Greetings, HushBook. Once more thank you for reviewing one of my races. In the next update I’m expanding the Castes system. I didn’t know the Sauroks were a thing until after I hade made the race. I'll be changing the map to more open one so player can maneuver more. Watching the video I realized the cannibalize mechanic wasn't as intuitive as I thought. I'll expand the tooltip. My intent for players to cannibalize after a battle to quickly heal and strengthen their remaining troops to continue the assault. Here are the current plans for the next update: I’ll be replacing the Caste upgrades with a building called Altar of Ascension which will allow the player to retrain a unit into a different caste changing stats and ability. - Example: A Cleaver will start as Warrior caste but can be retained into the worker caste trading health and damage for movement and attack speed or caster caste for magic resistance and spell immunity. I'll be adding a Unity mechanic. When 2 or more of the same caste are grouped they will gain a bonus. The bonus will improve for the number unit up to 5. - Example: 2 casters will gain .14 mana regeneration, 5 casters will gain .35 mana regeneration. For Cannibalize, I'll be increasing the max required health from 25% to 35%, increasing the gained max health from 50 to 60, allowing it to target allied units and putting a limit of 5 uses. (You’ll still be able to use it to heal but the unit will no longer be able to gain hitpoints.) I’ll also be adding the caste system to the Beast Lair and Sky Nest. After construction the player will be presented with one time chose of the caste of the dinosaur trainer changing what type of creatures will be able to be trained. - Example: Warrior caste will have the Devilsaur and Direhorn, Worker caste will have the Raptor Pack and Direhorn, and the Caster caste will have the Brutosaur and Diemetradon Some miscellaneous changes off the top of my head. Raptor Rider: I'll be moving into the Beast Lair but will still require the Standing Stones to train. Will Be giving it a leap ability to improve its mobility. Pterosaur: I’ll be giving the ability to land to attack ground units. In this state it will be slower, and deal less damage. Dragon Priest: I’ll be adding different variants of it with different source dragon abilities. (Red=Damage, Blue=Debuffer, Green=Support) Ps: I have released Flesh Weavers Cult; Lady's Household update if you plan to continue the show cases. It contains Two tech trees so you can get double the content from it. The download page contains the details on the mechanics and unit breakdowns. Heads up the the Custon Faction Ai is slow at the start, so it tends to be overrun if it dose not have allies. I recommend 2v2v2 or 3v3.
Greetings, HushBook.
Once more thank you for reviewing one of my races. In the next update I’m expanding the Castes system.
I didn’t know the Sauroks were a thing until after I hade made the race. I'll be changing the map to more open one so player can maneuver more.
Watching the video I realized the cannibalize mechanic wasn't as intuitive as I thought. I'll expand the tooltip. My intent for players to cannibalize after a battle to quickly heal and strengthen their remaining troops to continue the assault.
Here are the current plans for the next update:
I’ll be replacing the Caste upgrades with a building called Altar of Ascension which will allow the player to retrain a unit into a different caste changing stats and ability.
- Example: A Cleaver will start as Warrior caste but can be retained into the worker caste trading health and damage for movement and attack speed or caster caste for magic resistance and spell immunity.
I'll be adding a Unity mechanic. When 2 or more of the same caste are grouped they will gain a bonus. The bonus will improve for the number unit up to 5.
- Example: 2 casters will gain .14 mana regeneration, 5 casters will gain .35 mana regeneration.
For Cannibalize, I'll be increasing the max required health from 25% to 35%, increasing the gained max health from 50 to 60, allowing it to target allied units and putting a limit of 5 uses. (You’ll still be able to use it to heal but the unit will no longer be able to gain hitpoints.)
I’ll also be adding the caste system to the Beast Lair and Sky Nest. After construction the player will be presented with one time chose of the caste of the dinosaur trainer changing what type of creatures will be able to be trained.
- Example: Warrior caste will have the Devilsaur and Direhorn, Worker caste will have the Raptor Pack and Direhorn, and the Caster caste will have the Brutosaur and Diemetradon
Some miscellaneous changes off the top of my head.
Raptor Rider: I'll be moving into the Beast Lair but will still require the Standing Stones to train. Will Be giving it a leap ability to improve its mobility.
Pterosaur: I’ll be giving the ability to land to attack ground units. In this state it will be slower, and deal less damage.
Dragon Priest: I’ll be adding different variants of it with different source dragon abilities. (Red=Damage, Blue=Debuffer, Green=Support)
Ps: I have released Flesh Weavers Cult; Lady's Household update if you plan to continue the show cases. It contains Two tech trees so you can get double the content from it. The download page contains the details on the mechanics and unit breakdowns. Heads up the the Custon Faction Ai is slow at the start, so it tends to be overrun if it dose not have allies. I recommend 2v2v2 or 3v3.
18:44 i really think this lizard need buffs
For example damage 38-65 to 55-95
XH 1300 => 1800
Armor 2 to 5-6
Because come on, its a big pride dino :D
New faction Lizardmen!
killing the unit off for the lizards bloodrite is a waste of gold and wood i hate wasteing units on stupid stuff