mid-air a fraction of a second before I had to open my paraglider. I have no idea if that moment was something the developers had programmed in or if it was pure happenstance, but boy did it feel like magic.
Man, what a joy this moment had to have been...
Omg, that happened to me too, I just dropped down from an island after finishing a shrine and then something shiny flew right next to me. I had to fly after it and caught it. Really cool moment
Its even better than I could've ever imagined. They managed to take the greatest game ever and make it even better. True greatness.
It looks like they just took 6 years to piss all over it, seriously why is everything in this game yellow and brown it’s so ugly
greatest game ever? give me a fan boy break LOL wtf people.
@@Wudanmaster116 Feel better now, Captain Misery? Did you get it all out of your system? I love the game and I dont give a shit how you feel about it.
exactly my thoughts! at first i was like "there's no way i'll ever experience that botw feeling again back in 2017". boy was i wrong! btw, this is an even better adhd simulator that botw i love it! XD. i always get sidetracked everytime
@@Wudanmaster116Your comment is the ravings of a true fanboy. Breath of the Wild was pure garbage. The art work makes it seem like a good game. But nearly everyone that played it has the same criticisms. A giant nothing burger with no sauce and no toppings. It was fun at first though, but quickly got old. A whole lot of emptiness and bland nothingness. It's as if the team at Nintendo spent all of their budget on creating the world, and then had to salvage what they could by creating the story after the fact.
I played BOTW like a mad man a years before the release of TOTK. I thought Nintendo wont be able to capture that childlike wonder I got when I played BOTW for the first time and all the places I wanted to go. But burning through 200 hours now and I still have soooo much places to explore, and I havent even scratched the chasm surface. I was a like a child with wanderlust once again and no other open world games had captured it the way BOTW and TOTK did. It's truly a magical experience.
Let me correct you on that. They DID make graphical improvements, which is actually impressive considering there are 3 layers of maps now and the fact it's running on outdated switch hardware.
The fact this game runs at all on the Switch, let alone well, is a god damn miracle.
Let's imagine what technical feats Nintendo could accomplish with actual hardware. Even just slapping an SSD in PS4 or PS4 Pro level hardware would be massive. Nintendo has the resources.
I understand if they want to keep things lower on the hardware side so they don't have to price it at $500. Gets it in more people's hands after all. I do think they could push it a bit more though. If they can do this on Switch hardware, why haven't we seen something like this on a more powerful machine?
@@Sin05269 I believe Nintendo is the only one of the big 3 that actually sells their consoles at a profit since the current Switch is not very expensive to manufacture. Their next console will be more powerful obviously but I don't think it will be a huge leap performance-wise.
@@theviniso considering my phone is more powerful than the switch, I hope it at least beats the next iPhone coming out this year 😭
@@GrimAbstract no. I don't think your phone is stronger than the switch
This game feels way more like a Zelda game than BOTW, it nails the atmosphere. The opening segment on the island was like a big giant puzzle.
As for visuals, it looks beautiful up on my 56" OLED. It's like a moving painting, the art style easily makes up for lack of 4K / 60 FPS. Saying that would love to see this on top hardware 4k
@edgar57639 dude, you are in the minority 🤷
@edgar57639 jesus christ there’s a period button on your keyboard
@edgar57639 Not even a single like… lol you are entitled to your opinion, but it is certainly an unpopular opinion. 😂
One of the most interesting bits of BoTW's design is that it really doesn't want you to 100% it or particularly care if you do. It never shows you the denominator for your progress, only showing you the shrines, Koroks, and divine beasts you have complete, not the ones remaining. They even troll you for finding all of the Korok seeds by rewarding you with a literal piece of shit. Rewards are generally structured so as to be useful enough to not make exploration meaningless, but not so useful that you feel like you missed out by not getting them.
This game is really something special at a time when the gaming industry feels boring and stagnant. It's not just the scale of the game, it's the complexity of the mechanics. It's the way the physics, and the element chemistry, and the combination systems, and the time reversal, and the geometry all work together to create emergent gameplay.
The game is just BOTW...how is this not stagnant... seriously more fucking shrines?!? Why did this game take 7 years to make?
@@lowki07 L
@@lowki07 dumb opinion man
@@lowki07 You failed your critical thinking test
@@lowki07 the three children commenting after you are brainwashed robots, this game is nothing more than an ugly dlc tack on to an already empty game, and Nintendo managed to steal 70 dollars from its audience for it
Absolutely embarrassing to see anyone defend this crap
After all drama upon $70 games at release date, this might be the one that not suck at day one within 2023
"I can finally fulfill my dreams and conduct air raids on unsuspecting enemies and steal their resources" - a happy totk player
Its you isnt it
Is oil involved?
anyone whos review of an open world game is based off playing the game while following A GUIDE should have their gaming card revoked.
its like complaining a dish is too salty after you put salt on it; you did it to yourself
I was surprised that I got that same BOTW feeling of adventure and intrigue within my first few hours within the sequel. Also...the increase of story is really great! I didn't think they would be able to top what BOTW did but your right...this game makes the last feel like a concept draft.
Already have 230 hours into this game. My fav game of all time regardless of its issues. Great video
I’ve been in the first section for this game for 5 hours just playin with all the abilities. This game is gonna devour all my free time ✊🏽🔥
Yup. Also easily spent 3 hours on the initial sky island. Pleeeenty to do and explore
I applaud them for getting it to run so well on the switch but i cant help but be sad when i imagine what this game could be if it was built for non shitty hardware.
Instead of shitty games on fantastic hardware?
@@gusmlie if the switch had a fraction of the game list as consoles and pc (they’d have equal amount of shit games) look at games like the Witcher 3 port a great game on shit hardware making it barely possible to enjoy fully.
@guymoyle reading comprehension seems hard for you so let me help you. This is a great game, on shitty hardware, I'd like this great game on great hardware so that it is even more great.
Sorry, but I prefer Zelda graphics over, say, God of War Ragnarok.
The art style is that beautiful.
Just my opinion.
@@drawmelikeafrenchgirl Whyd you use Elden Ring lol. Should’ve just compared this game to let’s say Horizon Forbidden West.
So far, the only disappointment for me is that they didn't add the option to pet all the adorable dogs. Everything else is amazing! :D
You can't manually pet, but you can make a sort of workaround with ultrahand. :V
I don't think this is a simple they didn't situation, but instead that they couldn't do it _properly_
This comment is about 2 weeks after yours,
Anyway, there are already a ton of pc mods available to download; and in those mods you *can* pet dogs, but it isn't exactly a smooth animation; they all simply 'snap' Link's arm, completely straight, over the dog and do a small motion.
Looks quite janky.
Seems the engine can't properly animate his arm moving too freely.
Yes! I wonder how this never crossed their minds during the development of this game!
I've always enjoyed pushing the limits of inferior vehicles, motor bikes, balsa wood planes and generally in my childhood the toys I had. In a weirdly parallel way I always gravitated to Nintendo's ability to do the same since the N64. Although on a superficial aesthetic but their capacity to reinvent gameplay in various guises never fails to impress. They've a grasp of psychology it seems and the positive effects which win over a paying audience. It's an amazing business.
Yep it’s definitely a sequel to breath of the wild, still good with a new system added on. Kinda liked feeling like I was doing things with the physics engine the devs didn’t intend in BOTW though, now it feels like they have curated it for me. Still fun though.
It's boring
I’ve heard there are way more abilities which allow for straight up skipping and cheesing certain puzzles and challenges
@@surjay5633 you can straight up make a hovercraft or hot air balloon, but it feels more intended then some of the more interesting BOTW tricks. I’m still no where near done though so more could still show up.
Gmod
I wouldn't say it's any more curated that BoTW. I think the quests have more structure to them, and more depth, but the gameplay loop is just as freeform.
I think what has happened is that the devs have baked those previous exploits into the game.
Like the bomb-shield air launch trick. In BoTW, that was pretty much an exploit of how the bomb power worked, plus the shield surf ability.
This time, with fuse, you can deliberately attach a bomb to your shield and surf to activate it. Same trick, but easier to pull off and more deliberate within the game mechanics.
Instead, there is a whole new raft of possibilities with the new powers. Ultrahand, rewind, and ascend can be mixed together to pull off some wild moves.
Best “review” yet, really in depth without showing too much great job🙌🏽🙌🏽🙌🏽
Totk and botw is litarally the those types of games where you just relax, take your time and have fun what the game gives you
This guy is great. Love the words and perspective. Knows what's up.
Zelda Tears of the Kingdom is amazing, having so much fun playing it, super addictive, the graphics are beautiful and colorful, the sky area, underground, surface of Hyrule, the map is massive and a joy exploring it for hours, so much fun and stuff to do, absolute masterpiece 👏👏👏👏
I’ve been terrified of starting BotW. The scope and sheer amount of things to do in Breath and Tears is super overwhelming. I’ve tried really hard to get into this. Like, every video I’ve seen is like “this is the best game ever!” I tried the opening, and it…. Didn’t click. At all. I don’t understand how this game makes people feel the way they do about it. Please, someone help me understand. I want to feel that way too. I don’t wanna be left out. It hurts.
Edit: I’ve decided to give Breath another go. This time, imma pick a direction and just. Fucking. Walk. See what happens. To hell with the story or progression. If I die I die.
Edit 2: this is day 2 of my attempt at BotW. I decided to try and unlock all of the map by completing the towers. I get to a tower surrounded by 3 electric wizzrobes and a bunch of big and small lizalfos. Every single attack from either of them is a one shot, and if not, then the shock damage either makes me drop my gear, or get electrocuted. This… is not worth my sanity. Or a new switch. This game severely punishes exploration. I give up.
Edit 3: okay, I’ve been reading the comments, watching some videos to understand more about the game. Im gonna go back. Maybe this is a stupid idea. Guess I’ll find out. So no ubisofting the towers to get the full map early in the game I suppose- although trying to get all the shrines will be difficult if I want to max out my hearts so I don’t get one shot all the time….
Funny i just beat Age of Calamity last week and started playing BOTW for the first time ever. I just walk around but ive also played skyrim, FFXV, FO76 and when i realized to just "go" its worth it, most of the time. You got this, Im a dad so i chip away but im loving the game so far, hope you are too. Remember, its about the journey✌🏿Also I die all the time. Dont attack the chickens😂
That last sentence should get you there
I feel this so much. Got a whole switch for this botw and only played maybe 5-10 hours. Maybe I was playing wrong
The story is the least important part of these games. It's only given to you in fragments and you can enjoy the game without even paying attention to it. Play the game as if you were just going on a nice hike. Don't play it like something that needs to be rushed through or "beaten". That's where the magic is. Just letting yourself get immersed in this whimsical, magical world that you can explore.
why do you sound like such a dork. Just play the game and quit whining
I’m glad the Zelda Team decided to be secretive with the game. Despite me seeing almost everything totk related promos I still didn’t know a lot.
So I was glad I discovered the new enemy types and some caught me WAY off guard. Also the reveal of shrines and the Depths.
So I never grew up in the Nintendo ecosystem aside from my family owning an N64 which once we got our PS2 I don’t think I ever touched that console again. With that said, I got my fiancé a Switch a couple years ago and I am finally making time to get into Zelda games. We own Breath of The Wild and I am about to start that game and also the emulated version of Ocarina of Time and Majora’s mask.
In my opinion and understand of Nintendo is they make really good VIDEO GAMES. They aren’t meant to have photorealistic graphics but rather focusing on executing the overall experience in the game you’re playing. That to me is what it’s important and I look forward to my journey ahead.
Honestly the quality of life additions like a freaking recipe book definitely makes me happy to see
Everyone should thank Monolith Soft. The people who made the Xeno series has done the world in BotW and also in TotK.
Monolith keeps winning.
i’ve always wanted to play the xenoblade games but im always intimidated by how deep the mechanics are in those games
@@brandonhasting2960 As a hardcore Xenoblade Chronicles fan, I can only urge you to try these games, they're just sooo good !
And I understand that it may look a bit scary at first, but the game will explain you how to play and you will learn step by step so it's honestly not overwhelming.
My little advice is still to start with the first Xenoblade Chronicles (still the best imo) but you can actually start with any of them
i would say that tears of the kingdom didn't live up to those really high expectations
but brutally punched straight trough
I just wanted to let you guys know that you should keep your save file from breath of the wild when you play Tears of the Kingdom. I am not going to say more because I do not want to spoil anything.
The game is a gem but weapon durability is not ok and the reason you gave Luke because it forces you to explore elden ring had zero problem having you exlplore and weapons didn't break. There is no reason that it should still be in game
'Weapon durability is still here."
Whoo! That means i get to throw my weapon in the enemy's fucking eye.
The more i hear about this game the more exhausting is sounds.
I’m about 6 hours deep and it is. Very finicky
Picked the game up and played 2 hours maybe..got wrecked..still on the intro. Only got the 1st two abilities. You just even on the intro feel like this is gonna be massive. I legit think I might have to put it away for when I have the time this thing fully deserves. The introduction itself is so well done. I would die, go another way and wonder if I missed the intended way to get to where I needed to go. And I never knew either way, I missed moments that unless I went another way after dying that I nigh have missed and this is the intro. Sigh I’ll neve get to finish this thing I know it
Absolutely agree with you on this one. This is a very much needed game with all the Ubisoft-like games in the industry at the moment that are basically biasing our brains to what expect from modern gaming.
We're used to that instant gratification and not letting a game sink into us, and this game contradicts that tendency, one of the only other examples I've seen that allowed you to do that was RDR2.
Don't get me wrong, I still like my Assassins Creed as long as they don't fuck up the story, but games like TOTK are just such a breath of fresh air.
This is a game that can appeal to such a wide audience, in very different ways, you can let yourself go wild and creative and just make stuff and figure it out along the way, or you can streamline it and just do the story in a more or less linear way if you're not the creative type.
People want to be edge lords and say ... "Yea, it's not that great. I've seen better." But, I don't take much stock in that. You really just gotta play it. I never pre-order games. I usually wait until a game is on sale, but with TOTK, I had this loaded on my machine well in advance, and I'm glad I did. It's such a deep, rich, unique, creative experience. There's really no other games I'm gonna be touching much for the next however long.
People keep say how creative it is. Has no one played Gmod before?..
@@Tate_THG lol. Troll some more mate.
@@Tate_THG this is if gmod had a singleplayer campaign
I just bought a switch. I'm really blown away that a hand-held device is so good. I'm really impressed.
Dude I think most people who you’re talking about with the tracking korok seeds, they probably collected a shit load and THEN was like yo Ubisoft would’ve had a counter and a smaller amount. This they look up “how many korok seed”
From my view koroks were never a fundamental part. They were added to make you take a few steps towards a different direction from a preset path, which would reveal interesting parts of the map.
They are like breadcrumbs that guide you things that you wouldn't normally see while travelling.
Finally the game is out! Such a beautiful sequel
I combined a fire item with a weapon instead of eating food for the cold and it worked 😂. There's just so many ways to play this game, it's refreshing
Beautiful is a stretch. I’ve seen ps2 games that look better
@@nickutzig1157 Yup, "$ony ALWAYS wins!"😂🤣😅
@@nickutzig1157 one of those people. No dude, there's no ps2 game that looks better than this
@@nickutzig1157go enjoy your state of the art visual but boring games 😂😂😂
Luke not dropping the rock on top of the Korok's Head is highly respectable...
This is my fav review of Tears of the Kingdom. It’s just overall a phenomenal game. Breath of the Wild and Tears of the Kingdom have a very very special place in my heart ❤️
The verticality of the landscape is really innovative
Nintendo gave you a tool box with 100 different options for how to take on enemies, but you choose to just pick the hammer and smash enemies in the face until they die over and over, then you say the combat is bland. Bruh. The weapon combinations. The arrow combinations. The environmental and contextual options. The crafting items. Stealth kills. Not to mention the fact that they did infact give you a cheeky way to repair and upgrade weapons. The combat is far from simple. You just refuse to use your imagination.
This game is as good as every reviewer made botw out to be.
Weapon durability for me in BOTW was so frustrating and annoying but in TOTK i really don't mind it because I'm always excited to try new fuse combinations and see what weapons I can create. Random side note, I have an older switch and I have noticed frame drops quite a bit while playing, it's not enough to hinder my experience but it's certainly noticeable and I didn't know if anyone else was seeing that.
Thanks for the video, Luke! Might have to check this game out. I’ve been kind of watching Legend of Zelda games from a distance forever, but haven’t ever tried them.
If you play this one, it is basically necessary that you at least watch a playthrough of Breath of the Wild, otherwise you'll just be confused by the story.
I'm ngl, Breath of the Wild lives and dies on it's first playthrough. The game relies heavily on the awe and wonder of exploration. So I'd HIGHLY recommend playing that first, then playing TOTK. If you play TOTK first then BOTW will feel SIGNIFICANTLY less impactful.
@@witherschat I honestly doubt that. botw's story was super simple, so at most they just need a 10 minute video going over it.
@@chainsaw8507 it’s not about the story, it’s more about the map and see how it changes. You will be enjoying a lot more Totk if you played botw first
Great review!!!! Keep up the fantastic work!!!
yes to this... it should be FUN. Not a list of demands.
I didn't like BotW. I've tried to play it twice and I'll probably try again. I think the problem is largely due to my play style. I like to tackle skill challenges, so I approach fights as a test of my skill. But if your weapons constantly break it's just frustrating. And I hate collect-a-thons so the seeds and shrines just felt tedious to me. In the end, I felt like I just wasn't a good fit for a sandbox type game. But I still want to explore Hyrule! It's the main reason I want to play is to explore. I guess I'll just have to get my teeth and bare it to get through both of these.
I'm on the same boat in regards to not really being a good fit for open world games. Also tried botw multiple times and didn't get very far. But so far, TotK has been interesting enough to get me to play 5 hours and wanting to keep going.
@@fiendishshape ok. That makes me a little more hopeful
The beginning of BotW is the most jarring, I think they designed it that way to try and get players into the sandbox mindset. I that was a smart move as the world and sandbox was the best part of the game, but I can't blame people for bouncing off it. The combat encounters didn't really test reflexes, or move-memorization, they tested your ability to utilize your resources and the environment in creative ways. TotK is like that turned up to 11, but they have fixed some of the underlying issues, made the puzzles a lot better and made the content more diverse and dense.
I'd never tell anyone they're playing the game wrong, but if you approach it on it's own terms it makes it easier to find it's strengths.
@@SubjectE57 I guess this is the problem for me. I don't really approach games as sandboxes. With all the tools available to me on the great plateau, the swords and arrows seemed to kill things just fine. I never bothered experimenting because I didn't feel there was a reason to. This is why I feel like me and this type of game are just not a good match.
You're really not supposed to collect all of the Korok seeds. You need fewer than half of them to unlock all of the expansions and the prize for getting all of them is a literal piece of shit.
They made tinkering less optional (bad imho but you might not agree), they made combat worse (more pause-menu oriented) and the only thing I don't know for sure yet is whether they improved on the story and dungeon part from the previous one.
Definitely WAY better story and better dungeons. But I do think the combat is weird because you have to open the menu over and over
Haven't gotten far enough to speak for dungeons, but story so far is better. It's got me asking questions, in a good way.
@@JorgeRodriguez-xz5ec Yeah, the menuing is annoying AF and now it's even more encouraged to swap back and forth between abilities and weapons, so it's worse. WAY worse.
Love your videos and I love how super respectful you were of spoilers and only showed the tutorial essentially. I've already played the game a good bit since launch but wanted to know what you thought of it too. The magic of this game is palatable and it's awesome. Other companies (cough Ubisoft cough) crank out open world checklist game after open world checklist game. Nintendo takes their TIME and gives us this incredibly curated experience with nuance and care and artistry and love and it shows so much as you play it.
Game is a legit a masterpiece.
Absolutely amazing game. The craftsmanship and imagination are simply staggering.
I got an used Switch for Xmas. Last Zelda game I played was Ocarina of Time. I'm looking forward to see what I've missed so far. If I end up buying only one game for my Switch, based on this and one other review, it got to be this game.
I am loving every minute of this game so far
I said for years “ BOTW game engine was new when that game came out, and that game was hands down one of the best and beautiful, relaxing, and special games of all time. So just imagine them having 6-7 years to play with this world and figure it out it will be epic” I was right by the way lol
If you are someone who is disappointed that they didnt improve on graphics on the sequel, you are deficient. That ship has sailed. The age when every sequel looked dramatically better than the game that came before? That was a "my" generation thing. That is not a "your" generation or "current" generation thing. Why? Because weve plateaued. And worse yet, weve gotten to where amazing graphics are becoming a sign of a bad game, because the devs focused so hard on asthetics rather than good game design. Is this 100% the case in all games? no, but it is in enough to warrant the thought. Should you feel angry at me for stating all this? I mean you could, or you can see the real deep meaning: This is a good thing. Gone are the days when devs could throw some flashy new polygon count or lighting trick to sway you into spending 60 dollars. Now they have to TRY. now they have to actually TRY to make a good game that isnt just lipstick on a pig.
The days of ever improving graphics are dead. And I couldnt be happier. Long live gameplay. Long live good games.
You’re wrong but, okay
maybe with something like GOW 2018 but zelda BOTW looks like a ps3 game from 2 gens ago is nor even close to being plateaued.
@@issacdragon3834 i mean..it IS a switch game, have you seen the hardware performance compared to PS3? You're kinda on the nose with that one lol
@@Cloudaddy220 please elaborate. Not disagreeing but id like to hear more than a 1 dimensional internet rebuttal
@LUNBOKS what you Mean the hardware performance compared ps3. Switch is clearly more powerful
The desire to explore and find new things got me to explore and find new/more things. The weapon breaking system just encourages me to learn were my favorite weapons drop reliably and replace them that way as they break, resulting in me constantly going back to the same place repeatedly rather than explore. I'm not sure if it's a better or worse thing in this game, since weapons have wildly different characteristics at times. I had a zora spear doing over 100 damage while wet at one point.
just imagine what Redfall could have been if Nintendo bought Arkane and it was a Nintendo exclusive..
That's not how that works. Just because you're owned by Nintendo instead of Microsoft doesn't automatically mean you can make great games.
Furthermore, the Nintendo switch is fucking ass to develop for.
It be capped at 30fps, and you’d have to buy the game instead of owning gamepass. L take my guy
Give it a break you bore
Yeah brother sorry
It would be the same.
I dont understand the "it looks the same as BOTW" argument. Like did they forget that OOT and Majoras Mask are also 2 of the most celebrated games in the franchise? I actually prefer how the graphical similarities help tie the two games together, again similar to OOT and Majoras Mask.
That's so ignorant of you to say bro, oot and MM came out what? Over 20 years ago? You're seriously gonna use that as a point? MM was also made in half the time of oot whit Totk took 6 years and with better hardware. All I see is cope.
I just don't fuck with this more overly RPG-ish, technological, wacky mechanics route Nintendo is taking this franchise. I miss the traditional formula games like OOT, TP, and SS where gameplay, item collecting, and world size were not the spotlight. But the storytelling, characters, and themes were the spotlight. Not a fan of the direction BOTW and TOTK are heading in.
right if you dont like the new formula well to dam bad! The zelda/souls formula is how all games now are
Hated other zeldas this os the only one I like.
I have a 4090 PC but this game along with BOTW made me want to spend $350 on an Oled switch with an 8 years old SOC that don’t even have half the performance of my phone, bravo Nintendo, you got me.
No game will ever match the feeling I got when I finally got one of my cobbled together contraptions to actually fly
I'm trying to finish Breath of the Wild right now. I've put around 150 hours into it. I like it.
But I just don't get the 10/10 hype the game got. The ability to climb everything does not make it feel less like a big empty open world that has the same basic four or five objectives to do.
It throws out most of what was quintessential Zelda prior to this and started chasing open world trends. And it's fine. I think it's a good 7 or 8 out of 10 game.
But it's the sort of game that, if it didn't have the Zelda IP attached, I don't think it would have reviewed nearly as well.
Like I said, I like BOTW. It's a good game. I just don't understand the glowing hype.
Also, the problem is you're required to get Korok seeds, because it's the only way to expand inventory. So I don't blame people for using a guide.
Breaking weapons doesn't encourage me to out and explore more. It discourages me because no matter what I find it won't last. This isn't a problem with other similar games. I'f durability wasn't in it people who defend it would play exactly the same, and people who don't like it would enjoy it more.
I disagree that the disposable weapon system makes people want to explore more, and that being a good reason to implement it. I can use the same weapon I start with in Elden Ring and other games, from start to finish, and I still want to explore every inch of the map, because it's rewarding for plenty of other reasons. Naw, I still think the weapon system is a huge blight on BOTW/TOTK, it's completely unnecessary, and frustrating, for most people.
My biggest problem isn't the durability system it's stash space i think you could alleviate the problems if you had more
I agree. I’m having fun with the game but the weapons breaking is lame and having to cook food constantly to keep a good stash of health replenishment is too
@@joshnizzle git gud lol
@@TROBassGuitar I’m awesome ya douche canoe
Its so heart-warming and like a breath of fresh air to see a good game that delivers finally come out. Even with some flaws, the sea of mediocre to shitty games that keep coming out recently, it makes gems like this shine even more. Im so happy this game exists.
*6 long years for* TotK's story to be bad, f-ing with the pre-established key lore aspects, absolutely shattering all the Master Sword's reputation, unga bunga buff Dorf with little to no ambition other than "me strongest there is" uninteresting, nearly everyone forgot who you were despite this game taking place a mere 4-6 years after Wild, Rauru existing is an insult, no Fi, no breaking of the Demise curse despite it being falsely hinted being the case what with all the Skyward Sword PR this game got (I distinctly remember Skyward Sword being advertised as heavily linked to TotK somehow which, again, is misleading as on Nintendo's part), no dog petting, no hookshot spiderman swinging with the physics being suuuuch a driving factor in these newer Zelda games, no underwater exploration instead a damp dark smelly overgrown cave can't see jack, COLLOSAL missed opportunity to hitch the princess with her handsome knight in shining armor, no stakes since Zelda's sacrifice was reversed giving the story little to no agency or consequence, Link as a protagonist felt nonexistent feels like everyone else was the star of the show not the guy who's saving all their 🫏s, no Link backstory before any of this went down aka no Arryl 2 or Granny 2 aka NOT WIND WAKER, didn't make me cry like Twilight Princess, dungeons are STILL NOT dungeons (pulling a couple levers to open a door and then be treated with literally the same copy-paste cutscene at the very end with each champion? Yeah naw), sky islands hardly anything worth noting although they are pretty asf to look at, I was expecting a totally NEW revamped endgame super Saiyan master sword golden tier 4 legendary new hilt new everything but naw same design with a booboo scar and hilariously less powerful... hoverbike autobuild pales in comparison to THE Master Cycle
As a game, sure, it's leagues above BotW but BotW will never be topped as a one-in-a-lifetime *experience*
TotK was an overblown $70 DLC and I'm tired of pretending it's not. Mid.
my only knock on the game is that the formula is a little too similar to breath to where it feels not as fresh. it would have been cool to see stuff like shrines and korok seeds done a little more innovatively. its still very fun though
They should have a better system for managing items to use, and also remove at least a quarter of the shrines, requiring three pieces for hearts/stamina instead
I’m actually looking forward to the day when devs realize not everything has to be open world and the trend dies. There’s a such thing as having TOO much to explore and too much freedom. I started BOTW like 6 times and never once finished it and a lot of people have a similar experience with the game. There’s nothing wrong with a more linear, focused and curated experience
I completely agree. That being said, i think the Zelda series is one of the few series that is supposed to be open. That was the concept of the original game.
I'm with you. But this shit just keeps on going and going. Bigger. More tedious. Bang this rock up against that stick. Wow don't you love sandbox gameplay? No? Well fuck you boomer, we're not giving you what you want.
People like us have been left behind.
@@TheAlibabatreeyeah. Pretty much every 3D Zelda has tried to tackle “open world” without actually being open world. Wind waker and Twilight princess being the prime examples. It was inevitable that we would get a breath of the wild type game at some point.
Once I finished BotW, I went for the 900 koroks. I spent 2 full 10 hour days doing nothing but koroks and used an interactive map. I only collected 400, and I very much regret doing it. Those 2 days were the only days that BotW wasn't fun for me. The other 150+ hours were all 10 out of 10 fun and adventure.
I found the most fun way to gather all the Koran seeds was to only deep dive into gathering when I was really enjoying an area and didn’t want to move on yet. I was enjoying the riot area vibe and completed everything there was to do in that area first. It made it feel a lot more like savoring then work. That being said. I had already done a play through and was just trying to extend the game. Def not something that needed to be done to like the game
I find it really confusing how a game like Jedi Survivor gets absolutely roasted and hated on for not being able to run a steady 60 fps but a game like Tears of the Kingdom, which apparently can't always reach its locked 30 fps target, is accepted for having this technical state. I mean at least Jedi survivor can run at Resolution mode at somewhat 30 fps and be 4k. This is 720p/1080p right? Personally I don't mind either games technical state, but I just don't understand why people give Jedi so much hate but accept this for what it is based solely on the developer?
Because Jedi survivor is an unplayable pos that crashes all the time. Totk is much more polished and 30fps on an old console for a game that’s optimised for it, is superior.
Jedi Survivor had a hard time reaching 60 on a 4090.... Totk is running on a switch.
You know what expectations mean?
It’s a matter of scale. People were upset at Jedi survivor because that thing struggles to run at 60 on the beefiest of PCs; People are fine (or at least tolerant of) tears of the kingdom because it is an incredibly ambitious game that has released on dinosaur hardware. Now, if this game released on PC or the two kings of consoles and dipped below 30, there would be riots.
Just started watching your content about a week ago. Just wanted to say like this is high level stuff and I've really been enjoying it. I've watched multiple videos keep it up
Unfortunately for me this game couldn't have come out at the worst time as i am in the middle of moving and i don't really have the time to play it 😂
I start my new job on Monday :(
One of the first sensible, unbiased, non-hating commentaries on totk I've heard. Subscribed!
I'm so glad Luke Stephens, UA-cam's very own professional skeptic video game reviewer, loves ToTK. This man does not hide his bias nor distaste towards anything, so I was afraid he wouldn't like the game as much because the hype was well, overhyped. The game's graphics might not look Next-Gen (though art direction-wise it looks absolutely stunning), but the gameplay is certainly something that should be carried over to future next-gen video games. Not just Nintendo games, but the entire industry should try to learn from this as well (and not do another "inspired", certainly not a rip-off, game like Genshin Impact please for the love of God no).
You think the art direction is stunning? What other games do you think have good art direction? I'm seriously asking bc this game looks like trash. It's a good game and it's on 6 year old hardware...but I don't think it looks good at all.
@@redfin382 Art is subjective. You can find it ugly or you can find it beautiful, it all depends on the person. Also, it's mostly the low ass resolution and stuttery performance that mostly makes the game look unappealing to some. Try running this game on an emulator and crank the resolution up as high as you can get with a 60fps patch toggled on (pirating ROMs is illegal but emulation itself is not illegal by the way). You'll probably immediately find the game to look a tad bit more appealing after than what you saw the game played in an official capacity. Or just look up somebody else's video running the game on emulation.
I hope Nintendo releases whatever their next-gen console soon with backwards compatibility because the Switch's archaic hardware had desperately been needing one ever since it first launched in 2017.
@@bananachild1936 I know it's subjective I was just curious on why you thought the art direction was like stunning. And I'm not going to like make the game look better by myself if they wanted the game to look better they should have just made a better looking game. When I think of good art direction this game isn't even in my top 10. So I was actually curious on what made you think it look so good. I think it's super muddy and unappealing. That's in handheld mode on an OLED. I can't even imagine how bad this would look blown up on a huge TV. I understand the hardware is very old.
Tears of Genshin Impact 2 when! LOL
Got some doubts before buying it but, as i did with the Switch...i said "why not!" and i'm in love with Zelda again. And because the game seems fucking elder ring since no matter how many hearts you have, you get oneshotted, it makes me want to play BOTW again in hard mode. This game prepares me mentally for that.
Jesus can you imagine this on a new console 🥰
Yeah... it would a good game -- called Elden Ring
@@xklepx what??????????????
Can we finally dispell this notion that better hardware is nothing more than a marketing gimick to get people excited and spending their dollarinos? This game is so much better than anything being released on ps5xboxwhatever. In fact the weaker hardware becomes a blessing in disguise, Nintendo could spend more budget in QA testing and making the fuze and build systems rather than spending money over texturing a rock in 4k that no one is ever even going ti look at.
Exactly and very well put. It is absolutely a marketing gimmick to appeal to the most stupid people and make them feel as though they are the most smart and have the highest expectations, but really they are just running around being attracted by shiny objects. The games that people would gladly play and not immediately defecate on, while they give that terrible treatment to games like this, is just embarrassing. It certainly makes it a lot easier for companies when they don't have to be creative or interesting, they just have to churn out crap that's 60fps and 4K, and many sheep will flock to it and praise it as fine art. A UA-camr named MatthewMatosis put it perfectly many years ago when he said, "if you're spending 15+ hours making sure that the five o'clock shadow on a space marine's face looks realistic, perhaps there's diminishing returns."
Yeah Idk about that bro, I mean sure you may have somewhat of a point but I wouldn't call it entirely a gimmick. The load times alone going from PS4 to PS5 is crazy. For instance playing borderlands 3 on PS4 takes like 5 mins to start playing the game. On PS5 it's less than a min. The difference is huge and not only that going from area to area is almost instantaneous. So no it's not a gimmick, maybe actually own one before you speak.
A lot of y’all are haters tbh & most of u are the reasons why some devs fucc up a sequel. Botw was the “dream” Zelda game. When making a sequel don’t change shit that WORKED, add new content, new story, new features.. that’s what they did. If u want a totally different game go play something else
You clearly never played a Good Sequel.
@@Tate_THG umm tears of the kingdom ? Lol
@@Tate_THG 😂 don’t even reply, I just seen a comment from you hating on RE4. Your opinion is irrelevant 🤦🏾♂️
I, myself was very grateful the day that TotK came out. Honestly, I was on my way, but I fell, and broke my ankle. It was SUCH A LONG period of time until I got the game, but once I had it, I played SO FAR beyond my entire downtime, it almost seemed a little overkill, looking back. 😂 but if I had to do it over again, I don't think I'd change it at all. I honestly, couldn't possibly put a number on this game, as it's so far past a paltry 10. It allowed me to do something that I couldn't do before; EXPERIMENT. I went crazy over that, and then some. I'm building different vehicles all the time.
Anyone who says you shouldn't play TOTK because it looks too much like BOTW but can play every COD or 2k with no issues don't have a right to an opinion.
This^
Don’t forget assassins creed, far cry, halo, and so many other games use systems and engines from
Previous games. People are just hating and trolling because it’s an amazing game.
But those games actually grow, visually. Blacks ops 2 to 3 (completely different scale) halo 3 to 4 (massive change) fallout 3 to 4…
@@Tate_THG 🤣🤣
@@Tate_THG lol
@@Tate_THG all those games suck
Very much looking forward to your full critique and ACG doing a walk the walk
I feel like i'm smoking crack because this game constantly goes down to 20 FPS, like, OFTEN. And the resolution and FSR implementation looks awful.
Like the game is fun but it looks really bad, lets be honest about it
I'm still amazed this can run on the switch since its outdated haha. I have about 90+ hours in TOTK right now. I hope they release DLC such as master mode soon. 😭
I'm sorry but I couldn't stand breath of the Wild. It was so boring, empty, monotonous, and tedious. I acknowledge that I am in extreme minority here, but I miss Link to the Past, Ocarina of Time, and the original Zelda. These were the Zelda's I enjoyed
Yep , we are a small minority
Same here
I'm with you.
BotW definitely had it's issues, but if the world sucked you in then it was unlike anything else at the time. I hope this game can do that for you guys.
Delta
@10:00 That's actually, *objectively* incorrect. Especially from a game design standpoint. The extreme weapon degradation ruins exploration and reward (knowing that an out of reach chest just has another disposable weapon). This is the one game where I will often skip a chest, (especially the bonus chests in shrine/puzzle rooms) knowing its just more ammunition, and my current weapon / ammo is already full. The only thing I want from chests are hidden armour sets. Weapons, bows and shields are like getting a lump of coal.
Just compare this system to more successful looter shooters, like Border lands or aRPG's like diablo: which has a ton of weapons, and variations on weapons. THAT is what Zelda needed, and THAT would have really increased the funfactor and reward to exploration. Getting another sword that will break in 15-20 hits isn't reward, it makes the weapon worthless, other then the next 4-5 enemies you'll use it on before switching to one of your 15 stocked up weapons.
Here's how PROPER, and more entertaining game design works:
If everytime you picked up a basic Travelers Sword, there was a range of weapon stats that it can randomly land in - between 4-10 dmg, with more rarity for the stronger drops, and then mix that in with the fuse system and basic weapon crafting and upgrading to re-enforce said sword, to further strengthen its base stats, and give it elemental stats, would have been a million times more rewarding, knowing that the sword you now have is permanent. A sword you keep and slowly work on and upgrade. Just look at the action RPG's of games like Diablo or Torchlight, games where you can hold onto a good starter weapon you've had since almost the beginning, and invest time to upgrade it and augment it, keeping it around way longer than normal.
Now as you further progress in the game and are in a more advanced, and difficult area, you can find another stock Travelers Sword, but now its base damage is 15, Even higher than the one you've invested time upgrading and augmenting, so viola, REWARD! that feeling that you just found real treasre, a stronger base TRavelers sword! BUT it requires Link to have 5 upgrades to his stamina bar just to wield it... This propels the player to maybe seek out more shrines to invest in stamina over hearts (if they haven't already), so he can start with a base dmg 15 Travelers Sword, that he can then further craft, upgrade and augment to be even stronger, and end up with a 30 dmg Travelers Sword, that applies shock dmg to enemies, AND has a faster swing rate than that original 5 dmg Travelers Sword he had had kept for so long.
Also tie higher tier shields to having more hearts. But if the players doesn't like that limit, he can invest, and augment his current shields to have higher defense, and augment those, etc etc.
THAT is good game design, THAT is the addictive quality of action RPG's and looter shooters. And having ToTK's weapon degradation is objectively not a better system at all, again, it makes the weapons ammo, and nothing more. You could still work in weapon degradation to this looter shooter type of system, IF you wanted to, but just had it take hundreds of uses to fully "break" a weapon, but it stays in your inventory, and you can still use it, but at reduced stats, and you go back to a village or shop to repair it and keep it forever.
These changes alone, would have massively made this game's gameplay loop, infinitely more rewarding and addicting. Especially with a fuse system, that lets you make cool combo's - imagine having an upgraded spear, fused with a customized, elemental mace, that applies blunt dmg, along with whatever elemental damage you had. It would have been infinitely more rewarding, and creative.
Forewarning, I'm not trying to shit on TOTK, trust me, but I'm just going to point out things that to me are meh (and yes I've actually played the game). Ok, so overall the game is fine, of course I've not finished it but I have enjoyed it similar to how I enjoyed BOTW, but tbh I'm not as impressed as I feel like I should be considering everyone else's reaction. As Luke said playing it on a big screen does not help, I played it on a 65 inch screen and it's rough looking imo, and on top of that I appreciate the huge sprawling aspect of the world, but most of the time it just looks like the skylands are floating parts of an un-rendered chunk of the map you shouldn't be seeing, not to mention the clouds don't look great either. Of course I understand it's on fairly underpowered hardware and it's not trying to be some graphically top notch game, but it's still very meh looking. The water looks fine up close but the water physics are lazy but again, I know it's underpowered. I also think it's funny that Nintendo is kind of exempt from producing a graphically impressive game. Again as Luke said it's not trying to be that way, but it feels like that's all anyone cares about for games anymore, and even when games look good (better than TOTK I mean) but don't push graphics to the max, people give the game shit, so why does everyone sucks Nintendo's dick and give them a pass? Again, I know that Nintendo probably couldn't just throw out another console to run a high power game and it's not trying to be RDR2 or anything, but it's just strange how the gaming community criticizes some things but not others. That's all, thank you for listening to my Ted talk.
I never expected to face skill issues with gluing things together. Feels like sitting on both hands for twenty minutes, then playing with legos.
I wish nintendo games went on sale every now and then becauese I can't afford this masterpiece yet 😭
loved your video! loved your 200 hour to complete estimate, it took be around 195 hours to finish the game, ie beating ganon, i paced the story with side quests and adventures. This game is truly art even with its flaws.
I can’t believe how good it is
I made a huge mistake that should be on a “wish I knew” article soon. But after I remedied that I did the coolest thing I’ve ever done in a game.
No matter what gameplay is always king over everything and always has been.
It’s THAT good. Been playing for a week or so. Still bought a pre-order just to support, as you can tell they put serious love into this game ✨
It's bad if it's like breath of the wild. The last game was a huge departure and is a zelda game in name only.
Damn I can remember how much fun I had in 2016 obsessed, thinking about what fun I’d have after work. Can’t wait to get this game!!!