Thanks so much man, glad to hear it! Feel free to come hang on Discord: discord.gg/wUgVGWXtPe If you are on PC I am actually working on getting my own HLL server up and running!
Yea, or you hit it once and damage it and as you're reloading some other AT blows it up. It happens... But you'll likely grab tank kills from other AT players as well, so I like to think it balances out in the end. The better you can get at 1. Anticipating where tanks will be and 2. Positioning yourself well to do the most damage, the more you'll minimize this issue.
I swear, whenever I play assault and go behind enemy lines to destroy garris, I always end up somewhere near an enemy tank. But whenever I go to the frontline it seems impossible to get a tank destroyed ^^
Tanks situate themselves overlooking the Frontline. It's very hard to attack them that way. But when you're behind enemy lines you usually approach them from the side or rear so they cant see you. Also they come from HQ, and you're between their HQ and the Frontline, so it makes sense really.
Mines are severely underutilized if you are the defense team on an offensive map. Getting mines down early on all the approach roads as you fall back makes a big difference. It is definitely worth getting your AT role ranked up.
Mines literally do nothing to tanks, what do you mean? I have thrown mines down on approach roads constantly and the tanks just take the hits and keep on rolling. Or they just don't come that way. I've thrown hundreds of mines down in HLL, I don't think I've ever gotten a tank kill with them.
@@BlakeWR81 Trust me, I wish mines were one shot killers. But, HLL is a team based game. A well placed mine can help another AT player get a rocket kill or allow an ENG place a satchel. I personally have used a mine to damage a tank and then I was able to satchel it when the driver slowed down. Video on my channel if you're interested.
It’s also important to understand how a tank will most likely respond to being hit, I’ve found that playing armor is the best way to learn what tankers do in those situations, some will panic and try to escape while others may attempt to gun you down. The deadliest tank is one that is supported by infantry, denying any satchels or well aimed rockets. If fighting the tank on foot proves too difficult, you may have to rely on allied armor units to defeat it for you
When a good, full armor crew is able to position themselves where flanking them is near impossible, and also has some infantry support, they're a lot to deal with. Satchels are very difficult to pull off in that scenario and rockets aren't effective if you can't get to the rear of the tank.
As ambusher I always make a b line to get behind enemy lines and plant my 4 mines deep in the enemy territory on roads leading out of their hq. I often follow our recon sqaud. I get 6+ vehicles a game so easily just by doing that. Check the map constantly to see if your mines are gone and if they are flank around to replace them as soon as possible. You can single-handedly shut down enemy Armour and their supply vehicles if you play it right.
Nice guide mate, on the topic of mines for statioonary tanks, you can set off your own mines with grenades. Given mines also chain, three mines placed as close as you can to a tanks rear with slight spacing, triggered with a nade then dropped on one; will destroy even a tiger. Enables you to run two satchels of sorts!
A trick i like to use as engineer is place the AT mine then a AP mine next to it, shoot the AP mine Immidiately, its suicidal at that proximity but it prevents the vehicle making a run for it immidiately
As a tank driver when I play this game with 2 buddies of mine I can tell you it takes about a second to switch gears. A tank driving at full speed is in 4th gear and in order to go reverse they have to go from 4th to 3rd to 2nd to 1st to neutral to reverse. A tank crew of 3 have a lot of mobility to deal with satchel charge attempts by either booking it or reversing on to you. As for AT mines we drivers have poor visibility and might just be looking at the map during a long drive. If anyone of us is going to see the mines it will probably be the tank commander assuming it's a fully manned tank. That little bit of camouflage for the mines can make all the difference between seeing it or driving over it.
i burst out laughing when you mentioned people gathering around a satchel 😂 soooo many times i repeatedly scream in local "sathel placed on tank, clear area" and people just walk up to the tank 😂 got booted once because of these idiots 😆
tbh that happened to me soem dude placed a satchel on a defensive wall and he said satchels on barricade and i was thinking to myself is that a bomb but the thing took too long to blow up that i got inpatient and once i went for it blew up
seriously man you deserve far more subs than you currently have. great videos. really helping me learn this game. i hope you get the recognition you deserve soon. you keep making these videos.
I started in November, so it's only been about 8 months. The channel is growing pretty quickly and steadily! And actually, did you happen to read the latest developer briefing for Hell Let Loose? My Assault Guide video was featured :). Thanks for the kind words man! People like you keep me going! Appreciate the support and am thrilled to hear you enjoy the content! If you're interested, I've got an amazing discord community with 330+ awesome people and you're welcome to join us! dsc.gg/soulsniper
exactly what i was hoping for! maybe a little more in depth help with aiming the shots with the panzerfaust or bazooka, how much higher at different distances... but hey, probably just time to catch an empty server.
Yea it's kind of tough to explain it or even show it in a meaningful way. I definitely recommend practicing in an empty server. You'll get the hang of it pretty quickly.
@@noesome if this wasnt required, there would be plenty of squads without squadleaders and that would be the end of the game. no spawnpoints for the team and none for the squad. an then everyone has to spawn from hq... a nightmare of a thought... but unfortunately there arent enough garries built in most games anyway. 😔
Really wish they let us swap between the 3 sights on the m1 bazooka, 50meters for the first iron sight, 100m for 2nd and 200m for the 3rd. Just like in battlefield v
0:23 enemy armor… yeah, definitely not infantry, nope, definitely not. I am most certainly a responsible user of my explosive weapon. Definitely. With a 100% certainty.
Hmm, that's a nice damage system, it reminds me of the battlefield's one. Although the best damage system I've found so far in the FPS games has to be the Enlisted. As they made the game on the War Thunder model, they took the damage system grom there and just added values for bazooka and panzerfausts
Fr enlisted does an amazing job at that, cause I was always wondering about HLL and if a tank shell pened would it kill some crew members but it doesn't seem like that's the cause unlike in enlisted plus enlisted did a lot more things historically accurate as compared to HLL cause the bazooka and pazershwreck or however you say it but the 3 little things on the front in reality can be moved to help a solider better aim at a distant target but in HLL they're literally just for show, and I'm definitely disappointed about that but it's whatever
Nice guide man and loving the new font for the thumbnail similar to mine which is dope 🔥 Btw if you aim ur bazooka/panzershrek at the engine of the transport/supply truck it’ll destroy it in one shot
Having a loader on the AT gun (pak40 etc) will allow you to increase the angle in which the gun can turn. Loader also helps move gun left and right faster 🤙
Satchel charge is a 25m radius. It will kill Infantry though cover, so just assume that if you, or a teammate is within that 25m radius you are dead. Unsure of its effects against built fortifications when placed ON a tank. Placed on the ground, it should clear Fortifications in that same radius, along with OP's and Garrisons.
If you have a satchel charge on a tank and it drives within 25m of a fortification, it will destroy it. Buddies of mine and I have done some unofficial research on zero pop servers. Placing the charge on the ground, wall, fortification, tank, etc....just everything within 25m is gone/dead. I was wounded up to 27m away, so assume about a 25m kill radius and a 30m wound radius.
If you are using a PTRS 41 against heavy tanks, your best bet is to focus on disabling the tracks for someone with a satchel or a friendly tank to shoot it ( or in rare occasions have a very skittish tank crew who bails super early and makes themselves easy targets and leaves a tank abandon )
I had a great game on kursk today, setting up a solo at gun from the Russian spawn shooting up towards windmills, two enemy tigers on the far right, both taken down, that was a pulse racing minute that's for sure!
Wanted to upload last week but didn't get the editing done in time. Been finishing our basement, and took a short road trip as well. But I hope it is worth the wait!
Thanks for the guides. I spent some time in the range learning the gun physics and dropped into my first game last night. I'm hoping to jump on your server sometime. Liked and Subbed.
My experience with AT so far: 1. I spend 90% of a match just looking for enemy armor. The last 10% is spent getting killed trying to maneuver behind it and trying not to blow up team mates who apparently think Leroy Jenkinsing it by running up to it firing their rifle at it is going to hurt it at all. 2. When I don't play AT and am powerless to harm them that's when enemy armor commonly rolls right past me 15 feet away and never sees me in the grass, hay, or rubble.
The AT gun is seriously effective. If you have a buddy go support, you can run around low-key and build one on the spot when you see a tank. It's long range, quick to deploy, can take down any tank at any angle, and reloads super fast if you have a loader. A bonus is that enemies have a hard time seeing you on the gun, I've been swarmed by enemy infantry before who don't even realize I'm still on it. The only downside is that when you get out of the gun, you appear in front of it, and can't get over the legs without jumping. The biggest imbalance is that the Panzer 4 is incredibly weak. It often has a hard time damaging a Sherman, which can destroy it in 2 shots. The Panzer 3, when it was still in the game, was very strong against the Sherman, and deflected most of its rounds. So I am guessing they adjusted too far in the other direction.
Ive been getting inconsistent damage against Pz. 4's in my Sherman's. According to all the videos I should be 2 shotting a Pz. 4 hitting the side above the tracks and below the turret but it usually ends up being like 4 hits.
Are you sure you're hitting above the tracks and that your shots aren't dropping slightly and hitting the tracks? According to the tank bible, the Sherman should 2 shot the Panzer IV if you hit the side plate above the tracks but below the turret. It takes 3 to the turret and 7 to the tracks, so if one or two of your shots hit one of those spots instead, it could appear as though it's taking 4 shots to the side. Would be interesting to do some testing. If I have time I'll check it out and report back.
On the opposite side of this from a tanker’s perspective, I’ve been in a Sherman before and been killed with two rockets from the front? I don’t know if he just got lucky or my underbelly was exposed to a slight inclination, but it made me scratch my head for hours
@@SoulSniperYT not from what I could see. I was sitting in spotter and to me it was very clearly just one guy hiding behind this house on Foy. He very clearly penned us twice from the front with a rocket
The other day i literally saw an AT shot a German supply truck like two dozen times 😂 told the guy to shoot the engine, but he kept shooting it in the rear like it was a tank
I find on maps like El Alamein where it’s difficult to get close, and when recon/light armor is a problem, the Elephant gun is actually really very handy once you figure out how to get kills with it or at least disable tanks
When firing your rocket don't stand around and watch it hit. Immediately start your reload. Or if under pressure immediately take cover or concealment while reloading. If your aim is true you don't have to waste time by watching what happens. Every second counts.
I like how the bazooka model has three different front sight posts for ranging shots like it does in real life but there is no way to actually use them lmfao
Bottom of American sight tends to be like 125 for me 135 if you barely cover the target with the bottom. That could just be bad on my part, but it hits so
I have yet to destroy a single vehicle as AT. Closest I came was I got one solid hit, and as I was reloading another AT finished them off before I could. I did help a squadie AT one time, after they hit twice and I dropped ammo box for him on my Support. I count that as an assist.
The name of the game is not by how many kills you get but how well you play as a team. Your end score racks up the team efforts more than it does the kills. The people that only concern themselves with getting kills are a weak link in the game. For instance the Recon Team is best utilized for denying the enemy from using their artillery but instead, you see them running off in opposite direction and the guy with the scoped rifle going off in the field like everyone else with just iron sights, instead of sticking with his partner with binoculars to give him targeting information. Same goes for medics that complain they don't get enough ammo, their job isn't to kill the enemy, their job is to pick up downed friendlies. If they are focusing on killing enemies and ignoring downed teammates then they are also a weak link. Another is people in a three seat tank going solo to do it all by themselves, they are a weak link. Another is squad leaders and commanders not communicating and squad leaders not communicating with their squads. What's really a pain is the fools that deliberately team kill and the ones that punish the artillery guy, that is following targeting orders and you just happen to have gotten into the wrong place at the wrong time because that artillery guy can't see you.
Rocket aiming is a kind of guessing game until you put 10 or more hours into AT. I wish there was a shooting range in this game so people could get a feel for bullet drop and such.
Yea I wasn't really sure how to explain it in the video, which is why I provided just a general graphic to give a rough idea. But yea it mostly just takes practice.
You say hit the rear of the tank yet hit the side at 1:13. I have about 500 hrs as just an AT. I would've cleared the area with my rifle, then run behind the tank before taking the two shots. By the time someone jumps out, they rarely get me in time if I reload right away after the first one. With a teammate covering the tank while you reload, this will work 100% if there's no enemy infantry nearby. No need for explosive ammo box. It used to be much harder to pull this off, because the time it took to exit a tank was much lower, so they practically pressed h and got out. ;)
In the actual war, a bazooka or panzerfaust had to hit tracks to disable the tank, and could not destroy it outright. For play balance I understand, but a better compromise would be that it takes an engineer to repair tank treads and it is a very slow process. Tanks blowing up like in a Diehard movie is very unrealistic.
I recall reading the Russians stopped Tiger tanks by simply dropping a petrol bomb onto the engine deck covers. Petrol used to seep down into the engine bay and that was it. They ended up modding the deck covers.
I start putting a base with support role, put some explosives ammo box there and then suicide and then become antitank role with the ammo box over there you can shot like 6 times in a row instead of boring 2 shots :)
On the flip side of this, here’s a few tips from an experienced tanker for any dedicated tankers out there who came here hoping to get into the minds of our most persistent and annoying enemy. 1) Stay by or near your infantry. You may be a hulking mass of firepower and armor, but as demonstrated in this vid you are very slow to respond to immediate threats you didn’t see coming. Staying near your infantry will help minimize the threat of being satcheled or blown up by a rocket. Just as you protect your fellow infantryman from hulking guns on tanks, they protect you from the sneaky infantry bastards who flanked from halfway across the map just to take you out. 2) As is stated in the video, whenever you’re hit by a rocket: turn to face the direction it came from *and then* back the hell away from that area until you can safely break off and repair. Not only are all your guns now facing the enemy, but you now have eliminated the possibility of getting satcheled because you’ll just run them over. I cannot tell you how many times I’ve see tankers get hit by a rocket and then panic, literally spinning their tracks in the dirt, trying to get the guy who just penned them. Or even worse sit perfectly still as more infantry swarm around them and eventually take them down through sheer numbers. As soon as you’re hit by AT you’re immediate thought should be to identify the threat and then get the hell out of dodge because more than likely he’s got friends nearby ready to finish what he started. 3) Avoid urban areas/close quarters combat like the plague. Very rarely should you be diving headfirst into areas with buildings. Not only have you just restricted yourself to unbelievably tight corridors making yourself far less maneuverable with far less escape routes, but now the possibility of you getting ambushed by AT is astronomically high as they have far more options than you do. From mines, to rockets, to satchels, it will be far easier to kill you now that you’re on very predictable pathways. The only time you should ever push into urban combat is when you have a substantial amount of infantry support to cover your sides and back. 4) Only take the main roads when you need to get somewhere fast, and always have an escape route in mind. This couples neatly with tips 3 and 2. For obvious reasons the roads are very predictable and are prime ambush material. Mines, satchels, even AT guns could be just around the corner. Keep an eye out for mines and think about where you want to go should you ever get caught out. As a general rule of thumb driving forward in order to get out of the kill zone usually ends badly so don’t do that unless you have the speed to do so. Even then I wouldn’t really recommend it. 5) Distance is your friend. You are a tank. You have a big fuck off gun attached to you with two machine guns at your disposal. You can hit shots from over 800 meters away with the main gun. More often than not you do not need to close the distance to a target. I know this seems obvious, but I have come across a few in my almost 300 hours of play time who seem to think that they need to get closer to targets in order to deal with them, especially if they’re infantry targets. *No you don’t.* HE exists, use it. That’s what it’s meant for. You have the range to compensate for your usually slow speed and large size. Find a nice vantage point and shoot until your hearts content. If you’ve got this far down the list then you should know by now that you’re not meant to get in dirty and brawl with the enemy. If you ever find yourself in a situation like that you better pray to a god or whatever you believe in because more than likely you will die. Those are my tips. Obviously not all of these are going to apply in every situation and sometimes are completely unavoidable, like Stalingrad or Hill 400 (which I consider to be the two worst maps to tank on). But even on those maps, especially on those maps, I find these tips to be the differences between getting wrecked every time you get to the front line and wrecking the enemy. If anyone else has any other advice please feel free to reply below.
Wow, this is awesome man! I appreciate you taking the time to write this out for tankers! I'm personally not a tanker (in fact I've never even been inside a tank in HLL), so it's awesome to have someone with your experience share these tips! Thank you!
I think this is spot on, the only thing I would add is regularly use hard cover. AT Guns are highly over powered atm as they cost near nothing to build and have no detriment of being exploded and rebuilt vs the cost of a heavy tank. Always watch out for those and prioritize AT Guns and heavy tanks above all else. Anytime you park as well keep yourself in reverse gear for quick maneuverability
@@Raz_Bora ooh yes, how could I forget that? As someone who personally likes to tank hunt with an AT gun (hey, gotta get my kicks somehow if there’s no other tankers on the team) don’t know how I missed that
TBF most AT players don't give sufficient warnings about a satchel being placed, shouting "back up" or "don't go near the tank" repeatedly is comms clutter, "approx 15 seconds on satchel" just as short while conveying actual useful info. Though, it wouldn't be HLL otherwise
Satchel is a good way to get punished by your teammates, +60 seconds respawn time, then you're finally voted out. Not that it happened to me before, but I could see my future self malding over this at new players.
First shot I fired with AT I destroyed a garrison with 9 or more enemies who just spawned on it, I’m never not using AT anymore just for that special moment.
Was in a tiger last night, lasted thr whole match - put up 1900 total score. All of the other team anti tank kept shooting at the tank but were all shooting straight at thr front. If they would just flank we would have been in trouble but they all wasted their rockets.
nice guide as always dude!!! but there is a problem :) you can not train your shots on an empty server because you have to choose the Officer in a squad so you cannot take the AT slot...you need a buddy to help you open the Squad as Officer. anyway...i like your guides and videos. keep going!!! *cheers*
Haha right? I thought for sure they were going to run me over. But their vision is based on movement....so I held perfectly still and sure enough, she lumbered right passed me cluelessly!
You can hit the treads if you know you're not gonna take it out in two shots AND you coordinate with another player that has a satchel they can now slap on their nice, slow tank 😁
Hey SS, binging on your training videos. Picking up good tips. You comment about satchel charges, choosing the fuse time depending on circumstance. In what scenario would you use anything other than 30 seconds. Surely you want things to go BOOM ASAP right?
this game is once again my daily crack...a video topic idea for you - a video about bullet penetration on different surfaces , like what weapon can penetrate a cover of one or the other type like wood or metal ...
Ahh, kinda. There are areas you can penetrate which then do a certain percentage of damage to certain components. It's not all that in depth, honestly. Something like Post Scriptum is far more complex and nuanced.
Not to be that person but they nerfed the gun crew way before this video came out in regards to infantry splash damage. You have to hit them dead on to get a kill and with the munitions costs it just short of useless against infantry
As a rank 8 Support player, nothing is more exciting than getting to be a part of building your AT gun and participate in wrecking house as your loader. Please ask us! :)
It's not meant for infantry, though it certainly works for that lol. But yea, it's meant to destroy tanks. I'm not sure off the top of my head how many rounds per magazine, but you get 8 magazines. It takes a good amount of hits to take out a tank, so you are given a decent amount of ammo.
@@SoulSniperYT of course, I know it’s meant for tanks but it seems like hard work 🤔. I’d certainly like to think so, that it has enough ammo for these sorts of shots 😂
It takes a lot of shots, especially for a medium or heavy. But you can fire several rounds before having to reload, and if you can kill the engine, you just gotta finish it off.
sometimes I am waiting patiently for my chance and then some teammates start to annoy the tank or make him alert just by throwing grenades or shooting it, ultimatly compromising my position. Even high level players do this kind of stuff unfortunatly
Yea I always just do my best to avoid tanks unless I have a means to destroy them. Sucks when some dummy shots at the tank with an MP40 or something stupid and let's the tank know there's enemy infantry nearby.
AT rifle is effiicient to disable the tank by shooting where the tank crew is, but idk if ti's impleented on the game yet, since the video always aiming on its engine
Russians use it. You get 7 magazines and you don't need the whole magazine to take out a tank. It will take out a tank even when shooting directly into the turret. It's really an imbalanced mechanic in the game.
Awesome guide, man. Subbed and about to binge & recommend all your HLL content.
Thanks so much man, glad to hear it! Feel free to come hang on Discord: discord.gg/wUgVGWXtPe
If you are on PC I am actually working on getting my own HLL server up and running!
Officer not doing his job then relaying info
@@SoulSniperYT 0a1+
I don't know what this means lol
The biggest problem I have with me playing AT is that someone already shot the tank before I get to it.
Yea, or you hit it once and damage it and as you're reloading some other AT blows it up. It happens... But you'll likely grab tank kills from other AT players as well, so I like to think it balances out in the end. The better you can get at 1. Anticipating where tanks will be and 2. Positioning yourself well to do the most damage, the more you'll minimize this issue.
Or your planting a satchel and get blown up by some other greedy player.
7 Times in one game that happened to me :(
@@LlamasInTheDesert bro happened to me 13 TIMES yesterday… not even a joke
I swear, whenever I play assault and go behind enemy lines to destroy garris, I always end up somewhere near an enemy tank. But whenever I go to the frontline it seems impossible to get a tank destroyed ^^
Tanks situate themselves overlooking the Frontline. It's very hard to attack them that way. But when you're behind enemy lines you usually approach them from the side or rear so they cant see you. Also they come from HQ, and you're between their HQ and the Frontline, so it makes sense really.
Mines are severely underutilized if you are the defense team on an offensive map. Getting mines down early on all the approach roads as you fall back makes a big difference. It is definitely worth getting your AT role ranked up.
Oh yes you know they enemy will be coming so why wouldn't you plant traps?
It was incredibly effective back when mines were an insta kill on any tank. Now I run into them rarely, and the worst they do is take out my tracks.
@@rainvillecreative5410 Ah... see the secret is to get more than one mine in succession. But, I do know what you mean.
Mines literally do nothing to tanks, what do you mean? I have thrown mines down on approach roads constantly and the tanks just take the hits and keep on rolling. Or they just don't come that way. I've thrown hundreds of mines down in HLL, I don't think I've ever gotten a tank kill with them.
@@BlakeWR81 Trust me, I wish mines were one shot killers. But, HLL is a team based game. A well placed mine can help another AT player get a rocket kill or allow an ENG place a satchel. I personally have used a mine to damage a tank and then I was able to satchel it when the driver slowed down. Video on my channel if you're interested.
Quick correction: You can't destroy resource nodes with the bazooka or panzerschreck. Just OPs and Garrisons.
That’s just with satchel charges ✅
You also cannot destroy a stuart with one round, you must use 2! Bet that was a suprise for the people who tried it.
the example at 6:50 is pretty funny. just missed
It’s also important to understand how a tank will most likely respond to being hit, I’ve found that playing armor is the best way to learn what tankers do in those situations, some will panic and try to escape while others may attempt to gun you down. The deadliest tank is one that is supported by infantry, denying any satchels or well aimed rockets. If fighting the tank on foot proves too difficult, you may have to rely on allied armor units to defeat it for you
When a good, full armor crew is able to position themselves where flanking them is near impossible, and also has some infantry support, they're a lot to deal with. Satchels are very difficult to pull off in that scenario and rockets aren't effective if you can't get to the rear of the tank.
As ambusher I always make a b line to get behind enemy lines and plant my 4 mines deep in the enemy territory on roads leading out of their hq. I often follow our recon sqaud.
I get 6+ vehicles a game so easily just by doing that. Check the map constantly to see if your mines are gone and if they are flank around to replace them as soon as possible. You can single-handedly shut down enemy Armour and their supply vehicles if you play it right.
That is a completely viable strategy, especially with that loadout! Badass dude! 😎
How do you picture getting armor kills when it takes 2 mines
Place two mines!
@@janys6502 only heavy tanks take 2 mines. Light medium tanks taken 1 if ot hits the hull.
You can't place mines deep in enemy territory as it doesn't allow you to place them that far.
Another thing to add about the AT gun, if you have a loader, they can traverse with you to increase the traverse rate.
Good stuff 🤘
Yes it makes a big difference
Nice guide mate, on the topic of mines for statioonary tanks, you can set off your own mines with grenades. Given mines also chain, three mines placed as close as you can to a tanks rear with slight spacing, triggered with a nade then dropped on one; will destroy even a tiger. Enables you to run two satchels of sorts!
Great advice man, thank you for sharing!
That my friend, is one hell of a tip!
A trick i like to use as engineer is place the AT mine then a AP mine next to it, shoot the AP mine Immidiately, its suicidal at that proximity but it prevents the vehicle making a run for it immidiately
As a tank driver when I play this game with 2 buddies of mine I can tell you it takes about a second to switch gears. A tank driving at full speed is in 4th gear and in order to go reverse they have to go from 4th to 3rd to 2nd to 1st to neutral to reverse. A tank crew of 3 have a lot of mobility to deal with satchel charge attempts by either booking it or reversing on to you. As for AT mines we drivers have poor visibility and might just be looking at the map during a long drive. If anyone of us is going to see the mines it will probably be the tank commander assuming it's a fully manned tank. That little bit of camouflage for the mines can make all the difference between seeing it or driving over it.
You should do one of these in the style of actual WW2 training material. That'd be cool.
i burst out laughing when you mentioned people gathering around a satchel 😂 soooo many times i repeatedly scream in local "sathel placed on tank, clear area" and people just walk up to the tank 😂 got booted once because of these idiots 😆
Watch my Engineer video! I had more of a hot take on that subject! Lol
tbh that happened to me soem dude placed a satchel on a defensive wall and he said satchels on barricade and i was thinking to myself is that a bomb but the thing took too long to blow up that i got inpatient and once i went for it blew up
Can confirm satchels are capable of killing an entire friendly squad
😂 HIGHLY capable!
seriously man you deserve far more subs than you currently have. great videos. really helping me learn this game. i hope you get the recognition you deserve soon. you keep making these videos.
I started in November, so it's only been about 8 months. The channel is growing pretty quickly and steadily! And actually, did you happen to read the latest developer briefing for Hell Let Loose? My Assault Guide video was featured :).
Thanks for the kind words man! People like you keep me going! Appreciate the support and am thrilled to hear you enjoy the content! If you're interested, I've got an amazing discord community with 330+ awesome people and you're welcome to join us! dsc.gg/soulsniper
I stopped eating subway after the Jarrod incident .
exactly what i was hoping for! maybe a little more in depth help with aiming the shots with the panzerfaust or bazooka, how much higher at different distances... but hey, probably just time to catch an empty server.
Yea it's kind of tough to explain it or even show it in a meaningful way. I definitely recommend practicing in an empty server. You'll get the hang of it pretty quickly.
Problem is, we need a person to play Squad Leader first even in empty servers.
@@noesome if this wasnt required, there would be plenty of squads without squadleaders and that would be the end of the game. no spawnpoints for the team and none for the squad. an then everyone has to spawn from hq...
a nightmare of a thought... but unfortunately there arent enough garries built in most games anyway. 😔
@@noesome That's true, but it doesn't have to be an empty server. A seeding server is fine too.
Really good guide, I think this is going to be appreciated by a lot of players
Thanks man, glad to hear that! Feel free to share it with your buddies. 🤘
Really wish they let us swap between the 3 sights on the m1 bazooka, 50meters for the first iron sight, 100m for 2nd and 200m for the 3rd. Just like in battlefield v
That would be awfully handy wouldn't it? It would be nice to be able to zero all the different weapons!
0:23 enemy armor… yeah, definitely not infantry, nope, definitely not. I am most certainly a responsible user of my explosive weapon. Definitely. With a 100% certainty.
Hmm, that's a nice damage system, it reminds me of the battlefield's one. Although the best damage system I've found so far in the FPS games has to be the Enlisted. As they made the game on the War Thunder model, they took the damage system grom there and just added values for bazooka and panzerfausts
Fr enlisted does an amazing job at that, cause I was always wondering about HLL and if a tank shell pened would it kill some crew members but it doesn't seem like that's the cause unlike in enlisted plus enlisted did a lot more things historically accurate as compared to HLL cause the bazooka and pazershwreck or however you say it but the 3 little things on the front in reality can be moved to help a solider better aim at a distant target but in HLL they're literally just for show, and I'm definitely disappointed about that but it's whatever
HLL still has a pretty basic tank damage system. Post Scriptum has a more complex system.
The guide I was waiting for and this video has plenty of good information. great video!
Glad to hear it man! The tank bible is also an excellent resource for all things tanks and Anti-Tank!
Just screamed "ohh hell yeah!" In my head when I got the notification haha
Ha, love it dude! I hope it delivers!
10:42
Oh my god I love this, so perfect.
Nice guide man and loving the new font for the thumbnail similar to mine which is dope 🔥
Btw if you aim ur bazooka/panzershrek at the engine of the transport/supply truck it’ll destroy it in one shot
Having a loader on the AT gun (pak40 etc) will allow you to increase the angle in which the gun can turn. Loader also helps move gun left and right faster 🤙
I absolutely recommend having a teammate be loader as it's much more efficient for the reasons you mentioned! Good stuff man.
the amount of people who dont play the roles needed is a joke
People not having mics and/or just don’t listen is worse .
Satchel charge is a 25m radius. It will kill Infantry though cover, so just assume that if you, or a teammate is within that 25m radius you are dead. Unsure of its effects against built fortifications when placed ON a tank. Placed on the ground, it should clear Fortifications in that same radius, along with OP's and Garrisons.
Yep, 25m radius is correct!
If you have a satchel charge on a tank and it drives within 25m of a fortification, it will destroy it. Buddies of mine and I have done some unofficial research on zero pop servers. Placing the charge on the ground, wall, fortification, tank, etc....just everything within 25m is gone/dead. I was wounded up to 27m away, so assume about a 25m kill radius and a 30m wound radius.
I have been playing different roles for a while, just trying to enjoy myself. So thank you for the guide, because this is the best I have seen.
Sweet, glad to hear it man!
@@SoulSniperYT played a few games and have to say this guide helped so much with AT. Very fun but difficult. Got two tanks.
AT is a crapshoot and frustrating until you learn where to aim on each tank. Then it's a ton of fun!
Went in a match immediately after watching this, i ended up obliterating my first 4 tanks, i guess the video helped, here's my like.
That's amazing lol. Thanks for watching and I'm glad the video helped! You know where to come for other roles. ;)
Haha as a tanker I will happily watch and recommend for my OTHER TANK FRIENDS muahaha! Good video tho bro definitely a like👍
That works man, hahs
I didn't realize you could switch up the satchel timer. Nice!
Yup!
I don't even play this game yet these guides are super entertaining to watch
Oh well thank you man! Hopefully you can pick up the game soon. It's amazing!
... if you start to play it, you will not be able to stop again .....
6:35 "Alright, sweet. Just keep doing that, I'mma just keep running this way." I fucking loved that interaction LMFAO
Exactly the information I was looking for! Very good tutorial! Thanks a lot!
Glad to hear that! Thanks for watching man.
If you are using a PTRS 41 against heavy tanks, your best bet is to focus on disabling the tracks for someone with a satchel or a friendly tank to shoot it ( or in rare occasions have a very skittish tank crew who bails super early and makes themselves easy targets and leaves a tank abandon )
You do a really nice job on these guides. Keep it up!
Thanks dude, I appreciate that! Automatic Rifleman is next...
I had a great game on kursk today, setting up a solo at gun from the Russian spawn shooting up towards windmills, two enemy tigers on the far right, both taken down, that was a pulse racing minute that's for sure!
Epic dude! Glad you're enjoying the game!
Finally! Good stuff as always dude. 👍
Wanted to upload last week but didn't get the editing done in time. Been finishing our basement, and took a short road trip as well. But I hope it is worth the wait!
@@SoulSniperYT 100%
Thanks for the guides. I spent some time in the range learning the gun physics and dropped into my first game last night.
I'm hoping to jump on your server sometime. Liked and Subbed.
My experience with AT so far:
1. I spend 90% of a match just looking for enemy armor. The last 10% is spent getting killed trying to maneuver behind it and trying not to blow up team mates who apparently think Leroy Jenkinsing it by running up to it firing their rifle at it is going to hurt it at all.
2. When I don't play AT and am powerless to harm them that's when enemy armor commonly rolls right past me 15 feet away and never sees me in the grass, hay, or rubble.
I feel this so hard dude. LOL. So many times I find myself going "damnit I wish I was AT right now!"
The AT gun is seriously effective. If you have a buddy go support, you can run around low-key and build one on the spot when you see a tank. It's long range, quick to deploy, can take down any tank at any angle, and reloads super fast if you have a loader. A bonus is that enemies have a hard time seeing you on the gun, I've been swarmed by enemy infantry before who don't even realize I'm still on it. The only downside is that when you get out of the gun, you appear in front of it, and can't get over the legs without jumping.
The biggest imbalance is that the Panzer 4 is incredibly weak. It often has a hard time damaging a Sherman, which can destroy it in 2 shots. The Panzer 3, when it was still in the game, was very strong against the Sherman, and deflected most of its rounds. So I am guessing they adjusted too far in the other direction.
Ive been getting inconsistent damage against Pz. 4's in my Sherman's. According to all the videos I should be 2 shotting a Pz. 4 hitting the side above the tracks and below the turret but it usually ends up being like 4 hits.
Are you sure you're hitting above the tracks and that your shots aren't dropping slightly and hitting the tracks? According to the tank bible, the Sherman should 2 shot the Panzer IV if you hit the side plate above the tracks but below the turret. It takes 3 to the turret and 7 to the tracks, so if one or two of your shots hit one of those spots instead, it could appear as though it's taking 4 shots to the side. Would be interesting to do some testing. If I have time I'll check it out and report back.
On the opposite side of this from a tanker’s perspective, I’ve been in a Sherman before and been killed with two rockets from the front? I don’t know if he just got lucky or my underbelly was exposed to a slight inclination, but it made me scratch my head for hours
Was it maybe an AT gun?
@@SoulSniperYT not from what I could see. I was sitting in spotter and to me it was very clearly just one guy hiding behind this house on Foy. He very clearly penned us twice from the front with a rocket
@@pewpewplasma3793 it seems a bit inconsistent at times. Hard to say...
The other day i literally saw an AT shot a German supply truck like two dozen times 😂 told the guy to shoot the engine, but he kept shooting it in the rear like it was a tank
People just don’t listen .
I find on maps like El Alamein where it’s difficult to get close, and when recon/light armor is a problem, the Elephant gun is actually really very handy once you figure out how to get kills with it or at least disable tanks
Got any specific tips for that?
For me it's the restrictive sight can make it extremely difficult to see where you're even aiming if you aren't point blank.
I assume you mean on the panzerschreck? Yea, that sight picture is awful lol
When firing your rocket don't stand around and watch it hit. Immediately start your reload. Or if under pressure immediately take cover or concealment while reloading. If your aim is true you don't have to waste time by watching what happens. Every second counts.
That's good advice, and something I'm guilty of myself just because it's so fun to watch the fireworks lol. Thanks man!
I like how the bazooka model has three different front sight posts for ranging shots like it does in real life but there is no way to actually use them lmfao
Lol I know. I wish they'd implement the ability to adjust sights in the game in general
Just wanted to add something I learned here, you can place a stationary at gun in the towers of Remagen
For a tank guide you should at lease put a green filter over tanks to show exactely where the weakspots are.
Great guide. Thanks for sharing 👍
My pleasure!
Bottom of American sight tends to be like 125 for me 135 if you barely cover the target with the bottom. That could just be bad on my part, but it hits so
1 mine Trucks and maybe light tanks
2 mines reacon and middle tanks
3 mines heavy tanks
and satchels can be defused.
It took a few tries to figure out that they could be defused. My buddies and I just got upset when a satchel was placed on us.
Such beauty in this game, man.
Thank u for the good guide and making my map flanking, Sabotage rat life easier 🗿
My pleasure, thanks for watching!
I have yet to destroy a single vehicle as AT. Closest I came was I got one solid hit, and as I was reloading another AT finished them off before I could. I did help a squadie AT one time, after they hit twice and I dropped ammo box for him on my Support. I count that as an assist.
Positioning is key man. Think like a tank crew...where would you be? How would you get there?
The name of the game is not by how many kills you get but how well you play as a team. Your end score racks up the team efforts more than it does the kills. The people that only concern themselves with getting kills are a weak link in the game. For instance the Recon Team is best utilized for denying the enemy from using their artillery but instead, you see them running off in opposite direction and the guy with the scoped rifle going off in the field like everyone else with just iron sights, instead of sticking with his partner with binoculars to give him targeting information. Same goes for medics that complain they don't get enough ammo, their job isn't to kill the enemy, their job is to pick up downed friendlies. If they are focusing on killing enemies and ignoring downed teammates then they are also a weak link. Another is people in a three seat tank going solo to do it all by themselves, they are a weak link. Another is squad leaders and commanders not communicating and squad leaders not communicating with their squads. What's really a pain is the fools that deliberately team kill and the ones that punish the artillery guy, that is following targeting orders and you just happen to have gotten into the wrong place at the wrong time because that artillery guy can't see you.
You can also Tom Hanks 6-shot any German armour from the front with a pistol
Well obviously dude. Wasn't even worth mentioning.
My toxic trait is using the PTRS to wipe infantry squads from a distance. It’s like using the Barret .50, but you target the enemy’s chest rig instead
Rocket aiming is a kind of guessing game until you put 10 or more hours into AT. I wish there was a shooting range in this game so people could get a feel for bullet drop and such.
Yea I wasn't really sure how to explain it in the video, which is why I provided just a general graphic to give a rough idea. But yea it mostly just takes practice.
Fortunately the players are laid back and easy to get instruction from other players in game, while you're playing.
You say hit the rear of the tank yet hit the side at 1:13. I have about 500 hrs as just an AT. I would've cleared the area with my rifle, then run behind the tank before taking the two shots. By the time someone jumps out, they rarely get me in time if I reload right away after the first one. With a teammate covering the tank while you reload, this will work 100% if there's no enemy infantry nearby. No need for explosive ammo box. It used to be much harder to pull this off, because the time it took to exit a tank was much lower, so they practically pressed h and got out. ;)
But i like how most of the video was dedicated to the bazooka class, because its definitely the best AT loadout and best loadout in the game.
Me who doesn’t play HLL and doesn’t have a computer to play it: you have peaked my interest
Get yourself a gaming PC and the game and experience HELL!
In the actual war, a bazooka or panzerfaust had to hit tracks to disable the tank, and could not destroy it outright. For play balance I understand, but a better compromise would be that it takes an engineer to repair tank treads and it is a very slow process. Tanks blowing up like in a Diehard movie is very unrealistic.
Agreed that you should be able to hit the tracks and disable the movement
It can destroy it, but damages are much more inconsistant.
I recall reading the Russians stopped Tiger tanks by simply dropping a petrol bomb onto the engine deck covers. Petrol used to seep down into the engine bay and that was it. They ended up modding the deck covers.
I start putting a base with support role, put some explosives ammo box there and then suicide and then become antitank role with the ammo box over there you can shot like 6 times in a row instead of boring 2 shots :)
I found your server before I found your videos, thanks for sending me here soul sniper community
Very helpful, thank you!
Awesome, thanks for watching! Have fun blowing shit up!
On the flip side of this, here’s a few tips from an experienced tanker for any dedicated tankers out there who came here hoping to get into the minds of our most persistent and annoying enemy.
1) Stay by or near your infantry. You may be a hulking mass of firepower and armor, but as demonstrated in this vid you are very slow to respond to immediate threats you didn’t see coming. Staying near your infantry will help minimize the threat of being satcheled or blown up by a rocket. Just as you protect your fellow infantryman from hulking guns on tanks, they protect you from the sneaky infantry bastards who flanked from halfway across the map just to take you out.
2) As is stated in the video, whenever you’re hit by a rocket: turn to face the direction it came from *and then* back the hell away from that area until you can safely break off and repair. Not only are all your guns now facing the enemy, but you now have eliminated the possibility of getting satcheled because you’ll just run them over. I cannot tell you how many times I’ve see tankers get hit by a rocket and then panic, literally spinning their tracks in the dirt, trying to get the guy who just penned them. Or even worse sit perfectly still as more infantry swarm around them and eventually take them down through sheer numbers. As soon as you’re hit by AT you’re immediate thought should be to identify the threat and then get the hell out of dodge because more than likely he’s got friends nearby ready to finish what he started.
3) Avoid urban areas/close quarters combat like the plague. Very rarely should you be diving headfirst into areas with buildings. Not only have you just restricted yourself to unbelievably tight corridors making yourself far less maneuverable with far less escape routes, but now the possibility of you getting ambushed by AT is astronomically high as they have far more options than you do. From mines, to rockets, to satchels, it will be far easier to kill you now that you’re on very predictable pathways. The only time you should ever push into urban combat is when you have a substantial amount of infantry support to cover your sides and back.
4) Only take the main roads when you need to get somewhere fast, and always have an escape route in mind. This couples neatly with tips 3 and 2. For obvious reasons the roads are very predictable and are prime ambush material. Mines, satchels, even AT guns could be just around the corner. Keep an eye out for mines and think about where you want to go should you ever get caught out. As a general rule of thumb driving forward in order to get out of the kill zone usually ends badly so don’t do that unless you have the speed to do so. Even then I wouldn’t really recommend it.
5) Distance is your friend. You are a tank. You have a big fuck off gun attached to you with two machine guns at your disposal. You can hit shots from over 800 meters away with the main gun. More often than not you do not need to close the distance to a target. I know this seems obvious, but I have come across a few in my almost 300 hours of play time who seem to think that they need to get closer to targets in order to deal with them, especially if they’re infantry targets. *No you don’t.* HE exists, use it. That’s what it’s meant for. You have the range to compensate for your usually slow speed and large size. Find a nice vantage point and shoot until your hearts content. If you’ve got this far down the list then you should know by now that you’re not meant to get in dirty and brawl with the enemy. If you ever find yourself in a situation like that you better pray to a god or whatever you believe in because more than likely you will die.
Those are my tips. Obviously not all of these are going to apply in every situation and sometimes are completely unavoidable, like Stalingrad or Hill 400 (which I consider to be the two worst maps to tank on). But even on those maps, especially on those maps, I find these tips to be the differences between getting wrecked every time you get to the front line and wrecking the enemy. If anyone else has any other advice please feel free to reply below.
Wow, this is awesome man! I appreciate you taking the time to write this out for tankers! I'm personally not a tanker (in fact I've never even been inside a tank in HLL), so it's awesome to have someone with your experience share these tips! Thank you!
I think this is spot on, the only thing I would add is regularly use hard cover. AT Guns are highly over powered atm as they cost near nothing to build and have no detriment of being exploded and rebuilt vs the cost of a heavy tank. Always watch out for those and prioritize AT Guns and heavy tanks above all else.
Anytime you park as well keep yourself in reverse gear for quick maneuverability
@@Raz_Bora ooh yes, how could I forget that? As someone who personally likes to tank hunt with an AT gun (hey, gotta get my kicks somehow if there’s no other tankers on the team) don’t know how I missed that
Great tips, Raz!
TBF most AT players don't give sufficient warnings about a satchel being placed, shouting "back up" or "don't go near the tank" repeatedly is comms clutter, "approx 15 seconds on satchel" just as short while conveying actual useful info. Though, it wouldn't be HLL otherwise
Your voice reminds me of two things.
The, "How's it Made" made series on Discovery and Tom Bodett for Motel 6.
LMAO! Thank you?
@@SoulSniperYT Soooothing 😎
@@OlderThanAverageGamer watch this space...I might have a surprise just for you soon. 😁
I'm just going to leave this here...ua-cam.com/users/shortsDoAay0zvx7k?feature=share
Eagerly awaiting your feedback
Been on your server, best community ever🎉❤
Glad you enjoy it man. And I agree!
Satchel is a good way to get punished by your teammates, +60 seconds respawn time, then you're finally voted out.
Not that it happened to me before, but I could see my future self malding over this at new players.
Lol yup
First shot I fired with AT I destroyed a garrison with 9 or more enemies who just spawned on it, I’m never not using AT anymore just for that special moment.
I bet that was so satisfying! Haha
Supplies for the poor supplies for the poor. Ooh God bless you sir
Appreciate the information
Thanks for watching
Was in a tiger last night, lasted thr whole match - put up 1900 total score. All of the other team anti tank kept shooting at the tank but were all shooting straight at thr front. If they would just flank we would have been in trouble but they all wasted their rockets.
I remember how easy the panther was to kill with two shots to the rear.
nice guide as always dude!!! but there is a problem :) you can not train your shots on an empty server because you have to choose the Officer in a squad so you cannot take the AT slot...you need a buddy to help you open the Squad as Officer. anyway...i like your guides and videos. keep going!!! *cheers*
LOL ok that's true. I suppose "low population server" is more appropriate!
Also thanks for the kind words, I'm glad you enjoy the content!
@@SoulSniperYT im sry for being nerdy ^^
I'm a nerd too, so I don't mind! Feel free to come hang on Discord: discord.gg/wUgVGWXtPe
10:46 .......This Luchs explains why our armor always dies in 3 minutes
Haha right? I thought for sure they were going to run me over. But their vision is based on movement....so I held perfectly still and sure enough, she lumbered right passed me cluelessly!
thank you for making this .. being american vs germany allies who come with me always shoot the enemy tanks in the front.
Yea lots of newcomers think they just need to hit the tank and don't know where. Hopefully this helps!
Thank you mate very very helpful
Glad it helped!
You can hit the treads if you know you're not gonna take it out in two shots AND you coordinate with another player that has a satchel they can now slap on their nice, slow tank 😁
Hey SS, binging on your training videos. Picking up good tips. You comment about satchel charges, choosing the fuse time depending on circumstance. In what scenario would you use anything other than 30 seconds. Surely you want things to go BOOM ASAP right?
this game is once again my daily crack...a video topic idea for you - a video about bullet penetration on different surfaces , like what weapon can penetrate a cover of one or the other type like wood or metal ...
We'll the problem is that it's wildly inconsistent because the devs manually apply penetration to each asset. And a lot of assets get missed...
@@SoulSniperYT really, that is a weird way of doing it ...but thanks for letting me know, that explains some situations iv had
Yea I agree. I'm sure they have their reasons, but I don't know what they are lol
On console (PS5) you need to be lvl 6 to unlock the satchel charges for AT
Some of the loadouts have likely changed over time and will continue to do so. Thanks for clarifying!
How many mines does it take to take out a tank? A pz4 drove over my 1 mine, which blew up and kept driving
for the Russian AT rifle, just track them on both sides and let the satchels finish them, or let your tanks take it out
What are the benefits of building an at gun versus using the rpg loadouts?
So HLL vehicles don’t have a penetration system? The tanks have health bars basically?
Ahh, kinda. There are areas you can penetrate which then do a certain percentage of damage to certain components. It's not all that in depth, honestly. Something like Post Scriptum is far more complex and nuanced.
Heck yeah good tutorial
Thanks, glad you liked it man!
Not to be that person but they nerfed the gun crew way before this video came out in regards to infantry splash damage. You have to hit them dead on to get a kill and with the munitions costs it just short of useless against infantry
Playing AT I struggle with tunnel vision, can't see anything around me but that juicy target.
I do too honestly!
Crazy that you can’t change the zeroing on launchers in this game
Whats the range on AT guns? I see that they have mils in the bottom right corner, could I potentially use it like a mini arty?
As a rank 8 Support player, nothing is more exciting than getting to be a part of building your AT gun and participate in wrecking house as your loader. Please ask us! :)
Can you go for a mobility kill by going for the tracks?
You generally want to avoid the tracks, which is unfortunate. I wish there was a mobility mechanic where you could knock out the tracks.
you've done gods work, thank you for all these vids
Thanks for watching man! More to come..
I’m sorry but how much ammo does the PTRS have ? would it not be better off using it for anti infantry
It's not meant for infantry, though it certainly works for that lol. But yea, it's meant to destroy tanks. I'm not sure off the top of my head how many rounds per magazine, but you get 8 magazines. It takes a good amount of hits to take out a tank, so you are given a decent amount of ammo.
@@SoulSniperYT of course, I know it’s meant for tanks but it seems like hard work 🤔. I’d certainly like to think so, that it has enough ammo for these sorts of shots 😂
It takes a lot of shots, especially for a medium or heavy. But you can fire several rounds before having to reload, and if you can kill the engine, you just gotta finish it off.
sometimes I am waiting patiently for my chance and then some teammates start to annoy the tank or make him alert just by throwing grenades or shooting it, ultimatly compromising my position. Even high level players do this kind of stuff unfortunatly
Yea I always just do my best to avoid tanks unless I have a means to destroy them. Sucks when some dummy shots at the tank with an MP40 or something stupid and let's the tank know there's enemy infantry nearby.
The two things I always target are dudes running around with a white helmet on and guys running around with a rocket…
Both just begging for a bullet
Does anyone else hear the How it’s Made narrator?
No hate just a new viewer
If you die, does the mine that you placed disappear?
the soviet anti tank gun should not be able to disable or destroy a tiger, i think those guns were not even able to pen it in the butt
what is the "center of the body"? like under the turret?
AT rifle is effiicient to disable the tank by shooting where the tank crew is, but idk if ti's impleented on the game yet, since the video always aiming on its engine
Russians use it. You get 7 magazines and you don't need the whole magazine to take out a tank. It will take out a tank even when shooting directly into the turret. It's really an imbalanced mechanic in the game.