@Napper64 Thanks, I think around the end of January would be a period to start looking out for this. :D I'll keep people posted, and SCLegacy will of course announce the main thing when it's out.
@Napper64 Thanks, I am certain you'll enjoy the improvements I've made to it, and the ton of new stuff that got added to it during production. Almost done now. :)
@Gamezonemachinima Thank you, it's really complicated - but it all comes down to experience and mastery of the software at your disposal. And a lot of passion for what you're doing. And free time. Which I barely have anymore, hence the constant delays for this cinematic.
@onedaysnotice44 Hey there. This is a personal project, that means it loses priority to my job, commercial work and other events of life. :) I'm sorry I couldn't make the original deadlines. Good news is the cinematic has one major scene left (my favorite), then needs musical score and it's done. Rather than rushing everything, I'm doing it the "Blizzard" way, and doing it right, making sure it's as good as it can be. Your patience will be rewarded :)
oendaysnotice44: Box modeling for their heads. Just extrude, connect, pull polygons around. :) Pyrolord: It's on, but it's low priority to my work. This won't pay the bills :P However the good news is it's nearly done and turning out more ambitious than initially planned.
@onedaysnotice44 before putting them into mudbox? Did you use box modelling or poly by poly, or some other method? I really want to make zeratul now...even though I'm noob XD but hey, I like aiming high :D After you finish this, could you please make a tut in modelling a protoss? or turn on fraps the next time you model one? It would be much appreciated :D Great job :)
@freespace87 maybe u answered that question already but i cant find it... it's: "What the software u used to create this epic work" i mean the main ones... i can only guess that there must be maya or 3ds max or anything else like zbrush... it's for learn em and create some stuff like that to entertain people :)
I'm sorry but the most realistic estimate would be January or February. Lot of stuff got in the way of making SC Final Meta. However, no compromise on quality! And it's going to be twice as long as First Contact. :D
@freespace87 ahh its k :) I know you have other things to do and it's good that you're taking your time :D I've got to say, your ulrezaj and tassadar is AMAZING. I think I've watched the ulrezaj scene at least 10 times already hahah, and when I saw the close front shot of tassadar, my head was like 1 inch away from the screen and my jaw was like D: I do agree that Ulrezaj should have a core/mini star between his chest and hip though :) Also, how did you go about making Ulrezaj and Tassie
@Rilurio Haha, Meet the Medic was awesome! I am going to release a new and final trailer for this animation this week, as it almost complete.
@Napper64 Thanks, I think around the end of January would be a period to start looking out for this. :D I'll keep people posted, and SCLegacy will of course announce the main thing when it's out.
@Napper64 Thanks, I am certain you'll enjoy the improvements I've made to it, and the ton of new stuff that got added to it during production. Almost done now. :)
@Gamezonemachinima Thank you, it's really complicated - but it all comes down to experience and mastery of the software at your disposal. And a lot of passion for what you're doing. And free time. Which I barely have anymore, hence the constant delays for this cinematic.
Hang in there people. It will come out soon and I'm sure it will be worth the extra wait for the amount of effort and time put into the project.
@onedaysnotice44 Hey there. This is a personal project, that means it loses priority to my job, commercial work and other events of life. :) I'm sorry I couldn't make the original deadlines.
Good news is the cinematic has one major scene left (my favorite), then needs musical score and it's done. Rather than rushing everything, I'm doing it the "Blizzard" way, and doing it right, making sure it's as good as it can be.
Your patience will be rewarded :)
@onedaysnotice44 Happy Birthday! Sorry I didn't finish though. ETA is extremely soon. Sooner than 1 year since SC2 came out, for sure. :)
oendaysnotice44: Box modeling for their heads. Just extrude, connect, pull polygons around. :)
Pyrolord: It's on, but it's low priority to my work. This won't pay the bills :P However the good news is it's nearly done and turning out more ambitious than initially planned.
I can't wait for this! Always checking starcraft legacy just in case it appears on the homepage.
omjizz still not out? :( any updates on the situation? whats the estimate now?
why this only has 1,023 views is beyond me.
Holy cow this looks good. I await the final product :)
when i asked about how you went about modelling Ulrezaj and Tass, I was referring to their head btw :)
@freespace87 OH Thank the Xel'naga its still on
I literly thought you guys died or gave up on it
@onedaysnotice44 before putting them into mudbox? Did you use box modelling or poly by poly, or some other method? I really want to make zeratul now...even though I'm noob XD but hey, I like aiming high :D
After you finish this, could you please make a tut in modelling a protoss? or turn on fraps the next time you model one? It would be much appreciated :D Great job :)
@freespace87 maybe u answered that question already but i cant find it... it's: "What the software u used to create this epic work" i mean the main ones... i can only guess that there must be maya or 3ds max or anything else like zbrush... it's for learn em and create some stuff like that to entertain people :)
I'm sorry but the most realistic estimate would be January or February. Lot of stuff got in the way of making SC Final Meta.
However, no compromise on quality! And it's going to be twice as long as First Contact. :D
soooo.....whats the eta now?
do you reckon youd be able to get this out by may 26? it could be like a bday present :D
@freespace87 ahh its k :) I know you have other things to do and it's good that you're taking your time :D I've got to say, your ulrezaj and tassadar is AMAZING. I think I've watched the ulrezaj scene at least 10 times already hahah, and when I saw the close front shot of tassadar, my head was like 1 inch away from the screen and my jaw was like D:
I do agree that Ulrezaj should have a core/mini star between his chest and hip though :) Also, how did you go about making Ulrezaj and Tassie
wow looks great
@freespace87 Thank the Xel'naga its almost done
but still..this is the same trailer :( got any idea how much longer itll take? plz say before the end of this year :D
woot first lols