8:20 correction he did get two small buffs to his RB cooldown reduction and his recoil reduction but, general point still stands that he hasn't been getting buffed 'like crazy' (they're so insignificant i forgot about them lol)
Thats supports they wont ever make supports not broken . Like they changed all health pool all damage heros and some heros like genji will never get buffs just so supports can stay were they are . I mean they made dps into a support role that does less dmg then supports outside some spezial heros like soujern and widow that are the only actuel viabel dps
@@c4kusanagi104 we’ve only had five whole years of people pointing out how bs an ability lamp is, and how if baptiste is ever meta then the game sucks to play cause of how frustrating and unfun lamp is to play into, and how lamp allowed for some of the most stale and boring team comps to be played. So they can’t ever make baptiste strong or even viable cause then it leads to some of the worst metas. But sure it’s a “stupid” take
Bap’s Gun, Boots, and Ult are all great designs, but his shift and lamp just suck. They only work in brawl comps, which is fine if you are doing pro play, but it makes him not very flexible for comp.
Tbh I'm happy with his state right now, fighting a character with 3 life bars, vertical movility with no cooldown and a hitscan gun with lots of damage is soo annoying
@@henforshortNobody cares about OWCS anymore they shoud never balance the game around what they play . OWCS is a for fun thing that make no money and never will .
ua-cam.com/video/Ln0_FtOAqAk/v-deo.html Even in the low elo where he gets picked, he straight up has the by far WORST win rate. 44.59%. Anything above that, he is just unplayable and no one ever picks him.
i know that throughout the most of the 2023 owl season bap wasnt played but it wasnt only london playing bap in that grand finals, houston vs flordia had a ton of bap play, so bap definitely was not a niche pick at that time. 8:25 also bap got buffed in the season 14 patch on dec 10th for his regen burst and his recoil in the oct 15th patch you literally scrolled past them in this shot. sorry for the critical nitpicks and i enjoyed the video thanks kajor for not switching to marvel rivals like everybody else edit:bro already apologised in a comment whatever then
he’s fine there’s a reason he’s constantly in high elo games.. Also just cause character is not played in pro play does not mean they are BAD. Can we get away from this dumb concept… Like junkrat will never be META for pro play but he’s not a bad player if played really well in comp he can instakill squishies… Like it’s ok to have high skill ceiling hero’s be the best for pro play etc and comps like tracer for example… I’m tired of these talks lol bap can win a 1v1 vs 80 percent of the cast and at times even against tanks LOL
It’s just speed creep that makes it literally impossible as well as fall off. Same reason by most hitscan are terrible it’s been hard rush down cancer tank meta since Juno came out and hazard lowkey made it worse. If there’s a comp where u can shoot ur gun for 2 seconds before being touched by a speed boosted tank bap will be back cause he has the stats to do well too if he doesn’t get instantly murdered by speed boost Lucio genji
I feel he was the most balanced healer before the nerfs. Damage output and healing ability was spot on if you land your shots. Combining immortality with healing nearby teammates would change a fight instantly. Now he’s still playable but def not the worst
One of the huge problems of bap is how reliant he is on team stacking. If you play any kind of more open comp you just cant land lamp/regen/heals/ults. In addition to the ult change (which should go without say), the range / projectile speed of his abilities should be increased to actually allow him to support an angle. Maybe this way he could see more play in different comps instead of just being an AoE sustain bot in brawl.
I rarely play Bap, so I can't give a proper report on his gameplay, but by God you're so right, healing with Bap is probably the least fun and least rewarding thing ever.
@@thoet7270I used to play him a ton in 6v6 since I was actually decent at hitting genji-tracer-pharaoh with the heals. In 5v5 everyone just goes wherever the fuck they want and I’d have to redesign the map to be able to heal more than 1-2 players as him. Just not fun to play outside of a stack sadly
I don't think they should change that because it's part of his identity. He plays close to a beefcake that can support him being that close. You don't really see bap with queen despite both being classified in 'rush' because she can't support bap hovering next to her. Rein, Orisa, Mauga etc are physically large (a hitbox to rely on as cover) and better at holding the line.
Funny enough bap is in his worst state and it made him more bearable to play, I even one tricked him to GM/Top500 on NA. He’s definitely just a worse Juno and u will Get flamed for picking him over Juno, which sucks because watching high rank baps was always very satisfying.
I think for buffs you can increase the damage fall off for body shots and flatten the grenade arc to allow Bap to be able to play at a longer range. With his current abilities as is, he should be able to retreat far enough once he sees the enemy team engaging and survive even his lack of speed. I feel that at his optimal range hes far too vulnerable. I do like the ultimate buff but i think the CDs buffs will always make people unhappy as they are relatively low skill whilst having good impact. I think the best but unlikely solution is to rework his cooldowns and give him more frequent but skilful abilities.
Honestly I think most people would prefer a buff to firestrike and Symm orbs over a buff to window. Rein and Symm didn't deserve their breakpoints to be changed, their projectiles are slow and takes a lot of time to charge, it's not like anyone was complaining about them. Rein and symm are pretty bad right now, as they really like burst and are widely outclassed by other brawl tanks for rein and TP isn't really needed when Juno's speed boost can achieve similar results. As for regen burst, I'm really not a fan of this ability. I think that for the vast majority of players, bap is this impossible to dual supports that makes its team unkillable through the combination of burst, grenades and immortality fields. Of course good coordinated players can play around this sustain, but in ranked bap can be infuriating to face and I don't think his kit is well design overall. Bap is a support with no utility besides sustain and absurd damage, and so is getting less and less interesting as more supports with good sustain and damage, such as Moira or kiriko get stronger. What I'd like to see at this point is a bap rework, giving him more utility in place of the sustain of regen burst that is not only annoying to face against but isn't that good anymore as a sustain option. This would also leave some room for Moira to actually have a niche in the meta as a sustain pick rather than being only the comfort pick for people who can't aim with bap or kiriko, both of whom fully outclasses her.
Yeah, Juno just powercrept the role by a huge amount and devs left her in a broken state because she's a fun + popular hero (the same as launch Sojourn, sort of)
Bap lamp : 25 sec cooldown Kiriko suzu : 15 (or smth like that) Bap lamp : makes unkillable Kiri suzu : makes invulnerable Bap lamp : can be destroyed really fast Kiri suzu : just exists (ok dva can eat it but still really specific) Bap regen burst: 15 sec Kiri tp : 7 (or 6) sec There is a problem with how unbalenced the cooldowns are in this game
S9 changes just made playing supports so more forgiving cause there is less 1 shot to actually kill them before they use there sustain or escape or get peel or just straight up kill you cause they have like 3 different health bars with there abilities while you have 1
Havent played comp in a while, so im wondering why brig is bad against a hazard? Doesnt she simply have all the tools to denie him for diving her? Whipshot him out of leap or create the necessary distance when he is blocking? She can hold shield up for his ult. When he dives you when you just used whipshot, cant you just simply dash out since he has no range and wont be much of a threat? So basically my question is, what advantage does hazard have to play against a brig?
I might be wrong but I'm pretty sure he'll jump on you. You will run out of your options, he won't. But in general, I agree, Brig seems to be a good option against him.
@Iscoileachme doesnt make any sense to me. Brig is the anti dive hero. She has the perfect kit against divers. Hazard leap is on a 6 sec cooldown, whipshot is on 4 seconds and bash on a 5 seconds. She has 2 abilities that deny his leap and both are on a shorters cooldown. So she has a pretty good advantage over his leap. If his dive (leap) would be good against anti dive abilties (whip and bash), the whole anti dive kit wont make any sense. It must be something else
@@fergusgraem3625 the wall being able to go through shields and or premptively put down to cut off brig escape is why hazard completely negates brigs tools, brig shields are like 3 shot off hazard gun and is killed by hazard off a jump slice shot melee combo
somehow, the immo guy with the big jump got crept in all aspects EXCEPT his gun. his gun is probably the best designed part of his kit and kind of holds the entire experience of playing him together. it does suck not being able to use him as much as kiri or juno cuz he didn’t get 20 billion mobility methods…
Violent Leap is very punishing for her, it pierces barriers and closes the distance from a bash disengage - his wall also denies her utility. As a Hazard player if you decide to ruin a Brig's day, you'll have an easy time doing so. She's not unplayable into Hazard, but certaintly not as optimal as Kiriko or Juno, for example.
If lifeweaver has the most jarring form of kill denial in the game with his grip, then Baptiste has the second most jarring with his immortality field. I really hate when I can do everything right to set up for a kill or even a multi kill, even invest my ultimate and would otherwise get like 4-5 people, only for the enemy bap to pop a lamp on a 25 second cooldown and say "screw you, you don't get to have those kills you totally deserved". I don't want Bap to be meta, I hope they never buff him again.
I don't mind when it's used on other people, never have I ever really seen it be useful to an annoying extent when used on other people. But what I really really hate about it is how annoying it is in a 1v1. Like it basically turns it into a 2v1 where now you have to- look up (imo might just be a me thing but looking away like this really throws me off, makes it harder to dodge the bap) to break the immortality field meanwhile bap is regenerating health, if he uses regen burst, hes probably at full hp again and bare in mind he's been shooting you this whole time. I know the game isn't played in 1v1s and just getting cooldowns out can be valuable in the context of a fight (But if you die those cooldowns were worth it) but yeah idk it's the thing I hate about him. it's probably a lot less painful for DPS characters I don't know. I mostly talk in the context of when I am dueling them as kiriko or Moira. Lamp is hell to break on both of them, on Moira I usually just wait for it to time out because if you suck it, it takes about that time anyway, bap regens and you don't get self heal.
you completely missed what really killed him, mauge can close the distance to him incredibly easily with overrun and at worst forces his cooldowns and dies (which still is value) but usually will use cardiac and survive but if played well will likely always kill the bap. And now with hazard the problem is 10x worse. bap is bad for the same reason as hitscans (except with soj with a mile long slide) all of them need to be in a safe position to really work, there is no such thing.
mauga is good into bap, but this just isn't true lol. teams had the choice to play ram lucio bap, or mauga lucio kiri/moira back in stage 1 and stage 2 of EMEA. bap still saw playtime in both stage 1 and stage 2 despite TM dominating on mauga lucio moira
@ maybe mauga wasn’t quite as lethal to baps place in the meta back then but I think that both mauga wasn’t as understood then and the landscape has changed pushing even more dps threats like venture genji tracer etc with super easy engage options onto him deleting any possibly “safe” position. rn all of that is irrelevant because hazard can press shift once and guarantee at minimum 1 bap cd forced with no consequence.
bap immo field btw isn't immortality, unless your a pay to win perhaps. Its Great Damage reduction but not immortal big difference...should be called lamp of some damage negation.
meanwhile top 500 on console being filled with baptiste.. but good point though, id say just buff bap heal to himself when under 50% hp. And i love brawl comps w him its just too good. As he is playable in poke, im not against the fact that he cant be a dive hero, i mean tanks are usually just played in one of the big 3 comps. Buff window.
I THINK there is another problem with Bap. Here this gold noob out who knows nothing. Bap main with a love for stats... His stats in GM console are WAY out of line with his stats in GM PC. Not just now, but they were when I first looked at this a few months ago. More than a 4% increase in win rate (and a huge increase in pick rate), from ~49 to ~53. Is this a hidden profiles/small sample size problem? Maybe. Is this actually a Xim problem specific to his hit scan DPS nature? I'd speculate that's what it is. I don't have a solution as such. Prioritise PC and just let him run rampant in the Ximming console ranks? Doesn't sound like a good solution to me.
Against a semi-coordinated dive, he will get destroyed unless he has decent support who just becomes his literal guardian angel, and both end up neglecting the rest of the team. ->Imo field can be baited out, and DPS should be smart enough to disengage. It's a long CD, so engage him again, and it's an easy kill. ->Regen bursts does kinda nothing if a dps is shooting at him. The heal is so low he'll get bursted down just as fast. His relatively "large" hitbox makes it easy to nullify his regen burst. -> Exo boots, dive has mobility. With a semi-coordinated dive, you just have to contest him on the low ground to either force him into high ground and have another dive character follow him there or the opposite. Force him off the high ground and have another dive waiting for him down. Again, if the dive is bad and they just decide to go in one by one, he can stand his ground and easily win the 1v1s that follow if the bap player has good mechanics. That or they can easily run away and "juke" them enough to find any form of peel.
Bap the sojourn of support. A hitscan with aoe healing, two get of jail free cards, and easy high ground access. The only way to make Ana or zen or illari a viable picks is to nerf his damage and healing.
Is there a more boring ability to use than regenerative burst? He should have an ability that does more than just healing so he needs to choose whether to use it offensively or defensively.
I got over 2k hours on pharah and I got 8 minutes on symmetra. I got 1200 hours on all the the tanx. I got 800 on widow. I got 800 on ana/Lucio. Symmetra is whack @ss trash.
His best comp is poke sigma is not meta then u have Lucio brig Juno Ana and kiriko there abilities are more impactful and there ultimates are way more impactful then bap he’s not bad his kit and team play abilities with other hero’s are not good compared to brig Ana bap kriko Juno and Lucio
I love bap and is still my most played hero within the support category. The problem I keep facing with him is just that he will only really work in a brawl composition. And teammates are not going to always play that.
1 support isnt broken giga meta oh no we need to save the support race we cant have that . Bap doesnt need to be changed he is fine . There is nothing wrong with him .
Unlucky for Bap but IMO I'd rather have any other support be meta instead of Baptiste, his kit is extremely infurtiating to play against. Playing against a character with DPS level damage, immo field and 3 healthbars is not fun; Also if you're a high elo console player you still have to deal constantly with Ximmers using this character even in his current state.
Solution: Nerf support abilities and damage but provide better movement for supports. Hard buff DPS that aren’t the boring 1 shot hero’s so they can actually protect their team, limit their movement and for mobility hero’s limit, make them have windows where they can be punished for engaging poorly. Slow tank movement down (outside of abilities) but keep survivability so they can’t just run people over and get away with it every CD cycle and have to think about their engagements.
8:20 correction
he did get two small buffs to his RB cooldown reduction and his recoil reduction but, general point still stands that he hasn't been getting buffed 'like crazy' (they're so insignificant i forgot about them lol)
dont you love when they kneecap an entire hero because of one of their broken abilities instead of nerfing/changing that single broken ability
The issue is immortality is so fundamentally op that there isnt may way you can nerf it tbh.
Thats supports they wont ever make supports not broken . Like they changed all health pool all damage heros and some heros like genji will never get buffs just so supports can stay were they are . I mean they made dps into a support role that does less dmg then supports outside some spezial heros like soujern and widow that are the only actuel viabel dps
i cant lie this is a very stupid take
@@c4kusanagi104 we’ve only had five whole years of people pointing out how bs an ability lamp is, and how if baptiste is ever meta then the game sucks to play cause of how frustrating and unfun lamp is to play into, and how lamp allowed for some of the most stale and boring team comps to be played. So they can’t ever make baptiste strong or even viable cause then it leads to some of the worst metas. But sure it’s a “stupid” take
8:20 didnt they reduce his recoil 30% or did that get reverted
no its still here
Bap’s Gun, Boots, and Ult are all great designs, but his shift and lamp just suck. They only work in brawl comps, which is fine if you are doing pro play, but it makes him not very flexible for comp.
bap is way better in comp than pro play
Oh i remember when people always freaked about the lamp.
Its like people saying 6v6 is great, they just have short memory
What are you talking about baps lamp and shift do not suck
Tbh I'm happy with his state right now, fighting a character with 3 life bars, vertical movility with no cooldown and a hitscan gun with lots of damage is soo annoying
Nahhhh u lost me on this one bro he's so good 😭
do remember the whole strength/tier kajor talks about is at the absolute high level/pro players level such as landon,ghost etc
@@henforshort exactly, anywhere besides gm really hes still an amazing pick and always work but with the pro's there playing a different game
@@henforshortNobody cares about OWCS anymore they shoud never balance the game around what they play . OWCS is a for fun thing that make no money and never will .
ua-cam.com/video/Ln0_FtOAqAk/v-deo.html Even in the low elo where he gets picked, he straight up has the by far WORST win rate. 44.59%. Anything above that, he is just unplayable and no one ever picks him.
@@xythiera7255well you’ll be glad to hear they do not balance for OWCS/OWL and never intend to
8:24 He got a regen burst buff at the start of season 14? Not saying that’s crazy but he did get buffed.
Nerfing exo boots is the worst thing u mentioned in this vid. 😒
baps fine, people blow with him.
what im saying
i know that throughout the most of the 2023 owl season bap wasnt played but it wasnt only london playing bap in that grand finals, houston vs flordia had a ton of bap play, so bap definitely was not a niche pick at that time. 8:25 also bap got buffed in the season 14 patch on dec 10th for his regen burst and his recoil in the oct 15th patch you literally scrolled past them in this shot. sorry for the critical nitpicks and i enjoyed the video thanks kajor for not switching to marvel rivals like everybody else
edit:bro already apologised in a comment whatever then
he’s fine there’s a reason he’s constantly in high elo games.. Also just cause character is not played in pro play does not mean they are BAD. Can we get away from this dumb concept… Like junkrat will never be META for pro play but he’s not a bad player if played really well in comp he can instakill squishies… Like it’s ok to have high skill ceiling hero’s be the best for pro play etc and comps like tracer for example… I’m tired of these talks lol bap can win a 1v1 vs 80 percent of the cast and at times even against tanks LOL
It’s just speed creep that makes it literally impossible as well as fall off. Same reason by most hitscan are terrible it’s been hard rush down cancer tank meta since Juno came out and hazard lowkey made it worse. If there’s a comp where u can shoot ur gun for 2 seconds before being touched by a speed boosted tank bap will be back cause he has the stats to do well too if he doesn’t get instantly murdered by speed boost Lucio genji
8:20 they buffed the weapon control and regen burst
I feel he was the most balanced healer before the nerfs. Damage output and healing ability was spot on if you land your shots. Combining immortality with healing nearby teammates would change a fight instantly. Now he’s still playable but def not the worst
Popular opinion, delete all the season 9-15 changed
One of the huge problems of bap is how reliant he is on team stacking. If you play any kind of more open comp you just cant land lamp/regen/heals/ults. In addition to the ult change (which should go without say), the range / projectile speed of his abilities should be increased to actually allow him to support an angle. Maybe this way he could see more play in different comps instead of just being an AoE sustain bot in brawl.
I rarely play Bap, so I can't give a proper report on his gameplay, but by God you're so right, healing with Bap is probably the least fun and least rewarding thing ever.
@@thoet7270I used to play him a ton in 6v6 since I was actually decent at hitting genji-tracer-pharaoh with the heals. In 5v5 everyone just goes wherever the fuck they want and I’d have to redesign the map to be able to heal more than 1-2 players as him. Just not fun to play outside of a stack sadly
@ I mean healing is not the issue, its just that its super easy in stacked comps and really hard in any more open ones
I don't think they should change that because it's part of his identity. He plays close to a beefcake that can support him being that close. You don't really see bap with queen despite both being classified in 'rush' because she can't support bap hovering next to her. Rein, Orisa, Mauga etc are physically large (a hitbox to rely on as cover) and better at holding the line.
Funny enough bap is in his worst state and it made him more bearable to play, I even one tricked him to GM/Top500 on NA. He’s definitely just a worse Juno and u will Get flamed for picking him over Juno, which sucks because watching high rank baps was always very satisfying.
bap is probably the best hero for solo queuing in ranked
juno, ana, kiri, and brig are all better for solo queuing
I think for buffs you can increase the damage fall off for body shots and flatten the grenade arc to allow Bap to be able to play at a longer range. With his current abilities as is, he should be able to retreat far enough once he sees the enemy team engaging and survive even his lack of speed. I feel that at his optimal range hes far too vulnerable.
I do like the ultimate buff but i think the CDs buffs will always make people unhappy as they are relatively low skill whilst having good impact.
I think the best but unlikely solution is to rework his cooldowns and give him more frequent but skilful abilities.
Honestly I think most people would prefer a buff to firestrike and Symm orbs over a buff to window. Rein and Symm didn't deserve their breakpoints to be changed, their projectiles are slow and takes a lot of time to charge, it's not like anyone was complaining about them. Rein and symm are pretty bad right now, as they really like burst and are widely outclassed by other brawl tanks for rein and TP isn't really needed when Juno's speed boost can achieve similar results.
As for regen burst, I'm really not a fan of this ability. I think that for the vast majority of players, bap is this impossible to dual supports that makes its team unkillable through the combination of burst, grenades and immortality fields. Of course good coordinated players can play around this sustain, but in ranked bap can be infuriating to face and I don't think his kit is well design overall. Bap is a support with no utility besides sustain and absurd damage, and so is getting less and less interesting as more supports with good sustain and damage, such as Moira or kiriko get stronger. What I'd like to see at this point is a bap rework, giving him more utility in place of the sustain of regen burst that is not only annoying to face against but isn't that good anymore as a sustain option. This would also leave some room for Moira to actually have a niche in the meta as a sustain pick rather than being only the comfort pick for people who can't aim with bap or kiriko, both of whom fully outclasses her.
So basically he got power crept and slowly micro nerfed over time
Alongside other supports like kiri getting powercrept. She's currently in the best state she's been in the last few season.
Yeah, Juno just powercrept the role by a huge amount and devs left her in a broken state because she's a fun + popular hero (the same as launch Sojourn, sort of)
call me crazy but what if we reverted season 9 🤯
so the main villain to many of the supports not being as viable/niche: DPS passive >:0
Bap lamp : 25 sec cooldown
Kiriko suzu : 15 (or smth like that)
Bap lamp : makes unkillable
Kiri suzu : makes invulnerable
Bap lamp : can be destroyed really fast
Kiri suzu : just exists (ok dva can eat it but still really specific)
Bap regen burst: 15 sec
Kiri tp : 7 (or 6) sec
There is a problem with how unbalenced the cooldowns are in this game
Have a good night Kajor ty for thr vid
Bap's gotten a lot from the battlefield so I don't think a kevlar vest (25 armor health) would be crazy.
8:19 me when i get paid off to lie
Bap doesn't need buffs, the other supports need nerf
Playing against supports just feels so oppressive, they all have bs get out of jail free cards and most of them now got better dps than the dps role
S9 changes just made playing supports so more forgiving cause there is less 1 shot to actually kill them before they use there sustain or escape or get peel or just straight up kill you cause they have like 3 different health bars with there abilities while you have 1
Havent played comp in a while, so im wondering why brig is bad against a hazard? Doesnt she simply have all the tools to denie him for diving her? Whipshot him out of leap or create the necessary distance when he is blocking? She can hold shield up for his ult. When he dives you when you just used whipshot, cant you just simply dash out since he has no range and wont be much of a threat? So basically my question is, what advantage does hazard have to play against a brig?
I might be wrong but I'm pretty sure he'll jump on you.
You will run out of your options, he won't. But in general, I agree, Brig seems to be a good option against him.
@Iscoileachme doesnt make any sense to me. Brig is the anti dive hero. She has the perfect kit against divers. Hazard leap is on a 6 sec cooldown, whipshot is on 4 seconds and bash on a 5 seconds. She has 2 abilities that deny his leap and both are on a shorters cooldown. So she has a pretty good advantage over his leap. If his dive (leap) would be good against anti dive abilties (whip and bash), the whole anti dive kit wont make any sense. It must be something else
@@fergusgraem3625 the wall being able to go through shields and or premptively put down to cut off brig escape is why hazard completely negates brigs tools, brig shields are like 3 shot off hazard gun and is killed by hazard off a jump slice shot melee combo
somehow, the immo guy with the big jump got crept in all aspects EXCEPT his gun. his gun is probably the best designed part of his kit and kind of holds the entire experience of playing him together. it does suck not being able to use him as much as kiri or juno cuz he didn’t get 20 billion mobility methods…
Bap's ult is outdated: they just need to come up with a new reworked ult.
1:00 Landon my bap goat imo better than shu
Funny after I win a solo heal open Que Match with Bap and I see this 😂
If they're just going to buff everyone back to offset the global health buffs what was even the point of the season 9 changes?
Why is brig badly into hazard?
Violent Leap is very punishing for her, it pierces barriers and closes the distance from a bash disengage - his wall also denies her utility. As a Hazard player if you decide to ruin a Brig's day, you'll have an easy time doing so. She's not unplayable into Hazard, but certaintly not as optimal as Kiriko or Juno, for example.
Baptiste would be a lot more played if he had less passive abilities
If lifeweaver has the most jarring form of kill denial in the game with his grip, then Baptiste has the second most jarring with his immortality field. I really hate when I can do everything right to set up for a kill or even a multi kill, even invest my ultimate and would otherwise get like 4-5 people, only for the enemy bap to pop a lamp on a 25 second cooldown and say "screw you, you don't get to have those kills you totally deserved".
I don't want Bap to be meta, I hope they never buff him again.
Buff baptiste more
I don't mind when it's used on other people, never have I ever really seen it be useful to an annoying extent when used on other people. But what I really really hate about it is how annoying it is in a 1v1. Like it basically turns it into a 2v1 where now you have to- look up (imo might just be a me thing but looking away like this really throws me off, makes it harder to dodge the bap) to break the immortality field meanwhile bap is regenerating health, if he uses regen burst, hes probably at full hp again and bare in mind he's been shooting you this whole time. I know the game isn't played in 1v1s and just getting cooldowns out can be valuable in the context of a fight (But if you die those cooldowns were worth it) but yeah idk it's the thing I hate about him. it's probably a lot less painful for DPS characters I don't know. I mostly talk in the context of when I am dueling them as kiriko or Moira. Lamp is hell to break on both of them, on Moira I usually just wait for it to time out because if you suck it, it takes about that time anyway, bap regens and you don't get self heal.
In deathmatch modes bap gets a fresh lamp on respawn. I get what you mean. Makes him annoying to fight. @@SecureBirch410
his gun. off-angle with the jump. he is broken.
The difference is bap is still extremely good in regular gameplay. Just worse specifically only in pro play.
can we go back to season 8 when more than 5 heroes were viable
I swear S9 changes are the worst, HP buffs, armour nerfs.
Never had a problem with/against Bap. Delete Sombra.
I think juno was the nail in the coffin for Bap
she’s my fav support handsdown. i be out healing mercy moira baps and ana players damn near every game.
you completely missed what really killed him, mauge can close the distance to him incredibly easily with overrun and at worst forces his cooldowns and dies (which still is value) but usually will use cardiac and survive but if played well will likely always kill the bap. And now with hazard the problem is 10x worse.
bap is bad for the same reason as hitscans (except with soj with a mile long slide) all of them need to be in a safe position to really work, there is no such thing.
mauga is good into bap, but this just isn't true lol. teams had the choice to play ram lucio bap, or mauga lucio kiri/moira back in stage 1 and stage 2 of EMEA. bap still saw playtime in both stage 1 and stage 2 despite TM dominating on mauga lucio moira
@ maybe mauga wasn’t quite as lethal to baps place in the meta back then but I think that both mauga wasn’t as understood then and the landscape has changed pushing even more dps threats like venture genji tracer etc with super easy engage options onto him deleting any possibly “safe” position. rn all of that is irrelevant because hazard can press shift once and guarantee at minimum 1 bap cd forced with no consequence.
Honestly hazard is the biggest issue easily right now
bap immo field btw isn't immortality, unless your a pay to win perhaps. Its Great Damage reduction but not immortal big difference...should be called lamp of some damage negation.
Why cant you pronounce the rhotic "R"?
meanwhile top 500 on console being filled with baptiste..
but good point though, id say just buff bap heal to himself when under 50% hp.
And i love brawl comps w him its just too good.
As he is playable in poke, im not against the fact that he cant be a dive hero, i mean tanks are usually just played in one of the big 3 comps.
Buff window.
I THINK there is another problem with Bap. Here this gold noob out who knows nothing. Bap main with a love for stats...
His stats in GM console are WAY out of line with his stats in GM PC. Not just now, but they were when I first looked at this a few months ago. More than a 4% increase in win rate (and a huge increase in pick rate), from ~49 to ~53.
Is this a hidden profiles/small sample size problem? Maybe. Is this actually a Xim problem specific to his hit scan DPS nature? I'd speculate that's what it is.
I don't have a solution as such. Prioritise PC and just let him run rampant in the Ximming console ranks? Doesn't sound like a good solution to me.
ngl im happy that bap has a low pickrate, serves him well for ruining ow1 and ow2-s start
Tbh he lost his skill when they nerfed his recoil
I never understood how people say bap is bad against dive when he has regen burst, imo field, and exo boots plus great damage close up
Against a semi-coordinated dive, he will get destroyed unless he has decent support who just becomes his literal guardian angel, and both end up neglecting the rest of the team.
->Imo field can be baited out, and DPS should be smart enough to disengage. It's a long CD, so engage him again, and it's an easy kill.
->Regen bursts does kinda nothing if a dps is shooting at him. The heal is so low he'll get bursted down just as fast. His relatively "large" hitbox makes it easy to nullify his regen burst.
-> Exo boots, dive has mobility. With a semi-coordinated dive, you just have to contest him on the low ground to either force him into high ground and have another dive character follow him there or the opposite. Force him off the high ground and have another dive waiting for him down.
Again, if the dive is bad and they just decide to go in one by one, he can stand his ground and easily win the 1v1s that follow if the bap player has good mechanics. That or they can easily run away and "juke" them enough to find any form of peel.
he's predicable
Compare those abilities against something like sleep/anti or TP. Any dive worth its salt will burst through those 2 easily
@ well said, sounds like my games with bap for sure :) Still not a throw pick by any means, rest of the support cast is pretty goofy
They should just make immortality not exist in the game, right?
He’s still good, just better options that’s it
Bap the sojourn of support. A hitscan with aoe healing, two get of jail free cards, and easy high ground access. The only way to make Ana or zen or illari a viable picks is to nerf his damage and healing.
Is there a more boring ability to use than regenerative burst? He should have an ability that does more than just healing so he needs to choose whether to use it offensively or defensively.
I got over 2k hours on pharah and I got 8 minutes on symmetra.
I got 1200 hours on all the the tanx.
I got 800 on widow.
I got 800 on ana/Lucio.
Symmetra is whack @ss trash.
His best comp is poke sigma is not meta then u have Lucio brig Juno Ana and kiriko there abilities are more impactful and there ultimates are way more impactful then bap he’s not bad his kit and team play abilities with other hero’s are not good compared to brig Ana bap kriko Juno and Lucio
I love bap and is still my most played hero within the support category. The problem I keep facing with him is just that he will only really work in a brawl composition. And teammates are not going to always play that.
Reason y i dont play ow no more they nerf everyone doing well and they nerf them to hell
what a low hanging fruit in the complaint basket man.. Everything you said has been the topic of convo since he dropped
hes literally broken in ranked. Can output more healing and damage than anyone
not above diamond
trust me bap isn’t that good. Juno ana kiri even lucio just dookie on him.
hmm bro
1 support isnt broken giga meta oh no we need to save the support race we cant have that . Bap doesnt need to be changed he is fine . There is nothing wrong with him .
This. It’s okay if Bap isn’t a top pick every once in a while.
jpegmafia
GOOD I NEVER WANT HIM TO BE EVEN REMOTELY GOOD he is literally TIED WITH WIDOW AS THE WORST DESIGN HERO HE SHOULD NEVER BE META
why am i hearing jpegmafia
Unlucky for Bap but IMO I'd rather have any other support be meta instead of Baptiste, his kit is extremely infurtiating to play against.
Playing against a character with DPS level damage, immo field and 3 healthbars is not fun; Also if you're a high elo console player you still have to deal constantly with Ximmers using this character even in his current state.
U shouldnt be able to one shot
what is blud chatting
Solution: Nerf support abilities and damage but provide better movement for supports. Hard buff DPS that aren’t the boring 1 shot hero’s so they can actually protect their team, limit their movement and for mobility hero’s limit, make them have windows where they can be punished for engaging poorly. Slow tank movement down (outside of abilities) but keep survivability so they can’t just run people over and get away with it every CD cycle and have to think about their engagements.
I don’t really agree with this take
@@realbadhunter6165 Thats fine you're allowed your own opinion, i also dont care if our opinions differ.
@@shivz97_97 good response
The problem with baptiste: hes stuck on a dogshit game and isnt in marvel rivals