yeah cause you know having your weapon come off from been jammed is soooooooo strong..... really makes you think what the clowns over at the Cauldron are thinking and also clan UACs5 getting a HSL buff and clan UAC 20s getting a range buff in the same patch like ok sure
Actually i am surprised by UAC5 change. There is maybe 7-8 mechs in the game that can benefit from that. And ghost heat on 1 UAC5 was minimal. Why bother?
I just cant have much fun unless im going over 160 kph in the game. And 400 kph if its MW5 mercenaries. I have a locust on there with a supercharger and a masc and it goes like 850 kph. Lol i need fast. Don't get me wrong I play other mechs like the Warlord or my 3 beam ac20 highlander for example but I always go back to my spider and locusts when I want to have a great time. 😅
i have played this game for a long time, I have never seen nasscaring work as intended. it spillts the team up, leaves the assaults undefended, and the cap rate is not fast enough for the enemy team to make it a priority. I even played competitively. the only time i saw it work was at the vary end of a match and it came down the wire. new players, if you hear some one talk about nasscar, don’t listen to them, they are idiots.
Sadly, sometimes nascar do work, otherwise people would finally learn that this is bad idea. But it is still harmful and bad times to 3/4 people involved. Sometimes both teams start to nascar and one team have simply bigger / more aggressive / more skilled / better build nascar part or more skilled / better build / more stubborn slow part of the team. Fast part of team A will rip apart enemy slow component while left behind component of team A is dying slow enough for the cavalry to arrive. It's rare and it's still leaving slower teammates incredibly frustrated and angry. Only people that benefit on the battlefield are fast mechs of team A. Next time some people that were holding the line will say "forget it, now it's my time to be fast" and vicious circle continues.
@@zoltanhorvath5989 You may not see them as much also because you have to pay real money for the Apache. But they are out there. IMHO what makes them worse is they can run dual rac5s and fly. This allows them to get some really annoying angles to shoot you, where most mechs are grounded. As an additional note, I think the recoil when you get hit seems to prevent proper missile locks, at least from ATMs. However, I find them overall pretty useless and opt to use multiple uacs instead.
Potworny nerf, zamiast walić niemal bez przerwy z krótkimi przerwami na schłodzenie i ewentualne usunięcie zacięcia będzie... walił niemal bez przerwy z krótkimi przerwami na chłodzenie i nieco dłuższymi na usunięcie zacięcia? Niegrywalny.
Any time a light cries the world gets a little brighter ;P
More pain in the cry to bigger my smile 😁.
You are wrong. The Urbanmech is an Assault Mech.
Mini Mackie 😁.
And yet they buffed the flea, which is far more annoying.
I don't think they buffed Flea 19 and that was the most annoying one in the family.
yeah cause you know having your weapon come off from been jammed is soooooooo strong..... really makes you think what the clowns over at the Cauldron are thinking and also clan UACs5 getting a HSL buff and clan UAC 20s getting a range buff in the same patch like ok sure
Actually i am surprised by UAC5 change. There is maybe 7-8 mechs in the game that can benefit from that. And ghost heat on 1 UAC5 was minimal. Why bother?
@@TomsGamingLair why cause the ghost heat from uac5 isnt all that high and since its clan it can easily been ignored
This is before they took away ramp down, no?
Yes, hence the title.
Do you use any sound mods?
Currently Mechwarrior IV Reimagined. It's available on Nexus Mods.
@@TomsGamingLair Thx
Wich sound mod you are using?
Currently Mechwarrior IV Reimagined. Available on Nexus Mods.
I just cant have much fun unless im going over 160 kph in the game. And 400 kph if its MW5 mercenaries. I have a locust on there with a supercharger and a masc and it goes like 850 kph. Lol i need fast. Don't get me wrong I play other mechs like the Warlord or my 3 beam ac20 highlander for example but I always go back to my spider and locusts when I want to have a great time. 😅
"I feel the need. The need for speed".
Please say they are not nerfing my favorite light assault mech! I liked this build, though. Will try it on second R60 🙂
They are nerfing it 😁.
It was Decapitator911 that was shooting you all the time.
I will get him next time 😁.
Urbie is a light assault mech🤣
Nah, it's just garbage bin with dreams of glory 😁.
The build code has 2erml but your video has 3 erml
I swapped 1 laser for jj. You can take either one.
What would fix it?
Trashcans? Nothing really. Besides they are not too powerful. Actually somewhat weak meme mechs 😁.
@TomsGamingLair I just saw Phil's patch notes where one of the Tashcans got nerf'd. Kinda funny....
i have played this game for a long time, I have never seen nasscaring work as intended. it spillts the team up, leaves the assaults undefended, and the cap rate is not fast enough for the enemy team to make it a priority. I even played competitively. the only time i saw it work was at the vary end of a match and it came down the wire.
new players, if you hear some one talk about nasscar, don’t listen to them, they are idiots.
Sadly, sometimes nascar do work, otherwise people would finally learn that this is bad idea. But it is still harmful and bad times to 3/4 people involved. Sometimes both teams start to nascar and one team have simply bigger / more aggressive / more skilled / better build nascar part or more skilled / better build / more stubborn slow part of the team. Fast part of team A will rip apart enemy slow component while left behind component of team A is dying slow enough for the cavalry to arrive. It's rare and it's still leaving slower teammates incredibly frustrated and angry. Only people that benefit on the battlefield are fast mechs of team A. Next time some people that were holding the line will say "forget it, now it's my time to be fast" and vicious circle continues.
They should nerf the RAC weapon class not the mech... Bushwhacker is soo annoying with 2 RAC/5s.
I would rather deal with a Bushwhacker than an Apache. To be fair, I feel rac5s don't really damage all that well. They are mostly just annoying.
@flying_banana6611 Hmmm... I can't see too much Apache on the low tier... Much more Bushwhacker. But I see your point.
RAC is not a serious weapon as it is. Useless against lights or fast mediums. Will lose every time against ppfld setups or poptarts.
@@zoltanhorvath5989 You may not see them as much also because you have to pay real money for the Apache. But they are out there. IMHO what makes them worse is they can run dual rac5s and fly. This allows them to get some really annoying angles to shoot you, where most mechs are grounded. As an additional note, I think the recoil when you get hit seems to prevent proper missile locks, at least from ATMs. However, I find them overall pretty useless and opt to use multiple uacs instead.
*laughs in quad RAC/2 Fafnir*
be funny if it did
Potworny nerf, zamiast walić niemal bez przerwy z krótkimi przerwami na schłodzenie i ewentualne usunięcie zacięcia będzie... walił niemal bez przerwy z krótkimi przerwami na chłodzenie i nieco dłuższymi na usunięcie zacięcia? Niegrywalny.
Zupełnie, lepiej to sprzedać 😁.
Weapon types should be restricted to weight classes.
Well, they usually are by virtue of usefulness. Lights with big guns are usually fairly weak.