The reason the white line is the "most efficient" is because it has the least amount of bend of the three curves. The curve with the least dramatic bend yields a higher speed throughout the turn.
didn't you listen when the guy talked about the radius equals speed equation? The bigger circle will yield faster speeds. Thus, there is a flatter slope/curve. How do you not get this?When you start from the turn in and hit the apex, you essentially cut out the sharp turn you will have to take. Thus, your steering wheel will not turn as many degrees than hugging the inside or outside, or even a semi-apex as I like to call it.
bigtopbollocks Holy hell, you really don't get it, do you? Wow! Of course each angle of approach will equal a 90 degree turn, but in order to maintain the highest speed, your slope has to be the least steep. Imagine it is a straw, and you have to put it 90 degrees and still be able to drink out of it. If you still don't get it, you should never get on a racetrack- ever.
bigtopbollocks No matter what I say and no matter how silly you look, you must always be correct- eventhough you are not. I feel sorry for your wife (if you are married). Being stuck with someone like you would probably be like a lifetime prison sentence.
oh cool. my newbie friend was asking for my telemetry like it would help him at all, and instead i found this series for him to learn the basics. but this seems so awesome i'll be taking a refresher course too :P right now i'm about 4 seconds a lap faster than him in most categories. let's see how quickly he improves.
that's the guy you never want to become. Throw out your consoles and your pc immediately. Smash your wheel with your real car. If this real car isn't at least a Mercedes, never buy the aforementioned devices.
It's awesome ... but I need to know from where can I obtain the mathematical equation of the racing line depending on each corner .. ?!!! I need to know all the mathematical equations ... please help!!!
XMalonyX Unfortunately, I don't think there is one master equation. Or if their is, it'd be quite long. This would be calculated based on the different measures of the track. The angle of the pavement relative to the ground, the temperature of the air and track, the coefficient of friction of those tires (Not to mention the tires will be traveling at different speeds), the power being applied, the body roll (body acceleration) of the car, drag and so many other things. If you were to assume the objects were all more stable/simple it could be solved intuitively with some kinematics and conservation of energy. Take a calculus based physics course if you want to start understanding some of that.
Or I suppose even you could simplify it to just the turn itself, without the car in it. And find the geometric shapes that would give the quickest results. But, I don't think it'd be that simple.
And all of this is pointless if your Race Wheel for the PC is not set up correctly, so that you don't create over steer by running much too low a degrees of rotation and compensating this with Steering Lock in car set-up, this will have a HUGE effect on drive-ability and driver performance.
Racing on an oval is actually one of the hardest ways to race believe or not... it's not fun to watch at all, but I must give credit where credit is due.
The apex and the track-out destination really depends on the car you're driving. The only thing that all have in common is the turn-in point where every car and every bike and every class and type of motor racing will have to touch the same marker when entering a corner .
Great video, but saying apex is the “bottom of a corner” isn’t accurate. We always defined it as “the point from which you start to unwind your hands, leading to the exit of the corner. “
This is the most informative and concise video I have ever watched on racing holy shit.
JPxKillz same lmao 😂‼️
This is the reason I love UA-cam, these channels are just brilliant. Thanks to the makers of this series . You guys are awesome!
When i first had gran turismo, it came with a book which stated all of this, very informative.
The apex magazine? Cuz i got that
This series has been invaluable in terms of learning how to be an independent racer in a sim. Thanks so much ❤❤❤
Thanks for recommending this to me UA-cam. The racing line is definitely something everybody should know
0:49 Nice rig...
the best rig I've ever seen not even lying so simple
Enjoyed this. Good material, very helpful to show young drivers.
The reason the white line is the "most efficient" is because it has the least amount of bend of the three curves. The curve with the least dramatic bend yields a higher speed throughout the turn.
didn't you listen when the guy talked about the radius equals speed equation? The bigger circle will yield faster speeds. Thus, there is a flatter slope/curve. How do you not get this?When you start from the turn in and hit the apex, you essentially cut out the sharp turn you will have to take. Thus, your steering wheel will not turn as many degrees than hugging the inside or outside, or even a semi-apex as I like to call it.
bigtopbollocks Holy hell, you really don't get it, do you? Wow! Of course each angle of approach will equal a 90 degree turn, but in order to maintain the highest speed, your slope has to be the least steep. Imagine it is a straw, and you have to put it 90 degrees and still be able to drink out of it. If you still don't get it, you should never get on a racetrack- ever.
bigtopbollocks No matter what I say and no matter how silly you look, you must always be correct- eventhough you are not. I feel sorry for your wife (if you are married). Being stuck with someone like you would probably be like a lifetime prison sentence.
oh cool. my newbie friend was asking for my telemetry like it would help him at all, and instead i found this series for him to learn the basics. but this seems so awesome i'll be taking a refresher course too :P
right now i'm about 4 seconds a lap faster than him in most categories. let's see how quickly he improves.
GraveUypo did he improve quickly?
Hey GraveUypo. It’s been 2 years when you posted this. How has your buddy been doing?
12 years later. it still works. Im a newer sim racer (3 years). and i learned some things i didnt notice at first.
THANKSSSSSS so much for the explanations and visual aids!!! I'm going to share it with my TRack Time crew!!! THanks again!!!
That guy @ 0:52
Suddenly I understand....
that's the guy you never want to become. Throw out your consoles and your pc immediately. Smash your wheel with your real car. If this real car isn't at least a Mercedes, never buy the aforementioned devices.
@@hightide85 huh?
When muscle car fans be like, race me, I be like " Do you even apex bro?"
So cool watching this even if you knew all that by yourself when playing game at 7 years old :)
wow! Very Informative, Learned a Lot Thanks
can i use this and other iRacing info and techniques with project cars and b helpful?
+Jeffrey Johnson sure!
Of course the racing line applies elsewhere hahaha
What an awesome vid, thanks
When I played that PS3's Japanese racing game, Initial-D Extreme Stage, I perform the apex with myself.
nice explanation. Max utilisation of simulation for learning purpose.
Great upload !
It's not about the radius, but rather its rate of change.
It's awesome ... but I need to know from where can I obtain the mathematical equation of the racing line depending on each corner .. ?!!! I need to know all the mathematical equations ... please help!!!
good job! very informative.
Great video!
XMalonyX Unfortunately, I don't think there is one master equation. Or if their is, it'd be quite long. This would be calculated based on the different measures of the track. The angle of the pavement relative to the ground, the temperature of the air and track, the coefficient of friction of those tires (Not to mention the tires will be traveling at different speeds), the power being applied, the body roll (body acceleration) of the car, drag and so many other things. If you were to assume the objects were all more stable/simple it could be solved intuitively with some kinematics and conservation of energy. Take a calculus based physics course if you want to start understanding some of that.
Or I suppose even you could simplify it to just the turn itself, without the car in it. And find the geometric shapes that would give the quickest results. But, I don't think it'd be that simple.
FinnFinley there*
This is perfectly explained
And all of this is pointless if your Race Wheel for the PC is not set up correctly, so that you don't create over steer by running much too low a degrees of rotation and compensating this with Steering Lock in car set-up, this will have a HUGE effect on drive-ability and driver performance.
Was some of the video from a Forza game, or was it just a similar track?
These are real life tracks
Racing on an oval is actually one of the hardest ways to race believe or not... it's not fun to watch at all, but I must give credit where credit is due.
Laguna Seca :)
Motorcycles tend to use a delayed apex.
great video!
so how does this apply to the AI in assetto corsa? 100% makes me seem like i just started driving.
The apex and the track-out destination really depends on the car you're driving.
The only thing that all have in common is the turn-in point where every car and every bike and every class and type of motor racing will have to touch the same marker when entering a corner .
"Not all corners are created equal."
excellent !
Great!!
The white line has the greatest radius
I’m getting nostalgic
thanksfully somebody make this contect :)
*Thankfully someone made this content.
*ty you too much for correcting me I'm so happy that you correct me. :D not realy is rude.
Carmine Bastevole it's* ;)
is the equation r*COS(&) ?
Great video, but saying apex is the “bottom of a corner” isn’t accurate. We always defined it as “the point from which you start to unwind your hands, leading to the exit of the corner. “
Bets schooling video ever
isn't that hard to corner at 3rd gear?
chapter 3? :D
done.
i just drift like tokyo drift.
Boss lol drifting the same course will have you at least 6-10 seconds slower per lap. Imagine a normal 1-2 hour race. You'll end up minutes behind.
Boss Tokyo drift also uses apexes/racing line
who else knew from the thumbnail that this is laguna seca?
i keep messing up
Not bad
I like how they use a $100 setup to show you anyone can do this lol.
these videos should be obligatory for all the raming noobs to watch for 2 months straight before they are alowed to play any racing games
Janis Strazdins raming
and none of this matters on dirt :-)
You're so wrong
LEARN TO DRIVE
porn music?
i know people are bad,bad drivers
No me interesa un juego muy guarros y encima tienes que pagar un pastón para poder competir menuda puta vergüenza de juego
gaeracing
racing on an oval? isnt that what children do....
So sick of seing so many jewish faces talk to me these days. I'm not jewish. I want to see someone of my kind talk to me again for a change.
my problem is i don't know when to break and when to accelerate...i allways do it too soon or too late and completely fuck up the corners
That just takes practice mate and being familiar with the track.. I suffer the same. Its really difficult xD