My father's dragon - Early Moho tests 2
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- Опубліковано 11 лис 2024
- Some rigging tests and gifs I created using @mohoanimation during the My father's dragon production. These are made over the artwork of many artists at Cartoon Saloon.
Most of the tests are not in the movie, but it was fun to play with different ideas. Watch the movie on Netflix!
Property of Netflix
It was very wonderful! I have been working with the Moho program for 3 years, but I was always involved in problems (and program bugs) and I wanted to abandon this program, but when I saw this work, I was very motivated! I would love to continue my work at Moho and become one of the best Moho animators! Thank you Mr. Victor!
Love the rain particle at 0:58
The animation was frickin BEAUTIFUL, for the animation of the movie I gave it a 20/10
Great pieces of animation art!
Moho is on the right hand! :D
Fantástico trabajo y fantástica aplicación: MOHO 13.5
Ottimo!!!
Excellent. I would much appreciate if you could show how you do some of those things, like getting the particles to follow the path at 1:04, the leaf motion at 1:12, and the waterfall at 1:26,
the lion king shot is so funny...
Wow ❤️
الله ينور تسلم ايديكم على الابداع
So great!!!
Amazing!
WOW!! AMAZING AND ALL USING ONLY MOHO??
very pulent!
¿Entonces casi toda la película se animo con Moho? 🤨🤔
No, es equipo de Moho fue uno de los muchos departamentos que trabajaron en la película (como layout, background, rough animation, cleanup, ink&paint, tonals, fx, comp y varios más). Es una película de animación tradicional en la que nuestro equipo aportó con elementos rigueados (fondos, props, personajes, etc.). Nuestra meta fue que esos elementos pudieran convivir con el resto sin sentirse fuera de lugar.
Gran inspiración 🔥🤙🔥
I want to how to make mouth in the sides like de cat in video
I just posted about that on the Moho forum:
www.lostmarble.com/forum/viewtopic.php?t=35487
😃👍🙋🏻♂️
Victor great job.
I correctly understood that a drop and a spray are one vector layer launched along the way? i did this before, but how did you make the emitter used as ground
Thanks, Egor. It looks like that, but the emitter is not really a 'ground'. In this case, all the animation is done in the particle itself, so the emitter is not throwing the particles or adding any extra animation, but only defining the distribution and amount of the already animated particles. It's a bit hard to explain here, but I will show an example in the webinar today: moho.lostmarble.com/blogs/news/webinar-taking-advantage-of-moho-s-powerful-particle-system-with-victor-paredes
@@tazatriste oh no. I saw too late. I hope the webinar will be recorded as usual
but I think I understand how it was done. I have been working in moho for about 15 years, but there is always something new to learn. I love moments like this.
This is amazing. How do you reorder layers at 0:31 like that?
Thanks. That was done with an amazing script created by Lukas Krepel. It automatically reorder the shapes based on their position on Y: www.lostmarble.com/forum/viewtopic.php?t=33324
Was the artwork for these tests made within the software or in Photoshop? I'm curious about the workflow of importing artwork when there are so many different frames/angles in play
Thank you!
Yes, Art Direction and the Layout and Background teams worked with Photoshop. So we received .psd files from them.
The Animation team worked on TVPaint, so many times we also received image sequences with the rough animation they created.
Are you a human (⊙_⊙) ?