@@_AnCub_A Guttertank’s rockets can instakill itself. If you freezeframe the rocket then ride the rocket into it (or just magnet the Guttertank and jump off the rocket) the rocket will instantly kill it while giving you some style as a bonus
If you dash, slide, and then jump with the right timing you can achieve the speed needed to have the maximum damage bonus while only using 1 stamina. full speed blue alt is already enough to kill a sentry.
With a bit of height, slamming can gain enough speed to hit red (or an easy escape if need be). Grappling a heavy enemy and ending it early allows it to hit red when it's usually capped at yellow during the grapple
So far v1 has stolen the shotgun, knuckleblaster, whiplash, rocket launcher and alt shotgun from enemies (living or dead) Image a thievery% speedrun using only weapons v1 has stolen from other enemies
if it was its own gun it would need its own variants and besides it works quite well with the shotgun variants also yea it doesn't have much in common with the shotgun but the nailgun and sawblade launcher don't have very much in common either
It weirdly fits that the alt shotgun is the unreal tournament impact hammer, both close range with a weird parry mechanic, also bonus points cuz old fps game weapon
If you do something called "Whip-cancelling" you can one shot a sentry, and a virtue as well. Essentially you whiplash to an enemy with your shotgun charged, but just before you hit the enemy cancel the whiplash and you'll one shot maurices, virtues, and sentrie, two shot guttertank, and cerebri
If I had a quarter for every way you can insta-kill a Maurice, I’d have 4 quarters, which isn’t a lot but it’s weird that it’s happened 4 times (Sharpshooter, Railcoining, Chargeback, Alternate Shotgun)
If you try to pogo up off an enemy with even just medium speed you get sent flying into the stratosphere. Can imagine something being pulled off with that if there isnt a convenient wall for slam storage
Another tip: whiplash cancelling gives you red speed and is pretty easy to do, it one shots sentries (which totally changes p-2) and is really good for making distance after a huge hit
Quick tip, grappling and ungrappling when close to an enemy builds up enough speed to instantly make it a t3 explosion, making it super reliable max damage
Hmm... trading away the multi-target power of ProBoosting in exchange for the single-target power of the Alt Shotgun is a pretty tough choice. I like to quickswap while I ProBoost, so equipping even one of these variants makes it way harder, but on the other hand... The green shotgun does some frankly absurd damage...
You don’t need to parry the Maurice beam to one shot. Just dash jump at him for it. Also, the pump charge variant can quickly drop hideous mass if you fully charge it, dash-jump and use the knuckle blaster right before you release the charge on the tail.
At 2:18, where you fly yourself back off the enemy, I like yo call that 'flash jumping" because if you do it on top of an enemy after grappling it'll flash a but and then you'll go into the air like crazy
Hakita and PITR make updates for this game, you can find out news on their channels. We are only waiting on ULTRAKILL MUST DIE difficulty and the gold arm, everything else has been released (except for act 3 lol)
I think this is useless, and pomp too, with standard you have more damage, switching, marise nuke, projectile boost. I dont really understand how to use this fu... Pogo sticks, red shotgun cool, chainsaw goes wrrrr with magnet and alt nailguns
The fact that parrying a Guttertank rocket with this isn't an instakill is a CRIME.
I mean it might be in the future. Patch just came out after all.
Nerf guttertank, buff mindflayer
Why it would be instakill
Your or guttetanks rockets cant instakill of 2-shot him i think
Why would parrying it make it instakill
Ultrakill needs to be both hard and easy
Guttertanks are hard
But even now you can easily kill them wirh alt shotgun
@@_AnCub_A Guttertank’s rockets can instakill itself. If you freezeframe the rocket then ride the rocket into it (or just magnet the Guttertank and jump off the rocket) the rocket will instantly kill it while giving you some style as a bonus
You can also instakill Maurice by just dash-jumping and hitting him before you touch the ground
Questionable pfp
@@aaa-if4kjaverage ultrakill fan
@@aaa-if4kjliterally me
@@SillyEdgelord true
Or just by whiplash cancelling. Dash jumping may he difficult because maurices are airborn
V1: Hello Pyro from Team Fortress 2
Pyro: Hello V1 from ULTRAKILL
*_A i r b l a s t_*
and dont forget, they both (technically) have flamethrowers
@@shadowtheheadch0g the oil up weapon or firestarter technically is a flamethrower
tactical pogo stick
no joke i actually use it to pogo around in the sandbox when im bored lmao
this has made me realize ALL jackhammers are tactical pogo sticks
They should add a style bonus and unique interaction for chaining pogos off of some tanks enemy.
Hakita should make a bonus for doing this with gutterman rockets
And the fact that there's already tech is cool
Anything parried with Excavator should fukin say +JACKED OFF or smth
If you dash, slide, and then jump with the right timing you can achieve the speed needed to have the maximum damage bonus while only using 1 stamina. full speed blue alt is already enough to kill a sentry.
With a bit of height, slamming can gain enough speed to hit red (or an easy escape if need be). Grappling a heavy enemy and ending it early allows it to hit red when it's usually capped at yellow during the grapple
Or you can just double tap R (or your whiplash bind)
Whiplash cancelling is better imo, much more consistent than slide boosting
0:52 you can do WHAT
It's basically working like Mali rail
it turns explosives into hitscans so yea basically
It also redirects int large groups of enemies,this think is better than the normal core eject
Maybe the excavators were the counter to guttertanks in the final war?
Remember, ALL hitscans are coinable!
2:18
"Did you pray today?"
fucken lol
“Get on your knees or I’ll make you”
split second ass jumpscare
1:59
V2: oh cool where did you get that
V1: I stole it from a corpse
V2: WTF
V2 should very well know that V1 REALLY likes stealing weapons from the dead
@@skinwalker1939he doesnt, cause hes fucking dead
WTF
V2 crafted his 2nd arm from other dead enemies so hes a bit hypocritical
So far v1 has stolen the shotgun, knuckleblaster, whiplash, rocket launcher and alt shotgun from enemies (living or dead)
Image a thievery% speedrun using only weapons v1 has stolen from other enemies
man , its scary how hard it would be to deal with the excavator(the machine we steal the alt shotty from) , it would constantly parry stuff
Should be a real enemy.
"you can parry mines"
feedbacker:
yeah but this one makes it hitscan
Well literally now we can do a double parry? with this variant and feedbacker
@@abrupta you can see in the first 5 seconds of the video that it does not
Parrying mines with the jackhammer also makes a red explosion
Stfu I main knuckleblaster I don't care for the fuckbacker
Ah yes my favorite weapon, the contraption
They done added the thingamabob
Finally we have the classic Gizmo-thingy in Ultrakill!
i love the thingamajig
The audacious doohickey
"shotgun" that is a dubious mechanism
Can't wait for this to become meme material where V1's ride is a pogo
NAHH BRO THEY GOT THE TF2 AIRBLAST
glances discretely at the firestarter...
Next what?
A rocket launcher that does a lot of damage when you directly hit the enemy?.....oh wait ...
Hakita looked at his own game and said "We need more parries!"
Which is awesome
i have no absoloute fucking idea how this isnt a new gun but a FUCKING ALTERNATE
its a bit strange for a "shotgun"
if it was its own gun it would need its own variants and besides it works quite well with the shotgun variants
also yea it doesn't have much in common with the shotgun but the nailgun and sawblade launcher don't have very much in common either
@@NyTwLthey both launch construction equipment at high speeds
@@SunshowerWonderlabboth the jackhammer and shotgun are close ranged weapons
@@Kkbleeblob you mean the Thingamajig?
It weirdly fits that the alt shotgun is the unreal tournament impact hammer, both close range with a weird parry mechanic, also bonus points cuz old fps game weapon
If you do something called "Whip-cancelling" you can one shot a sentry, and a virtue as well. Essentially you whiplash to an enemy with your shotgun charged, but just before you hit the enemy cancel the whiplash and you'll one shot maurices, virtues, and sentrie, two shot guttertank, and cerebri
no style bonus?
update: yes style bonus.
it counts as an explosion when using its primary fire
in all fairness, there’s no style bonus for the other alts
@@pezzawat1115 doesn't the chainsaw have bonuses?
@@cas_thekid yh but thats a variation not an alt
This has to be my fav alt in the game.
Its just such a cool weapon concept.
"you cant just parry guttertank rockets!!"
Alt shotgun:
Cant believe guttertank can still be parried on brutal, its still obsolete
ultrakill's newest weapon, the pogo stick
I cant stress how much the DONK sound pleases me
I love the longer impact/freeze frame you get when you land a max damsge grenade
0-1 speedrunners are gonna be eating good
Finally, Market Gardening in Ultrakill
What
If I had a quarter for every way you can insta-kill a Maurice, I’d have 4 quarters, which isn’t a lot but it’s weird that it’s happened 4 times
(Sharpshooter, Railcoining, Chargeback, Alternate Shotgun)
parrying guttertank's rockets should give rocket return style bonus
Wait. Does this work like a pile bunker?
Time for the rubiconian handshake!
Very useful tip, an easy way to hit max damage is to whiplash and let go when close to your target.
now I want an animation of V1 pogoing with the jackhammer
fun fact I discovered, if you slide whilst doing a full charge attack, you can steer the slide with your mouse for a bit
THE first shooter to add the Armored Core Piledriver
The Prostate Pounder is amazing
The Core Eject cooldown resets when you swap weapons. You can single-handedly do a core eject nuke without ever touching the red rail.
If you try to pogo up off an enemy with even just medium speed you get sent flying into the stratosphere. Can imagine something being pulled off with that if there isnt a convenient wall for slam storage
Another tip: whiplash cancelling gives you red speed and is pretty easy to do, it one shots sentries (which totally changes p-2) and is really good for making distance after a huge hit
0:14 pyro gaming
Quick tip, grappling and ungrappling when close to an enemy builds up enough speed to instantly make it a t3 explosion, making it super reliable max damage
This might be the most fun weapon
fucking hakita makes me play 4 dimension chess in my head with all these batshit crazy weapon mods
doohickey my beloved
This is so cool!! Amazing work already
i like the sound of parrying
1:41 this is why I've affectionately nicknamed it the pogostick
Hmm... trading away the multi-target power of ProBoosting in exchange for the single-target power of the Alt Shotgun is a pretty tough choice. I like to quickswap while I ProBoost, so equipping even one of these variants makes it way harder, but on the other hand... The green shotgun does some frankly absurd damage...
You don’t need to parry the Maurice beam to one shot. Just dash jump at him for it.
Also, the pump charge variant can quickly drop hideous mass if you fully charge it, dash-jump and use the knuckle blaster right before you release the charge on the tail.
New shotgun alt is basically red arm but can parry
A little tech i saw on yt: You can cancel whiplash and always get a level3 charge that way!
New style bonus for alt shot gun guter tank rocket needed
I think the implications of being able to deflect rockets may mean that the machine wielding the weapon may be the direct counter to the gutter tank
At 2:18, where you fly yourself back off the enemy, I like yo call that 'flash jumping" because if you do it on top of an enemy after grappling it'll flash a but and then you'll go into the air like crazy
You think this weapon was inspired by the ultrapain mod where you can pro boost core grenades and rockets?
pro boost core grenades? i needa try that mod
@@slimeballsake Hasn't been updated yet, so the feature doesn't work even though the menu is still there.
the new difficult literally is ultrapain
@@ISPanesLocosyeah, brutal is so hard, ive pranked every level (except p-2) and i still die 5000 times
@@ISPanesLocos do you know how to get the ultrapain mod working? its installed but none of the tweaks are applied to the game itself
It can also parry attacks and break gutterman shield
im pretty sure it also does headshot damage ontop of speed
yes. ✨muarice✨
Slam on an enemy and if its fast enough you can go flying higher than a slam storage i think.
I was thinking before this update they should make the yellow arm loaders ability (from risk of rain) and we pretty much got just got loaders ability
can't wait for pogo%
i'm shocked that this isn't the gold/yellow arm
you can use it to ricoshot with rockets too
the rocket is a hitscan, you can rocket coin
Omg you can ricochet a core eject now.
jackhammer, aka crackparry
You can also use Whiplash to do max dmg with it
A double pumped max speed pump charge jackhammer can nearly instakill a hideous mass. Just thought that was cool
Can we PLEASE call this gun the pogo stick
Naw the THUMPER
Hydraulic Press
this is all cool asf but
what actually is this contraption we call alt-shotgun?
a piston? An airblaster? A very fast hydraulic press?
it was used as an excavation tool by the robot/machine using it
makes sense. might want to incorporate it on either pump charge or sawed-on@@unknowingthorax
how to obtain it
It's my favorite alt in the game
It reduces the cool down of alt fire too
thanks for the video! i hope i can use this myself sometime :D
Gonna say something i said in another video
This alt shotgun is like the pilebunker or Ultrakill
I am REALLY conflicted right now and I don't know how should i build my loadout
but you still can't parry the platypus :(
this is cool as hell but i wonder if its worth it to lose the base shotgun swapping
You get 3 shotguns now so you can spare one for the jackhammer
@@pachicoreWhich... Loses you the ability to shotgun swap.
@@aq_ua just swap between your standard shotguns it's not that hard
0:35 why does malicious face shoot so fast
New difficulty
I LOVE THIS WEAPON SO FUCKING MUCH!!!
0:16 so uhh... airblast?
I wonder what will happen if you freeze guttertanks rocket and then return it, will it instakill?
cool you can parry blue
How can yall dash while charging it?? As much as I try I don't dash
why does the shotgun look like that
It almost sounds like vine boom lmao
new weapon stille confuses me
as if we needed more ways to instakill Maurice, lol
is this a mod or smth (sorry if i sound dumb)
It's the alt shotgun
the thingamabob
Very cool
still not gonna use it
shotgun swap is my god
Okay, dumb question but are the new guns and whatnot out rn? I don’t know where to find news about this game!
They are out! The shotgun alt is found in 7-2
Hakita and PITR make updates for this game, you can find out news on their channels. We are only waiting on ULTRAKILL MUST DIE difficulty and the gold arm, everything else has been released (except for act 3 lol)
TF2 pyro is jealous
*dink*
*BOOM*
you were not sugarcoating it
I think this is useless, and pomp too, with standard you have more damage, switching, marise nuke, projectile boost. I dont really understand how to use this fu... Pogo sticks, red shotgun cool, chainsaw goes wrrrr with magnet and alt nailguns
that gun feels more like and arm rather than a shotgun
Game got update?
yee
wow, thanks for spoiling the alt weapon in the title, really appreciate it
how tf are you supposed to make a video on alt shotgun tech without spoiling the alt shotgun???
@@the-uber-goobera black title
@@the-uber-goober"new alt weapon tech"
Is this an arm?
Its the new alt shotgun