Jagged Alliance 3 - Use Leadership the right way! [EN] by Kordanor

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  • Опубліковано 9 січ 2025

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  • @KordanorsGamingLair
    @KordanorsGamingLair  9 місяців тому

    If you want to buy the game and support me at the same time, you can do so via the following Referral link to Fanatical: www.fanatical.com/en/game/jagged-alliance-3?ref=kordanor
    Important: Fanatical is an official and authorized vendor and NOT a greymarket seller of dubious "china keys".

  • @Taooflu
    @Taooflu Рік тому +31

    That’s crazy good info. My IMP character has 85 leadership solely for training I didn’t realize it has such a large impact!

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +2

      Thank you! Yeah...I wished I did that as well...but that means I got to play with Raider now ^^

    • @DrZaius3141
      @DrZaius3141 Рік тому +3

      @@KordanorsGamingLair Use Raider to teach your main character leadership.^^

    • @JackSnider9000
      @JackSnider9000 3 місяці тому

      It also helps train other mercenerys faster

  • @RimbawanGerilya
    @RimbawanGerilya Рік тому +5

    🤣 Your accent fits perfectly with JA, I feel like I'm still in the game! I find it easier to comprehend as a non-native English speaker.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Haha, well, as long as it helps and doesn't bother I am fine with that ^^

  • @KordanorsGamingLair
    @KordanorsGamingLair  Рік тому +8

    With Patch 1.1 this has been changed and now Leadership only provides the movement speed in a way that the tooltip suggests. Meaning with Leadership 85 you are now actually 60% faster and not reducing traveling time by 60%. For very low leadership it will now take slightly longer to travel, between 20-50 Leadership barely anything changes. Beyond that the impact gets bigger. 100 leadership will now take more than twice as long than before.

  • @Kegonte1
    @Kegonte1 Рік тому +13

    I naturally went for 85 IMP leadership when i noticed that there are no alternatives aside from Raider. I was swimming in cash the whole game and was actually taking last cities when the first mine started running out. Now i know exactly why - thanks!

  • @Songfugel
    @Songfugel Рік тому +8

    Didn't take me long to notice Raider was the most important merc in the game. Btw, one of the best uses of Raider is actually training leadership on idle times, since not only is he the best trainer in the game, his leadership is at a ridiculous level (compared to his other above average values that most trainees reach pretty early) and can easily bring the initially weak, but smart 90+ wis team up to speed, who can then start spreading the love around

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +2

      Yeah, definitely. I am doing training sessions on MD to fully utilize him. Fox is still in my main team though, so...maybe she can learn when they dont have anything better to do. With Fox in the Team Buns is out unfortunately. And with Raider in the Team Hitman is also out. ^^

  • @bjornefellhanded9708
    @bjornefellhanded9708 Рік тому +4

    LOVE the detailed breakdown digging into the mechanics. Awesome and thank you.

  • @peka2478
    @peka2478 Рік тому +1

    Ive been doing fourier analysis the last couple of days for an exam,
    and your introduction of "careful, there is complicated math here" led to a a/(b+c)*2.... wow...

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Haha, well, I wanted to avoid that people just give up prematurely :P

  • @DrZaius3141
    @DrZaius3141 Рік тому +5

    And you didn't even go into detail about using LDR to level up your squad which can be ludicrously strong (if given the right teacher).
    Some testing I did: Teaching leadership with a character that had 98 Leadership (this simplifies it, because it usually takes into account both LDR and the stat you want to teach).
    For students, 20 points of wisdom equated to about 60% more learning with all else being the same.
    The distribution is pretty much a rational function, though the rounding errors make it impossible to pin down.
    Most crucial: Even at an extremely high level, a high WSD student will learn 8 points. This means that a perfect teacher can get a perfect student from 0 to 91 in 7 steps (14 days). Since there is no limit on the amount of students, this also means that a good IMP character that has been fed magazines can take a bunch of recruits from ~70 in AGI/DEX/MMS to 91 in 4 steps each.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Ah, I didnt test with that. Well, just to increase leadership to values for militia testing. So even after 80, that's 8 points per 48 hours? That's quite a lot. But on the other hand 4 Steps, or 8 days is still a long time which you pay your squad for just the training.

    • @DrZaius3141
      @DrZaius3141 Рік тому +3

      @@KordanorsGamingLair For example, Barry who was sitting at 99 wisdom (found a lot of mines) and starting with 30 leadership at my final save before the final battle. He went 30 -> 46 -> 58 -> 68 -> 77 -> 85 -> 91 (learning cap).
      The other extreme for me was Mouse (75 wisdom) who went 12 -> 28 -> 38 -> 46 -> 53 -> 59 -> 64 -> 69 -> 74 -> 78 -> 82 -> 86 -> 90 which is admittedly less impressive.
      As for the money, it pays of in the long run if you do it right. Think of a high wisdom/low cost squad (Barry, MD, Livewire, Buns) - they cost $30k for a 14-day stretch. If you train them to 91 Dex/Agi/Mms it will take 20 days (4 times agi because of MD, 2 times dex because of MD, 4 times mms because of Livewire). Now you suddenly have 4 mercs with the fighting stats of Ivan who TOGETHER cost less than him (side note: Their cost will go up, but not by that much - although I would have to run further tests how much it actually increases. Right now I believe that their level is the bigger issue than their skills, but I might be wrong here and it's hard to test.) which saves you money in the long run. Obviously, there are some caveats - for one, your IMP merc starts with 85, so they're not quite ready for that strategy out of the gate, yet it's certainly something that is most useful if done after you capture your first mine. On the other hand, later in the game it gets even more efficient because you can train so many mercs at the same time.
      To be honest, I did play with the infinite mines mod, so I can't reliably state how big an issue money would be, but when you control diamond couriers, you can control the economy quite a bit.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      @@DrZaius3141 Yeah, but you would also need to get to a point where you can afford that first. I am playing on MI which also comes with less starting money and without getting 2 mines running, you would run out of money if you spent that much time training. Once that is going you might be fine to do so. But then again I feel like in 20-30 days I can probably conquer half the world already. ^^
      Ofc it also comes down to playstyle.

    • @DrZaius3141
      @DrZaius3141 Рік тому

      @@KordanorsGamingLair 30k for 14 days is a bit over 2k per day, so it's really not that bad and certainly not 2-mine-territory. As for the game time, it's again an investment - you put in 20 days early on (which can be as little as 5 real-life minutes, which is also crucial for some) and in turn you have a much easier time at fighting meaning fewer wounds. So when it comes to real time, it should save you quite a bit, with in-game time you're probably right that those saved wounds won't add up to 20 days. To me, it makes the game less annoying when your mercs can actually hit stuff and not just function as utility bots.

    • @theodisius1
      @theodisius1 Рік тому

      ​@@KordanorsGamingLair I train up "unemployed" mercs when militia are being trained. If you don't have to heal or repair, you have 4 mercs with nothing to do. However, I do have a slow play style.

  • @saitamagotchi44
    @saitamagotchi44 Рік тому +2

    I knew that Raider was putting in work in my playthrough but damn, a team with him and Fox is crazy.

  • @bonteaiulian
    @bonteaiulian 11 місяців тому +1

    Well explained, excellent content!

  • @jalmarihuitsikko7211
    @jalmarihuitsikko7211 Рік тому +1

    I wish they added a few more mercs to start with. Especially for leadership only sensible choice is Raider.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Yeah, though the Patch 1.1 nerfed the travelling speed (see sticky post). So it's not as overpowered anymore ^^

  • @Mike0193Azul
    @Mike0193Azul Рік тому +2

    Super helpful tests and info 💚

  • @samueldowney2806
    @samueldowney2806 Рік тому +1

    Good to know! It would be amazing to get your insights when the game is inevitably patched and rebalanced. I hope JA3 holds your attention for that long. :)

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Haha, we'll see. Looking forward to the next patch. But it also needs to be like "talkworthy" as I don't just want to read the patchnotes :D

    • @samueldowney2806
      @samueldowney2806 Рік тому +1

      @@KordanorsGamingLair I see you say in another video that you could update sticky posts going forward instead, which is a great idea too! Really enjoying the content, thank you!

  • @Strickl3r
    @Strickl3r Рік тому +2

    My Dirty Dozen consist of two teams, one is led by Raider and the other one by my I.M.P merc who started with 85 and is now at over 90 leadership. I did not know about the travel speed, but i smelled something is important about leadership. Glad it worked out for me xd Money was never an issue in my game on commando difficulty ;)

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Nice! Yeah, you basically rob yourself of ever having a second party I guess by not having a high leadership IMP. Unless ofc you invest the time to train another character (which ofc also locks in the trainer for a while).

  • @unperson5713
    @unperson5713 Рік тому +1

    Outstanding! This is good to know! Thanks for sharing.

  • @folker44
    @folker44 Рік тому +1

    I can tell you, on "Mission Impossible" by a 100% walkthrough YOU NEED to calculate the costs for Milita + you need the travel speed. If you dont do it, you have to be very fast otherwise you will run out of Money in lategame - which will result in just having one full squad. You wont be able to support two.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Yeah, lots of different factors playing together here. Also like how often you rest, heal and repair...thats all "wasted" time which can accumulate quickly. But not using full traveling speed is basically making it twice as bad.

  • @michaelkensbock661
    @michaelkensbock661 Рік тому +3

    That travel time reduction is insane.

  • @AM_vegan
    @AM_vegan Рік тому +1

    Amazing analysis! Very helpful.

  • @marshalldavout7541
    @marshalldavout7541 Рік тому +1

    Really appreciate such detailed analysis

  • @nikzanzev2402
    @nikzanzev2402 Рік тому +1

    This is super useful info! And since I don't want to recruit Raider (annoying voice and personality), it means I need a high wisdom and leadership IMP merc.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Yep, definitely go for a high leadership IMP then! Its too powerful to not use it.

  • @TucoBenedicto
    @TucoBenedicto Рік тому +3

    I guess that's why I wasn't struggling with money as much as other people lamented. My custom merc always comes with 85 Leadership.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Yeah, I mean it's probably not "just" that. But you probably need to compensate with maximizing other stuff if you are playing with less.

    • @cameronsabin8950
      @cameronsabin8950 Рік тому

      Oh man yes! I also look at it in RP aspect of the game. You are the fixer between client and Mercs so high Leadership fits that role IMO, and (I could be wrong) LOL

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      @@cameronsabin8950 Kinda, but actually the IMP test also tells you, that you can have a friend or your wife fill out the test or something like that ^^

    • @TucoBenedicto
      @TucoBenedicto Рік тому

      @@KordanorsGamingLair For the record my I.M.P. custom always comes with Mechanical, Explosives and Medical at ZERO (since these are the roles covered by my specialized hires) and everything else except STR at 85. It never failed me since JA2.

    • @cameronsabin8950
      @cameronsabin8950 Рік тому

      @@KordanorsGamingLair LOL, those I.M.P. Bas***s! Letting someone else fill out the forms. Most likely in triplite.

  • @ProfBoggs
    @ProfBoggs 11 місяців тому +1

    What hex-based game is shown at ca. 06:18?

    • @KordanorsGamingLair
      @KordanorsGamingLair  11 місяців тому +1

      Oh, for that I just used a Civilization 6 map. ^^
      And assets from Jagged Alliance 2

  • @acpcardoso
    @acpcardoso Рік тому +1

    Great video. Thank you

  • @shawngillogly6873
    @shawngillogly6873 Рік тому +1

    Yep, 85 Leadership IMP when I saw no one had decent leadership, also added training. With the time saved from training ops and traveling, money is a minor issue.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Yeah, I initially didnt take high leadership as I was like "I dont want to have my IMP to stay behind training" but yeah...would have needed that in the field. But well...now I got Raider ^^

  • @L0rd_0f_War
    @L0rd_0f_War Рік тому +1

    Great Video.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Thank you! Please note that (as mentioned in the sticky note) the Travelling speed had been adjusted after the video. So thats now doing as expected and no longer like in this video (I also made a video about the 1.1.0 Changes)

    • @L0rd_0f_War
      @L0rd_0f_War Рік тому

      @@KordanorsGamingLair Thank you. I did read that comment and am aware of the change in V1.1.x. I watched your other video about the patch well, and really liked your work. Keep up the good work.

  • @ghosface353
    @ghosface353 Рік тому +4

    If MD can get that high leadership by being trained by Raider, I wonder how much Buns can get. The teacher trait also stacks, so using both MD and Buns, with them trained can be really great. Get your IMP to train them, so that your IMP can take your main squad around the map.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Yeah, you can just add the values together essentially. As its just doubling it, it means that basically Buns+MD are as good as 4 other people with the same leadership value without the trait.

    • @ngdevtwo5038
      @ngdevtwo5038 Рік тому

      Also it's great to have this job for MD once you have Inspiring Strike and such taking care of morale, so his trait is no longer useful.
      Because I like the guy.... he just needs some confidence in his abilities. :D

  • @F_Flex
    @F_Flex Рік тому +3

    Great work for such a small YT Channel! Props for that

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Thank you! I also put quite some effort into my Reviews though. Like this one (Phoenix Point): ua-cam.com/video/DpKB5kJS-DY/v-deo.html
      Issue is just that I usually wait till I finish the game, which is past the time people are really interested to watch these ^^

  • @Frozentoast84
    @Frozentoast84 8 місяців тому +1

    Very good info!

  • @FunLion
    @FunLion Рік тому +1

    Thanks. Very helpful and great presentation!

  • @ShadePL
    @ShadePL Рік тому +1

    This video is an eye-opener for me. I didn't know that with high leadership, a squad could travel that fast. So, if I want a decent travel speed, I should pick leadership at least multiplied by 25, starting from 50 ? (50 or 75 and not 48 or 66 for example ?).

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      The Traveling speed and the gains you get from that are actually kinda exponentially and snowballing. So the more you have, the better. Personally I would not take anything for the main group below the 85 Leadership of the main character - or hire Raider. The thing is, that tons of things also scale with time. Like, with more leadership, you can basically play without mines, as you are going from sector to sector so quickly, you can basically survive via hacking and diamond shipments. If you don't rest, repair, heal often, combined with high speed, you can also avoid high merc costs, because they will only ask for more money after certain time thresholds. So my characters at the moment which already got 4-5 Level ups didnt ask for a single wage increase yet.
      However, you can also argue that you have enough money anyways. Secondly, it's not unlikely that this will be patched with the "big patch" mid August, so I wouldn't rely on focus the whole playstyle on it.

  • @cameronsabin8950
    @cameronsabin8950 Рік тому +1

    Great video!! Grunty's twin LOL Still laughing at That! I did notice the movement thing on my second try but couldn't for the life of me figure out how?

  • @gurustron
    @gurustron Рік тому +1

    Great work!
    Hiring Fox to train militia is a waste of money TBH =)))

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Thank you! Yeah, ofc also Fox also makes a great merc on the field with her powerful talent...and she is a funny character as well ^^

  • @WinkWinkNodNod
    @WinkWinkNodNod Рік тому +1

    That outro though.

  • @mayday3025
    @mayday3025 Рік тому +1

    Great work!! Thanx

  • @jonathanbourke305
    @jonathanbourke305 Рік тому +1

    Piggybacking off what you mentioned at the end about being "forced" to take Raider; the game sorely needs more mercs so you can have more options in creating your squads. I feel like there are far too many "soldier/sniper" options, and not enough specialists (mechanic/explosives/medic). Add to that merc relationships, dislikes, and flat out refusals to join your team, playthroughs can feel quite constricted as far as your choices go. I recently started a playthrough trying to use mercs I didn't use on my last game just for variety, and I literally limped through the first half just because I didn't take optimal choices. Still fun, but the way the game is set up now, there aren't many good options for game start. Basically means if you aren't taking Livewire, Barry, and MD at game start, you're more or less giving yourself problems on purpose.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Well, there are alternatives, but basically...ONE alternative which isn't as optimal. You don't need MD at all, medicine is the least of the problems. If you don't take Barry you need to take Red though, and if you don't take Livewire you basically need to take Steroid... or you need to create an IMP with these strengths. The issue is, that JA3 barely meets the critical mass of mercs to make it work. With its amount "it just works", but it doesnt leave you much choices like JA1/2 did. I mean think of Smoke or Kaboom or Skitz as explosive experts ^^

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Ah, one more thing: I brought the leadership issue up in a dev stream and they said they are going to look into. I do expect a change mid August, maybe a bit later.

    • @jonathanbourke305
      @jonathanbourke305 Рік тому

      @@KordanorsGamingLair Agreed generally, and you definitely get the point. Still, MD is so cheap and has so much potential because of his WIS, its kinda like "why not?" In JA2 you had so many other options, I can remember Gasket being a popular choice for a cheap starter mechanic, and for a bit more investment Danny as day 1 medic with outstanding potential. We just need more choices.

  • @peterang6912
    @peterang6912 25 днів тому +1

    you put your leaderschip at 85 and hire for 1 week, raider, if you get the first part of the eiland, let him train your leadership to 91.. take his gear and then kick him out of the team...

    • @KordanorsGamingLair
      @KordanorsGamingLair  25 днів тому

      Yeah, there are multiple ways to make use of it.
      Due to the lack of time pressure in JA3 you can heavily abuse training operations. If you really want to.

  • @RS43210
    @RS43210 Рік тому +1

    Great breakdown on leadership and training militia! But any thoughts on how it works for training other mercs, and how does the teaching perk effect it?

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Yes, its very similar there. But I am already working on a video on Training, Experience Points, Field Experience and whatnot. Hopefully ready during the next week :)

    • @RS43210
      @RS43210 Рік тому

      @@KordanorsGamingLair Well, I guess I'd better subscribe then! Looking forward to it

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      @@RS43210 Thank you ^^

  • @ogaburan
    @ogaburan Рік тому +1

    Thenks for the info!

  • @fajnalowiec
    @fajnalowiec Рік тому +2

    wow bro! That's a fucking good job u just made. Awesome info!

  • @matekiddleton828
    @matekiddleton828 Рік тому +2

    I had Raider (and Raven to keep him happy) just for fast travel... only to realise Livewire hates them lol

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Yeah...also have to have Raider now...and Livewire...I will only train Barry with Livewire now and then will probably get rid of her again in case she demands more money to endure it ^^

  • @calvinyap2319
    @calvinyap2319 Рік тому +1

    The civilization map lol

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Haha, I wanted to represent a length of what I described and thought "lets just show that distance on a map"...well...that didnt quite turn out as initially planned :D

    • @calvinyap2319
      @calvinyap2319 Рік тому

      @@KordanorsGamingLair no worries, I actually understand completely what u mean in the video🤣

  • @Ajax-wo3gt
    @Ajax-wo3gt Рік тому +1

    I have no idea what's going on. Should I put high leadership on all my mercs?

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Haha, nono. Just rewatch the video then. 1 Char with high leadership in your active party is kinda mandatory, but also totally enough. ^^

    • @Ajax-wo3gt
      @Ajax-wo3gt Рік тому

      @@KordanorsGamingLair Oh okay. I'll just do this, because mathematics, mate...

  • @handcannon9814
    @handcannon9814 Рік тому

    How to recruit the major do i need leadership above 95 influence check?

  • @GerritTV187
    @GerritTV187 Рік тому +1

    I feel a bit stupid since I didn't noticed that I watched your English and German videos without noticing it first 😂😂😂

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Haha! Hopefully you still learnt something new the second time around :D

  • @darthslackus499
    @darthslackus499 Рік тому +3

    Leave it to a German to engineer out the formula. Thank you good sir!

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Haha, you're welcome! :)

    • @jaylab99
      @jaylab99 Рік тому +1

      You stole my comment. That fabled Teutonic engineering has revealed itself! ;-)

  • @capefury8731
    @capefury8731 Рік тому +4

    Math! How to kill more effectively

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +2

      More like not getting poor while doing so ^^

    • @cameronsabin8950
      @cameronsabin8950 Рік тому

      Well, Math rules the Universe so why not a sim of tactical combat! AaHh, wait the multiverse also. OK down the rabbit hole not a blackhole that would be dangerous!

  • @benfields8044
    @benfields8044 Рік тому +1

    Thank you. So this is why I lost my first campaign.

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      Thank you! At least you know why now. But I also kinda hope that the difference is being adjusted. It's just too extreme.

  • @crewex-br4cy
    @crewex-br4cy Рік тому

    der deutscheste Akzent, den ich je gehört habe 🙂

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      ...sagen immer nur Deutsche :P
      Das Video auf Deutsch gibts übrigens auch auf meinem Deutschen Kanal "Kordanors Reviews"

    • @crewex-br4cy
      @crewex-br4cy Рік тому

      @@KordanorsGamingLair aber sehr gutes Video, muss ich sagen

    • @KordanorsGamingSessions
      @KordanorsGamingSessions Рік тому

      @@crewex-br4cyDanke dir! Sei dir nur darüber bewusst, dass die Reisegeschwindigkeit mit 1.1 angepasst wurde (siehe Sticky Post). Also nicht mehr ganz so imba ^^

    • @crewex-br4cy
      @crewex-br4cy Рік тому

      @@KordanorsGamingSessions Ja, danke. Habe ich schon in deinem angepinntem Konmentar gelesen.
      Ich denke für den Start ist es am besten, wenn man sich seinen eigenen Söldner zusammenstellt und diesen, dann auf jeden Fall mit 85 leadership. So kann man auf den ziemlich teuren Raider verzichten.

  • @dannym817
    @dannym817 Рік тому +1

    .. dont waste high leadership on militia.. Use it to train your imp char , who has high wisdom.. during that time, use other mercs

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому

      That's also an option. Personally I will now just go with Raider instead for my current run as the "leader" of the active party.

  • @fuchnorris6277
    @fuchnorris6277 Рік тому +1

    I used to have 6mil $man bed sheets 😂

  • @LivingroomTV-me9oz
    @LivingroomTV-me9oz Рік тому +1

    More math!

  • @gespenjaeger2370
    @gespenjaeger2370 Рік тому +1

    T
    hat icecream truck looks familiar....JA2?

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +1

      Yeah, thought, what better car models could I use than these from JA2 :D

    • @gespenjaeger2370
      @gespenjaeger2370 Рік тому

      @@KordanorsGamingLair Good ol Hamous was hoping he would be in Jagged alliance 3 as our driver...

    • @KordanorsGamingLair
      @KordanorsGamingLair  Рік тому +2

      @@gespenjaeger2370 Hopefully he will still be added via DLC :D

  • @steven68
    @steven68 Рік тому +1

    Thank you for sharing this valuable info, very helpful in the game. ❤️🫰🏻