The Ultimate Guide on How to Raid in Scum 0.95 - Day 4 - How to Kill Sentries Fast without Rockets

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  • Опубліковано 16 вер 2024
  • Today we kill a Sentry with CRAP ammo and we start with the weakest one and the smaller Sentry which is the yellow one and see how fast we can kill it in Scum 0.95.
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КОМЕНТАРІ • 18

  • @Luthais
    @Luthais  2 місяці тому +10

    It took 30 seconds for the Sentry to disappear. We are loosing immersion at a massive rate

  • @Dragon_King_3623
    @Dragon_King_3623 2 місяці тому +1

    Good video Luthais, crazy how fast the sentry disappeared, im not crazy about that.

    • @Luthais
      @Luthais  2 місяці тому

      Neither am I lol

  • @ttoroie
    @ttoroie 2 місяці тому

    just to summarize
    You need advanced Engineering
    at a workbench:
    10 scrap metal
    100 gunpowder
    10 Uranium
    60 lead platting in total
    70 toolbox uses
    Craft CRAP SVD ammo 7.62x54mm
    approx 200 crap ammo for Yellow Sentry(old one)
    approx 350 crap ammo for new Black Sentries

    • @Luthais
      @Luthais  Місяць тому

      Thanks bud ; ]

  • @StrangerOman
    @StrangerOman 22 дні тому

    If they didn't change much, here are my testing results, taken around 0.95 release + month or two.
    tl:dr:
    1) Distance matters A LOT since the resources are expensive in terms of time and effort. (But it doesn't matter for rockets)
    2) I prefer 7.62x39 CRAP with RPK because with Semi-auto/bolt it's painfully slow for one person.
    3) Semi-auto/bolt action weapons are more economical, but only worth it in terms of speed for a group of 2-3+ man.
    4) For a group (>2) it is worth it to take RPG7 with HEAT rockets to lower the required number of rounds. (But it is not worth it to kill a mech using only HEAT rockets).
    Results: Caliber = number of rounds to kill a mech (distance) (Weapons durability left)
    OldMech
    5.56 CRAP = 274 (extreme close range) (VHS 2 61%)
    7.62x39 CRAP ~ 249 (extreme close range); ~ 254 (close-mid range) = 4 drums; Non-weak point ~ 240? (close-mid range); = 265 (long range) (RPK ~70%)
    .30-06 CRAP = 187 (extreme close range) (M1 54%)
    .338 CRAP = 163 (extreme close range) (AWM 68%)
    7.62x54R CRAP = 163 (extreme close range) (SVD 35%)
    .50 BMG Ball/AP = 98 (extreme close range) (M82A1 30%) - 30 loot
    AT4 HEAT - 10 rockets - HEDP - 14 rockets
    RPG 7 AT (PG-7M) - 5 rockets HE - 20+
    NewMech
    .45 ACP CRAP ~ 452-460 (close-medium range

    • @Luthais
      @Luthais  20 днів тому +1

      Thank you for the detailed info. Appreciate it. I only found out about the distance a month ago ; ]

    • @StrangerOman
      @StrangerOman 20 днів тому

      @@Luthais No problem. Feel free to share it. :)
      It helped me a lot when me and my group organized an airfield raid. We did a combined arms raid with different weapons and calibers. It was quite an experience.

  • @eatonbeaver6972
    @eatonbeaver6972 2 місяці тому +1

    Cant say as I have ever taken a screen shot after killing one but man he despawned quick? I kill a new mech at the train yard and have to climb down from a building and travel across the yard a bit so that worries me a bit. Hopefully that was just some one of a kind glitch lol
    Great spot for an old mech..I was killing one at a different spot but I think this may be better . Thanx

  • @robglasgow7406
    @robglasgow7406 2 місяці тому +1

    I think the SS bugged it, you see the black sentry in background refresh as you took snap. but LOL them KC problems

    • @Luthais
      @Luthais  2 місяці тому +1

      Lots of bugs lol

  • @vetorazz1
    @vetorazz1 2 місяці тому

    30s to loot It.

  • @LazyDogZA
    @LazyDogZA 2 місяці тому

    When is your next stream?

    • @Luthais
      @Luthais  2 місяці тому +1

      Today at 9 PM

  • @GordonQuin
    @GordonQuin 2 місяці тому +2

    This despawn was too fast. Also the puppets despawn way too fast. That makes no sense and as you say, these cut the immersion.

    • @Luthais
      @Luthais  2 місяці тому +1

      Big time immersion killers