Your guides are amazing. They are didactical, clear to understand, very well planned, in such a way that even the most complex plays feel so easy to comprehend. Thank you for your time and effort.
what is your decisionmaking on going an early village vs a house? If you go 1 TC Song, did you feel you were lacking the wood against strong pressure early on?
None of the civs are broken per se, but some civs like the chinese and english are very strong in the lategame, but if played correctly, all civs are fine :)
Hey Bro, thank you so much for your guides, im watching you now for a long time - you doing an impressive job. My Feedback to you would be, to make maybe your cam frame smaller or to a circle? that you can see more? I dont know, i have the feeling i missed something from the game because it's so big. Have a nice day :)
Safer food against knights and other aggro civs. On the corner because of imp academy and faster tax is nice so try to place it towards lumbercamp for less idle official
why do you task three villagers to build the landmark in the 1TC build? Is it more cost efficient than having 1 worker building the landmark and getting a delayed Imperial Official?
That is because the imperial official will collect taxes at a higher rate + supervise dropoffs and barracks, so for timing and cost-efficiency, building with 3 is better.
@@Valdemar1902 I mean mill generally allows food drop off only, but in this case villagers are dropping off wood. Is this an exception based on the rule you've described above?
No matter what resources your villagers might carry, they will always drop these off when finishing construction of a drop-off point with no further shift-commands queued.
Vills drop off the resources they carry when their final action is to construct a drop-off point. If u shift click commands after the construction, they keep carrying them
for example if you play against english, you could get into trouble if you put the mill on berries, since all your food is there then and a couple longbows just kill you, the investment of 50 ressources for another mill on berries is quite small in comparrison to the safety you get
Your guides are amazing. They are didactical, clear to understand, very well planned, in such a way that even the most complex plays feel so easy to comprehend. Thank you for your time and effort.
For a very difficult civ to play, this guide was clear and easy to understand, thank you!
You make it look easier than it's been described. Also nothing beats getting in there and actually playing with them
Awesome stuff man, I'll be using this!
Great video! Have been waiting for your Chinese guide. Enjoy your Chinese playstyle.
Glad to hear it!
Thanks. I'd love an up to date Rus guide. I'd also love to see guides on how to beat each civ.
I'll look into it, thanks!
Best guides i've seen so far!
Thank you.
came across your channel mate!! amazing guide and your voice pace is rly good. Well done :)
Im suscribing bro :3 you eally helped me alot with your guides :3 im a total begginer but i learrned a lot with you, tnank you alot.
Great guide and explanations! Keep up the pro content.
Great guide as always! Keep up the good work!
great explanation. thanks . comment for boosting the video
Thanks for the guide, we have the exact resouce in time for 2 tc, nice
Lets try it, nice guide. Thank you!
nice work mate! keep doing things like this very informative and fast
what is your decisionmaking on going an early village vs a house? If you go 1 TC Song, did you feel you were lacking the wood against strong pressure early on?
Thanks a lot val! Keep making more videos like this!
Awesome video, whats the most broken late game civ you think @Valdemar
1v1 or 2v2 or 3v3 whatever
None of the civs are broken per se, but some civs like the chinese and english are very strong in the lategame, but if played correctly, all civs are fine :)
Thank you for the guide! Do you have any recommendations on how to counter Longbow rush with China? Would you go Archer or Horsemen?
There is a guide on how to beat english from some time ago on this channel!
many good insights!
Thank you, please keep making these :) Also, what would be the best Civ to combo with the Chinese when playing 2v2?
That would wary depending on the playstyle, but with chinese you can do either agression or mid-game focused play. :)
Hey Bro, thank you so much for your guides, im watching you now for a long time - you doing an impressive job. My Feedback to you would be, to make maybe your cam frame smaller or to a circle? that you can see more? I dont know, i have the feeling i missed something from the game because it's so big. Have a nice day :)
Great job, Valdemar! Thx
damn i love your guides so much compared to beasty they are straight to the point
Nice video man!
better than besaty's tbh, more practicable for general situations. both are good.
I love your guides ! any chance you make an otoman one ? for a standart oppening
Thank you bro
Please do more videos like this
why put mill near woodline? more efficient tax gathering? imp academy placement?
Safer food against knights and other aggro civs. On the corner because of imp academy and faster tax is nice so try to place it towards lumbercamp for less idle official
wait how do villagers drop wood at a mill?
Does this build order still work now?
why do you task three villagers to build the landmark in the 1TC build? Is it more cost efficient than having 1 worker building the landmark and getting a delayed Imperial Official?
That is because the imperial official will collect taxes at a higher rate + supervise dropoffs and barracks, so for timing and cost-efficiency, building with 3 is better.
@@Valdemar1902 thank you, that is good to know
Sorry perhaps straightforward question - why are you allowed to drop off wood at a mill for the 1TC build?
Im not sure what you mean by allowed? Villagers constructing a drop off point will drop off the resources they carry when finished building
@@Valdemar1902 I mean mill generally allows food drop off only, but in this case villagers are dropping off wood. Is this an exception based on the rule you've described above?
No matter what resources your villagers might carry, they will always drop these off when finishing construction of a drop-off point with no further shift-commands queued.
In one of your guides you are talking about when it is good to use MAA, do that also apply for Palace guards ?
Good vid!
The bonuses from different dynasties stack right?
If you tech into a new dynasty, the dynasty bonus will disappear, but unlocked units and buildings remain
@valdemar is this build order still actual ?
Ye
How can the villagger drop wood at the mill?
Vills drop off the resources they carry when their final action is to construct a drop-off point. If u shift click commands after the construction, they keep carrying them
@@Valdemar1902 I see, thank you for carifying it.
Why not build mill on berries?then rally sheep to that mill and get sheep?
for example if you play against english, you could get into trouble if you put the mill on berries, since all your food is there then and a couple longbows just kill you, the investment of 50 ressources for another mill on berries is quite small in comparrison to the safety you get
Champion
Deer camp ❤
No trading?
Trading as chinese is a last resort measure for gold harvesting
Someone write the build order please
Build orders are linked in the description
Make a rus guide please
Eyy er du dansk? :D
Ja :)