Still amaze me with your builds and guides, someday i hope i'll see a lich rogue build and maybe rogue demon. Your builds are always insightful and helpful too!
Wow, thank you so much for the Super Thanks, friend, I really appreciate it 😁 Lich Rogue does sound interesting, as Lich can provide a lot of power even to non merged classes!
@@cRPGBro my only thought of that would be eldritch because i dont know if it would synergize with knife master or rowdy, would definitely have to be a multiclass concept.
One thing I've found is that with Extend Spell(probably from a rod), greater enduring spells plus boosting your CL to 25. You can make 1/round a level spells last 24 hours. So haste lasts the whole day. Bodak's gaze lasts the whole day.
I was going to make my own lich witch just now, literally about to click on the game, when I saw this video sitting in my recommendations. I suspect my build will be much different though because the addition of corruptor as a mythic ability really allows the witch to come into her own as a debuffer/disabler.
Glad I could help! I guarantee you it will be tons of fun. Being able to spam Hexes from the early levels really makes playing as a Witch great as you don't have to "conserve" spells as much or melee.
Love this build, I mist say that the power of hexes are vast. I have a sorcerer lich; however, I'm strongly considering rolling a with litch. Thematically the mesh and hexes are op.
Another great build video! I'd love to see how your party fares in some of the more difficult encounters I have always had trouble with, like Demodand Conspiracy, Hepzamirah/Baphomet, elevator in the Colyphyr Mines, etc...
Thank you! I might as well make Unfair videos about some of the remaining battles. For the rest, I don't I have a playlist, but searching for "Unfair" at my channel videos should make them appear like Deskari, Nocticula, Sinful Sinew, Pathetic Quasit, Mahrevok, Water Elemental etc.
I think you undervalue witch of the veil abit. She's so fun to play. "can just cast invis". but you can't. Free vanish every round at level 1. Free dimension door and vanish at 11. Free greater invis at 16. Thats ALOT of spellslots that would be required. EVERY ROUND. the free dimension door lets you move around constantly, without spending a move action. huge for cackle, frightful aspect, and other auras. anything that can be cast as a move action, such as cackle, or full round spells/attacks. Some of the witch archetypes have locked a patrons, which should have been mentioned at that point as well. Witches do have limited spellists, so their patrons are very important in flushing out their spell lists. Admittedly, this archetype valuation, is probably specifically for this build, not overall. witch of the veil/trickery gets weird/phanstasmal killer, so combined with Hex will DC, fits right into the illusion will instant death builds. Although, I've been trying to figure out of theres some way to make use of the witch of the veils 100% invis uptime for flat footed attacks. they do get enlarge person, transformation, ice body, and angelic aspect greater...
It should be noted that your loremaster levels significantly tank the hex DCs, as these scale with witch levels. If you can get the DCs to land, some of the higher level hexes are actually quite good, like agony or animal servant. Also, given the lack of choices that meaningfully benefit your melee capabilities, I am not sure its the best choice of patron.
I ended up editing out a section where I talked about the loss of Loresmaster being that, Hex DC. The issue is there is no point to the higher level DC based hexes when you can just cast Absolute Death or Embrace Death, or have so many slots from Lich Merge + Abundant Casting Line to spam the Lich Mythic Spells.
Awesome build as always! I would love to see more gameplay at the end of these videos, in this case particularly, it would be fun to see you blow up a demon lord after dispelling them hehe
I actually was going to include a section on using it against the final boss (as they have TONS of buffs which are also their downside since Corrupt Magic will destroy their stats). Sadly for some reason my Lich save vs final boss was bugged and I couldn't get the battle to run... But I do have a Debuffing Guide here where I show many CC effects on Unfair Deskari: ua-cam.com/video/3SN8fJkTIWE/v-deo.html
Giving the Fighter archetype to the Skeletal Champion gives access to any combat feat skipping all prerequisites. One could pick Greater Two Weapon Fighting (for javelin tossing) or Greater Snap Shot (which would combo nicely with Inquisitor for Seize the Moment) too. Am not sure how the feats are coded, would they give the stacked benefit of the feat line or add an incremental value to a variable, but if the former it makes them excellent picks as well! (Love your guides btw, one of the rare channels I find useful as a pathfinder optimization veteran.)
Unfortunately for these feats, with the way they are implemented, you kinda need the other ones for them to work correctly, I believe. It's why we get Shatter Defenses, because of how efficient it is, especially for Lich with their fear aura! And thank you for the nice words 😁
I think a half-elf (+4 cha) stigmatized witch (using cha) and lich, whose hp is based on cha would be more effective. Well, with the spell progression coming much later I can see this hurting a main campaign, but this build would be awesome on inevitable excess dlc.
Witch is my favorite class in TT pathfinder but really quick way to make sure DM focuses you once he realizes just much of a pain in the ass you are. “What’s that oh it’s just neg 2 to all your attacks or saves, what’s that? Oh now you have to roll twice for every roll and take the lowest, oh btw …. Laughs in cackle 😂😂😂
For a pure undead party, I think there is something to be said for brownfur transmuter. 3 of the characters are melee damage dealers, and you cannot buff undead with legendary proportions if I recall, so transferable frightful aspect is probably rather powerful. And it could be a useful way of buffing your skele if you went for a melee skeleton.
Brown Fur is great overall and was actually my first Lich run. I just really hate how little spell slots (not uses) you have, because for MANY buff spells you just want to cast them once per rest like let's say Heroic Invocation, yet you would be stuck with it forever. I'm really hoping they eventually add the Exploit that lets you change spells at will without resting, I really felt like they planned on it, what with the mechanics of the up "arrow" you have above any Arcanist spell.
@@cRPGBro Yeah, 3 slots is very restrictive with the mythic spellbooks. Compared to how much more generous it was (and sort of still is) for sorcerers, I do think they get shafted.
I'd love to see your take on an elemental rampager one of these days :) mythic paths are kind of tricky to pick for it. Angel spellbook merges, but sword of heaven doesn't work with natural attacks. Trickster kinda works, as it does with any melee build, but improved critical requires picking one weapon type, which is rough since you're using claws, bites, and gores. Demon, perhaps? And going full vs multiclassing... hmm. The level 20 buffs for ER elements are nice, but i dont know if they are nice enough.
I have not tried Rampager yet, mostly because I find the loss of a pet REALLY crippling. Druid wise, I do have a very fun Shapeshifter Angel Build though: ua-cam.com/video/Qop_CVyPeEw/v-deo.html Another issue with Rampager is that now, Elemental Barrage will not work for melee hits, which is sad. Plus so many enemies past Chapter 3 have multi elemental DR.
I've now played a build mostly based on this guide on unfair (about to launch the attack at the end of chapter 2) and if there's one thing I'd change it's the Patron choice. I picked Strength and wish I'd gone with Agility instead. Cat's Grace/Haste/Freedom of Movement are far better party support and I actually rarely find the time to even attack with my witch anyway. Missing Haste in a heavy physical damage party (Seelah/Sosiel/Camellia/Wenduag + 4 animal companions) is not great and Nenio doesn't contribute too much because at this point a) spell slots are limited and b) blasting is inefficient. Plus Woljif missing for the relevant part of the chapter, so that's not an option either.
Swarm build next? was going to run Swarm for EE but I cant seem to figure out how to build it. Would love to see a minmaxed sword saint or something capable of soloing once you reach act5.
@@cRPGBro UA-cam creator Baldurs_Gate_2 has a playthrough of a solo kineticist using witch of the veil dip to get out of combat solo, idk if this is still possible since it's been a few months and updates since uploaded, but might help you out.
I agree, necro spells are pretty bad early on. Without mythic lich spells, there really isnt a lot, but blind, exhausting ray and banshee blast are quite effective with a decent DC. The problem with conjuration is that it falls off rather extremely beyond the early game, with near blanket immunity to stinking cloud on non trivial enemies beyond chapter 2, grease being countered by wings, which become rather common, and the like of good high level spells.
Conjuration later on is indeed not as useful as in Kingmaker, but at least by then you already have the mythic spells to rely on. Amusingly enough some demons with wings are not immune to Grease/knockdown such as Gallu.
that merged book nerf for spontaneous casters is a load of crap. It unnecessarily favors prepared casters way too much. I think they need to walk that crap back.
Its such a hard nerf that it makes me put the entire game aside for a while. I really dont like prepared casters. Way, way way too much of a nerf. Its single player, we dont need massive nerfs.
Thank you! For 24h invis, you can simply reach 25 Caster Level, easy do to as a merged Lich at Chapter 4+, then cast Greater Invisibility boosted by an Extend Rod or the feat. This will make Greater Invis last 5m, which then turns into 24h because of the Greater Enduring Spells mythic ability.
On the matter of Elden Ring. An issue for me is that I could never luck into a build that was both dungeon crawler and boss killer, UA-cam is generous with information on builds that can take down bosses, but the routine of journeying through the map is difficult because melee fighters can counter faith or magic movesets that take time and don't permit you to simply kite as one would a boss, you get your azz kicked mid-movement. Shield and poke is a fine dungeon crawler build but takes too much time to defeat a boss. Where is the build that gets you through the game without the necessity to run past everyone while being an effective boss destroyer? I would handsomely reward the chap with this information. Pardon the interruption here, I just loved how you helped me to get through so much of ER.
how i play souls games is I defeat every enemy i come across. It's jut more fun for me that way. I find a intelligence/dex build rocking the moonveil or wing astel and a shield with swap to staff can adventure well and destroy bosses. You could do faith/dex as well.
most hybrid caster builds can easily get you through dungeons, bosses and open world with little time and effort put into them thanks to their higher versatility. str/faith, dex/faith and dex/int weapons like the halo scythe you can farm from cleanrot knights or the moonveil are incredible against all kinds of enemies and allow you to kite effectively and deal good melee damage at the same time. if you take into account ashes of war too, using the flame of the redmanes which is found in caelid allows you to deal decent damage and basically insta-stagger both bosses and trashmobs. hoarfrost stomp was also very strong before the nerf both as an aoe clear and as a single target ability and might be still usable but i wouldn't really recommend it now without testing. some easily obtainable boss weapons like the blasphemous blade have extremely strong aoe clear and tend to scale better as a hybrid caster too. my recommendation would be to farm exp in easy hotspots like the mohgwyn palace ledge or the caelid wastes until you can use your favored weapon and have a good amount of hp and equip load and then go through the game at your own pace. if you are worried about having to run past enemies in a place where you can't use torrent your best bet is always getting bloodhound step on a light weapon like a dagger and to rush towards bosses while untargettable and then swap back to your boss-killer setup before entering the fog wall. to make everything a whole lot easier you can summon spirit ashes to tank for you, a good earlygame ash is the jellyfish one and the rotten stray one which can respectively inflict poison and scarlet rot, but the skeleton ashes are also very good since they can resurrect when killed if you manage to keep the boss's aggro off them while they regenerate, meaning that they can effectively tank for an infinite amount of time as long as you can keep them healthy, later on in the game you can switch them out for the mimic spirit ash. weapons with very high stagger values tend to be good against bosses if you can catch them with a few well placed jump attacks in a row or with high stagger ashes of war without getting caught but you can also easily abuse shield wall builds or fast status builds with good results. the latter are very safe since you can wait for the status buildup to cut down enemy hp while you run away. weapons with natural scarlet rot buildup are extremely good boss killers, especially when paired with a blood/poison or frost ash of war. personal recommendation: the antspur rapier, easily obtainable by cheesing a hostile npc in the altus plateau. rot and bleed spells are also extremely good, poison ones are usable but much less effective. personal recommendation: rotten breath, or ekzyke's decay, both obtainable early on if you are willing to put in the time, but to effectively use them you'd have to put points in mind. radagon and marika's seals and their upgraded versions can be used earlygame to boost your stats at a small cost in your durability to allow you to effectively equip weapons and armor and additionally boost your own damage. godrick's great rune is absolutely broken and will let you breeze through most encounters thanks to the sheer amount of free stat upgrades it provides as long as you don't die. unfortunately i don't remember how many of the items i listed are available early on in the game, but i believe most of their locations are easily accessible on the wiki.
Honestly, my recent Shield & Poke Build is amazing for both dungeon crawling and boss killing: ua-cam.com/video/3CN852mQY2Q/v-deo.html It's the easiest build to kill the superboss Malenia with little difficulty, and also most enemies and bosses. The poke playstyle is fast for bosses because you can quickly stack Bleed & Frostbite, and later combine them with high scaling pure damage from Arcane through Occult. Plus the spear weapons attack fast and since you basically spam attack uniterrupted without having to dodge, the damage builds up fast as well.
Have you considered a trickster witch as a possible alternative to mystic theurge? With the right patron, can cover the necessary bases of a healer with your patron choice, and you get a full wizard spellbook on top of that, which makes you a pretty complete caster, without the issues of a split caster stat, and the horrible start mystic theurge gets.
It could be something to consider indeed, since as you said, some Patrons can provide mass Divine spells. I didn't bother with them on this Lich Build as all the heals would kinda become useless as soon as you merged and started buffing allies with Blessing of Unlife.
You can actually have everyone, Seelah is the only one who will leave but only at Chapter 5+ so pretty end game. Ideally I'd get the same companions as my usual Party Member Guide: ua-cam.com/video/cwPYIalEyLQ/v-deo.html For the Undead companions, Ciar & Delamere are the best early ones, while Kestoglyr is the best late one.
Hey man great content as always, can I ask are you using Toybox to create your builds? if so how are you getting the full lich transformation? As simply increasing mythic level through toybox doesn't seem to to it.
Thoughts on going Prepared Caster till level ~17 then respeccing into Spontaneous Caster? I know i couldn't make up my mind when going Angel on my first run and ended up following your guide with the Cleric route, then changing my mind at level 14 and respeccing into Oracle and i realized it's pretty powerful actually because i pretty much jumped over the part of the game where my power would've been at my lowest. Based on this guide i figured i'd start going normal Witch then respec into Leyline for more skill points or Stigmatized for more Charisma and HP as lich.
you're builds are soo good that I don't think i'll ever finish the game at this point. I keep restarting the game with different setups. not sure if I want to go with Witch Lich or Lich King, i guess i'll do both! lol.
@@cRPGBro what is your favourite lich build? and is there a lich build with a pet, that synergizes well with all the lich abilities? i don't want to play a spontanous caster as lich though, so no sylvan sorcerer for me :/
I love the builds, but I was wondering if you could do one for Aeon? Unless I've missed something, that's the only basic mythic path that you haven't done at least one build on. I know it isn't the best path mechanically, but that's why there's call for more guides.
Stigmatised witch does have a few advantages (maybe you mention them later) that I didnt hear covered. Firstly, late game, it will pay dividends to be a charisma based caster quite significantly, though far less so than when you benefitted from your own lord beyond the grave. Obviously, you will have way more health much higher fort saves. Also, you can take half elf for slightly higher DCs and spell slots than otherwise obtainable. Finally, assuming you are taking enduring spells given its a combined spellbook, the fact that you can cast your buffs, rest, and still have all your buffs active is far more powerful for a spontaneous caster than a prepared caster. Strictly speaking, a prepared caster can benefit from this too, but having to buff, rememorise your spellbook without those buffs, rest, and then remember to change the spellbook back again next time you want to buff is extremely inconvenient. A spontaneous caster doesnt have this issue, and can effectively use their buffs without using spell slots, so long as resting isnt significantly restricted. But no doubt, oracle curses dont even come close to some of the patrons in terms of overall benefit, and I do like to take favoured metamagic bolster on my liches, which is far less appealing with a spontaneous caster due to the increased cast time.
My main issue is the spontaneous nerf to merged spellbooks. While you do still gain Mythic Spells fast which in the end are the ones that matter the most, for some classes I REALLY want my normal level 7-9 spells as soon as possible. And getting them at level 13 as opposed to level 18 is such a big difference! It's like 20 hours of playtime if not much more. And yes, for metamagic heavy characters I tend to prefer prepared as well, but in this case Sorcerous Reflex or some quicken rods can do the trick too.
@@coot33 I think the reasoning was that spontaneous casting getting all their normal spell picks + mythic spells as soon as they reached the requisite level was overpowered. My angel oracle had around 10 9th level spells to choose from at level 15 and was able to cast them in any combination. The whole point of spontaneous casters is that they pay the price of a much more limited spell selection in order to have the flexibility to decide how to spend a given spell use on the fly. When you have more spells to choose from than a wizard even has spell slots, this downside is somewhat moot.
i prefer spontaneous casters anytime of the day. there arent many spell that are useful in the game, so the main advantage of the prepared casters is diminished. for the spells that are useful to be able to decide on the fly which spell to cast is incredible, also more spell slots as a spontaneous caster. at later levels it doesnt matter that much the amount of spell slots but at the beggining it matters a lot. sad is the wizard who needed to cast resist energy for the third time in a day but only prepared it twice. a spontaneous caster dont need to worry about that.
I wasn't aware of the spontaneous caster nerf. Does that mean that, for example, an Oracle Angel that merged the spellbook will not longer "get ahead" of the curve with their spells? I'm confused as to how merged books and the abundant casting line works after the changes. Just finished a run in Wrath so I didn't get to see the changes, and I'm starting a game in Kingmaker so it would be nice to know what's the differences for when I got back to Wrath.
Hi there, it basically works like this 1. Prepared Casters have Mythic Rank bonus to BOTH their Mythic + Normal Spell Progression. So a level 13 Wizard/4 Lich knows both lv9 Mythic Lich & Normal Wizard spells. 2. Spontaenous Casters have Mythic Rank bonus to ONLY their Mythic Spells and Spells Slots, NOT their Normal Spell Progression. So a level 14 Oracle/4 Angel, has level 9 slots and knows ONLY Angel Spells as far as lv8 & 9 spells. His NORMAL Divine spells are only up to their Oracle class level, so 7th spells, which would then become 8th at 16 etc. What this means is this same 14 Oracle/4 Angel would be able to cast Wrath of the Righteous (lv9 Angel Spell) but wouldn't know Mass Heal, a lv9 normal Divine Spell. The end result is that prepared casters have access to the last NORMAL spells (8th & 9th mostly) much faster than spontaneous, but their Mythic Spell progression boost is the same.
@@cRPGBro Thank you for the explanation. This really hits spontaneous casters hard, because while mythic spells are powerful, I feel like having to "wait" for your standard spells to catch up won't be a good feeling. I'm playing some Kingmaker right now and I already miss my mythic powers, haha. Having to level up all the way before getting things like Frightful Aspect really makes the game more daunting.
What build would you be interested in? I find most my builds tend to remain pure and stay away from some... questionable dips/multiclassing that wouldn't be thematic for the character.
@@cRPGBro good, it would be a challenge for you then lol. I don’t doubt your ability to give me a great build, maybe not for Unfair but certainly Core viable. I would be interested in Overlord anime characters. Specifically Ainz, Shalltear, Albedo, Demiurge, Cocytus, Aura and Mare, and possible the battle maids. I’m sure you’ve never seen this anime and doing the research may be too hard or time consuming. Now Ainz is easy and done, I could role play half of your Lich builds as Ainz, so I’m more interested in his minions. I would prefer them as mercenaries so I can roleplay the whole party. So really that’s what I’d be looking for. But I’m not gonna make you watch 4 seasons of anime and/or read 14 LNs for a build. So firstly; Are you familiar with the Overlord series?
Are there any possibilities for Lich/Angel builds without a merge? I only see merged builds everywhere for these two. Yeah it is powerful but its like you have no other choices there anymore, and that's not true. Unfair is very hard and the merge makes it a breeze... mostly... but there are other things that work, too... except Aeon... they are... eh not that good 🤔 Below i post my build that worked, just as inspiration for some1 who reads it :D Will not be detailed (no feats, no Mythic Path details, only classprogression with some cornerstone information's) For Example thematically a Riding Death Scythe-user would be awesome... Well my build was a Lich Build with dipping with 1 Rowdy -> 1 Mad Dog (just for the free selection of pets, so not needed - wanted to ride a black Smilodon so badly) -> 7 Urban Hunter -> 1 Loremaster (to get Greater Vital Strike at lvl 10 - without needing 16 BAB - at level 20 you have only 13) -> Urban Hunter (12 Urban Hunter unlocks +5 ft Range to all Melee Weapon Attacks - namely Lunge, 12 points in any Bloodrager (Serpentine Bloodline) would work also, but no pet or lower pet progression) -> 3 Points Gendarme (Bonus Feats + Pet progression) -> Vivisectionist -> Assassin (in my build I used Sylvian Sorcerer > Mad Dog, but i only noticed later i can not get Ascended Bloodline on my Bloodline and my Second Bloodline, what a bummer, therefor i think Mad Dog is better, or just take something else, its just a pick for the specific mount anyways, optimal would be if u leave it our for lvl 9 Greater Vital Strike) all around 7 Sneak Dice (Without Vital Sences) - 1 Book, 1 Rowdy, 1 Accomplished Sneak Attacker, 1 Tainted Sneak Attacker, 1 Assassin, 1 Vivisectionist, 1 Mythic Sneak Attack Greater Vital Strike (Went for Cleaving Finish line with AoE-Cleave Scythe, easy Group One-Shots) Some Upsides: mounted (at level 7, with horse at lvl 1) mostly thematic Coz of Rowdy it starts Powerful... if you hit Its a Pet Build, we all know how good pets are Trips everywhere (u get a Free Trip Feat, you can get Greater Trip and u can self buff with Aspect of the Wolf for the free Trip Action) With the +2 Cleave Scythe, you deal tons of AoE Damage, at lvl 15 with the Lunge unlocked, positioning is less important Some Downsides: Not the best Crit Range, only 19-20 with Improved Crit not full 10 Sneak Attack for maximum Rowdy-Vital Strikes VERY Feat Starved so some decisions have to be made (Cleave Line, Trips, Shatter Defenses, General melee Feats, mount-feats, Skill Focus: Arcana or World and Metamagic (I used Extend) for Loremaster) Cheers
Well, there ARE possibilities. It's just that in the end, they don't really tend to be worth it compared to other choices. Trickster tends to be far better for most non merged non full caster builds. And for a full spellcaster, there really is nothing else comparable to the merge with the exception of Azata for Favorable/Zippy Magic and CC casters. Demon CAN achieve very high DC but it takes forever to get there compared to Azata Favorable Magic.
All politeness aside with no hostility meant. I don't know what the point of the build is at that point either. You are making it so that late game your just relying on lich spells to get you by. Am I missing something?
I don't think so. Corrupt Magic from Lich should also work. I have tried it with Alchemist Dispelling Bombs and it worked too. I haven't tested it yet with Dispelling Attack from Rogue however.
I prefer not to bother as Negative Eruption is the only Lich spell that really does negative energy damage, and most enemies do not have resistances besides Undead or let's say, Nabassus. For those you still have plenty of single target and also AoE untyped damage Lich spells. I think Deadly Magic can work too.
He is a Skald, and in this case a mercenary, as Skalds really provide multiple party wide OP bonuses so I always run one! I have a mostly recent Skald Guide here: ua-cam.com/video/f9rkdm4RXOQ/v-deo.html
Yes, but unfortunately, the way Owlcat implemented the Vital Strikes feats is that you actually need them all to do full damage, so sadly you cannot bypass the earlier ones and go straight into Greater Vital Strike.
If you mean where to respec, there is an NPC called Hilor that appears as soon as Chapter 1, inside the first tavern you start inside after leaving the Maze Dungeon. It's the same NPC where you can recruit mercenaries from. Some difficulties will block respec by default but you can change that in the difficulty tab.
Yeah, I'm guessing EVENTUALLY they will stop it. But even then it's still good for most other characters, as in most melee party members, who won't have bite attacks outside of Skald Song. Pets without Bite too, especially now that Gore pets are also powerful.
Some stats appear higher at the build progression section as it is a respecced character with gear boosts. As for the end result, I have a guide here on how to stack stats and buffs through multiple sources: ua-cam.com/video/fmO5ENUIi1g/v-deo.html
As one of those, who went through the game with mods, I'd say this video is obsolete. On unfair difficulty almost all these mechanics don't work, witch is support class, end of story. Safe throws of enemies are so high on unfair, that u can't Pierce it. Evil Eye almost useless for one round, it takes standard action to cast any hex - means spending whole turn on it. So it's not productive to play as hex caster, better to give that role to Camelia or Ember, Deiran
Unfair is a different experience, and both damage & CC casters are in much tougher spot than let's say the usual prebuff + attack party, because it's way harder to increase spell power than melee, which only requires Outflank + critical range and most importantly + AB of which there are multiple sources. Doesn't help you can also ambush enemies via Charging out of battle in 95% of cases, to easily catch them all flat footed and for a free attack even on Unfair. Hexes for this build are mostly for the early game, usually Evil Eye for debuffing or Slumber for CC. Remember you can also ambush enemies with both, so you retain a second use right after battle starts. As far as the spells, the main reason I went Lich is because just like Angel, most of the good spells do not rely on saving throws at all for the most powerful effect: damage. Not to mention the merge also helps a lot too!
@@cRPGBro yeah, sure! Try Slumber or Evil Eye on powerful foes like Vavakia for ex, if this role of your main hero - it's a waste of battle potential. All you described can work on Core difficulty tops. Enemies on Unfair have on higher levels AC - to 70, almost unreachable, Camelia has Battle hex, better than Evil Eye - there are no enemies immune to it, but it can be cast only once on the same enemy. Cackle can't help at all if u face more than two such enemies. Buffs and attacking spells are more usefull, which Lich can provide instead wasting turns on hexes, which I repeat, take standard action.
If the youths decided that instead of wasting their life away by partying while consuming large quantities of alcohol leading to drunkard tirades at best and vehicular accidents at worst, then you would have alot of time to do things you would like to do.
Written Guide:
Please Leave a comment below this if there are any mistakes
Lich Witch
Race: Human
Background: Street urchin > Pickpocket
Skills: Arcana, World, Persuasion, Use Magic Device, Nature
Deity: Urgathoa
Alignment: Any Evil
Stats:
STR: 10
DEX: 14
CON: 14
INT: 19
WIS: 10
CHA: 12
Level:
01: Witch > Improved Initiative, Spell Focus: Necromancy, Hare Familiar, Patron: Strength, Slumber or Protective Luck (Enlage Person, Unbreakable Heart, Reduce Person, Mage Armor, Cure Light Wounds, Cause Fear, Inflict Light Wounds)
02: Witch > Evil Eye or Cackle if Protective Luck
03: Witch > Greater Spell Focus: Necromancy (Glitterdust, False Life)
04: Witch > +INT, Protective Luck or Fortune (Scare, Pernicious Poison)
05: Witch > Metamagic (Heighten) (Stinking Cloud)
06: Witch > Cackle or Vulnerability Curse (Vampiric Touch)
07: Witch > Metamagic (Selective) (False Life, Greater, Enervation)
08: Witch > +INT, Fortune or ice Plant (Dimension Door, Phantasmal Killer)
09: Witch > Skill Focus - Knowledge (World) (Cave Fangs, Feeblemind or Mind Fog)
10: Witch > Beast's Gift (Baleful Polymorph, Any)
11: Loremaster > Metamagic (Bolster), Greater Invisiblity (Heroism, Greater, Dispel Magic, Greater)
12: Loremaster > (Hellfire Ray, Transformation)
13: Loremaster > Destructive Dispel, Creeping Doom (Legendary Proportions, Harm)
14: Loremaster > (Bestow Curse, Greater)
15: Loremaster > Metamagic (Extend Spell), Burst of Glory (Mind Blank, Frightful Aspect)
16: Loremaster > (Death Clutch, Horrid Wilting)
17: Loremaster > Dispel Synergy, Weird (Heroic Invocation, Mindblank, Communal)
18: Loremaster > (Foresight, Any)
19: Loremaster > Any (Toughness). Any Loremaster
20: Loremaster
Mythic:
01: Danse Macabre or Instrument of Freedom or Close to the Abyss, Abundant Casting
02: Improved Abundant Casting
03: Greater Abundant Casting // Skeletal Marksman, Withering Life // Merge Book with Witch
04: Sorcerous Reflex // Skeletal Fighter I, Shatter Defenses, Weapon Focus: Longbow, Weapon Training (Bows)
05: Enduring Spells
06: Spell Focus (Mythic) Necromancy // Eclipse Chill
07: Greater Enduring Spells
08: Improved Initiative (Mythic) // Skeletal Cleric I
09: Favorite Metamagic - Bolstered // Deadly Magic
10: Favorite Metamagic - Selective // Skeletal Inquisitor I
Gear:
Neck: Amulet of Blackened Mirror > Vellexia's Magnifying Amulet
Chest: Haramaki of Divine Guidance
Shirt: Robe of Determination > Robe of the Seven Sins
Belt: DEX + CON > Display of Power
Gloves: Twisted Temptation
Boots: Ronneck's Sacrifice
Helmet: INT > Darkness Caress
Goggles: Goggles of Mind Control or Goggles of Pure Sight or Goggles of Piercing Gaze
Cloak: The Bound of Possibility or Cloak of Darkest Rites (Give one Party Member Wrath of the Undead Cloak)
Ring 1: Ring of Evasion
Ring 2: bane of Spirit
Bracer: Your Phylactery
Quick Slot: Greater Quicken Metamagic Rod, Grandmaster's Rod, Devouring Lust, Skeletal Finger, (Early Lesser) > Extend Metamagic Rod
Weapon: Quarterstaff of the War Mage
I told you that Destructive Dispell line is a good deal.
It is indeed, especially for a Lich.
Thanks for the tip!
@@cRPGBro Stunned + Prone, good luck to wake up 😁
Thank you very much for making these builds. I have enjoyed trying them and they make the game even more fun!
And thanks a lot for the support!
Always a pleasure making more fun builds.
Still amaze me with your builds and guides, someday i hope i'll see a lich rogue build and maybe rogue demon. Your builds are always insightful and helpful too!
Wow, thank you so much for the Super Thanks, friend, I really appreciate it 😁
Lich Rogue does sound interesting, as Lich can provide a lot of power even to non merged classes!
@@cRPGBro my only thought of that would be eldritch because i dont know if it would synergize with knife master or rowdy, would definitely have to be a multiclass concept.
One thing I've found is that with Extend Spell(probably from a rod), greater enduring spells plus boosting your CL to 25. You can make 1/round a level spells last 24 hours. So haste lasts the whole day. Bodak's gaze lasts the whole day.
Yes, it is why I picked Greater Enduring with this build.
Add a normal Extend Rod and there we go, 24h Bodak + Greater Invis 😀
I was going to make my own lich witch just now, literally about to click on the game, when I saw this video sitting in my recommendations. I suspect my build will be much different though because the addition of corruptor as a mythic ability really allows the witch to come into her own as a debuffer/disabler.
I did an Int sorcerer as my first lich on a custom difficulty. I think I will use this build to do it again at a higher one. Thanks for this :)
Glad I could help!
I guarantee you it will be tons of fun.
Being able to spam Hexes from the early levels really makes playing as a Witch great as you don't have to "conserve" spells as much or melee.
Love this build, I mist say that the power of hexes are vast. I have a sorcerer lich; however, I'm strongly considering rolling a with litch. Thematically the mesh and hexes are op.
Yep, it's a match made in heaven and the Hexes really make a HUGE difference for the whole party, especially on Hard and Unfair.
Yes more Lich builds. Excellent!
Lich has always been my favorite roleplaying/thematics wise, plus the merged spellbook is tons of fun!
Another great build video! I'd love to see how your party fares in some of the more difficult encounters I have always had trouble with, like Demodand Conspiracy, Hepzamirah/Baphomet, elevator in the Colyphyr Mines, etc...
Thank you!
I might as well make Unfair videos about some of the remaining battles.
For the rest, I don't I have a playlist, but searching for "Unfair" at my channel videos should make them appear like Deskari, Nocticula, Sinful Sinew, Pathetic Quasit, Mahrevok, Water Elemental etc.
You are a true Lord of Builds!
Thank you!
A lot more fun content to come once EE arrives at Sept. 29!
I think you undervalue witch of the veil abit. She's so fun to play. "can just cast invis". but you can't. Free vanish every round at level 1. Free dimension door and vanish at 11. Free greater invis at 16. Thats ALOT of spellslots that would be required. EVERY ROUND. the free dimension door lets you move around constantly, without spending a move action. huge for cackle, frightful aspect, and other auras. anything that can be cast as a move action, such as cackle, or full round spells/attacks.
Some of the witch archetypes have locked a patrons, which should have been mentioned at that point as well. Witches do have limited spellists, so their patrons are very important in flushing out their spell lists.
Admittedly, this archetype valuation, is probably specifically for this build, not overall.
witch of the veil/trickery gets weird/phanstasmal killer, so combined with Hex will DC, fits right into the illusion will instant death builds.
Although, I've been trying to figure out of theres some way to make use of the witch of the veils 100% invis uptime for flat footed attacks. they do get enlarge person, transformation, ice body, and angelic aspect greater...
It should be noted that your loremaster levels significantly tank the hex DCs, as these scale with witch levels. If you can get the DCs to land, some of the higher level hexes are actually quite good, like agony or animal servant. Also, given the lack of choices that meaningfully benefit your melee capabilities, I am not sure its the best choice of patron.
I ended up editing out a section where I talked about the loss of Loresmaster being that, Hex DC.
The issue is there is no point to the higher level DC based hexes when you can just cast Absolute Death or Embrace Death, or have so many slots from Lich Merge + Abundant Casting Line to spam the Lich Mythic Spells.
Awesome build as always! I would love to see more gameplay at the end of these videos, in this case particularly, it would be fun to see you blow up a demon lord after dispelling them hehe
I actually was going to include a section on using it against the final boss (as they have TONS of buffs which are also their downside since Corrupt Magic will destroy their stats).
Sadly for some reason my Lich save vs final boss was bugged and I couldn't get the battle to run...
But I do have a Debuffing Guide here where I show many CC effects on Unfair Deskari: ua-cam.com/video/3SN8fJkTIWE/v-deo.html
Giving the Fighter archetype to the Skeletal Champion gives access to any combat feat skipping all prerequisites. One could pick Greater Two Weapon Fighting (for javelin tossing) or Greater Snap Shot (which would combo nicely with Inquisitor for Seize the Moment) too. Am not sure how the feats are coded, would they give the stacked benefit of the feat line or add an incremental value to a variable, but if the former it makes them excellent picks as well!
(Love your guides btw, one of the rare channels I find useful as a pathfinder optimization veteran.)
Unfortunately for these feats, with the way they are implemented, you kinda need the other ones for them to work correctly, I believe.
It's why we get Shatter Defenses, because of how efficient it is, especially for Lich with their fear aura!
And thank you for the nice words 😁
I think a half-elf (+4 cha) stigmatized witch (using cha) and lich, whose hp is based on cha would be more effective. Well, with the spell progression coming much later I can see this hurting a main campaign, but this build would be awesome on inevitable excess dlc.
Witch is my favorite class in TT pathfinder but really quick way to make sure DM focuses you once he realizes just much of a pain in the ass you are. “What’s that oh it’s just neg 2 to all your attacks or saves, what’s that? Oh now you have to roll twice for every roll and take the lowest, oh btw …. Laughs in cackle 😂😂😂
i fell in love with camille and had to sacrifice our love for undeath... not a bad deal
Well... she was helpful until the very end, was she not?
@@cRPGBro i hate disney princesses so she had a special place in my heart. though i realllly wish that goodbye scene was longer though.
For a pure undead party, I think there is something to be said for brownfur transmuter. 3 of the characters are melee damage dealers, and you cannot buff undead with legendary proportions if I recall, so transferable frightful aspect is probably rather powerful. And it could be a useful way of buffing your skele if you went for a melee skeleton.
Brown Fur is great overall and was actually my first Lich run.
I just really hate how little spell slots (not uses) you have, because for MANY buff spells you just want to cast them once per rest like let's say Heroic Invocation, yet you would be stuck with it forever.
I'm really hoping they eventually add the Exploit that lets you change spells at will without resting, I really felt like they planned on it, what with the mechanics of the up "arrow" you have above any Arcanist spell.
@@cRPGBro Yeah, 3 slots is very restrictive with the mythic spellbooks. Compared to how much more generous it was (and sort of still is) for sorcerers, I do think they get shafted.
Nice!!! Maybe do a Swarm that walks build?
Swarm Guide is coming too!
Although I still need some theorycrafting for that, hah.
Hey cRPG Bro now that you have played several lich builds how would generally rank against each other in terms of fun and strength?
I'd love to see your take on an elemental rampager one of these days :) mythic paths are kind of tricky to pick for it. Angel spellbook merges, but sword of heaven doesn't work with natural attacks. Trickster kinda works, as it does with any melee build, but improved critical requires picking one weapon type, which is rough since you're using claws, bites, and gores. Demon, perhaps?
And going full vs multiclassing... hmm. The level 20 buffs for ER elements are nice, but i dont know if they are nice enough.
I have not tried Rampager yet, mostly because I find the loss of a pet REALLY crippling.
Druid wise, I do have a very fun Shapeshifter Angel Build though: ua-cam.com/video/Qop_CVyPeEw/v-deo.html
Another issue with Rampager is that now, Elemental Barrage will not work for melee hits, which is sad.
Plus so many enemies past Chapter 3 have multi elemental DR.
I've now played a build mostly based on this guide on unfair (about to launch the attack at the end of chapter 2) and if there's one thing I'd change it's the Patron choice. I picked Strength and wish I'd gone with Agility instead. Cat's Grace/Haste/Freedom of Movement are far better party support and I actually rarely find the time to even attack with my witch anyway.
Missing Haste in a heavy physical damage party (Seelah/Sosiel/Camellia/Wenduag + 4 animal companions) is not great and Nenio doesn't contribute too much because at this point a) spell slots are limited and b) blasting is inefficient. Plus Woljif missing for the relevant part of the chapter, so that's not an option either.
Missing Haste can be annoying indeed, it's just that I simply leave to my Skald merc instead.
Greater invis was nerfed hard, it now starts combat if you cast damage spells. Whole point of this spell is now lost.
That was really cheesy though. I’m glad they fixed that.
Yeah, it's mostly for retaining the invis bonuses in combat like higher AB and concealment.
It's a shame. It shouldn't be fixed. It worked like it should.
Swarm build next? was going to run Swarm for EE but I cant seem to figure out how to build it. Would love to see a minmaxed sword saint or something capable of soloing once you reach act5.
Swarm Guide is coming indeed 🕷🕷🕷
Just theorycrafting what would be some fun "solo" builds for it.
@@cRPGBro UA-cam creator Baldurs_Gate_2 has a playthrough of a solo kineticist using witch of the veil dip to get out of combat solo, idk if this is still possible since it's been a few months and updates since uploaded, but might help you out.
I agree, necro spells are pretty bad early on. Without mythic lich spells, there really isnt a lot, but blind, exhausting ray and banshee blast are quite effective with a decent DC. The problem with conjuration is that it falls off rather extremely beyond the early game, with near blanket immunity to stinking cloud on non trivial enemies beyond chapter 2, grease being countered by wings, which become rather common, and the like of good high level spells.
Conjuration later on is indeed not as useful as in Kingmaker, but at least by then you already have the mythic spells to rely on.
Amusingly enough some demons with wings are not immune to Grease/knockdown such as Gallu.
@@cRPGBro And Incubus, while Succubus are immune to prone. Why? xD
that merged book nerf for spontaneous casters is a load of crap. It unnecessarily favors prepared casters way too much. I think they need to walk that crap back.
I’d agree even though I tend to prefer prepared casters anyways.
Well, the good thing is Mythic Spells progression/Slots wise, it is still the same speed.
Its such a hard nerf that it makes me put the entire game aside for a while. I really dont like prepared casters. Way, way way too much of a nerf. Its single player, we dont need massive nerfs.
@@timk1719 I really don't approve of way of fixing Nerfcat do. It's stupid af.
Great guide as always! though I did not catch the "24 hours invisibility" buff
Thank you!
For 24h invis, you can simply reach 25 Caster Level, easy do to as a merged Lich at Chapter 4+, then cast Greater Invisibility boosted by an Extend Rod or the feat.
This will make Greater Invis last 5m, which then turns into 24h because of the Greater Enduring Spells mythic ability.
@@cRPGBro Thanks cRPG Bro, You are the best! Waiting for that Swarm That Walks build!
On the matter of Elden Ring. An issue for me is that I could never luck into a build that was both dungeon crawler and boss killer, UA-cam is generous with information on builds that can take down bosses, but the routine of journeying through the map is difficult because melee fighters can counter faith or magic movesets that take time and don't permit you to simply kite as one would a boss, you get your azz kicked mid-movement. Shield and poke is a fine dungeon crawler build but takes too much time to defeat a boss. Where is the build that gets you through the game without the necessity to run past everyone while being an effective boss destroyer? I would handsomely reward the chap with this information. Pardon the interruption here, I just loved how you helped me to get through so much of ER.
how i play souls games is I defeat every enemy i come across. It's jut more fun for me that way. I find a intelligence/dex build rocking the moonveil or wing astel and a shield with swap to staff can adventure well and destroy bosses. You could do faith/dex as well.
most hybrid caster builds can easily get you through dungeons, bosses and open world with little time and effort put into them thanks to their higher versatility. str/faith, dex/faith and dex/int weapons like the halo scythe you can farm from cleanrot knights or the moonveil are incredible against all kinds of enemies and allow you to kite effectively and deal good melee damage at the same time. if you take into account ashes of war too, using the flame of the redmanes which is found in caelid allows you to deal decent damage and basically insta-stagger both bosses and trashmobs. hoarfrost stomp was also very strong before the nerf both as an aoe clear and as a single target ability and might be still usable but i wouldn't really recommend it now without testing. some easily obtainable boss weapons like the blasphemous blade have extremely strong aoe clear and tend to scale better as a hybrid caster too. my recommendation would be to farm exp in easy hotspots like the mohgwyn palace ledge or the caelid wastes until you can use your favored weapon and have a good amount of hp and equip load and then go through the game at your own pace. if you are worried about having to run past enemies in a place where you can't use torrent your best bet is always getting bloodhound step on a light weapon like a dagger and to rush towards bosses while untargettable and then swap back to your boss-killer setup before entering the fog wall. to make everything a whole lot easier you can summon spirit ashes to tank for you, a good earlygame ash is the jellyfish one and the rotten stray one which can respectively inflict poison and scarlet rot, but the skeleton ashes are also very good since they can resurrect when killed if you manage to keep the boss's aggro off them while they regenerate, meaning that they can effectively tank for an infinite amount of time as long as you can keep them healthy, later on in the game you can switch them out for the mimic spirit ash. weapons with very high stagger values tend to be good against bosses if you can catch them with a few well placed jump attacks in a row or with high stagger ashes of war without getting caught but you can also easily abuse shield wall builds or fast status builds with good results. the latter are very safe since you can wait for the status buildup to cut down enemy hp while you run away. weapons with natural scarlet rot buildup are extremely good boss killers, especially when paired with a blood/poison or frost ash of war. personal recommendation: the antspur rapier, easily obtainable by cheesing a hostile npc in the altus plateau. rot and bleed spells are also extremely good, poison ones are usable but much less effective. personal recommendation: rotten breath, or ekzyke's decay, both obtainable early on if you are willing to put in the time, but to effectively use them you'd have to put points in mind. radagon and marika's seals and their upgraded versions can be used earlygame to boost your stats at a small cost in your durability to allow you to effectively equip weapons and armor and additionally boost your own damage. godrick's great rune is absolutely broken and will let you breeze through most encounters thanks to the sheer amount of free stat upgrades it provides as long as you don't die. unfortunately i don't remember how many of the items i listed are available early on in the game, but i believe most of their locations are easily accessible on the wiki.
Honestly, my recent Shield & Poke Build is amazing for both dungeon crawling and boss killing: ua-cam.com/video/3CN852mQY2Q/v-deo.html
It's the easiest build to kill the superboss Malenia with little difficulty, and also most enemies and bosses.
The poke playstyle is fast for bosses because you can quickly stack Bleed & Frostbite, and later combine them with high scaling pure damage from Arcane through Occult.
Plus the spear weapons attack fast and since you basically spam attack uniterrupted without having to dodge, the damage builds up fast as well.
Have you considered a trickster witch as a possible alternative to mystic theurge? With the right patron, can cover the necessary bases of a healer with your patron choice, and you get a full wizard spellbook on top of that, which makes you a pretty complete caster, without the issues of a split caster stat, and the horrible start mystic theurge gets.
It could be something to consider indeed, since as you said, some Patrons can provide mass Divine spells.
I didn't bother with them on this Lich Build as all the heals would kinda become useless as soon as you merged and started buffing allies with Blessing of Unlife.
Which companions would you put in the party for a lich? Or maybe, who _can_ you have around without them hating you?
You can actually have everyone, Seelah is the only one who will leave but only at Chapter 5+ so pretty end game.
Ideally I'd get the same companions as my usual Party Member Guide: ua-cam.com/video/cwPYIalEyLQ/v-deo.html
For the Undead companions, Ciar & Delamere are the best early ones, while Kestoglyr is the best late one.
Hired hands?
witch of the veil is used a lot for solo unfair builds.
exactly because of the shrouded step
Hey man great content as always, can I ask are you using Toybox to create your builds? if so how are you getting the full lich transformation?
As simply increasing mythic level through toybox doesn't seem to to it.
Hi there, for the end game sections, I have separated saves for all Mythic Paths I've done so far, so the transformation for me is acquired correctly.
Ah I see! cool cheers!
Thoughts on going Prepared Caster till level ~17 then respeccing into Spontaneous Caster? I know i couldn't make up my mind when going Angel on my first run and ended up following your guide with the Cleric route, then changing my mind at level 14 and respeccing into Oracle and i realized it's pretty powerful actually because i pretty much jumped over the part of the game where my power would've been at my lowest. Based on this guide i figured i'd start going normal Witch then respec into Leyline for more skill points or Stigmatized for more Charisma and HP as lich.
Thinking about a Witch as Mystic Theurge (with Shaman?) becoming Lich (guess it's impossible to get Winter Witch in)
you're builds are soo good that I don't think i'll ever finish the game at this point. I keep restarting the game with different setups. not sure if I want to go with Witch Lich or Lich King, i guess i'll do both! lol.
Thank you!
That's part of the fun of Pathfinder games, so much different ways to play... great for replays 😁
@@cRPGBro what is your favourite lich build?
and is there a lich build with a pet, that synergizes well with all the lich abilities?
i don't want to play a spontanous caster as lich though, so no sylvan sorcerer for me :/
I love the builds, but I was wondering if you could do one for Aeon? Unless I've missed something, that's the only basic mythic path that you haven't done at least one build on. I know it isn't the best path mechanically, but that's why there's call for more guides.
I've been saving Aeon Guides for Enhanced Edition, so it should be coming pretty soon 😀
@@cRPGBro Thanks for the reply! Looking forward to it!
Stigmatised witch does have a few advantages (maybe you mention them later) that I didnt hear covered. Firstly, late game, it will pay dividends to be a charisma based caster quite significantly, though far less so than when you benefitted from your own lord beyond the grave. Obviously, you will have way more health much higher fort saves. Also, you can take half elf for slightly higher DCs and spell slots than otherwise obtainable. Finally, assuming you are taking enduring spells given its a combined spellbook, the fact that you can cast your buffs, rest, and still have all your buffs active is far more powerful for a spontaneous caster than a prepared caster. Strictly speaking, a prepared caster can benefit from this too, but having to buff, rememorise your spellbook without those buffs, rest, and then remember to change the spellbook back again next time you want to buff is extremely inconvenient. A spontaneous caster doesnt have this issue, and can effectively use their buffs without using spell slots, so long as resting isnt significantly restricted.
But no doubt, oracle curses dont even come close to some of the patrons in terms of overall benefit, and I do like to take favoured metamagic bolster on my liches, which is far less appealing with a spontaneous caster due to the increased cast time.
My main issue is the spontaneous nerf to merged spellbooks.
While you do still gain Mythic Spells fast which in the end are the ones that matter the most, for some classes I REALLY want my normal level 7-9 spells as soon as possible.
And getting them at level 13 as opposed to level 18 is such a big difference! It's like 20 hours of playtime if not much more.
And yes, for metamagic heavy characters I tend to prefer prepared as well, but in this case Sorcerous Reflex or some quicken rods can do the trick too.
@@cRPGBro Why did it get nerfed ? Makes no sense to have different progression for each of them. Merge the same.
@@coot33 I think the reasoning was that spontaneous casting getting all their normal spell picks + mythic spells as soon as they reached the requisite level was overpowered. My angel oracle had around 10 9th level spells to choose from at level 15 and was able to cast them in any combination. The whole point of spontaneous casters is that they pay the price of a much more limited spell selection in order to have the flexibility to decide how to spend a given spell use on the fly. When you have more spells to choose from than a wizard even has spell slots, this downside is somewhat moot.
@@notalefty999 It is just really convenient. There is a mod for it I'm sure.
For those that utilize the Google Doc, it's been updated!
How is it possible to have a +8 helmet for CHA at level 4? Did I miss something?
I don't know why but it won't let me use shatter defense for my mystic for level 4 and it doesn't even show skeleton markman either..
How melee version of this would be? great video btw
i prefer spontaneous casters anytime of the day. there arent many spell that are useful in the game, so the main advantage of the prepared casters is diminished. for the spells that are useful to be able to decide on the fly which spell to cast is incredible, also more spell slots as a spontaneous caster. at later levels it doesnt matter that much the amount of spell slots but at the beggining it matters a lot.
sad is the wizard who needed to cast resist energy for the third time in a day but only prepared it twice. a spontaneous caster dont need to worry about that.
Question: Why Strength Patron if you aren't going to using the character for melee?
In an unfair setting, what team would you recommend for this build?
Another one 👍
Always!
I wasn't aware of the spontaneous caster nerf. Does that mean that, for example, an Oracle Angel that merged the spellbook will not longer "get ahead" of the curve with their spells? I'm confused as to how merged books and the abundant casting line works after the changes. Just finished a run in Wrath so I didn't get to see the changes, and I'm starting a game in Kingmaker so it would be nice to know what's the differences for when I got back to Wrath.
I was wondering the same thing! I was planning to go oracle angel for a new run soon
Hi there, it basically works like this
1. Prepared Casters have Mythic Rank bonus to BOTH their Mythic + Normal Spell Progression.
So a level 13 Wizard/4 Lich knows both lv9 Mythic Lich & Normal Wizard spells.
2. Spontaenous Casters have Mythic Rank bonus to ONLY their Mythic Spells and Spells Slots, NOT their Normal Spell Progression.
So a level 14 Oracle/4 Angel, has level 9 slots and knows ONLY Angel Spells as far as lv8 & 9 spells. His NORMAL Divine spells are only up to their Oracle class level, so 7th spells, which would then become 8th at 16 etc.
What this means is this same 14 Oracle/4 Angel would be able to cast Wrath of the Righteous (lv9 Angel Spell) but wouldn't know Mass Heal, a lv9 normal Divine Spell.
The end result is that prepared casters have access to the last NORMAL spells (8th & 9th mostly) much faster than spontaneous, but their Mythic Spell progression boost is the same.
@@cRPGBro Thank you for the explanation. This really hits spontaneous casters hard, because while mythic spells are powerful, I feel like having to "wait" for your standard spells to catch up won't be a good feeling. I'm playing some Kingmaker right now and I already miss my mythic powers, haha. Having to level up all the way before getting things like Frightful Aspect really makes the game more daunting.
@@cRPGBro at least angels keep the mythic spells, which pack a punch. Oracle angel would still work then
May I ask you to show us some solo builds, please?
I don't have much experience with full solo runs at the moment, but it is something to consider indeed!
Can I tip you for a custom build? I’m looking for role play builds that are thematic but optimized as much as possible?
What build would you be interested in?
I find most my builds tend to remain pure and stay away from some... questionable dips/multiclassing that wouldn't be thematic for the character.
@@cRPGBro good, it would be a challenge for you then lol. I don’t doubt your ability to give me a great build, maybe not for Unfair but certainly Core viable. I would be interested in Overlord anime characters.
Specifically Ainz, Shalltear, Albedo, Demiurge, Cocytus, Aura and Mare, and possible the battle maids.
I’m sure you’ve never seen this anime and doing the research may be too hard or time consuming.
Now Ainz is easy and done, I could role play half of your Lich builds as Ainz, so I’m more interested in his minions. I would prefer them as mercenaries so I can roleplay the whole party. So really that’s what I’d be looking for. But I’m not gonna make you watch 4 seasons of anime and/or read 14 LNs for a build.
So firstly; Are you familiar with the Overlord series?
hi. how can i get robe of the seven sins in the main game? isnt that dlc item?
Are there any possibilities for Lich/Angel builds without a merge? I only see merged builds everywhere for these two. Yeah it is powerful but its like you have no other choices there anymore, and that's not true. Unfair is very hard and the merge makes it a breeze... mostly... but there are other things that work, too... except Aeon... they are... eh not that good 🤔
Below i post my build that worked, just as inspiration for some1 who reads it :D Will not be detailed (no feats, no Mythic Path details, only classprogression with some cornerstone information's)
For Example thematically a Riding Death Scythe-user would be awesome...
Well my build was a Lich Build with dipping with 1 Rowdy -> 1 Mad Dog (just for the free selection of pets, so not needed - wanted to ride a black Smilodon so badly) -> 7 Urban Hunter -> 1 Loremaster (to get Greater Vital Strike at lvl 10 - without needing 16 BAB - at level 20 you have only 13) -> Urban Hunter (12 Urban Hunter unlocks +5 ft Range to all Melee Weapon Attacks - namely Lunge, 12 points in any Bloodrager (Serpentine Bloodline) would work also, but no pet or lower pet progression) -> 3 Points Gendarme (Bonus Feats + Pet progression) -> Vivisectionist -> Assassin
(in my build I used Sylvian Sorcerer > Mad Dog, but i only noticed later i can not get Ascended Bloodline on my Bloodline and my Second Bloodline, what a bummer, therefor i think Mad Dog is better, or just take something else, its just a pick for the specific mount anyways, optimal would be if u leave it our for lvl 9 Greater Vital Strike)
all around 7 Sneak Dice (Without Vital Sences) - 1 Book, 1 Rowdy, 1 Accomplished Sneak Attacker, 1 Tainted Sneak Attacker, 1 Assassin, 1 Vivisectionist, 1 Mythic Sneak Attack
Greater Vital Strike (Went for Cleaving Finish line with AoE-Cleave Scythe, easy Group One-Shots)
Some Upsides:
mounted (at level 7, with horse at lvl 1)
mostly thematic
Coz of Rowdy it starts Powerful... if you hit
Its a Pet Build, we all know how good pets are
Trips everywhere (u get a Free Trip Feat, you can get Greater Trip and u can self buff with Aspect of the Wolf for the free Trip Action)
With the +2 Cleave Scythe, you deal tons of AoE Damage, at lvl 15 with the Lunge unlocked, positioning is less important
Some Downsides:
Not the best Crit Range, only 19-20 with Improved Crit
not full 10 Sneak Attack for maximum Rowdy-Vital Strikes
VERY Feat Starved so some decisions have to be made (Cleave Line, Trips, Shatter Defenses, General melee Feats, mount-feats, Skill Focus: Arcana or World and Metamagic (I used Extend) for Loremaster)
Cheers
Well, there ARE possibilities.
It's just that in the end, they don't really tend to be worth it compared to other choices.
Trickster tends to be far better for most non merged non full caster builds.
And for a full spellcaster, there really is nothing else comparable to the merge with the exception of Azata for Favorable/Zippy Magic and CC casters.
Demon CAN achieve very high DC but it takes forever to get there compared to Azata Favorable Magic.
I cant take selective metamagic spell at 7 level i have only 7 arcana knowledge points :(
don't hexes stop scaling because you went to loremaster? if that's the case, you're just a worse wizard with fortune and protective luck
All politeness aside with no hostility meant. I don't know what the point of the build is at that point either. You are making it so that late game your just relying on lich spells to get you by. Am I missing something?
Do you need dispel magic and greater dispel magic to get destructive dispel to work?
I don't think so. Corrupt Magic from Lich should also work.
I have tried it with Alchemist Dispelling Bombs and it worked too.
I haven't tested it yet with Dispelling Attack from Rogue however.
Isnt ascendent element negative worth getting?
I prefer not to bother as Negative Eruption is the only Lich spell that really does negative energy damage, and most enemies do not have resistances besides Undead or let's say, Nabassus.
For those you still have plenty of single target and also AoE untyped damage Lich spells.
I think Deadly Magic can work too.
@@cRPGBro I checked logs recently, I am am pretty sure that feast of blood and bone explosion or negative energy damage.
The change of spellbook merge with spontaneous caster was that a recent change?
It was there for months.
It's been here for a while, a few months I believe.
whats with number 4 in the charcter list, is that bjorn or whatever name is? is he a skald and how to recruit?
He is a Skald, and in this case a mercenary, as Skalds really provide multiple party wide OP bonuses so I always run one!
I have a mostly recent Skald Guide here: ua-cam.com/video/f9rkdm4RXOQ/v-deo.html
@@cRPGBro mercenary recruited from the pathfinder society you mean?
Can the loremaster combat feat take the Greater Vital Strike feat?
Yes, but unfortunately, the way Owlcat implemented the Vital Strikes feats is that you actually need them all to do full damage, so sadly you cannot bypass the earlier ones and go straight into Greater Vital Strike.
First
Damn u
Nice! That's why having high Initiative pays off 😀
what part of the game you reset your builds ?
If you mean where to respec, there is an NPC called Hilor that appears as soon as Chapter 1, inside the first tavern you start inside after leaving the Maze Dungeon. It's the same NPC where you can recruit mercenaries from.
Some difficulties will block respec by default but you can change that in the difficulty tab.
@@cRPGBro no no I meant , in your build videos you start at the same spot. So I thought you use a save and reset your class with toybox.
Bite attacks really shouldnt stack. I suspect it will get fixed sooner or later. Still a useful hex though.
Yeah, I'm guessing EVENTUALLY they will stop it.
But even then it's still good for most other characters, as in most melee party members, who won't have bite attacks outside of Skald Song. Pets without Bite too, especially now that Gore pets are also powerful.
How get so many stats?
Some stats appear higher at the build progression section as it is a respecced character with gear boosts.
As for the end result, I have a guide here on how to stack stats and buffs through multiple sources: ua-cam.com/video/fmO5ENUIi1g/v-deo.html
Any of these solo viable
For solo, I'd much rather a class that starts with a Pet, such as my Angel Oracle here: ua-cam.com/video/MuphRqqRJtU/v-deo.html
No death of elements + AE: negative energy? Useless.
What are you talking, spontaneous casters only one level behind. You get to learn normal spells from lich level just as normal casters.
But hexes are useless, why even bother debuff 1 enemy for 1 round, better to do AoE nuke.
As one of those, who went through the game with mods, I'd say this video is obsolete. On unfair difficulty almost all these mechanics don't work, witch is support class, end of story. Safe throws of enemies are so high on unfair, that u can't Pierce it. Evil Eye almost useless for one round, it takes standard action to cast any hex - means spending whole turn on it. So it's not productive to play as hex caster, better to give that role to Camelia or Ember, Deiran
Unfair is a different experience, and both damage & CC casters are in much tougher spot than let's say the usual prebuff + attack party, because it's way harder to increase spell power than melee, which only requires Outflank + critical range and most importantly + AB of which there are multiple sources.
Doesn't help you can also ambush enemies via Charging out of battle in 95% of cases, to easily catch them all flat footed and for a free attack even on Unfair.
Hexes for this build are mostly for the early game, usually Evil Eye for debuffing or Slumber for CC. Remember you can also ambush enemies with both, so you retain a second use right after battle starts.
As far as the spells, the main reason I went Lich is because just like Angel, most of the good spells do not rely on saving throws at all for the most powerful effect: damage.
Not to mention the merge also helps a lot too!
@@cRPGBro yeah, sure! Try Slumber or Evil Eye on powerful foes like Vavakia for ex, if this role of your main hero - it's a waste of battle potential. All you described can work on Core difficulty tops. Enemies on Unfair have on higher levels AC - to 70, almost unreachable, Camelia has Battle hex, better than Evil Eye - there are no enemies immune to it, but it can be cast only once on the same enemy. Cackle can't help at all if u face more than two such enemies. Buffs and attacking spells are more usefull, which Lich can provide instead wasting turns on hexes, which I repeat, take standard action.
Bro, do you have a life? Lol I don’t mean that in a bad way, but how do you have the time to make all of these builds!?
If the youths decided that instead of wasting their life away by partying while consuming large quantities of alcohol leading to drunkard tirades at best and vehicular accidents at worst, then you would have alot of time to do things you would like to do.
@@jared.mohammed umm, what? Lol
Aeon Time Travel 😀