You can set Favorite and skip the Wingman line, then do it on your following turn (gets it from gy as well) to both push for OTK and also get followup so that if you fail you will still interrupt the opponent. As long as you preserve Wonder you can loop Miracle/Favorite to get everything back, that's why i like the 2nd Wake.
Consistence also to not break, thanks to Droplet: " yeh Oponent continue your combo to summon your negates with feets, i would not droplet them hahaha"
with thrust in main you could try teching one daruma cannon or a different dimension ground. just if you go first and get hand trapped
you play 3 dead cards if you go first with this build. You need a traptarget for thrust. And you need dangerous to brick out your hand.
You can set Favorite and skip the Wingman line, then do it on your following turn (gets it from gy as well) to both push for OTK and also get followup so that if you fail you will still interrupt the opponent. As long as you preserve Wonder you can loop Miracle/Favorite to get everything back, that's why i like the 2nd Wake.
Why no hand traps??
Consistence also to not break, thanks to Droplet: " yeh Oponent continue your combo to summon your negates with feets, i would not droplet them hahaha"
What sleeves do you use?
You don’t play hand traps?