Replays of the games: share.polytopia.io/g/2c7c9afd-b12a-46d6-497f-08dd0bd0ee0f Cym vs Cym share.polytopia.io/g/37f44aa7-7f6e-4f19-d4c3-08dd0c9ba532 Cym vs Cym
That 1 health hexapod that sieged your capitol is the little spider you see crawling across the carpet that is way too small to do anything but it still makes you scream.
Cymanti would be more balanced if starting shaman was removed, and they had to tech into philosophy later in game to get it. The early game boost + hexapod spam is what makes cymanti degenerate.
Replays of the games:
share.polytopia.io/g/2c7c9afd-b12a-46d6-497f-08dd0bd0ee0f Cym vs Cym
share.polytopia.io/g/37f44aa7-7f6e-4f19-d4c3-08dd0c9ba532 Cym vs Cym
7:07 the foreshadowing lmao
That 1 health hexapod that sieged your capitol is the little spider you see crawling across the carpet that is way too small to do anything but it still makes you scream.
Do you have or would you make a guide about how to understand the opponent tribes, spawn and moves by looking at the score?
I would love that, great idea
Your capitol Hexapod would've survived if Hexapods had Fortify, but they don't.
Cymanti would be more balanced if starting shaman was removed, and they had to tech into philosophy later in game to get it. The early game boost + hexapod spam is what makes cymanti degenerate.
Nah it would make them useless. Riders roads are already way better than boosted hexapods
@@ricuz1 irrelevant tho when boosted hexapods r almost immediate. Rider roads is far more expensive and can be reached not nearly as fast
@piercelawless2654 yes, it depends on the type of map and spawn luck. But also if you spawn next to polaris or Elyrion on tiny maps you've lost
Yeah but then the turn zero tribes would be the only viable ones other than some special tribes. Don’t nerf it unless you nerf everyone.
@@ricuz1depends, you have to spend to make the roads
Mfw justeeni isn’t frisky or risky 🤯😱😳😮😯🙊😲🙀😧⚡️