iRacing.com Driving School Chapter 3A: Fundamentals of the Racing Line & Cornering

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  • Опубліковано 29 гру 2024

КОМЕНТАРІ • 93

  • @JPxKillz
    @JPxKillz 9 років тому +55

    This is the most informative and concise video I have ever watched on racing holy shit.

  • @01aoliver
    @01aoliver 10 років тому +15

    This is the reason I love UA-cam, these channels are just brilliant. Thanks to the makers of this series . You guys are awesome!

  • @DANZSEVEN4
    @DANZSEVEN4 9 років тому +61

    When i first had gran turismo, it came with a book which stated all of this, very informative.

  • @swine13
    @swine13 5 років тому

    This series has been invaluable in terms of learning how to be an independent racer in a sim. Thanks so much ❤❤❤

  • @Gladionuh
    @Gladionuh 3 роки тому

    Thanks for recommending this to me UA-cam. The racing line is definitely something everybody should know

  • @Chivas6
    @Chivas6 10 років тому +40

    0:49 Nice rig...

    • @sebrestrepo1
      @sebrestrepo1 3 роки тому +2

      the best rig I've ever seen not even lying so simple

  • @tfsalnave1
    @tfsalnave1 5 років тому +2

    Enjoyed this. Good material, very helpful to show young drivers.

  • @FelixPfaltermann
    @FelixPfaltermann 10 років тому +11

    The reason the white line is the "most efficient" is because it has the least amount of bend of the three curves. The curve with the least dramatic bend yields a higher speed throughout the turn.

    • @FelixPfaltermann
      @FelixPfaltermann 10 років тому

      didn't you listen when the guy talked about the radius equals speed equation? The bigger circle will yield faster speeds. Thus, there is a flatter slope/curve. How do you not get this?When you start from the turn in and hit the apex, you essentially cut out the sharp turn you will have to take. Thus, your steering wheel will not turn as many degrees than hugging the inside or outside, or even a semi-apex as I like to call it.

    • @FelixPfaltermann
      @FelixPfaltermann 10 років тому

      bigtopbollocks Holy hell, you really don't get it, do you? Wow! Of course each angle of approach will equal a 90 degree turn, but in order to maintain the highest speed, your slope has to be the least steep. Imagine it is a straw, and you have to put it 90 degrees and still be able to drink out of it. If you still don't get it, you should never get on a racetrack- ever.

    • @FelixPfaltermann
      @FelixPfaltermann 10 років тому

      bigtopbollocks No matter what I say and no matter how silly you look, you must always be correct- eventhough you are not. I feel sorry for your wife (if you are married). Being stuck with someone like you would probably be like a lifetime prison sentence.

  • @GraveUypo
    @GraveUypo 8 років тому +9

    oh cool. my newbie friend was asking for my telemetry like it would help him at all, and instead i found this series for him to learn the basics. but this seems so awesome i'll be taking a refresher course too :P
    right now i'm about 4 seconds a lap faster than him in most categories. let's see how quickly he improves.

    • @team3gaming749
      @team3gaming749 7 років тому +2

      GraveUypo did he improve quickly?

    • @jackpeltzel
      @jackpeltzel 5 років тому +2

      Hey GraveUypo. It’s been 2 years when you posted this. How has your buddy been doing?

  • @auroas_
    @auroas_ Рік тому

    12 years later. it still works. Im a newer sim racer (3 years). and i learned some things i didnt notice at first.

  • @yazyo07
    @yazyo07 11 років тому

    THANKSSSSSS so much for the explanations and visual aids!!! I'm going to share it with my TRack Time crew!!! THanks again!!!

  • @whynot-tomorrow_1945
    @whynot-tomorrow_1945 9 років тому +54

    That guy @ 0:52
    Suddenly I understand....

    • @hightide85
      @hightide85 7 років тому +5

      that's the guy you never want to become. Throw out your consoles and your pc immediately. Smash your wheel with your real car. If this real car isn't at least a Mercedes, never buy the aforementioned devices.

    • @ryneprince7113
      @ryneprince7113 4 роки тому +1

      @@hightide85 huh?

  • @Ghaemi350z
    @Ghaemi350z 9 років тому +56

    When muscle car fans be like, race me, I be like " Do you even apex bro?"

  • @brodeur212
    @brodeur212 6 років тому

    So cool watching this even if you knew all that by yourself when playing game at 7 years old :)

  • @cessealbeach
    @cessealbeach 7 років тому

    wow! Very Informative, Learned a Lot Thanks

  • @jeffreyjohnson1222
    @jeffreyjohnson1222 9 років тому +10

    can i use this and other iRacing info and techniques with project cars and b helpful?

    • @iRacingOfficial
      @iRacingOfficial  9 років тому +12

      +Jeffrey Johnson sure!

    • @yammmit
      @yammmit 7 років тому +3

      Of course the racing line applies elsewhere hahaha

  • @wingzerofor
    @wingzerofor 9 років тому +1

    What an awesome vid, thanks

  • @Wesley_C
    @Wesley_C 9 років тому

    When I played that PS3's Japanese racing game, Initial-D Extreme Stage, I perform the apex with myself.

  • @clementlaplane1713
    @clementlaplane1713 11 років тому

    nice explanation. Max utilisation of simulation for learning purpose.

  • @BossTekTube
    @BossTekTube 11 років тому

    Great upload !

  • @BroadcastBro
    @BroadcastBro 7 років тому +1

    It's not about the radius, but rather its rate of change.

  • @xMALONYx
    @xMALONYx 11 років тому

    It's awesome ... but I need to know from where can I obtain the mathematical equation of the racing line depending on each corner .. ?!!! I need to know all the mathematical equations ... please help!!!

  • @jeffersonsantiago5567
    @jeffersonsantiago5567 7 років тому

    good job! very informative.

  • @JGPANDT
    @JGPANDT 12 років тому

    Great video!

  • @FinnFinley
    @FinnFinley 11 років тому +2

    XMalonyX Unfortunately, I don't think there is one master equation. Or if their is, it'd be quite long. This would be calculated based on the different measures of the track. The angle of the pavement relative to the ground, the temperature of the air and track, the coefficient of friction of those tires (Not to mention the tires will be traveling at different speeds), the power being applied, the body roll (body acceleration) of the car, drag and so many other things. If you were to assume the objects were all more stable/simple it could be solved intuitively with some kinematics and conservation of energy. Take a calculus based physics course if you want to start understanding some of that.

    • @FinnFinley
      @FinnFinley 11 років тому

      Or I suppose even you could simplify it to just the turn itself, without the car in it. And find the geometric shapes that would give the quickest results. But, I don't think it'd be that simple.

    • @yammmit
      @yammmit 7 років тому

      FinnFinley there*

  • @seattletyler
    @seattletyler 5 років тому

    This is perfectly explained

  • @mozzmann
    @mozzmann 10 років тому +1

    And all of this is pointless if your Race Wheel for the PC is not set up correctly, so that you don't create over steer by running much too low a degrees of rotation and compensating this with Steering Lock in car set-up, this will have a HUGE effect on drive-ability and driver performance.

  • @plasticbutterknifeservanto1408
    @plasticbutterknifeservanto1408 8 років тому

    Was some of the video from a Forza game, or was it just a similar track?

  • @bnewt96
    @bnewt96 12 років тому +1

    Racing on an oval is actually one of the hardest ways to race believe or not... it's not fun to watch at all, but I must give credit where credit is due.

  • @lememate1450
    @lememate1450 9 років тому +6

    Laguna Seca :)

  • @clayfinley
    @clayfinley 6 років тому

    Motorcycles tend to use a delayed apex.

  • @FizzleFX
    @FizzleFX 9 років тому

    great video!

  • @kelinjohnson7421
    @kelinjohnson7421 7 років тому

    so how does this apply to the AI in assetto corsa? 100% makes me seem like i just started driving.

  • @FriendlyCroock
    @FriendlyCroock 7 років тому

    The apex and the track-out destination really depends on the car you're driving.
    The only thing that all have in common is the turn-in point where every car and every bike and every class and type of motor racing will have to touch the same marker when entering a corner .

  • @JonIsFrench
    @JonIsFrench 7 років тому +1

    "Not all corners are created equal."

  • @constantines1458
    @constantines1458 7 років тому

    excellent !

  • @asphaultassult
    @asphaultassult 10 років тому

    Great!!

  • @scotte9384
    @scotte9384 9 років тому +2

    The white line has the greatest radius

  • @TheGreatCornholio.
    @TheGreatCornholio. 4 роки тому +1

    I’m getting nostalgic

  • @malemale214
    @malemale214 9 років тому

    thanksfully somebody make this contect :)

    • @errornotfound4004
      @errornotfound4004 8 років тому

      *Thankfully someone made this content.

    • @malemale214
      @malemale214 8 років тому

      *ty you too much for correcting me I'm so happy that you correct me. :D not realy is rude.

    • @errornotfound4004
      @errornotfound4004 8 років тому

      Carmine Bastevole it's* ;)

  • @martinmai5136
    @martinmai5136 7 років тому

    is the equation r*COS(&) ?

  • @ShipMonster
    @ShipMonster 7 років тому

    Great video, but saying apex is the “bottom of a corner” isn’t accurate. We always defined it as “the point from which you start to unwind your hands, leading to the exit of the corner. “

  • @NolanRempel
    @NolanRempel 7 років тому

    Bets schooling video ever

  • @TonyStark-fn2zt
    @TonyStark-fn2zt 9 років тому

    isn't that hard to corner at 3rd gear?

  • @aledmb
    @aledmb 14 років тому

    chapter 3? :D

  • @GoldenGate003
    @GoldenGate003 2 роки тому

    done.

  • @Boss-ec4if
    @Boss-ec4if 8 років тому +7

    i just drift like tokyo drift.

    • @911shan
      @911shan 7 років тому +5

      Boss lol drifting the same course will have you at least 6-10 seconds slower per lap. Imagine a normal 1-2 hour race. You'll end up minutes behind.

    • @team100nonceulous7
      @team100nonceulous7 7 років тому +2

      Boss Tokyo drift also uses apexes/racing line

  • @stefanhuber7338
    @stefanhuber7338 7 років тому

    who else knew from the thumbnail that this is laguna seca?

  • @ODBleach
    @ODBleach 10 років тому

    i keep messing up

  • @Bordo430
    @Bordo430 11 років тому

    Not bad

  • @jasin18
    @jasin18 6 років тому

    I like how they use a $100 setup to show you anyone can do this lol.

  • @janisstrazdins8944
    @janisstrazdins8944 7 років тому +1

    these videos should be obligatory for all the raming noobs to watch for 2 months straight before they are alowed to play any racing games

    • @yammmit
      @yammmit 7 років тому

      Janis Strazdins raming

  • @SgtBoudreau
    @SgtBoudreau 11 років тому +1

    and none of this matters on dirt :-)

  • @MinionInc
    @MinionInc 10 років тому

    LEARN TO DRIVE

  • @vunree9744
    @vunree9744 6 років тому

    porn music?

  • @jeremyperkins2646
    @jeremyperkins2646 12 років тому

    i know people are bad,bad drivers

  • @fertxodiabloelantisocial6045
    @fertxodiabloelantisocial6045 4 роки тому

    No me interesa un juego muy guarros y encima tienes que pagar un pastón para poder competir menuda puta vergüenza de juego

  • @killer414
    @killer414 3 роки тому

    gaeracing

  • @Imreadingthisaloud
    @Imreadingthisaloud 13 років тому

    racing on an oval? isnt that what children do....

  • @hansbrackhaus8017
    @hansbrackhaus8017 5 років тому

    So sick of seing so many jewish faces talk to me these days. I'm not jewish. I want to see someone of my kind talk to me again for a change.

  • @youtube-is-trash-now
    @youtube-is-trash-now 8 років тому +1

    my problem is i don't know when to break and when to accelerate...i allways do it too soon or too late and completely fuck up the corners

    • @Vanadeo
      @Vanadeo 8 років тому +1

      That just takes practice mate and being familiar with the track.. I suffer the same. Its really difficult xD