ZEUS IMPRESSION AND WEAPONS CONFUSION | STAR CITIZEN
Вставка
- Опубліковано 25 сер 2024
- Algared and Execute take a look at the new RSI Zeus line up and let you know their thoughts.
You can support us on Patreon, helps us with new Equipment Etc: / inforunners
Join this channel to get access to perks:
/ @inforunners
Use this referal code and join Star Citizen and earn 5,000 UEC STAR-JM66-LWRV
Inforunners discord for your suggestions or just ask questions! / discord
#StarCitizen #Inforunners #Squadron42 #NoBullShit #PC #VideoGame
It's called the Zeus Status. Top end cruiser. It's says it right there in your background.
If it's luxury I hope it has a smuggling compartment. That would be nice.
Solid ships, a believe it’s a good indication of how far ship design has come since the early stages. Gives me hope that we will see major improvements to the Connie’s down the road.
Yeah. Especially since these kinda do what the Connie was concepted to do. I think the Connie is gonna be pretty heavily overhauled to really be a true large ship, now that the Zeus fills the medium slot on the RSI lineup.
I also think that these are peak modern ship design, but I would bet that old ships like the cutties and freelancers have their guns sized down again because they are pretty extreme outliers in terms of pilot DPS on medium ships when compared to everything CIG has released in the category since. This thing has the pilot DPS of a mid-tier light fighter, and the MR is ostensibly a combat ship, as is the Spirt A1, and the Cutty and Lancer outperforms both before including the crazy missile complement.
I started off unimpressed with the Zeus, but each version has some interesting characteristics. I am intrigued
It's listed as the "Status" which screams luxury and probably will be the most expensive
Yeah it seems like a luxury touring ship to me that'll get the two turrets of the bounty hunter and maybe the stronger armor of the cargo variant to be considered the safest variant. Probably doesn't have much or any cargo since those skylights are over the cargo hold, probably a living area of sorts.
It could be a nice competitor to the 400i.
@@frostymeatpuppet2518It's hard to beat the S3 shield of the 400i.
Even the 4 x S2 of the ES variant don't even come close to it.
But how knows? Maybe, by sacrificing all cargo space, they manage to put a S3 in the ST variant.
I don't really like the style over function look of Origin ships and I'm still looking for options for my tough-as-nails, armed-to-the-teeth, doomsday space motorhome to travel the 'verse.
Maybe the Zeus ST is what i'm looking for.
@@qdaniele97one thing we don't consider now, but what is really important is the charging rates. The more shields you have, the higher charging rate to your shield emitter (also not often discussed). While a size 3 has a higher number, size 2s charge much quicker, adding more size 2s means higher charge and a higher number for consistent engagements and engagement.
Just an important thing to remember. Along with the fact the current shield numbers are homogenized and temporary until the balance pass.
The image you’re showing for the Zeus mk II ST literally says Zeus Status.
In the picture of the fourth one, it says Zeus “STATUS” - that’s what the “ST” is for. Sounds like a luxury/touring/executive transport version. Fast and plush!
I think for the ST, the windows above the cargo area suggest VIP transport, and it gets the VIPs to their destination using stealth. I think they dropped the concept because stealth isn't really in the game right now. The extra turret doesn't really make sense on a racer, but does to defend VIPs.
ST - Stealth Touring
Ooooh I have so much time for this, VIP stealth transport
"I think ST stands for Sport or Sport Touring"
-literally says status above his head XD that does evoke the longer distance touring aspect though
It literally says Zeus Status on the graphic (ST = Status, as in Status symbol)... Luxury touring classification is my guess.
I had the same exact guess because it said status 😂
I just think the Zeus CL completely murderer the C1
and the MR muderers the cutty blue
I just upgraded to the CL myself.
Love the look of the A1 presently, but darned is it big.
Especially with that turn speed lol
I'm loving the Zeus MR - It's the closest we'll get to a dedicated "bounty hunter ship". QED, EMP, Armory, and Prisoner Pods. Yes please. I picked up a CCU and will complete it once I have 50% savings (my minimum).
Don't forget about the EMP on the MR! could be a game-changer when combined with the Quantum Dampner!
Also the people who ordered the C1 must be really annoyed now the Zeus CL has been released, more storage, more shields and the same size category and might be cheaper too...
The MR is the Bounty hunter vehicle I wanted, the cutty blue felt like it was missing something to me - hopefully this fills that spot for me
Blue is gonna be better solo, but they mentioned NPC crew repeatedly at citizencon, so maybe that isn't that relevant? I mean you are not really gonna be taking PvP targets solo with a Blue anyway and this has SO much more than the Blue for the same price, it just seems like this will still be able to take PvE bounties solo just fine.
The big difference is that the pilot on the blue for sure can activate the quantum snare from the pilot seat. This may not be able to, and that might not be able to be used by NPC crew either. Might be locking yourself into multicrew to use the snare, giving the Blue an edge, even in a fleet
I got the ES, seems like a good all rounder ship.
IS IT FLYABLE
@@techlas2658 no
That's probably the smoothest title card I've seen in a video.
As far as the Zeus ST being turreted, it could just be the in-lore reason. By UEE mandate, all ships are required to be armed. This was decided in the wake of the first vanduul invasion.
My personal concern about ships in general is about modularity.
What id like is the ability to kit out a Zeus to fit any of the 3 roles.
Do combat/hunting? Throw on the tail module for the cells and QED.
Doing cargo? Swap it with the cargo module.
Pathfinding? Swap it with a smaller cargo bay and larger scanning suite.
Doing hunting solo? Swap the large crew bay with a smaller personal quarters + armory.
There are a host of things I'd like to see, and I'm worried it'll never be.
Cutlass blue holds more prisoners but has no emp. It's dedicated bounty hunter where the MR is more utilitarian since it has cargo and a QD.
True, no emp, Im still recovering from Citizencon you are correct sir. Still stand the same, more people more features, less people, less hassles. Exe
I’m wondering if the number of pods will change when a rework happens. Would make sense to remove some pods and add space for guns and suits.
@@vital-wyn1310 Good point the pods are rather large on the blue. Exe
@@inforunnersagree and you more than likely not running around filling it up, at most a couple of perps, the Zeus that it. The Blue feels like a paddy wagon when you arrive to take away captured bounties a larger ship snagged.
Guys... its called the Status. Es stands for essential. It even says it on the top left. I believe it is a touring version
Looking at the picture, it says Zeus Status. Maybe the ST stands for Status, as in the high end, touring type you were talking about. Because ES means essential, and CL was Clipper....so it's plausible.
lol i was like it says status on the left...
Right?
Maybe it stands for the thing it says it stands for... 🤤
The ST is for status. It's called the Zeus Status. It's exactly what it sounds like. Status mean luxury/James Bond type? Just guessing.
I bet the MR is a multi crew required interdictor due to the qed and emp. The blue will most likely keep the qed and pilot controlled weapons soloable. Just my predictions
That's my biggest reason I'm holding off on trying to get one, feels like they'll make it like the Antares and I don't really want that personally
They said in the Q&A that the QED and EMP will be controllable from any seat including pilot seat.
@@robopenguin5501 posted that before the Q&A was out but I was glad to see that on it
The C1 sprit would be so ironic.. the “cargo hauler” while the Zeus beats it with more than 120 scu while smaller size..
CL's cargo grid could only fit if they go 3 rows tall, but comparing with the Spirit class cross-section that can only fit 2 rows, that would mean making the CL roof taller. Dev stated that the cargo would have to fit against the walls but the habitat doorway goes into the cargo bay so that doesn't work either. I'm 100% sure the Zeus will have to grow in size. It'll end up close to the Constellation in size but also faster/agile offset by less brute firepower. This also means that CIG will have to go back to the concept drawing board to fill the gap between the Aurora and Zeus.
Large ship racing would be pretty cool. Essentially the Sci-fi equivalent of the Whitbread 'round the world race. I can imagine a course spanning multiple systems and with certains locations that they have to visit as checkpoints, but it is up to the crews to plot their exact course and strategy (except with the way SC tends to play out, it would be "round the world racing through major warzones..." and the winner is just the ship that makes it the furthest before being blown up by pirates).
These are pretty, but they will probably not fit on an Endeavor Hope. The wider wings may well be a big issue in the future. And yes, I really wanted a Zeus, not a "modern" Zeus. An actual space shuttle type bay would also be perfect for deploying satellites, which is something this game has but actually has no ship for. Also just a thought ... these should be AMAZING gliders.
I love the looks of the Zeus! It looks solid it looks aerodynamic, not too large but too small, beefy shields for the size... I'm sold
I think the exploration has 4 shields size 2
The other 2 variants have 3 size 2s
Is 3 size 2 good?
I'm really new to this game
One thing to consider, the Zeus is supposed to have Large Hydrogen and quantum fuel tanks.
The Freelancer DUR currently has 5.000 quantum fuel units.
Large quantum fuel tanks are usually around 10.000 fuel units.
The Zeus Mk2 ES is going to have twice the range of the DUR, and it has better Scanner too.
The Zeus MR in Atmo will be a fantastic Bounty hunter.
I picked up an MR but I am also extremley interested in the possibiliity of a smaller luxury tourer. That idea of mapping jump points with a few crew aboard, travelling at speed sounds like an interesting play style
The "racer" could also be a luxury touring. Take high class customers onto a fancy racing trip
Also the ST might not have an "additional" turret, they may have reworked the interior and simply moved the lower turret to the top.
If those are windows on the top it may have quite a different layout
I gotta say, I think the Zeus ST is more of a luxury/express shuttle to get people to long distance destinations the fastest as possible. Which is why the windows are high in the back, those will probably be window seats and you will probably be able to charge a lot more money per passenger.
You nailed it on the head with the Zeus II, it's in a clear sweet spot to outshine other ships in it's class. I'm not even entertaining the Freelancer series outside of the MIS and my Taurus is getting CCU'd into a Galaxy for base building.
These ships won me over for 2 reasons: RSI and Looks. I have other ships in the class but these hit different! That said, I would have preferred an old school Shuttle personally but hey just one more ship in my every growing RSI fleet!
As for the ST, I'm not convinced it's happening or even a real thing.
The Zeus "Status" or ST image appears to be an amalgam or composite image, parts do not match across the ship and you can see evidence of editing along the lettering on the hull. The Rear has two extra wings that don't mirror correctly with the close one having no real connection to the hull while also being in two different positions. But one of the biggest mistakes in the image is the Winglets (Wing tips) these are two completely different wings from two different variants (the ES and MR). Combined with the copy paste paint work and the mismatch perspective of the skylight/moonroof tells me it's not real or at least never should have been seen.
If it is real however, whomever made the edit should be fired, you could make a better effort in MS Paint! The ship in the backdrop matches up even less. As someone who dabbles in hard surface modeling and has years of image editing under my belt, I would be really surprised if it turns out to be an honest and actual concept (Ask Algared we go way back to the early SC days)!
Really hope they don't change the MAX too much. Having a pilot plus four passengers (one in the turret) makes it a very useful dropship. I frequently play this gameloop with four mates where I simply ferry them and some land vehicles between hostile bunkers.
Every year I wonder, what is more strategically sound: buying cheaper ships or more expensive ones. You will blow your smaller daily driver, so perhaps having paid for one would have been better. The other argument is, you don't want your big ships to be blown up and therefore having paid real money for one must come with advantages. Now which of the two will make more sense in the long run.....hmm....
I did pick up the MR, i think thats its the first larger truely dedicated bounty hunting ship theyve done and im all about it. I know the cutlass blue can be used for bounty hunting but really it was designed more of a police cruiser and is just pulling double duty, same for the avenger stalker. The only ship before this dedicated purely for bounty hunting was the hawk...
I also think that the facilities on offer in the MR just make the ship much more livable for a crew and are going to give that nuch more nomadic, planet hopping bounty hunter lifestyle
I agree with everything you've deduced with the ST variant. I've said as much myself on other videos that I think it's some kind of touring version. As far as the additional turret debate, RSI is actually known for sticking additional turrets on their Touring variants. See Constellation Phoenix. Even going so far as to add an automated PDS turret. Even if we are still waiting for it to be implemented, it is still a promised and originally advertised feature of the Phoenix. So it's not outside RSI's established norms and lore by any stretch.
before i bought the game i saw this ship and i fell in love with it, but i had to play for half a year with Titan and i absolutely loved the look of the Titan as well
I love this ship. Its gorgeous and ive been wanting a better option for a bounty hunter ship and the MR is perfect. I wish they gave it the 4xS2 shields like the ES, but the extra turret for 6 guns total with great turret coverage on the top and bottom is really nice. The emp combined with that amount of firepower plus the two size 4 missile racks do make it formidable and so the 4th s2 shield may not be necessary at all anyway.
I really hope that EMP is actually useful when they implement it. Can you imagine using something like that and completely stopping your enemies ship and firepower. God that would be so amazing. But I can imagine many will say that is OP.
@@DomBogey94 EMP used to shut down your ship for 5 minutes if you got caught in it. However, they recently nerfed it and right now it only makes them lose shields and weapons from what I understand. I haven't experienced it yet so I don't know all of the changes.
Even if the EMP has been super nerfed I still love this ship. It looks great and the MR has that extra turret for more firepower, not to mention the fact that it has coverage for both the top and bottom of the ship. Plus, all of its guns are in the middle of the ship, which means you can't lose them if a wing gets blown off and this also means that you have 2 size 4 and 4 size 3 guns that can put a lot of focused hurt on a target. Just sucks that we have to wait for a year to get this ship
ST may be for snub transport. For all those fancy racing Fury or Merlins, to deliver in style to the race. Perhaps with some maintenance bay at hangar.
My guess for the ST would be something about Bombing/Torpedoes, RSI doesn't have anything in that area so far, the A1, A2, Eclipse and Retaliator also got those blackish paints. It would also explain why it was cut: if it's a solid upgrade over the A1, CIG wouldn't want people to ccu from the A1 which just got released with a price bump and instead release it flight ready later.
I don't dislike the looks, but I kinda wished they made a Legacy version with the old design.
I think some of the ships suffer a lot from being at the wrong side of the size system and balance patches, usually older ships but there are some exceptions. What's getting obvious is, that CIG balances ships around one version.
For example, the Spirit will be balanced around the A1, because CIG has no clue how powerful Bombs are. If you played War Thunder, then the Spirit's Bombs are similar to the 5 ton bombs from the russian heavy bombers people use to take out entire teams. They could nerf it to 20% the current radius and it would still be similar to a 1800kg bomb which is virtually a guaranteed kill unless you get intercepted by fighters/AA. And the A1 gets 10 of those, and has shields etc. there's no way in hell they'd ever give it the same Crusader mobility buff as the extremely overpriced Hercules where they first pushed Warbond schemes heavily and then struggled to justify the prices.
The Freelancer and Cutlass are pretty much stuck with balance around their entry level versions being well inside the single seat price ranges, you can justify those versions as early ships with multirole/multiplayer potential but if you look at the "premium versions" like the Blue or the MAX (or the nonsense that is the Steel), they don't stand a chance against the competition at all.
One also has to point out that CIG loves to use a giant bs smudge tool across any reasonable comparsions with their complete nonsense balance for Weapons, Shields, "Armor" and Mastermodes to come, we really don't know a lot about where ships will end up. The Freelancers used to have 4x S4 and the Connies used to have 2x Medium shields making the Max and Taurus (at one point both 150$) very close competitors, now the Max has 4x S3 weapons and the Taurus has a large shield... tough, CIG then decided to heavily nerf shields alltogether to ensure you can enjoy repair mechanics after catching any random stray shot.
With that many unknowns and variables, I'd suggest keeping only CCUs and maybe a game package unless there's a ship you feel like you absolutely must have regardless of it's abilities relative to others. To give one example, if the current weapons ranges are there to stay, the Perseus has become obsolete and the Hammerhead got a fair amount of potential, wheras before the changes it was the polar opposite.
Meanwhile the Polaris stands and falls by the ever changing balance of Missiles/Torpedoes, while it's nukes certainly will pack a punch, the question will be weither or not they can hit anything that's not stationary and at some point you might pay for extra damage you don't need just to have slower torpedoes than the Retaliator/Eclipse.
The Zeus ST could be Quantity-limited like the Constellation Phoenix.
Yes this may end up to be true but all ships are sold for the first time open to everyone. Excluding the kraken
Biggest question I have about the Zeus is what is happening with the Connie?
I think there's a chance to make it re-concepted into something larger like the 600i
Larger Connie is the Galaxy. I think they will update it by adding more functionality to the interior among other things.
@@slavenmatuhina2151 ... hmm somehow I spaced on the existing of the Galaxy. Yeah it isn't getting bigger but they really need to rework it.
Personally, I picked up an ES because it just feels like a mini-Carrack in a lot of regards, but with pilot guns... We'll see though, as I already have a MSR and a 400i. My least favorite will undoubtedly get upgraded into something like a Galaxy eventually.
If the ST is real, and is actually a 'Status' variant, I suspect it will not be a racer, but probably an executive transport/party runabout more along the lines of the Phoenix/600i/E1. The windows on the roof look to be above where the cargo bay sits in the three known variants, so it stands to reason that the ST has the vast majority of the freight area replaced by passenger space of some kind.
ST = Stealth Transport? Blockade runner maybe?
The CL stands for Clipper. ES = Exploration Something MR = Mission Ready?
I don't know. That I remember, CIG only gave an explanation for the CL during Citizen Con.
Edit: Maybe ST = Secure Transport?
it doesnt have a collar from what ive read but there is a ladder entry as you have said
By simply existing the Zeus and its variants, at least on paper, invalidates the Cutlass Black and Blue, the C1 aswell as the Freelancer and all of its variants.
The powercreep is real with this one. Not just in pure stats but also in amenities.
ST could be space taxi/shuttle transport for passenger missions when they come hence the cut and sky lights
i burned one of my ships to buy the bounty version. since im a bounty/merc main that emp and QT dampener was super enticing. and the look is awesome. i know its definitely subject to change but since i bought it with credit im not too worried. Hopefully the final version will be worth keeping. i got high hopes.
13:22 so like Cannonball run? pod racing and thats why it needs a top turret? makes some sense. but the fact that it has a top turret would indicate its more of a combat ship. Maybe a small bomber. ST could mean "Strike transport" could be a drop ship.
I got the Zeus, 1 because it was cool and 2 it has LTI and would make a great stepping stone for a bigger ship to attatch that LTI to
That 4th mystery variant ship is IMO a touring/passenger variant. CIG has the very proper distinction between touring and exploration.
I definitely like it over the Spirit, but not sure I love it, but can't decide until it is released. The RSI Apollo was the last concept purchase. Whenever SC is truly playable, I'll log in again and can see this as a ship I'd earn, in game! My Connie reigns as my personal favorite ship, and put RSI design language on the map, for me!
well im a value shopper always looking for most bang for my buck when im in area where homes are selling 85 dollars per square foot and average home is 1500sqft then i find a 1600sqft home for 70 dollars per sq ft well you bet im bidding on it i did same for car and is why i have a tesla and i do this with food and toys....
when i ran the numbers on the zeus it seems to be the best value in my mind... im not a RSI fan but seems like i keep getting more RSI lately.
i have 7 token ships still waiting to be upgraded and the zeus will be one of them by the end of IAE
I'd posted the description of a 2 person medium fighter i wanted on the spectrum boards under the screen name aris renn... the shape of the zeus mark 2 is almost exactly what i described (delta wing lifting body) but bigger with a different cockpit (more in line w i th the mirai fury) the engines are different, and i was thinking the remote turret would be on the top. I was imagining something that filled a roll similar to a 2 person avenger titan, and before you say cutty black i was thinking smaller overall, only 20 scu and a better dogfighter.
I like the long distance racing/sport touring idea. I would get one of those if it isn't locked to something, or can sell out. I did pick up 1 CCU for two of the current models. I don't want to spend that much on an unknown. The MR did change my mind about the Blue.
This also makes the Connie series interesting, as I think this really fills the role that the Connie was supposed to originally. I suspect the connie rework will make the ship larger, as the Zeus fills the old connie's place on the lineup.
"It's not going around the race track...not doing time trials" to that my good sir I say, watch me.
I want a fast ship... something that could be used as a blockade runner to get past interdictors like the cutty blue or RSI mantis. I was originally hopeful that the spirit c1 was going to be that ship... but the a1's speed and maneuverability is reportedly not where it needs to be for that. The fins on the ST indicative of speed so im hopeful that it will be a fast ship. I'm hoping it has 2 turrets so i could bring along at least 2 of my kids as gunners when their old enough. All 3 of the announced zeus mark 2's are interesting but im not sure which one to pick, and the ST is most likely to check the most of my boxes. What i don't like about it is the zeus mark 2 seems to obsolete the spirit c1, before it's even been released
Ships with regular and Racing variants:
300i and 350r
Fury and Fury LX
Mustang Alpha and Mustang Gamma
Your example of the Razor and Razor LX doesnt work since both are raxing variants. The Razor EX is the non racing interceptor variant.
I bought an ES on day one. Looking forward to seeing it.
This is a great ship upgrade option from a cutlass black (since blue isnt an option)
just make the free lancer the fastest in its class when upgraded with ship specific engine upgrades
If the ST is the Status version with bigger qt tank, 2 turrets, 4 shields, and speed, the interior kind of becomes irrelevant.
I have a Cutlass Blue that I CCU'd to from the Referral Gladius for $60 when the Blue was still just $150... and now I have a $15 CCU to the Zeus MKII MR. I can't apply it yet. Whether it's better for the pursuit & capture role comes down to maneuverability. Gonna be a long "wait & see"...
One of the Devs is an Outlaw Star fan and finally got some good stuff in. Long distance racing! Lets GOOOOO!!!
Thank you guys for repeating that we should not be looking at components or weaponry when buying ships now since they are all changing to balance within the new master modes system.
The Freelancer has to grow. John Crewe, in a video introducing the idea of ship metrics, said that the neck area of the Freelancer doesn't fit the current metrics because it doesn't allow AI and players to pass one another. However, that doesn't mean that on the MISC Freelancer gold standard update CIG will grow all the areas of the ship equally just the areas in which two players or AI can't currently pass each other. Also, that quote by Crewe is pretty old so ya know take everything with a grain of salt.
As far as the Zeus goes, it's cool just not me. I really think the closest ships to the explorer variant are the 400i and the DUR. The marketing around the 400i comparing it to the Constellation series was just to make the far higher price palatable. It will be interesting to see what happens to those ships after they get their component passes and weapon updates. I still think the 400i will have better components but fewer weapons(compared to other ships in this role) while the DUR will have better weapons and be more utilitarian. I just don't know how the Zeus fits into that paradigm.
Well I went and did a thing...bought all 3!! Looking fwd to getting them in game soon!!🤙🏽o7!
Good vid gents, helped me to make my decision and I never did notice the ST variant during the live stream.
It wasn't there.
All respect Execute. But the Taurus' shielded cargo bay isn't for smuggling. It's shielded to block quantum sensitive cargo from exploding.
If you take any of the delivery missions that require you to deliver "quantum sensitive" cargo, it says to have a ship with a shielded cargo bay.
Another example is the Diluthermex from Xenothreat. The function doesnt currently work in game, but thats the intention and I hope CIG differentiates Shielded cargo in the future.
I bought the Bounty Hunter, I like it mostly and the MR spoke to me the most.
The main reason I bought it over the other 2 options is that I don't have a single combat oriented ship, all my ships so far are industry focused so I I wanted something different.
XGR and other racing leagues already have larger ship racing. I know a long time racer named EuroTrucker who loves racing with her C2. This size ship being a racer or touring ship absolutely will be a thing even if they dont make a variant specifically for it
I kinda like the Zeus more than I should, but it looks so nice.
I really hope that the EMP and quantum dampener are really useful. Especially EMP. Imagine using it and completely neutralizing your entire enemies ship and weapons for a few minutes. That would be wild.
I understand why the comparisons you made were with the freelancer and cutlass tier of ships however…
The competitor I immediately thought of for the ES explorer is the 400i
The MR also has EMP, which currently would be compared to a Blue + Warlock or an Antares + Stalker. I hope the the Zeus’s EMP “damage” is larger than the Antares or the Warlock which would shake up what pirate gangs could effectively disable for commandeering rather than soft death salvage / hijacking
As far as cargo hauling, the field is even more dense for internal haulers, making for a rather difficult decision for backers not knowing the final stats for everyone.
Thanks for the content… even with the advice for a LTI token. I still don’t understand the default recommendation for LTI when all these “buy in game” recommendations come with zero insurance, and “better to earn down than up” doesn’t also cover insurance premiums after 10 years of coverage.
With the vast in-game time savings that just a dedicated captain for the chain, along with having a second hanger with whatever perks that brings, the sales price of starter packs is even with a LTI token, but a stand alone character slot will likely be more expensive.
Cutlass blue has no EMP… that’s quite a difference as well and so is shielding. Also I imagine you’re right about the ST, it will be a near direct upgrade to the ES. I picked up an ES and an MR but imagine the ST will replace one of them.
The Bounty Hunter variant looks great especially with the new presented Star Citizen CON Hygiene issues with your character after a while but also with exertions like physical combat.
With the new Hygiene features you need to shower occasionally and this variant has a shower.
That said i do miss a small med bed or maybe one of the bunk beds that have a small medical scanner that would make the it complete seeing it is a very hazardous occupation.
You could say that the MR variant is more combat Military variant so more function compared to comfort so they could even have a room with a double function.
Now I do like the Cargo variant because of the cargo size and the tractor beam.
Loading cargo is a pain and some boxes are too heavy so this would make is very versatile and functional.
I do think that 3 persons is too many I was hoping for 2 person vessel for the cargo.
Mainly because the other variant have game play for the third person.
The MR (Bounty) - Has a Pilot / Turret (remote) and a Turret (manned).
The ES (Exploration) - Has a Pilot / Turret (remote) and a Scanner Station.
The CL (Cargo) - Has a Pilot / Turret (remote).
I know the Engineering Station is probably a dual function maybe with the Remote Turret Station.
If that is not the case then we need 4 people on some of the variants.
Still for a Merchant the bottom line is everything so having 1 person less compared to the other vessels is more profit.
First...
I thought the ST was a scrapped idea that was a mistake on the part of someone in CIG who put it in the citizencon presentation.
But if the ST is a real, secret variant, which will be announced in the future, it might be part of a periodic multi-solar racing event in the same caliber as Jumptown, Xenothreat or Siege Of Orison.
As for freelancer series, their crew count was determined way early on, before it was clear how the game systems would work. I think *all* the freelancers at their current scale can and should drop to crew of 2 (and solo play being still very viable). There's just no reason to have 4 people, and it would be nice to extend the living space capabilities by losing the 2 useless seats.
I think the 2 extra seats are just passenger seats, just like the new C8X Pisces has... the Freelancer as my son says, is the Misc Pickup truck. lol
The devs saying no one would want the old zeus is like saying no want the luxury ship like the 890 or 400i
Between the Spirit coming out now, and the Zeus in the not-to-distant future, I feel like the Cutlass spot as my (and many others) go-to ship for general play is getting into a bit of competition.
(well, i suppose the freelancers exists too, but i'm adamant about never being in the pilot seat of MISC ships again, and these new ships got style... too bad for the Zeus that it looks like it lacks a VTOL mode)
I get the feeling that the MAX will become a vehicle-focused hauler because of its lack of tractor beam. Perhaps that is what will set it apart over the Zeus. They talked about Freelancers being long range cargo haulers - maybe Xi'an engine tech gives the ship enhanced fuel efficiency too? That's where I lean on the Freelancer MAX.
The Redeemer needs a size bump so that the hab can move back upstairs, and the modular portion can be by the back door.
Laid out more like it was originally. Having the ramp open to your components may be bad, but opening to your livong area, kitchen and bedroom is silly af.
The size bump should allow for an increase inanuverability, because it's a slug, and since it's already tanky, and shooty beyond it's size, no real need to increase anything else.
Over all, a size/manuvering speed bump and design improvent would offer an over-all better designed, better balanced ship, IMO. Right now it's too small for it's insides and it's outsides.
Thanks for tackling this topic I bought close upgrades to all 3 but I still don't know if they are style if substance
I got the es in bb, bought mr - the es I rediculous value for an explorer if you’re looking to solo or 1 or 2 mates. My biggest concern about the mr is if it’s qed/emp can/can’t be controlled by pilot, if it can’t then blue will have to do as a solo bounty hunter which is a shame and a bit arbitrary.
debating upgrading my c1 to a zeus.
I think it will be a luxury touring version.
with change of how ships will fly in atmo, Zeus may be outshine other ships in its class, it is very tempting.
I like them. They look nice, but I'm sticking with the Spirit series as my ship of choice.
The game needs more ships that are just solid options and these are fantastic.
I do think that the essential would be mine if I chose to grab one of them as is. The CL sacrifices a bit too much for the sake of cargo room (can't get to the components) and the Marque does gameplay that's not my thing.
Zeus ticked all the boxes in what I was always looking for in a ship. I've been mostly torn between the ES and the CL, but ended up going with the ES. However I have the sneaking suspicion that the dimensions will grow like the spirit. Even though its in white box for one of the variants, but I could be wrong.
Hey guys did you see the Gatac railen in the sq42 promo? At 6:50:40 citcon day 2 twitch stream
I think in the initial comparison of Zeus MR vs. Blue, you forgot that the MR also has an EMP along with its QED. The Blue just has its QED. I see the MR as bigger, more crew, more of a base of ops for a small hunting team to get around in. Carry a vehicle, stock an armory, keep targets from escaping *and* effectively disable them for capture. The blue feels more like a better solo ship, or part of a team. The MR is potentially more self-contained.
It also have a emp bid dif over blue really. I collected ccu for the Bounty hunting one could be my new daily for fun times. Next smallest ship for me is my railed as a blockade runner.
With the Polaris having a brig I hope we get a bounty ship that can hold multiple bounties and transport them too the Polaris since it’s fair to say this probably doesn’t fit into the Polaris hanger
Who knows.. This is 46m long and the the diagonal of the polaris hanger is 49.4m.. After eye balling the possibly old polaris metrics on Starship42 next to the Zeus, it looks like there is a chance it will fit, more so if the wing tips fold up.. 🙏 (Have got a CCU juat incase as well)
Will have to wait until Grim gets his hands 👐 on the models.. 😁
Well this has come out quickly. Pick-up up a stack of credit CCU'S- it will be interesting to see them in game.
The Max has 120 cargo, the CL has 128. The Max is much smaller, can fit an Ursa, has an airlock/ladder entrance. It lacks a tractor beam and has a "worse" turret, one less shield and it's a little cheaper. The CL doesn't somehow "invalidate" the Max as it sits today.
Correct on Cargo and Ursa. I really shouldnt do videos in this sleep deprived state. But you cant look at shields or other componets because they are all in flux. Exe
It also sounds like the extra cargo space might just be by having the cargo grid extend all the way to the walls.
One less bed, the tractor beam, it's also a bigger target in combat.
They're solid competitors, with some fairly minor tradeoffs.
The ursa should probably fit in the CL, so I think it's going to end up being how the load out focuses (shield vs armour, or speed over qt range) and if you'll need the extra bed for friends, that'll make the decision for people.
Also, for me, not looking like a freelancer is what did it.
Imagine Zeus MR had a medbed and 2 extra S3 gimbal weapons to the pilot 😅 Now, give me a medical URSA and AI blades to slave the upper turret and a dream might come true - one ship to rule them all!😁
I went with the MR as I see it as an upgrade to the Cutlass Blue, 3 times the shields, adds an EMP and a second turret. Should be the best pirate, errr, bounty hunting ship in game at this time.
The Cutty Blue also doesn't have an EMP. The MR does which is a big advantage. The MR has both a QED and an EMP like the Scorpius Antares.
maybe the ST zeus m2 is intended to be a racing team transport thing? you stash your m50 in it and fly it to the next system over and go to the track. maybe its got some repair or tuning facilities on board
or Fury...